Catwoman Walkthrough :
This walkthrough for Catwoman [Game Cube] has been posted at 02 Feb 2010 by allinkiran and is called "Catwoman FAQ". If walkthrough is usable don't forgot thumbs up allinkiran and share this with your freinds. And most important we have 1 other walkthroughs for Catwoman, read them all!
|
allinkiran |
Walkthrough - Catwoman FAQ
___ ___ ___
/\ \ /\ \ /\ \
/::\ \ /::\ \ \:\ \
/:/\:\ \ /:/\:\ \ \:\ \
/:/ \:\ \ /::\~\:\ \ /::\ \
/:/__/ \:\__\ /:/\:\ \:\__\ /:/\:\__\
\:\ \ \/__/ \/__\:\/:/ / /:/ \/__/
\:\ \ \::/ / /:/ /
\:\ \ /:/ / /:/ /
\:\__\ /:/ / /:/ /
\/__/ \/__/ \/__/
___ ___ ___ ___ ___
/\__\ /\ \ /\__\ /\ \ /\__\
/:/ _/_ /::\ \ /::| | /::\ \ /::| |
/:/ /\__\ /:/\:\ \ /:|:| | /:/\:\ \ /:|:| |
/:/ /:/ _/_ /:/ \:\ \ /:/|:|__|__ /::\~\:\ \ /:/|:| |__
/:/_/:/ /\__\ /:/__/ \:\__\ /:/ |::::\__\ /:/\:\ \:\__\ /:/ |:| /\__\
\:\/:/ /:/ / \:\ \ /:/ / \/__/~~/:/ / \/__\:\/:/ / \/__|:|/:/ /
\::/_/:/ / \:\ /:/ / /:/ / \::/ / |:/:/ /
\:\/:/ / \:\/:/ / /:/ / /:/ / |::/ /
\::/ / \::/ / /:/ / /:/ / /:/ /
\/__/ \/__/ \/__/ \/__/ \/__/
CATWOMAN (PC version) WALKTHROUGH
(c)2004 Barry Scott Will
Author's Web site:
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/2.0/
or send a letter to
Creative Commons
559 Nathan Abbott Way
Stanford, California 94305, USA.
Catwoman is a trademark of DC Comics.
Catwoman software is (c)2004 Electronic Arts, Inc.
This game guide is not official, and is not endorsed by nor associated with
DC Comics, WB Interactive Entertainment or Electronic Arts.
ASCII title art courtesy of the ASCII Generator at
http://www.network-science.de/ascii/
________________________________________________________________________
| |
| TABLE OF CONTENTS |
|________________________________________________________________________|
Version History
[1] Overview
[2] Controls
[3] Gameplay
[3.1] Basic Combat
[3.2] Swinging
[3.3] Climbing
[3.4] Health
[3.5] Wild Cat Move
[3.6] Scaredy Cat Move
[3.7] Alley Cat Move
[3.8] Pussycat Move
[3.9] Earning Points
[3.10] Disarming (100)
[3.11] Neck Whip {250)
[3.12] Long Range Attacks (400)
[3.13] Grapple Flip Kick (500)
[3.14] Domination Mode (600)
[3.15] Smell Fear (750)
[3.16] Pose (850)
[3.17] Taunt (850)
[3.18] Advanced Cat Sense (1000)
[4] Walkthrough
[4.1] Jewelry Store
[4.2] Scrap Yard
[4.3] Parking Lot
[4.4] Scene 83
[4.5] Factory Perimeter
[4.6] Hedare Factory
[4.7] Mansion Grounds
[4.8] Mansion Interior
[4.9] Derelict Building
[4.10] Performance Center
[4.11] Hedare HQ
[5] Credits
===============
Version History
===============
1.00 (2004-08-06)
First Release
1.01 (2004-08-07) **Final Release**
- Added the locations of two more Blings to [4.11] Hedare HQ
- Added ASCII title art
- Fixed some typos
- This FAQ is full and complete and will no longer be updated
________________________________________________________________________
| |
| [1] OVERVIEW |
|________________________________________________________________________|
First, let me point out that, though this guide was written while playing
the PC version of Catwoman, it should be similar enough to the PS2, X-Box
and Gamecube versions that you might be able to use it for those as well.
Second, let me ask, why are you playing this game? If you have already
spent your hard-earned money on the game and insist on beating it, fine,
this walkthrough is for you. Otherwise, cease and desist now and go find
another game. You know, one that might actually be fun. Catwoman, the game,
is worse than Catwoman, the movie.
Of course, some people like it anyway, and others feel obligated to
complete it (like me) because they've already got it. Thus, this game
guide.
This walkthrough introduces the basic controls of Catwoman, describes the
special abilities that can be purchased (and lets you know if they are
worth the money) and helps you solve the puzzles. This walkthrough cannot
make the controls easier to operate or improve the poor camera angles in
the game. I can tell you what to do, but you'll still have to do it and
that's four-fifths of the challenge in this game.
Catwoman is divided into six locations. The first five locations are
subdivided into two "scenes" each. The final location has just one scene.
Each scene is further divided into checkpoints. Whenever you save your
game, it is saved as of the last checkpoint you reached.
