Baten Kaitos Origins Walkthrough :
This walkthrough for Baten Kaitos Origins [Game Cube] has been posted at 02 Jun 2010 by romeo aka b-rad and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up romeo aka b-rad and share this with your freinds. And most important we have 7 other walkthroughs for Baten Kaitos Origins, read them all!
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BATEN KAITOS ORIGINS An FAQ/Walkthrough For the Nintendo GameCube Copyright 2007-2008 Richard Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Table of Contents: =============================================================================== -!NOTE!- This guide, as you will soon see, is pretty big. Seeing as how this takes effect, you will most likely be lost in trying to find out what you want to read. There is one way to get to it, instantly. Press Ctrl + F, and then look for whatever you want. Let's say you want to go to the Basics section. Type in "IV. Basics", and then you'll go to the basics section, instantly! Pretty neat, eh? ------------------------------------------------------------------------------- ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~ ------------------------------------------------------------------------------- I. Introduction II. Legal Disclaimer III. Contact Rules IV. Basics IVa. Inside Battle IVb. Outside Battle V. Characters VI. Walkthrough (Disc 1) VIa. Dark Service HQ VIb. Emperor's Residence VIc. Albali Sandhollow VId. Rasalas VIe. Mintaka VIf. Nusakan Thornwood VIg. Sheratan VIh. Lake Botein VIi. Sandfeeder's Nest VIj. Greater Mintaka VIk. Nihal Desert VIl. Azha VIm. Lava Caves VIn. Naos VIo. Sheliak VIp. Lesser Celestial River VIq. Nashira VIr. Cloudvents VIs. Cujam VIt. Pherkad VIu. Nunki Valley VIv. Cebalrai VIw. Rodolfo's Estate VIx. Nunki Valley VIy. Zaurak Keep VIz. Greater Mintaka VII. Walkthrough (Disc 2) VIIa. Holoholo Jungle VIIb. Komo Mai VIIc. Holoholo Jungle VIId. Komo Mai VIIe. Holoholo Jungle VIIf. Opu VIIg. Veinroots VIIh. Zaurak Keep VIIi. Battlefields of Atria VIIj. Komo Mai VIIk. Greater Mintaka VIIl. Vega Building Site VIIm. Sheratan VIIn. Matar Highlands VIIo. Nekkar Quietlands VIIp. Algorab VIIq. Gemma VIIr. Seginus VIIs. Dark Service HQ VIIt. Cloudvents VIIu. Nunki Valley VIIv. Veinroots VIIw. Battlefields of Atria VIIx. Vega VIIy. Final Preparations VIIz. Tarazed VIII. Side Quests VIIIa. Sub Quests VIIIb. The Coliseum VIIIc. Sedna IX. Magnus IXa. Magnus List IXb. Magnus Mixes IXc. EX Combo List X. Bestiary Xa. Field Guide Xb. Bosses XI. FAQ XII. Outro/Credits XIIa. Version History XIIb. Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ I. Introduction ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- So... you may recognize me by the fact I did a Baten Kaitos: Eternal Wings guide in addition to this one. Or you may recognize me by the fact I've wasted like, weeks and months of my life writing guides for this awesome site. Or you might recognize me by the fact I'm a moron. Or... you may not recognize me at all. Yeah, some people don't, so for those of you who don't... the name's Richard "Gbness" Beast, and I'm just a normal guy who likes making the experience with these games better for others through guide writing, since, you know, I love almost all the games I write for myself. Let me diverge and talk about this game... it's great, especially when you get into the second disc. Seriously, I don't know if it surpasses Origins or not, but I'd check it out and get far into it. Yeah, the beginning's slow, but RPGs these days are not capable of starting fast, so you can forgive that. But anyway, the layout for this guide is simple enough, especially if you've seen my other stuff. Introduction and stuff, basics which are split up, characters which includes special technique descriptions, walkthrough split into two for discs, then side quests, then magnus in general, which will include a list, upgrade list, and a list of technique combos for battle. Then the bestiary is bosses listed at the back for your convenience, the field guide for enemies, frequently asked questions, and conclusion. So enjoy this game. I know I did. - Richard "Gbness" Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ II. Legal Disclaimer ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are NOT permitted to put this FAQ on your site without my permission first. All you have to do is email me or IM me saying you want this FAQ on your site, then you can tell me your site and the chance is high that I'll let you. But if you put this FAQ on your site without my permission I swear you will regret it. If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it? Good. Also, make sure that no money is involved. If you want this FAQ to be sold on eBay, then just forget about it, man. And don't sell this guide either, or pay people to use it, or you'll be in such big trouble you don't want to think. Another little note is that I will not have this guide hosted on many other web sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on permission if it's not one of the four above sites. I am sick of people ripping me off (I have been ripped off three times in the past), so if I don't like your site, I won't let my guide be posted on it. I am sorry, but this is how it has to be. If you ask politely and I like your site, you will definitely have the luck of getting it up there. Thank you very much. