James Bond 007 in...Agent Under Fire Walkthrough :
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Walkthrough - FAQ/WalkthroughJames Bond 007: Agent Under Fire Written for Gamecube By: Jordan Gilchrist Gamefaqs Username: JordanPlayer Instant Messenger (IM) name: SJJGILCHRIST E-mail: sjjgilchrist@aol.com Version 1.8 Last updated: 7/27/02 ================================================================================ Table of Contents 1) Version History (Updates) 2) Introduction 3) Controls 4) Weapons 5) Car, Tank, and fixed Weapons 6) Handheld and Car Gadgets 7) Allies 8) Villains 9) Walkthrough Level 1: Trouble in Paradise Level 2: Precious Cargo Level 3: Dangerous Pursuit Level 4: Bad Diplomacy Level 5: Cold Reception Level 6: Night of the Jackal Level 7: Streets of Bucharest Level 8: Fire and Water Level 9: Forbidden Depths Level 10: Poseidon Level 11: Mediterranean Crisis Level 12: Evil Summit 10) Bond Moves 11) 007 Icons 12) Gold/Platinum Rewards 13) Multiplayer Tips 14) Frequently Asked Questions 15) Legal Information 16) Contact Information 17) Credit List ================================================================================ 1) Version History (Updates) Version 1.8 Saturday, July 27, 2002- A small update. A contributor has sent in an extra way to defeat Bloch in Evil Summit. Also, zoom-in alternate fire for KA-57S noticed by a contributor... I really need to start working on multiplayer. Sorry for all those who have been waiting on the multiplayer. I have just been doing so many things this summer. Version 1.7 Monday, May 20, 2002- FINISHED EVIL SUMMIT! All level walkthroughs are complete. Also, an alternate part for the first mission was added by an online gamer. Now, I will start working on multiplayer. Version 1.6: Friday, May 17, 2002- MAJOR UPDATE. I finished the last half of Forbidden Depths, I finished Poseidon, and I also finished Mediterranean Crisis!!! Only Evil Summit left till the walkthrough part is complete! Also added some questions to the FAQ section. Version 1.5: Thursday, May 16, 2002- I've finally finished everything for Fire and Water and am about halfway through Forbidden Depths. Hopefully finishing it soon. Version 1.4: Thursday, May 09, 2002- I've had a very long time to work on this FAQ. The bad news is that I haven't been able to work on it. I have been having a lot of projects to due for school classes, and every time I want to work on it, I have to do a chore around the house. For now, all I have done is copy and paste the bond moves and 007 icons so that they are also with the level walkthrough. I WILL finish this FAQ/Walkthrough, it just might take me a while so be patient and you will see some really good results. Version 1.3: Friday, April 26, 2002- Finished Streets of Bucharest level walkthrough. It took me forever since the level is pretty long. Hopefully I'll get finished with Fire and Water this weekend, it is a very long level though... Version 1.2: Wednesday, April 24, 2002- Third version. Finished Night of the Jackal walkthrough. Completed the Bond Moves section. Completed the information on all levels (how many enemies, body armor, etc.). Working hard, so hopefully a few more levels sometime soon. Version 1.1: Sunday, April 21, 2002- Second version. Only one more level walkthrough than before. Some gun tips added, some bond moves and icons. More information on the level walkthrough (guards, body armor). Hopefully finish some more levels tomorrow. Version 1: Sunday, April 07, 2002- First version released for Gamecube! Finishing much of the other sections soon. ================================================================================ 2) Introduction James Bond is a long, and dramatic legacy of a secret agent that goes around fighting bad guys, getting secret information, and saving the world from doom! In James Bond 007: Agent Under Fire, you are put in his shoes to stop Malprave Industries from taking over the world leaders with clones. Unlike many of the other Bond games, this one does not correlate with a movie but is still a great game. I was unsure if it was any good because of the reviews that I had been reading, but nevertheless, I got the game and it is awesome! Much better than the reviews let on. So, without further ado, lets get down to the guide. ================================================================================ 3) Controls Many people on the Gamefaqs boards had trouble with the controls for Gamecube. The controls in this section are for Setup 1. I found that Setup 4 was the best one for me though. Menu Controls: Control Pad- Highlight items, cycle choices A button- Select/Go to next screen B button- Return to previous screen Basic Controls: Control Stick Up/Down- Move Forward and Backward C-Stick Left/Right- Strafe Left and Right Control Stick Left/Right- Look Left and Right C-Stick Up/Down- Look Up and Down Hold X button- Crouch A button- Action (reload weapon and perform certain tasks) Y button- Jump Control Pad Left/Right- Select Gadget B button- Use gadget Weapon Controls: R button- Fire/Punch C-Stick Up/Down- Aim Up/Down Control Stick Left/Right- Aim Left/Right Control Pad Up/Down- Select Weapon Z button- Alternate Fire Hold L button and use C-Stick- Manual aim Hold L button and C-Stick UP/Down- Manual zoom Driving Controls: Control Stick Left/Right- Steer car. R button- Accelerate L button- Brake/Hold for Reverse X button- Handbrake Z button- Change View C-Stick Down- Look Back B button- Fire Machine Guns Y button- Select Weapon A button- Fire Selected Weapon Rail Shooter Controls: Same as regular mission controls except... Control Stick- Aim weapon Hold L button and C-Stick Up/Down- Zoom in and out B button- Perform a 180 degree spin ================================================================================ 4)Weapons You are supplied with a variety of weapons throughout this game. Listed here are the guns, their clip sizes, and alternate fire. Some of the guns will have different clip sizes for only rail shooting missions once you have gotten the