Fire Emblem: Path of Radiance Walkthrough :
This walkthrough for Fire Emblem: Path of Radiance [Game Cube] has been posted at 21 Oct 2010 by email@example.com and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up firstname.lastname@example.org and share this with your freinds. And most important we have 8 other walkthroughs for Fire Emblem: Path of Radiance, read them all!
Walkthrough - FAQ/Walkthrough
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Credits +-----------------------------------------------------------------------------+ |----------------------------------Introduction-------------------------------+ +-----------------------------------------------------------------------------+ Hello, I am TripleJump , bringing yet another terrible FAQ to you. Anyway, I haven't been a Fire Emblem Fan for very long. I started loving it when Fire Emblem 7 came to North America. I have been a fan ever since. This particular Fire Emblem game is about a young man named Ike, son of the leader of the Greil Merceneries. The country of Crimea is invaded, and they find the princess of Crimea. They have to get the Princess to Begnion, another empire. They stop in Gallia, home of the Beast warriors. Where Ike's father falls to a knight in charmed armor. Ike swears vegeance but must deliver the princess. He succeeds, and the Princess names him Commander of the Crimean Army. They have an army "on loan" from Begnion, and march on Daein to try and retake their lands. Ike has to face many challenges, against enemies, friends, racial tensions and himself. And so the epic battle for survival begins.... +-----------------------------------------------------------------------------+ |----------------------------------Game Basics--------------------------------+ +-----------------------------------------------------------------------------+ ================================== =Moving Characters Around the Map= ================================== To move a character around the map, put the cursor over the character. Press "A" and a radius should appear. The Blue shows where the character can move. The Orange/Red shows where they can attack. If you move the control stick, an arrow appears out of the character. Move the arrow to the desired spot and press "A" to move the character. Once moved, there are a number of actions: Attack: Appears when adjacent with an enemy unit, you must have a weapon Staff: Appears when an allied unit is damaged, and is within staff range. Trade: Trade with an adjacent unit. Rescue/Savior: Pick up an adjacent unit. Rescuing unit's weight must be higher than the rescued unit Shove/Smite: Same conditions as "Rescue", only you bash a unit 1-2 squares in the direction you are facing them in. Item: Use an Item/Equip another weapon Chant: (Use by Reyson only) Gives the adjacent allied unit another movement. Steal: Steal items from enemies Seize: Seize the Gate Arrive: Arrive at a place Talk: Talk to a unit. Escape: Have a unit exit the battlefield Visit: Visit a home. Door: Open a Door. Break: Break open a door. Chest: Open a chest Order: Order your units, more later on. Direct: Order partner units, more later on. Wait: End this units turn. After some actions, cavalry units can move again. Only the range they would have had. Say they have 9 spaces, moved 7, then traded. They can move two spaces afterwards in any direction. Putting a unit in front of a unit will obstruct his movement range. ========================= =Attacking an enemy unit= ========================= To attack an enemy unit, move your character next to the enemy unit. Press "Attack", now select your weapon. Examine the "Pre-Battle Screen". It looks something like this: HP HP Enemies/Your Hit Points MT MT Enemies/Your damage about to be dealt, x2 and x4 show extra hits HIT HIT Enemies/Your Hit percentage, I reccomend not attacking if under 75 CRT CRT Enemies/Your chance of landing a critical hit, percentwise Critical hits should never be relied on. Anyway, press "A" to continue, or "B" to cancel. If you continue, your character will strike an opponent first. Then the opponent can strike back. Sometimes you may have "x2 and x4". Then you will attack again. If you are using magic, bows or a throwable weapon, you either need to be: U - You O - Opponent U O U O Magic and throwable weapons can be adjacent items also. ==================== =Victory Conditions= ==================== A victory condition is your goal. Here are the common goals. Seize - Seize the castle/throne. Arrive - Arrive at an area. Sometimes you have