The walkthrough is divided into the eleven scenes. Checkpoints are noted in
the descriptions, so you can see how far you have to go before you can
safely quit. I have attempted to include the location of every Bling
fragment in the game (the cat's eye jewels Catwoman collects for bonus
points). I may have missed one or two; but, I think I've got them all.
The game includes a "comic" that describes all Catwoman's moves and also
gives access to the purchased abilities (normally only available between
scenes) and a gallery of concept art. As you play the game, most of this
information will be unlocked.
Some of the gallery pages, as well as one of the purchased abilities, can
only be unlocked by entering a code you find while playing the game. If you
want to know the code, go to the end of this guide and look under the
SPOILER ALERT banner.
Now, on with the show...
________________________________________________________________________
| |
| [2] CONTROLS |
|________________________________________________________________________|
Control in Catwoman is fairly complex. I recommend using a gamepad;
preferably one with dual analog sticks. I have a 13-button, two-stick plus
D-pad controller (Nyko AirFlo PC) and just about everything is used by the
game.
The navigation controls cause Catwoman to move forward, left, right or
back. These movements are in relation to the current camera position, not
Catwoman herself. Thus, pressing forward causes Catwoman to move away from
the camera; back causes her to move toward the camera; left is toward the
left side of the screen and right is toward the right side of the screen.
If you're not experienced with this type of 3D, third-person perspective,
this can be confusing, especially when the camera angle changes suddenly.
When Catwoman is crawling on mesh, forward becomes up and back becomes
down.
You have limited control of the camera in normal perspective and can pan it
only a short distance left or right. If you really want to look around, you
have to go into Hunt mode; then you can look in almost any direction (you
can't look straight down beneath your feet).
Since you can, and should, remap the controller configuration to suit your
playing style, I'll refer to keys/buttons by what they do rather than what
they are in the default configuration. My recommendation, with a two-stick
gamepad, is to map one stick to movement and the other stick to combat
moves. Map one main shoulder button to Crouch/Wall-climb and the other main
shoulder button to Jump. These are your four primary controls. Place Hunt
mode to a button that is easy to reach and hold. The other controls
(Domination mode, Pose and Taunt) can be set to anything left since they
are not used much during normal gameplay.
________________________________________________________________________
| |
| [3] GAMEPLAY |
|________________________________________________________________________|
The game is broken up into eleven scenes, divided among six locations:
Jewelry Store, Night Club, Hedare Factory, Hedare Mansion, Performance
Center and Hedare HQ. As you progress through each scene, you will reach
checkpoints. Whenever you continue your game, it will continue at the last
checkpoint you reached, if you saved your game after reaching that point.
You can also replay scenes by choosing an already completed scene when
continuing your game.
There are many different things Catwoman can do, some of which have to be
purchased as you play the game.
==================
[3.1] Basic Combat
==================
The combat controls are the same as the navigation controls: forward, back,
left and right. Pushing a combat control initiates an action in that
direction (forward is away from the camera, back is towards the camera,
left is to the left side of the screen, right is to the right side of the
screen). The combat action when Catwoman is standing, hanging on a wall or
jumping is to use the whip. The combat action when Catwoman is standing
very close to an enemy is a punch. The combat action when Catwoman is
crouching is a kick.
There are many times when you will need to use the whip even when not in
combat. Catwoman activates switches, pulls things off the wall, pulls Bling
fragments to herself and occasionally swings from her whip. All these
actions require using the combat controls. Many of the things that Catwoman
can grab with her whip will glow purple to indicate you can interact with
them.
To activate a switch, push the combat control in the direction of the
object to whip it. To throw or pull something, push the combat control in
the direction of the object and then push the combat control in the
direction in which you want to throw or pull the object.
Catwoman can also dodge bullets. When a gunman takes aim at you, you will
see a purple tracking laser. When the tracking laser turns red, the gunman
has a lock on you and will shortly fire. Immediately jump, or, better,
crouch and roll (press Crouch, then Jump), to dodge the bullet. You can use
the tracking laser to find the gunman by following it back to its source.
==============
[3.2] Swinging
==============
Catwoman can swing from poles and from swing points on walls. All poles and
points that can be used will glow purple.
To swing from a pole, jump to the pole and Catwoman will catch and hang
from it. If the pole is too far away, you can use the whip to catch the
pole. To swing from the pole, press and hold the Crouch button. To release,
press Jump.
You can swing through a series of poles by holding Crouch and Jump;
however, doing this causes Catwoman to make a full revolution around each
pole. In order to ensure you get your Alley Cat bonuses (see below),
release the Jump button between each pole and press it again at the right
moment after Catwoman gets to the next pole (just as Catwoman is passing
under the bar). This will be even faster and will help you earn Alley Cat
bonuses.
You can also, while holding a pole, climb to the top of the pole and crouch
there. Just push Up on the navigational controls. You will do this most
often to collect a Bling fragment. You can drop from a pole by pushing Down
on the navigational controls. If you are hanging from a pole by your whip,
push Up to climb up and grasp the pole with your hands.
To swing from a swing point, climb the wall near the swing point and whip
towards it. Catwoman will grab the point with her whip and you can swing
back-and-forth by pushing Left-and-Right on the navigational controls. At
the height of your swing either press Jump to release your whip or whip
towards another swing point.