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ III. Contact Rules ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First of all, feel free to check out the stuff I've written on GameFAQs. Those include a guide for Baten Kaitos, a few other sorted RPGs, and tons of random PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome Legend of Zelda: Majora's Mask and Disgaea 2 guides. As you might be able to guess, I'm a large RPG fan and writer. Alright, enough shameless advertisement about me. You can e-mail me if there is a question you wish to ask that hasn't been answered in the guide, but I REALLY don't want to bother answering questions that have already been done, answered, and done again in the guide, if it isn't too much trouble. Feel free to tell me if there's something I've forgotten, however. My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have to write like that so I don't get a dozen spam bots e-mailing me and getting me viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r t3h su> Scension - Sagi's default attack and the level one necessary for his ultimate finisher anyway; is basically just a spiral attack -> Cliffsunder - found in the Emperor's Residence; consists of a sword slash followed by the descent of a beam, only has one EX Combo -> Heavenfall - found in the Botein Lake; is basically just a jump in the air and landing with an explosion, and leads to probably the first nice EX Combo -> Icebloom - dropped by the Sandfeeder, Sagi's first level two finisher; creates a large icicle which then shatters; can be combined with Heavenfall for the first good EX Combo, Heavenly Bloom -> Red Padma - found in Azha second trip, charges Sagi's fist with fires and pummels -> Ascension - found in the Cloud Passage and creates two whirlwinds instead of one, nice -> Rime Blade - dropped by Valara/Nasca/Hueghes, Sagi's first level three finisher which is a sweet series of frigid attacks -> Transcension - dropped by the Afterling in the Veinroots, basically makes one whirlwind stronger -> Blast Tooth - dropped by the Hearteater, makes Sagi jump in the air and land... while ablaze -> Godling's Rapture - automatically received in the Vega Building Site when the Guardian Spirit merges; one of two level four finishers, consisting of a series of thrusts which can be chained with the Scension attacks for the game's strongest EX Combo ~-~ GUILLO ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Guillo is a puppet who Sagi found once, buried in the Nusakan Thornwood. First of all I refer to Guillo as a "he", but he's actually the most androgynous character I've ever seen... two voices, anyone? Whatever, you'll learn about that later. He looks like a paramachina but can talk and think for himself, and attacks with powerful magic. He's by far the most interesting of the trio in my opinion, and is also by far the most hilarious character in the entire game. "I've seen braver fantails guarding their ducklings!" -> Firewheel - Guillo's default attack; sends a large sphere of fire hurling at the enemy -> Fulgadrum - dropped by Giacomo in Mintaka; sends a large sphere of lightning straight at the enemy -> Icefan - found in the Thornwood; basically shoots a wave of ice into the air to hit all enemies -> Ghostarrow - found really late, in the Cloud Passage, and yes it is a level one finisher; sends a holy arrow packing at the enemy -> Levinsnake's Rise - dropped by Valara in Sheratan; Guillo's and the game's first level two finisher, sends a bunch of beams flying -> Twin Ice Auger - found in the Lava Caves, shoots forward two large icebergs at a target -> Wickedwing Revels - dropped by the Afterling in Nunki Valley; Guillo's coolest level two because he goes all nuts and demonic with dark waves of energy -> Spirilight Quiver - found in the Zaurak Keep and is indeed a level two finisher and another cool one actually; sends a large holy javelin flying at the enemy -> Sigil Cry - found in the Zaurak Keep and is indeed a level two finisher because Guillo SURE needed a lot more of those; slides a cold blue sigil to slice through an enemy party -> Empyreal Wildfire - yes, this is seriously a level three finisher and is obviously the first one by beating the Lord of Lava Caves, and just sends a beam of fire at the enemy -> Heavenlapse - for the second you seriously do have to beat the Holoholo Bird... what a margin, but whatever... hail! bah, it's just some balls of fire falling from the sky -> Lightendrake's Drop - dropped by the Afterling in the Veinroots; just drops some lightning from the sky, nothing special -> Shadowflame Engine - dropped by Rudra in the Zaurak Keep, creates a big circle of dark ghoulish energy -> Zeniver Cascade - dropped by... the spoilerific boss in Greater Mintaka's craze cycle out to the Battlefields of Atria, breaks up an iceberg and sends cold winds packing -> Fellstar Gleam - dropped by Seginus, sends a lance down, followed by some shots off of fire, and an explosion and I just love Guillo's voice acting on it -> Aphelion Dustwake - dropped by Wiseman and sends forth a comet which results in a new ice age; my recommendation is since it is a level four special, get it going with Icefan, Sigil Cry, and Zeniver Cascade, for another incredible EX Combo ~-~ MILLY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Milliarde, who is more commonly referred to as Milly, is a girl who crashes the party at Mintaka to find Sagi and Guillo within inches of their lives, yet despite having formidable strength, portrays herself as just an innocent, formerly sheltered girl who ran away from home and wants to see the outside world. She can be a bit rambunctious but is actually very sweet, plus she has a crush on Sagi, obviously. Her fighting style is quick and fierce, allowing her to link one weapon, six attacks, and three specials. -> Swallowtail - Milly's default attack, which is basically an uppercut, then a lower kick -> Sevenstar Dust - dropped by the Hideous Beast in the Botein Like, hits about seven times with pure electricity -> Emerald Thrush - found in the Sandfeeder's Nest, creates two large icicle kicks -> Diamond Drop - Milly's first level two finisher, found