Cubivore Walkthrough :
This walkthrough for Cubivore [Game Cube] has been posted at 12 Jul 2010 by jemes bond 007 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jemes bond 007 and share this with your freinds. And most important we have 1 other walkthroughs for Cubivore, read them all!
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Walkthrough - FAQ/Walkthrough_.---'''''---..__ _.' .#. | .' ._. | .' ____ | ' .' \''--.| . . \ / -- -- ---- -- --- --- -- --- ----- ' ' \ . | | | | | \ | |. . . ./ \ | \ | | . . \ | | | | | |\ | | | . . . . /\ . | |\ || .--' . . | | | | | |/ / | | . . . . . . . | |/ . | |__ . . | | | | | < | | . .. .| | | | | . | | . . . | | | | | -. \ | | .... . . . . | _ \ | ...| . . / . | | | | | | | || | . . . . . . | |\ \ | | . . . . . . . | -' .| | . . \ \__/ / | | |. | .... . . . . \ / | / | | .. \ / | | |. | | . .______.' | '-' ---- --- -- --- -- -- ----- . | . | SURVIVAL OF THE FITTEST . | '----------''' :.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. CUBIVORE: SURVIVAL OF THE FITTEST - GAMECUBE Version 1.0 (07/28/2007) Version History: 1.0: Basic Guide Complete - (07/28/2007) .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Legality: This Guide is Copyright, 2007, Matthew McIntyre This guide may not be used on a website or in any public forum where it is protected by copyright without the consent of the author. To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com Websites with permission to use this Guide: www.GameFAQS.com www.neoseeker.com faqs.IGN.com www.1up.com www.honestgamer.com Game by Saru Brunei/Nintendo/Atlus ****************************************************************************** * Table of Contents * ****************************************************************************** *To jump to a section, hold the Control Key and press F, then type in the section number as it appears (ie type CV1) CV1: Intro CV2: Gameplay CV3: Colours CV4: Power-Ups CV4.1: Bits CV4.2: Bugs CV4.3: Raw Meet CV4.4: Training CV4.5: Other CV5: Walkthrough CV5.1: Paw Dunes CV5.2: Bleach White Highlands CV5.3: Frog Bog CV5.4: Mupopo Desert CV5.5: Rainbow Heaven CV5.6: Paw Rainforest CV5.7: Whitestill Highlands CV5.8: Lake Getum CV5.9: Ultimarsh CV5.10: Rainbow Heaven 2 CV5.11: Paw Pasture CV5.12: Verdigrass Highlands CV5.13: Killing Plains CV5.14: Venery Beach CV5.15: Wildlife Safari CV5.16: Bosses Galore CV5.17: Sacred Cubivore Clearing CV6: After Game CV6.1: Paw Dunes CV6.2: Bleach White Highlands CV6.3: Frog Bog CV6.4: Mupopo Desert CV6.5: Paw Rainforest CV6.6: Whitestill Highlands CV6.7: Lake Getum CV6.8: Ultimarsh CV6.9: Paw Pasture CV6.10: Verdigrass Highlands CV6.11: Killing Plains CV6.12: Venery Beach CV6.13: Wildlife Safari CV6.14: Shangri-La CV7: Stats and Charts CV8: Unlockables CV9: Credits Cubivore is rated "M" for "Mutation," it contains scenes of carnivorous cubes and fountains of rectangular blood. Player discretion is advised. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CV1: Intro | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= One thing I admired about this passing generation are those games that really try something different, unique, or quirky. Deep within the tides of mundacity are gems that reel you in with a novel concept, then keep you there with a competent design. That's not to say you need to be unique to be good, but when you're funky fresh you're just that - fresh. Of course, Cubivore isn't a completely novel concept. There's older games like EVO, where you gradually build up an animal or Crush, Crumble and Chomp! which even then let characters customize a monster from the ground up. Customization has been a huge draw for games for a long time, so Cubivore's variety of beastly forms is only half the battle. For the full on assault, we need to implement the evolving feature in some way, perhaps by eating coloured meat from the enemy beasts and changing your shape based on the meats you eat? Works for me. While Cubivore is very straight forward with the tasks it asks of you, the idea of the hunt does add to the game. Your quest to mutate and mate until you are the lord of the Cubviores echoes the drive of real life - to immortalize yourself in those that come after you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CV2: Gameplay | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cubivore is a game of mutation. You attack an enemy, and eat its meat to change your form. Your form depends on the colour of meat eaten and of how many limbs you have. See the next section for info on Colours. Basics ****** Control Stick: Movement Camera Stick: Move Camera Control Pad: EZ Mutation (see EZ Mutate) L: Lock-On R: Dash (with Raw Paw) A: Pounce/Jump B: Block Y: Roar X: Reverse Z: Doo Start - Pause *Lock-On: Holding the L button locks onto a Cubivore and makes you pounce at that beast when you hit A. When you have the Raw-Claw, you can do this while moving. Otherwise, you can only do it in reverse or stopped. *Dash: When you have the Raw-Paw, you can Dash. Hold R and move to run fast, but you will get tired eventually, and won't be able to dash until you catch your breath. *Pounce/Jump: Pouncing is the main form of attacking. Jumping is just a hop, but becomes a pounce when you lock on. Jumping is the main form of dodging in Cubivore, make a leap to dodge a pouncing cubivore, then pounce at it yourself. *Block: Put up defense to cushion a blow. This is effective against some forms of attack, and you may want to try it if dodging a pounce throws the enemy too far out of range. *Roar: Scares certain enemies. If you scare an enemy enough to knock it over, you can take its meat directly. *Reverse: Head backwards. Some species have very quick reverse speeds. Reverse will NOT fatigue your Cubivore as Dash does. Reverse away from a Cubivore and pounce it as it lands in front of you with its pounce. Or use it as a quick escape method. *Doo: Poop out a colour, the one closest to the left on your little meter. This is useful when you want to get rid of a colour (such as eating a PaleDark or Clash Beast) that is not useful to you when you're trying to get a form. *EZ-Mutate: A form that you can change into at will. You get EZ-Mutate two ways. One is by mating, whatever form you pick you can change into at will. The other is by number of mutations. Reach a specific number and that mutation becomes useable at will. You can an EZ Mutate at mutations number 20, 50, 80, and 100. 