Baten Kaitos Walkthrough :
This walkthrough for Baten Kaitos [Game Cube] has been posted at 14 Oct 2010 by Eric Cartman and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Eric Cartman and share this with your freinds. And most important we have 12 other walkthroughs for Baten Kaitos, read them all!
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Eric Cartman |
Walkthrough - FAQ/Walkthrough
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"In a parachute to glide, I am captive in your sky" - Mute Math
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'. \
_ } |
__.----.__ .----' `--' .' .'| _ _
{_ _ `. `--. .-'.-----------' / _..---' }-' `----.
| | `. | .' _ \ `-. .-. .__ | .' .-._.'-. .---. `.
| | | / / / \ \_.' / / | `.|' .'___.'\ | | \ \
| .-' '. / '-' _.' | | | ____ | | | | |
| { `. | _.-. \ \ | | | `.' | | | |
| |`-'| | / \ \_ /\ '. '. '.___.'| | |_ / /
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{_.--.____.-' | | '--' | / `---' `.__}
.-. / | `-'
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'-. | _ .' / { \ _
.------' .' _ .----' `'_.' _.' | /} .---._.' }
'-. .--'__.' }'--. \ .---' __.'---------' | _.'`--._ .' __ /
| |`-. .-' .' _ \ '. | `----. .-._ |.' .--. `. | { `. |
| |_/ / / / \ `.' /| | / | \ | / \ \`. `._ |/
| .'\ / '-' _.' | | | | '| | | | `-. `.
| '-._ `. | _.-. \ | | \ | | \ / |} `. }
| | `. || / \ \_.' '-._ /\ '. \ `--' / `-.___} |
.' '. \ \ \ | {\'__.'______.--' | ` | `-._____.-' .-._ /
'----' \ \| | | \ | / {___.-' `---'
_ `.`.| | | `-'
{ `-'`.`--' /
`---' `---'
E T E R N A L W I N G S A N D T H E L O S T O C E A N
==============================================================================
BATEN KAITOS: ETERNAL WINGS AND THE LOST OCEAN
FAQ/Walkthrough
Copyright (c)2006-2010 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 06/23/10
Version: 1.2
NOTE: This guide does contain spoilers!
______________________________________________________________________________
TABLE OF CONTENTS
______________________________________________________________________________
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Characters....................................... [0300]
4] - The Basics....................................... [0400]
5] - Walkthrough (Disc 1)............................. [0500]
5.01] Cebalrai................................. [0501]
5.02] Moonguile Forest......................... [0502]
5.03] Cebalrai................................. [0503]
5.04] Nunki Valley............................. [0504]
5.05] Pherkad.................................. [0505]
5.06] Nunki Valley............................. [0506]
5.07] Lord's Mansion........................... [0507]
5.08] Pherkad.................................. [0508]
5.09] Nashira.................................. [0509]
5.10] Lesser Celestial River................... [0510]
5.11] Nashira.................................. [0511]
5.12] Cloud Passage............................ [0512]
5.13] Sheliak.................................. [0513]
5.14] Castle Elnath............................ [0514]
5.15] Shrine of the Winds...................... [0515]
5.16] Castle Elnath............................ [0516]
5.17] Anuenue Port............................. [0517]
5.18] Komo Mai................................. [0518]
5.19] Ancient Library of Magic................. [0519]
5.20] Komo Mai................................. [0520]
5.21] Holoholo Jungle.......................... [0521]
5.22] Opu...................................... [0522]
5.23] Celestial Tree........................... [0523]
5.24] Komo Mai................................. [0524]
5.25] Outer Dimension.......................... [0525]
5.26] Parnasse................................. [0526]
5.27] Mystical Garden.......................... [0527]
5.28] Parnasse................................. [0528]
5.29] Reverence................................ [0529]
5.30] Shrine of the Spirits.................... [0530]
5.31] Balancoire............................... [0531]
5.32] Labyrinth of Mirrors..................... [0532]
6] - Walkthrough (Disc 2)............................. [0600]
6.01] Mintaka.................................. [0601]
6.02] Battleship Goldoba....................... [0602]
6.03] Azha..................................... [0603]
6.04] Lava Caves............................... [0604]
6.05] Imperial Fortress........................ [0605]
6.06] Komo Mai................................. [0606]
6.07] Shrine of the Winds...................... [0607]
6.08] Balancoire............................... [0608]
6.09] Celestial Tree........................... [0609]
6.10] Lava Caves............................... [0610]
6.11] Komo Mai................................. [0611]
6.12] Ice Cliffs............................... [0612]
6.13] Kaffaljidhma............................. [0613]
6.14] Cursa.................................... [0614]
