Custom Robo Walkthrough :
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Walkthrough - FAQ/WalkthroughCUSTOM ROBO WALKTHROUGH 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Name: Dylan Mead E-Mail: getanetpassport@gmail.com Date Began: July 20, 2005 ******************************************************************************* |00. Table Of Contents| |00. Table Of Contents| ******************************************************************************* 01. Introduction 02. Controls 03. Menus 03a. Main Menu 03b. In-Game Menu 04. Glossary 04a. Normal Glossary 04b. Spoiler Glossary 05. Strategic Advice 06. A New Journey 06a. Day One 06b. Day Two 06c. Day Three 06d. Day Four 06e. Day Five 06f. Day Six 06g. Day Seven 06h. Day Eight 06i. Day Nine 06j. Day Ten 06k. Day Eleven 07. The Grand Battle 07a. Tea Room Tournament 07b. Steel Hearts Cup 07c. Noodle Bowl 07d. Computer Battle 07e. Police Squad 2-on-2 Battle 07f. Tag Battle Tournament 07g. Lab Single Battle 07h. Lab Handicap Battle 07i. Lab Bonus Battle 07j. Mira's Battle Party 07k. Bogey's 2-on-2 Festival 07l. Park Dance Battle 07m. Flying CPU Battle 07n. Holosseum Test 07o. Eliza's Room 07p. Training with Shiner 07q. Isabella's Mansion 07r. Playing with Oboro 07s. Z's Boss Room 07t. Bronze Handicap Match 07u. Silver Battle Royal 07v. Golden Single Battle 08. Parts Index 08a. Body Parts 08b. Gun Parts 08c. Bomb Parts 08d. Pod Parts 08e. Leg Parts 09. Holosseums 10. Unlockables 11. Conclusion NOTE: If you want to get to a certain section quickly, do a search for the exact section name, number included, that is seen in the table of contents. Do not include , or in the search. C=Complete, at least for now I=Incomplete, but started N=Not started ******************************************************************************* |01. Introduction| |01. Introduction| ******************************************************************************* There's no introduction yet. Just a version history. VERSION 0.73 (Submitted 2008-01-19) -Added menus section -It's been a really long time, I know. As of this point I'm not sure if I will finish this FAQ. The menu section is not something I made recently; it's been sitting on my computer pretty much for the whole 2.5 years. I was waiting for a larger contribution before updating, but obviously that never happened. I may still finish the FAQ, but don't consider this a sign of future updates. VERSION 0.69 (Submitted 2005-07-28) -Rearranged TOC a little bit -Added Days Nine through Eleven of A New Journey -Completed Unlockables, except for Dark Star VERSION 0.6 (Submitted 2005-07-26) -Added Days Five through Eight of A New Journey -Divided Glossary into two parts -Added extra Z Button function to Controls -Updated conclusion VERSION 0.54 (Submitted 2005-07-23) -Completed Controls -Completed Glossary -Completed Strategic Advice -Completed Days One through Four of A New Journey -Completed Parts Index -Completed Holosseums ******************************************************************************* |02. Controls| |02. Controls| ******************************************************************************* Control Stick 1. Move 2. Make selections 3. Aim Bombs and Pods (Battles) 4. Rotate camera in Viewing Mode A Button 1. Talk with people 2. Skip through text 3. Investigate objects 4. Confirm selections 5. Jump (Battles) 6. Press with the Z Button to randomly choose your robo's parts B Button 1. Cancel selections 2. Return to the previous screen 3. Skip through text 4. Use gun (Battles) 5. Speed up timer (Arcade Mode) X Button 1. Display help screen (Hold) 2. Charge (Battles) 3. Zoom out in Viewing Mode Y Button 1. Display detailed part information on Customization screen 2. Change rules on Holosseum select screen 3. Change target (2-on-2/Handicap/Battle Royal) 4. Swap robos (Tag Battle) 5. Zoom in in Viewing Mode L Button 1. Use pods (Aim with Control Stick) 2. Secret Select Mode (Holosseum select screen, Customize screen) R Button 1. Use bombs (Aim with Control Stick) 2. Practice Mode (Customization screen) Z Button 1. Press with the A Button to randomly choose your robo's parts 2. Hold down on the holosseum select screen to change the appearance of the Basic Arena and No-Man's Land holosseums Start Button 1. Pause game 2. Finish customization Control Pad 1. Press left to enter Viewing Mode 2. Press right to exit Viewing Mode C-Stick 1. Press up with 1st-person mode enabled to enter 1st-person mode 2. Press down with 1st-person mode enabled to exit 1st-person mode ******************************************************************************* |03. Menus| |03. Menus| ******************************************************************************* ############################################################################### #03a. Main Menu# #03a. Main Menu# ############################################################################### STORY MODE The first option on the main menu. When you select Story Mode, you are given the option of three files. If it is your first time playing, all files will be labelled "New Data". If you have played a file before, that file will be called either "???" or your character's name, depending on how far you are. When you select a file, you can either "Start Story Mode", "Copy File", or "Erase File". Copying and erasing files are fairly straightforward. If you choose to start story mode, it will open a menu with "A New Journey" and "The Grand Battle", however The Grand Battle will only be available once you clear A New Journey. ARCADE MODE This option will only be available once you clear A New Journey in Story Mode. Arcade mode is eight consecutive battles. You can use any parts you have unlocked in Story Mode, and you can customize again after every battle. The opponents get consecutively harder as you progress. You can play with five different battle types: Single Battle, 2-ON-2, Tag Battle, 3-Player Battle Royal, or 4-Player