Hulk, The Walkthrough :
This walkthrough for Hulk, The [Game Cube] has been posted at 13 May 2010 by dragunblade8 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up dragunblade8 and share this with your freinds. And most important we have 2 other walkthroughs for Hulk, The, read them all!
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Walkthrough - FAQ/Walkthrough--- --- --- --- --- --- ----- | |\ | || |\ | || | / | // / | | \ | || || | || | /| | // / | | | | || || | || | | | | // / | | | | || || | || | | | |// / | |----| || || | || | | | |/ / | | | || || | || | | | | | |----| || || | || | | | \ | | | | || || | || | | | |\ \ | | | | || \/ || |---- | | \ \ | | | | || || || | \ \ | | | | || || || ||\ \ \ |---| | |---||\--------/||--------||---|| \ \----\ \---\| \---\\\------///--------/-/---/ \-\---/ HULK System: Gamecube, PS2, X-box Written by: Berserker93 (aka. Berserker or Kevin) Started: June 29, 2003 Email: berserker_kev@yahoo.com This document (c) 2003 Kevin Hall Hulk interactive game (c) 2003 Universal Interactive Inc. The Incredible Hulk character (c) 2003 Marvel Characters Inc. --------------- Version History --------------- Version 1.0 - (July 17, 2003) Walkthrough is complete. FAQ is complete for the most part...still have some areas that I need to add. If anybody can give me the X-box controller setup for the X-box version, that would be very much appreciated. Please list it similar to the Gamecube and PS2 controller setup. My email is berserker_kev@yahoo.com. Version 1.1 – (September 13, 2003) Finally got around to adding the X-box controller setup. I still have a few more additions to make to this FAQ before I am completely finished. Version 1.2 – (June 1, 2004) Revised the FAQ a bit, added some helpful advice to the SECRETS section, another site to the Copyright section. Version 1.3 – (August 5, 2005) Page is now setup to 79 characters per line, title was centered and Contact Info is now at the bottom. This is probably the final update for this guide. ******** Sections ******** Section I: Introduction Section II: Basic Controls Section III: Collectibles/Items Section IV: Move List Section V: Walkthrough Section VI: Secrets Section VII: Copyright ------------------------------------------------------------------------------ *********************** Section I: INTRODUCTION *********************** The Hulk is one of my most favorite comic book characters ever. I remember watching the 80's series when I was younger and collecting a few of his comics. But enough about that, lets get to the game. The Hulk (GC, PS2, X- box) has got to be the best Hulk game ever made! Finally we have a worthy successor to The Incredible Hulk (Genesis, SNES). The Hulk is the first game that gives you the impression that you actually are the Hulk. From smashing down doorways to making your own door, The Hulk involves a path of endless destruction from the beginning to the end. I hope this FAQ will answer any questions that you might have about The Hulk. I have tried to make the FAQ as detailed as possible. I have stayed away from anything dealing with the storyline or cutscenes to avoid spoilers, but I cannot guarantee that this FAQ is totally spoiler-free. So be sure to use the FAQ as a last resort if you are playing through for the first time. This is my second FAQ so I am still a novice at writing FAQs so please forgive me if it is not perfect. :) Any comments, suggestions, questions,...etc. are always welcome. Email me at (berserker_kev@yahoo.com). If you find any errors in this FAQ, then please email me about it. ------------------------------------------------------------------------------ ************************** Section II: BASIC CONTROLS ************************** ---------------------------- Controls for Hulk (Gamecube) ---------------------------- (default controller setup) Analog: Moves Hulk D-pad: Moves Hulk C Stick: Change target (when targeting) Start: Pauses game, and displays pause menu L: Free Look/First Person View R: Lock-on/targeting Y: Gamma (G) A: Jump (J) B: Attack/Punch (P) X: Grab (GR) Z: N/A ----------------------- Controls for Hulk (PS2) ----------------------- (default controller setup) Left analog: Moves Hulk D-pad: Moves Hulk Right analog: Change target (when targeting) Start: Pauses game, and displays pause menu L1: Free Look/First Person View R1: Lock-on/Targeting Triangle: Gamma (G) X: Jump (J) Square: Attack/Punch (P) Circle: Grab (GR) L2: N/A R2: N/A (thanks to Matt31098 (GameFAQs message boards) for the control setup info. for the PS2 version.) ------------------------- Controls for Hulk (X-box) ------------------------- (default controller setup) Left analog: Moves Hulk D-pad: Moves Hulk Right analog: Change target (when targeting) Start: Pauses game, and displays pause menu L: Free Look/First Person View R: Lock-on/Targeting Y: Gamma (G) A: Jump (J) X: Attack/Punch (P) B: Grab (GR) Black: N/A White: N/A (thanks to mc1287 (GameFAQs message boards) for the control setup info for the X-box version.) ================== Picking up Objects ================== There are many items throughout the levels that Hulk can grab and use as weapons. The objects range from club-type objects (such as pipes, tank cannons, slender rocks, columns...etc.) to heavier objects (such as boulders, cars, crates, boxes...etc.) Club-type objects and heavy objects can be swung (see move list for Hulk) or thrown at enemies. ============= Actual Combat ============= While the player plays as the Hulk he or she will have many different moves and combos at their disposal. The moves range from punches, overhead smashes, sonic claps, charged attacks, and grabs...just to name a few. =============== Jumping Attacks =============== Hulk has a few attacks that can be done in the air. These attacks can be really useful when the going gets tough on the ground. They