6.15] Kaffaljidhma............................. [0615]
6.16] Lake of the Dragon....................... [0616]
6.17] Kaffaljidhma............................. [0617]
6.18] Mintaka.................................. [0618]
6.19] Imperial Fortress........................ [0619]
6.20] Labyrinth of Dur......................... [0620]
6.21] Gemma.................................... [0621]
6.22] Garden of Death.......................... [0622]
6.23] Algorab.................................. [0623]
6.24] Zosma Tower.............................. [0624]
6.25] Algorab.................................. [0625]
6.26] Cebalrai................................. [0626]
6.27] Celestial Alps........................... [0627]
6.28] Komo Mai................................. [0628]
6.29] Illusory Fortress of the Book............ [0629]
6.30] Nashira.................................. [0630]
6.31] Greater Celestial River.................. [0631]
6.32] Phantom Goldoba.......................... [0632]
6.33] Nihal Desert............................. [0633]
6.34] Zosma Tower.............................. [0634]
6.35] Komo Mai................................. [0635]
6.36] Cor Hydrae Castle........................ [0636]
7] - Constellation Magnus............................. [0600]
8] - Family Tree...................................... [0700]
9] - Animals.......................................... [0800]
10] - Bestiary........................................ [1000]
10.1] Enemies.................................. [1010]
10.2] Bosses................................... [1020]
11] - Thanks/Credits.................................. [1100]
______________________________________________________________________________
1] VERSION HISTORY [0100]
______________________________________________________________________________
FAQ/Walkthrough #16
-------------------
Version 1.0 (07/02/06) - Finished everything except the walkthrough. The
guide is finished up to the end of Disc 1.
Version 1.1 (07/24/06) - One week, three weeks, same thing. Well, at least I
fulfilled my goal to complete this thing in the
month of July. Hope you enjoy it folks!
(you better... *shakes fist*)
Version 1.2 (08/09/07) - Updated the formatting. No more boxes!
______________________________________________________________________________
2] CONTROLS [0200]
______________________________________________________________________________
- FIELD SCREEN -
.-----------------------------.----------------------------------------------.
| Control Stick | Move |
|-----------------------------|----------------------------------------------|
| D-Pad | N/A |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| A Button | Talk, Interact |
|-----------------------------|----------------------------------------------|
| B Button | Cancel |
|-----------------------------|----------------------------------------------|
| X Button | Discard Magnus (Menu) |
|-----------------------------|----------------------------------------------|
| Y Button | Open Camp Menu |
|-----------------------------|----------------------------------------------|
| Z Button | N/A |
|-----------------------------|----------------------------------------------|
| L Button | N/A |
|-----------------------------|----------------------------------------------|
| R Button | N/A |
|-----------------------------|----------------------------------------------|
| C-Stick | Open Quest Magnus Menu |
'-----------------------------'----------------------------------------------'
- CAMP SCREEN -
.-----------------------------.----------------------------------------------.
| Control Stick | Move Cursor |
|-----------------------------|----------------------------------------------|
| D-Pad | Move Cursor |
|-----------------------------|----------------------------------------------|
| Start | N/A |
|-----------------------------|----------------------------------------------|
| A Button | Confirm |
|-----------------------------|----------------------------------------------|
| B Button | Cancel, Close Camp Menu |
|-----------------------------|----------------------------------------------|
| X Button | Discard Magnus |
|-----------------------------|----------------------------------------------|
| Y Button | Sort Magnus |
|-----------------------------|----------------------------------------------|
| Z Button | Resize Magnus Window |
|-----------------------------|----------------------------------------------|
| L Button | Switch From Deck To Stock |
|-----------------------------|----------------------------------------------|
| R Button | Switch From Deck To Stock |
|-----------------------------|----------------------------------------------|
| C-Stick | Cycle Characters |
'-----------------------------'----------------------------------------------'
- BATTLE SCREEN -
.-----------------------------.----------------------------------------------.