==============
[3.3] Climbing
==============
Catwoman can climb some walls and wire mesh. To climb a wall, press and
hold Crouch while running at the wall. You may not be able to climb all the
way to the top of the wall. Part of the puzzle of the game is determining
which walls you can climb and how far you can climb them. Also, Catwoman
cannot cling to walls forever. After a moment of hanging from a wall, she
will begin sliding down.
To climb a recess in a wall, climb up one side of the recess as far as you
can go, then jump to the other side of the recess. Catwoman will cling for
a moment, so quickly jump back to the other side. Continue in this manner
until you reach the top of the recess.
To climb wire mesh, simply jump onto the mesh (you do not need to press
Crouch). Catwoman can cling indefinitely to mesh and can crawl in any
direction. Simply move the navigation controls in the direction you wish to
go.
To safely drop from either a wall or wire mesh, press Down on the
navigational controls and then press Jump.
============
[3.4] Health
============
Rather than a health bar, Catwoman has a Domination Bar filled with
diamonds. (Classy, eh?) Whenever you take damage, from a long fall or an
enemy hitting you, you lose diamonds from your Domination Bar (DB). To
refill your DB, you have to perform the moves described below and earn
points.
===================
[3.5] Wild Cat Move
===================
Wild cat moves are earned in combat. Most scenes have a certain number of
WC moves as part of the scene objectives. The best ways of earning WC
bonuses are:
- Hitting an enemy with a thrown object (you throw with your whip)
- Knocking an enemy into an exit
- Hitting one enemy into one or more other enemies
- Disarming an enemy
- Knocking an enemy into breakable scenery
- Dropping an enemy off a ledge
======================
[3.6] Scaredy Cat Move
======================
If you beat on an enemy long enough, without knocking him or her into an
exit point, your foe will begin to glow yellow. This indicates he or she is
afraid of you. Hit them with a combat move while they cower in fear and
earn a scaredy cat bonus.
====================
[3.7] Alley Cat Move
====================
You earn alley cat bonuses by quickly completing sections of the obstacle
courses. For example, quickly swinging over several bars or quickly
ascending a wall and jumping to a platform can earn an AC bonus. If you
start a jump/swing sequence and you get the Alley Cat notice; but, you lose
the bonus (don't complete the sequence fast enough), go back to the point
where you got the notification and try again. Once you get an AC bonus for
a particular sequence, you cannot earn a bonus for that sequence again.
====================
[3.8] Pussycat Move
====================
In order to earn a pussycat bonus, you must successfully use the Pose and
Taunt moves on an enemy. If you use Pose or Taunt and your foe glows green,
push the combat control towards the enemy to earn the bonus. There's no
skill to this, you simply hit the button and hope it works.
Whenever you are about the earn any of the above bonuses, Catwoman will
display a glittering diamond trail as she moves. The type of bonus you are
about to earn will appear at the top center of your screen. Continue
successfully and the exact type of bonus and the score will show at the top
center of your screen.
====================
[3.9] Earning Points
====================
The primary goal in Catwoman (besides completing the story) is to earn
points. Earning points refills your Domination Bar. Earning points also
earns diamonds at the end of each scene. Diamonds can be used to purchase
the remaining abilities listed below. There are numerous ways to earn
points.
- You earn points for each of the four "cat moves" listed above
- You earn points each time you strike an enemy
- You earn points for finding Midnight (Scene 3 and after)
- You lose points if you have to use any of the 9 lives Midnight provides
- You earn points for completing the Scene Objectives
- You earn points for collecting Bling fragments
- You earn points for kicking enemies into an exit point
- You earn points for kicking enemies into destructible scenery
- You earn points for your efficiency at hitting your enemies
======================
[3.10] Disarming (100)
======================
Catwoman can disarm enemies with her whip. Stand a few feet away from a foe
with weapon drawn and whip towards him or her. Catwoman will latch onto the
firearm. Then whip in a direction in which you wish to throw the weapon.
The ability to disarm enemies costs 100 diamonds and should be your first
purchase, as it is very useful.
======================
[3.11] Neck Whip {250)
======================
You can grab enemies with your whip and pull them towards you and then
throw them at other foes. This is a pretty cool trick. It's not
particularly helpful in any way, but once you've got Disarm, Pose and
Taunt, it's worth the little extra money it costs.
===============================
[3.12] Long Range Attacks (400)
===============================
This ability is supposed to give you longer range when launching your
attacks. I couldn't tell a difference, so it's probably a waste of
diamonds.
==============================
[3.13] Grapple Flip Kick (500)
==============================
I could never make this work. There's probably some trick to it I am
missing. It wouldn't have done much good anyway, as I had no problems
meeting my Wild Cat objectives just using normal kicks and punches.
============================
[3.14] Domination Mode (600)
============================
Once you purchase this ability, you can enter Domination Mode whenever your
Domination Bar is full. Domination Mode is a slow-motion mode and is pretty
much worthless. I only used it once, and turned it off pretty quickly. When
using Domination Mode, your Domination Bar is gradually depleted, so it is
very limited.