to Arrive within a certain number of turns. Rout - Clear all enemy units from the map Defeat Boss - Defeat the enemy boss Defend - Defend a square for X amount of turns A loss condition is the condition your enemy has to do. It is always: "Defeat Ike". But is sometimes taking an area you have to defend. ================ =Weapon Bonuses= ================ Before I use this section, I just thought I should say that the weapon levels are: E -> D -> C -> B -> A -> S Some weapons have bonuses. Here they are: Thunder Magic: Dragons Fire Magic: Beast Wind: Flying Bow: Flying Laguz Weapons: Any Laguz Hammer: Knight Poleaxe: Cavalry Knight Killer: Cavalry Armorslayer: Knight Longsword: Cavalry Sonic Sword: Flying Stilleto: Knights Flame Lance: Beast Bolt Axe: Dragons ==================== =Character Specials= ==================== Some classes have special abilities. Some have skills. Here are some of them: Theives - (Skill) Steal items not equipped by enemies Assassains - (Skill) One-hit kills. Critical hits only. Tanith (Unit) - (Skill) Call in 3 pegasus reinforcements, only 2 uses per map. Muarim - (Skill) Stuns an enemy for the rest of the game ======================== =Leveling Up Characters= ======================== To level up your character, the character must gain 100 experience points. Experience points can be gained by killing enemies or using special abilities. It can also be gained by bonus exp, which is obtained by completing tasks on each map. After the experience is gained, the character receives some small status boosts. Only in the following areas: HP (Hit Points) - Amount of Health a Character Has Str (Strength) - Extra damage points a physical attack inflicts Mag (Magic) - Extra damage points a magical attack inflicts. Skl (Skill) - Chance of getting a critical hit Spd (Speed) - Determines chance of being hit, also determines if you get a x2 Luck - Improves chances of being hit/critical hit/hitting an enemy Def (Defence) - Determines how much damage you will negate from a physical atk Res (Resistance to Magic) - Determines how much damage you will negate from a magical attack. Formulas: Damage Attackers Strength + Weapon Strength - Defenders Defence Magical Damage Attackers Magic + Magic Strength - Defenders Resistance =============== =Class Changes= =============== Once a unit reaches level 21 the unit automatically promotes. Unless they have already promoted. Promotion also adds to your Cd and Movement Range. It gives a huge status boost. There are also "Master Seals" that promote units at Level 10 or higher. I would ONLY use these if you are at the last chapter, short some guys and want to give em a bit of juice. Anyway, Ike and Volke automatically promote at certain chapters. Some units gain the ability to use other weapon types when promoted. These units are: Lance Knight: Either Bow, Sword or Axe Bow Knight: Either Sword, Lance or Axe Sword Knight: Either Lance, Bow or Axe Axe Knight: Either Lance, Bow or Sword Warrior: Bow Bishop: Light Magic Valkyrie: Sword Sage: Knife or Staves Falcon Knight: Sword Wyvern Lord: Axe Lastly, here is a promotion chart. Ranger -> Lord Lance Knight -> Paladin Bow Knight -> Paladin Sword Knight -> Paladin Axe Knight -> Paladin Fighter -> Warrior Wyvern Rider -> Wyvern Lord Pegasus Knight -> Falcon Knight Mage -> Sage Thief -> Assassain Soldier -> Halberdier Myrmidon -> Swordmaster Knight -> General Archer -> Sniper The next units cannot promote: Beserker Red Dragon White Dragon Cat Lion Tiger Heron Hawk ================= =Weapon Triangle= ================= Swords are strong against Axes, but weak against Lances. Axes are strong against Lances, but weak against Swords. Lances are strong against Swords, but weak against Axes. ========== =Commands= ========== Ike can command units. Only units not moved will move. Here they are: Orders Rally: Surround Ike Halt: Hold Positions Target: Move to a chosen area Avoid: Do not make contact with enemies Directs Same as Orders, except in place of "Rally". You get: Roam: Entrust units to own actions. ============================ =Base and Adventure Screens= ============================ Base and Adventure Screens allow you pre-battle preparation. It is available after chapter 7. But Adventure screens are available all game. Here is a little run down of it: BASE Outfit: Very Useful, buy items, store items, sell items, use items. The works. Manage: Give bonus experience to characters, also assign Skills and remove them Support: View Support Conversations, only if available. Info: If there is any