Amazing Island Walkthrough :
This walkthrough for Amazing Island [Game Cube] has been posted at 10 Aug 2010 by leo@yahoo.com and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up leo@yahoo.com and share this with your freinds. And most important we have 5 other walkthroughs for Amazing Island, read them all!
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Walkthrough - FAQ/WalkthroughAMAZING ISLAND for Nintendo GameCube FAQ/Walkthrough by DERAMOZ DERAMOZ@aol.com Version 0.5 Contents --------------------------------------------------------------------- I. Updates II. Story and Intro A. Story of Amazing Island B. Intro by DERAMOZ III. Basic Controls A. Field and Menu Screens B. Before/During Action Stages IV. Story Mode A. Starting the Game B. Creating a Monster C. Beginner Course ... Z. Full Item List 1. Frames 2. Patterns 3. Eyes 4. Voices 5. Accessories 6. Monster Cards V. Multiplayer Mode VI. Trading Monsters VII. Monster Card VIII. Contact Me IX. Copyright Information --------------------------------------------------------------------- --------------------------------------------------------------------- I. UPDATES --------------------------------------------------------------------- V0.5 7:28 PM EST October 18, 2004 Finally done. Actually, not quite- I still need to work on the rest of section IV and all of sections V, VI, and VII... but there's enough here to get you started. Good luck! --------------------------------------------------------------------- --------------------------------------------------------------------- II. STORY AND INTRO --------------------------------------------------------------------- A. Story of Amazing Island ---------------------------- (story taken from the instruction booklet) One day, an eleven-year-old boy named Andy discovered an old book called "The Secrets of the Amazing Island" stashed away in a dusty storeroom. The story was an ancient picture book that told all about a mysterious island where incredible creatures lived together happily. Andy was amazed! One night, after Andy had fallen asleep, a voice called to him. "Help us!" it cried. "Won't you save us from our fate?" Before he knew it, Andy found himself floating above an ancient island. Moments later, he began to fall. As he landed on the ground, he woke up from his dream, but the world he woke up to was not the world he had known before. B. Intro by DERAMOZ ---------------------------- Hey! This is my second guide I've written for GameFAQs. It's been a while since I did this. Be aware that I might or might not install a high score system like my first guide (see it here: http://db.gamefaqs.com/portable/gbadvance/file/wario_ware_microgames.txt), which was a huge success. Also, here's an anatomy of how I write stages: ***Name of Action Stage*** at Place Held Directions: 1. These are the directions 2. given to you by the game 3. before you play. Strategy: This is where I put my tips for beating that stage. Difficulty: A rating between * and *****, as for the difficulty of that stage. Silver Rewards: These are the rewards from breaking high, but not top, scores for individual action stages. These are usually patterns, eyes, accessories, or voices for decking out your monster. Gold Rewards: These are the rewards from breaking top scores for individual action stages. These are Monster Cards, which are stored in your Album. Big Reward(s): From beating a course for the first time. This is usually a Frame and a Vision Orb. Big Reward 2: From beating a course's top score. This is always a Frame. ****************************** Anyway, I mostly just want to tell you thanks for reading my guide! --------------------------------------------------------------------- --------------------------------------------------------------------- III. BASIC CONTROLS --------------------------------------------------------------------- A. Field and Menu Screens ---------------------------- Button Field Menu Start/Pause Pause Control Stick Move Character, Scroll Speech Choose Option A Speak Select Option B Cancel C Stick Move Camera L Center Camera R View Surroundings B. Before/During Action Stages ---------------------------- Button Before During Start/Pause Start Game Pause A Scroll through instructions (Various - see below) I will explain individual controls for action stages in the walkthrough. --------------------------------------------------------------------- --------------------------------------------------------------------- IV. STORY MODE --------------------------------------------------------------------- A. Starting the Game ---------------------------- After you select "Story Mode" from the main menu, choose "New Game" to start playing. If you have a saved file, choose "Continue Saved Game" to start from the Elder's Hut. You'll see a cutscene, explaining some stuff, then you get to choose your gender, name your character, and set the rumble feature. Another cutscene. You'll hear someone trying to talk to you, to get you to help them... You get a Monster Card and end up in a foggy area. Try walking forward and you'll be confronted by an Eviling. He challenges you to your first, of many, Eviling Volley mini-games. ***Eviling Volley (Level 1)*** at Gloom Corridor Directions: 1. Toss fireballs at your enemies to knock them off their narrow footholds! 