Battle Royal. You can also set the difficulty level to either Normal or Hard. Winning a match in arcade mode using a certain part is the only way to unlock that part in the Parts Index. VS. MODE Vs. mode is the only mode in the game that allows more than one player. You are given six battle types to choose from: Single Battle, 2-ON-2, Tag Battle, 1-ON-2 Handicap, 3-Player Battle Royal & 4-Player Battle Royal. Within each battle type you can choose the teams. Computer-controlled opponents are only available once you clear A New Journey in Story Mode. No matter what you choose, you will also be given the option of a 3-Set Match, 5-Set Match, 7-Set Match or Endless Match. If one player/team wins more than half of the matches in 3-Set, 5-Set or 7-Set before all the matches are over, the remaining matches will still take place. After choosing the amount of matches, you will be given the option of choosing a holosseum. You can use secret select mode to choose one secretly, or if you can't choose, there is a random option in the lower- right corner. Press the Y Button on the holosseum select screen to view the battle rules. Depending on the type of battle, different rules will be shown. The options are: Battle Time: 90, 120, 180, or infinite. The default is 180. Victory Conditions: Defeat one robo or defeat two robos. The default is two. Friendly fire damage: Off or on. The default is off. Allies block gun rounds: Off or on. The default is on. Friendly pod and bomb blasts cause damage: Off or on. The default is on. Pods explode on robos other than their primary targets: Off or on. The default is off. Ally's charges cause damage: Off or on. The default is off. After the holosseum select screen, you are shown the customization screen. If a player is on a team with a CPU, they will have control over the setup. If the CPU stands alone, or is on a team with another CPU, P1 will have control over them. For player robos, you can alter all parts of a robo, as usual, and you can alter the amount of HP the robo has. The options for HP are 100%, 90%, 70%, 50%, 30%, and 20%. For CPU robos, you can alter the difficulty, type and HP. There are five different difficulties: Very Easy, Easy, Normal, Hard and Very Hard. Under each difficulty, there are 20 different predetermined robo setups to choose from. Once customization is complete, the battle begins. After each battle, the score of each robo is displayed. One point is gained for winning a battle. If a team wins a battle, both winning robos will score a point. OPTIONS Rumble: Turn the Rumble Feature on or off. Illegal Parts: Turn illegal parts on or off. If disallowed, illegal parts will be unavailable in Arcade Mode or Vs. Mode. Sound Test: Press A to access a sub-menu. Sound: Set the sound to stereo or mono. BGM Volume: Change the volume of the background music, from 0% to 200%. Return to Default: Resets sound settings. Play BGM: Listen to the game music. There are 53 songs total. Only available after clearing A New Journey. Controller Config: Press A to access a configuration screen. Here you can alter the commands for the A, B, X, Y, L and R buttons. Each controller can be altered individually, but is only available if a controller is plugged into that socket. Select confirm to save settings. Select default to return to the default controller configuration. Vs. Scoreboard: Press A to access the vs. scoreboard screen. The scoreboard lists all unlocked robos, and the amount of matches they've participated in. It also shows how many victories, losses and draws the robo has, and its win percentage. At the top, the Vs. Mode play time is displayed. Press the A Button to view the second screen, which has the same information for different robos. At the bottom of the screen is the total score for all robos combined. Load Data: Use this function to load data from a memory card if you started the game without a card, or swapped cards while the game was on. Erase Data: Use this function to erase all Story Mode data, Vs. Mode data and parts data from your memory card. 1st-Person View: This option is only available once A New Journey has been completed. When on, you can press the C Stick up to activate the first-person perspective. PARTS INDEX The parts index is an index of all the parts used in the game. It is unlocked when you first clear A New Journey. At first, no parts are displayed in the parts index, but you can add parts by winning a match in Arcade Mode using that part. Trying to gain all of the parts in the Parts Index can be a good way to practice using different parts. ############################################################################### #03b. In-Game Menu# #03b. In-Game Menu# ############################################################################### CUSTOMIZE ROBO Choose this to customize your robo. This is available in both the pause menu and the pre-battle menu. Press X to view the controls for the customization screen. Press R to enter practice mode. Press the control pad left to enter viewing mode. Press Y in a tag battle to view part information. Press A to customize. Press B or START to finish customizing. When customizing your robo body parts, selecting a part will give you the choice of five different colors: original, red, blue, green or yellow. STRATEGIC ADVICE Select this to view strategic advice for the game. Strategic advice is added once it is mentioned in Story Mode. This is available in both the pause menu and the pre-battle menu. GLOSSARY The glossary is a list of all important custom robo terms used. Terms are added once mentioned in Story Mode. For a list of all the terms, see the glossary section of this guide. This is only available on the pause menu. TEXT SPEED Alter the text speed for the game. The five options are Very Fast, Fast, Normal, Slow and Very Slow. This is only available on the pause menu. RETURN TO GAME Exit the menu screen and return to the game. This is only available on