information/items/characters to be gained, view so here. Save: Save End: Go to the adventure Screen ADVENTURE Pick Units: Pick the Units that will fight Rearrange: Move units to a desired position View Map: Scout out the map without fighting Conditions: View the conditions for your, and enemy wins. Go Back: Head to base Items: Do some last minute moving of items Save: Save the Game Fight: Begin the chapter In one of the chapters, you get a reinforce option. You call up 2 units. ================== =Creating Weapons= ================== You can make weapons at the Forge. The forge is located at the Base Screen. Anyway, you need a lot of gold if you are just going to make a powerful weapon. So, you pick a kind of weapon, then choose what type (Iron, Steel, Wind, Light) You can improve/lower the status of the item. Then rename it. That is the fun part. Ike had a Lightsaber and Boyd had a Cow Killer once. ;) Then change the color. Give it to a unit, and watch em' rock. +-----------------------------------------------------------------------------+ |----------------------------------Walkthrough--------------------------------+ +-----------------------------------------------------------------------------+ Here is the basic rundown of how every chapter works. Note: This isn't meant for hard mode. Easy only. =============================================================================== =============================Chapter Name====================================== =============================================================================== Items: New Units: Victory Condition: Guide: Alternate Strategies: (If Any) Side Notes: (If Any) =============================================================================== ========================Prologue: Merceneries================================== =============================================================================== Items: Vulernary New Units: Ike Victory Condition: Defeat Boss? Guide: This is the prologue, meant to teach you the ways of the game. So use it. Watch some tutorials. Now move towards Boyd. He is a sinch. Low stats and you have the weapon advantage. After defeating him you have to fight Greil. Mist gives you a vulernary. So use it whenever threatened. Otherwise, just beam Greil. Easy, and Ike gains a level or two. =============================================================================== ========================Chapter One: The Battle Begins========================= =============================================================================== Items: Steel Sword, Seraph Robe, Iron Sword, Iron Axe New Units: Boyd, Oscar, Titania Victory Condition: Seize Guide: Another Easy Chapter. If you don't watch the visit tutorial Ike gets four Iron Swords at the beginning. Topped with the one that the enemy drops. Otherwise, visit the homes for a couple items and attack every enemy. All of the characters in this Chapter Ranked in my top 5 at the end. But try to avoid using Titania and concentrate on Boyd and Ike. Remember the weapon triangle also. That can give advantages. Oh, and don't be alarmed when the Bandit destroys the house. I'd give Ike the Seraph Robe, Boyd the Iron Axe, and Ike the Steel Sword. Give the Iron Sword to someone for storage. =============================================================================== ========================Chapter Two: Rescue==================================== =============================================================================== Items: Vulernary, Steel Axe, Speedwings New Units: Rhys Victory Condition: Rout Guide: Titania will be gone for a turn or two, but do not fear. Attack the enemies near the start before moving Rhys. He is a healer will low status at the moment, and cannot fight back. Otherwise, Kill everyone with the three. Titania shouldn't be used as an offensive weapon really, but do what you want. I'd give Ike the Speedwings. He needs them for a few of the boss battles. =============================================================================== ========================Chapter Three: Pirates Aground========================= =============================================================================== Items: Elixir, Thief Band (Hard Mode), Vulernary x2, Hand Axe New Units: Shinon, Gatrie Victory Condition: Defeat Boss Guide: In this chapter you receive Shinon and Gatrie. They are both powerful for the level you are playing at. It doesn't really matter if you leave Shinon in the open, he is already stronger than 95% of the enemies and really won't suffer. Anyway, send