=======================
[3.15] Smell Fear (750)
=======================
You can use Hunt mode during combat to sniff out the weakest enemy: he or
she will glow with a yellow halo. Who cares? They're all pansies anyway,
plus you can't fight in Hunt mode so you set yourself up to get hit. Not
worth buying.
=================
[3.16] Pose (850)
=================
Using Pose causes Catwoman to make suggestive movements and comments to her
attackers. If it succeeds in tempting one or more, they will glow green and
you can attack them to fulfill the Pussycat objective of the scene. A must-
buy if you intend to score 100% in every scene.
==================
[3.17] Taunt (850)
==================
Taunt works the same way as Pose and is used for the same purpose (meeting
the Pussycat Move objective). Instead of being suggestive, Catwoman makes
insulting remarks to her attackers. If you're intent on meeting all scene
objectives, you will need to buy this as well as Pose in case one doesn't
work.
================================
[3.18] Advanced Cat Sense (1000)
================================
In addition to costing 1000 diamonds, you can't purchase this one until you
have unlocked the vault (you can get the code from the SPOILER ALERT
section at the end of this guide). This ability allows Catwoman to see
enemies (and Midnight!) through walls while in Hunt mode. It's expensive
and not very useful; but, that describes just about all of Catwoman's
special abilities.
________________________________________________________________________
| |
| [4] WALKTHROUGH |
|________________________________________________________________________|
In the following walkthrough, I will refer to directions such as left or
right, or forward or back. These directions all refer to the screen, not to
the Catwoman avatar. As the camera angle is relatively fixed, regardless of
how Catwoman is facing, this provides the most convenient method of giving
direction.
===================
[4.1] Jewelry Store
===================
Scene Objectives:
- 4 Wild Cat Moves
- 2 Scaredy Cat Moves
- 2 Alley Cat Moves
- 1 Pussycat Move
Bling Fragments: 5
After an extended cutscene, you begin on a balcony inside the jewelry
store. This scene, and the next, are basically the tutorial for the game.
You'll learn all your basic movements and how to control Catwoman. If this
is the first time you have played this scene, you will not be able to meet
the Pussycat objective, since you have not yet been able to purchase Pose
or Taunt.
During this scene you cannot use Hunt mode, and your whip is not useable
until you have reached the second checkpoint.
Begin by running along the balcony and kicking the thug through the glass.
After another cutscene, you'll be facing another thug. Kick him towards the
cabinet against the wall and he'll fall in and the doors will shut.
After another cutscene, they'll be another thug. His compatriot will be
upstairs shooting at you, so keep moving. Run past the fallen chandelier
and kick the thug towards the cabinet. He's too far away to go in, so wait
for him to get up and then kick him again.
You will then face another thug, but as you chase him down, there will be
another extended cutscene during which the police will arrive. After the
cutscene, grab the Bling and then hightail it to the back corner of the
shop. Kick the thug through the door and exit into the back room.
Checkpoint
----------
Climb the wall opposite the door to get up on the mesh. Crawl left on the
mesh, over the side wall and drop down into a small hall. Exit through the
door.
Checkpoint
----------
In the courtyard, you will be accosted by two policemen. Your objective is
to kick them into the garbage containers. One of the dumpsters, once closed
on the cop, becomes your escape point.
This is the only extended combat in this scene. So, if you wish to meet
your Wild Cat, Scaredy Cat and Pussycat objectives, you will have to toy
with the cops for a while. Once you are finished with them, climb the large
dumpster and then climb the wall. Run along the ledge and climb the next
wall to a ledge with a lot of fans. The police will begin firing at you, so
keep moving.
If you want a Bling, drop down off this wall and then run along it into a
little alcove. Climb the wall at the back of the alcove and jump to the
right onto a ledge. Climb the wall along the back of the ledge and whip a
Bling to you.
Head back to the area where you dropped down to find a pole. Stand under
it, jump and whip up to grab the pole. Swing and jump over the fence back
into the courtyard where you fought the police. Head back up to the ledge
with all the fans.
Run into the recess at the end of the ledge and climb one wall as far as
you can. Jump to the opposite wall and continue jumping back and forth
until you reach the top. If you aren't interested in getting your Alley Cat
bonuses and getting more Bling fragments, then run to your left across some
wooden planks and skip the next two paragraphs.
After ascending the recess, run to your right and climb onto another ledge.
Run around to the end of the platform and jump to the glowing, purple
cable. Swing to the next cable and then drop down onto a small platform.
Jump to another platform close by for a Bling.
Jump back to the first platform and then jump to the pole on this lower
level. Swing to the next pole and then climb on top of it to collect a
Bling. Jump up and whip up to get to the upper cable. Swing over to the
balcony to collect another Bling and then jump across onto another ledge to
the right.
Find another recess along the wall and climb it. That will trigger another
cutscene and the end of Scene 1.
================
[4.2] Scrap Yard
================
Scene Objectives:
- 6 Wild Cat Moves
- 2 Scaredy Cat Moves
- 2 Alley Cat Moves
- 1 Pussycat Move
Bling Fragments: 11
At the start of this scene you will be introduced to Hunt mode. Hunt mode
is a first-person perspective that can be used whenever you're standing
still. (You can't use it when hanging on a wall or swinging from a pole.)
Hunt mode not only allows you to look all around you, it also allows you to
see special items.
