James Bond 007 in...Agent Under Fire Walkthrough :
This walkthrough for James Bond 007 in...Agent Under Fire [Game Cube] has been posted at 10 May 2010 by Bad_girl_18 and is called "Perfect Scores FAQ". If walkthrough is usable don't forgot thumbs up Bad_girl_18 and share this with your freinds. And most important we have 5 other walkthroughs for James Bond 007 in...Agent Under Fire, read them all!
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Walkthrough - Perfect Scores FAQ
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AGENT UNDER FIRE
Perfect Scores FAQ
For the Nintendo GameCUBE, Sony Playstation 2, and Microsoft X-box
by Mr. E, Dekar 247, Phrolox, and Bond 007jb
Copywrite 2002 by Pan-Pacific Partners. All rights reserved. This FAQ may not
be published or posted in part or in full without the express permission of the
authors. This FAQ is presently authorized to be posted on GameFAQS and (a full
color, embellished version) on... The Mr. E Website!, The Dougmeister's Hmpg.,
Bond-Station, & Bondgames.
_______________________________________________________________________________
~TABLE OF CONTENTS~
-Title & copywrite information.
-FAQ history.
-Foreword.
-General tips & advice.
-Walkthrus...
1. Trouble In Paradise.
2. Precious Cargo.
3. Dangerous Pursuit.
4. Bad Diplomacy.
5. Cold Reception.
6. Night of the Jackal.
7. Streets of Bucharest.
8. Fire & Water.
9. Forbidden Depths.
10. Poseidon.
11. Mediterranean Crisis.
12. Evil Summit.
-Perfect Agents list.
-Credits & acknowledgements.
-Contact information.
===============================================================================
~HISTORY~
VERSION 1.0--This is the original version of this FAQ/WALKTHRU and was
completed on January xx, 2003. No revisions have as yet been made.
===============================================================================
~FOREWORD~
Agent Under Fire is frankly an easy game to beat. Like most FPSs however, it
has great replay value in going for low times or also--in this case--high
scores. This FAQ is meant as a guide in achieving perfect (300,000) scores in
"AUF" on the 00Agent difficulty. It is equally applicable to ALL versions of
the game (Nintendo GameCUBE, Sony Playstation2, and Microsoft X-box).
Earning perfect scores is a BIG challenge and it is not recommended that you
even attempt it if you aren't already intimately familiar with the game.
Honestly, only top-notch players will be able to achieve all 12 perfect scores
but, this FAQ can still be an invaluable guide to achieving your personal best
score.
All walkthrus were written by one of the authors who achieved a perfect score
for that level using the method described in the walkthru.
IF YOU ACHIEVE A "PERFECT" WITH A LOWER STAT THAN IS PRESENTLY CONFIRMED.......
...PLEASE E-MAIL!!!
Comments and/or alternate strategies, hints, etc. are welcome. See "Contact
Information" at the end of the FAQ for e-mail addresses.
===============================================================================
~GENERAL TIPS AND ADVISE ON ACHIEVING PERFECT SCORES~
-To achieve a perfect score...it is understood that you will take as little
damage as possible--and in some cases NO DAMAGE at all (most levels will allow
a small amount of damage and still award a perfect score for health, but a
couple require zero damage ("Dangerous Pursuit" & Bad Diplomacy").
-You must miss VERY LITTLE--if at all, and fire absolutely as few shots as is
possible.
-Okay I know it sounds stupid but, make sure you're never standing near an
explodable object...it may look cozy but the amount of times I took flash
damage was too many times.
-HEAD SHOTS! ......say no more.
-Learn the locations of your weapons & gadgets in your inventories WELL
(knowing that you just need to go one-click right, instead of the whole way
around to the left, can save a good deal of time).
-Always take helicopters with the sniper rifle to the pilot's head...and learn
what triggers them to come.
-Make sure that u have a "true" aim on anybody that is far away...usually it is
best to charge them (helps with time and accuracy...and if you do it right
they don't hit you so you don't lose health).
-Kill as many people as you can by hand--it raises stats up and is also quiet.
-Grenades are very good ... so if you like them, give it a try at a place like
the start of the inside sniper area on Fire & Water (just make sure you kill
someone with each one). it increases your accuracy and effiency if you kill
2-3 at once. NOTE: If you are using the MLR22 or grenades...do NOT aim for the
head.
