Fire Emblem: Path of Radiance Walkthrough :
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Walkthrough - FAQ/Walkthrough"And I've heard the sound from my cousin's bed... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FIRE EMBLEM: PATH OF RADIANCE An FAQ/Walkthrough For the Nintendo GameCube Copyright 2008 Richard Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...the hiss of the train at the railway head..." - Porcupine Tree =============================================================================== Table of Contents: =============================================================================== -!NOTE!- This guide, as you will soon see, is pretty big. Seeing as how this takes effect, you will most likely be lost in trying to find out what you want to read. There is one way to get to it, instantly. Press Ctrl + F, and then look for whatever you want. Let's say you want to go to the Basics section. Type in "IV. Basics", and then you'll go to the basics section, instantly! Pretty neat, eh? ------------------------------------------------------------------------------- ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~ ------------------------------------------------------------------------------- I. Introduction II. Legal Disclaimer III. Contact Rules IV. Basics V. Characters Va. Character Info Vb. Supports VI. Walkthrough (Part 1) VIa. Mercenaries VIb. The Battle Begins VIc. Rescue VId. Pirates Aground VIe. Roadside Battle VIf. Flight! VIg. A Brief Diversion VIh. Shades of Evil VIi. Despair and Hope VIj. Gallia VIk. Prisoner Release VIl. Blood Runs Red VIm. A Strange Land VIn. A Guiding Wind VIo. Training VIp. The Feral Frontier VIq. The Atonement VIr. Day Breaks part 1 VIs. Day Breaks part 2 VIt. Day Breaks part 3 VIu. Day Breaks part 4 VII. Walkthrough (Part 2) VIIa. Crimea Marches VIIb. Entrusted VIIc. Defending Talrega VIId. Without a King VIIe. Solo VIIf. The Great Bridge VIIg. Battle Reunion VIIh. Strange Lands VIIi. Clash! VIIj. Moment of Fate part 1 VIIk. Moment of Fate part 2 VIIl. Twisted Tower VIIm. Repatriation VIII. Extras VIIIa. Final Stats VIIIb. Repatriation - Hard Mode VIIIc. Trial Map 1 VIIId. Trial Map 2 VIIIe. Trial Map 3 IX. Items IXa. Weapons IXb. Magic IXc. Skills IXd. Shops X. FAQ XI. Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ I. Introduction ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It's been a very long time since I've written for a strategy RPG. And that should definitely surprise you, being that RPGs are like the only thing that I wrote for nowadays anyway, but hey, I've done FFTactics, started both Disgaeas... and that's about it. But I'm getting ahead of myself, am I not? The name is Richard Beast and I kick ass. Of course, if you believe I kick ass which I doubt that you do, then perhaps it amazes you that despite all that kickassery, this introduction is so bad it's ridiculous. I give up. On to the game. Path of Radiance is the ninth entry in the Fire Emblem series, and actually only the third one that's been released into the US, id est, that I've played. ;] It operates under that same Fire Emblem system that we've come to know and hate, that if a character dies in combat, s/he ain't comin' back. Yeah, die on a battlefield and see if one of your allies can just use a phoenix down on you and bring you back. See what happens (on second thought, don't). But that being said it's ridiculous fun and addiction and whatnot, and you should pick it up. Because I said so. And since this introduction is just getting worse, I'll end it now. - Richard Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ II. Legal Disclaimer ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are NOT permitted to put this FAQ on your site without my permission first. All you have to do is email me or IM me saying you want this FAQ on your site, then you can tell me your site and the chance is high that I'll let you. But if you put this FAQ on your site without my permission I swear you will regret it. If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it? Good. Also, make sure that no money is involved. If you want this FAQ to be sold on eBay, then just forget about it, man. And don't sell this guide either, or pay people to use it, or you'll be in such big trouble you don't want to think. Another little note is that I will not have this guide hosted on many other web sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on permission if it's not one of the four above sites. I am sick of people ripping me off (I have been ripped off three times in the past), so if I don't like your site, I won't let my guide be posted on it. I am sorry, but this is how it has to be. If you ask politely and I like your site, you will definitely have the luck of getting it up there. Thank you very much. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ III. Contact Rules ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First of all, feel free to check out the stuff I've written on GameFAQs. Those include a guide for Baten Kaitos, a few other sorted RPGs, and tons of random PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome Legend of Zelda: Majora's Mask and Disgaea 2 guides. As you might be able to guess, I'm a large RPG fan and writer. Alright, enough shameless advertisement about me. You can e-mail me if there is a question you wish to ask that hasn't been answered in the guide, but I REALLY don't want to bother answering questions that have already been done, answered, and done again in the guide, if it isn't too much trouble. Feel free to tell me if there's something I've forgotten, however. My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have to write like that so I don't get a dozen spam bots e-mailing me and getting me viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r t3h su> Lord Attribute: Earth HP ........... High Speed ........ High Strength ..... Very High Defense ...... Average Magic ........ Low Resistance ... Average Skill ........ High Luck ......... Average Ike, the main character of the story, is the son of Greil, who is obviously the commander of the Greil Mercenaries, so obviously that means Ike is the heir to the throne. Ike is brash and a rather rude human being, but hey, his etiquette certainly isn't the reason he's the leader here. As you can see... ...he kicks supreme amounts of ass. Seriously, when you first start using Ike, he's nothing special, as his HP is rather mediocre, and his strength isn't outstanding. However, give him a Seraph Robe early and he'll be surviving for much longer, and before you know it, he'll turn into one of your strongest fighters. Still, just wait until you hit Level 20, and finish Chapter 17. Ike will promote from a Ranger to a Lord after Chapter 17, and that is when he REALLY kicks ass. His critical rate is amazing, speed is way up there, and his strength is some of the best out there. If that weren't enough, give him an Occult scroll (before Chapter 27 preferably), and he gains his special skill, Aether, which is just amazing. Best skill, and one of the best characters in the game. Yes, you always have to have him and the game ends if he dies, but I am NOT complaining. My Rating: 5/5 Name: Titania Recruited: CHAPTER 1 Class: Paladin Attribute: Light HP ........... High Speed ........ High Strength ..... Average Defense ...... High Magic ........ Low Resistance ... High Skill ........ High Luck ......... High Deputy Commander of the Greil Mercenaries, Titania is Greil's most trusted member. Why Greil didn't go ahead and make Titania the leader of it all, considering how strong she is initially especially compared to Ike, I have no idea. Remembering Jeigan, Seth, et cetera? Titania is that type of character, and if you're unfamiliar with what I mean, she starts at the equivalent of Level 21 while everyone else is 1-3, as an already promoted unit, and she absolutely annihilates everything that dares look her in the eye. But like any of those other characters, do NOT use her in the early game. Yeah, I'm serious, Titania does little more than cheaply hog EXP from the whole group while she barely gets stronger and everyone else suffers. She serves best as a type of shield, i.e. unequip her and stand her in front of everyone else, since her defense and everything is quite solid. When everyone else catches up to her and can level up equally, it's up to you whether to use her or not, since she really is a very decent character, just not one you want to use early, and plus later, I'm really more of an Oscar/Geoffrey type of guy. My Rating: 4/5 Name: Boyd Recruited: CHAPTER 1 Class: Fighter -> Warrior Attribute: Fire HP ........... Very High Speed ........ High Strength ..... High Defense ...... Average Magic ........ Very Low Resistance ... Low Skill ........ High Luck ......... Average Boyd, as you can tell, is sort of Ike's rival, and their personalities are definitely similar -- Boyd is brash and cocky, not exactly the politest guy around. He definitely loves battles too, and if I were at all like him, I probably would too. Why is that, you ask? Because Boyd is just a goddamn beast. There's no other way to describe it -- packing axes and using them at a skill that can only be matched by Titania for all of the early game, he just kills anything. His strength really is great, and you'll always want to him on the frontlines, so trust me, he's going to level up fast. Especially when Boyd promotes, he'll have some of the highest HP around. His speed is great too, the only problem is his sub-par defense, which is really his only downfall. As long as you have someone in the back with Mend going, though, his HP will definitely make up for that, and his poor-ish Resistance. The man is a beast. You gotta use him, plus he's the only Warrior in the game unless you count Largo, who he dwarves. Just don't bother giving him the Occult scroll, he kicks ass enough without Colossus. My Rating: 5/5 Name: Oscar Recruited: CHAPTER 1 Class: Lance Knight -> Paladin Attribute: Earth HP ........... High Speed ........ High Strength ..... High Defense ...... High Magic ........ Low Resistance ... Average Skill ........ High Luck ......... Average Oscar is Greil's second most loyal member, second only to Titania. He used to be a Crimean knight, but left them to take care of his younger brother Rolf when his parents died. So basically, Greil did make a fantastic choice when he took in him and his two equally kickass brothers, Boyd and Rolf. There's six Paladins in the game, and this is the second of them, first being Titania. And obviously, Oscar is a Lance Knight who is absolutely nothing compared to Titania early on, but hey, use him anyway, you need lances instead of axes anyway. He's one of the best defensive and offensive characters early, definitely, even though as you progress, his strength starts to suffer compared to Boyd's. But hey, just keep going, because Oscar becomes one of the more versatile characters as you go on, especially once he gets promoted. His skill and speed are both very good, plus at least he has half decent resistance, unlike Boyd. Plus all in all, since I never use Titania later anyway, I'd consider him to be the best Paladin out there except for maybe Geoffrey, so having Sol on him from an Occult scroll wouldn't hurt. My Rating: 4.5/5 Name: Rhys Recruited: CHAPTER 2 Class: Priest -> Bishop Attribute: Fire HP ........... Low Speed ........ Low Strength ..... Very Low Defense ...... Very Low Magic ........ High Resistance ... Very High Skill ........ Average Luck ......... High Rhys is Titania's friend who is consequently part of the Greil Mercenaries because of that, although he's definitely the weakest guy out there. He's a wuss who's prone to seizures even at the thought of blood, and can barely figure out which end of a sword to poke in someone, but oh well. There's only two characters in the game who are innate healers, and Rhys is one of them. First of all, though, let me put this straight and honest: Rhys is a gigantic pain in the ass. He has the worst defense in the entire game, going at 0 for almost the entire game, so if anyone comes up to him, he's as good as gone. His terrible speed and HP don't help either, and while he doesn't need it, he obviously has no strength. However, Rhys is invaluable. You are going to need someone who has the ability to heal, especially early on, and for that Rhys is your man. As long as you keep doing that, he'll gain the EXP that he needs, slowly but surely, and then he'll promote into a Bishop, and is the ONLY, I repeat ONLY character in the game who can use Light magic. Why they ditched Light magic in this game so bad, I don't know, but you can put him to some offensive use at last. Just work on his crappy speed and defense, and you'll have a good character going, My Rating: 4/5 Name: Gatrie Recruited: CHAPTER 3 (CHAPTER 13) Class: Knight -> General Attribute: Light HP ........... Very High Speed ........ Very Low Strength ..... High Defense ...... Very High Magic ........ Very Low Resistance ... Low Skill ........ High Luck ......... Low Gatrie is another member of the Greil Mercenaries, and a rather laidback one at that. He's sort of a coward, which is evident because of the enormous amount of armor he wears, which obviously slows him down as a consequence, and in life, there's few things that appeal to him. Pretty much women, and that's it. Yeah, you need to re-recruit him in Chapter 13, so talk to Astrid with Ike, and then Gatrie with Astrid. If you're not familiar with the knights in the Fire Emblem series, it's pretty easy to guess. Gatrie is obviously going to be slow as hell, usually being double hitted when attacking, but he's going to have enormous amounts of HP and defense, plus solid strength on top of that. That's pretty much what he is, and he'll join you in Chapter 3, where he's amazingly useful, and that's coming from a place where Titania and Shinon are around to take names. Gatrie leaves you though, and doesn't rejoin until Chapter 13, when he's anywhere from Level 12-14, depending on where you got him before. Now I gotta warn you, you HAVE to level him up at that point, or he WILL lose his value right then and there, and in every department not be able to catch up. If you do level him up to become a General, though, his stats should definitely be passable, even speed, and he'll be one of your best fighters. To put it bluntly, use Gatrie responsibly. My Rating: 4/5 Name: Shinon Recruited: CHAPTER 3 (CHAPTER 18) Class: Sniper Attribute: Thunder HP ........... Average Speed ........ High Strength ..... High Defense ...... High Magic ........ Low Resistance ... Average Skill ........ Very High Luck ......... Low One more member of the Greil Mercenaries, Shinon is a jackass and it shows. If he disagrees with what you're doing, he'll tell you, and if that means turning around to someone else, you bet. Doesn't help that he hates Ike's guts. At the same time, though, he happens to be a good teacher, and a very talented archer. I won't spoil how to get him back here, so refer to the Chapter 18 section. Shinon is a mixed bag. First of all, I've got to spoil something for you -- he'll be with you in Chapters 3-5, leave and come back in Chapter 7, and then leave for good until Chapter 18, when he'll return at about the same level as the rest of your characters. By then, you'll have Rolf going, and probably, Rolf will be way stronger than Shinon is, if you use him like I do, anyway. When I got Shinon back in any case, his strength and speed were far inferior to Rolf's, although his skill was still better. That's the thing with Shinon; his stats are all pretty good, but Rolf will be better if you plan to use him. So... yeah, either Rolf or Shinon deserve a place in your final party, but you can't use both, and since Rolf is part of the Triangle Attack and has more raw potential, I've really got to recommend him. If you choose to use Shinon, though, rest assured that he's a good, strong character. My Rating: 3.5/5 (loses a whole point for coming back at such a low level) Name: Soren Recruited: CHAPTER 4 Class: Mage -> Sage Attribute: Dark HP ........... Average Speed ........ Average Strength ..... Very Low Defense ...... Low Magic ........ Very High Resistance ... High Skill ........ High Luck ......... Low Yet another member of the Greil Mercenaries (don't worry, it's the last one), Soren is the intelligence behind the operations, and that's not a good thing because like Shinon, he's a jackass and tends to be in the minority. He's also a saucerful of secrets, one of the more interesting characters, AND he uses magic, which is cool. Some people like Soren, some people don't. I am personally a huge fan and go an average of one battle per game without using him. First of all, let's start with the bad. He's frail as all hell when you get him; his HP is low, his Wind spells aren't really that strong, and he gets his ass beat bad. When you get him Fire and Thunder and a few levels, he can stay behind a strong unit like Boyd or Oscar and own pretty much anyone. That's the way it will go for awhile. Here's another complaint I have though: his weapon affinities are pretty bad, and when you get let's say Calill, she'll have a huge edge over him, so make sure he's always going. He has natural orientation in wind, just for your record. And yes, his strength/speed/luck aren't terrific, which is most people's complaint, but as long as you don't go overboard, you shouldn't have a problem. He's not perfect, but in my opinion, he's the best magic user in the game, and just utterly badass. My Rating: 4.5/5 Name: Mia Recruited: CHAPTER 7 Class: Myrmidon -> Swordmaster Attribute: Fire HP ........... Average Speed ........ High Strength ..... Average Defense ...... Low Magic ........ Average Resistance ... Low Skill ........ High Luck ......... High Alright, I lied, Mia is sort of one of the Greil Mercenaries, as she was hired as a backing mercenary by Greil, and said budding swordswoman is found in the fort of Chapter 7. To recruit her, just have Ike head north and talk to her, and she'll join ya. Don't want to miss her. Mia is the Marisa of Path of Radiance, and if you're unfamiliar with my Sacred Stones viewpoints, that means she's not a bad character by any means, and has a great critical rate (classic myrmidon statistics), but compared to her male counterpart, in this game Zihark, kind of falls short. That's because her stats really are rather mediocre: HP is weak, strength is quite low, and she can't back the lack of HP with defense and resistance. Obviously, the skill, speed, and resistance are going to be high, but Mia will be hurting all game long, even after promotion, because of the strength. So what I'd recommend doing is definitely using her early on, and making her a custom made sword with a good damage and critical rate. Still, you can't do that all game long, even though her Vantage skill is sweet. So yeah, later on, if you only have room for one swordmaster, use Zihark; you probably won't have space for Mia. My Rating: 3.5/5 Name: Ilyana Recruited: CHAPTER 8 Class: Mage -> Sage Attribute: Light HP ........... Low Speed ........ Average Strength ..... Low Defense ...... Low Magic ........ High Resistance ... High Skill ........ Average Luck ......... Average Ilyana is a sickly young girl who got captured by Daein after attempting to escape from Crimea. She's found in Chapter 8 in the raid on the fort, and since she's not exactly in good condition, she finds Ike, who agrees to help her out. In my opinion Ilyana is a bit on the mediocre side of things. Let's start with when she joins. She's at that point quite a bit inferior to Soren, even though she comes with a D in thunder and can use Elthunder. However, her base stats are rather bad, especially her speed. But let's just ignore that for a moment and keep going. She's got one thing going over Soren, and that's that she has strength. Why is that good? So she can lift heavy magic. However, Ilyana's speed never gets good, whereas Soren's is fantastic, so that's a huge low point, plus her HP and defense are weak even by mage standards. In the end there's really only going to be room for one mage in the party, and the one I choose is Soren, because the only thing he's got going against him is his non-existant strength, whereas Ilyana has a whole world of things going against her. Underleveledness (I just invented that word) is once again evil. My Rating: 3/5 Name: Rolf Recruited: CHAPTER 9 Class: Archer -> Sniper Attribute: Wind HP ........... Average Speed ........ High Strength ..... Average Defense ...... High Magic ........ Low Resistance ... Low Skill ........ High Luck ......... High Rolf is the youngest of the three brothers, and it kind of shows if you know what I mean. For the first part of the game, Ike, Boyd, and Oscar refuse to allow him to participate in combat, but with Mist he forces his way in there, because apparently he's been taking secret lessons with someone in archery. Too right he has. At first, Rolf sucks a lot of ass. His strength is terrible, his defense sucks sitting duck, and he's just low leveled. O ye of little faith, look what you can make him. Level him up a little, make him a weapon or two, and you'll see. While he starts out as a pain, Rolf will quickly turn into an absolutely outstanding character. You don't get a whole lot of choice when it comes to bows anyway. Rolf will turn out with solid HP, good speed, decent strength, high skill and luck, and even rather good defense. That's if you're willing to put forth the effort to train him up, which you'd have to be mad to decide not to. He's not even as much a pain as Nephenee (in my opinion) so... yeah. Plus I might add, he can do the triangle attack with Boyd and Oscar later, so you have NO excuse not to use him. My Rating: 4.5/5 Name: Mist Recruited: CHAPTER 9 Class: Cleric -> Valkyrie Attribute: Water HP ........... Low Speed ........ Average Strength ..... Low Defense ...... Very Low Magic ........ High Resistance ... High Skill ........ Low Luck ......... Very High Mist is Ike's younger sister. She spends the early part of the game just following the group around aimlessly with Rolf until they force their way into the group. She wears with her an accursed seeming pendant which is a keepsake of her mother, and that's really it. Yeah... Let me put this bluntly: Mist blows. I can't come up with any reason you might want to use her, since in the beginning of the game, you've got Rhys, who you already have some levels on, and who has far more potential than Mist anyway. Then you come to this point: Mist's stats are AWFUL. And I mean it. Her HP, strength, skill, and defense are all absolutely hideous. Her speed isn't even great. All she has going for her are resistance and luck. When Mist promotes, she turns into a Valkyrie and ride a horse. That's all well and good, except she can't use light magic! I mean, I'd actually use her in that case, since I'm desperate for people with light magic, but all she gets is a sword, and I don't see what the point is when Mist's strength is so pathetic. Alas, you must use her in Chapter 27, so you might want to make her a Valkyrie at that point so she can use Physic, but otherwise, stay FAR away from her. My Rating: 2/5 Name: Marcia Recruited: CHAPTER 9 Class: Pegasus Knight -> Falcon Knight Attribute: Fire HP ........... Average Speed ........ High Strength ..... Average Defense ...... Low Magic ........ Low Resistance ... High Skill ........ Average Luck ......... High Marcia is a former pegasus knight of Begnion, but she stopped that to help out her brother Makalov, who is undergoing an extreme gambling addiction. Marcia is very outgoing and spunky, plus she has something going on for Ike, which DOES lead to her showing up in Chapter 9 to chase him down, so whatever. Once again, initial underleveledness is fatal. Marcia joins at about level five when most of the rest of your party is going into their tens, making her quite hard to fit in there. Maybe because she joins at the wrong time (Chapter 9 instead of Chapter 3). And let me tell you this: she's extremely hard to raise. None of her growths are particularly great, which just makes the leveling up a ton harder. Plus Marcia's HP, strength, and defense are all quite lackluster. Early on in the game, it's not just archers who will give her a hard time: it's everything short of myrmidons. She never really overcomes that, even though her resistance is great, and she's got a good evasion going on. She's just overly fragile, and plus face it: when you get Tanith, she's a Level 10 Falcon Knight. There's no way Marcia will be that high at that point, and while if you level them both all the way, Marcia DOES outmatch Tanith, it's just... not worth it. My Rating: 3/5 Name: Lethe Recruited: CHAPTER 10 Class: Cat Attribute: Heaven HP ........... High Speed ........ High Strength ..... High Defense ...... Average Magic ........ Very Low Resistance ... Low Skill ........ High Luck ......... High Lethe is a Gallian warrior who was ordered by King Caineghis to give her aid to Ike. Not exactly the best idea, because Lethe has a huge grudge against beorc, meaning she's generally rude and unfriendly. She does eventually overcome said grudge, though. Alright, so Lethe is your first laguz unit, and is of the beast tribe. Let's just get started on the differences from beorc and laguz. Think of Lethe as an already promoted unit, since she has great stats, gains EXP extremely slowly, and obviously can't promote. Her stats when you get her are fantastic: she'll get two extremely powerful hits to anything, and will take no damage: nothing can damage her... and nothing can hit her anyway. That's the first five or so turns. Then after that, Lethe transforms into "sub-human" form and cannot attack for the next five or so turns, depending on how things play out. So, she's good for quick brawls, but of course that leads to her possibly being another Titania if you abuse her. Laguz are EXTREMELY hard to level up, which is why I don't use them a whole lot. And of course, when it's all said and done, everyone catches up to Lethe, and despite her high evasion, her terrible resistance does her in. She's good for what he is, but I'm more for Ranulf. My Rating: 4/5 Name: Mordecai Recruited: CHAPTER 10 Class: Tiger Attribute: Water HP ........... Very High Speed ........ Low Strength ..... High Defense ...... Average Magic ........ Very Low Resistance ... Low Skill ........ Average Luck ......... Average Mordecai is an accomplice to Lethe who was ordered by King Caineghis to assist Ike. He's a far more passionate, gentle person than Lethe is, although just look at the two. Mordecai is a big tiger... subordinate to a kitten like Lethe. But yeah, he's not got a beorc grudge. In battle, Mordecai is quite a bit different from Lethe. First of all, it takes about four turns for him to transform, meaning he's not going to be able to attack in the early parts of the battle. That's okay, though, because his defense is pretty good early on, and you're probably not going to be abusing him quite as much. Then when he transforms, you've got strength up the wazoo. He's not going to be dodging as much as Lethe, but the damage is off the charts. All that doesn't last forever, though. While if you level Mordecai up (once again, leveling laguz up is hard), his HP is always going to be great, plus he's always going to have tons of strength, his speed is eventually going to go straight downhill, and his defense in the end turns out a bit average. One thing he has going for him, however, is Smite. Even when not transformed, early on, he's going to be able to support other characters, so shoving characters two spaces is good. But yeah, he's not going to stand up later. My Rating: 3.5/5 Name: Volke Recruited: CHAPTER 10 Class: Thief -> Assassin Attribute: Wind HP ........... Average Speed ........ High Strength ..... Average Defense ...... Average Magic ........ Low Resistance ... Very Low Skill ........ High Luck ......... Average One of my personal favorite characters in the game, Volke is a thief that Ike runs into when going through the castle to release prisoners, and upon choosing to hire him, he's a guy who does odd jobs for you, but for a price, and a person who disappears every two seconds. However, post Chapter 19, his real identity is revealed, and it's quite relevant. Volke has standard thief stats. He's always, always going to double hit the enemy, because of his outstanding speed. His strength is obviously mediocre, but that's understandable. His HP is surprisingly solid, plus he's going to be dodging a ton. And he's not underleveled, which is also good. However, you are pretty much required to use him early on, since he auto promotes in Chapter 19, and you'll want him to be Level 20 by then. When he promotes into an Assassin, Volke is a beast, plain and simple. Give him some Stilettos, and his strength is great, plus his critical rate is way up there. I actually wouldn't give him an Occult scroll though, because while Lethality's concept is great... the activation rate is Critical/2 %. That's terrible. But still, Volke is strong on the battlefield because he has great speed, skill, and his only visible downside is his awful resistance. My Rating: 4.5/5 Name: Kieran Recruited: CHAPTER 10 Class: Axe Knight -> Paladin Attribute: Wind HP ........... High Speed ........ Average Strength ..... High Defense ...... Average Magic ........ Low Resistance ... Average Skill ........ High Luck ......... Low An accomplice to Geoffrey, the foremost retainer of Elincia, Kieran is a knight of Crimea who got thrown in jail when Daein invaded. Kieran is one of those egomaniacs who just can't shut up, but hey, don't mess with him in battle, I tell you, because he's got a sharp axe. Just as Kieran and Oscar are rivals in character, they're rivals on the battle scene as well. Kieran, first and foremost, has far superior strength. He's an axe user compared to Oscar with lances, but he's got good skill on top of that too. He's not going to double hit nearly as much as Oscar, though, which is a big minus for me. But enough with the comparison. Kieran joins at a relatively good level, and he's quite a solid character in the beginning and end. When you really get Kieran going, however, you'll find that Oscar really does turn out superior. Kieran does NOT have the defense or the resistance that is required to support oneself in the later parts of the game. In Repatriation, for instance, you will definitely find him getting in tough situations. His strength and skill, however, are awesome, so even if in the long run he's probably inferior to Oscar, use the guy. You won't regret it. My Rating: 4/5 Name: Nephenee Recruited: CHAPTER 10 Class: Soldier -> Halberdier Attribute: Wind HP ........... Average Speed ........ High Strength ..... Average Defense ...... High Magic ........ Low Resistance ... Low Skill ........ High Luck ......... Low Nephenee is a country girl who joined the militia to protect her family, but ended up getting captured by Daein and taken to prison until Ike and company rescue her there with Kieran, Brom, and Sephiran. Because she's from the country she was an old fashioned way of speaking that leads her to ridicule. I think of Nephenee as the Amelia of this game. She starts out weak as anything, having an E in lances and that's it. However, just keep using her anyway, it's not something you can openly say you'll regret. Load her with some bonus and some regular EXP, and she'll catch up in levels to the rest of the party, and become a true force on the battlefield. Her speed is always quite good, and it just gets better as she levels up. Although Nephenee's weak HP and resistance are always something that brings her down half a point for me, her defense eventually skyrockets, and her strength will become quite solid by the time she reaches Halberdier status. So yeah, you'll always hear how Nephenee is the best character in the game. I completely disagree with that notion but you have to admit, Nephenee really does kick ass if you can get past her initial difficulty of use. My Rating: 4.5/5 Name: Brom Recruited: CHAPTER 10 Class: Knight -> General Attribute: Water HP ........... High Speed ........ Low Strength ..... Average Defense ...... Very High Magic ........ Low Resistance ... Very Low Skill ........ High Luck ......... Very Low Brom is a farmer from Crimea who got dragged into the militia, and he's not exactly a big fan of it. He IS just a farmer who, to put it bluntly, knows how to handle a knife and a fork. He's in jail at the castle, and he shivers at the thought of torture. I think Brom would have been a much better Soldier than a Knight. Of the three knights in the game, Gatrie runs in one extreme while Brom is in the other: his speed isn't too terrible, but his strength takes a huge dive because of that. Trust me, I don't use Knights for that terrible kind of balance. While Brom does join at a decent level and his defense rocks ass, strength is a key factor for Knights for me, and Brom lacks that. Even with the speed bonus, Brom will very rarely double attack, so what's the use anyway, even Gatrie double attacks every now and then. So yeah, I can't see a whole lot of reason to use Brom; Gatrie rejoins two chapters after Brom joins, so if you're craving Knight power, you won't be left standing for too long. I might weigh in the fact Brom has extremely poor luck and resistance. Tauroneo or Gatrie are superior, sorry. My Rating: 3/5 Name: Zihark Recruited: CHAPTER 11 Class: Myrmidon -> Swordmaster Attribute: Earth HP ........... Average Speed ........ High Strength ..... High Defense ...... Average Magic ........ Low Resistance ... Low Skill ........ Average Luck ......... Average Zihark is a swordsman who is in a vigilante group that fights alongside Daein, who the party runs into at Port Toha. He's highly opposed to the discrimination against laguz, and if he's spoken to by Lethe or Mordecai in Chapter 11... guess what, he's joining you. An absolutely fantastic character, Zihark should become a staple in your party as soon as he joins. He's got the edge over Mia in almost every way: his HP is about the same, but his strength is quite superior. Zihark starts with a Killing Edge anyway, meaning he's going to have at least a 30% critical rate early on. His magic and resistance are obviously pretty low down there, but for a myrmidon he has relatively good defense. The only question will be whether you'll want to use Stefan or Zihark later on. Personally, I slightly prefer Zihark, because if you're willing to level Zihark all the way up to Swordmaster 10-20, his stats will probably end up a bit higher, particularly luck over Stefan's piss poor fortune. I certainly prefer Zihark over Mia and Lucia, and it's in your best interest to give him a try and keep him in your party until the end. My Rating: 4.5/5 Name: Sothe Recruited: CHAPTER 12 Class: Thief Attribute: Wind HP ........... Low Speed ........ High Strength ..... Low Defense ...... Low Magic ........ Low Resistance ... Low Skill ........ High Luck ......... High Sothe is a mysterious thief who sneaks onboard Nasir's ship when it sets sail, apparently to look for someone. Of course, Nasir manages to grab him when he's there, and upon questioning by Ike, his problems are understood and he's welcomed onboard. Doesn't mean you're gonna know much about this kid, though. I take back what I said about Mist being the worst character in the game. That title goes to Sothe, for one reason: he can NOT promote. Let me just put this into perspective: you've got Volke, who starts at Level 10, grows relatively well, and after Chapter 19 promotes into an Assassin, and dominates. Meanwhile, Sothe grows EXTREMELY slowly, and while his growths are decent enough, that's only because of his Blossom ability, which causes him to level up very slowly. If somehow you get him to Level 20 (i.e. waste thousands of bonus EXP on him), you'll find he's got thief caps, and he can NEVER be good enough to withstand the kind of things you'll be facing after even Chapter 17. I might add, he joins when you're in the middle of a number of hard battles, so... there's no way to make him good. His HP, strength, defense, and resistance all blow, and no matter what you do with him, he becomes unusable anyway. My suggestion: don't use him at all, ever. My Rating: 1/5 Name: Jill Recruited: CHAPTER 12 Class: Wyvern Rider -> Wyvern Lord Attribute: Thunder HP ........... Average Speed ........ Average Strength ..... Average Defense ...... Average Magic ........ Low Resistance ... Average Skill ........ Average Luck ......... Average Jill is the daughter of the famous Daein general Shiharam. Because of that, she always wants to do stupid things to make her daddy proud. The most idiotic thing she does (which helps you out) is seeing Ike's army fighting laguz... so hey, Ike's army is the enemy, but laguz are bad, so let's get Ike in her range and have her talk to him and turn traitor. Makes a whole lot of sense. Regardless of what an idiot she is, Jill's actually quite a good character in battle. Let's put it into perspective: Marcia joins three chapters earlier, about three levels lower, and her stats are far worse. Meanwhile, I know Jill is a Wyvern Rider whereas Marcia is a Pegasus Knight, but the two are quite comparable, and Jill isn't ridiculously frail. Especially not against laguz, since she comes with a Laguzguard. My only real complaint about Jill is how she's constantly getting killing by the random number generator, sometimes not leveling a single stat up when she gains a level. That's why all her stats are really average, but hey, she doesn't have a single particularly bad stat, except magic which doesn't matter anyway. So just use her, and you'll find someone with great strength and speed. You only get one more Wyvern Lord anyway. My Rating: 4.5/5 Name: Astrid Recruited: CHAPTER 13 Class: Bow Knight -> Paladin Attribute: Wind HP ........... Average Speed ........ High Strength ..... Average Defense ...... Low Magic ........ Low Resistance ... Low Skill ........ High Luck ......... Average Astrid is a noble of Begnion who ends up fighting for her own reasons, but is commonly seen as a liability on the battlefield because she's not got a whole lot of experience. And of course, when something like that turns up, Gatrie gets involved. Astrid is recruited by talking to her in Chapter 13. So anyways, Astrid joins at Level 1 in Chapter 13, and obviously has terrible base stats at that point, so I know you're expecting me to tell you she sucks. Actually, she doesn't -- my opinion is that she's one of the most underrated characters in the game. She comes with the Paragon ability, meaning she'll level up twice as fast as anyone else. Give her a custom weapon, and eventually she'll start owning everyone she sees, and leveling up about twice per three kills. Astrid should have absolutely no problem promoting, except by then I'd delete Paragon so she doesn't get overleveled. And at that point she's a very good utility unit: her strength is quite solid, skill and speed are great, and her evasion is way up there. She'll never get the HP to really stand up, though, plus there aren't a whole lot of archers in the game. While it's up to you whether you'd rather use Rolf and Geoffrey, though, I'd say definitely give Astrid a chance. My Rating: 4/5 Name: Makalov Recruited: CHAPTER 14 Class: Sword Knight -> Paladin Attribute: Thunder HP ........... Average Speed ........ Average Strength ..... Average Defense ...... Average Magic ........ Low Resistance ... Average Skill ........ Average Luck ......... Low Makalov just so happens to be Marcia's brother. You can see just by looking at him (and his hideous character portrait) that there's a reason Marcia quit the pegasus knights. Makalov is a moron always gambling, and getting himself into trouble. Then again, you can always have Marcia talk to him in Chapter 14 to get him to join. Makalov is my least favorite of the cavaliers in the game by far. I don't know about you, but I've got Oscar, Kieran, Astrid, and later Geoffrey. There is no room in my ideal party for Makalov, what with the ridiculous amount of work he requires to become a great member of your party. Not to mention his character portrait makes Lowen's from FE7 look good. Level 10 without Paragon in Chapter 14 is just not good enough in my book. I might add to that, Makalov's base stats are horrible. His strength, skill, and speed are all so mediocre I can barely bring myself to level him up. Now don't get me wrong, Makalov has potential. If you really do use him a lot, everything except maybe his skill will go up, but it's just a sacrifice I'm not willing to make. I have four other paladins to use, I don't need another. And I discriminate against ugly people. Whoops, I wasn't supposed to say that... My Rating: 3/5 (not my cup of tea, but maybe yours) Name: Stefan Recruited: CHAPTER 15 Class: Swordmaster Attribute: Heaven HP ........... Average Speed ........ High Strength ..... High Defense ...... Average Magic ........ Low Resistance ... Average Skill ........ High Luck ......... Low Stefan, much like Soren, is half beorc and half laguz, and we all know how bad that is. Unlike Soren, however, Stefan chooses to isolate himself from society and remain a hermit in the desert. To have him join in Chapter 15, you need to move a laguz to the northeast, then two squares to the left and one square down. Yeah, that's seriously what you have to do. In my opinion, Stefan is just slightly inferior to Zihark. Obviously, he'll be joining in Chapter 15 if you find him, and he's a Level 8 Swordmaster. That's crazy, and there's no way you'll be using him at that point, since he swipes EXP from you worse than Titania. He does, however, have pretty good stats, except his luck, which I'll get to in a second, so in the early to mid 20s when the rest of your party has caught up to him, start using Stefan. Stefan comes equipped with the Vague Katti sword, which has only 25 uses but a wild critical rate, so he's not a man you want to mess with. I'd definitely use the Hammerne at least once on the Vague Katti, especially with Stefan's awesome default Astra raping it. But here's my issue: Stefan has very poor luck, so he's not going to be able to critical very much without the Katti. If you can, give him an Ashera Icon, then raise him a bit later, and he'll be good. Not perfect, but a great alternative to Zihark or especially Mia/Lucia. My Rating: 4/5 Name: Tormod Recruited: CHAPTER 15 Class: Mage -> Sage Attribute: Fire HP ........... Low Speed ........ High Strength ..... Low Defense ...... Low Magic ........ High Resistance ... High Skill ........ High Luck ......... Average Tormod is a young mage who lives in the desert under the care of the tiger Maurim. He's also the self proclaimed leader of the Laguz Emancipation Army in the desert. Why he cares so much about the laguz, I don't know, but when Maurim surrenders and joins, he does. Tormod comes with one flaw that I absolutely cannot look past: he is horribly underleveled, plus he's the last unpromoted character that will ever join you, coming in at Chapter 16. This is the deal breaker for me and Tormod: he comes at such a low level, that you have to load him up with tons of bonus EXP that I would just rather give it to Soren, if you want him to be of any use. It's just a question of whether or not you're willing to do that. He's not without his good points though. He can turn out to be a very decent sage, perhaps a rival to Soren if you do train him up, plus he comes with the Celerity skill, which, while it hogs 15 capacity, gives him two extra movement. Very helpful. Tormod also has a rather decent innate strength compared to Soren (well hell, anyone does...), so couple that with his very good speed and he'll be able to double attack, but for me it's just too much effort needed to get him caught up with the rest of your party. My Rating: 3.5/5 Name: Maurim Recruited: CHAPTER 15 Class: Tiger Attribute: Thunder HP ........... Very High Speed ........ Average Strength ..... High Defense ...... Average Magic ........ Very Low Resistance ... Low Skill ........ High Luck ......... Average Maurim is a tiger laguz living the Begnion desert to get away from the discrimination of society, much like Stefan. He's the other leader of the Laguz Emancipation Army there, but starts out as a boss of chapter 15. Once he's beaten, though, he realizes Ike isn't racist and joins, ya. If I haven't said it yet, I'll say it again: laguz are ridiculously hard to level up because of the fact they're already considered on their second cycle of levels, so if you're going to use them you're better off with the ones that are already at a high level. Being that you only have two tigers, Mordecai and Maurim, Maurim is definitely your answer to that. You saw him in Chapter 15, he's Level 9 with 45 HP. The only disadvantage to Maurim rather than Mordecai, to me, is the fact Maurim doesn't have Smite. That's not too major of a loss though, since his stats are extremely decent. His HP is quite high and will of course always increase upon levels, his strength and defense are both solid, and his speed isn't too bad either, so where can you go wrong. It just depends on whether you like laguz or not. If you do, only Ranulf can hope to top Maurim. My Rating: 4/5 Name: Devdan Recruited: CHAPTER 16 Class: Halberdier Attribute: Fire HP ........... High Speed ........ Low Strength ..... Average Defense ...... Average Magic ........ Average Resistance ... Average Skill ........ Average Luck ......... Average Devdan is a weird dude under Duke Tanas whom I think is mentally retarded. By that, I'm referring to the fact he speaks in the first person and just generally looks like he has problems. To recruit him in Chapter 16, have one of the following characters talk to him: Soren, Rolf, Mist, Sothe, or Tormod. Why does that work? Because the guy doesn't want to fight kids. Surprise surprise. Devdan is a rather mediocre character all in all. Starting with the stats, you may notice that almost all of them are average. He isn't as bad as some people might claim, but he's quite inferior to Nephenee, except the fact that he is, of course, a little higher leveled. But being that their stats are probably about the same when he joins in Chapter 16, yet Nephenee is lower leveled, you run into a problem. While just from looking above you can tell that Devdan's stats are at least average, that's all they are... average. Nephenee beats him in almost everything except luck, which isn't the most important thing in the world. Devdan has decent magic power (Flame Lance yo), plus early on his strength isn't terrible, but in the endgame there are so many characters miles ahead of him that you just can't be bothered anymore. |
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