| Control Stick | Choose Magnus |
|-----------------------------|----------------------------------------------|
| D-Pad | Choose Magnus |
|-----------------------------|----------------------------------------------|
| Start | N/A |
|-----------------------------|----------------------------------------------|
| A Button | Confirm Magnus |
|-----------------------------|----------------------------------------------|
| B Button | N/A |
|-----------------------------|----------------------------------------------|
| X Button | N/A |
|-----------------------------|----------------------------------------------|
| Y Button | N/A |
|-----------------------------|----------------------------------------------|
| Z Button | N/A |
|-----------------------------|----------------------------------------------|
| L Button | Select Enemy |
|-----------------------------|----------------------------------------------|
| R Button | Select Party Member |
|-----------------------------|----------------------------------------------|
| C-Stick | Confirm Magnus |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
3] CHARACTERS [0300]
______________________________________________________________________________
==============================================================================
KALAS
==============================================================================
Kalas is a young lad that is on a journey to avenge the death of his brother
and grandfather. His grandfather was a fantastic engineer and since Kalas was
only born with one wing, his pa built him a Winglet. Like I stated earlier in
the introduction, Kalas is no ordinary hero. He is an ass and does whatever
he wants, whether or not it's "the right thing to do".
Kalas is spiritually bonded with a Guardian Spirit (you, the player). The
Guardian Spirit ends up answering questions that determine your relationship
with Kalas. The better it is, the stronger your attacks will be. If your
relationship with him is the best it can be at the end of the game, you unlock
a secret ending.
Kalas is your balanced player. He is with you for basically the whole game,
and he should always be in your party. Kalas is not the strongest or fastest,
but his finishers are very good later in the game.
----------------
Finishing Magnus
----------------
Blue Storm - Wind-based finishing attack. Found after defeating Sabre Dragon.
Considering it's your first finisher, it isn't very useful late
in the game.
Shadow Wings - Dark-based attack. Found in the Lord's Mansion (make sure to
pick it up on your first trip there). Pretty useful finisher
that should be used for a while.
Energy Wave - Wind-based finisher. Found after defeating the Iron Beetle. It
is much better than Blue Storm and I think it should be used
throughout the whole game.
Flash Explosion - Fire-based finisher attack. Found in Opo after giving
Mayfee some Komo Mai cookes. This is a very strong finisher
that should always be in your deck upon obtaining it.
Water Blade - Water-based finishing attack. Found in a chest in Nekton,
Shrine of the Spirits. Not as powerful as the others, but it
should always be used.
Dream Blade - Chronos-based attack. Found in the Lava Caves. This is a
powerful finisher and should always be used.
Fangs of Light - Light-based finisher. Found in the Labyrinth of Dur.
Probably the most important finisher next to the last one,
so use it frequently.
Chaotic Illusion - Chronos-based finishing attack. Found after defeating
Giacomo, Ayme, and Folon. This is much better than
Dream Blade and should replace it.
Lord of the Wind - Wind-based attack and is Kalas's final finisher. Found in
Cor Hydrae. It is definitely Kalas's best and most useful
finishing attack.
---------------
Class-Up Magnus
---------------
Wild Strawberry - Raises Kalas's class to Level 2. Found after defeating Lord
of the Spring.
Mana Stone - Raises Kalas's class to Level 3. Found in the Lesser Celestial
River.
Coral Plant - Raises Kalas's class to Level 4. Found after defeating Lord of
the Winds.
Ancient Branch - Raises Kalas's class to Level 5. Found after defeating
Gnosis.
Azure Sand - Raises Kalas's class to Level 6. Found before fighting the trio
of Giacomo, Ayme, and Folon in the Celestial Alps.