20 and 100 seem to be the big ones. *Training: You can train in this game your Horns, bonus to attack power, Scar, bonus to Defense Power, Hump, bonus to the benefit you get from healing items, and your Tongue, your ability to Eat N' Run. You can also train stomach by eating other beasts, and this is your HP. *Start Menu: Start Menu lets you review rules, check your status, and check your bestiary: the collection of all beasts you have ever mutated into. Mating ****** Mating occurs everytime you get a new piece of Raw-Meat. With your new meat, you can enter the mating grounds and mate with some females. Depending on the colour of your cubivore, and the number of lovebits, you get an assortment of colours. The females are coloured Yellow to Grey in groups of Pale, PaleDark, Dark, Clash, and Rage. The more mutations you get, the more females you attract. If you go in with, say a pale grey meat and have access to the pale grey female, she seems to have a higher chance of producing a child. If you get 100 lovebits, EVERY female will give birth. Mated forms should be picked on functionality and availability. Combat ****** Just the techniques you will use... *Re-Bite: Tap the control stick 2 or 3 times to bite into a grabbed piece of meat. This makes it more difficult for an enemy to escape. *Double/Triple Gobble: When you grow a fang, then another fang you can gobble 2, then 3 pieces of meat at once. *Diet Plan: When you can double or triple gobble, you can use diet plan to take only one piece of meat instead of 2 or 3. Extremely useful. Hold X and DO NOT re-bite. You should use Diet Plan to get only one piece of meat. If the species is 3 or less when you can triple, or 2 or less when you can double, you cannot use diet-plan. *Eat N' Run: With Tongue points you can do this. Get directly behind a running enemy, and run and pounce. You should eat their meats without the usual knock-out. This is difficult to learn and doesn't appear to work on many strong forms of cubivores. *Lost Limbs: If you lose a limb, eat a Herbibeast or colour meat to regrow it. If you lose raw-meat, eat the organism that ate it on you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CV3: Colours | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The bestiary in Cubivore is fleshed out by degrees of colour and different colours possessing different traits. Pale: Pale meat is the weakest, faintest meat. PaleDark: A paledark is between pale and dark, and is a combination of pale and dark meat. Dark: Dark meat is a meat stronger than Pale. Clash: Clash beasts have a specific combination of Rage meats, they're stronger than dark though generally weaker than Rage. Rage: Pure rage meat of a colour, generally the top of the category in stats. Even though a Rage beast may outstrip a Clash beast in stats, there's a difference in abilities. For instance, the Clash Blue and Rage Blue categories. The sideways movement of Rage Blue may be disorienting to some, so Clash blue is easier to handle. Or Clash Red vs Rage Red. Clash Red is much more like Dark Blue in attack pattern, kind of a mix between Blue and Red traits. Rage Red is, however, a powerful version of what you've maybe come to expect. Greyodons generally take priority for EZ mutations in this walkthrough - this is ONLY a suggestion. If you have an easier time with, say, Purpials then go that route as well. While Greyodons are enormously powerful, especially the Rage variety, they may not always have the abilities you seek. ----Yellowbrate---- ----------- Yellowbrates are generally slow beasts with high defense and decent attack and other stats. Their awkward body shapes and movement may make them a bit tricky at first, but they're generally a pretty decent clade. Yellowbrates excel at blocking, but you should never bring a yellowbrate right into the fray. It is generally not quick enough to respond to multiple enemies nor can most of them escape other enemies. A pack of greyodons will tear you to pieces unless you take them out one at a time. The upper forms of Yellowbrate fix the speed problem to at least workable levels. If you get surrounded, and can't run away, block and run. -==Creating Clash==- -------------- Clash 1-Limb - Rage Yellow from a 1-Limb Clash Yellowbrate. Clash 2-Limb and higher - Any combination of Rage Red and Yellow (one each at least). *Pale: Pale Yellowbrates are generally the weakest all around beasts. They may be a little more physically impressive than Pale Redapeds, but their movement is a grave impairment. *Paledark: Paledark is about the best you can do with Yellowbrates early in the game. They walk straight and stand a fighting chance. *Dark: Dark sort of walk on diagonals. Practice around with them before using them in an actual fight. They do have decent capabilities. *Clash: Clash walk straight and are decent creatures, but Rage is all this and so much more. *Rage: Rage have superior defense and great capabilities. If you want a severe blocking skill, take Rage Yellow. Besides that, they actually have a bit of speed and punch. ----Redaped---- ------- Redapeds are awkward on land, and kind of unwieldily at first, but their jumping