range from ground punches to a ground stomp. Both attacks can be charged for greater damage. Hulk's normal jump can also cause damage to any enemy or breakable object. ============================== Destruction of the environment ============================== Each stage has tons of background objects that can be destroyed from doors to rail carts. Some of the objects, once destroyed, can be used as weapons. ========= Rage Mode ========= When Hulk gets really angry by filling his rage meter, he can unleash some devastating attacks that can clear the whole area. He has the ability to do a Super Sonic Clap and a Super Overhead Smash once the rage bar is full. His normal attacks take off more damage during rage mode also. ====================== Filling the Rage Meter ====================== Hulk's rage meter can be increased by him being attacked or by collecting Red orbs that are dropped by enemies throughout each level. ================ Punching Rockets ================ If an enemy fires a rocket at Hulk, he can actually punch the rocket back at the enemy. In order to do so, the punch has to be timed precisely so it will hit the rocket right before hitting Hulk. The rocket will tumble back toward the enemy. ------------------------------------ Controls for Bruce Banner (Gamecube) ------------------------------------ (default controller setup) Analog: Moves Bruce D-pad: Moves Bruce C Stick: Change target (when targeting) Start: Pauses the game, and displays pause menu L: Free Look/First Person View R: Lock-on/targeting Y: Grab/release crate (G) A: Crouch (J) B: Attack/Punch (P) X: Grab enemy/Stealth attack (GR) Z: N/A ------------------------------- Controls for Bruce Banner (PS2) ------------------------------- (default controller setup) Left analog: Moves Bruce D-pad: Moves Bruce Right analog: Change target (when targeting) Start: Pauses game, and displays pause menu L1: Free Look/First Person View R1: Lock-on/Targeting Triangle: Grab/release crate (G) X: Crouch (J) Square: Attack/Punch (P) Circle: Grab enemy/Stealth attack (GR) L2: N/A R2: N/A (thanks to Matt31098 (GameFAQs message boards) for the control setup info for the PS2 version.) --------------------------------- Controls for Bruce Banner (X-box) --------------------------------- (default controller setup) Left analog: Moves Bruce D-pad: Moves Bruce Right analog: Change target (when targeting) Start: Pauses game, and displays pause menu L: Free Look/First Person View R: Lock-on/Targeting Y: Grab/release crate (G) A: Crouch (J) X: Attack/Punch (P) B: Grab enemy/Stealth attack (GR) Black: N/A White: N/A (thanks to mc1287 (GameFAQs message boards) for the control setup info for the X-box version.) ======== Movement ======== For Bruce Banner, it is better to sneak by an enemy rather than actually engaging in combat. If enemies manage to surround Bruce, things can get very ugly. Soldiers with guns are practically impossible to take out with Bruce. It is best to avoid combat altogether by sneaking and hiding behind objects or perform stealth attacks while playing as Bruce. ======= Puzzles ======= As Bruce, the player will run across many puzzles throughout the sneaking missions. The puzzles require Bruce to match up a series of numbers and letters, which are shown at the bottom of the screen, so that it will correspond with the top portion. The puzzles eventually get longer as you progress through the game. Bruce will always have twenty seconds to solve each one and will have a chance to try again if you fail. =================== Hand to hand Combat =================== If Bruce gets involved in a fight with enemies he will have a very limited amount of moves at his disposal. The moves range from a simple three hit combo to a grab...that is it. =============== Stealth Attacks =============== If Bruce manages to sneak up behind an enemy he can perform a stealth attack that immediately knocks the enemy unconscious. Stealth attacks should only be done on a single enemy that is alone or far from the other enemies so that Bruce will not be noticed. ------------------------------------------------------------------------------ ******************************** Section III: COLLECTIBLES/ITEMS ******************************** ~~~~~~~ Red Orb ~~~~~~~ Helps to fill Hulk's rage meter. Red Orbs are only available to the Hulk by defeating enemies. They can also be found by smashing certain objects. ~~~~~~~~~ Green Orb ~~~~~~~~~ Replenishes Hulk's or Bruce Banner's health. Green Orbs are left by enemies that have been defeated. Sometimes they will be available to pick up in various areas of a stage without having to beat an enemy. They may also be hidden behind an object. ~~~~~~~~ Blue Orb ~~~~~~~~ Adds one continue to the player's stock of continues. Blue Orbs are usually hidden behind objects or can be found by smashing a certain object as the Hulk or moving a crate with Bruce. ------------------------------------------------------------------------------ ********************** Section IV: MOVE LIST ********************** ------------------ Move List for Hulk ------------------ P = Punch (B, Square, X on default controller) G = Gamma (Y, Triangle, Y on default controller) GR = Grab (X, Circle, B on default controller) J = Jump (A, X, A on default controller) B = Back F = Forward * = button tap can be charged for greater damage ~~~~~~~~~~~~~~~~~~~ Hand to hand combat ~~~~~~~~~~~~~~~~~~~ Left Hook: P* Right Hook Combo: P, P* Backhand Combo: P, P, P* Gut Punch Combo: P, P, delay, P Right Jab Combo: P, P, delay, P, P Overhead Smash Combo: P, P, delay, P, P, P Overhead Smash: P+G Sonic Clap: G* Two-Handed Upper Combo: P, G Punt Kick Combo: P, P, G Hammer Fist Combo: P, P, G, P Rising Upper: (while targeting) B, G Dash/Shoulder Ram: F, F Dashing Punch: F, F, P or (while targeting) F, P ~~~~~~~~~~~~~~~ Jumping Attacks ~~~~~~~~~~~~~~~ Gamma Crusher: (during a jump) P* Gamma Stomp: (during a jump) G* ~~~~~~~~ Grapples ~~~~~~~~ (all moves are performed after a grab (GR)) Against Small Enemies: Toss: GR Combo Throw: P, P, P Gamma Slam: G Jumping Throw: (during a jump) GR Against Large Enemies: Toss: GR Backbreaker: G Slam: P Double Slam: P* (must hold P for double slam) Against Hulk Dogs: Knee Strike: GR ~~~~~~~~~~~~~~~~~~~~~~ Pole/Club-Type Weapons ~~~~~~~~~~~~~~~~~~~~~~ Pick up Weapon: GR Throw Weapon: GR Downward Swing: P Upward Swing Combo: P, P Baseball Swing Combo: P, P, G Battering Ram: (during targeting) F, P Overhead Smash: G ~~~~~~~~~~~~~ Heavy Objects ~~~~~~~~~~~~~ Pick up Object: GR Throw Object: GR Smash: P Swing: G ~~~~~~~~~~~~ Rage Attacks ~~~~~~~~~~~~ (the following moves can only be performed when Hulk's rage bar is full and will deplete the rage bar completely) Super Sonic Clap: G+GR Super Overhead Smash: P+G -------------------------- Move List for Bruce Banner -------------------------- P = Punch (B, Square, X on default controller) G = Gamma (Y, Triangle, Y on default controller) GR = Grab (X, Circle, B on default controller) J = Crouch (A, X, A on default controller) B = Back F = Forward * = button tap can be charged for greater damage ~~~~~~~~~~~~~~~~~~~ Hand-to-hand Combat ~~~~~~~~~~~~~~~~~~~ Left Hook: P Right Hook Combo: P, P Uppercut Combo: P, P, P Grab Enemy: GR ~~~~~~~~~~~~~~~~~~~~~~~~~ Stealth and Evasive Moves ~~~~~~~~~~~~~~~~~~~~~~~~~ Crouch: J (crouch button for Bruce) Diveroll: F, J or F, F Stealth attack: (sneak up on enemy) GR ~~~~~~~~~~~~~~ Crate Controls ~~~~~~~~~~~~~~ Climb Crate/Clamber: (when next to crate) F Grab Crate: GR Push Crate: (after grabbing crate) F Pull Crate: (after grabbing crate) B Release Crate: (after grabbing crate) GR ------------------------------------------------------------------------------ *********************** Section V: WALKTHROUGH *********************** ----------------------- Stage 1 - INNER TORMENT ----------------------- The first stage is just basically a melee between Hulk and General Ryker's army. Use this stage to get the feel of the game. Targeting and throwing an object at the helicopters is the best way to take them out. Don't feel bad about wrecking stuff...be sure to trash the whole place! (including Bruce's car...doh!) In order to beat the stage Hulk will have to keep taking out enemies until a helicopter eventually drops a tank in front of the gas station. When the tank is dropped, you will have to destroy it by either punching the rockets back at it, or throwing objects at it. After the tank is destroyed another cutscene will start. ---------------------------- Stage 2 – DESPERATE MEASURES ---------------------------- After the cutscene you will be in control of Bruce Banner. For this stage, Bruce cannot transform into the Hulk(run out of health), or it is "Game Over". Go straight ahead and go up the stairs to the left. Proceed through the door on right. In the next area, Bruce will have to sneak by some guards by crouching and walking below the glass window. Before going by the room, make sure that all the guards have gone in and closed the door to the side. After sneaking by them, head toward the elevator and press the button to activate it. In the next room you will have to do the exact same thing over again. Sneak by the guards and go towards the door around the corner. There will be a puzzle waiting for you next to the elevator. Solve the puzzle and go through the door. In this room you will need to find a place to hide from the guards. The best place to hide is where the green arrow is pointing, which is behind the crates. The are many other places to hide, but that is your decision. Anyway, wherever you decide to hide, wait until the guards exit the room. They will exit through the doorway that you came in. After they leave, go to the left side of the room. There is a "Universal Code Input" computer against the far wall if you want to enter a cheat (see SECRETS). Grab the set of crates that are against the wall and pull them away from the wall. Go through the vent that was behind the crates. Now Bruce will be in a room with a desk and windows on the left wall. If you go towards the windows a cutscene will play. You will need to open the elevator door. Activate both levers on each side of the elevator door, and then press the green switch to open the doors. When the doors open, go over to the computer with the blue screen and activate it. Bruce will have to solve another puzzle and this will open the doors that lead to Professor Crawford's lab. Go through the doors and a cutscene will activate. ------------------ Stage 3 – BETRAYAL ------------------ After the cutscene, you will be in control of Hulk. Soldiers will eventually start coming out of the door to the left...chunk them off the building or plow right through them. Go toward the broken area on the side of the building (there will be a green marker there) and jump to the area below. Break down the glass windows and go forward, knocking out any soldiers that get in your way. Keep moving until you see a broken area on the side of the building (with a green marker) once again, and do another jump. Once inside the next building, go down the left pathway, or you can easily make your own pathway on the right side. Either way, go toward the broken glass window that is guarded by two soldiers. Jump through the window and Hulk will land on the next building. Once he lands, soldiers will be all over him. Go toward the windows in front of you and trash them. Then jump to the area below. Once you land, go forward and attack the soldiers and then break the glass windows on the right side and jump to the next area. A helicopter will start to drop more soldiers. If you want, you can grab the soldiers and target the helicopter and throw soldiers at