==============================================================================
XELHA
==============================================================================
Xelha is a mysterious young girl that meets up with Kalas in Cebalrai. They
part ways at first, but meet up shortly later when Kalas saves her from a
monster. Xelha was being protected by two friends who are killed by the
monster, and the duo end up working together. She has a strange connection to
the Empire, and little is known about her past.
Xelha is your basic magic user in the game. You will get another mage way
later in the game, so she is your best bet for most of the game. Since Xelha,
like Kalas, is with you for nearly the whole time, always use her in your
party. She has a wide variety of magic spells at her disposal, which makes
her a great addition to your team.
----------------
Finishing Magnus
----------------
Dance of Light - Light-based finisher. You already have it when Xelha first
joins your party. Like Blue Storm, it's good until later in
the game.
Sparkle of Light - Light-based finishing attack. Found after defeating
Giacomo. Much better attack than Dance of Light; keep it
for a while.
Soul Flash - Light-based finishing attack. Found after defeating the Iron
Beetle. This is better than the other light finishers, but not
the best. Nontheless, it should be kept in your deck until the
end of the game.
Dancing Flames - Fire-based attack. Found after defeating the Tree Guardian.
Not as powerful as the other finishers, but great for foes
weak against fire.
Dark Embrace - Dark-based finisher. Found after defeating Sikri. This is her
only dark finisher, but it isn't that powerful later in the
game. Still, keep it in your deck for a long time.
Whispering Wind - Wind-based finisher. Found in the Imperial Fortress. A
great addition to your finishers and another very strong
one as well.
Bells of Fate - Chronos-based attack. Found in the Labyrinth of Dur. Grab
some water jugs and bring it with you to the Cancerite. Give
him the water and he'll give it to you. It's not the most
useful finisher, but you should keep it with you at all
times.
Seal of Water - Water-based finishing attack. Found after defeating
Kulcabaran. It's a semi-powerful finisher; just not as
important as the others.
Wheel of Light - Light-based finisher. Found after defeating Sibling God He.
This is Xelha's best finisher and one of the best finishing
attacks in the whole game. ALWAYS keep it in your deck.
---------------
Class-Up Magnus
---------------
Shrike Statue - Raises Xelha's class to Level 2. Found in the room that she
was imprisoned in the Lord's Mansion.
Heron Statue - Raises Xelha's class to Level 3. Found in the Lesser Celestial
River. After killing the Thunderfish, let its skull drift down
to the entrance of the river. Then hop onto the stone and open
the chest for it.
Falcon Statue - Raises Xelha's class to Level 4. Found in the Ancient Library
of Magic before fighting Folon.
Rarebird Statue - Raises Xelha's class to Level 5. Found after defeating
Giacomo, Ayme, and Folon for the first time.
Linnet Statue - Raises Xelha's class to Level 6. Found in the Illusory
Fortress.
==============================================================================
GIBARI
==============================================================================
Gibari used to be the head of the knights in Diadem. He now resides in
Nashira and spends his time fishing and travelling the land on his boat. He
teams up with Kalas and Xelha to find out why the Lesser Celestial River is
flooded and sticks with them for the rest of the time. He's a kind-hearted
bloke, but sometimes his temper can get the best of him.
Gibari is a real powerhouse. He is the strongest party member when you first
get him and ends up being one of the most powerful throughout the game. He is
slow though, and most of his attacks are Water or Wind type, so Gibari should
only be used when his elemental attacks are needed.
----------------
Finishing Magnus
----------------
Dragon Uppercut - Water-based finisher. You already have it when Gibari joins
your party. It's the weakest of his finishers and just not
nearly as good as his other water-based ones.
Crystal Shot - Water-based finisher. You already have it when Gibari joins
your party. Pretty useful attack that's certainly better than
Dragon Uppercut. Keep it in your deck for a while.
Explosive Paddle - Fire-based finishing attack. Found in Anuenue Port.
Although Gibari may be a water-based fighter, this move
is very strong. It may not be as useful as his other
finishing attacks though.
Smash Tackle - Chronos-based finisher. Found in the dense jungle of Holoholo
Jungle. This finisher is very powerful and one of Gibari's
best. Definitely reserve a spot for it through the rest of the
game.