in the Lava Caves, sends a huge icicle down -> Arabesque - dropped by the Lord of the Lava Caves, sends Milly's club flying at all enemies -> Rising Condor - found in Nunki Valley, as the name suggests, Milly just sends an enemy into the air for lightning damage -> Phoenix Dive - dropped by Shanath as is really Milly's first level three special, in an opposite of Rising Condor, jumps into the air and sends a large explosion down -> Open Your Eyes - dropped by Mange-Roches in Nekkar, building up power and sending electricity in all directions; and no, Milly does not have a level four finisher -> Pegasus Jump - found in Greater Mintaka, throwing in a jump head kick right after a level one physical -> Mirage Turn - found in the Holoholo Jungle, throws a 100% accuracy attack after a level one physical -> Canyon Wind - found in Nashira, sends a flurry of attacks in after a level two physical -> Rabbit Dash - found in Pherkad, charges and knocks an enemy down after a level three physical =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ VI. Walkthrough (Disc 1) ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Okay, time to get started on the story that unfolded twenty years before the original Baten Kaitos. Yes, this game rocks. But anyway, a few notes as par usual: -> For boss strategies, the exact HP is an estimate. This game is a biotch and refuses to give exact totals. It won't be off by like 20,000, but I can't guarantee exact precision. -> As usual, there are spoilers to be found here, so don't read ahead of where you are and then approach me on the street with a shotgun... cuz that would be bad. -> I'm a clown. I joke. And with that, let's go. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIa. Dark Service HQ -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Will, Leather Vest, Herb, Magnus Pack Coupon As the game begins, the main character, Sagi, wakes up from a nightmare. And although this is spelled out frequently, the person who's really "you" is Sagi's Guardian Spirit, whom I just call Rich because I'm biased and think it's an awesome name (mainly because it's my name), but hey, the first thing you get to do is pick your name, so whatever. You'll also notice your ability to do the "heartwing" dash, i.e. hold the B button down and run faster plus scale cliffs, but that's another matter entirely. Turns out there's a meeting going on in the middle of the night, so no sleep for you. When you get up, grab the WILL Magnus on the left and head outside, and all you really need to do now is head up the stairs, and once you're there go in the room just to the right, and get the LEATHER VEST that's there. Just a word about those: you've currently got the Punk Knife and two Leather Vests for Sagi (and the whole party because everybody uses the same deck), which are "0" cards that can be used before a combo for added offense/defense. Rather useful I'd say. Now head to the room to the right of that where the meeting is taking place. Turns out the mission is an assassination on Emperor Olgan. Agree with Sagi when he talks to you, and notice that the woman there is eyeing him. Hmmm. Anyway, try to head out and you'll get eight blank magnus, but right after that, the control panel lights itself on fire. That's a problem; get some Stale Water in the barrel to the right and talk to the guard nearby to douse it. You'll receive a HERB for your lack of troubles. Head outside to find that woman from earlier, telling Sagi to keep a low profile, and as it turns out some Dark Servicemen run out of the room behind and start a fight. This is the first battle in the game, and as you can imagine it's relatively easy. Just get some combos going and use Scension for some nice damage here and there, and you're fine. Of course, the captain will break the fight up when you're done, so now it's time to get your paramachina and go. Go downstairs and then to the left, and examine the locker on the right that seems to be a bit blueish/aquaish, and meet Sagi's paramachina, Guillo, who is one of the most hilarious characters ever, but we'll get to that all in good time. Just head upstairs from there and you'll get attacked by some more Dark Servicemen, and Guillo will help out in the background, but they're no harder than everyone else. When you're done there, head to the right and try to leave. A guy will stop you and ask you to light the torches on the way, which is a rather easy task. Just go into any room you see and get four eesences of Flame from the lights, then head out and you'll find two torches on the upper floor (one is really hard to see because it's near the guy) and two on the lower. When you're done lighting 'em up, you'll get a MAGNUS PACK COUPON which can be used at a shop. Nothing here, so now head up and out to the mission. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIb. Emperor's Residence -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Toxic Dumpling, Flash Dagger, Cliffsunder So basically that woman who has eyeing Sagi is named Valara, and seems to dislike spiriters. Speaking of which, Sagi is placed in command because of that. After Valara gets done badmouthing you, talk to the Dark Servicemen right behind, and then Sagi cuts through the trees to enter into the back entrance of the Emperor's Residence. Fight off the guards, which is no problem since you have Guillo, who both can heal you and is much stronger than Sagi. Life is good like that. And with that, Sagi charges in just ignoring the Magnus there. You'll get used to that. *sigh* Whatever, head back out and get it for a TOXIC DUMPLING which I suggest passing up from your deck, and then head in to find you need to sneak past the cook. Like hell you do, you can just fight him and then get the Meat Fit For An Emperor