-Become extremely proficient at using the c-stick and the analogue stick at the
same time for strafing etc...when I first started I always looked up and down
as I strafed.
-Remember that your 'Golden Gun' rules! (with all the gold upgrades of course)
...never ever use a machine gun...use the golden gun, the shot gun (only from
really close..or it'll spray all over), the sniper rifle, hands, and maybe
grenades & rockets for Cold Reception.
-Discovery about grenades that everyone else probably knows about already. Hold
down "THROW" to make the grenade go farther and faster--very useful.
-Also concerning grenades, they explode on impact when thrown at certain things
such as people, doors, and the stuffed shark in Poseidon...Use this knowledge
to your advantage. Also, some areas of the game, a guard will be standing
right around the corner. It may be to your advantage to ricochet a grenade of
the wall to hit the guy, or get it close enough to kill him (Some of these
places are in "Night of the Jackal" and "Mediterranean Crisis", but there are
plenty of more where you can use this).
-When attacking with your fists, the enemy's weak point is anywhere on his
backside.
-When a guard is shooting at you, and is standing right in the next room
waiting for you, you have a few options...
-You can try running in and out really quickly, and if he starts firing, try
to wait for him to reload, and then hit him.
-Sometimes if you creep around the door, you can see their arm or something,
and they keep standing there (Super thugs however DO move most of the time).
This is a good opportunity to shoot them until they die.
-When you're trying to snipe someone, and they know you're there, they tend to
run away from your cross hair (they see it as the beam of red light). Then, if
possible for them, they will find cover, and depending on your angle, you may
be able to shoot their head when they duck. However, there are some "brave"
ones who will stand their ground and shoot back.
-Everyone knows this, but just in case...use gas barrels and other flammable
objects to your advantage. Many times the enemy will duck behind it, and you
can just shoot the barrel, killing him.
-I've noticed that pretty much every helicopter pauses, hovers, and stays still
for a short period of time. That is the best time to strike, so find out when
it does that, and use it to your advantage.
-In some missions (Cold Reception and Mediterranean Crisis to name a couple)
there will be big white tanks, and pipes with valve wheels on them. Shoot the
valve wheel to make gas come out, killing anyone near it (You get a BOND MOVE
in Cold Reception for doing this)
===============================================================================
~WALKTHRUS~
About the walkthrus...
-If you are attempting to get perfect (or even very high) scores, it is assumed
that you know the maps intimately and specific instructions on directions may
not always be given.
-When you are told to kill a guard, it is assumed that you will kill him with a
headshot---unless otherwise directed.
-At the head of the walkthru, the weapons & gadgets are listed just as they are
located in you're inventory (learn their order well).
-------------------------------------------------------------------------------
Level 1: "Trouble in Paradise"
00Agent perfect score walkthru
-by bond007jb
Perfect score requirements
-BOND-MOVES: 7/7
-ENEMIES SUBDUED: 29/29
-AMMO EFFICIENCY: 100% **
-WEAPON ACCURACY: 80%
-DAMAGE TAKEN: 0% **
-MISSION DURATION: UNDER 5:00
-007 BONUS: 4/4
-DIFFICULTY BONUS: 2x subtotal
**unconfirmed as minimum requirement
Available weapons...
-Golden Gun*
-Golden Grenades
-MRL-22*
-SSR-4000*
-K57
-Frinesi
*recommended weapons for earning perfect score.
Available gadgets...
-Decryptor
Walkthru...
Run up to the door and use the q-decryptor on the control pad (BOND MOVE #1),
step back and use the q-claw on the mesh on the roof (BOND MOVE #2). Run down
the little path while taking out your fists and q-decryptor and pick up the
first 007 icon. Crawl through the little hole and punch the guard (make sure
you get the key card), then use the q-decryptor on the control pad (BOND MOVE
#3). While waiting take out your Golden Gun and put the silencer on it, run to
the end of the hall and open the armory door (BOND MOVE #4), when it opens get
the MRL-22 then run back through to the elevator.
Target Time 1:05
Shoot the guard then run and jump up on the boxes to get the second 007 icon.