skill is unmatched. The PaleDark and Rage forms are a lot more stable than the others, and quicker. Though while Dark kind of bounces along, they're still decent combatants and you should give them a chance. Redapeds are great at jumping over enemies or attacks. But don't get too cocky because they generally can't take a hit. The trickiest thing about Redapeds is contacting an enemy. They are extremely floaty. So you have to learn the distance your form needs to strike from. This is important, so that you start your strike slightly before you would with another colour. It's kind of hard to hit enemies against walls, but you'll get used to it. -==Creating Clash==- -------------- Clash 1-Limb - Rage Red from a 1-Limb Clash Redaped. Clash 2-Limb and higher - combination Rage Red and Rage Blue, at least one of each. *Pale: Pale Redapeds are generally pretty weak, and not too mobile unless you jump. Sort of like Pale Yellow, they're really a shadow of their darker colours. *PaleDark: PaleDark are straight forward walkers. Their jumping is kind of erratic, but they're not terribly powerful. They aren't utterly weak though, so you can do some fancy evasive tactics. You need to lure enemies away from a group using one of these. *Dark: Dark Redapeds kind of walk by hopping - though this will not cause much of a problem. I still recommend you lure enemies out of groups but this form is starting to get strong enough to compete. *Clash: Clash Redapeds are kind of like Redapeds mixed with Bluocytes. With a B level Pounce, they can be decent snipers + evasion artists. It's a tough mix to master, as the Clash Reds also sidewind, but could be useful if you wanted a stronger sidewinder. *Rage: Rage Reds are the most stable of the Redapeds, possessing high defense and decent attack, not to mention easy to control motion. This will probably be the red of choice if you don't take to the tricky Clash. ----Bluocytes---- -------- Bluocytes are a low defense type if Cubivore, many of them possessing a sidewinding form of movement. But they're an artisan's cubivore, and can be excellent if mastered. Bluocytes have huge pounce ratings, and that makes them the snipers of the Cubivore world. If you can master the awkward, often slow movement, and judge the pouncing distances, Bluocytes can take on many comers, especially the amazing Rage Bluocytes. You still need to take individuals out of groups with most Bluocytes. They will take a serious pounding if they get caught in the middle of a couple of enemies. But if you dodge an enemy's attack, chances are you'll be able to make up the distance between it and yourself with a pounce. -==Creating Clash==- -------------- Clash 1-Limb - Rage Blue from a 1-Limb Clash Bluocytes. Clash 2-Limb - Rage Blue, and Rage Yellow. Clash 3-Limb and higher - Combination of Rage Blue, Rage Yellow, and Rage Purple with at least one of each. *Pale: These frog cubivores are pretty slow, and light on defense. While they do get a decent Pounce rating, they're tough to manage in a brawl. *PaleDark: With the sidewinding snakes, you have to strafe your enemy. The raw claw really helps as you can move past, facing the enemy, and pounce. These guys aren't too quick though, so use caution. *Dark: Another sidewinding Blue, but better than Paledark. Essentially, use the same tactics. *Clash: A decently strong morph, Clash Bluocytes move straight forward. So, if you want the distance, without the odd motion, this may be a good beast to check out. *Rage: The 6-Limb Blue Rage is amazing, and the whole group is pretty good. They move sideways, but they're actually pretty quick, and have amazing distance with decent power. Reverse will make them walk sideways. Rage Blue is my Blue of choice, and if you haven't taken to this colour yet, this may turn the tide. ----Purpial---- ------- Purpial are great beasts, because they're quite mobile. While their attack is low, as is defense really, they have decent forward speed and simply amazing reverse speed. This lets you quickly get out of scrapes that would be otherwise foolish for other similarly physically lacking forms to attempt. That's not to say Purpials are really "weak," but until you hit dark they're great at evasion but less so at dealing damage. You really need to use reverse in combat with Purpials. This has a huge advantage - you will still be facing the enemy if it attacks and you dodge, and with the Raw Claw, you can make rapid strikes like this. -==Creating Clash==- -------------- Clash 1-Limb - Rage Purple from a 1-Limb Clash Purpial. Clash 2-Limb and Higher - combination of Rage Purple and Rage Grey with at least one of each. *Pale: Pale are decent in the beginning of the game, not so much against bosses. They are decently quick, having dedicated legs. *PaleDark: PaleDark are desirable because they are similar to pale, but stronger. They have the same quick movement, and the same benefits but stronger. *Dark: Purpials are really a simple beast for the most part because they're really easy to use. If you know how to use Pale and PaleDark, you won't have any issues except better performance. *Clash: Again, these are quite similar to what you've experienced before, except superior reverse speed. *Rage: Something different! Backwards for a Rage Purpial is its normal forward. That is, the head faces backwards. This means you have a constant dash in effect, and while not as strong as a Greyodon dash, you won't get fatigued. The forward dash isn't _too_ slow, so you can escape danger by backing up if it gets too intense. Might be a hard form to learn, because you're reversed. ----Greyodon---- -------- Greyodons are the attacking titans of the Cubivore kingdom, they are the beasts with the most severe attack power and the greatest dash speed. If you're new to Cubivore, you'll