the pause menu. QUIT Exit the game. Any unsaved progress will not be saved. This is only available on the pause menu. PARTNER DATA View your partner's customization. This is only available on the pre-battle menu, and is grayed out when you do not have a partner. OPPONENT DATA View your opponent(s)'s customization. This is only available on the pre-battle menu. HOLOSSEUM DATA View the holosseum for the battle. This is only available on the pre-battle menu. START BATTLE Begin the battle. This is only available on the pre-battle menu. GRAND BATTLE RULES View information on the rules of The Grand Battle. This is only available on the pause menu in The Grand Battle. Information is added in the same way as the strategic advice and the glossary. SCORE DATA View your current score, the high score, and the task scores for the current tournament. This is only available in The Grand Battle, and is available on both the pre-battle and the pause menu. It is grayed out if you are not in a tournament. ******************************************************************************* |04. Glossary| |04. Glossary| ******************************************************************************* ############################################################################### #04a. Normal Glossary# #04a. Normal Glossary# ############################################################################### This section is a list of all the terms that specifically apply to Custom Robo, and their definitions in alphabetical order. 2-on-2 Battle: A two-on-two battle in which two commanders team up against two opponents. Autonomous Robo: A robo that can move without a commander controlling it. Currently used only for menial tasks and heavy labor assignments. Battle Show: A secret robo-battle tournament that takes place in Bogey's Cafe. These battles have been deemed illegal because of the number of battle wagers placed on them. Battle Wager: A bet placed on a robo battle. Betting on robo battles in any form is illegal. Bogey's Cafe: A dodgy cafe owned by the equally dodgy Bogey. Ernest, chief of the Steel Hearts, is a regular customer, often seen with a nice cup of really warm tea and a notebook full of poetry. Bounty Hunter: A freelance mercenary who hunts criminals and receives rewards for their capture from law enforcement officials. Command: The act of controlling a robo. Commander: A person skilled in robo control and operation. Custom Robo: The robo, averaging about 30 cm tall, is the realization of years of work in robot technology and engineering. Commanders control their robos with their minds. Daimon: A Chinese restaurant owned by Dendai Don. They serve everything from trustworthy standards to very elaborate and exotic dishes. Dark Blue: A team of wealthy, if unscrupulous mercenaries. They are the main reason bounty hunters have a bad name, and they have fashioned themselves as Steel Hearts' rivals. Department of Licensing: The robo licensing center. Commanders-in-training must pass a test to receive their robo operator's license. The tests are administered by slightly obsolete testing machines that utilize archaic and, at times, irritating AI programs. Commanders must wait one year between each rank- advancement test. Dive: When a commander merges his or her thoughts with a robo in order to control it in a holosseum. If a commander dives for too long, his or her brain waves becomes unstable and erratic. Exam Machine: A license-test machine locates inside the Department of Licensing test hall. To take a test, insert an exam card and your robo cube into the exam machine. Eye-scan Registration: A robo will only respond to the commander to whom it has been registered. An eye scan is required to register a robo. After the eye scan is complete, the robo responds to no one but that commander. The eye-scan registration has become a ritual among commanders when they first receive a new robo. Father's Watch: The watch given to you by your late father. It is the only memento you have of him. Holosseum: A holographic battle environment roughly 3.6 square meters in size. Skilled commanders can construct their own holosseums from their thoughts and memories. For those who can't, there are prebuilt holosseums in each robo. The machine that projects the holosseum is called a holosseum deck. Hub Park: A lovely park, considered by many to be both a restful garden and a good place for a romantic rendezvous. Illegal Part: A part constructed in violation of the robo-development ordinances. All parts must conform to certain regulations when they are constructed. Parts that do not conform are considered dangerous, and commanders who use them stand in violation of the law. License: A document required by all robo commanders before diving into their first robo. Licenses are ranked in classes. Class D is the lowest, then C, B, and A. Mercenaries need a Class D license, while the police force requires a Class A license. Marv: A criminal wanted for crimes that have, at least for now, not been disclosed. Parts: The custom robo s made up of 5 parts: Body (the robo's chassis) Gun (the right arm) Bomb (the left arm) Pod (the backpack) Leg (the robo's legs) You can change any of these parts to create your own custom robo. Parts Generator: A machine that transfers downloaded parts data into robo cubes. You can find one in just about every building, public or private. They are essential to the customization of robos. Police Squad: Members use high-performance custom robos to protect themselves and to fight criminals. Police Squad HQ: Just your standard police headquarters. Nothing to see here. Move along, move along. Ray 01: Your very first robo! A Shining Fighter model. A standard, yet versatile robo. Research Lab: The official robo research laboratory, where new robo models and parts are developed and tested before hitting the market. Linda is the lab's director and chief researcher. Robo Battle: Typically, a