Whirlwind Hit - Dark-based finisher. Found in the Mystical Garden. It is a
strong finishing attack, but Gibari's other dark attack is
obviously better. Still, it can be useful at times.
Spiraling Gale - Wind-based attack. Found after defeating Naiad. This is one
of Gibari's best and very useful at times. You should
certainly keep this with him for the rest of the game.
Pendulum Blast - Light-based finishing attack. Found after giving 40
Constellation Magnus to the old guy in the church. This is
another strong and useful finisher, but it's hard to get.
Unless you are following a guide, you may not get it for
quite a while.
Nemesis Fall - Dark-based finisher. Found after defeating Brokolis. It is
better than Gibari's previous dark finisher, but not too
useful through the rest of the game.
Ultimate Geyser - Water-based finishing attack. This is Gibari's third Water
finisher and his final one. Found after defeating Sibling
God Le. This is helpful against another Sibling God and
overall a powerful finisher.
---------------
Class-Up Magnus
---------------
Shark Tooth - Raises Gibari's class to Level 3. Found after defeating the
Iron Beetle.
Scarlet Shell - Raises Gibari's class to Level 4. Found in the Philosophy
section of the Ancient Library of Magic.
Catfish Whiskers - Raises Gibari's class to Level 5. Found right before
fighting Geldoblame in the Lava Caves.
Buoy of Light - Raises Gibari's class to Level 6. Found in the beginning of
the Greater Celestial River
==============================================================================
LYUDE
==============================================================================
Lyude was once a member of the Empire (well, he still is in the beginning of
the game). He is an Ambassador and frankly doesn't like his job that much. He
ends up joining with the good guys after realizing how truly evil the Empire
is. He's a silent dude and seems to be shy/nervous. Lyude is still a good guy
that is an essential member to the party.
You first get Lyude right in the beginning of a battle, so he's thrown into
your party. He may seem pretty lame at first, but his large range of Dark and
Light attacks are very useful later on. He is also pretty strong, but doesn't
have a lot of Defense Magnus at first. Use him the most when you need a Dark
or Light fighter.
----------------
Finishing Magnus
----------------
Overture - Light-based finishing attack. You start off with this finisher. It
is his weakest finisher so far, but sub-par compared to other
starting finishers.
Concerto - Light-based finisher. Like Overture, you also start off with this
attack. It is the same element as the previous finisher and is
more powerful than the previous one.
Sforzando - Dark-based finishing attack. Found in the Ancient Library of
Magic. It is another powerful finisher and a pretty cool one to
boot. Definitely useful throughout the rest of the game.
Diminuendo - Dark-based attack. Found in the Outer Dimension, when fighting
the eigth wave of enemies. Although it is not as cool-looking
as Sforzando, it is a lot more powerful. Keep both in your deck
at all times.
Intermezzo - Light-based finisher. Found in Mintaka. You can't get it the
first time you're here; you must wait until the event where the
party gets split up. It's found in Lyude's house. So far, this
is the most powerful light finisher that Lyude has.
Crescendo - Dark-based finisher. Found after defeating Galatea. It's a good
finishing attack overall. Find some room in your deck and leave
it there, or just replace it with weaker finishers.
Rhapsody - Light-based attack. Found in a chest in Zosma Tower. Aside from
Lyude's final finishing attack, this is the best light attack he
has.
Presto - Dark-based finishing attack. Found after defeating Rampulus. This
is Lyude's best dark finisher, so keep it in your deck at all times
and replace it with some weaker ones.
Finale - Light-based finisher. Found after defeating Sibling God Bo. This is
one of the most powerful attacks in the game and certainly Lyude's
best. It's very useful against the final boss.
---------------
Class-Up Magnus
---------------
Heartlight Candle - Raises Lyude's class to Level 4. Found after defeating
Folon for the first time.
Platter of Parting - Raises Lyude's class to Level 5. Found in the Labyrinth
of Dur.
Jasper Gem - Raises Lyude's class to Level 6. Found in the Phantom Goldoba.