golden clip reward so just double the clip sizes for the guns on the rail shooting missions. All guns are in single player and multiplayer except for the ones indicated. Fist (Single Player Only)- Clip Size- NA Alt. Fire- NA When this is selected, James punches. This is good to use only when sneaking up on someone so you don't have to waste ammo. This is difficult to use when you are seen because you have to be extremely close for your punches to land. P2K/Golden Gun- Clip Size- 6(Increase to 12 with a gold medal on Cold Reception) Alt. Fire- Golden Gun - Bond screws a silencer onto the gun. P2K - After Level 5: Cold Reception, Bond screws a silencer onto the gun. (Multiplayer Only - Golden Gun) - Shoots a 1 shot kill bullet. The P2K is excellent at aiming so you shouldn't worry about missing with it. The downside to it is that early in the game it has a small clip size, average rate of fire, and a lack of power. With the rewards you get for getting gold medals on levels, it becomes a very powerful weapon. If you get all the medals, it has a larger clip size, rapid fire, unlimited ammo, and more power making it a very good gun (nearly better than machine guns). Grenades (Only in Single Player- Get Gold Grenades by getting a gold medal on Night of the Jackal)- Clip Size- NA (Hold 1 at a time) Alt. Fire- None Grenades are used when confronted with a tough situation. Usually used when there are many enemies, or 1 tough enemy to kill. Usually bounced off of walls to kill hard to reach enemies. The grenades are hard to aim, but equal out in their powerful explosion. KA57S (Single Player only - Rail Missions)- Clip Size- 50 Alt. Fire- Zoom-in The KA57S is VERY much like the KA57. I just noticed the name change a couple days ago! The one main difference between the guns is that the KA57S has a larger clip size and it can zoom-in, unlike the KA57. (Scope noticed by firestorm) Otherwise, the KA57S is just like the KA57, an overall good gun allowing maximum damage at close range, and average damage at far range. CH-6 (Only in Single Player - Rail Missions - Get Gold CH-6 by getting a gold medal on Precious Cargo) Clip Size- 6 Alt. Fire- None The CH-6 is a good weapon, although it is only in rail shooting missions. The aiming is near perfect and the explosion good. It is much like the MRL 22. It is also good at close range, but you kill yourself if it is too close. Shotgun (Only in Single Player - Rail Missions)- Clip Size- 8 Alt. Fire- None This shotgun is used in the rail shooting missions, and is called Shotgun. It is a pretty powerful gun, but since you are moving constantly in rail missions, the gun is hard to hit the target with. Dart Gun (Only in Single Player on the Bad Diplomacy Stage)- Clip Size- 3 Alt. Fire- None The Dart Gun is a VERY accurate gun. I have actually gotten through Bad Diplomacy with 100% accuracy. This gun fires rapidly, and knocks out guards in 1 shot no matter where it hits them making it very good. Even if I had any other guns on Bad Diplomacy, I would still use the Dart Gun. RCH-1 (Single Player Only on Forbidden Depths stage)- Clip Size- 1 Alt. Fire- None This is an AWESOME rocket launcher. Once you shoot the rocket out of the launcher, you guide the rocket to its target nearly guaranteeing that you hit it. Very powerful as well. It was a shame that this gun was not in multiplayer or any other single player missions... Defender- Clip Size- 6 Alt. Fire- None The Defender is a pretty good pistol with excellent accuracy and power, but bad recoil making the firing rate slow. This gun is the equivalent of the P2K since they would both kill a guard in the same amount of time. Viper- Clip Size- 6 Alt. Fire- None A pretty good revolver (looks funny in a James Bond game). Pretty powerful and good accuracy, but a slow firing rate. Another good gun to use when messing around. Also good for shooting from a sniper position. KS7- Clip Size- 30 bullets Alt. Fire- None The KS7 is a good machine gun for the early levels since the guards do not have really powerful guns yet. The reason this gun is not very good, is because that the accuracy is pretty bad. You have to be really close to your target to have the weapon be at its full potential. Ingalls- Clip Size- 40 Alt. Fire- None The Ingalls oozie is a good sub machinegun, but it has horrible accuracy from far away. Very good at close range battles, but not get from far away. Try using this gun while in small hallways and buildings. PS100- Clip Size- 60 Alt. Fire- None The PS100 is a very powerful gun with good accuracy. To keep the accuracy rate good, tap the fire button because the first shots out of the PS100 go near straight, but after a while accuracy drops tremendously. This is the main gun of choice in the later levels and is one of my favorites that I like to use. In close range battles, enemies die almost instantly. KA57- Clip Size- 30 bullets Alt. Fire- None This is a pretty good machine gun. Has a pretty large clip, meaning it is devastating if unloaded at close range. The KA57 is average in aiming making it overall, an average gun. Even though it has bad aiming, do not underestimate the ability of this gun to find and kill its mark. UGW- Clip Size- 40 Alt. Fire- 2 different levels to zoom in with. The UGW is the most accurate machine gun. It is pretty powerful, has 95% accuracy, and fires rapidly. I recommend using this gun whenever you get it because it enables you to take out guards from far away so they cannot shoot you. Calypso- Clip Size- 80 Alt. Fire- None The Calypso is another average machine gun. It is pretty powerful, but accuracy is not very good. If it is a close range battle, the Calypso is a lethal weapon. D17- Clip Size- 50 Alt. Fire- 2 zoom levels The D17 is like the UGW, except a little more powerful. It has near perfect accuracy and can take down unsuspecting guards and human opponents from far away. It is only on Evil Summit in single player though. FSU-4 - Clip Size- 40 Alt. Fire- Grenade Launcher, 1 grenade clip. The FSU-4 is a very good machine gun. It has the 2nd best