one-on-one battle between robos that takes place in a holosseum. At the end of the robo battle, the winner gains access to the loser's parts data. Download the new parts data at a parts generator. Robo Cannon: The deployment system that launches robos into battle inside of the holosseum. Robo Cube: The form a custom robo takes when it is not fighting in a holosseum. This small, easy to carry cube contains all the parts data you've downloaded, as well as the robo itself. Safety Switch: A fail-safe switch that keeps commanders from being hurt by the stress and mental feedback of robo battles. Stealth Function: The ability some robos possess to vanish momentarily during an air dash or charge. Steel Hearts HQ: The small bounty-hunter office where you work. Although the employees of Steel Hearts want to return some dignity to the job of bounty hunter, most people just call them "bottom-feeders," common mercenaries who will do any job for the right price. Takuma University: An elite university training in both technical and robo- piloting skills. Ernest, chief of Steel Hearts, and Linda, director of the Robo Research Labs, both graduated from this elite university. In fact, Ernest graduated in the top of his class. Training Gym: A robo-battle training facility that provides commanders both real and AI opponents against whom they can improve their skills. Membership is cheap but still somehow outside of the Steel Hearts employee budget. Z Syndicate: A mysterious organization whose motives, whereabouts, and members are unknown. One thing that IS certain is that they are illegally modifying robos for some dire and, no doubt, sinister purpose. ############################################################################### #04b. Spoiler Glossary# #04b. Spoiler Glossary# ############################################################################### This is a special "spoiler" glossary containing definitions that spoils the story for the game. Only read this if you have cleared A New Journey or do not care about the story developments and strictly play the game for robo battling. Class-S Rating: The license above Class A. Currently the highest license that the public can attain is Class A, but one can take the Class-S exam if three Class-S commanders give endorsements. Class-S commanders possess skills and mental prowess far beyond those of normal commanders. The government disavows knowledge of the Class-S license. Half-Dive: A unique ability. Marcia alone possesses the power to dive into someone else's robo and read that robo's most recent battle. This allows her to see whatever its commander saw in that battle. The stress of a half-dive prevents Marcia from using this ability often. Memory-Erasure Device: A device hidden within your father's watch. It has the ability to erase Rahu's genetic memory, stopping Rahu from growing more powerful. It only works when activated with a chip that Sergei possesses. Rahu: A living being capable of integrating evolutionary enhancements from both living and nonliving objects around it. Hundreds of years ago, it all but annihilated the entire human race. The Outside World: A world that exists beyond the boundaries of the known world. ******************************************************************************* |05. Strategic Advice| |05. Strategic Advice| ******************************************************************************* The information found in this section is based on, however not a word-for-word copy of, the Strategic Advice found in the pause menu of story mode. BASIC RULES The basic idea of Custom Robo is to create a unique custom robo, and battle it against an enemy robo. You win if your opponent's energy is depleted, or if you have more HP at the end of the battle. ROBO CANNON When the battle starts, all robos will be in what's called the "robo cannon", still in robo cube form. The robo cannon can be aimed with the Control Stick. Once the robo cannon launches the robo cubes, they will roll on the ground with a random number ranging from 1 to 6 displayed. The number is the length of time in seconds you will have to wait to control your robo, however the countdown can be sped up by rapidly tapping the A, B, X or Y Buttons. NEW PARTS When you win a battle, you will most likely gain access to a new part that can be used in your next battle. However, the part will be unavailable until you visit a "parts generator". It's hard to describe what it looks like, but you'll probably know it when you see it, as they are scattered all throughout the game. TEST MODE Test mode can be activated by pressing the R Button on the customization screen. It can be used to test new parts without actually having to use them in a battle. ROBO MODELS/STYLES There are many different types of Robo Models, and all of them possess their own unique abilities, which can be seen in the Parts Index. The different types are Shining Fighter, Aerial Beauty, Metal Grappler, Little Raider, Strike Vanisher, Trick Flyer, Lightning Sky and Funky Big Head. In addition, each of these robo models comes in three different styles: Normal, Armor and Speed. Armor robos have increased defense and decreased speed. Speed robos have increased speed and decreased defense. Normal robos have a perfect balance of the two. STATUS DETAILS On the customization screen, when highlighting a part there are certain details that are displayed above the part names. This applies to robo models, guns, bombs and pods, but not legs. ROBO MODEL STATUS DETAILS DWN - Indicates the endurance level of the robo; more specifically, how much abuse it can take before it gets knocked down DEF - Indicates the defense of the robo. The higher the bar, the less damage it will take from an attack SPD - Indicates the speed of the robo SKY - Indicates the robo's proficiency at jumping and air dashing ATK - Indicates the attack power of the robo. The higher the bar, the more damage its attack will deal