Fire Emblem: Path of Radiance Walkthrough :
This walkthrough for Fire Emblem: Path of Radiance [Game Cube] has been posted at 27 Aug 2010 by drakonnan123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up drakonnan123 and share this with your freinds. And most important we have 8 other walkthroughs for Fire Emblem: Path of Radiance, read them all!
|
drakonnan123 |
Walkthrough - FAQ/Walkthrough____________________________________________________________________________ | | | | | | | | | Fire Emblem | | Path of Radiance | | | | | | | | by Ask_B_007 | | email: skb0079@gmail.com | | | | | | | | | | | | | | Version 7.0 | | | | | | | | | |____________________________________________________________________________| ~Table Of Contents~ !. IMPORTANT NOTE [FE!] @. Before We Begin [FE*] #. Map Legend [FEMAP] $. Basic Game Controls [FEBGC] %. Basic Commands [FEBC] ^. Special Commands [FESC] &. Order Commands [FEOC] *. Direct Commands [FEDC] +. Basic Damage Calculating [FEBDC] ~. Weapon Advantages [FEWA] ". Support System [FESS] `. General Hints/Tips [FETIP] 0. Prologue - Mercenaries [FE0] 1. Chapter 1 - The Battle Begins [FE1] 2. Chapter 2 - Rescue [FE2] 3. Chapter 3 - Pirates Aground [FE3] 4. Chapter 4 - Roadside Battle [FE4] 5. Chapter 5 - Flight! [FE5] 6. Chapter 6 - A Brief Diversion [FE6] 7. Chapter 7 - Shades of Evil [FE7] 8. Chapter 8 - Despair and Hope [FE8] 9. Chapter 9 - Gallia [FE9] 10. Chapter 10 - Prisoner Release [FE10] 10.1 Chapter 10 Turn by Turn Guide [FE10.1] 11. Chapter 11 - Blood Runs Red [FE11] 12. Chapter 12 - A Strange Land [FE12] 13. Chapter 13 - A Guiding Wind [FE13] 14. Chapter 14 - Training [FE14] 15. Chapter 15 - The Feral Frontier [FE15] 16. Chapter 16 - The Atonement [FE16] 17. Chapter 17 - Day Breaks [FE17] 17.1 Stage 1 [FE17.1] 17.2 Stage 2 [FE17.2] 17.3 Stage 3 [FE17.3] 17.4 Stage 4 [FE17.4] 18. Chapter 18 - Crimea Marches [FE18] 19. Chapter 19 - Entrusted [FE19] 20. Chapter 20 - Defending Talrega [FE20] 21. Chapter 21 - Without a King [FE21] 22. Chapter 22 - Solo [FE22] 23. Chapter 23 - The Great Bridge [FE23] 24. Chapter 24 - Battle Reunion [FE24] 25. Chapter 25 - Strange Lands [FE25] 26. Chapter 26 - Clash! [FE26] 27. Chapter 27 - Moment of Fate [FE27] 28. Chapter 28 - Twisted Tower [FE28] 29. Endgame: Repatriation [FE29] After Beating the Game... [FEABG] Trial Maps [FETM] I. Hillside Battle [FEHB] II. Lonely Isle [FELI] III. Strange Turn [FEST] My Party's Final Stats [FEFS] My Opinion on Characters [FEMOC] I. Beorc [FEBE] II. Laguz [FELA] Info + My Opinion on Skills [FES] 1. 5 Capacity SKills [FE5C] 2. 10 Capacity SKills [FE10C] 3. 15 Capacity Skills [FE15C] 4. 20 Capacity Skills [FE20C] Frequently Asked Questions [FEFAQ] Some interesting/cool things [FEINT] Radiant Dawn Notes [FERDN] Legal? [FELEG] Thanks [FETHX] ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- !. IMPORTANT NOTE [FE!]: I made all of the maps for easy/normal difficulty. In hard mode there will be more enemies on each map but this shouldn't affect strategy much (if at all). I've added suggestions for hard mode since some of the maps in hard mode have fog of war and there are more enemies etc. Also note that this (v7.0) will be the last version. I'll probably end up making a few minor adjustments/additions here and there but for the most part this faq = done. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- @. Before We Begin [FE*]: First off this is my first attempt at a FAQ so be nice. If you email me please make sure that the question hasn't been answered on this FAQ. Anyways this FAQ is not to be redistributed/sold or any other crap like that. This is just to help you beat whatever level it is that you're stuck on. Also note that I will not go step by step in each chapter as different people like different characters. It's up to you to decide which characters to use but I will offer some general advice on that matter. PLEASE DO NOT EMAIL ME SAYING THAT THE CHARACTERS I LIKE ARE BAD. YOU ARE ENTITLED TO YOUR OPINIONS ON CHARACTERS AS I AM ENTITLED TO MY OPINIONS. IF YOU THINK THERE ARE BETTER CHARACTERS THAN THE ONES I USE THEN GO AHEAD AND USE THEM. THE CHARACTERS I'M USING ARE NOT NECESSARILY THE BEST. One last note, though I will not discuss what happens in cut scenes there will probably be some spoilers in this FAQ. If that bothers you then beat the game on your own without the help of a FAQ. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- #. Map Legend [FEMAP]: ________________________________________________________________________ | | | I = Ike | | O = One of your units | | X = one enemy unit | | X+ = the chapter's boss | | C = chest | | box/square shape = house | | P = square to protect | | D = Door | | b = Ballista | | t = trap | | ~ = water | | S = Stone | | \ or / = usually indicates mountains or otherwise impassible terrain | | G = green (friendly) unit | | Il = Ilyana | | M = Mordecai | | L = Lethe | | Se = Sephiran | | Br = Brom | | K = Kieran | | Ne = Nephenee | | J = Jill | | Gat = Gatrie | | a = Astrid | | M = Makalov | | Dev = Devdan | | S = Shinon | | N = Naesala | | T = Tauroneo | | g = Geoffrey | | BK = Black Knight | | E = Elincia | | Ti = Tibarn | | B = Bryce | | A = Ashnard | |________________________________________________________________________| Note: My maps may not be spectacularly accurate but will be close. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- $. Basic Game Controls [FEBGC]: Control Stick/Pad: Move cursor, select menu options, move units A button: Start game, confirm nemu selections, scroll through messages, select units(place the cursor on a unit and press A), Press A on an enemy unit to have their attack range displayed B button: Cancel the current selection, return to the previous screen X button: Moves the cursor to units that have not done anything during the current turn Y button: Display the status screen (with the cursor on a unit), Display help messages (on certain screens only) Z button: Display the map menu, display previous conversations R button: Press and hold to remove displays on the map screen Press the button in a little to make the displays on the map screen semi-transparent L button: Zoom in and out of the map. There are 3 levels of zoom C stick: Change the camera angle, Rotates the little character image in the top left corner of the status screen Start button: Start the game, display the status screen, skip conversations and cutscenes, Leave the base, Begin fight Start+B+X buttons: Hold these 3 buttons down to reset the game. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- %. Basic Commands [FEBC]: Attack: Choose this to attack an enemy 3 types of attack: Direct: Range = 1 ie must be next to an enemy. Most weapons can direct attack Indirect: Range = 2 ie one space away from an enemy. Indirect attacks can hurt the enemy from a distance so they cannot fight back if they don't have a weapon capable of indirect attack Long range: Range varies by weapon and character stats Staff: Choose this to use a staff. Shove: Choose this to push a unit one space over. Units can only shove other units whose Wt (weight) does not exceed their own by more than two. Mounted units cannot shove at all. Rescue: Use this to pick up allied, Partner, or Other units and have them travel with you. Though a rescued unit can't be attacked, the speed and skill of the rescuing unit is cut in half. Rescue can only be used if the unit to be rescued's weight is at least two less than the rescuing unit's weight. Drop: Use this to drop a rescued unit in an adjacent space. A unit cannot rescue and then drop a unit on the same turn. Dropped units cannot do anything during the turn they are dropped. Take: Use this to take a rescued unit from another unit. The unit can only be taken if its weight is at least two less than the receiving unit's weight. Items: Use this to open the item window, in which your character can equip, use, or drop items and weapons. Trade: Use this to give and/or take items/weapons to/from another unit. Wait: Use this to have a unit do nothing for the current turn. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- ^. Special Commands [FESC]: Talk: Speak with units that are next to the character. This is usually how you gain new allies. Visit: Enter houses to receive items. But move fast because enemy thieves, berserkers, and bandits will try to destroy houses that you have not visited. Door: Unlock a door with a door key. Thieves and assasins can open doors without keys. Chest: Unlock a chest with a chest key. Thieves and assasins can open chests without keys. Break: Don't have a key or a thief nearby? Choose this to hit a door with one of your weapons. Different doors have different amounts of health and will not open until their health goes to zero. Most doors will take a couple hits to break. Order: This command can only be used by Ike to give orders to the rest of your units (blue units). Any unit that doesn't get moved by the player will follow these orders. Request: This command can only be used by Ike to give orders to yellow (Partner) units. The Partner units will follow Ike's orders once you end your turn. Seize: Only Ike can use this to seize a specific location(the space will be blue) and clear the map. Escape: Use this when a unit moves onto a space that allows him or her to leave the map (the space will be yellow). If Ike escapes, the map is cleared. If another unit escapes, you will get a little bonus experience (10 per unit). Arrive: Use this when one of your units moves onto a blue target space and the objective is to arrive on that space. Choose it to clear the map. Steal: Steal an item or unequipped weapon from an enemy unit. Only thieves and assasins can steal. A unit's strength and/or speed might stop it from stealing items. Note that staves are never equipped. Chant: Use this on an adjacent unit that has ended its turn to give it another turn. Reinforce: Use this to bring in 2 Pegasus Knights and 1 Falcon Knight as Partner units during a turn. Ike can then direct them. Reinforce can only be used by Tanith and can only be used twice per map. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- &. Order Commands [FEOC]: (Can only be used by Ike) Rally: Use this to make allied units who have not been moved during the turn by the player gather around Ike. Halt: Use this to make allied units who have not been moved during the turn by the player stop movement and cancel orders. Target: Use this to make allied units who have not been moved during the turn by the player move to a target area. When this is selected the player chooses what the target space is on the map. Avoid: Use this to make allied units who have not been moved during the turn by the player avoid contact with enemy forces. Units who are given this command will move as far away from enemies as possible. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- *. Direct Commands [FEDC]: (Can only be used by Ike) Roam: Allow yellow (Partner) units choose their own actions. Halt: Order yellow (Partner) units to wait in their current positions. Target: Order yellow (Partner) units to move to the target area. The player can choose any space on the map that Ike could move to on his own to be the target area. Avoid: Order yellow (Partner) units to avoid contact with enemy units. They will move as far away from enemies as possible. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- +. Basic Damage Calculating [FEBDC]: This will ignore weapon advantages but here is basic damage calculation: For physical attacks: Take the enemy's weapon's MT(might) and add it to his STR(strength) then subtract your character's defense. For magic attacks: Take the enemy's weapon's MT(might) and add it to his MAG(magic) then subtract your character's resistance. Why could this be useful? Well it's most useful earlier on when your characters are rather weak and the enemies usually have basic weapons. If your character is in an enemy's range and you want to see if s/he'll survive an attack then calculate the damage that will be done and subtract it from your character's health. You'll also have to consider speed to see if the enemy's is a lot higher and will attack twice. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- ~. Weapon Advantages [FEWA]: -This will list weapons and what they do well against- Weapon name (Does well against this) 1. Swords Axes Regal Sword Knights/Generals and Mounted units Longsword Mounted units Armorslayer Knights/Generals Laguzslayer All Laguz Sonic Sword Flying units 2. Axes Lances Poleax Mounted units Hammer Knights/Generals Laguz Axe All Laguz Bolt Axe Dragon Laguz 3. Lances Swords Knight Killer Mounted units Heavy Spear Knights/Generals Laguz Lance All Laguz Flame Lance Beast Laguz 4. Bows Flying units Laguz Bow All Laguz 5. Knives Nothing Stilleto Knights/Generals 6. Wind Magic Flying units 7. Fire Magic Beast Laguz 8. Thunder Magic Dragon Laguz 9. Light Magic Nothing ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- ". Support System [FESS]: Support Conversations: After two characters have had a support conversation their stats will be improved when they stand near each other on each map. Available support conversations can be done anytime at your base. Each character will have a list of other characters that they can support with and each character may have up to 5 support conversations. Of these 5 conversations, only up to 3 may be with a single other character. So how do you get new conversations to appear? For new support conversations to become available, two characters that can support with each other must both be used on a certain number of maps. The amount of maps they must participate in together varies depending on the characters and what support level is next (C, B, or A). So how exactly will their stats be improved? Well, it varies depending on which two characters are supporting each other. However, the four stats that could be increased are: Attack, Defense, Hit percent, or Avoid percent. In-Built Supports: Aside from the support conversations, some characters have in-built support bonuses with other characters that raise their critical percent when standing right next to each other on a map. That's right for these to work, there cannot be a space between the characters. Characters: Critical% Increase For Each Character Ike and Mist 10% Any 2 of the 3 brothers 10% (Oscar, Boyd, Rolf) Rolf and Shinon 5% Marcia and Makalov 5% Lethe and Mordecai 5% Calill and Largo 10% Tormod and Muarim 10% Geoffrey and Kieran 5% Geoffrey and Lucia 5% Geoffrey and Bastian 10% Elincia and Lucia 10% Ulki and Reyson 5% Ulki and Janaff 5% Janaff and Reyson 5% Reyson and Tibarn 10% Reyson and Naesala 5% ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- `. General Hints/Tips [FETIP]: 1. Don't try to level up everyone. Instead, focus on approximately 10-14 characters to level up throughout the game. 2. Don't just keep saving over the same file. Switch between save files so that you can go back a chapter if you later realize you missed something. 