it. ^_^ Go forward and jump between the two columns to get to the next building. In this room soldiers will come out of the elevators on the side wall. Jump through the broken window at the end of the room to reach the next building. Once Hulk lands, pound through the glass windows and soldiers. On the left is a section where you can jump, so jump to the next building. When Hulk lands, pound through the glass windows once again, and make your way to the area ahead where you can jump to the next building. The next building's room has a couple of cars that you can throw at the soldiers. After you've had your fun, jump through the open area in the side wall. The columns can be broken, and Hulk can use a chunk of the column debris as a weapon. The next room has a car and a few other objects that Hulk can attack soldiers with. Jump through the open space in the wall. -------------------------- Stage 4 – BENEATH THE CITY -------------------------- Grab one of the rocks to your left, and follow Ravage down into the sewers. Destroy the metal door that eventually closes and go straight. A cutscene will play, and you will be introduced to a new enemy...the Hulk dogs. Overhead smash the ground if they start to gang up on you. After the Hulk dogs are beaten soldiers will pour into the room. The soldiers seem to be never-ending so you can bash through the metal door with the green marker in front of it anytime you want to and proceed forward. After bashing down the first door another door will close. Destroy it and go further into the sewers until you approach another metal door. You know what to do. :) The combo that ends with the overhead smash works wonders in the next area (as well as others) and the Super Overhead Smash is a godsend. Once you destroy the metal door keep following the path deeper into the sewers. You will eventually run into new kinds of soldiers with shock shields. Throw objects that are off to side at the soldiers and they will fall in no time. These soldiers cannot be physically touched while their shield is up. The Sonic Clap and Overhead Smash only knock them back, so you must throw or swing an object at them. Once they have been disposed of, follow the path deeper into the sewers. Jump into the next area and more soldiers will ambush Hulk. Fight them off and break through the metal door on the right side. Break through the next door and fight off the soldiers. Break down even another door and you will enter an area where soldiers with Rocket Launchers will be trying to hit Hulk. You will have to throw something at them or Sonic Clap at them in order to take them out. Take out the shock shield soldiers and beat down the next three metal doors along the path. Eventually, some soldiers and a Hulk dog will ambush you. Dispose of them and drop down the hole in the middle of the room. In this room you MUST beat the soldiers to go further. After the soldiers in the room are disposed of, a wall to the side will blast open. Go through the wall and take out all the soldiers. I would recommend ignoring the first few and dispose of the soldiers with rocket launchers first. Pummel the next metal door until it breaks. Be careful, some rockets may greet you as soon as the door is broken down. Go into the room and go wild! Your main priority should be to take out the soldiers with rocket launchers first, then go after the rest. Keep trashing the enemies until a cutscene starts. ------------------------- Stage 5 – END OF THE LINE ------------------------- Oooo...this stage is fun. Look at all the metal objects just begging to be destroyed. :) A Hulk dog will eventually break through one of the doors that leads to the warehouse on the left. The dog will be joined by soldiers; dispose of the enemies and make your way into the warehouse. Inside the warehouse you will have to deal with more soldiers and several dogs. Break through one or both of the metal doors and go into the next room. The metal beams that hold the warehouse up can be knocked out and used as weapons in this room. Break through one of the doors in this room and go outside. There is plenty of stuff outside that can be used as weapons. The metal towers can be destroyed and the debris can be used as weapons along with the many barrels and boxes. Make your way to the next warehouse and go through the metal doors Hulk-style. Go outside and dispose of the enemies and go into the next warehouse. Break through one (or trash both) of the metal doors. Dispose of the dogs and soldiers outside. Once again, use weapons to dispose of the shock shield soldiers. There is a drop-off to the left where Hulk can jump down to a lower area. After the jump the stage is over. --------------------------- Stage 6 – A DIFFERENT BREED --------------------------- ============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~ Boss battle – Half-Life ~~~~~~~~~~~~~~~~~~~~~~~ After the cutscene, Half-Life will appear. Whatever you do, DO NOT touch him. If you touch him, you will take damage so weapons and a few other moves are the only other alternatives. The Sonic Clap can be good for chipping away at his life meter when he is far away. Whenever the rage meter builds up, hit him with the Super Overhead Smash. If he starts to chase after Hulk it is best to jump away from him. He can be easily beaten by grabbing objects and hurling them at him. Don't worry, the objects will regenerate eventually. The fastest way to beat him is to punch the generators on all four sides and then knock him into one of the generators. If you manage to line him up with a generator, then throw something or swing something at him and make him fly back into it. The generators take about 25 percent of his life. His life meter has to be taken down twice. ============================================================================== ---------------------- Stage 