Objects that glow white are either destructible scenery (great for earning
Wild Cat bonuses) or are exit points (also useful for earning extra
points). You can also usually get a hint of where to go next by finding
Midnight's trail--some glowing white paw prints that give off a distinctive
odor symbolized by green smoke rising from them.
Play around with Hunt mode for a bit; then, head for the dumpsters that
will allow you to climb to a ledge and then Crouch through the hole in the
fence.
Drop down into the next courtyard, and then find the wall with Midnight's
trail and climb it. Run across the small ledge and drop down into the next
courtyard. Head to the left and climb another dumpster and up to another
ledge and go through the gate in the fence.
Go to the end of the courtyard and climb the chain link fence. At the top
of the fence, crawl right until you're over a ledge and drop down. Go to
the end of the ledge and drop off into a very small courtyard--to avoid
taking any damage, jump to the fence and then drop down. Go into the recess
and ascend to the next ledge.
Continue by dropping down into another little courtyard and then climb the
wall until you reach the wire mesh. Crawl to the right and then jump off
while holding the Right navigational control. You'll jump across to another
fence. Crawl right some more and then jump right to a ledge. Climb the
fence on the ledge and whip up to collect a Bling. Back down on the ledge,
whip at the glowing purple trapdoor to open it. This opens a convenient
shortcut back to this ledge if you fall trying to make the next jump.
From the ledge, jump right to another ledge and whip open the trapdoor.
Drop back down into the courtyard and then climb the recess made available
when you opened the trapdoor. When you get to the wire mesh, climb up until
you reach the top of the ventilation ducts.
Jump to the wall near the whip point and then whip towards the point and
swing and whip to the next point and then to the next. Make sure you get a
good, high swing going between each point. After the third point, get
yourself swinging far enough to reach the mesh and then use Jump to release
the whip and cling to the mesh. Drop down to the ledge and crawl under the
ventilation duct.
Go down the stairs and then climb the wall and whip up to a swing point.
Get a good swing going and then release to the left and cling to the wall.
Whip up to collect a Bling and then whip back to the swing point. Now
release when you swing right and cling to the wall; then, jump across to
the wire mesh.
Crawl right along the mesh and then jump back to the wall and whip to the
swing point. Swing right and jump to cling to the wall. Drop down onto the
catwalk. Go to the end of the catwalk and kick the barrel down, then jump
across to another catwalk. Jump to a third catwalk and then jump over to a
large mesh on the wall.
Crawl to the bottom left corner of this mesh and whip a Bling to you. Then
crawl to the upper right corner and whip to the swing point. Swing and whip
to two more swing points and then swing to a mesh on the wall. Jump across
to a ledge and then climb another ledge.
Jump to the pole and swing across to collect a Bling, then drop down. Jump
onto the wooden platforms and jump up to the top. (Note, if you fall down
from the wooden platforms, go back around the corner and ascend the recess
below where you ended your swinging.)
From the top of the wooden platforms, jump to a pole, swing to another pole
and then swing to a small catwalk. Go to the right end of the catwalk and
whip a Bling to you. Drop down into the courtyard.
Climb the recess at the end of the courtyard. When you reach the small
ledge near the top, jump across to the taller wall and then jump up and
out, back to the small ledge and collect a Bling hanging in midair. Getting
the positioning of this jump is a bit trying, so only keep at it if you
insist on a perfect score.
Now walk down the hall, climb the wall next to the fence and then jump,
pressing Right on the navigational controls, to jump over the fence.
Proceed down the hallway.
Checkpoint
----------
Exiting from the hallway, you find yourself on a high ledge. Go to the end
of the ledge, climb the wall and whip right for a Bling. Drop back to the
ledge, jump to the nearby pole, swing to the next pole and then drop down
onto the wrecked car.
Drop down into the scrap yard. On the side of the wrecking machine is a
glowing purple panel. Whip it to open two doors in the side of the machine.
These will be exit points for a later battle, and it's easier to open them
now.
Run to the opposite side of the yard, jump up on some crates and jump to
the pole. Climb up on the pole and then jump/whip up to another pole. Swing
to the next pole, climb up and jump to get a Bling. Swing to the next pole
and then to the top of some boxcars.
Drop down into the side yard, whip the control panel next to the conveyor
belt, climb the conveyor belt and jump from the compressed cars to the
ledge with all the crates. Go around to the left side of the ledge and jump
on the light pole. You'll pull it down, opening a new path.
Climb the conveyor belt and jump to the glowing purple pole. Jump up to the
pole over the catwalk, and then climb on top of it and jump to collect a
Bling. Drop off the pole and walk to the end of the catwalk.
Jump towards the pole, in mid-jump whip towards the pole to grab it. Swing
from the whip and jump to the next pole, using your whip in mid-jump to
grab it. Then swing to the boxcars in the other side yard.
From the boxcars, jump onto the top of the hanging car and whip to collect
a Bling. Jump down off the car and kick the nearby pile of barrels to knock
the car into a control panel that opens the gate back into the main yard.
Enter the main yard and knock the two guards into the exit points you
opened earlier. After they have been disposed of, another guard runs out.
Toy with him a bit and then run through the exit he opened.