to the opponent GUN STATUS DETAILS ATK - Indicates how much damage the gun will inflict SPD - Indicates the round's speed after being fired from the gun HMG - Indicates how long the fired round will chase the target RPD - Indicates how fast the gun can fire DWN - Indicates the gun's ability to knock down the target BOMB STATUS DETAILS ATK - Indicates how much damage the bomb will inflict SPD - Indicates the bomb's speed after being fired SIZ - Indicates the size of the explosion left behind by the bomb TIM - Indicates how long the explosion effect remains DWN - Indicates the bomb's ability to knock down the target POD STATUS DETAILS ATK - Indicates how much damage the pod will inflict SPD - Indicates the pod's speed after being fired HMG - Indicates how long the fired pod will chase the target SIZ - Indicates the size of the explosion left behind by the pod TIM - Indicates how long the explosion effect remains SYSTEM FAILURE A robo's systems will fail if it suffers a great amount of damage in a short period of time. A robo is incapable of fighting while down, but upon recovery, the robo will temporarily be invincible. The time spent knocked down can be shortened by rapidly tapping the A, B, X or Y Button. When a robo is knocked down, recently fired gun rounds will disappear from the holosseum, so if your opponent has a slow-firing weapon, it may be better strategy to try to knock it down then dodge the oncoming round. ROBO VULNERABILITY During a battle, your robo will experience many moments of vulnerability. If you fight carelessly, your opponent will take advantage and counter your attacks. For example, when a robo stops moving, it takes a short while to accelerate to full speed again. When landing after a jump, before and after a charge, and after firing a gun or bomb are also prime moments of vulnerability. These moments of time are good times for ambushes. USING OBSTACLES Being careless in a battle may lose you valuable energy you may regret losing later. Most holosseums are designed with many barriers, so it is wise to form a strategy that somehow uses those barriers as defense from oncoming attacks. It is possible to fire your gun while moving, so it can be made that you end up behind a wall after firing your gun to protect against the enemy robo. It is also wise to time a jump dash so you end it behind a wall. CORNERS The four corners are the most dangerous places in a holosseum. If possible, try to trap your opponent in a corner, but be sure not to get trapped yourself. JUMP HEIGHT The longer you press the A Button, the higher you jump, however the robo will never exceed its own jump height. If you press the A and B Buttons simultaneously, your robo will make the smallest possible jump and fire its gun. USING PODS Pods don't have to be used to directly harm your opponent. There are many pods that will do better to block your opponent's movements then deal physical harm to them. Using pods wisely can trap your opponent in one of the holosseum's four corners. There are also some pods that are more suited to be scattered about the holosseum rather than be targeted at your opponent. Your opponent will have difficulty moving if you occasionally scatter pods. BLAST TYPES There are certain models of bombs and pods with letters in their names. The standard model without a letter will blast the target diagonally upward. Models with letters in their names have different effects: Gazer (G) - Blasts the target upward. Horizon (H) - Blasts the target slowly sideways. Burst (B) - Blasts the target sideways, close to the ground, and leaves a blast zone. Destroy (D) - Blasts the target diagonally upward, and leaves a blast zone. Stun (S) - Paralyzes the target for a short while. Pillar (P) - Blasts the target straight up, and leaves a blast zone. Flipper (F) - Blasts the target sideways. Cyclone (C) - Blasts the target slowly upward. Traction (T) - Blasts the target toward the firing robo. Knockdown (K) - Knocks down the target. Explosion (X) - Blasts the target diagonally upward. LOW AIR DASH Repeatedly tap the A Button to do a low air dash. By doing this you can move quickly without losing too much cover. CHARGING You can charge with the X Button. You will be invincible during a charge, but extremely vulnerable before and after charging. If a charge makes contact, it will automatically knock down the opponent. Every robo has a different type of charge attack. COMBOS Using your gun, bombs and pods in combination is the best way to win a battle. Although the gun is probably the most important of these three weapons, if you cannot use all three you will have trouble in the later battles of the story mode. Also, when playing with friends your attacks will be to predictable, and hence, easily avoided and countered. WEAPONS WITH AERIAL ABILITIES Some guns and bombs have different effects when fired from the air then when fired on the ground. These different effects can be seen in the weapon info on the customization screen. DODGING ROUNDS Although there are often many walls to protect yourself, it is almost impossible to avoid taking damage. When approaching your opponent, they will almost certainly fire at you. Guns with strong homing ability, but slow speed, such as the Dragon Gun and Hornet Gun can be dodged by letting them approach and jumping at the last second. Guns with high speeds, such as the Gatling Gun and the Twin Fang Gun can best be dodged by approaching while circling around your opponent. This method is much safer than a direct approach because it decreases the chance of being hit. 2-ON-2 BATTLES In a 2-on-2 battle, you and a partner robo will compete against two other robos. You win if both the opposing robos lose all of their energy before you do. Whether your partner's robo survives does not matter. You can change your target by pressing the Y Button. Your partner's gun will not harm you, however their bombs and pods will. SINGLE-USE BATTLING In