Cut the lock on the door with the laser (BOND MOVE #5) and run down the hall,
shoot the barrel on the forklift (BOND MOVE #6) and Shoot the rope holding a
box over the guards head (BOND MOVE #7). Go to the end of the hall and you will
see 4 guards running at you aim at the first one's head and shoot (while he's
running), The rest are running towards you after him, you shouldn't have to
move your crosshairs to target their heads, shoot the others when their heads
cross your crosshairs. Run to the end of the hall.
Target Time 2:00
Take out your MRL-22 and go to the right side (while crouching), When there are
2 guards there fire. There will be a guard shooting at you to the left, aim in
his direction, stand and fire. Now there should be another guard where the 2
were standing fire at him. Shoot the guards behind the box with your golden gun
Go get the third 007 icon on the left side. Go out towards the door, take out
the guy on your left then grab the case and open the door.
Target Time 2:45
Run along the left of the stairs for the fourth 007 icon, go up the stairs and
shoot the sniper, take the SSR-4000, go to the other catwalk (opposite the one
the sniper was on) and take out as many guards as you can (until they start
shooting at you). Run down the stairs and if there are any guards left shoot
them from here. Go down the elevator, around the corner and shoot the guard
there. Take out the SSR-4000 and shoot the guard hiding (badly) behind the wall
Then take out the guard with the grenades then the one after him. Shoot the one
that comes around the corner with the golden gun, now there are 2 that come out
of the elevator, You can do 2 things:
#1 Throw a grenade at them, this has to be as they come out of the elevator or
you'll miss.
#2 Shoot them with the golden gun before they hide.
Target Time 4:35
Now run onto the sub, cut the lock on Zoe's chain and escape.
_MISSION COMPLETE_
...............................................................................
Level 2: "Precious Cargo"
00Agent perfect score walkthru
-by Phrolox
Perfect score requirements...
-BOND-MOVES: 13/13
-ENEMIES SUBDUED: 72/72
-AMMO EFFICIENCY: 100% **
-WEAPON ACCURACY: 100% **
-DAMAGE TAKEN: 0% **
-MISSION DURATION: UNDER 5:00
-007 BONUS: 6/6
-DIFFICULTY BONUS: 2x subtotal
**unconfirmed as minimum requirement.
Available weapons...
-KA-57*
-Shotgun*
-Guided Missiles*
*recommended weapons for earning perfect score.
Available gadgets...
-None.
Foreward...
For this level you will need infinite missiles and since it is "on rails" I
won't be talking about what direction to move but rather what direction to face
(taken that the direction the car is moving is the front). While most of this
level can be done using autoaim and rockets, when I say "headshot" I mean for
you to use the crosshair and manually aim for the head.
A big part of getting perfect on this level is getting good at taking out the 6
cars tires for 9000 points. Manually aim at the tires with the shotgun and when
they are exposed, (side on, never front on) fire. Then quickly switch to
rockets for finishing off the car.
Walkthru...
Okay wait for the helicopter to come side on, then shoot the guy for your first
bond move and 1000 points. Waste the helicopter, then swing round to the front,
and the car will avoid the first few explosions. When the aimer locks on to the
helicopter fire and bring it down. Then swing round behind you and switch to
the shotgun. Use the crosshairs and wait for the moment when the cars tires are
exposed and fire. Switch to the rockets and blow the car away. Swing back round
to the front and switch to the KA-57 and shoot up the guys in the back of the
truck, then aim at the tires and get your bond move and switch quickly to
rockets & blow up the truck. Now swing round (to behind) and change to the
shotgun and shoot the tires of an oncoming limo. Switch to rockets and blow up
the car and switch back to shotgun and get the tires of the second car and once
again blow it with a rocket. Use the rockets to take out both vehicles at the
roadblock before the alley and get your first 007 icon--just wait for the
autoaim to lock on. Switch to the KA-57 and shoot the guy standing in the
middle of the road. Next comes the section with the red barrels. I fire in the
middle while the car is still moving then swing left as it stops and then right
to get bond move and 1500 points. Then you'll pick up the armor (that you dont
need)and will have changed to rockets--aim at the top corner of the building on
the left and fire. As soon as you see the helicopter it will fly straight into