7 - INFILTRATION ---------------------- Yep, another Bruce Banner mission. As soon as you begin the stage, run over to the left side and get behind the first truck. Stay there until all 3 guards pass by. Run between the trucks and go toward the search towers until you find a metal fence with Hulk dogs behind it. Push the smaller crate over to the stack of crates and get on top of the stack of crates. NOTE: For some reason, it is difficult to get Bruce Banner to climb on top of the shed that is behind the fence. You will need to press and hold in the direction of the crate and move the analog down-right in order to get on top of the shed behind the fence. Crouch and move along the shed and jump off on the other side. Quietly hug the wall while crouching and make your way to the crates that are stacked next to the other shed. Use the smaller crates to get on top of the shed. Jump over the gate and hide on the right side of the truck to avoid detection by the guards. Once the guards start to walk away, go over to the right. There is a blue orb (continue) behind the two crates against the right wall. Near the left wall is a lever that will shut down some of the searchlights. Pull the lever and run back to the right of the previous truck, because the guards will be coming shortly. Go down the area where the two guards were at and turn left. Avoid the search light and push the smaller crate over to the larger crate. Use both of the crates to climb on top of the metal shed. Drop to the other side and go forward. Go down the left path while avoiding the guards and search lights. There will be a green arrow next to a metal shed. There is a large stack of crates and a smaller crate on the right side. Grab the stack of crates and pull it over to the metal shed. Position the stack of crates in front of the shed. Now pull the smaller crate over to the stack of crates. Once situated, climb up the crates and get on top of the shed. Hop off the shed and push the lever on the other side of the fence. This will open the gate on the other side. Go through the gate in front of you, and make your way to the gate on the other side that you just opened. The search light on the left side is now off, so the only worry is the soldiers. Sneak by the search light on the other side and go through the gate. There is a blue orb on the right side, and a lever on the left. Push the lever and it will open the door to the building. The searchlight on the right side is now off also. Go through the front door of the building. There is a "Universal Code Input" computer on the right side of the open doorway. Go through the open doorway. Crouch and stay against the left wall and position yourself behind a crate so the guard on the right will not see Bruce. The guard on the left will not see Bruce as long as you stay near the left wall. Wait until the guard on the right is moving, and then move to the next two crates while crouching. Once the guard on the right moves again, crouch and move against the wall until you get to the computer around the corner. Solve the puzzle and watch the cutscene. -------------------- Stage 8 – FACILITIES -------------------- The machine-gun turret can be taken out easily by throwing a crate at it. Soldiers will join the machine-gun turret soon. You can also take out your anger on that last puzzle now if you want to. :) Go down the area on left side of the room. Smash through the wall and go down the right side when the path splits. Destroy another wall. Destroy two more walls after that, along with a few enemies, and you will eventually reach a room with a generator in it. Throw crates at the generator to destroy it. After the generator is destroyed, the force field will be down. Head back the way you previously came from and go down the left side this time. Take out the enemies and destroy the next two walls in Hulk's path. Destroy and jump through the window in the next room. Soldiers and Hulk dogs will attack once you drop to the room below. Destroy the parapets to keep the above soldiers from picking you off from a distance. Once you've had your fun in this room, move on through the open doorway to the next room. There are two Hulk dogs in this room, along with many soldiers that will join them eventually. Grab a pole off the wall and hit a few homeruns. Go through the next doorway and many more enemies will attack. Get a chunk of meat off the hangers and let them have it! Bash down the doorway on the sidewall. Go through it and turn left. Knock down three more walls along the way and tackle the enemies. Destroy the generator in the next room and go back the way you came. The force field is now gone. The path to the left leads to a room with a few computer terminals. The terminal against the left wall holds a blue orb. Go down the path where the force field previously was. Destroy the wall and fight off the soldiers in this room. The third terminal on the right contains a blue orb. Jump down to the area in front of you. Destroy the wall on the left side and go straight. Destroy the next four walls in Hulk's path. Now you will enter a room with a new kind of enemy...gamma guards. Try to attack them before they attack you. If the gamma guards are grabbed by Hulk, different moves can be performed than with normal soldiers. Throw something at the machine-gun turrets to dispose of them. See that big square in the middle of the floor? Once all the enemies have been taken out, use Hulk's gamma stomp and destroy it. Drop down the hole to finish the level. ---------------------- Stage 9 – SUBSTRUCTURE ---------------------- Hulk dogs will be let out of their cages one at a time to challenge Hulk at the beginning of this area. Tackle them and then redesign that small doorway. Go down the path and destroy the next three walls along the way until you come to a room