The Grand Battle, some tournaments will have a single-use rule in effect. This rule will require you to change your robo model, gun, bomb and pod for every fight. The legs do not need to be changed. GRAND BATTLE SCORING In The Grand Battle, you will be awarded points for each battle. If you get a certain number of points, you may qualify for a bronze, silver or gold trophy, however the amount of points necessary changes for each tournament. The scoring works as follows: Energy: 300 points for every percentage point Time: 100 points for every second remaining Destruction Bonus: 10000 points for every robot defeated Perfect Bonus: 5000 points for winning without taking damage Losses: Score drops by 10% per loss Handicap: Score drops by 25% for each successive handicap Illegal Parts: Score drops by 50% TAG BATTLES A tag battle consists of four robos, but only two will be in the holosseum at one time. It is essentially a 1-on-1 battle where each commander has two robos. You win the battle if you reduce either of your opponents robos to 0 energy. Press the Y Button to swap robos. After changing, you must wait seven seconds before you can change again. If you change while knocked down, you will experience momentary invulnerability. If a robo's energy drops below 150 and is swapped out, it will slowly heal itself, but will never go above 150. HANDICAP BATTLES A handicap battle is a 1-on-2 battle that pits you against two enemy robos. As with a 2-on-2 battle, you can change your target with the Y Button. REVERSE HANDICAP BATTLES A reverse handicap battle is a 1-on-2 battle that pits you and a partner against one enemy robo. As with a 2-on-2 battle, whether your partner survives or not is irrelevant. BATTLE ROYAL A battle royal is exactly what it sounds like. It's a completely free-for-all match in which the last robo standing wins. In The Grand Battle, there will always be four robos, however it is possible to have a three-player battle royal as well. ******************************************************************************* |06. A New Journey| |06. A New Journey| ******************************************************************************* To begin A New Journey, on the main menu go to Story Mode, New Data (or your name if you have played already), Start Story Mode, and finally A New Journey. The game will begin with a phone call from your dad. He will call you outside, and upon leaving you will find him there. It is your birthday and he is giving you his special watch he promised you, on the condition that you always keep it, and never take it off. ############################################################################### #06a. Day One# #06a. Day One# ############################################################################### You will be woken up by your landlady, Lucy. Apparently, you were dreaming, and Lucy has woken you up because you have a job interview at Steel Hearts. When you get out of bed, you will have control over your character. You are currently in your house, which is a section of a three-part apartment complex owned by your landlady, whom you were recently acquainted. In the upper-right corner, you will notice a parts generator (see glossary). Exit the room and walk left to be automatically drawn to Lucy for a conversation. Lucy sees you off for your interview, and mentions important story events such as your father's long-term absence. Apparently, since that time you received the watch, you have not seen your father, and recently you have obtained a letter informing of your father's death, and a will telling you to become a robo commander. After the conversation, head out, and you will be on the world map screen. This screen contains all the major locations of the town, but you currently can only go to the Steel Hearts HQ and back home. As you progress, more locations will become available. Your character will automatically walk to the Steel Hearts office as soon as you leave your home. In the office, if you talk to Harry, the guy sitting on the couch, he will tell you to talk to Ernest, the guy behind the desk at the back of the room. Walk towards him to be automatically drawn into an interview. You will find out that the Steel Hearts is a bounty hunter service (see glossary). Despite what you answer to the questions, Ernest will come to the conclusion that he cannot hire you due to your lack of experience in custom robos. At the end of the interview, Ernest will get a phone call from the director of the Robo Research Lab, Linda, about a burglary that the police squad is having trouble with. Harry is sent to the scene, and Ernest wishes you to go as well for the absurd reason that it might scare you away from the business. You will automatically follow Harry to the lab. Upon arrival at the lab, you will find several police squad members in heated robo battles with the burglars. You will also find out that the police squad and bounty hunters don't like each other very much. The burglars are trying to steal the lab's newest robo model, Ray 01, a formerly top secret project. In an attempt to impress Linda, Harry runs over to one of the burglars and engages in a battle with it. During the battle, you and Linda will converse shortly about robos, until she tells you to go help Harry, assuming you are with Steel Hearts. Talk to Harry to break his concentration and cause him to lose the battle. It sounds evil, but you can't progress until you do it. Harry will fly back into a bunch of boxes, and Ray 01 will roll to the ground. Press the A Button in front of the robo cube to pick it up, and press the button. You will do an eye-scan registration, and the Customize Robo option will be accessible on the pause menu. You can't customize yet, though, because you only have standard parts. Talk to the burglar to fight him in your very first robo battle. Harry will give you some basic advice on moving and firing your gun. Harry will almost always