2. First, press the A button to send the ball their way! 3. Hit the ball back by pressing the A button at the right time! Strategy: This is pretty simple. First, just mash A to send the ball their way first. When it gets to you, hit A to send it back. You can also hold A to charge up a super-fast shot, or press B to send the ball in a high arc. Hit him three times before he does to you! Big Reward: Red Vision Orb ****************************** After you beat it (you DID, didn't you?!?), the Eviling melts away, and you get your first Vision Orb! You'll learn more about them later. His underling (who, by the way, is named Chinto) awakens from his hypnosis. He's surprised you're a human, and he runs off in a hurry to tell Lagu. B. Creating a Monster ---------------------------- If you walk out around the center of this tiny village, you'll hear (actually, see, but... yeah) a voice coming from the Hall of Life (that tree thingy over there). When you walk in, you'll meet Lagu, who'll briefly explain what's happening, then send you over to the Elder's Hut. The Elder (who is named Jimba) explains a lot more, including what that Orb majigger is that you got from winning Eviling Volley for the first time. After he's done, Lagu takes you back to the Hall of Life, where you meet his buds, Chinto and Folu. First, Folu will ask you 5 different questions. Answer truthfully, and you'll get a monster that looks like your personality. Anyway, from those answers, you'll see him drawing each body part. Then, there's a stupid cutscene in which the strawberry falls down and they all dance :-\ Your newly created life form has arrived! Chinto will deck it out with a pattern, a voice and a few accessories. Usually they turn out to be really dumb, so he'll let you change them. People playing this game for the first time, skip this paragraph. After you beat the first course, you gain the power to draw monsters for yourself. To begin using this power, choose a frame. At the beginning of the game you have only one frame, Dragon, but by beating courses you can get up to 18 (see my Full Item List for a list of the frames). Once that's done, you can draw each individual body part from the side or front. Choose a drawing tool and start. You only have 2 drawing tools at the beginning, Pen and Mirror Pen, and you can only use Mirror Pen (draws a symmetrical line across from the line you're drawing) on the Front view. You can also earn drawing tools like Line, Mirror Line, Stamp, etc. After you draw that body part, choose how thick to make it. If the game gives you an error message, you probably didn't connect a line somewhere. When a line connects, it makes a little circle around it to show that it's complete. Make each part, then go to Finish to complete your monster's structure and move on to accessorizing it. I don't think I need to explain much about adding accessories, as it's pretty self-explanatory. Hit the "Pattern" button, go to the pattern you want and choose the color you want, go to "Eyes" and place and adjust the eyes, etc. I have a Full Item List at the bottom of this section (IV) just in case anyone needs it. Once you're done accessorizing, you have to name your monster. Then take a Foto. Basically, move the C stick for camera angle, Control Stick for camera position, Y to choose a pose for your monster to hold, and A to snap a shot. After the Foto, Chinto suggests you go visit the Elder. But first take a look at your guy's stats. Depending on how they look, they'll have different stats. A big Dragon with 20 weapons sticking out of it, for example, will have more in the Power rating than a Hamster with a big heart on its forehead. But that Hamster may have more in the Mental department. Once you gain the power to draw your own monsters, try to make monsters that have the stats you want by changing the way they look. When you walk out, you'll find out that your monster follows you around in the village. In addition to the Elder's Hut (to the left where you come out), you'll see a Shop (closed at the moment), a big stone structure (also closed), a dock to the right, a cave to the left (both closed), and a platform hat juts out into the water directly ahead. Before you go in the Elder's Hut, I want to explain a bit