the rocket for another 007 icon. Now change to shotgun and get those tires and
then rocket the car that is behind you. Another car joins in behind you out of
the street on the left and you need to be very quick here with the shotgun to
the tires and then the rocket to the car--then very quickly swing to the front
and use the rocket on the guy on the right--at the end of the street (use
autoaim). This makes you keep going straight to get the 007 icon instead
turning right. Yay, it's another road block so drop the gunner out of the
helicopter for 2000 points and then shoot the gas station barrels for another
2000 points and switch to rockets to clean up anything that may have survived
(usually the car on the very far left). Moving along now, fire a rocket into
the middle of the glass buildings lower level and then one at the ground on the
left and one on the right of the building to get yet another 007 icon. Now
you'll crash through into the building. Shoot the guy on the catwalk ahead with
a head shot using the crosshair then swing left and use the barrels to take out
the guys there for another 1500 points and quickly switch to rockets and fire
at the big concrete thing in the middle (this must be done without having
killed everyone) and you will get the second last 007 icon. The last guy should
die in the explosion. Switch to the KA-57 and collect the armor you still don't
need and headshot the guy directly in front of you. Now switch to rockets and
fire at the two guys at the end of the corridor, put a nice rocket in the
middle of them for another 1500 points. Quickly, turn left and fire a rocket at
the final fan to kill the guy there and get the last 007 icon. Now use the
KA-57 and as you stop at the end destroy the red barrel and get 1500 points
then swing left and shoot the guy next to the boxes then--moving right--the guy
up on the railing should still be alive. Then one further right near the front
boxes and one right in front of you (kill them all using the crosshair and head
shots). Then shoot the red button and then shoot the red part of the crane-type
thing. End of mission...congratulations!
_MISSION COMPLETE_
...............................................................................
Level 3: "Dangerous Pursuit"
00Agent perfect score walkthru
-by Mr. E
Perfect score requirements (all confirmed as minimums)...
-BOND-MOVES: 5/5
-ENEMIES SUBDUED: 17/17
-AMMO EFFICIENCY: 100%
-WEAPON ACCURACY: 100%
-DAMAGE TAKEN: 0%
-MISSION DURATION: UNDER 2:30
-007 BONUS: 5/5
-DIFFICULTY BONUS: 2x subtotal
Available weapons...
-Rockets*
-Guided Missiles*
-Q-Smoke(pickup)*
-Q-Boost(pickup)*
-Q-pulse*
*recommended weapons for earning perfect score.
Available gadgets...
-None.
Foreward...
Due to the somewhat variable nature of this level (i.e. the direction Van
goes), I will not specify the direction of many turns but, will only say
"follow the Van". The only difficult thing about earning a perfect score on
this level is your "Damage taken" (0%) requirement. The level is very kind
about "Weapon accuracy" as well as "Ammo efficiency". For instance, you can
miss a number of rocket & missile shots & still have 100% accur. Also, slight
scrapes do not seem to affect your damage.
Walkthru...
Start out by holding your reverse switch & gas...and your joystick to the left
side. This will quickly reverse your direction. Now go down the lane between
the containers (not TOO fast) steering for the 007 icon ahead & trying to keep
your car as straight as possible. Use your brake (AND e-brake if necessary) to
stop before hitting the crate ahead (picking up the icon of course). Now hit
your reverse & gas switches and back out of there at full speed. When you see
that you've passed the blue container on the left...jam your joystick to the
left (keeping the pedal to the metal) to whip your car around and facing the
correct direction of travel (this is not only a fast way to turn around but, is
kinda cool-looking & a lot of fun). Now drive on ahead, picking up the Q-smoke
as you go. Round the next corner & fire your rockets when you see you're lined
up with the barrels to the left of the roadblock ahead (Bond-move). Aim for the
striped barricade on the right (in the middle of the cars) to avoid damage from
hitting the cars. Proceed on, lining yourself up with the crate ahead & rocket
it. Let off the gas for a moment as you're picking up the 007 icon that was
inside (to avoid hitting the nearby wall). Drive on into the warehouse & rocket
the barrel on the right at ground level (Bond-move)--this is kind of a tough
shot as the barrel is pretty small--expect lots of restarts cuz of that barrel.