want a few Greyodons as EZ Mutates. And even if you aren't, you probably still will. The high speed dash lets you take control of groups of enemies, dash away and dodge attacks or dash up to an enemy that just missed you. Besides this, your stomach and physical qualities are very high. The only drawback to Greyodons is that there really aren't any gimmicks here, but then they don't really need them. -==Creating Clash==- -------------- Clash 1-Limb - Rage Grey from a 1-Limb Clash Greyodon. Clash 2-Limb - Rage Grey and Rage Yellow. Clash 3-Limb - Rage Grey, Rage Yellow, and Rage Red. Clash 4-Limb - Rage Grey, Rage Yellow, Rage Red, and Rage Blue. Clash 5-Limb - Rage Grey, Rage Yellow, Rage Red, Rage Blue, and Rage Purple. Clash 6-Limb - Rage Grey, Rage Yellow, Rage Red, Rage Blue, and Rage Purple as well as one Rage meat of any colour. *Pale: Pale are quick, and strong compared to other Pales. You'll want to use them where you can early in the game, but switch to Paledark ASAP. *PaleDark: Definitely an improvement, and they pass the test for quite some time until the late-mid game. *Dark: Always useful if you can't get Rage, Dark Greyodons will become common enemies. High strength and speed. *Clash: Clash are powerful, but the complex colour combinations makes them at times a little less practical than some people may want to bother with. *Rage: Extremely powerful. If you get the 6-Limb Rage Greyodon as an EZ Mutate, you are set. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CV4: Power-Ups | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The many methods by which you power-up your cubivore. CV4.1: Bits ------------- *Lovebits: Collect these bits to increase your potency at the mating grounds. 100 lovebits means every female you mate with will give birth. *Scar Bit, Horn Bit, Hump Bit: Collect these to gain points to your Scar, Hump, and Horn. Each gives 1 point. CV4.2: Bugs ------------- *Green Vegetabug: Eat these guys to restore some of your hitpoints. *Lovebug: Eat this to increase your lovebits. They are worth 3 lovebits. They will run away if you aren't fast. *Red Vegetabug: They also heal you, like the green guys, but they will attack you. They only do minimal damage, but they can be annoying if you don't deal with them. *Wildabug: Eat these to restore wilderness to white areas. A message will show how many more you need. CV4.3: Raw Meet ----------------- *Raw-Bone: Increases the potency of your blocking skill. *Raw-Claw: This lets you lock-on to pounce while you run. Extremely useful. *Raw-Life: This lets you mate with the Ulti-Mate Female. *Raw-Paw: This lets you dash by holding in R when you move. *Raw-Peeper: Your abilities are ingrained. That is, if you get a raw-meat eaten, you keep its power. *Raw-Shnoz: Stay perfectly still for a few seconds and you will be camouflaged. It fools most, but not all enemies. *Raw-Wilderness: No effect, it's something to collect in a specific area. CV4.4: Training ----------------- *Bullfrogstool: Pounce to grab, then hold X to stretch back. Let go when you are 3 red bars away (the red bars at the top). Trains Tongue. *Rampage Bowl: Spin around in this bowl to increase your scar points. *Toadstool: Only appears once, pounce and pull to train your tongue. *Treadmill: Run on this to increase your hump points. *Wooden Horse: Pounce at this to increase your horn points. CV4.5: Other -------------- *Herbibeast: Eat these guys to restore a large amount of life. *Rejuvinator: Use a rejuvinator by pausing and hitting Z. Restores all your life. Use only if completely necessary. *Seed of Fright: Lets you roar by pressing Y. *Slot Token: Your colours shift colour, try to stop them on specific colours to get a mutation. Note that you can change COLOUR but not TYPE. Rage meat is always rage meat, pale is always pale. *Snack Grass: Eat some to restore HP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CV5: Walkthrough | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough for Cubivore has a number of considerations. For one, it is geared towards getting you more than 100 Mutations before the end of the last stage. For another, it's also about maximizing potential in this last area. While this method works well, you will want to cut some corners for the forms you want. I will have you get a powerful Cubivore for your 100th, and an easy mutate but as always you can experiment as you please. It shouldn't take too much alteration to make it fit your playing style. Remember, you get EZ mutates at 20, 50, 80, and 100 Mutations and everytime you mate so you should focus on either what you _Can't_ get in the next stage or what would be most _useful_. There are many "bits" that increase stats in this game, I will not be concentrating on them in this walkthrough. They're in the fields and tall grass so they aren't difficult to find. While I WILL direct you to them in general, they don't warrant an exhaustive section. ------------------------------------------------------------------------------ CV5.1: Paw Dunes ------------------------------------------------------------------------------ Your piggy will be born, and it's time to get started. Paw Dunes is a very simple, tutorial style stage. You really just have to follow the path through the level, though there are some things to look out for. You can start by eating some of the brownish grass up ahead, Snack Grass. This will refill your stomach meter, your hit points. You can follow along the path here to find a Vegetabug - they need to be pounced on. Get close, hold L, and hit A to pounce. This will be used in fighting other Cubivores. Keep on the path until you reach the Training Horse, which you need to pounce on for a while to increase your horn meter. Lovebits along the path now, eat them. Collect lovebits for