accuracy of the machine guns, and is pretty powerful. It also has the ability to fire grenades. This comes in very handy for bosses or just tough spots in the game. SSR4000- Clip Size- 5 (Have to re-cock every shot) Alt. Fire- 2 different zoom levels. This is a Very good weapon. The SSR4000 is a great gun at any long distance shots. This is the sniper weapon in the game and it has almost 100% accuracy. This gun can take down any foe if the shot is in his/her head (except for bosses). The only downside of this gun is that it is not effective at close range battles. The long cocking time is the main problem, although you can still kill someone in 1 hit in close range. Frinesi- Clip Size- 8 (Have to re-cock the shotgun after each shot) Alt. Fire- (Multiplayer only) Makes the Frinesi an automatic shotgun (shoot without having to re-cock after each shot) The Frinesi is a very powerful shotgun and can be extremely devastating at close range. 1 to 2 shots can kill nearly anyone at close range. The alternate fire for multiplayer only is very good. It turns the Frinesi to an automatic, making it lethal to close unsuspecting opponents. The one thing the Frinesi lacks, is long-range accuracy since the shotgun balls spread out over large distances. Grenade Launcher (Multiplayer only)- Clip Size- 10 Alt. Fire- Shoots a grenade that hits the ground and splits into many tiny grenades. The Grenade Launcher is pretty good in multiplayer. It has a large clip size, and a very good alternate fire. The only bad thing about the Grenade Launcher, is that it can't fire the grenades very far, unless you are on a balcony or high spot in the level which increases the distance the grenade goes. The alternate fire is VERY helpful. It launches a grenade that on impact splits apart in 5-8 grenades in a circle around where the first grenade hit. After a second, there is a pretty big explosion that can easily kill, or damage anyone nearby. MRL-22- Clip Size- 1 Rocket Alt. Fire- (Multiplayer only) Shoots a missile that you can guide, but it does not go to a separate camera to guide it. Very good weapon overall. Has near perfect accuracy and rockets have a pretty good explosion radius. This weapon is very good on unsuspecting opponents or opponents very far away. The alternate fire for multiplayer is especially helpful in getting those hard to reach snipers, or opponents hiding just around the corner. Not good in close range fights since you can easily kill yourself with a bad aimed rocket. Photon Cannon (Multiplayer only)- Clip Size- 1 Alt. Fire- Hold down the fire button it will shoot out 5 plasma shots, but these are not homing. The Photon Cannon is a very powerful multiplayer weapon. It is great for hitting unsuspecting opponents from far away since the shots have the homing ability. Also, if your shot hits your opponent, it kills them instantly. The only bad thing about the Photon Cannon, is that the shots move extremely slow, meaning the opponent can easily evade them, but on the contrary, if you use the alt. Fire in close quarters battles, you are almost guaranteed a kill since the shots spread out in an arc. Trip Mines (Multiplayer only)- You can only place mines on the walls. Once you place this mine on a wall, it shoots out a red beam, and anyone that happens to walk into the beam will trip the mine and most likely die. Detonator Mines (Multiplayer only)- You can only place mines on the walls. Once you place this mine on a wall, change to your Q-Remote and detonate it whenever you see an enemy near it. Proximity Mines (Multiplayer only)- You can only place mines on the walls. Once you place this mine on a wall, run away from it so you don't get blown up yourself. These mines sense if there is a person near them, so whoever gets too close, gets blown up. Place these mines in blind spots so your opponent won't know what hit them. ================================================================================ 5) Car, Tank, and fixed Weapons Throughout this game, you use a variety of weapons. These weapons listed are ones that you do not carry around, and are on your car. Car: Machine Guns- For the car, the machine guns are the primary weapon. You have unlimited ammo for these guns, but they do not do very much damage to other cars. Rockets- These rockets can be picked up throughout the levels. Fire the rockets and they go in a straight line exactly to where you aimed them. They are pretty good at taking out other cars. Missiles- You also can find missiles throughout the levels. These missiles are launched from your car, and home in on the enemy cars. Two good hits on an enemy car and the car will explode. Tank: Chain Gun- The main weapon that you use on the tank. It never has to reload and it starts out with 750 bullets. Very accurate and powerful. Can easily destroy enemy guards and vehicles. MGF-34 (Cannon)- The tank's other weapon is the cannon. The cannon is pretty accurate, but for some reason does not have a big explosion area. Still, a pretty good weapon. Fixed Machine Gun- There are a few levels that have fixed machine guns in them. Man the machine gun, and then fire away since it has unlimited ammo. The machine gun is very powerful as well. ================================================================================ 6)Handheld and Car Gadgets Gadgets are very useful in the James Bond game, and the game would be unbeatable without these useful items. Here is their names and what they are used for. Q-Laser- Fires a strong laser beam that can easily cut through locks. Q-Claw- Shoots a strong wire filament that attaches to perforated surfaces. Q-Jet- Has a short burst of vertical thrust that can help you reach higher places. Q-Decryptor- Can unlock doors and hack into computers. Q-Remote- Copies computer programs and allows you to use them on other machinery objects that require the program. Q-Specs- Allow you to see hidden doors, and panels. Q-Card (Get it on Night of the Jackal)- You get this from R. He is in the upper apartment room, and is behind the hologram of the