Make a left as you exit the warehouse & drive on down the road avoiding other
cars. Always keep left. You will come to a pickup on the left--it's just
missiles--forget 'em. Keep going until you get to the oceanside. Turn left into
the driveway of the lg. bldg. on the waterfront & drive thru the tunnel in the
middle of the bldg. & pickup the 007 icon in there. Proceed on thru and get
back onto the same road you were on going in the same direction (there is a
pickup in the driveway in front of the bldg. but, it's only a Q-pulse which you
don't need). Just a very short distance on down the road from where you reenter
it, there is a Gas-Station on the right. I recommend staying on the sidewalk on
the left as you leave the big bldg's driveway--and just after you pass a
streetlight--turn to the right & fire a rocket at the gas pumps...Bond-move
(this way, you'll be far enough from the explosion that you won't get flash-
damage). BTW, the guys in the Gas-Station blow themselves up quite often. Drive
thru the rear lane of the Gas-Station to pick up 007 icon #4 and then get back
onto the road you were on in the same direction. Just past the intersection w/
the Gas-Station, there will be a Q-boost pickup on the medial strip--GET IT.
Now drive on down the road a little bit and look for the last 007 icon on the
sidewalk on the left (watch out for hitting cars & objects when picking this
up). Now, drive on down the road & turn down the 1st street on the right that
you come to. Make a left at the end and drive on down the road you're now on as
quickly as you can. Eventually, you'll come to the Van & two limo-baddies. Stay
back from them far enough so that you don't take damage from machine-gun fire.
Take out the 2 limos w/ missiles and follow the Van (if you don't get too close
to him, the panel on the rear of the Van should stay closed and you won't take
damage from the gunner in there). Switch to Q-smoke and whichever way the Van
goes, follow him. Soon, you will encounter some more limo-baddies...use your
Q-smoke on 'em (Bond-move #4). As soon as they're taken care of (and it's not
that easy to do w/o taking a couple of hits), switch to Q-boost and engage it--
steering for one side or the other of the Van (you don't want to steer for the
rear of the van--you'll slam into it when he's disabled by the Q-pulse). While
boosting, switch to Q-pulse & hit it in time with approaching the Van (must be
the 1st shot to get the needed final Bond-move).
_MISSION COMPLETE_
...............................................................................
Level 4: "Bad Diplomacy"
00Agent perfect score walkthru
-by Mr. E
Perfect score requirements (all confirmed as minimums)...
-BOND-MOVES: 7/7
-ENEMIES SUBDUED: 11/11
-AMMO EFFICIENCY: 100%
-WEAPON ACCURACY: 100%
-DAMAGE TAKEN: 0%
-MISSION DURATION: UNDER 3:30
-007 BONUS: 4/4
-DIFFICULTY BONUS: 2x subtotal
NOTE: To achieve 100% Ammo efficiency on this level...you must "punch-out" a
minimum of 3 (three) guards. The rest of the guards may be taken out with a
SINGLE shot of the Dart Gun (a hit ANYWHERE on the enemies body with the dart
gun will be counted as 100% weapon accuracy).
Available weapons...
-Dart Gun*
-Fists*
*recommended weapons for earning perfect score.
Available gadgets...
-Laser-Passcode Generator(pickup)-Claw-Keycard(pickup)-Specs.
Walkthru...
Start out by cycling past the opening cut-scene. Immediately aim for the upper
left side of the handrail in front of you and as soon as you have a clear shot-
-shoot the patrolling guard. Quickly change weapons to "fist" and head up the
stairs and on thru the double doors. Run all the way around the hallway (past
the elevator) and punch-out the guard with his back to you (NOTE: Don't pass
him. Sometimes your punch doesn't get him and if you get in front of him......