about the Pause Menu. Try pressing Start, and you'll get a menu - Status or Rumble Feature. If you choose Rumble Feature, you can set whether you want it on or off. But for now choose Status. You'll see all sorts of things. _______________________________________________ / \ | YourName | | Money 0G * x 2 | | Items 7% Events 3% | | | | Speed S x 0 M x 0 L x 0 | | | | Power S x 0 M x 0 L x 0 | | | | Mental S x 0 M x 0 L x 0 | | | | Stamina S x 0 M x 0 L x 0 | | | | O | \_______________________________________________/ YourName - Obviously, your name is here. Money - The amount of gold you have. You get gold by winning action stages, and you can spend money on potions (see below) and items in shops. I'll explain more about shops later in the walkthrough. * - The number of chance stars you have. Get chance stars by creating monsters. When you lose an action stage, you can choose to use a chance star or quit the course. If you quit, you'll end up back at the Maboo village and have to start the course over, or you can use a chance star and try the action stage again. If you have no chance stars left and lose, you must start over. Note that the chance stars are renewable; you get them all back every time you win/quit a course. Items % - Percentage of items collected out of all items in the game. Collect items by winning action stages with high scores, or by buying them in shops. I have a Full Item List at the end of the walkthrough. Events % - Percentage of events taken place. Once you get to 100%, you have to face the Black Evil. Speed, Power, Mental, Stamina - Potions. Use potions before action stages to temporarily boost your monster's stats. Get potions by winning action stages with relatively low scores or by buying them in shops. O - Vision Orb. Collect 8 of these to open the doorway to the Black Evil. Get Vision Orbs by clearing courses. Now that that's over with, walk into the Elder's Hut and talk to him. Get ready for another lengthy explanation of all of his menus. I have to do this, OK? Ask about things: A basic FAQ about the story, Vision Orbs, courses, etc. System Menu: Save Game - Saves your Player and Game Data into a memory card. I, personally, think it's stupid to have two separate files for this game, plus each monster takes up 8 blocks... this is why I got the Memory Card 1019. Change Monster - Switch your current monster for another one on your memory card or in your Album. The Album is... well, an album of all of the Monster Cards you've collected. Collect these by getting high scores on individual action stages. Be aware this is different from the GBA game, Monster Card, which is explained in chapter VIII. I have a list of all of the Monster Cards you can collect on the Full Item List, which is at the end of this chapter. Save Monster - Save your current monster to a memory card. Delete Monster - Delete a monster on a memory card. WAAH! Well, I guess if you have to... Monster Cards - All explained in chapter VIII. Alright! Finally, go talk to Ruby, the bird thingy on the long pier. She'll offer an explanation, then send you straight into your first course. C. Beginner Course ---------------------------- ***Jungle Dash*** at Sea of Trees - East Directions: 1. Beat your opponent! Dash as fast as you can to win the race! 2. Keep pressing the A button to build speed. 3. Press the B button to dash and dive! Use it just before the goal line to get an extra burst of speed! 4. Watch out for false starts! That will cause you to stumble and lose speed. 5. Try to get the best time to reach the goal! Strategy: As soon as it goes "Start!" (not before, that'll be a false start and it'll slow you down) begin mashing A. I mean really mashing, if you want to get a high score. This is a terribly easy game. Well, I guess they need one for the first stage of the first course. Anyway, once you're maybe 6 feet away from the goal, press B to dash and dive. If you press it any time before it'll slow you down dramatically. Difficulty: * Silver Rewards: Crooked (Eyes) Elongate (Eyes) Oblong (Eyes) Round and Black (Eyes) Sharp (Eyes) Gold Rewards: Abominax Djinn Steiner ****************************** ***Waterskip Slider*** at Cape Dyna Directions: 1. Press the A button repeatedly to build speed! 2. Spring up from the top of the jumping platform! 3. When the gauge is full, release the Control Stick to leap up! 4. Flick the Control Stick at the right time to skip on the water! 