naked chick that is taking a shower. This card is like a skeleton key and lets you open doors without using a key card. Keycard- This item is found in a couple of levels and has different uses. Usually to open doors, but sometimes for passwords on machines. Q-Camera (Cold Reception)- Take pictures of important items. Tank: Q-Vision (Streets of Bucharest)- Like night vision, allows you to see heat in the dark. Car: Q-Pulse- Charge up the pulse, drive near the enemy car, and when it releases it will stall the enemy car. Q-Slicks- Oil slicks to make the enemy cars skid out and crash. Q-Smoke- Sends out a smoke screen behind the car, which limits visibility and causes the enemy cars to crash. Q-Booster- When used, makes your car go super-fast. Q-Locator (Streets of Bucharest)- Helps you find the computer chip that was jettisoned out of the enemy helicopter. ================================================================================ 7)Allies M- M detests shoddy work from her agents, and is very concerned with details. Before each mission, she informs you of the latest information. R- R is a great inventor and makes all of your gadgets. He likes it when you use them, but keeps reminding you to keep them in one piece... or else. Zoe Nightshade- Zoe is a CIA undercover agent willing to assist you in bringing down Adrian Malprave. She is skilled in firearms and is a world-class driver. Dr. Natalya Damescu- Natalya is an ex-lab worker for Poseidon. She is willing to tell you the information about Poseidon and bring Adrian Malprave down. ================================================================================ 8)Villains Adrian Malprave- She is the head of Malprave Industries which is involved in oil, shipping and biotechnology. Recently Adrian has been photographed with the villain Carla the Jackal. An investigation has shown that some links to other companies have no influence on income at all... Nigel Bloch- Bloch is the head of Identicon Corporation, a subsidiary of Malprave Industries. He was released from prison a while ago and has made great inventions in biotechnology. His link with Malprave makes everyone believe he has gone back to crime. Carla the Jackal- Carla is a terrorist that has been spotted around the world, and recently with Adrian Malprave. She is an extraordinary thief that has extraordinary abilities to escape capture. She is always available for hire, and has growing relations with Adrian Malprave. Evil Zoe Clone- The "Zoe" you meet at the beginning of the game is actually a clone of the real Zoe. The clone was intended to get information from you, and the rocket that killed her was supposed to be for you. Reginald Griffin- A diplomat that was cloned and appeared to be assassinated. Has many links to Malprave Industries as a supplier, although his intentions are unknown. Twins- The two twins that meet you in the Cold Reception stage. They may have good looks, but they are twisted in Malprave's plot somehow... Not much information in the game about them. ================================================================================ 9)Walkthrough This is the good juicy part of the guide. At the beginning of each level, I will write the briefing, objectives, rewards, what gadgets are available in the level, and what guns are found in the level. Also, I will add how many bond moves, and 007 icons there are, plus how many armor vests are hidden in the level and how many enemies there are. NOTE: for those seeking all the bond moves and icons, bond moves will be marked with (# bond move) and sentences containing the 007 icons will start with ** and end with ** and (#). The astericks will be used only if the 007 icon is out of the way of the regular course of the level. Also, on each level, I assume you have all the Gold Rewards up to that, so make sure you get them to make the levels a tad bit easier. Now to the walkthrough. -------------------------- Level 1: Trouble in Paradise -------------------------- BRIEFING: Zoe Nightshade, CIA Operative "007, the CIA has come to us for assistance. It appears that one of their agents, a miss Zoe Nightshade, recently sent out a distress signal. Since you are already on location in Hong Kong, we saw this as an opportunity to help out our American friends." Nigel Bloch, International Terrorist "Nightshade was investigating a botanical research firm known as Identicon, headed by a man named Nigel Bloch. The CIA believes that Identicon is a front for a massive smuggling ring dealing in biological weapons." Case Containing Vials "In Nightshade's last report, she informed us that Identicon was taking considerable measures to transport and protect vials of some unknown substance. Nightshade was to obtain one of their courier cases and have its contents analyzed, but her mission was compromised. You need to retrieve that courier case 007 and rescue Miss Nightshade." Q-Claw "Now pay attention. I provided you with a high tension grappling line I call the Q-Claw. Use this device to latch on to special perforated surfaces in order to pull yourself up to ledges and platforms. You'll also carry the Q-Laser, which emits a powerful beam of coherent light, capable of slicing through metal alloys commonly used in locks." OBJECTIVES: Infiltrate research facility Find courier case containing vials Rescue CIA agent Zoe Nightshade REWARDS: Suggested Level to get Gold on: operative Gold Medal Target- 50,000 Gold Medal Reward- Golden Gun Platinum Medal Target- 50,000 + 007 Icons Platinum Medal Reward- MP Map- Rocket Manor GADGETS: Q-Laser Q-Claw Q-Decryptor GUNS: P2K (Golden Gun) Grenade (Golden Grenades) MRL-22 KS7 Frinesi SSR 4000 WALKTHROUGH: Bond Moves: 7 007 Icons: 4 Armor Vests: 4 Enemies: 27 First walk forward, go up the steps and use the Q-Decryptor to unlock the door (first bond move). Do not go in, but walk backwards and look up above the entrance. Change to your Q-Claw and latch onto the perforated spot on the pipe (second bond move). Now turn right once you get on top of the building and walk straight on this