Titania to get the Elixir from the house. I'd give it to Ike. He will be killing the boss. Just damage enemies with the stronger 3, then Ike can pick up some EXP by finishing them. This works well with Ike and Gatrie. After a couple turns, Marcia comes into the battlefield. Be sure to talk to her with Ike before the pirates kill her off. She flees and will join later. Now demolish the normal enemies on the ship. Send Ike and someone with a ranged weapon at the boss. Have the ranged attacker blast the boss. But not so he dies. Then have Ike come in for the fatal blow. Oh, and slip the Hand Axe to Titania. In the second playthrough, the boss carries a thief band. Do what you want with it. =============================================================================== ========================Chapter Four: Roadside Battle========================== =============================================================================== Items: Javelin, Steel Lance, Iron Lance, Regal Sword Characters: Soren Victory Condition: Defeat Boss You won't have Oscar in this one. But he isn't that great at this point anyway. You get Soren, a Mage. He will be awesome later in the game, but for now I'd say try to have him and Ike gang up on an enemy. Anyway, position your units so Soren remains behind Gatrie, and Rhys behind Titania. Put Ike next to Soren and Boyd next to Rhys. Shinon can be at ease and go where you desire. Try to move so you are JUST in someones range, so he moves forth. Then rush in, kill him and heal. Repeat until you get to the boss. The boss is quite easy, just split the load among your characters. With once more, Ike as the Killer. If you use Soren, watch out for the Javelin. =============================================================================== ========================Chapter Five: Flight!================================== =============================================================================== Items: Ashera Icon, Hammer, Iron Blade, Torch (Hard Mode) Characters: None Victory Condition: Defend For 6 Turns Guide: This is one of the easier levels. Heres what to do: Position Titania, Oscar, Shinon and Soren at the southern entrance. Stick Boyd, Gatrie and Ike at the eastern flank. Have Rhys within easy range of both squadrons. After Turn 1, Oscar might be hurting a bit. Heres what to do; Get Shinon to take out the enemy unit ahead of Titania. Now have Titania push forward a space and kill the unit in front of Oscar. Now have Rhys heal Oscar. Now move Oscar forward to the space cleared by Titania. Once you eliminate the units at the gate, push out at the other enemies, but leave Rhys at the Fort, with Ike and Gatrie staying at the bottom of the east door. To take out reinforcements. Now have some characters injure the boss, and give Soren the experience. Remember, after you kill him the battle doesn't end. So be sure you can save Soren from death. A little note: The boss will move if you get nearby, so watch out. Also, have Ike get the enemy to the east with the hammer, so Gatrie won't have to face it. =============================================================================== ========================Chapter Six: Brief Diversion=========================== =============================================================================== Items: Mend, Poleaxe, Short Spear Characters: None Victory Condition: Escape Guide: Alrighty, theres many ways to do this one. I'll show you my way. At the start, stay in the trees, move east to the far left bridge. Once there, (still in trees), send Titania out and kill the unit there. End the turn. The enemies should be drawn towards her. Then, if they are still alive, retreat for cover. They follow, you rush the enemy. Now, go the the far left part. Find the range of the enemies. Do this by pressing "A" over the enemies. Order everyone to wait just outside of the range, except for Titania. Leave her a space or two inside. The boss will now order the rest of the enemy battalion to attack you. So wait, be sure to take out the Knight with Titania, and kill the Cavalry with the Poleaxe ASAP. It can really cramp your style. Send Titania and Boyd to the north to take out the approaching solidiers. While everyone else deals with the boss. Try to stick to weakening the enemy. Then killing him with Ike. If Rhys cannot make it into the escape afterwards in the turn, have him heal someone. Just for exp. Ike should be the last one gone. You receive some bonus Experience. After the battle, Rhys receives the Mend staff, which up until now, I found not