with four gamma guards. Show them who the true "Green Goliath" is! You can't go straight because of a force field, so go to the area to the right. Smash down a few walls and gamma guards along the way, and you will eventually enter a HUGE room. Take out the machine-gun turrets with a weapon of your choice. Destroy the generator to get rid of the force field that was blocking your previous path. Prepare to dispose of some gamma goons once the generator is disposed of. The area to the left has a force field blocking the way, so go back the way you came, and take the other path. There will be plenty of Hulk-wannabes on the way back. There are a few green orbs down the new path along with some more gamma guards and soldiers. Take them out and continue down the path. Destroy two walls and you'll be in another huge room with four generators. Grab something (machine guns, gamma creeps, pieces of helicopters...etc.) and destroy the four generators along with the many enemies that will be trying to stop you. Destroy the small doorway on the right side of the room and enter. Take down the 2 walls along the way and enter the next room. The path on the right only leads you back to an area where a force field once stood, so drop to the area below. Take out the gamma guards and other puny humans that try to hurt Hulk (sorry couldn't resist...). Beat down the metal doors on the right and this level is finished. ----------------- Stage 10 – SAVIOR ----------------- ============================================================================== ~~~~~~~~~~~~~~~~~~~~ Boss battle – Madman ~~~~~~~~~~~~~~~~~~~~ When the battle begins, immediately run up and jump punch Madman. The first requirement in this boss battle is to save Betty. Take out the four computer consoles to save her. The best way to take them out is to do the combo that ends with the Overhead Smash, so it will keep the nearby enemies from ganging up on you. After the consoles are taken our, Hulk must deal with Madman. If Madman starts to stomp the ground, be sure to dodge the fireballs by running around him. If he charges and tries to ram Hulk, try jumping away from him or you could grab a nearby gamma guard (Hulk is invincible while lifting a heavy enemy). A well timed Sonic Clap will stun Madman so you can grab or combo him. If the rage meter is full, combo Madman a bit, and then let him have it with a Super Overhead Smash. Be on the lookout for incoming rockets from enemies during this boss battle; the rockets from the enemies will also hit Madman if he is in the way. There is no real special way for draining Madman's life bar in large chunks, so normal hand-to-hand or enemy-throwing combat is the only way. Also, be sure to stay away from him when he gets up from a knockdown; he cannot be hit during his overhead smash. ============================================================================== -------------------------- Stage 11 – CHEMICAL EFFECT -------------------------- Now you're in control of Bruce Banner again. He cannot turn into the Hulk for this mission because of a gamma suppressing drug...heh, figures. Be sure to put your thinking cap on...this mission has many requirements to be met and with each requirement is a puzzle. It's still not too bad though, so don't fret. Anyway, now that I've got your attention...after the cutscene, head to the right until you come across a big door. Use the control panel on the left side to open it. The room on the other side will eventually lead you to a room that has a blue orb inside and a "Universal Code Input" computer. The room to the right is the next room that must be entered. Again, use the control panel to open the door. Once inside, get on the elevator and press the switch to go up to the next floor. Get off the elevator. There is a "Universal Code Input" computer against the far wall. Go through the door on the left side to continue with the mission. In this area you have a choice of right or left. There is something to pick up in both areas so the choice is yours. I will start with the left area first. Weave through the scientist and the soldiers and go left. In the next hallway there will be 2 soldiers and 2 scientists. The room to the right has a blue orb inside. Go to the room in front of Bruce and get the first chemical. If the scientists spot Bruce, do not fear; the scientists are incredibly easy. Once punch combo or one grab will dispose of them. Go around the left side (Bruce's right) and stay behind the machinery so the scientists will not notice. Activate the panel with the green arrow. Solve the puzzle and grab the chemical. Exit the room and go to the area on the right side. In this area, there will be 3 scientists and one soldier standing guard by a room. Sneak by the scientists and the guard and go into the room. Once inside, stay to the right side (Bruce's left) of the room and sneak behind the machinery to avoid detection. Go over to the computer panel with the green arrow. Activate the panel. Solve the puzzle and get the chemical. Exit the room, and then go back to the elevator. Get on the elevator, activate it with the panel, and Bruce will automatically go to the third floor. The suppressant starts to take effect once you begin on the third floor. While slightly annoying, it shouldn't be much of a burden. Let the soldiers walk out of the hallway and then go down the hall. Go through the sets of sliding doors. In the next room, try to stay away from the tank as much as possible. The tank will generate a force field that will push Bruce back and cause damage and may possibly alert the scientists and soldiers in the area. If the scientists or soldiers manage to spot Bruce, run around the tank a few times and they will eventually forget about him. It is also advised that you exit the room after being spotted and re-enter. Go to the panel