pathway (1). Drop down the hole, and turn 180 degrees to be looking out a small hole at a guard. Change to your fists, and drop down behind the guard. Punch him and he will collapse and leave P2K ammo and a keycard. Walk around the desk and use the Q-Decryptor on the door (third bond move). Walk straight ahead and there will be another door that leads to the armory. Open this door (fourth bond move) and go inside to collect a MRL-22 and four grenades. Turn around and walk all the way back past the desk that you came from. When you get where there are crates lying on the floor, turn right and enter the elevator and press the button to go down to the next floor. Once you get down here, shoot the guard once really quick and he will go hide behind some crates. Take cover behind the desk he was at, and you will notice that near him is an explosive barrel, shoot it to kill him and then pick up his ammo. ** In this room, there will be some crates in the right corner, jump up on top of these crates and get the icon (2)**. Turn right, and go up the steps, then use the Q-Laser on the gate with the lock on it (fifth bond move). Walk straight through this glass passage, and when you come out turn right. The guards will notice you and take cover behind some crates. There is a forklift with an explosive tank on it near them. Use the manual aim to shoot the tank to kill the guards, then pick up their KS7 ammo (sixth bond move). You will turn right, and look up to see a crate suspended in the air. Use the P2K to shoot the rope holding the crate and it will land on an enemy killing him (seventh bond move). Now switch to either your KS7 or MRL-22. There will be four guards coming down the hallway. Edge around the corner so you can unload on them with the KS7, or pop around the edge and launch a few missiles. If you get hit, there is some armor behind the crates to your left. ----Different way--- Instead of shooting the guys, hide behind the crates that the body armor is behind, and the guards will run right past you saving you health, time, and ammunition------ (Sent in by crappy_man_1). Walk down the hall, and pick up their ammo. You will then be placed in a new room and if you walk forward the lights will darken. ** To get the icon, go to the left and middle of the room; the icon will be floating on the floor (3)**. Walk forward and go on the far right side. There is a guy on some steps that has grenades. Kill him and it will alert some other guards you can subdue. Use the planters for cover, then pop up and shoot the guy that is on the left side of the room. Now, walk up the platform the grenadier was on. On your right around the wall are some bad guys. Pop around the corner and nail them with the KS7 and pick up the Frinesi that the guy drops. Walk forward and be cautious. The room with the red tint has a guard to the left behind some crates. Pop out and shoot him before he has time to respond. Where the guard was hiding, there is some armor. Now turn around, and grab the vial case. Then open the door and go in. Go up the steps, and when you get to the top, walk on the metal ones to the right. ** To get the 007 icon, go to the left of the metal stairs and the icon will be right in front of you (4)**. Keep walking forward and watch the cut-scenes. Now shoot the guard on the right and it will show him fall. Run across this straight part of walkway and pick up the SSR4000. Now, go down the concrete steps to the left. Use the stairs for cover, and pick off the guards trying to shoot you. Make sure every guard dies with one shot so you will have less guys to deal with later. Now walk left and go down the elevator and pull out your KS7. Walk through the passage, and edge around the corner. Straight in front of you, a guard will be hiding behind a crate with an explosive barrel beside it. Shoot the barrel to blow the guards cover, then nail him with the KS7. Keep walking straight, and a guard will pop out from behind one of the concrete support beams on your left. Hide behind the crates, then pop up and shoot him. Walk forward, and a little to your right will be a grenadier. Shoot him while he pulls out his gun. Turn right some more and to your left near the wall is some crates, an explosive barrel, and a guard. Blow up the barrel to kill the guard. Keep walking straight and a guard will run from the right of the screen to hide behind some crates. Blast him before he can hide. Now turn right and run straight. Change to the Frinesi and two guards will come out of the elevator. Unleash on both guards before they can hide behind the pillars, now turn right and use the Q-Laser on Zoe's lock to free her and end the mission. Bond Moves: 1) Open the first door using the Q-Decryptor. 2) Use the Q-Claw to latch onto the perforated part of the pipe above the entrance. 3) Use the Q-Decryptor on the door near the guard typing on the computer. 4) Use the keycard from the guard at the computer on the armory door. 5) After going down the elevator and killing the guard, use the Q-Laser on the lock on the gate. 6) As the guards run and hide behind the crates, shoot the forklift with the explosive barrel on it. 7) Use the forklift as cover, then look up and shoot the rope that is holding a crate in the air. 007 Icon Locations: 1) At the beginning of the level, switch to the Q-Claw and use it to grapple up to the perforated spot on the pipe above the entrance to the building. Turn to your right and walk straight on the roof to get the icon. 2) After you go down the first elevator and shoot the guard in the room, jump up on the crates in the right side of the room; it is on top of the crates. 3) When you get to the room where they darken the lights, go over on the left side and it will just be floating there on the floor. 