3. Make good use of the weapon triangle. Especially early on in the game when your characters are weaker try to always have the weapon advantage. 4. Don't overuse Titania. She may seem like the best character early on but that is because she is already a promoted unit. She can still be useful but not as your number 1 character. 5. Titania can make a good shield for about the first half of the game. If you don't want her to fight then take away her weapons. Just know that she can be very useful in distracting enemies :D . 6. When Ike class changes use an occult scroll on him. This will give him the Aether skill which is the best skill in the game. 7. Don't be afraid to buy forged items. You get a good amount of money in this game so make use of it by forging some weapons to help your weaker characters. Just remember that you can only forge one weapon per chapter (starting at chapter 8). Also, some forged iron weapons should be all you need for most of the game. Then with the tons of money you'll have near the end, forge some really powerful silver weapons during the last couple chapters. 8. Use your bonus experience wisely especially if you are on a harder difficulty level. I suggest using bonus experience on weak characters that you've just gotten (like Rolf) and on healers (like Rhys) because they will have a hard time leveling up on their own. You can also use bonus experience on characters that are close to leveling up. If you don't like how they level up from the bonus exp, you could always just reset and try again but I don't advise reseting too often. 9. If you are having trouble with a level, try something else. Perhaps being more defensive (or offensive) will help to beat the level. Also, if you're having trouble try moving your characters around. Have someone else lead the way or stay in the back. 10. Try to always think one turn ahead when you're playing. For example when moving a character forward and having him attack, look around at the enemies nearby and use your knowledge of the weapon trianlge plus character stats to predict if your character will be able to survive enemy attacks. Also just hit the 'A' button on an enemy to see his range. 11. If it's not equipped, steal it. Stealing works especially well against enemy healers since they can't fight back. And remember, you can never have too many physic staves :D . 12. When you give a character an item like the Knight Ward don't forget to actually equip the item to the character. 13. The Full guard is a good item to give to a flier once you get it. This way they won't be so susceptible to arrows. Another possible choice could be to give it to a knight/general since they have such good defense but little speed. This way there will be almost no chance of an enemy harming them with physical(non-magic) attacks. 14. The Knight Ward will increase the defense and resistance of a soldier, knight, or paladin by 2 each. I would advise giving it to a character who you use a lot but I don't think that knights/generals really need the extra defense. Therefore I would give it to Nephenee or one of your mounted units like Oscar. 15. The Laguzguard will halve the damage done by laguz in battle. Since you can give it to any beorc, I would just suggest giving it to a unit with lower defense. 16. The Knight Ring will allow a unit to move again after attacking if they haven't already used up all of their movement for the turn. This item can be very handy and I suggest giving it to Ike. 17. Use heavier weapons when you can because they will help increase the weapon level of your character faster unless you would attack twice with the lighter weapon and only once with the heavier one. 18. Be careful with your Occult scrolls. Each will be listed as "Occult scroll" in your convoy but when you go to the Assign Skills menu, they will then be listed as the particular class skill that a character can learn. So if you go to assign skills for a promoted unit and have an Occult Scroll, it will show up as the class skill for that character and will take up 20 capacity. So just be careful not to accidently use an Occult scroll on the wrong character. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 0. Prologue - Mercenaries [FE0]: ___________ | | | | | | | | | X | | | |I | |___________| Ally Mercenaries 1 Enemy Mercenaries 1 Overview: You only have Ike in the first chapter. Your objective is to defeat Boyd and Greil. Simple enough right? Suggestions: Seriously if you can't beat this one then you suck at life :D . Just go and attack Boyd and he'll be beaten in a couple of hits. Heal with a vulnerary if necessary and then do the same thing to Greil and that's it for this chapter. Hard mode notes: You can attack Boyd on your first turn in hard mode. This doesn't change strategy, though, because you should still only need to use 1 vulnerary after beating Boyd. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 1. Chapter 1 - The Battle Begins [FE1]: ________________ | | | | | X | | X+ | | X | | __X | | __ | | | | | | |__| | | |__| | | | | X __ | | __ X | | | | | | |__| | | |__| | | X O O | | O I | |________________| Ally Mercenaries 4 Enemy Army 7 Note: Chris Low has pointed out to me that "in Chapter 1 of Fire Emblem: Path of Radiance, Ike will start out with 4 iron swords if you don't watch the "Visit Tutorial". If you do watch it, he only starts out with one." Items in houses: 1 Steel sword 1 Seraph Robe Dropped Items: 1 Iron Sword 1 Iron Axe Units: You start off with 3 new units: Titania, a level 1 paladin, Boyd, a level 2 figther, and Oscar, a level 3 lance knight. Out of the 3 I really only use Boyd but it's up to you who to use. One note for new players is that though Titania may seem really good it is only because she is a promoted unit. She is still a good unit to use just not as your number 1 unit. Boyd for me leveled up well so I'd recommend using him a bit but I've heard that Oscar is also pretty good. Anyways it's up to you whether you want to use all, some or none of them. Regardless you should use Ike a lot as he is the main character, is in all the chapters, and is really good. Overview: Just move up towards the boss killing the enemies as you go. Remember to visit the houses in order to get the items from them. Another note is that on the first enemy phase one of the enemies in the top right will destroy the top right house. You can't get there before it is destroyed. I believe that is done just to show that bandits and pirates will go after and destroy houses. Kill all the enemies and seize the space the boss is on to end the chapter. Suggestions: All the characters you have in this chapter are decent so it's up to you who to use. I used Boyd and Ike and my suggestion is to let Ike kill the boss. Hard mode notes: There are more enemies so just be a little more careful. Note that the boss doesn't move in any mode. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 2. Chapter 2 - Rescue [FE2]: ________________ | | X+ | | | X | | | X | | | X | |_ \ | | \ \ | | \__ \ X | | \ \ | | \ \ | | X \ \ | | | |X | | |_| X | | | | O | | OI X | | O | |________________| Ally Mercenaries 4 Enemy Army 9 Dropped Items: 1 Vulnerary 1 Steel Axe 1 Speedwing dropped by Ikanau the boss Units: You gain Rhys who is a level 4 healer. He's pretty good and will be your only light magic user so I would use him. Just make sure to keep him in the back out of danger as he will die easily. Overview: You start off with everyone except Titania. She will join you at the bottom of the map at the beginning of turn 3. As always just move carefully and make use of the thickets to add to your evasion. The boss will move and attack when you enter his attack range so watch out for that, though he isn't too strong. Suggestions: Just mow the enemies down with Ike and whoever else you want to gain exp. Heal with Rhys but keep him out of the enemies' attack range. Titania makes an excellent wall on this map if you take away her weapons and this is even more useful on hard mode. Hard mode notes: There are more enemies at the left so you'll want to stay closer together at the beginning and make sure to carefully protect Rhys. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 3. Chapter 3 - Pirates Aground [FE3]: ______________________ | X X+ | ~ | | X | | | X X X X | ~ | |___ X _______X___| | | ~ | | ~ ~ ~ | |___| |_______________| | X | | X | | X | | __ | |------ | | | | |__| | | X X | | | | O O | | OI | |_____________________| Ally Mercenaries 4 Enemy Mercenaries 14 Dropped Items: 2 Vulnerary 1 Hand Axe 1 Thief Band dropped by Havetti the boss (only if you beat the game once already) Item in house: 1 Elixir Units: You gain Shinon and Gatrie in this one. Shinon is a level 1 sniper and is pretty good. The only other sniper in the game is Rolf and out of the 2 I prefer Rolf mainly because Shinon leaves the party for a lot of the game. Gatrie is a level 9 knight and is arguably the best knight in the game (Ok Brom is pretty good too but Gatrie appears to be a little better). You also see Marcia, a level 5 pegasus knight, in this chapter but she doesn't join until later. Overview: Visit the house to the right and move up quickly. Marcia appears at the left end of the ship right before the enemies' first turn and the enemies will attack her right away. So you must get to her quickly and have Ike talk to her. If you have Ike talk to her, she'll leave and you'll be able to recruit her later. The boss will move and attack when you enter his attack range so watch out for that. Move to the right on the ship up towards the boss and kill all the enemies to win. Suggestions: I would suggest using Gatrie as he is potentially the best knight in the game. However, it's up to you just remember to talk to Marcia with Ike. Hard mode notes: There are more enemies on the ground so you'll have to kill through them quickly to get to Marcia. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 4. Chapter 4 - Roadside Battle [FE4]: __________________ | | |X X | | X+ X | | X X | |X X X X | | X | | X OO | | X OI | | X X X OO | |__________________| Ally Mercenaries 6 Enemy Army 16 Dropped Items: 1 Iron Lance 1 Steel Lance 1 Javelin dropped by Maijin the boss Units: You get Soren, a level 1 mage, at the beginning of this chapter. In my opinion he is the best magic user in the game so I'd advise using him... alot. As with all magic users he starts off relatively weak so make sure he doesn't get attacked much. Overview: You start out on the right side of the map with enemies scattered to your left. Simply mow them all down to win. Suggestions: I would weaken some of the enemies and then let Soren finish them off to help him level up. Usually when an enemy is injured he will run away and try to heal so use this to your advantage. Make use of the thickets especially with Soren. Gatrie should probably stay up at the front with Ike to protect Soren and Rhys but other than that I'll leave it up to you to decide who gets to kill what :D . This is another boss who will move and attack when you enter his attack range so just watch out because he has a ranged attack. Hard mode notes: There are a lot more soldiers so definetly have Gatrie up front. Be careful at the beginning and know that the enemies will usually run away when injured and this is probably the best time for Soren to pick them off >:D . Also, note that they will usually go after Shinon before going after Soren so I like to keep Shinon in front of Soren in this one. In my opinion it's best to injure them all at the beginning to help keep Rhys safe and then take them down once they retreat to heal. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 5. Chapter 5 - Flight! [FE5]: ________________ | | | | | | | | | | | I | | | | O O | | X | |OO OO | | | | O ---| | |_| | | | X | | | |X | | | X | X---| | | | |X | |X ----|X | | _____|X X | |/ \__X X | ||_________\ X | | XX | | XX | | XXX XX | |________+_______| Ally Mercenaries 8 Enemy Army 22 Dropped Items: 1 Hammer 1 Iron Blade 1 Ashera Icon dropped by Dakova the boss 1 Torch (hard mode only) Reinforcements: 1 Soldier and 1 archer appear at the left at the end of turns 3 and 4. 3 soldiers appear at the bottom at the end of turns 3 and 4. Overview: This is the first map in which the objective is to defend and for this time it is 6 turns in which you must defend. So in order to win just defend the green square for 6 turns. Suggestions: It would be wise to attack instead of just waiting for the enemy to attack you. The enemies are to your left and also below you. I would send Boyd, Oscar, and maybe Shinon to the left to handle those couple of enemies. Keep Rhys in the middle to heal and move down with Ike and Gatrie. Let Soren be behind them to get some cheap kills. Hard mode notes: If you're playing hard mode then you won't be able to see the enemies until they're close to you(due to fog of war). This can make the fight trickier but the same strategy applies. Just note the healhedges on the left because it would be good to stand characters on them so that they can heal a little each turn. Also, look at my map because the enemy positions in hard mode are similar but there are more enemies. ---------------------------------------------------------------------------- |\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| |////////////////////////////////////////////////////////////////////////////| ---------------------------------------------------------------------------- 6. Chapter 6 - Brief Diversion [FE6]: _______________________ | | | | | | | | | OO | | OIO | | O X | | X | | | | _| | X / | |_ ___________ / | | | | | | ~ | |~| X| ~ ~ | | _/| | |X | _| |/ | |/ \ ~ / X | | X |______/ | | X | | X | | X X | | X X XX | | XXX | |_________+_____________| Ally Mercenaries 6 Enemy Army 18 Dropped Items: 1 Poleax 1 Vulnerary 1 Short Spear dropped by Emil the boss Overview: You start off hidden in the thickets with the enemies all below you. There are two bridges in this map to cross over the water. However, there are enemies before the bridges so be careful as they start off close to you. Don't let Rhys or anyone else that's weak near them. Kill those guys and progress down the right bridge. The boss and the two soldiers next to him don't move but they do all have ranged attacks so be careful of that. Mow down the enemies and have Ike escape to win. Suggestions: Um, I'd suggest sending everyone down the right side. The other side could work too I guess but going down the right worked really well for me. Hard mode notes: There are more enemies so keep everyone together. I would definitely try to use Titania as a wall but you'll probably be having trouble managing all of your items so if you want Titania as a decoy wall then only give her swords since she can't use them. To start I would move Titania one square |