give you advice before a battle, until he's given you all the advice he can. Anyways, the battle: Opponent: Burglar Robo: Splendor Gun: Basic Bomb: Standard Pod: Standard Legs: Standard Holosseum: Basic Arena Reward: N/A After the battle, one of the police squad members will fall, and you must challenge the burglar that defeated him. Opponent: Burglar Robo: Metal Ape Gun: Basic Bomb: Standard Pod: Standard Legs: Standard Holosseum: Basic Arena Reward: N/A Another police squad member falls, so it's up to you to clean up after him as well. Opponent: Burglar Robo: Splendor Gun: Basic Bomb: Standard F Pod: Standard Legs: Standard Holosseum: Basic Arena Reward: Twin Flank Pod F The final police squad member falls as well, so you must take out the fourth and final burglar. If you visit the parts generator, as instructed by Harry, you will get the Twin Flank Pod F you just received for winning that match. Opponent: Burglar Robo: Metal Bear Gun: 3-Way Bomb: Standard F Pod: Feint F Legs: Standard Holosseum: Basic Arena Reward: 3-Way Gun After the fights, you will meet Harry's sister, Captain Mira of the police squad, and her subordinate, Roy. The four burglars have been sent to Police Squad HQ. Mira wishes for Harry to obtain a Class-A license and join the police squad, but Harry refuses, and Mira leaves with Roy. Afterwards, Linda will come and thank you for taking care of the burglars. She will also let you keep Ray 01, seeing as how only you can use it now anyway. Linda also promises to call Ernest and tell him to hire you. Linda will ask your name, and you finally get to put it in (all this time in the name slot it said "???"). It doesn't really matter what you put in. The name will be what you are referred to throughout the game, and will also be put in place of "New Data" in the Story Mode menu. Linda will go back in the lab to help clean up, and Harry will describe parts generators for you. However, Harry doesn't want to leave yet for fear of more work, so he tells you to talk to the scientists in the area that are cleaning up. There are eight scientists in all, and you must talk to each one at least once before Harry will leave. Once you have left, head back to the Steel Hearts office. Upon arrival, you officially become a member of the Steel Hearts upon request of Harry, and more importantly, Linda. Harry will ask if you are going home or staying. If you say your going home, the game will save and the next day will commence. If you choose to stay, you can wander into any place available on the world map screen, and the next day will begin only when you enter your house. Nothing can ever be gained by wandering around at night, but you can talk to people and see things you wouldn't normally see. You will be asked this same question at the end of every day in A New Journey. ############################################################################### #06b. Day Two# #06b. Day Two# ############################################################################### You will be woken up by Lucy this morning as well, for the reason that it is your first day of work as a bounty hunter and you shouldn't be late. Head outside, and after a short chat with Lucy, leave the complex and go to Steel Hearts HQ and talk with Ernest. You will find out that the Steel Hearts have another member, Marcia, whom is currently out on duty. Ernest will then send you and Harry to the gym to train. Upon leaving the office, Harry will guide you to the Training Gym. The Steel Hearts have a group membership at the gym, so you can train for free. However, the game will not allow you to come and train whenever you choose. Harry will offer a practice round with him at one of the holosseum decks in the gym. Opponent: Harry Robo: Glory Gun: Gatling Bomb: Crescent P Pod: Speed P Legs: Standard Holosseum: Diamond Fences Reward: Standard Bomb S Harry decides to take a little break, and tells you to challenge the gym's training computers. There are four in all, and you can only challenge each one once. You can only continue once all of the computers have been defeated. First is the computer in the lower-left corner: Opponent: Computer Robo: Buggy Gun: Basic Bomb: Standard Pod: Dolphin Legs: Short Thrust Holosseum: Diamond Fences Reward: Speed Pod D Next is the computer in the upper-left corner: Opponent: Computer Robo: Buggy Gun: 3-Way Bomb: Standard F Pod: Standard Legs: Wide Jump Holosseum: High-Rise Plaza Reward: Criminal Third is the computer at the very top: Opponent: Computer Robo: Peregrine Gun: 3-Way Bomb: Standard S Pod: Dolphin Legs: Standard Holosseum: Diamond Fences Reward: Gemini Bomb P Finally, the computer in the upper-right corner: Opponent: Computer Robo: Peregrine Gun: Gatling Bomb: Standard Pod: Cockroach H Legs: Ground Holosseum: High-Rise Plaza Reward: Cockroach Pod H When you defeat all of the computers (the order doesn't matter), you will get a phone call from Ernest. Harry's cell phone is turned off, and Ernest urgently needs to speak with him. Head to the front desk to find Harry attempting to obtain the phone number of the receptionist, Sophie. A bit of womanizing and profanity later, you have work to do at Hub Park. When you get to Hub Park, talk to the girl standing in front of the two guys battling to find out the cause of the problem. She invited them both out to a date in the same place at the same time, and upon seeing each other immediately started fighting. The girl, Mary, will leave, and you will have to battle one of the guys standing there. You can fight either one, but you cannot fight both. Anthony is the guy on the left, and Thomas is the guy on the right. Opponent: Anthony Robo: Criminal Gun: Gatling Bomb: Crescent P Pod: Feint G Legs: Long Thrust Holosseum: Flower Garden Opponent: Thomas Robo: Splendor Gun: Gatling Bomb: Straight G Pod: Speed D Legs: Standard Holosseum: Flower Garden Reward: Reflection Pod, Long Thrust Legs After defeating them, they will