4) After you get the case with the vials go in the door. You will appear in another place. Walk forward and turn left. Do not go on the metal stairs, but to the left of the stairs is the icon. Walk over and get it. -------------------------- Level 2: Precious Cargo -------------------------- BRIEFING: Bloch's Men in Pursuit "Good work on your successful infiltration of the research facility Bond. As you know, your liberation of Nightshade did not go undetected. Bloch's men have been ordered to apprehend you at all costs." Bloch's Heavy Firepower "I recommend you leave the driving to her and use whatever means at your disposal to fend off enemy attackers." Identicon Factory "Your destination is Identicon's factory near the dockyards. Agent Nightshade has indicated that the second shipment with the last set of vials can be found there. Penetrate their defenses and recover that case!" R's Field Office "Once you have recovered the vials deliver them to R for analysis. He will be waiting for you within the dockyards and will escort agent Nightshade to safety." OBJECTIVES: Infiltrate Identicon Facility Locate missing vials REWARDS: Suggested Level to get Gold on: operative Gold Medal Target- 50,000 Gold Medal Reward- Gold CH-6 Platinum Medal Target- 50,000 + 007 Icons Platinum Medal Reward- MP Game Mode - Golden Gun GADGETS: None GUNS: KA57S CH-6 (Golden CH-6) Shotgun WALKTHROUGH: Bond Moves: 13 007 Icons: 6 Armor Vests: 3 Enemies: 72 As the mission starts, the helicopter comes over the hill. Unload at the helicopter. Kill the man on the side with the machine gun (first bond move), then blow up the helicopter. Turn to face the front of the car and shoot a missile from your CH-6 at the helicopter before it starts firing missiles, making the car swerve and chances of hitting the helicopter less. Turn around and there will be a BMW that speeds up behind you and pulls around to the side of the car. Shoot out the tires (second bond move) and then turn around to the front where an armored van drives from the street ramp in front of you. Shoot the guy in the back of the van while Zoe drives closer. Then shoot out the tires (third bond move). As you drive, look backwards behind your car. A BMW will pop out of a side street. Shoot out the tires (fourth bond move). Soon after, a limo pulls out of a side street. Shoot out it's tires as well (fifth bond move). Now switch to your CH-6. In front of you will be a roadblock of two cars. Blast both cars with your CH-6 (1). Your car will turn down an alley and quickly switch to the KA-57S. Shoot the guy with that has the rocket launcher before he can shoot you. Now, you will stop in an open area. Shoot the barrels on the left killing those guys, now shoot the barrels in front of you killing those guys. Now shoot the barrels to the right of you (sixth bond move). Look up as you exit the garage and shoot the helicopter that flies above (2). Now, pay attention to the limo that comes behind you. Shoot out the tires (seventh bond move). Now, your car will make a sharp left. Quickly shoot out the tires of the BMW behind you (eight bond move). Now turn around and to the front right of the car is a bad guy. Kill him (3). You will then drive a little ways and arrive in front of a gas station. You slow down. Shoot the guy I the helicopter (ninth bond move). Shoot the gas pump to make it explode (tenth bond move). Pull out your CH-6 to blow up the helicopter and the two BMW's. You will drive straight at the factory. Shoot the three guys in the front with the CH-6 (to make sure you kill them) (4). You ramp through the building. Change to your KA-57S and shoot the guy on the catwalk in front of you. Now turn to the left and shoot the barrels between the two guys (eleventh bond move). Now, shoot the big gray column that is a little to the left causing a huge explosion (5). Switch to your KA-57S and shoot the guy below the downward ramp. Now, pull out the CH-6 quickly and aim up a little. Shoot the guys on the catwalk (twelfth bond move). Turn to the right and shoot all the fans after you get past the last smoldering column (6). You will drive ahead so change back to your KA-57S. Turn right and shoot the barrels near the forklift (thirteenth bond move). Shoot the guy to the front right of the car, turn around and shoot the guy near the left. Shoot another guy that appears to the left near the green crates, and then aim up above the green crates and a little to the left to shoot the guy up there in black. Now shoot the flashing red button in front of the generator, which moves the big machine thing. Shoot out the red thing that holds the big piece of medal up to complete the level. Bond Moves: 1) Shoot the guy in the first helicopter right at the start. 2) Shoot out the tires of the first BMW. 3) Shoot out the tires of the armored van. 4) Shoot out the tires of the next BMW. 5) Shoot out the tires of the limo. 6) In the area where you stop and are surrounded by bad guys, shoot the explosive barrels on each side to get the move. 7) Shoot out the tires of this limo that follows you. 8) After making the sharp left, shoot out the following BMW's tires. 9) At the gas station, shoot the guy in the helicopter. 10) At the gas station, shoot one of the gas pumps to make the place explode. 11) Right after you enter the factory, shoot the guy on the catwalk. Then on the left, two guys appear. Shoot the explosive barrels near them to get the move. 12) In the second room of the factory, shoot the two guys on the catwalk above and in front of you. 13) In the third, and final room of the factory, shoot the explosive barrel near the forklift that is by the green crates. Location of 007 Icons: 1) At a certain point in the level a little after the beginning, Zoe will say that there is a roadblock ahead. In front of you will be two limos. Destroy both limos to get the icon. 2) You will arrive in a place where you stop and kill the enemies that are surrounding you on the left, right, and in front. After killing them, the car will go right. Get out your KA-57S and look up as you exit the overhang. A helicopter will be flying in the air, and a couple shot will take it down and get you this icon. 3) After you cut across the grass in the median, you will make a sharp 90 degree left turn. Now straight ahead of you on the right on the sidewalk