It is immpossible to miss; found in one of the side rooms of the
main hall.
==============================================================================
SAVYNA
==============================================================================
Savyna is a very cunning mercenary and a mysterious individual. She is a
monster hunter and is found at times bringing dead beasts to be sold.
Townsfolk generally avoid her as she is a little strange. Little is known
about her, although she does seem to be a wanderer and a loner. Savyna can be
cold and ruthless at times, but only at certain times will she show positive
emotions towards people. Savyna is a really talented fighter and can prove to
be worthy at times.
Savyna relies on speed and power most of the time. She doesn't have much
defense at the start, but boy, can she dish out the damage! As Lyude
specifies on Light and Dark, Savyna is all about Fire and Water. Just like
Lyude, Savyna should only be used when needed because of her low range of
elemental Magnus.
----------------
Finishing Magnus
----------------
Burning Arrow - Fire-based attack. Found when she first joins your party. It
is another basic finisher and can really become worthless
later in the game. Still, it can be handy when she is new to
the party.
Erupting Flail - Fire-based finisher. Found when she first joins your party.
Just a simple (yet cool looking) finisher that is more
powerful than the previous one. Keep it with you for a while
until you obtain better ones.
Splash Spear - Water-based finishing attack. Found when she first joins your
party. This is the strongest of her starting finishers, but
it won't be very useful at first. Still, it is a very strong
attack when used in a specified situation.
Freezing Axe - Water-based finisher. Found after defeating Tree Guardian. The
next water attack is more useful than the previous. Actually,
it's one of the best for Savyna for a while.
Vanish Grenade - Fire-based finishing attack. Found after defeating Phantasm.
This attack is quite powerful at this point in the game.
Keep it in your deck for the whole game; it's very useful.
Hurricane Blade - Water-based attack. Found after defeating Thalassa. You
should be using this strong finisher for a while, for it is
the strongest one for her so far. Keep it close to you for
the rest of the game.
Inferno Cannon - Fire-based attack. Found in Algorab Village. Just by the
name, you should realize that this is a cool finishing move.
Like all other finishers, this is stronger than the previous
ones. This one is a great addition to your finishers.
Hellblood's Hammer - Water-based finisher. Found after defeating Sowzana.
Like the previous finisher, this one also has a cool
name. :) Anyways, it's also the second strongest move
Savyna has, so it should have a surefire place in your
deck for the rest of the game.
Deadly Heat Scythe - Fire-based finishing attack. Found after defeating
Sibling God Ar. This is Savyna's most powerful attack
and most definitely her most useful one. Stick with it
for the rest of the game.
---------------
Class-Up Magnus
---------------
Wild Cherry Bud - Raises Savyna's class to Level 4. Found in the beginning of
the Great Celestial Tree.
Purple Rose - Raises Savyna's class to Level 5. Found in the Garden of Death,
hidden behind the main house.
Dragon Plum Bud - Raises Savyna's class to Level 6. Found in Nihal Desert.
==============================================================================
MIZUTI
==============================================================================
And I thought Savyna was strange. Mizuti is a masked shaman and is one weird-
ass dude! (well, dudette) Pretty much nothing is known about the Great Mizuti
at first, for she has a mysterious past and you meet her somewhat late in the
game. Lucky for us; Mizuti is a very talented fighter.
Mizuti is a spellcaster, just like Xelha. Hell, they're pretty much identical
stat-wise and such. They are basically the same, so it's only preference to
whom you use in your party.
----------------
Finishing Magnus
----------------
Sorcerer's Chakram - Non-elemental finisher. Found when Mizuti joins your
party. This is the first neutral finishing attack (out
of three), and Mizuti is the only one that has them.
It's an interesting finisher for that aspect, but there
are stronger ones.
Sorcerer's Breath - Non-elemental finisher. Found when Mizuti joins your
party. This is another non-elemental finishing move. This
is stronger than the previous move, and it should be kept
in your deck when fighting enemies with high elemental
resistance.
Sorcerer's Seal - Non-elemental finishing attack. Found when Mizuti joins
your party. This is the best neutral finishing attack in
the game, so save a spot for it in your deck.