Quest Magnus in the center to raise your physical defense a tiny bit, but oh well, whatever. Head south from that room to enter the foyer. With that, head up the stairs on the right and enter the door just there to find some soldiers over a wounded mechanic. Beat them up to get the valuable Key to Olgan's Residence, and also get the FLASH DAGGER there which can most certainly join the Punk Knife. The mechanic is out cold, so just go outside and get some Stale Water, but while you're at it, enter the room on the left by using the key, and just go ahead and wake the soldiers up and fight... it is worth it. Inside that room, draw the essence of one Chunk of Rubber, and then get as many Fruits Fit For An Emperor as you can from where the soldiers were, as they raise your HP by 5, which is nice. When you're done, go back to the foyer and examine the crestwall to the north, and then head to the right and pour the Stale Water on the mechanic. Talk to him a bit and then examine the crestwall outside again, taking out all the soldiers. And with that, douse some more water on him, and give him the Chunk of Rubber. He'll gum the crestwall up, so head upstairs and get the CLIFFSUNDER on the left, which is a special for Sagi. Add it in your deck, save, and barge through the double doors up front to hear a man inside talking to Olgan. Head inside to find Olgan is already dead, plus the guy just leaves. And none other than the Dark Service captain comes in and tells his men to grab Sagi for the death of the emperor. Yeah, even though he gave the orders right under Lord Baelheit as the guy's name is. So now... you run. You'll go outside from there, so now head through the door on the right of the save point, and you'll go through some sewer-type passage. Feel free to fight some baddies behind, but be ready to fight a boss right up ahead. Just head forward one screen, and a large monster will come out and head right for Sagi. Ready for your first boss? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Hideous Beast HP : ~600 EXP : 250 Baten Kaitos Origins has some tough bosses, and even this first boss is no exception to that maxim. First of all, Sagi should have about 250 HP if you are as I was, but be ready to face this creature's Mountainmaker, which does about 80 damage to both Sagi and Guillo, the latter of which fights for himself and is also very useful in throwing out Low Potions to heal a bit of HP back to you. While the Hideous Beast is indeed slower than you, its combos are a good 60-80 damage in themselves, so watch it. Whenever you can, draw the Flash Dagger or even the Punk Knife, and chain together a combo which ends in Scension or Cliffsunder, even if you have to discard a bunch of cards beforehand to do so. It'll definitely pay off when you do about 70-90 damage with your combos themselves, and let's not even get into Guillo, who is well in his ability to use his Firewheel and Fulgadrum, which are stronger than Sagi's stuff anyway. Don't hesitate to use Low Potions when your HP dwindles below 100, and you should be fine. Eventually, this thing knocks both Sagi and Guillo out anyway. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ And after that, Guillo goes berserk and starts ripping this beast to shreds, but for whatever reason this makes Sagi get a headache and collapse. You'll get the EXP, TP, and Gald from that battle, as well as a Flame Sword for Sagi when you're done, but after Sagi gets a few weird visions, you'll awaken in... somewhere else. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIc. Albali Sandhollow -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Purple Beans, Flame Mail Indeed, some strange area of sorts. Sagi sees two guys named Seph and Thoran there, but he has about as much idea who they are as you, the player, do. So there's nothing you can do about that, though Guillo's missing which is bad. Save at the red flower nearby, and let's head up to the right. Do fight both monsters here though, because they give some nifty EXP. With that, head to the upper right at last and let me explain something, starting with those giant red stones. Most of those have a magnetic pull to them, and if you draw out the Magnetite Waves the bridges around them will disappear, but if you put the waves in one that isn't, a bridge will indeed appear. Simple enough, right? Just head up the path and down the first cliff you can. Gotta love how the heartwings let you do that instantly. Examine the ravine there and then head back up and over down to the right to examine the red stone. Inspect and draw the essence of the waves, and you fall. But you don't break a leg, cuz you have wings. Head down the cliff and up over to the left and examine the red stone there, drawing out the Magnetite Waves. Turns out you need to weaken the other side too, so head back up towards that blue bridge that formed, only for a bird to swipe the Magnus there! Gah, head up and beat the crap outta that biotch, and then get the PURPLE BEANS withheld. Now, with that red stone nearby, just draw out the Magnetite Waves to weaken everything, but before anything else, head up the ladder there to get the FLAME MAIL. You're pretty much done now; just head down the path to the right and push the boulder into the giant red stone nearby, and then head around and up the path to the left to get to the first screen again. From there, make your way to the upper right and then to the path to the left, where Sagi refused to cross earlier. Pour some Magnetite Waves there to form a bridge, and then you will find the whole of that group from earlier: Seph, Thoran, Pieda, and Ven. And apparently, a tragedy has occurred. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VId. Rasalas -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Fate's Cordial A truly melancholy and depressing place, this village, huh... no joking, the music is great for the location, even if in the background I'm sure I'm hearing the Chesedonia theme from Tales of the Abyss. But that's beside the point. Right above you is a blue flower which will take you to the Endmost Bethel, aka this game's church. There you can raise a class, which I STRONGLY suggest doing if at all possible. Personally, I was able to rise two classes, allowing me 50 cards and 2 discards, but that's just me. Coincidentally, I had 1337 TP. I'm hardcore like that. But on a more serious note, enter the shop which is to the north. You can't redeem coupons here, but do buy one more of each kind of attack cards. You can pass on everything else though and move on to your actual mission, which is to talk to everyone here and see if there are any survivors. As you can see, they're all disembodied ghosts. But anyway, there are two people right by the entrance, not to mention Seph. Now head into the house. There's two people at the table, one standing nearby, and one in the room on the right. Plus Pieda. Leave that house and head to the left a bit, talking to the person there and then entering the building. Turns out this family had a baby... talk to Ven, plus there's two people in the first room, plus to the left are two people, one of which is the baby. Head out of that house and head a bit north to find one person right near the center as well as Thoran, plus two people near the store, and one coming in from the right. After Sagi senses people's... hearts from the lights, he gets a headache and wakes up in the "real world". You will now be back in the Emperor's Residence, instantly treated to a tasty line from Guillo. With that, the group runs, and Valara appears to grab the beast you killed earlier for some strange reason. But anyway, a man will signal you to go into a nearby passage, and if you didn't already recognize him, that is Geldoblame from Baten Kaitos. As shady as ever. But whatever the case, hear him out, and get the INCREDIBLY important FATE'S CORDIAL nearby, which revives an incapacitated charactr. Very useful indeed. With that, save and head down the passage. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIe. Mintaka -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Mattress, Taunt, Fate's Cordial, Firewheel, Magna Mix Recipe, Ice Roue, Herb Okay, so to start us off you're in a sewer, which in most RPG cases is the worst possible place you could enter under any circumstance or time of a game, but this game is merciful and makes it two screens: just head along the path not bothering with the locked cells, because you lack a key, and then climb up the ladder to enter the grand and glorious city of Mintaka, which just so happens to be sunlit. Looks like you're going to have to get your way through to a skyliner and go to the continent of Hassaleh. No, it wasn't in BK:EW. Just head a bit to the right, and Guillo will become an active party member, which is a rather nice thing to have now, since relay combos are now available. All he adds to do your deck, however, is his finisher Firewheel, a Heat Robe, and a Sorcery Sophia, which believe it or not is a weapon. But from here, don't even bother going northeast, as that leads to Lord Baelheit's residence, where there is nothing, and no, you can't get the Magnus on the roof either. Guess you gotta head west. Slash your way past the soldier in front of that house. Recognize it? It's Lyude's place from Eternal Wings. Talk to the housekeeper on the right twice, and draw the essence of two Yesterday's News, and she'll give you a MATTRESS for that. But more importantly, examine the chest on the right after you do that, and draw the essence of the Machina Oil, which you do need. Now head south of there until you find a house with a machina parked right in front so you can't get in. Get the solution? That's right, give the guy the Machina Oil and he'll zoom off, giving you a TAUNT Magnus. There's nothing to see by going to the right, so just enter the house and go up the stairs to find yourself on the upper sections of Mintaka. From there, head up and across the northeast pathway to come to a FATE'S CORDIAL on the top of Baelheit's house. That's right, you need a lot of those if you can get 'em. Now head back to the left and down the path, then heading to the right to get a FIREWHEEL. Yeah, you'll get a ton of every special, trust me. Talk to the kid there, and you can trade some Magnus with him, which isn't a bad idea. Personally, for my Toxic Dumpling, Mattress, and Herb, I got a Thunder Roue for Guillo (18 attack power compared to the Sorcery Sophia's 10) and two Full Plates (22 defense compared to a Leather Vest's 12). Good idea, am I right? Whatever, now enter the building nearby and examine the chests to the right for a MAGNA MIX RECIPE. You might also consider drawing the essence of the Spark Shroom there. Now head back north, and it's time to cross the rooftops again to get out of this place. Just head back up north and to the right across Baelheit's roof again, and then south across the structures. In the next screen, head down and then go north there to get the ICE ROUE for Guillo... and a save point. Guess what that means. Head down and you will have to fight four battles, the fourth of which some chick will come in and help. And then you've got a fifth... which is a rather challenging boss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Giacomo HP : ~1600 EXP : 500 Okay, let me cue you in for this one. If you are unprepared or don't know what the hell you're doing in combat yet, Giacomo will kick your ass. And not just a gentle kick; he will pummel your rear end into the ground swiftly and decisively, spit