greater success in mating - ie get 100 and all the females you mate with will bear young. There is more training up ahead, toadstools. They are only found here. Jump at them and hold the control stick to increase Tongue points. Further up the path is a 1-Limb Pale Yellowbrate, a Tirejack. Let's start mutating. When you glow, he is going to attack you, get out of the way then pounce on him. When his stomach reaches 0, pounce and grab his meat like the toadstools. Tear it off and eat it to assume his form. Do this again to the 1-Limb Pale Red you meet, Hanky. After this there is a Pale Purpial to eat, Eject. Eat them up, and experiment with the different colour forms. When you see the creature with dark meat, Scarf, make sure you stay a distance away, and dodge him with a little jump when he pounces. This will get you prepared for bosses that you will eventually fight. Pounce on him then take his meat to become the PaleDark Yellowbrate, Scarf. Now, there's a door here. Check the hedge walls straight across from the door to find a secret passage. there's a PaleDark Purpial in here, kill and snack. Take nay lovebits and head on out through the door. Progress Report- 5 Mutations: **1-Limb Pale Yellow: Tirejack **1-Limb PaleDark Yellow: Scarf **1-Limb Pale Red: Hanky **1-Limb Pale Purple: Eject **1-Limb PaleDark Purpial: Stocking ------------------------------------------------------------------------------ CV5.2: Bleach White Highlands ------------------------------------------------------------------------------ Just head along the path and you will eventually come to a white area. There is a little silver bug wandering nearby. This is a Wildabug, eating it will restore some of the whited-out Wilderness to its former glory. Snack it up. There's a rejuvinator, a healing item you can use by pressing Z on the pause screen and a horn bit along the path. Head toward the grass box. Pounce it to reveal a seed of fright, which lets you let out an intimidating roar. Follow this up by first eating any lovebits in the grass and then the two wildabugs. Another path will be created. There's a two-limbed Pale Bluocytes here, skip it for now and any bits along the way. You won't get enough for an upgrade now anyways. Eat the wildabug you see along the way, and make sure you loose the Bluocytes. When you see the boss, Cubscout Beast, lure one of his greyodon buddies over to you. Get closer and closer until one takes notice but the others don't. Slay and eat it. Now, as a Greyodon, lure over the other greyodon. Eat him and finally lure over the cubscout. Jump out of the way when he pounces - you may want to keep him around the wall so you don't have to chase him all over. The Cubscout boss gives you the Raw Paw, which lets you dash with the R button for short distances - an excellent upgrade and one you will come to value. Now, head back tot he two-limbed Bluocytes, and kill it. eat some of his meat to become a 1-Limbed Pale Bluocytes. After this, collect any bits you passed and go on to the next area. Progress Report- 7 Mutations, 2 New: ***1-Limbed Pale Greyodon: Buzzcut ***1-Limbed Pale Bluocytes: Guitar ------------------------------------------------------------------------------ CV5.3: Frog Bog ------------------------------------------------------------------------------ Frog Bog is where it starts to get a little more serious. The boss is strong in comparison to our little Piggy, and it's a bit longer. However, we also get to mate - meaning you will have a two limb creature and the chance to get some strong mutations. So, when the stage begins, search around the love door, in the corners in the flowers off to the distance and around the back of the hut. Kill the Pale Bluocytes (1-limb) here for the experience and then eat the PaleDark Redaped. This will turn you into Squirtgun, a 1-limbed PaleDark Redaped. Now, head into the Mating Grounds, you should be able to attract 3 females by now. The form to choose is the Pale Yellowbrate called Pedal. This choice is important because you cannot get one in this round, and you'll be getting better forms soon anyways. Head behind the love hut and eat the wildabugs here to make a path of wilderness. Head on through the path, make sure to pick up the hump bit and go for the Oasis. There are horn and love bits here, collect them up. From the Oasis look for the Pale Redapeds. Eat both of them to get a 2-limbed pale red, Pennant. From here, look for a wildabug - it should be nearby. You'll spot a lovebit trail - follow it to the bowl. Roll in the bowl to train your scar points. When you exit the Training Grounds, take a right to find a wildabug and a bit. Snack them and look at the Purpials nearby. These are two Pale Purpials, kill and eat them to take on a Pale Purpial form yourself, the two-limbed Play. Keep casing the perimeter of this area. You should see a short cinema about Herbibeasts. But don't linger because there are greyodons near the herbibeasts. Instead, head straight across from where the Purpials were, you will find two PaleDark Yellowbrates. Be very careful, and take these on one at a time. When you eat them, you should take on the two-limbed PaleDark Yellow form, Bandanna. Turn and continue down the way. There should be at least two wildabugs, one after the Yellowbrates and one nearer to the Bluocytes. The two Bluocytes are Pale, which is why we could eat the little guy at the start of the level. Eat both of them to become the two-limbed Bluocytes, Maraca. Head to the Oasis with the Greyodons and Herbibeasts. There are two pale Greys here, take out the two-limbed first. Eating both of them will make you a Pale 2-Limbed Greyodon. After eating them, look around the Oasis for some bits and the final wildabugs. As you approach the boss, take the horn and hump bits, as well as