5. Try to jump as far as you can! Strategy: This is actually pretty difficult. First, mash A, then get as far up the jumping platform as possible and press down on the Control Stick. A meter will appear. Release the Control Stick when the bar is at least in the red to jump really far! Then, about a quarter second BEFORE you hit the water, flick A up. If it says "Miss", that's BAD. You're aiming for a "Great!" every time you flick, which isn't that hard to get once you've played it enough. Get at least 600m to beat it. Difficulty: *** Silver Rewards: Bony (Pattern) Frozen Marble (Pattern) Plaid (Pattern) Polka Dot (Pattern) Round n Round (Pattern) Gold Rewards: Gnu Mirror Santa Mew ****************************** ***Spin Break*** at Caustic Cauldera Directions: 1. Hold down the A button to accumulate spin power. Release to make yourself spin! 2. Accumulate until the gauge is full to get a Super Spin! Keep it stored up, and... 3. Push your opponents off as they approach! 4. You can jump when the volcano erupts! Strategy: Pretty hard, actually. There's a timer at the beginning. Charge up during that time, and release your spin power when your enemies approach. There's 16 enemies you have to knock off in 90 seconds, which gives you about 5 1/5 seconds per. There's one enemy in particular that won't give up. Difficulty: *** Silver Rewards: Bull (Horn) Deer (Horn) Lightning (Horn) Little (Horn) Long (Horn) Medium (Horn) Unicorn (Horn) Gold Rewards: Bombast Broud Dragonus ****************************** ***Stone Spire Smash*** at Hardhead Pass Directions: 1. Destroy the towering spire! How fast can you do it? 2. Press the button that's indicated in time with the gauge. 3. When the Boss appears, attack by hitting the button rapidly! 4. Finish off the Booss as quickly as possible! 5. Stop attacking when you see /!\ to avoid his counterattack! Strategy: This is kinda fun. Look at the button on the first section, and press that button when the gauge is in the red to smash it immediately, or 2 or 3 times when you get it in the green. If the next spire is a different button, press the button to charge up into that "mode", which has a different gauge, then continue smashing. Do this for about 20 sections, until you reach the Boss. Mash the button that appears on the screen, unless you see /!\, in which case STOP. If you continue mashing, you get stunned for a long time. If the next button is different, press the button to change the "mode" while the Boss is attacking, to save time. Get a lot of hits in to work his meter down to 0 and beat him. You have to do all this in 90 seconds, which doesn't sound like a lot, but believe me, it's plenty. Difficulty: ** Silver Rewards: Dragon Fin Mechanical Hand Steel Hand Gold Rewards: Glinos Urz Viking Big Reward 2: Dinosaur Type ****************************** ***Eviling Volley (Level 2)*** at Gloom Corridor Directions: 1. Toss fireballs at your enemies to knock them off their narrow footholds! 2. First, press the A button to send the ball their way! 3. Hit the ball back by pressing the A button at the right time! 4. You can change who to throw back to using the Control Stick! 5. Hold down the A button and then release it for a Super Shot! 6. Press the B button for a feint shot that goes higher! Strategy: Still too easy. They just give you all the directions this time. I don't know why they gave you #4, though, as you won't need it until Level 3. Difficulty: * Big Rewards: Orange Vision Orb Hero Type ****************************** After you beat the course for the first time, you'll see tons of stuff happens: - You gain the ability to draw by yourself. - A guy next to Jimba appears. - A guy to the right of the entrance to the Hall of Life appears. - The Intermediate Course Transporter Watchman appears. - The training mode Transporter Watchman appears. - The rocks blocking your path to the dock retract. - Ow L. Rankin appears in the center of town, giving you all your rankings on demand. - Someone actually starts to sell items in the Shop. -*-*-*-*-*-*-*-*-*-*-*-*- More later! -*-*-*-*-*-*-*-*-*-*-*-*- Z. Full Item List ---------------------------- In alphabetical order. I'm pretty sure this is all complete, but e-mail me if you find something I missed. 1. Frames ------------ Bunny Cat Dinosaur Dog Dragon Dragon-Man Evil Beast Evil Spirit Giant Hamster Hero Horse Kid Macho Mantis Worm Scorpion Worm Spider Worm Tiny 2. Patterns ------------ Armadillo Beetle Bony Brick Camouflage Cat Ceramics Chameleon Cow Crab Cute Machine Dog Dragon Evil Spirit Armor Frozen Marble Glass Gleaming Haniwa Hero's Tights Hexagon Marble Large Scale Lava Leather Armor Living Armor Lizard Luxurious Maboo Marble Metalwork Mummy Ninja Suit Parrot Pastel Pavement Pebble Plaid Plastic Polka Dot Primary Colors Protector Real Machine Retro Machine Robot Rock Round n Round Santa Claus Skin Stained Glass Steel Armor Tiger Transparent Vine Wood Zigzag 3. Eyes ------------ Angry Antenna Big Boy's Cat's Coal Connected Crooked Demon's Dot-Like Elongated Frog's Girl's Goggle Insect Neon Oblong Purple Round and Black Scope Searchlight Sharp Shining Snail's Thorned 4. Voices ------------ Dinosaur