much helpful. As my Rhys could still heal 20 or so with a Heal staff already, and not very many units have large HP. =============================================================================== ========================Chapter Seven: Shades of Evil========================== =============================================================================== Items: Armorslayer, Chest Key (x2), Fire Book, Miracle, Steel Lance, Ward Mage Band (If this is your second playthrough) Characters: Mia Victory Condition: Rout Guide: I'd personally save the boss for last... Anyway, split your party up. Not normally good, especially since you are at a slight disadvantage. Anyway. Move Ike, Soren and Titania up to the North. With Boyd, Oscar and Rhys to the left. Be sure Boyd has the Hammer, or this will be a pointless strategy. Ike and Co. will be party #1. The rest will be Party #2. Have Party 1 move up, Titania can kill some units at the top, be sure Ike is nearby the stairs about halfway up the wall. For Mia pops out next turn and will want to talk to Ike. Anyway, Party #2 moves cautiously to the left. When you reach a bunch of guys, Halt. Boyd can kill the Knights with the Hammer, and Oscar can finish them. Keep them there for a little. If HP dwindles, Use a hit and run strategy. Then heal with Rhys. Or just plain run. After a couple turns, Greil, Shinon and Gatrie show up. Greil runs to fight Petrine alone, leaving the others in your command. Just rush the enemies in front of the boss. They should be simple for Gatrie. Shinon might run into the problem that many enemies are Knights, and he has trouble penetrating them. Also that he cannot attack direct, so he might be damaged. So get him away if you must. A large amount of reinforcements come after you get Shinon and Gatrie. Including a thief who is going to try and steal the western treasure. Titania should have been getting the chests in the east, then crossing over to the west to get those chests. (Give Mia the armorslayer). Now have the parties join in the middle, and reinforce Gatrie and Shinon. Eliminate the boss quickly, noting damage taken, incase you do not kill him immediately. Candidates for the Kill would be Ike or Mia. Side Note: Shinon and Gatrie ditch after this chapter. Feel free to use their equiptment however. Located in your new convoy. =============================================================================== ========================Chapter Eight: Despair and Hope======================== =============================================================================== Note: Be sure Ike has around 10 uses of his Regal Blade for this fight... Items: Longbow, Pure Water, Red Gem, Soldier Band (Second Playthrough) Characters: Ilyana Victory Condition: Defend for 8 Turns. Guide: Alright, lets get started. Send Titania or Boyd to the Bottom. Boyd can rip with the Poleaxe. Titania should just guard the door and wait for the others to come to them, with a Hand Axe. Boyd must be at least level 15-16 to survive, however. Ilyana will move to the side which Ike is on. I'd position him to the left side. With Mia (Armorslayer Equipped) and Soren. Ike can toast the Knights with the Regal Blade, and Mia can Armorslayer them. Soren will eliminate the enemy in front of Ike, incase you want to interchange Mia and Ike. Meanwhile, Oscar and whoever you didn't put on the South Entrance should be guarding the east. Rhys should stay inbetween all 3 flanks. Just in case you are in need. When Ilyana comes near, do not worry. She will NOT attack you. So just talk to her with Ike. Keep Rhys AWAY from the Longbow user to the east. Take him out when you can. If you want to move out to the Boss. Pull a strong unit, (Such as Titania) to the bottom. Have her move out. Stick Mia nearby the south, because enemies may try to sneak in the empty entrance. If you pulled Titania from the east flank, move Boyd there. Although Boyd can kill the boss with the hammer quite easily. Otherwise, just enjoy your victory. /////////////////////////////////////////////////////////////////////////////// Alternate Strategy: (By Rinku_123) First of all, make sure Titania has a Hand Axe, that Boyd is at least level 10 with a Poleax, and that Oscar, Ike, and Mia don't totally suck. Here's what you do: Position Titania near the eastern battalion of enemies, on the stairs. Have an Iron or Steel Axe equipped for now, and let the lemmings technique begin. Now, put Boyd at the southern battalion with his Poleax equipped. Keep Oscar on the stairs- he'll probably be needed for backup