the rejuvinator, but leave the snack grass. The Boyscout beast is a three-limbed Pale Bluocytes, so it is a frog. His partners are two limbed pale bluocytes. It is essential that you take out his cronies first. Dodge them and strike, they will sink into the bog and retreat. This pattern makes them take longer than they should but if you are patient and don't get ganged up on, you should be able to hold out. Eat snack grass if you take a hit, and if you have to use the Oasis make sure you loose the boss first. Fight the Boss closer to a wall. It is a Bluocytes so it has a really long bounce. This means that you will probably be out of range after dodging him, and he will move again before you can get to him. If he hits a wall, you can lay into him from a shorter distance. If he is facing the wall, get in three or four hits before he turns around, then get to safety. When you beat him, you'll get the Raw Bone which increases your blocking ability. Look around his lair for some bits before exiting through the door. Progress Report- 14 Mutations, 7 New: ***2-Limbed Pale Yellowbrate: Pedal (Mating) ***2-Limbed PaleDark Yellowbrate: Bandanna ***1-Limbed PaleDark Redaped: Squirtgun ***2-Limbed Pale Redaped: Pennant ***2-Limbed Pale Bluocytes: Maraca ***2-Limbed Pale Purpial: Play ***2-Limbed Pale Greyodon: Mullet ------------------------------------------------------------------------------ CV5.4: Mupopo Desert ------------------------------------------------------------------------------ Explore the area collecting love bits and the love bugs, as well as the rejuvinator. Then get to the mating grounds. We'll be choosing a 3-Limbed Pale Yellowbrate. Yes, this is not a great form, but we will geta decent beast for our 20 mutations. It's best to snack up Cranky in the mating grounds because you'd have trouble getting one in this level. Anyways, after mating kill the Redapeds to the left of the mating grounds and eat them, gaining the PaleDark Musket. This for, at least, will be more useful than the Yellowbrate. Take the right path, practice on the training post (for tongue) and then find and eat the Wildabug near the bleached area to reveal a path. Kill the red vegetabugs, they're annoying and can do a little damage to you. Look for some horn and scar bits on route. Look around the Yellowbrates for some bits but do not kill them yet. When you see all of the colours of cubivores behind the white area, a boss is near. There are three wildabugs near the boss. Run in and out of there collecting them but do not kill the boss or any of its cronies. We'll need them for our EZ mutate for 20 mutations, and if you kill the boss the stage ends. So without any foolish risks, get all of the wildabugs and retreat. When you come back, go to the Oasis. Look for the pale redapeds first, eat them to become a 3-limbed Pale Redaped, Banner. Now, you should have 17 mutations. Look for the Pale Purpials. Eat enough to become a Pale Purpial, Rewind, and then kill the rest for stomach experience. Now you should have 18 mutations. Find the Pale Greyodons, NOT the ones near the boss yet as they are PaleDark. Anyways, eat two to become a Pale Greyodon, Dreadlock. Your next mutation will be an EZ mutate, as you now have 19 total. Let's make it something workable... Draw one of the bosses cronies over to you, these are PaleDark Greyodons. With the meat you got becoming Dreadlock, you will become a PaleDark when you swill some of their dark meat. This will make the 3-Limbed PaleDark Greyodon, Folder, will be an EZ mutate. Great, run from the boss. Find the four Bluocytes. Eat the Pales first to take on the Pale form, Bongo. Now eat the PaleDark form for the PaleDark Ottoman. Now, there's a 3-Limbed PaleDark Yellowbrate around here, eat him and get some of the dark meat. Return to the Yellowbrates you passed, eat them, and you should take on the PaleDark form Collar. Let's return to the Oasis. You're a PaleDark right now. There's a path near the Oasis that leads to a slot token, which you can try to use to geta PaleDark Purpial or Redaped I suppose. This guide doesn't take slot tokens into account on the first run through. That's asking a little much of you to reset if you don't get the right colour... Anyways, after that look around the stage for any bits you may have missed. When you're confident you've been thorough, it's time for the boss. Change into Folder and take out any of his cronies that may be left for the experience. The boss is a Greyodon, so he's pretty quick and strong. As always, keep him near a wall so you can get a couple of quick hits in on him. You need the wall to cut his jump short because you can't pounce while running yet. Do NOT fight him with the others around him. You may be PaleDark Grey, but that simple fact won't save you here. He has the Raw-Life, which let's you mate with the Ulti-Mate Female. The stage will end as soon as you eat this chunk of meat. Progress Report- 23 Mutations, 9 New: ***3-Limbed Pale Yellowbrate: Cranky (Mating) ***3-Limbed PaleDark Yellowbrate: Collar ***3-Limbed Pale Redaped: Banner ***3-Limbed PaleDark Redaped: Musket ***3-Limbed Pale Bluocytes: Bongo ***3-Limbed PaleDark Bluocytes: Ottoman ***3-Limbed Pale Purpial: Rewind ***3-Limbed Pale Greyodon: Dreadlock ***3-Limbed PaleDark Greyodon: Folder (20th mutation, EZ mutate) ------------------------------------------------------------------------------ CV5.5: Rainbow Heaven ------------------------------------------------------------------------------ When you get to Rainbow Heaven, simply follow the path that is laid out for you and listen to the information the game gives you. ------------------------------------------------------------------------------ CV5.6: Paw Rainforest ------------------------------------------------------------------------------ Alright, you're reborn as a Grizzly, with 1-limb again. Whatever form you are born with is an EZ mutate for when you have 1 limb. From being born, head for the log blockade for the love bits and hump bit so you'll grow a bit along the way. Now, head the other way. You'll find some pigs you can eat for Experience, you already have all the forms. These pigs won't attack you, so you can pick a form you like. Pale Yellow, Red, Blue, and Purple should be here. There'll be a training bowl, roll in it until it is finished. Follow the horn and love bits after this to find a dark Yellowbrate. You'll likely encounter a PaleDark Yellow and Pale Grey before reaching the dark yellow. Pick a form, then combat the Dark Yellowbrate, eat him to become a Diskbrake. There will be a Dark Blue 1-limb close by, kill and eat him to become a Hyphen, 1-limb Dark Blue. From here, locate the Oasis. Nearby is the boss. Lure out his buddies one at a time. Dodge and pounce, dodge and pounce. Your Hyphen form has terrific range so it shouldn't be too bad. When you're ready for the Headcoach Beast, combat him the same way. You have a very long pounce so if you can get him to pounce at a wall, you'll most likely reach him with your pounce. As always, get a few bites on him while his back is turned, then run to another wall as he's much faster than you. Once it's defeated, you get the Raw-Paw again. Look around for any bits you may have missed, then move away from the door. There is a secret passage across from it, wherein you will find some love bits, a rejuvinator, and a 1-limbed dark Purpial, Puberty. 26 Mutations, 3 New: ***1-Limbed Dark Yellowbrate: Diskbrake ***1-Limbed Dark Bluocytes: Hyphen ***1-Limbed Dark Purpial: Puberty ------------------------------------------------------------------------------ CV5.7: Whitestill Highlands ------------------------------------------------------------------------------ You are more or less forced to mate. You will most likely have every form here except Beebee, which you can get in this stage anyways. But still, it's probably the best form available so take it. Onto the stage, you can eat all Pale beasts in this area except the Purpials. You have all the forms here, but save the Purpials for later. Anyways, get the horn bit then head up toward the red area. Eat a wildabug here, then venture as far into the wilderness as you can. Get the hump bit, then look for the next two wildabugs. Collect the bits and rejuvinator, then enter the door. Lots of colour here, and there's a method to the madness. Eat the PaleDark 2-Limbed Red for Dark Meat (make sure you get the dark meat, not pale) and then the 1-Limbed Dark Red for the 2-Limbed Dark Red form, Bevel. If you did not get Beebee yet, eat the other PaleDark red and make sure you get Pale meat. However it is wise to save the PaleDark Red and the 2-Limbed Red for when you gain your 3-Limbed Grizzly. Head to the Oasis, eat the PaleDark Purpial for Dark Meat (make sure you get dark meat) and then the 2-limbed Dark Purpial for the 2-limbed dark purple form Adolescense. Eat the other PaleDark for the other PaleDark form, Pants. Return to the big group and eat the two Bluocytes to achieve the 2-limbed PaleDark form Armrest. Eat the Paledark Yellows, but leave the Reds. Get the 2-Limbed Dark Yellowbrate Calliper. Now, head to the training grounds and use the treadmill until it changes colour, this trains your hump points. It's time to fight the CEO Beast. He's a Dark Greyodon, but pretty much the same as you've been fighting. You can probably lure him to you without his troops. The Calliper form, if you're using it, is awkward so practice with it first. As always, try to make him pounce at a wall. When you kill him, you get the Raw-Claw, which lets you pounce while running. Extremely useful. Kill his cronies immediately, if you haven't already. Head toward the white patch near the Training Grounds. Eat a wildabug and run. A lot of Dark Blues will emerge. Pick two of them off, to assume a 2-Limbed Dark blue form - Bracket, for yourself. Now, run for your life and mate. You probably have all of the available forms, so just take what you find most useful. After you grow, kill off the rest of the Dark Blues. This will land you the 3-Limbed form, Caret. Now, head to the Oasis again and eat the Ratchet. Now, eat the 2-Limbed Red for the 3-Limbed Dark Red form, Ratchet. Eat the First Date, the Dark Purpial, then return to the first screen and eat the pale Purpials for the Paledark form Apron, a 3-limbed Purpial. Now, there's a boss near the remaining white area - the Parental Advisory Beast. Lure out his Dark Greyodon cohorts and eat both of them to take on the Scentaur form. Now, you can attack the Parental Advisory Beast. Handle him the same way as you did the CEO. Dodge and pounce, dodge and pounce. You'll get the Raw-Bone again when all is said and done. Search around now for the slot token and any bits. You can get another form from the slot but this is not counted in the guide. Leave through the bush to enter another area. Eat the lovebits and exit through the next door. Eat the lovebugs and bits and leave the stage through the leaf door. 37 Mutations, 11 New: ***2-Limbed Dark Yellowbrate: Calliper ***2-Limbed PaleDark Redaped: Bevel ***2-Limbed Dark Redaped: Bevel ***2-Limbed Dark Redaped: Ratchet ***2-Limbed PaleDark Bluocytes: Armrest ***2-Limbed Dark Bluocytes: Bracket ***3-Limbed Dark Bluocytes: Caret ***2-Limbed PaleDark Purpial: Pants ***3-Limbed PaleDark Purpial: Apron ***2-Limbed Dark Redaped: Adolescense ***3-Limbed Dark Greyodon: Scentaur ------------------------------------------------------------------------------ CV5.8: Lake Getum ------------------------------------------------------------------------------ You'll notice a boss here right