Dragon Giant Hero Transforming Hero Phantom Kung Fu Heroine Dog Wolf Cat Tiger Horse Elephant Bird Creature Cutie Cute Animal Alien Machine Musical Instrument 5. Accessories ------------ Alien's Mouth Ardent Eyebrow Axe Ball Banner Barrel Baseball Baseball Cap Basketball Bat Bee Stinger Bell Big Horn Bird Wing Blowhole Bolt Bomb Bowl Braid Breastplate Brooch Broom Bull Horn Butterfly Wing Cape Cat Whisker Cat's Claw Cat's Ear Chain Gun Cheek Guard Chimney Cockpit Crab Pincer Crystal Cube Curved Sword Cute Wing Da Vinci Wing Deer Horn Demon Wing Demon's Horn Disk Dog Collar Dog's Nose Dorsal Fin Double Claw Doughnut Dragon Fin Dragon Horn Dragon Wing Dragonfly Wing Drooping Ears Duck Beak Eagle Beak Encyclopedia Evil Spirit's Mask Eye Glasses Eye-Like Ball Fairy Wing Fake Nose Fan Fang Fin Crest Fish Fin Flaming Mane Fluffy Hair Football Helmet Gloves Guitar Heart Hooves Human Ears Human Hands Human Head Imp's Horn Jaw Jewel Laser Gun Lightning Horn Lion Mask Lips Little Horn Long Drill Long Horn Illumination Light Maboo Hat Maboo Staff Mechanical Hands Medium Horn Missile Muffler Necktie Ogre Horn Pail Parabolic Antenna Ponytail Propeller Pyramid Quadratic Prism Rat's Tail Rhino Horn Ribbon Ring Robot Hands Rod Antenna Rose Round Claw Round Nose Rugby Ball Santa's Beard Saw Hook Claw Screwdriver Sheep Horn Shield Short Drill Shoulder Armor Siren Light Skull Stone Sneakers Soccer Ball Spinning Saw Springing Star Star Steel Hands Straight Horn Straw Hat Sunglasses Sword Tachometer Tail Assembly Wing Tentacles Thick Eyebrow Thin Eyebrow Thorned Claw Thorned Collar Tire Tongue Toy Hammer Transparent Ball Triangular Cape Triple Claw Triple Hook Claw Tube Umbrella Unicorn's Horn Vernier Viking Helmet Whisker Base Witch's Hat 6. Monster Cards ------------ Abominax Afoo Amigo Beeboy Black Blizard Blublade BlueX Bodigar Bombast Broud Bydelle Canistar Dillo Djinn Dogvow Dragonus Drillist FaeGator Farflung Feiberos Felina Firarmor Firesnax Foo Georgie Glassrog Glinos Gnu Gore Gossamer Grandall Greeter Gridora Gustar Hairykit Highwind Homlar Hoppy Hydrum Kitmunk MagmaGoo Maniac Meteron Mirror Momumomu Motochet MrJones Neptune NoirNoir OiOiOi Omega Ooky Padeechy Panpang Potage Prettie PSB Ragrag RedDuke Rollin SantaMew Seanymph Seathing Shadoze Skyjin Starduck Steiner Stickman SuperSam Thundar Tucker Typhoon Uniphone Urz VegaIII Viking Warkitty Watern Windcut Wysteria Yamanya Yenty --------------------------------------------------------------------- --------------------------------------------------------------------- V. MULTIPLAYER MODE --------------------------------------------------------------------- UNDER CONSTRUCTION --------------------------------------------------------------------- --------------------------------------------------------------------- VI. TRADING MONSTERS --------------------------------------------------------------------- UNDER CONSTRUCTION --------------------------------------------------------------------- --------------------------------------------------------------------- VII. MONSTER CARD --------------------------------------------------------------------- UNDER CONSTRUCTION --------------------------------------------------------------------- --------------------------------------------------------------------- VIII. CONTACT ME --------------------------------------------------------------------- My e-mail address is at the top of this guide. If you e-mail me, please put "Amazing Island FAQ" or something similar in the title bar. If you put something unrecognizable in the title, or if the e-mail falls under the "unaccepted" category, I will probably delete it. Accepted e-mails: - Praise - KIND Complaints - Questions - If I left something out, got something wrong, or you want to add something, I'll credit you. Unaccepted e-mails: - Spam - Angry or stupid complaints - E-mails asking if you can use this guide on your site. I will turn down every one. I repeat - EVERY ONE. --------------------------------------------------------------------- --------------------------------------------------------------------- IX. COPYRIGHT INFORMATION --------------------------------------------------------------------- This guide is copyright 2004 Alexander DelPriore, unregistered alias DERAMOZ. The public may copy this guide to their hard drive and use it, but ONLY FOR PERSONAL USE. I give GameFAQs (gamefaqs.com), and only GameFAQs, permission to use this guide publicly. Use of this guide on any other web site or as a part of any public display is strictlyprohibited, and a violation of copyright. This game is copyright 2004 SEGA. All rights, including the rights of game, scenario, music, and program, reserved by SEGA. Nintendo GameCube copyright 2001 Nintendo. |
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