Heaven's Pillar - Chronos-based attack. Found in the Labyrinth of Mirrors.
There aren't many Chronos finishers in the game, so keep
this one with you for the rest of the game.
Shadow Gate - Dark-based finishing attack. Found after defeat Geldoblame. The
finisher is very strong and a definite pick to stay in your
deck, for it's really useful through the game.
Mega Flood - Water-based finisher. Found after defeating Despina. Another
powerful yet useful finishing move. If you have the room, stick
it in the deck, although it isn't the best move for Mizuti.
Prominence - Fire-based finishing attack. Found after defeating Agyo and
Ungyo. Just like Mega Flood, it's strong and useful, but not
necessarily the best finisher out there.
Alias Fall - Wind-based attack. Found after defeating Wizard Shadow. Not many
enemies have a weakness to Wind, but it is an insanely powerful
move. I suggest keeping it in your deck.
Planet Soul - Chronos-based finisher. Found after defeating Sibling God Che.
Like I said before, a Chronos finisher is a rare sight. With
that said, keep it with you and use it constantly; this
finisher kicks ass.
---------------
Class-Up Magnus
---------------
Pinecone - Raises Mizuti's class to Level 4. Found after defeating Phantasm.
Shepherd's Purse - Raises Mizuti's class to Level 5. Found in the Ice Cliffs
of Gomeisa.
Trandescantia Petals - Raises Mizuti's class to Level 6. Found in Zosma
Tower.
______________________________________________________________________________
4] THE BASICS [0400]
______________________________________________________________________________
==============================================================================
CARD BASICS
==============================================================================
Like I said earlier, Baten Kaitos is of course based on a card battle system.
Neat, eh? (I'll leave that up to you) The game still has a turn-based battle
system as well, but it's a lot more complicated than that.
The cards in the game are called Magnus, and you will use them for everything
throughout the game: healing, collecting items, and simply proceeding through
the game. You can find Magnus all over. You can buy them from shops, be
awarded by people, found after defeating monsters, there are so many ways to
acquire these cards.
Upon looking at these cards, you will realize some of their uses. Some Magnus
can only be used on the field screen; these are called Camp Magnus. Others
can only be used in battle (which are the majority of the Magnus). Some are
Quest Magnus, and they are used for story purposes. As you can see, there's a
wide variety of Magnus in Baten Kaitos.
One last thing; you may notice a small number in the corner of a Battle
Magnus. These are called Spirit Numbers, and they can help you out in
battles. More on that below.
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BATTLE BASICS
==============================================================================
Despite being a card battle system, the game still has a turn-based battle
system as well, but it's a lot more complicated than that.
There are six elements in Baten Kaitos, and they are: Fire, Water, Light,
Dark, Wind, and Chronos (Time). Like in any RPG, some contradict each other.
For example, fire is weak against water (and vice versa), dark is weak
against light (and vice versa), and so on.
The battle system is very deep. When you enter a battle, you are first given
the choice to attack. Several cards are revealed on the screen. The Attack
cards (Magnus) are used to deal damage to your opponent. At first, you are
given an infinite amount of time to choose your first card to use. Later in
the game, you will only have a matter of seconds to make that decision.
Picking one card isn't it. You can choose numerous cards for your turn.
Leveling up your character's class will increase the number of cards you can
use on a turn.
After you attack, a screen will appear and show the accumulated damage and
the total damage dealt. It also shows a lot of other tidbits, like if a card
you used had an elemental weakness against the enemy, if you recovered HP
during the turn, etc. It's really informative, so take a good look at it. I'm
not telling you to study it every turn, but take a note of it instead of
rapidly pressing A to get to the next turn. It sometimes provides you with
very useful information.
When the enemy attacks, you will be in a defensive stance. You still have
Magnus to choose from, but they will be used to defend. Once again, you can
use a number of them for your defensive turn.
Let's get to the technical stuff now. The elemental stuff always gets in the
way, right? Just about all enemies and bosses are of an element. That means
that they are strong against one and weak against the other. If you use an
elemental card that the enemy is weak against, the damage dealt will go up.