Climb the brick wall as far as you can, then jump back-and-forth until you
reach the small ledge. Drop down onto the small ledge below the iron beam.
Checkpoint
----------
Climb the mesh on one side of the ledge and whip a Bling to you. Then whip
the control panel to release the beam and smash through the opposite wall.
Use the poles to swing across. Smash through the glass and drop down into
one of the courtyards where you started this scene.
Checkpoint
----------
You'll find yourself in the grasp of a policeman. Use the combat controls
to kick the cop in front of you and then head-butt the one holding you.
Once you have broken free, the two will run away.
Follow them through the door and then kick them into the dumpsters. There's
a group of bottles on the ground you can use to earn extra points by
throwing them at the cops. Once the two are gone, another will come in.
Take care of him and then run through the door he came through.
You will come under fire in this courtyard, so quickly run around to the
right, jump the police cars, run through the gate and down the alley to end
the scene.
=================
[4.3] Parking Lot
=================
Scene Objectives:
- 15 Wild Cat Moves
- 6 Scaredy Cat Moves
- 10 Alley Cat Moves
- 1 Pussycat Move
Bling Fragments: 10
You begin in a dirt lot and you have to fight off three security guards.
There are lumber scraps laying around that you can throw at the guards.
Once they are defeated, kick down the wood fence next to the guard shack.
Then, run over to the far end of the yard, climb a concrete column and whip
a Bling to you.
Climb to the roof of the guard shack and jump to the pole. Swing to the
third pole, climb on top of it and jump/whip up to the pole above you. For
a Bling, turn and swing right. Then swing back and land on the ledge.
Run around the ledge, jump over the gap and continue along the platform.
You will see a cutscene in which you are introduced to your "nine lives".
In every scene from now on, you have to find Midnight. Once you've found
him, you can die up to eight times and Midnight will revive you. If you die
nine times...well, it's reload time.
You've found Midnight for this scene, so climb the wood wall near where you
fell and jump to the pole. Turn and swing up to the ledge. Walk between the
buildings, climb the brick wall and use the pole to swing across to the
next wall.
Checkpoint
----------
Drop down into the courtyard. Continue going down until you are on the
lower landing with the Bling. Climb the wall back towards where you came
from, almost to the top, and jump out to catch the Bling. Now climb back up
to the upper landing, swing across the poles and smash through the window.
As you progress down the hall, the floor will collapse under you. In the
hall below, the same thing will happen; however, there's a Bling at the far
end. Examine the floor closely and you'll see the different texture that
indicates which part of the floor will collapse. Run onto that bit of
floor, jump and whip up to a bar running across the hall. Swing over to the
Bling, then drop down into the lower hall.
Crawl through the narrow space in this hall and jump down into the parking
garage.
Checkpoint
----------
After the cutscene, run down the ramp and over to the back corner of the
garage. Climb the wall next to the ledge and then jump onto the ledge.
Climb the wall along the back of the ledge and whip a Bling to you. Go to
the other end of the ledge and climb the wall along the back of the ledge.
When you can't climb any higher, jump off the wall while pushing Up on the
navigational controls to catch the pole.
Swing across the poles until you are on the mesh on the opposite wall.
Crawl left, whip to the swing point and get a good swing going. At the
highest left portion of your swing, press Jump to release the whip and
cling to the wall.
Immediately jump out while pressing Up on the navigational controls to
catch the pole. If it looks as if you will miss the pole, use your whip to
catch it. This is a difficult jump; don't be discouraged if you miss it a
few times. Swing across to the recess in the opposite wall.
Climb the recess. When you get to the ledge, jump back to the other wall to
pick up a Bling. Now run around the ledge and jump to the pole. You'll come
under fire and will be under fire for the most of the remainder of this
area, so keep moving.
Swing to the catwalk and follow it until it ends. Watch for sections of the
catwalk that get shot out. If you fall down, you have to go and repeat all
the preceding actions. From the end of the catwalk, jump to the pole and
swing to the third pole, climb on top of it, jump/whip up to the pole above
it and then swing to the catwalk.
On this catwalk, at the first concrete pillar, climb the wall and whip a
Bling to you. Continue on the catwalk, avoiding the holes that appear. When
you get to the end, use the poles to swing up to the highest catwalk level.
The gunfire stops at this point. (Good thing, too.)
Carefully jump over the large gap in this catwalk; at the end drop down
onto a lower catwalk. Go to the end, climb the wall and whip a Bling to
you. Then jump out from the wall and whip yourself to a pole. Climb to the
top of the pole and jump/whip up to another pole. Then swing across to the
roof of the parking garage.
Enter the room off to the side and take on the thugs. Try to knock one of
them into the concrete wall opposite the door you came in. If you get rid
of all the thugs and that wall hasn't been broken, kick it open. Follow
Armando down the hall.
In the next room, kick the thug into the wooden barricade and then through
the opening. Follow him down and then crawl through the small opening.
Checkpoint
----------
Continue down, crawling through the small openings until you come out on to
a landing with a fence and a bunch of high voltage generators. The path is
to crawl along the fence, but first drop down into the courtyard, defeat a
couple of guards and collect a Bling. Then climb back up to the landing and
climb on to the fence.