later. As for the rest of your team, send them to the west. Put Mia and Ike side-by-side and have them hack their way through to Illyana, so that Ike can talk to her. Keep Soren behind them a space or two, so that he can attack without receiving any damage. Make sure the three of them have Vulneraries, as Rhys might be preoccupied with Boyd and Oscar, depending on enemy hits. Taking out the commander: THIS GUY WILL MOVE. Just a forewarning, because a lot of times people will be caught off-guard by a moving boss. Anyway, make sure that Boyd and Oscar are fully healed, and try and have them mop up any stragglers nearby before taking this fatty out. Having a Hammer on Boyd will make this battle much easier, but if you don't have it (for whatever reason), the battle is still doable. Basically, just position Boyd and Oscar around him and have them go at it, healing when neccesary. Be careful, though- defeating this boss will not end the chapter. You still need to wait out the onslaught. Plan ahead. =============================================================================== ========================Chapter Nine: Gallia=================================== =============================================================================== Items: Arms Scroll, Restore, Talisman New Units: Mist, Rolf, Marcia Victory Condition: Seize Guide: Okay, well send Boyd south, to get rid of some of the reinforcements. But not too far, so he is facing a whole army. Direct Mordecai and Lethe towards the two houses on the beach head. Then send your units that way. Be sure to kill the pirates and bandits, before they destroy the buildings. Once there, Head south towards the path to the boss. Now attack the boss after clearing enemies. Direct Lethe and Mordecai to Roam, until they are in the area with the boss. Tell them to halt. Be sure to stay out of the bosses throwing range, for it makes him much easier to kill. Just chuck stuff at him with people. Then come in for the kill with someone. Rolf will be your baby in this level. So use him well. I used him in my game, he was incredible. (With a few status boosters). He was doing 30-40 damage with a Steel Bow. Think of that with a Brave Bow. Or even better, a Killer. So be sure to keep him safe and attack when he cannot get hit. Marcia isn't all that great, pretty low status, and doesn't excel in anything in particular. Except for Luck. Her cap is 10x what it starts at. Decent HP and all, but I'd use some wyverns you are going to be getting later. You might want to spend the Talisman in this level on her. Mist isn't even as close to as good as Rhys. But you want to get her at least promoted and to a level C stave. As she really needs Physic. Note: After the battle, Jack up Rolf a bit on bonus experience. Also, put the Arms Scroll to good use. Pick someone with Low weapon levels, but high potential. =============================================================================== ========================Chapter Ten: Prisoner Release========================== =============================================================================== Items: Chest Key, Chest Key (Hard Mode), Counter, Door Key(x2), Javelin, Master Seal, Short Axe, Statue Frag, Steel Lance New Units: Lethe, Mordecai, Volke Victory Condition: Escape Guide: You can try to sneak through without being seen for a lot of bonus exp. But this will just be for the fight. Be sure to bring Marcia and Oscar. Okay, there are a bunch of chests and 3 new characters to collect. Plus another to rescue. Move up to Sephirans cell and have Volke open it. Talk to Sephiran with Ike. Move the rest of you troops into the cell. Wait for the guard to come by and see you. Three platoons will show up. One from the left, one from the right. The last one is at the top. It won't matter at the moment. Concentrate on the battle at hand. So barricade the entrance to the cell with someone good. Like Titania or Boyd. Boyd should be promoted, or nearly. If you have been using him. So spend a few turns holding off the two platoons. Once dead, move to the east and open Brom and Kieran's Cell. Talk to Kieran with Oscar, and Brom with Ike. They become Friend units, so Ike can direct them, but not control them. In the mean time, move the rest of your party north. I am not sure if you can leave them indoors, but just in case, do the following things: - Rescue Sephiran - Direct Brom, Nephenee and Kieran to the escape pad. But not until enemies are cleared. Anyway, move north. Have Volke open the door, and Ike talk to Nephenee. The other