So if you know what the enemy is weak against and you have a lot of that
card, use them all to deal the most damage possible. You can see if the enemy
has an elemental weakness on the screen after your turn. If an elemental card
has a + with a number next to it, it means you dealt extra damage because of
the weakness. Then again, a - means damage was reduced because of an
elemental strength.
If you happen to use contradicting elemental cards in the same turn, damage
will also be reduced that way. The weaker one will be subtracted from the
stronger one. For example, if you use a Fire and a Water attack in the same
turn, they'll pretty much cancel each other out. The same thing goes for
defending. Don't use a Wind and Chronos defense Magnus, for the weaker one
will be subtracted from the other. That's not good, because more damage will
be dealt to you!
One last thing: Spirit Numbers. The numbers can be used to your advantage,
for using Magnus in a certain order (by their Spirit Numbers), you will
create a combo, which in turn deals more damage. For example, if you use four
Magnus in your attack turn. You use them in this order (by Spirit Numbers)
1-2-3-4. That's a combo, and you will deal more damage (shown on the screen
after attacking).
There are a lot of other combos you can utilize. Simply pairing up two cards
with the same Spirit Number will work. Patterns also work out as well. For
example, 1-3-7-3-1 is a combo, as well as 6-6-7-7-2-2. Try all different
methods in order to find new combos.
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LEVELING UP
==============================================================================
Leveling up is a little different in Baten Kaitos. It isn't like other RPG's
where you will level up after gaining enough experience right after a battle.
And of course, fighting battles and defeating enemies nets you experience.
Once you reach a certain amount of experience, you must visit a church.
Churches are only accessible by blue (save) flowers. Once at the church, talk
to the priest and you are given the option to level up (if able to). So
whenever you find a blue flower, pay a visit to the church to see if you can
level up.
When you talk to the man in the church, you are given two options: you can
level up or class up (of course, only if you've met the requirements).
Leveling up is what I just talked about, but there's a little bit more to it.
Not only do your stats grow when you level up, your deck capacity increases.
Whenever you level up, your deck capacity increases by 5. That means you can
put 5 new cards in your deck.
Now about your class. Your class determines how many cards you can use in
battle. It also determines how many cards you can have in your hand. The
highest class you can reach is level 6, which means you can use up to 6 cards
when you reach that level. The only way to class up is to find certain Magnus
scattered around the world. When you find one, bring it to the church and you
will go up one class.
That's pretty much the bare-bones basics of the game. I hope it helps.
______________________________________________________________________________
5] WALKTHROUGH (DISC 1) [0500]
______________________________________________________________________________
==============================================================================
-- < SADAL SUUD > --
==============================================================================
==============================================================================
5.01] CEBALRAI [0501]
==============================================================================
Monsters: None
Magnus: Shish Kebab (S), Shish Kebab (M), Fire Burst Lvl. 1, Dark Flare
Lvl. 1
------------------------------------------------------------------------------
+-------------------------------+ You will first start off in a room in
| - MAGNUS SHOP - | Cebalrai. Talk to the man standing next
+-------------------------------+ to the bed. He's Dr. Larikush, and he
| Wheat Crackers............300 | has been taking care of Kalas after he
| Long Sword................200 | was found in a nearby forest. Take your
| Bamboo Shoot..............160 | Winglet off of the desk nearby and leave
| Safety Hood................40 | the house to find yourself in the town.
| Shish Kebab (S)............30 |
+-------------------------------+ The giant blue flower is a save flower.
When you step inside, it asks if you want
to save your game or enter the church. The church is where you level/class up
(and where you can find the Constellation man). You can only access the
church through blue flowers. The red flowers (usually found in dungeons) only
let you save. You can't enter the church just yet, so make sure to save your
game before heading on.
Head to the left to the town square. Talk to everyone here, and enter the
houses. Even head into the stable and speak with the people inside. When you
proceed near the bridge at the bottom, you will find a creature and a girl.
You find out that the Greythorne, Meemai, saved you in the forest. You will
thank her. After talking, go to the house in the back of town to speak with
the mayor. Afterwards, talk to the girl again to find out she's being
escorted to Moong |