on its decayed remnants, and laugh at your funeral. Get the point? I absolutely guarantee if you still aren't used to battles, then despite only being 13 (and being voiced by the same guy who did Luke and Asch in Tales of the Abyss!), you will reduce him to critical every time, and then one of his combos will one hit you. First of all, I was Level 6 and 5, with Sagi at 400 HP and Guillo at 270. No idea how much the scantily clad chick has, but she can take care of herself with Low Potions. Just some notes on Giacomo's attacks. He has one special, called Thrashingale, which will do a good 160 damage to you, no joke. His combos can do any range of damage from 30 (a welcome to relief) to the upper 100s, and if he links Thrashingale to the end, his whole combo will do about 350 damage. No joke. And yes, he's a little on the fastish side. Not quicker than you, but quicker than you'd think for that kind of strength. Luckily, the chick is there to take hits, and she seems to have quite a bit of HP on her, which is a good thing. Giacomo himself has a lot of HP for a boss of his time, but note that he is NOT strong against fire, like he was in Eternal Wings. So just punish him with any combo you can rank up, beginning with weapon cards. If you can get a Flame Sword or something, then weak, medium, strong, and a Cliffsunder at the end, that will do a ton of damage, and Guillo can do even more as his physical strength is greater. Plus the girl has Swallowtail and Emerald Thrush for extra damage, but I'll have you know now, that you want to keep Low Potions and Fate's Cordials around for as long as you can, because if he's going to knock you out, you might as well be ready for it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Your rewards are a second special for Guillo, Fulgadrum... and an Escape stratagem magnus. Get 'em both in your deck when you can. The girl introduces herself as Milliarde who will henceforth be known as Milly, and thus begins the mutual dislike between her and Guillo. Go figure. But anyway there's a magnus shop right nearby, so enter. I'd personally get another of each type of attack card and throw it into the deck, plus replace Sagi's Punk Knife with a Longsword. Now head to the east and talk to Milly to get on the skyliner, and then you'll see a cryptic scene of Baelheit talk to the man who killed Olgan, whose name is Shanath... and he denies it. There's Verus's name again too. But with that, Milly tells her rather expected life story to Sagi and Guillo, and as usual the latter is awesome, especially when you actually do land in Hassaleh Port. "You could drop a ton of bricks on her and the bricks would be helpless". LMAO. But anyway, get the HERB and make sure you talk to the guy near the barrel for a Mountain Apple... you need it in Sheratan. With that, leave and go east. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIf. Nusakan Thornwood -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Fate's Cordial, Icefan, Whitecap Shield, Power Helmet, Scension Not bad, another easy dungeon in the likes of the Albali Sandhollow. Just enter to learn a bit about Guillo, and make sure you get the FATE'S CORDIAL by the entrance. Now head one screen north to get attacked by one of those giant bats again, and after that Milly will officially be in the party. She comes with a few items, notably two Swallowtails aka her specials, although I don't know if you need two of them. Speaking of which, open the Magnus chest right by to get the ICEFAN special for Guillo. Awesomeness. On the next screen, just head north to find a Yesterbean over to the left, and then approach the vine just by the right and use it there to create a bridge to let you go south. Rather convenient and simple, wouldn't you say? Cross it and on that next screen you come to, head to the east for a WHITECAP SHIELD, and then try to go north and over the boulder, but the herder stops you because he himself needs a Yesterbean. As it turns out you can't get one from that place you did earlier, so that presents a small puzzle of sorts. Head back up the path and scale the cliff to the far northeast, and then take either path to the east, and you'll find a gator there which just eats the Yesterbean. Examine the thing on the right where it was and then chase the gator around a bit, and as it turns out, it's impossible to catch. Geez, a wild goose chase has never been a more accurate term. Time to find a roadblock; so just head to the screen on the east where the Yesterbean was growed, and scale the cliff to the left, right in the middle. Push the block of thorns on the left down into the path, and then chase the gator up into it... and it just does itself in. Poor creature, you really are a terrible human being. But whatever, draw the Yesterbean from it and then return up, to the left, and down to find that herder again. Use the Yesterbean on the boulder, and the herder gives you not only a POWER HELMET, but a Speed Charm for the Endmost Bethel. That is good stuff there; now just keep going north, and you'll find where Guillo was originally... buried. Sucks to be him. Anyway, get another SCENSION and then head east to get to Sheratan. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIg. Sheratan -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Quickfreeze Cap, Fire Element, Magna Mix Recipe, Magnus Pack Coupon, Magna Mix Recipe, Magna Mix Recipe, Fulgadrum, Rose Shill, Magna Mix Recipe, Toy Sword, Adhesive Bandages, Blue Beans, Magnus Mixer, Will, Nixie Garb This place is in my opinion the most boring place in the entire game. You'll be quite happy to hear that when you're out of here the game really starts picking up though, so that's at least a good thing. Enter, and after Sagi and Guillo sort of introduce the place, immediately take a right to enter the magnus shop. I would definitely recommend buying some stuff, most notably the Thunderfish for Sagi, which if you have that Spark Shroom from Mintaka can be made the slightly superior Thunder Edge. Now head north to see Sagi's mom Gena and some annoying little brat kid who wants to see her wings. This is me mashing the A button to get off of Tik's dialogue. But once that scene is over, head north and talk to the kids on the left, and then enter the house right up front, and get the Magnus over to the right which contains a QUICKFREEZE CAP. Then with that done, head east in the main screen and enter the first building there to find a FIRE ELEMENT sitting there. Plus the lower right cabinets contain a MAGNA MIX RECIPE. With that, head a little over to the right to find Gena, and then the trio will go in the orphanage she's running. Watch Guillo in the background, it really is a riot. With that, Sagi's going to give Milly the quote on quote grand tour, but before anything, examine the bunk beds on the left for a MAGNUS PACK COUPON, and the one above that for a MAGNA MIX RECIPE. Plus there's another MAGNA MIX RECIPE on the table. With that, leave and walk by that huge tower again, supposedly built in the age of the gods, and yeah, some more Guillo and Milly squabbling. Head south and get another FULGADRUM, and a ROSE SHILL for Milly. Then enter the house on the right of the orphanage and examine the stuff on the left for a third MAGNA MIX RECIPE. Now I'd suggest returning to the entrance and talking to the kids on the upper left, and after a ridiculous scene you'll get the TOY SWORD quest magnus which raises everybody's offense by 3. See, talking to annoying kids paying off 1 in a 100 times. Then redeem your coupon at the magnus shop. Plus if you got a Blaze from a fireplace you can upgrade Sagi's Flame Sword into a Blaze Sword. Said Blaze Sword has 30 attack power compared to the Flame Sword's 20, and trust me you need that extra firepower (no pun intended) for the very next dungeon. Speaking of which, now talk to the woman right outside the orphanage, who just so happens to be a trader. I personally managed to squeeze a Flametongue out of my Taunt, and the Flametongue has 25 attack power, so replace it with that old crappy Crystal Edge if you've got that going. ;] That's right, next dungeon is watery. Now return to the orphanage and talk to Tik and Wacho. Yeah, you seriously have to get Tik's hat now. Just return to the first screen and talk to the vault guard on the left, and the "password" is a Mountain Apple, which you can get from Hassaleh Port, just don't let it rot. Give it to him and examine the stuff at back and you'll find Tik's hat, so now return to the orphanage and the brats will make up, plus you get some ADHESIVE BANDAGES out of the deal. After Sagi manages to get himself out of bed... it's a new day with more new tedious stuff in this village. Don't worry, it gets better reaaal soon. Head back to the entrance and talk to the caplin herder, who's missing a black caplin. The black caplin is on the second screen from the eastern entrance of the Nusakan Thornwood, right near the rock you pushed. Inspect it and then talk to the guy again for some BLUE BEANS. How really not worth it that was. But anyway, now head back to the house near the Brierclock, and talk to the elder's granddaughter by the altar, who's of course worried about a guy. So with that, head over to Lake Botein, which is to the south. There is nothing you can do here, but just examine the shining object on the ground and then go back and give it to the elder's granddaughter, who just lets you keep it as a MAGNUS MIXER, and throws in a WILL on top of it. Okay, back to the orphanage again. *yawn* Talk to sis in the lower right corner, who wants some Thornflower Nectar from the next door house. Said house is the one on the right of the orphanage, so talk to the woman there for it and then go back to the orphanage. Talk to sis for a NIXIE GARB and Element Charm. So after that, Tik and Wacho come running in telling you a story about the monster in Lake Botein which everyone is so worried about. As it turns out, it's exactly like the beast from the Emperor's Residence, so you'd better check it out. Before anything, though, enter the house straight north of the entrance and talk to the Doc sitting in the chair there for the FIELD GUIDE. You will want to have that for your own archives, trust me. But anyway, for the second time, Lake Botein is to the south. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIh. Lake Botein -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Heavenfall, Magnus Pack Coupon, Potion, Lightning Club, Ice Fruit, Magnus Pack Coupon, Mattress, Saber Okay, so for maximum preparation for another nice dungeon, you'll want to have some fire magnus. Sagi can have the Flame/Blaze Sword and a Flametongue, Milly can have a Fire Club, and Guillo can have a Mars Sophia from trading, and a Flame Sophia from upgrading. That's more than enough. Plus I was class level 5, meaning I could discard three cards at a time which is a huge advantage, but whatever. Enter, and it's time to go exploring this place. Tik and Wacho will come in and explain some stuff, but then you're on your own. Before anything, examine the stuff on the right, and draw as many Photosynth Lilies as you can, since you need them to breathe underwater. There are two sides of this place, so jump in through the side on the right first. The spirit monsters here can be rather challenging though, just giving you a little heads up. But either way, head down the ladder when you're done, and then push the giant wall in front. How Sagi can do that I don't know, but once you do that the room starts glowing red. You're done there, so head out of that side and now start jumping across the pillars to the left. Do the same process by heading down the ladder and pushing the wall in, and the lake will be completely drained. So with that, return to the first area, and go over to the right and down for Sagi's HEAVENFALL special, which is quite nice! I'd replace it with Scension myself for now (although Cliffsunder is even more obsolete later), and then head down the elevator in the center. It's... the hideous beast again. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Hideous Beast HP : ~1450 EXP : 800 Okay, as usual I'll give you a bit of an idea as to my HP and levels. I was on average Level 8, with Sagi having 495 HP, Guillo at 355, and Milly at 415. As usual, this thing is a bit strong-ish. Its main special is an attack called Icy Death which does about 200 damage to one character and knocks him or her out, plus it has an attack here and there which pummels the whole party at a little over 100 or so. Apart from that, the maximum the combos can do is about 160, and this thing is the slowest boss yet... much better than Giacomo was. The strategy isn't really going to differ here, except keep an eye on your HP whenever it gets below 200, as this guy can probably knock it out with about that much. It's not weak against fire, but that being said, if you get Sagi with a Blaze Sword and a combo ending with Heavenfall, you can and will do massive damage. Just regulate your stuff so that it's not all equipment, making use of the fact you can discard three cards at once, and you shouldn't have a problem. It just ends with it knocking you out anyway. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Guillo ends this battle by going crazy again and blasting this thing to shreds, but it doesn't die afterwards. You'll get the Sevenstar Dust special for Milly, to boot. But anyway, now you'd better search for the villagers. There's two in this room alone; get some Pristine Water from the lake nearby if you don't have any, and splash the elder for a MAGNUS PACK COUPON, and just talk to his secretary, for a POTION. With that, take the elevator back up; we have four more villagers to find. On that screen, there are two villagers on the left and right respectively, with Wacho and Tik jumping around as easy indication, and they need Pristine Water and a Photosynth Lily respectively. And in similar pattern, they give you a LIGHTNING CLUB and an ICE FRUIT. Now head into the left and right rooms respectively, which contain one and three monsters in said pattern you need to rid the place of. In the right room, that is, you have to clear the room and then examine the... crate. The villagers will give you a MAGNUS PACK COUPON and a MATTRESS (that explains things). Now take the elevator in the center back down to the place where you fought the Hideous Beast, and speak with the elder. He gives you a SABER on top of all that, so that's another addition to Sagi's library of swords. Now leave Lake Botein and go back to Sheratan to find the inevitable has happened... the place is under Empire control, led by none other than Valara and her machina arma. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Valara [Machina Arma] HP : ~175 EXP : 1040 The first instinct you'll probably have is to laugh at Valara's HP count, but let me spell it out for you: you can't technically win this battle; Valara and her machina arma are just far too powerful for that. You just have to draw that much HP out of her, and believe me that while this battle isn't one of those stay alive for a certain number of turns type, she's strong; her Arma Cannon attack is about 280 damage to one character, and her combos combos can be anywhere between about 40 damage... and 300. Sagi is nigh on useless in this battle aside from a Thunderfish chained with some extra attacks and a Cliffsunder. Valara has a very slight weakness to lightning, so the number one attack in this fight is Milly's Sevenstar Dust, which can do up to 20 damage. Yeah, I know, the damage you do is pathetic. Guillo is great with a Mars/Fire Sophia finishing off with a Fulgadrum, but you mainly need to focus on healing, since Valara's attacks are, well... powerful. Always keep at least one Fate's Cordial and one Potion ready, and end the fight with everyone alive, since 1040 EXP for everyone isn't bad. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After Valara blasts the group down, none other than "Malpercio's afterling" from Lake Botein shows up and slashes Valara and her soldiers down, but quite sadly, Valara charges up a large beam and blasts the life out of not only part of the continent of Hassaleh (geez how did you survive for a second against that), and the life of the afterling, and just as before Sagi gets a headache and lapses out. You're back in Rasalas and the guys call you... Marno. Well, guess you have to follow them back to their hometown of Naos. Exit northeast. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIi. Sandfeeder's Nest -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Magnus: Ice Element, Emerald Thrush, Crystal Edge This place looks very much like the Albali Sandhollow, doesn't it? Yeah... but yes, you're Sagi, not Marno. I might also point out that after "beating" Valara in the other world, you got Levinsnake's Rise, which is the game's first level two special, and it's for Guillo... and it also sucks. There's no EX Combos you can get with it unless you have Lightendrake's Drop, which is a level three finisher, so equip it instead of Icefan if you want (or chain them together for whole enemy party wipeouts), but either way let's go. Jump down the cliff and go to the left and on that path is an ICE ELEMENT. Not |
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