with the green arrow. The panel is in the back on the left side of the room. Insert both chemicals, and then solve the puzzle. Grab the new chemical and enter the room on the right. There are no guards or scientists in this room so rejoice. Go to the computer panel with the green arrow. Insert the chemical, and solve the puzzle (you should be a pro at this by now). Grab the antidote and go through the doorway on the left. Pay no attention to General Ryker's warnings; he's just trying to unnerve you. Sneak past the guards and go down the hallway. Eventually, you will enter a real big room. This is actually the room with the elevator. There is a blue orb to the right and a "Universal Code Input" Computer next to the stairs. Go up the stairs and get on the elevator. --------------------- Stage 12 – SPEARPOINT --------------------- Get rid of the guards and beat down the door to the left. Go into the hall and dispose of the shock shield soldiers. The pipes on the wall can be hit and used as weapons. Continue down the hallway and destroy the sliding doors on the right. Enter the room and destroy the doors on the other side. Go out into the hallway and take down the enemies. Continue down the hallway. There will be a door to the left that holds a few terminals and enemies. The door in front is the way to go. Take down the door, beat the enemies, and get on the elevator. On the elevator you will encounter a new kind of enemy. These robots can be easily disposed of with a few combos or a few slams. If one of them begins to shoot out a beam, grab the other, cause Hulk is invincible during a grapple (the actual lift animation) or when performing a grapple move. If you manage to knock them off the elevator they will just fly back on, so concentrate on draining their energy with throws and combos. After about 4 robots, the elevator will stop and more enemies will welcome Hulk. Go to the left and beat down the door when it closes. Go into the hallway and turn right. Dispose of the shock shield soldiers along the way. Destroy both pairs of sliding doors and get rid of the enemies in the next room. There is a blue orb in the terminal next to the door that you came through. Once the enemies are taken care of, destroy the next two pairs of sliding doors. This room can get ugly. If the robots start to gang up, grab one and do the double slam or throw it at another robot. If the rage bar is full, do a Super Overhead Smash. After disposing of them, go through the next two sliding doors. Go down the hall and take out the shock shield soldiers along the way. Grab a pipe from the wall if you need it. When the hallway splits, go left and dispose of the next batch of soldiers. Make another right and take down the door. Beat the soldiers and robots and get on the elevator. After plenty of robots (you should be a pro at robot-pounding by now), get off and bash the next group of enemies. Go to the left and destroy the door that closes. Go towards the group of enemies in the next room and something special will happen, which will get rid of a majority of them for you. Defeat the rest of the soldiers and prepare for some more robots. Grab the chemical tanks on the side of the room and use them as weapons or simply start throwing them. One of the chemical tanks has a blue orb inside. After what seems like countless robots, they will eventually stop coming and the stage will end. ------------------------------ Stage 13 – CONTAINMENT FAILURE ------------------------------ A little word of advice for this stage...you do not have to take out every enemy to proceed, so keep that in mind when the going gets tough. ;) Pound through the steel door and exit the room. There are three tanks out here so grab a piece of the door or an explosive crate off to the side and start chunking stuff like mad. The rockets can be punched back at the tanks, but with three tanks firing at about the same time, I would not recommend it. The tanks will only take about three hits if you throw stuff. The towers along the sides in this area can be destroyed if you feel so inclined to do so. Go straight ahead after the tanks are disposed of. Another tank will block Hulk's path, so get rid of it. Go left and two more tanks will be waiting. Run by them or dispose of them and continue along the path. Three more tanks will be blocking the way soon enough. Either run or fight. Continue along the path, and some robots will interrupt your progress. Further ahead are three tanks, and the steel door that needs to be destroyed to proceed to the next stage. Either take out all of the enemies and be a true hero or bash down the door and live to fight another day. The robots seem to keep coming, so I would recommend bashing down the door after disposing of the tanks. ------------------- Stage 14 – GUARDIAN ------------------- ============================================================================== ~~~~~~~~~~~~~~~~~~ Boss battle – Flux ~~~~~~~~~~~~~~~~~~ To beat Flux, destroy the three power cells on the side of the room and throw him into the core. When destroying the power cells it is best to do a quick three hit combo on each, and by that time Flux will throw a grenade up under you. When you run away, the grenade will damage the power cell further. Run to the next power cell and repeat. Eventually the force field will be gone. Grab Flux and throw him into the core to take about 25% of his life. After he is thrown in, he will throw a grenade and jump to the floor above. Flux will drop grenades around the area. To avoid them, stay moving and jump over any grenades that land in front of you. Grab the green orbs that appear to replenish your health. After his life has been taken down once, he will become a bit faster, but the same strategy still works. ============================================================================== ------------------------------ Stage 15 – UNFINISHED BUSINESS ------------------------------ A new enemy will break through the door at the beginning of the stage. This is probably the most annoying normal enemy in the game. The shots from this gamma guard's gun can hit Hulk about five times if he takes all the blast. That can take about 25% of Hulk's life. ALWAYS take out gamma guards with guns first when they are in a group of enemies. There will be some soldiers that will join the gamma guard soon enough. Go through the doorway that the gamma guard smashed through. Smash the fuse box to get rid of the force field, and smash through the metal door. Fight off the Hulk dogs and soldiers. Punch through the wall on the right side of the area ahead. Jump to the floor below. Knock down the fence to the side and jump to the area below. By this time, gamma guards, Hulk dogs, and soldiers will be over you. Fight them off and smash through the steel door. Go through and beat the gamma guard to a bloody pulp. Smash the next metal door and enter the room with two Hulk dogs. To get rid of the force field, grab a crate or something else lying around, target the fuse box above the force field, and throw the object at the fuse box. Now, punch through the metal door. In the next room, fight off the enemies, then smash the fuse box on the right wall to get rid of the force field. Destroy the metal door and go through. Destroy the two fuse boxes on the side wall and take care of the Hulk dogs. There is a section of the wall on the right side that can be destroyed. Destroy it, and go into the next area. Defeat the gamma guards and smash the metal door. In the next room, pound through the gamma guards and soldiers, then smash the walls to the left. Jump to the floor below. Two gamma guards with guns will be waiting for you. Beat them and jump to the area below. Eventually, helicopters will start to come out of the big hole ahead. Take care of the enemies that will swamp you. Grab an enemy or object off to the side and throw it at the helicopter. The helicopter should be destroyed after hitting it twice. Destroy the towers on the four sides of the area as well. After about 3 helicopters, the hanger will open up. Jump through the hangers and prepare for some more gamma creeps. Grab an object off to the side and start swinging or throwing. After the numbers have dwindled, go through the doorway in front of you. Go down the hallway and into the next room. Jump to the floor below and destroy the fuse boxes on the right and left walls. Go down the hall a bit and take out the next two fuse boxes. Go into the room at the end of the hall. Beat down the overwhelming amounts of enemies. Eventually a cutscene will start and some gamma guards will come through the steel doors off to the side. There are about four gamma guards with guns that come out. To finish the level, go through the doorway. ------------------------- Stage 16 – WITHOUT ETHICS ------------------------- The metal cylinders along the wall throughout this level can be knocked down and used as weapons. Go down the hall and defeat the soldiers and the gamma guard. Turn left, and then make another left, then a right. Fight off the soldiers and gamma guards once again. Make the doorway off to the side bigger (think like Hulk) and go through. In the next area there is a doorway in the back, but a force field blocks the path. Turn left. Go right and bash through the doorway. Proceed into the hallway, while fighting Hulk dogs and soldiers with rocket launchers. Go right and tear down the small doorway. Go straight ahead and smash the next doorway. Go into the room ahead. Grab a chemical tank off to the side and fight off the gamma goons. I find it best to swing the chemical tank horizontally at the enemies in this room and the ones that follow in the next few rooms. Go down the hallway on the left. Before you even make it into the next room, you will hear the sounds of test tubes breaking open. Dispose of the gamma guards to get rid of the force field that is blocking the next hallway. About three soldiers will come down the hall after the force field is gone. Go through the hallway. Go into the next room and fight off the gamma creeps. Go down the hallway to the left. Defeat the gamma guards in the next room and break down the doorway in the area ahead. Go inside the next room. Punch all four extensions on the generator so that the light on each extension turns red. Hulk dogs, gamma guards, and soldiers will be all over you while doing this, but it is best to focus on the generator. After the generator is down, go into the hallway to the right. Eventually you will come to a split. Take the left path. Go down the hall and turn left. Enter the next room and destroy the small doorway against the back wall. Go down the new path and turn right. Enemies will literally drown the room in this hall. If the enemies start to overwhelm you, then just jump down the hall until it ends. A cutscene will start once the end is reached. This part can get hard if you try to fight off every Hulk dog around you. The only thing that really needs to be destroyed is the rocket launcher turrets. Go toward the cliff and destroy the crag on the side of the cliff (it has a green arrow pointing to it). Jump to the next level, take care of the turret, and then jump up again through the right side. Destroy the next crag on the left. Jump to the next area and destroy the turret. Jump to the next area above you and destroy the next crag on the left. Take out the turret and go into the back hallway. Turn right and fight off the swarm of gamma guards. Jump by them if you're real weak in health. Continue down the hall to finish |
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Another Hulk, The Walkthrough :
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