Crawl around to the left until you can drop down on a ledge. Go to the
other end of the ledge and swing across the poles to another landing. Climb
the wall on the other end of this landing and whip a Bling to you. Drop
down onto the landing and jump across to another landing to your right.
Use the pole to swing across to the fence and crawl to your left. Once you
are over the wall, drop down and turn the corner. Before dropping into the
alley, climb one of the walls and jump out to catch a Bling. Drop down into
the alley.
Checkpoint
----------
Follow the alley and climb the fence into the parking lot outside the night
club. There are four guards to deal with; the exit points are a dumpster
and a pickup truck on the left side and two chests on the right side.
You'll want to be sure you have finished up your Wild Cat and Scaredy Cat
objectives by this point.
After you've taken care of the guards, kick one of the LED panels next to
the door. This will open up some extra poles for you to use. Climb the wall
above the dumpster and jump to the pole. Swing across to the trailer and
climb onto the landing. Walk to the EXIT doors to end the scene.
==============
[4.4] Scene 83
==============
Scene Objectives:
- 25 Wild Cat Moves
- 8 Scaredy Cat Moves
- 3 Alley Cat Moves
- 1 Pussycat Move
Bling Fragments: 9
As you can tell from the Scene Objectives, there's a lot of fighting in
this scene. You'll also have your first boss fight with Armando at the end
of the scene.
Drop down from the landing and dispose of the two guards in the room. There
are three exit points: two chests to the right and the coat check window to
the left. There's plenty of trashable furniture in the room, so have fun!
After the first two are finished, a third rushes in. Take care of him and
then go through the door he conveniently left open.
Run through the room with all the red couches and into the bar. There are
four guards here, one packing heat. Kick them into the four chests or scare
them away. There's plenty of furniture to break and lots of bottles to
throw. After taking care of the guards, climb the wall behind the bar and
whip a Bling to yourself.
To the left of the bar is a wall with two pipes running along the middle.
Where the pipes go up to the ceiling, climb up the wall and jump to the
pole. Climb on top of the pole and jump for a Bling. Then swing to another
pole and then to a speaker grille (mesh). Whip down to collect a Bling.
Crawl around the speaker to the right, crawl down to the bottom of the mesh
and then jump to another pole. Swing to the platform and head through the
hallway.
Cross the balcony and enter an office. In the corner is a wooden crate.
Kick it to destroy it and then open the panel behind it with your whip to
free Midnight. In the wall opposite the door is a glass case with a Bling.
Kick it or throw a bottle from the globe minibar (open the bar with your
whip) to free the Bling. Now whip the control panel on the desk to open a
door in the bar.
Walk out of the office. You can pass the red laser beams, they are just
there as a security device. Passing through them alerts a guard of your
presence, so as you go back over the balcony and through the hall, watch
out for him. Once you've taken care of the guard, you can drop down into
the bar and exit through the door you just opened.
Checkpoint
----------
Follow the service hall, crawling through a hole in the fence, until you
exit into a courtyard.
Checkpoint
----------
Head to the far end of the courtyard and climb the paneling inside the
scaffold and jump to the pole. Turn around and jump back to the top of the
paneling and whip to get a Bling. Jump back to the pole and swing across to
another pole and then a ledge. Run around the edge, either breaking or
jumping over the crates, and climb the wall at the end. Jump to another
ledge.
You will come under fire during this part, so keep moving. Jump to the
pole, climb atop and jump up to get the Bling. Swing to the next pole and
repeat for another Bling. Finally, swing to the ledge and crawl through the
small opening.
From the ledge, leap over to the wood platform and climb the wall to get to
a Bling. Climb back up the ledge and go to the other end and leap off to
get another Bling. Now head into the large room and take on a lone gunman
who is soon joined by three other guards. Once those four are gone, three
more rush in. After disposing of them, head through the open doors. Follow
the hall until you get the cutscene where you knock Armando outside.
Checkpoint
----------
It is time for your first boss fight. The boss fights (there are four) are
a bit different. When not stunned, the boss characters can block your
normal attacks. So you have to run away and throw something at the boss,
using your whip. This will damage the boss and also stun him or her so you
can attack with some kicks or punches.
There are a few things laying around in this courtyard that you can throw.
If you can knock Armando into some of the breakable items (or he knocks you
into them) you can get even more things to throw. Just keep moving and
don't attack up close unless you see stars around his head. About halfway
through the fight some gunmen will come out on the roof and start shooting
at you. This makes the last half of the fight even more fun.
Once you defeat Armando, the scene is over.
=======================
[4.5] Factory Perimeter
=======================
Scene Objectives:
- 8 Wild Cat Moves
- 4 Scaredy Cat Moves
- 8 Alley Cat Moves
- 1 Pussycat Move
Bling Fragments: 16
Begin by walking around the boxcars and defeating the guard. The dumpster
is the exit point. Go to the back corner of that section of the yard and
climb the wall opposite the scaffold. Jump to a wood platform, jump to the
pole and then swing to the mesh panel.
Crawl left on the mesh, whip to the swing point and swing to the next
section of mesh. Crawl left until you reach the end of the mesh, then jump
to the boxcars you saw when you first entered. Go left, and jump back to
the next section of mesh.