away, the Guardsman Beast. This is a Herbibeast but you shouldn't go after him just yet. Head left when you reach the river to find a horn bit. In the field near the Guardsman there should be Dark Yellow and Pale Blue. Eat the Dark Yellows to become a 3-Limbed Dark Yellowbrate, Fenderbender, and then head into the mating grounds. You will be able to get every form here, so I suggest you take any available Greyodons, like Afro. This will help immensely in the special stage. When you exit, kill the Guardsman Beast. Again, he is a herbibeast and you can pretty much chase him while nipping at his heels. He'll give you 1/4 of the Raw-Shnoz. You can eat the Pale Blues around here for the Tuningfork form. Look around for a Lovebit Trail and follow it. You'll come to a glowing area, eat the 2-Limbed Pale Yellow completely before you enter and then jump on the portal to go to the special stage. ****************************************************************************** Snake in the Grassland The first special stage you will enter is 7 minutes long. There's a definite pattern you should follow here. When I say a direction like north, consider the flashing red square as magnetic north for the purposes of this guide. You have to move fast to get all of the Mutations here, which is why a Greyodon is so useful. Check the patches of grass to find cubivores. *Yellowbrates: Head east and find the Cranky. Since you already have Pale Yellow Meat, you can slay and eat this for the 4-Limbed Pale Yellow Form. Now, head to the west side of the area and look for a Fenderbender. Eat it for the PaleDark yellow 4-limb. There is another Yellowbrate nearby, another dark. Eat this Fenderbender to take on the 4-Limbed dark form. Check tot he northwest of the first Fenderbender for the second. *Bluocytes: Next we'll do Blue. Head south and eat the Dark Blue you'll find. Search south of it to locate another, taking on the 4-Limbed Dark Blue form, Ditto. Head south again and eat the two Bongos, Pale Bluocytes. They are both very close to one another and eating them will in sequence give you the 4-Limbed PaleDark Blue: Recliner, and the 4-Limbed Pale Blue: Tuning Fork. That is, unless you already got it outside. *Purpial: Head to the Oasis in the north then head north to find a Pale Purpial. There are two around here so look carefully and quickly. Eat both for the 4-Limbed Pale Purpial form, Pause. Now, head north. To the west and east of the portal there should be Dark Purpials. Eat them both to get a 4-Limb PaleDark: Kimono, and a 4-Limb Dark: Bigdate. *Redaped: Reds are the simplest here. Head east, find the reds, and eat them for the Dark 4-Limb form, Router. *Greyodon: If you have time, there are Greyodons near the portal. They are PaleDark, and if you can get that as your 50th mutation, that would help. But it isn't really necessary. You can get the Greys outside of the special stage. ****************************************************************************** Head to the lake, take both entrances to get all the bits. The Neighbourhood Watch Beast is here. Eat him to get the next piece of Shnoz, he's easy to beat as he just retreats and blocks. When he is dead, a door will open up, do not enter yet. Search the Lake area for bits, then turn your attention to the Reds. Eat the Pales to get the 4-Limb Pale Red form, Halfmast, then eat the PaleDark form to get its Dark meat, making you the form Derringer. Train on the Wooden Horse, then leave through the door that opened. Through here, there are Greyodons. Eat the PaleDarks, then the Pales to get both forms, Notebook and Afro. Search every bit of snack grass in these fields as bits (upgrade and love) rest beside many of them. Search all along the edge of the white area, as well. When you reach the Vigilance Beast, gobble up some Lovebugs. Then train your sights on the Vigilance beast. It will not attack you, so just antagonize it until it falls. When you eat it, some wilderness will open up. The Health Inspector Beast is here with a pack of aggressive Herbibeasts. Lure them out a few at a time and keep killing them until you find the real boss. He'll be easy to kill and eat when you find him, then you will have the full Raw-Shnoz. If you stay still for a few seconds, you will camouflage. This is extremely useful in the next stage. You can leave the stage when you have this raw meat. 52 mutations, 15 new: ***3-Limbed Dark Yellowbrate: Fenderbender ***4-Limbed Pale Yellowbrate: Dolly ***4-Limbed PaleDark Yellowbrate: Choker ***4-Limbed Dark Yellowbrate: Wreckage ***4-Limbed Pale Redaped: Halfmast ***4-Limbed PaleDark Redaped: Derringer ***4-Limbed Dark Redaped: Router ***4-Limbed Pale Bluocytes: Tuningfork ***4-Limbed PaleDark Bluocytes: Recliner ***4-Limbed Dark Bluocytes: Ditto ***4-Limbed Pale Purpial: Pause ***4-Limbed PaleDark Purpial: Kimono ***4-Limbed Dark Purpial: Bigdate ***4-Limbed Pale Greyodon: Afro (Mated Form, though available in the stage) ***4-Limbed PaleDark Greyodon: Folder ------------------------------------------------------------------------------ CV5.9: Ultimarsh ------------------------------------------------------------------------------ The boss and cohorts here are the strongest you've encountered yet. Make SURE to use the Raw-Shnoz's camouflage ability before you move around. The District Attorney and his two 6-Limbed dark Grey partners constantly patrol the stage. You'll often need to wait for them to leave an area. But first, if you hope to even damage them, you'll need 5 limbs. Go mate. You should have more than 100 love bits, so take the Dark Yellowbrate. It is the only form that is totally unavailable in this stage. |
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Another Cubivore Walkthrough :
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