units you sent north earlier will have taken out the third platoon. So you should be free to finish the boss. After Volke opens Nephenee's door, have him go east to the Lone Chest. Then have Marcia rescue him, and fly back and drop him off near the other chests. You should have obtained a Chest Key from one of the Guards, which can be used on two of the other chests. Then have Volke finish the job. Escape. But with Ike as the last one. =============================================================================== ========================Chapter Eleven: Blood Runs Red========================= =============================================================================== Items: Dracoshield, Elwind, Killer Lance, Master Seal New Units: Brom, Kieran, Nephenee, Zihark Victory Condition: Arrive Guide: Alright, this one might get difficult. But not too hard. I wouldn't reccomend using the units you got from the prison break. Except for Kieran. He is awesome once promoted. So give him some bonus experience. Also, make SURE to bring Lethe or Mordecai. Have a couple people take out the units to the south. Near where you started. Then send all axe and Sword users to the west. There is a fork. Send Axe and Sword users on the upper path, and a couple lance users down the bottom. Once Lance users have taken out the enemies, visit the house and rejoin the party in the upper path. Be sure to stay out of the Bosses range until all Cavalry units are clear. Also visit the house before the thief does for an Elwind. Once Cavalry is dealt with, send a unit out so they are JUST in the bosses range, but not in the spot where he can reach with a sword. Also, make sure you do not have a ranged weapon on you. The boss will try to hit you with arrows. Which is foolish. Rush in on the boss, who has no close range weapon, and kill him with ease. Move north and kill the enemies in the upper left. But DO NOT have Ike enter the "Arrive" space yet. Take Titania and Mordecai/Lethe to the right. Have Titania take out the Bow Knight with a Hand Axe. But let the Horseman come to you. Also, a mercenary will come. Kill him. Now, the Black Knight will have entered the battlefield after you punished the boss. Keep the Range of him, and the Range of Zihark in your sight. There will be ONE safe spot along the upper wall. Move Mordecai/Lethe there. Have Titania be on the top part, that is as close to the range as possible, but not in it. Next turn, Titania should be able to reach the upper right hand house, and get the Killer Lance. Mordecai or Lethe can make it to Zihark and talk to him. After he joins, move Ike onto the "Arrive" Space to end the level. There we go. No Vigilantes are dead and you got all items and characters. =============================================================================== ========================Chapter Twelve: A Strange Land========================= =============================================================================== Items: Arms Scroll, Blue Gem, Coin (x3), Laguz Stone, Secret Book (x2), Seraph Robe, Seraph Robe (Hard Mode) Characters: Jill, Sothe Victory Condition: Rout Guide: Lets hope you let Jill live last chapter. See the Info before the fight to get a theif, Sothe. On Turn One, you should retreat to the back right hand corner of the ship. Form a defensive Perimeter around healers and weaker units. Wait for opponents to come to you, then kill them. Theres no rush this level. As only more crows will show up. With more items on them. On Turn 3 or so, Jill will show up and try to head for Ike. Let her talk to you. She joins up for good. And has an advantage at this level. Or she would, if she could throw Javelins better. You have to trade her one. The Boss will come to you, or you could always have Jill rescue someone and drop them on the Bosses land, but its not really worth the effort. =============================================================================== ========================Chapter Thirteen: A Guiding Wind======================= =============================================================================== Items: Elfire, Energy Drops, Killer Bow, Laguz Axe, Longsword, Longbow, Occult, Speedwings Characters: Astrid, Gatrie Rejoins Victory Condition: Defend 10 Turns Guide: Before the fight, check the Info conversation between the 3 brothers. They will start working on a new move that can be used later on. First turn, you might want to have some units bash Ike forwards, then Mordecai can smite him. Have Ike talk to Astrid, she joins. A level 1 Bow Knight. Have Astrid