will be a bad guy. Shoot him to get the icon. 4) At a point in the level, you will drive straight approaching the factory. In front of the factory are some bad guys. Kill all three of them to get the icon. 5) Right after you enter the factory, switch to your CH-6. Now aim to your left a little to see the huge gray column. Shoot it and it will explode giving you the next icon. 6) You will proceed through an overhang and be in the second room of the plant. On the right are some gray columns. Shoot the fans (black box things on the wall) and you will get the icon. -------------------------- Level 3: Dangerous Pursuit -------------------------- BRIEFING: Case Containing Vials "007, it's too late for agent Nightshade, but she needn't died in vain. It's imperative that you reclaim those vials as quickly as possible." Vials Transferred to Armored Van "We've intercepted their radio transmission. They intend to transfer the vials to an armored van for more secure transportation. You must get to that rendezvous before they escape." Keep Vials Intact "Should you be unable to prevent the transfer from occurring you must stop the armored van at all costs. Use caution however, we need those vials intact." Q-Pulse "007, I've air-dropped some Q-Lab equipment into your area. They will appear as blips on your radar. The Q-Pulse is particularly effective in disabling vehicles without damaging their contents. You'll need to get within a few meters of your target to allow adequate charge-up time to insure success." OBJECTIVES: Locate Stolen Vials Disable Armored Van REWARDS: Suggested Level to get Gold on: operative Gold Medal Target- 70,000 Gold Medal Reward- Unlimited Missiles Platinum Medal Target- 70,000 + 007 Icons Platinum Medal Reward- MP Model - Stealth Bond GADGETS: Q-Pulse Q-Slicks Q-Smoke Q-Booster GUNS: Machine Guns Rockets Missiles WALKTHROUGH: Bond Moves: 5 007 Icons: 5 Armor Vests: 5 Enemies: 15 At the beginning of the level, turn around and drive down the alley to the left to get the first 007 icon (1). From the alley, back out turn around and start going straight. Get the Q-Smoke in the road. You will make a right turn and there will be a roadblock. Shoot a rocket at the barrels on the left causing a big explosion (first bond move). You will then pick up some more rockets. Blow up the crate in front of you to get another 007 icon (2). You then go into a closed passageway. Shoot the explosive barrel on the right (second bond move). Turn left and drive straight on this street. On the left you will see big building all by itself. Turn left and go into the road that goes in the building. The icon is between the pillars (3). You will eventually pass a gas station on your right. Shoot the gas pump (third bond move) and then drive between the building and the pump closest to it to snag the icon (4). Now turn left and stay on this same road (the one you were already on). Eventually, the buildings, will disappear and there will be trees on the left. Right when there are trees, go on the left sidewalk to snag the icon (5). Follow the road as normal, and it will go straight to the armored van with the vials. Change to the Q-Smoke and as you drive by the BMW's defending the truck, use the smoke screen on one of the cars (fourth bond move). Now chase down the van and use the Q-Pulse on it (fifth bond move). NOTE: Do not get the 007 Icons if you are going for a gold medal. Also, to beat the level quicker for gold, do not go left, go right and follow the radar to the van. It is much faster to the right. Bond Moves: 1) At the first blockade of BMW's, shoot the explosive barrels on the left. 2) As you exit the dockyard, you are in a closed passage. Shoot the barrel on your right that will kill the guys shooting you from the right side. 3) On the left side of the level is a really big gas station. Shoot one of the gas pumps making the place explode. 4) Disable any enemy car to get a bond move. 5) Use the Q-Pulse to disable the armored van. Location of 007 Icons: 1) From the beginning, turn around and go down the alley on your left. It is down there close to the end. 2) Destroy the crate after the roadblock, and the icon will be inside it. 3) After you get out of the dockyards, turn left, and stay on this main road on the left side of the level. After a while, there will be no buildings, and on your left a really big building with an entrance in it's side. Turn left off the road, and then right into the little overhang and the 007 icon will be between the two pillars. 4) On your right, right after the building that had the previous 007 icon, there will be a gas station. Drive between the building, and the pump closest to the building so you can get the icon that is waiting for you there. 5) Stay left after the gas station, and on your left after a little ways, the buildings will be gone and there will be trees. Right when this happens, there is a 007 icon on the left sidewalk waiting for you to get. -------------------------- Level 4: Bad Diplomacy -------------------------- BRIEFING: Evidence retrieved in Hong Kong "The evidence you retrieved in Hong Kong contains nine vials of human blood samples as well as photographs of the British Embassy in Romania. Eight of the vials were labeled with initials of the world's industrial nations. The last vial was marked "Griffin"." Reginald Griffin, Diplomat "The computer data-based search turned up a man named Reginald Griffin serving as a British diplomat in Romania. Griffin's behavior has been a subject of an internal foreign minister report. He seems obsessed with protecting a secure room in the embassy, an area normally outside of his jurisdiction." Embassy Guards "We want you to infiltrate Griffin's secure room, find out what he's hiding, and access his computer records. Because he's a high level diplomat this must remain a strictly covert investigation. We're not sure of the extent of the conspiracy so trust nobody. Remember too, that the guards are not suspected and may not be harmed." Dart Gun "On that note 007, I've provided