Crawl left. When you reach the end of the mesh, crawl near the bottom of
the mesh (be careful not to let go of the mesh!) and then jump out to grab
the pole. Swing across to the last pole, then climb on top of it and jump
to collect a Bling. Swing to the ledge and release Midnight from the
glowing purple panel.
Jump down, walk between the two sets of boxcars and destroy the security
camera using your whip. Defeat the four guards who come out of the office.
The only exit point is one of the boxcars. After they are gone, use the
jump back-and-forth method to climb the boxcars. From the left boxcar, jump
to the mesh panel, whip to the swing point and swing across to the ledge.
Climb the wall and whip a Bling fragment to you.
On the ledge, in between two columns, is a guard. Defeat him, then use the
jump back-and-forth method to climb the columns (look for Midnight's trail
on one of the columns). Jump left to a small platform. Get behind the
vertical mesh panel (the side facing the building) and wait for the green
steam to stop blowing. Jump on the panel and climb to the top.
Wait for the green steam to stop then jump to the mesh panel on the
building. Crawl right and drop down onto the ventilation ducts. Go to the
right to a platform. Wait for the green steam to stop and jump up to the
wire mesh and climb up. As you climb, a guard will break out a window on
your left and start shooting. Crawl near him and use your whip to pull him
out of the window.
Continue up the mesh and use the swing point to get to the next section of
mesh. A guard will now break out a window above you. Crawl up near him and
pull him out with your whip. Crawl left and use the swing point to get to
the next mesh panel.
Crawl up and then right. Use the swing point to get to the next section of
mesh. Crawl right, then jump up and out to get to the platform. Walk to the
end of the platform and jump to the pole. Drop down to the lower pole and
then drop to the lower platform. Defeat the guard, then climb the wall near
the mesh column and whip a Bling to you. Go to the other end of the
platform and do the same. Now crawl up the mesh column to get back to the
first platform.
Use the poles to swing across to a mesh column. Climb as high as you can,
then jump across to another mesh column. Repeat until you get to a small
platform. Jump on to the vertical mesh panel and crawl left. Jump across to
a mesh panel on the building and then whip to the swing point to the left.
Get a good swing going (you should pick up a Bling while swinging) and whip
to the next swing point. Swing to the small platform and then jump across
to the top of a ventilation duct.
Go left and drop down on the platform. A guard will break out a window
above you. You have to climb on the wall in order to whip him out of the
window. Once that is done, climb the wall next to the window and whip to
the swing point. Swing over to the L-shaped mesh panel and crawl left and
up.
Jump down on some ventilations ducts and then drop down to a small platform
with a Bling. Whip the Bling to you, then crawl under the ducts back to the
larger platform and repeat the steps needed to get to the L-shaped mesh
panel on the wall. Grab the pole with your whip and press Jump to release
from the mesh. Swing along the poles to another mesh panel. Climb to the
top and jump to a ventilation duct.
Climb the wall and whip to the swing point. Swing to the left to a mesh
panel. Crawl left and whip to the swing point. Swing to a mesh panel. Crawl
up, wait for the steam to stop and crawl over the top to a ledge.
Walk along the platform until you get to a security door. Defeat the guard
that comes out of the door and destroy the camera. Climb the wall to the
left of the door and jump to a ventilation duct. When you get to the recess
with the Bling, use the jump back-and-forth technique to ascend the recess
and collect the Bling.
Drop down onto the lower duct, then go left on the slightly lower duct and
use your whip to collect a Bling. Head right and climb the ducts until you
reach a balcony.
Checkpoint
----------
Save your game. Collecting the next Bling can be a bit tricky. Use Hunt
mode to locate the Bling along the balcony to the left. There's a wall
keeping you from walking directly to it, but there is a door that has
fallen and is partially hanging off the balcony. You have to position
yourself just right to jump to that door.
The poor choice of camera angle doesn't help. If you fall, you should land
near the security door so there's not much retracing of steps. If you do
fall all the way down, just reload rather than climb all the way back up.
Or, just ignore this Bling altogether if you just want to complete the game
and are not worried about getting a perfect score.
Back on the main balcony, go through the open doors. Follow the hallway
until you have to drop down into another hallway.
Checkpoint
----------
Continue along this hall until you reach a large room. Defeat the security
guards in here and destroy the security cameras. The exit points for this
room are behind panels on the walls. Find the glowing purple panels and
pull them open with your whip so you can kick the guards out of the room.
Find the control panel with three lights: red, yellow and green. Kick it to
cause a large canister to dock with the central machine. Go to the opposite
wall and kick the small control panel three times to move another large
canister out to the center of the room.
Find the door you came in and climb the wall next to it and whip a Bling to
you. Then head for the opposite corner of the room and climb the brick wall
that is next to a mesh column. Jump to the top of the column, then jump
back to the wall and whip a Bling to you.
Jump back to the column and use the pole to swing across to a catwalk. Jump
to the top of one of the canisters you moved and then to the pole and swing
across to a mesh panel. Crawl left on the mesh and drop onto a catwalk.
Go to the end of the catwalk and kick the barrel to move another large
canister out into the center of the room. Swing over to the pole over the
canister and drop onto it. Use the pole to the left to swing to a mesh
|
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Catwoman Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