collapse, but will get up after you turn your back and attempt to attack you. Before they can, however, an unknown voice calls out and warns you about their actions. The unknown voice is Marcia, whom you now meet for the first time. She tells you she has a Class-B license, and asks you what license class you have. When she finds out you are without a license, she shockingly reveals that bounty hunters by law require a Class-D license or higher, a fact that Harry completely forgot. Marcia and Harry decide to go inquire to Ernest about this new dilemma, so upon receiving control, head over to the Steel Hearts HQ. Ernest is reluctant at first about paying the license fee to get you a license, until he finds out that he is responsible if you are caught. He decides that Harry will take you to get your Class-D license tomorrow. You will also find out that Harry refuses to take the Class-C test because it's unnecessary, and that Marcia wishes to advance to Class A, but can't afford it. Ernest will let you all go home early, so head home and get some rest for the test tomorrow. ############################################################################### #06c. Day Three# #06c. Day Three# ############################################################################### Lucy wakes you up again today, this time for "that lying test". When you go outside, she will tell you how to get there. Just go right when you leave. It's really easy to find; not only is it nearby, but it's now the only labelled location you have not been. Enter the building to find Harry trying to obtain yet another receptionist's phone number. After he notices you, he will walk over to you and hand you your exam card. If you walk over to the unused exam machine you can take the test. The first portion of the test is ten knowledge questions. The questions are really easy, but the answers are below. 1. What is the name of a person who controls a custom robo? Captain Commander* Commandeer 2. What is it called when a person and his robo become one? A Dive* A Drive A Live 3. What is it called when your robo is in its easy-to-carry form? Robo Dude Robo Tube Robo Cube* 4. What is the custom robo research center also known as? Labradory Lavatory Laboratory* 5. Which license class do you need in order to join the police squad? Class A* Class B Class C 6. What is the name of the arena where custom robos fight? Colosseum Holossus Holosseum* 7. What is the name of the machine that transfers custom robo data? Parts Giver Parts Burninator Parts Generator* 8. Which of the following is an actual custom robo part? Pod* Pork Bot 9. The proper name of this testing hall is called the Custom Robo... Compartment of Licensing Department of Licensing* Department of Fish and Game 10. What question number are we on? 8th question 9th question 10th question* The second part of the test is skill. You are required to defeat a custom robo under the control of the computer. Opponent: Computer Robo: Buggy Gun: 3-Way Bomb: Gemini B Pod: Cockroach G Legs: Quick Jump Holosseum: Crevice Court Reward: Feather Legs After defeating the computer, go back to Harry and talk to him. He actually succeeded in getting Trish's (the receptionist's) number. Head back to the Steel Hearts office. When Ernest finds out that you passed, he sends you home, and tells Harry to accompany you for some quality time together. On the world map screen, head back home. When you get there, you will go inside and go to bed. Harry will hurry back home to call Trish, dropping the phone number in front of your house. ############################################################################### #06d. Day Four# #06d. Day Four# ############################################################################### Lucy will wake you again, so head outside. When you leave, you will find that your neighbors are arguing extremely loudly. However, ignore it for now and go to work. When you get there, Ernest will send you back to deal with the problem anyway. Apparently, Lucy tried to help but couldn't because robos were involved. He sends a reluctant Harry with you as well. Upon arriving, after talking with Lucy about the problem, you and Harry will go inside. Harry will tell you to challenge the wife while he takes care of the husband. Talk to her to initiate a battle. Opponent: Woman Robo: Metal Ape Gun: Blade Bomb: Straight T Pod: Feint F Legs: Long Thrust Holosseum: Magma Hole Reward: Vertical Gun After both the husband and wife are defeated, they will quickly make up and take revenge on you in your very first Story Mode 2-on-2 battle. Opponent: Woman/Walt Partner: Harry Robo: Metal Ape/Dour Head Robo: Glory Gun: Blade/Left 5-Way Gun: Vertical Bomb: Gemini P/Dual Bomb: Crescent P Pod: Wave/Diving Pod: Cockroach H Legs: Long Thrust/High Jump Legs: Standard Holosseum: Basic Arena Reward: Metal Ape, Spider Pod After that match, Marcia will enter the room saying that Ernest was worried about Harry because he was acting weird. You will also find out the cause of the problem; the wife found a girl's phone number in the coat pocket of the husband. Upon examination, Harry finds out that it is indeed Trish's number, but keeps such information to himself and instead just takes it as evidence. Marcia goes to comfort the children, and Harry will tell you a bit about her past. Her parents passed away a few years ago, and her brother, an elite member of the police squad, abandoned her just recently. As well, Marcia possesses a strange power, and all these things grouped together caused her to shut herself out from the world and keep everything to herself. She wants a Class-A license because she wants to join the police squad, and Harry speculates that she wants to search for her brother. As the three of you prepare to leave, Marcia gets a phone call from Ernest telling you to get to Bogey's Cafe. A wanted criminal named Marv has been |
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