you with a Dart Gun that will tranquilize, but not harm the guards. I've also issued you a pair of Q-Specs, which can be used to see hidden doors and hatches. British embassies rely heavily on these security measures." OBJECTIVES: Infiltrate Private Quarters on Top Floor Gain Access to Secure Room Use Passcode Generator on Griffin's Computer Escape Embassy Undetected REWARDS: Suggested Level to get Gold on: operative Gold Medal Target- 70,000 Gold Medal Reward- Golden Accuracy Platinum Medal Target- 70,000 + 007 Icons Platinum Medal Reward- MP Powerup - Gravity Boots GADGETS: Q-Laser Q-Claw Q-Specs GUNS: Dart Gun WALKTHROUGH: Bond Moves: 7 007 Icons: 4 Armor Vests: 1 Enemies: 11 As you pull out your dart gun, a soldier walks by in front of you. Shoot him, walk up the steps, and go in the doors. Walk past the elevator, and turn right then shoot the guard. Turn left to be in an office type area. Go to the end, turn left, and pick up the darts on the table. ** The icon is lying on the ground near the table with the darts (1)**. Now turn around, and walk back to the elevator. Get in it. Turn left out of the elevator, then right and shoot the guard. ** To get the 007 icon, just walk around to the opposite side of the rotunda where the icon is waiting (2)**. Now turn around and go back past the elevator. Go through the double doors and you will be in the kitchen. Jump over the cardboard boxes that are in your way towards the exit door. If you do not, they will rattle and alert guards. Now, quickly open the door and shoot the guard. Wait, and eventually a guard will appear in front of you. Shoot him as well. You will notice a laser in front of you. Put on your Q-Specs and on the left there is a secret panel. Open it then use your Q-Laser to fry the wires and cut the laser (first bond move). Now, go forward then turn right. On your left you will notice an open window. Quickly run in front of it and shoot the guard before he can fire at you. Now turn around and use your Q-Specs and Q-Laser to disable the next laser alarm (second bond move). Turn left, put your Q-Specs on again to reveal a secret room. Open it like a regular door (third bond move). Inside is some armor, darts, and a 007 icon (3). Now go back, and hop out the open window and you will be on a balcony. Switch to your Q-Claw and look up. There will be a spot you can latch on to, so do that (fourth bond move). Now walk left, and jump through another open window. This completes your objective. Now walk into the next room and open the door on the right (fifth bond move). In this room it goes to a cut-scene where a lady is getting dressed behind a screen. Bond picks up the Keycard and then chats with her as she walks out from behind it in a short, tight, red skirt/dress. She then kicks him out. Now walk forward, and open the door on the left to find darts. Turn around and walk straight. Then open the door to watch a cut-scene showing Reginald Griffin dead. Immediately after the cut-scene is over, shoot the other Griffin twice. You might get shot, but it doesn't matter. Pick up the pass code generator (sixth bond move). Go back to the computer by the open window that you came in from, and use it on the computer to complete the objective. Now go back through Griffin's room and go through the door. You will come out in a room with some glass cases and a guard. Shoot the guard. ** Walk behind the cases to get the 007 icon (4)**. Walk straight and turn right. If you see the guard shoot him. If not, use the Q-Specs and Q-Laser to disable the alarm (seventh bond move). Now go past the elevator, and shoot the guard in this hallway. Go to the elevator, get in it, an then turn left when you get out of it. The hallway turns right, then open the double doors. Jump over the railing and go to the front doors. A guard will open the doors, so shoot him, then walk outside to complete the mission. Bond Moves: 1) Disable the first laser. 2) Disable the next laser in the same hallway as the first. 3) Enter the secret room around the corner from the second laser. 4) On the balcony, use your Q-Claw to reach the balcony above, instead of climbing up the ladder. 5) Open the door on the right after the room with the computer. Watch the cool cut-scene and you will get the bond move. 6) Kill the Griffin "clone" and pick up the pass code generator. 7) Disable the last alarm that moves up and down. Location of 007 Icons: 1) It will be on the floor near the desk with the darts on it. 2) After shooting the guard, just walk around the rotunda to get the 007 icon. 3) The 007 icon is inside the secret room on the floor. 4) Shoot the guard and get the icon that is behind the glass cases. -------------------------- Level 5: Cold Reception -------------------------- BRIEFING: Clone of Griffin "Shocking news 007, we conducted tests on the man who attacked you in the embassy. He was more than just an imposter he was an exact genetic duplicate of Griffin, in short, a clone." Malprave Industries "The message you retrieved from Griffin's computer mentioned a company, Malprave Industries based in Switzerland, a leader in bio-engineering technology. It fits the evidence that Malprave Industries is involved in the illegal advancement of human cloning." CEO's Office "Bond, your mission is to infiltrate Malprave Industries and collect any incriminating information. You'll be posing as Mr. Somerset, a journalist who has arranged an interview with the company's reclusive owner and CEO. Once inside, look for evidence that will give us an indication of Malprave's plan." Q-Decryptor "Hello 007, for this mission we have provided you with a micro-camera for photographing sensitive materials. Your Q-Decryptor can be used to hack into Malprave's computer mainframes. In addition, I have equipped you with a Q-Remote gadget. This device recalls electronic signals which can then be used to control remotely control the matching machine or computer." OBJECTIVES: Photograph Satellite Imagery Photograph Blueprints |
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