he'll shoot you. If you stay behind...he'll run to the alarm box and you can
run behind him and still easily punch him out). Pick up the 007 icon & the
darts from the room ahead. Turn and head back the way you came from to the
elevator & enter it. While the elev. is ascending...change weapons back to
"Dart gun". Exit the elev. & head to your left (strafe-running of course). As
you get to the corner and the guard sees you, straighten yourself out (as
you're running) so that you'll be facing straight twds the guard as he runs to
the alarm. Then simply shoot him before he hits the alarm button. Now, run
around the circular walkway to pick up the 007 icon located there and head back
the way you came from. Run past the elev. and thru the doors at the end of the
hall into the kitchen. Run thru the kitchen to the far door (trying not to get
hung up on boxes or whatever...if you get hung up for too long in this room,
the guard outside the door will be ready for you). NOTE: You can jump over the
boxes to keep quiet. Open the door quickly & immediately punch the guard in
front of you (with his back twds you). As soon as he is down, switch weapons to
dart gun and aim for the far end of the hall. Shoot the guy who'll come
patrolling past the corner with one shot & then equip your laser. Open the
panel in the wall (if I have to tell you where it is...forget even trying for a
perfect score...hehe!)...and laser the wires (BOND MOVE). Change back to dart
gun and proceed around the corner. Edge up to the window at the end of the
corridor (if you don't edge out too far...the guard can't hit you, but you can
hit him). As soon as he's out of the way, turn around, switch back to your
laser & open the hidden panel on the wall. Laser the wires (BOND MOVE), go
around the corner and up to the secret panel on the left wall & open it (BOND
MOVE) (while waiting for it to open, switch to your Q-claw). Pick up the 007
icon & the darts from the room and go back out. Jump thru the window where you
had just shot that guard and raise your aim-point as you're doing so. Turn
around & quickly grapple the target on the eave above (BOND MOVE). Switch back
to dart gun at the top and reload as you're running to the open window at the
end of the balcony. Jump thru, pass thru the room you're in to the next room,
and open the door on the right. After the cut-scene with the girl behind the
screen, turn to your left and run to the closet door ahead and to the left.
Pick up the darts off the shelf, leave the closet, and go to the door with the
security lock. Open the door & go thru. Cycle thru the cut-scene and BE READY!
Just stay where you are, but FIRE AS FAST AS YOU CAN at the black guy (he takes
4 shots to subdue-- head shots seem to slow him down the most). After you're
1st 3 shots & your gun reloads...you might want to side-step for a moment to
avoid any hits from the bad guy. This method may take you quite a few tries.
but it DOES work. After subduing him, make sure to pick up the case and head
back out the door you entered this room from. Go up to the computer ahead and
press your "ACTION" button to complete that objective. Now head back into the
room where you shot the black guy and go to the security door at the far side
of the room. Open it, go thru and check for where the patrolling guard is down
by the glass display cases (he's easy to get if you just wait near the alarm
and let him see you..... when he runs to the alarm, it's an easy dart shot in
the back for him). Don't forget to pick up the last 007 icon from behind the
display cases, then proceed on ahead. You should see a patrolling guard ahead
as you round the corner. Aim carefully (long shot) and fire. Now, switch to
your laser, open the panel, and cut the wires with the laser (BOND MOVE).
Switch to "Fist" and continue on ahead. Just pass by the elevator and wait
there for a moment for the guard ahead to see you. He'll run to the alarm near
you (stay by the elev. door until he passes you and he won't shoot at you).
When he passes you, follow behind him and punch him before he presses the alarm
button--easy! Now go to the elevator and enter it. As you're decending--switch
back to dart gun. Exit the elevator and head to the left. Go thru the double-
doors and jump straight over the handrail ahead. Face directly twds the double-
doors that'll be ahead of you and aim for the center of them (still running).
As soon as the bad guy opens the doors...fire and keep on running right on thru
his sad ass & then on thru the door.
_MISSION COMPLETE_
...............................................................................
Level 5: "Cold Reception"
00Agent perfect score walkthru
-by Dekar 247
Perfect score requirements...
-BOND-MOVES: 8/8
-ENEMIES SUBDUED: ?/?
-AMMO EFFICIENCY: 30%
-WEAPON ACCURACY: 80%
-DAMAGE TAKEN: 0%
-MISSION DURATION: UNDER 6:00
-007 BONUS: 7/7
-DIFFICULTY BONUS: 2x subtotal
Available weapons...
-Golden Gun*
-MRL-22(pickup)*
-KA-57(pickup)
-K57(pickup)
-Frinesi Shotgun(pickup)
-SSR4000(pickup)*
-Defender(pickup)
-Golden Grenades*
-Fists*
*recommended weapons for earning perfect score.
Available gadgets...
-Laser-Claw-Keycard(pickup)-Camera-Remote-Decryptor.
Foreward...
When I say "throw grenade", hold down "THROW" to make the throw a powerful one-
-unless I say not to. Also I will have a "Target time--???" throughout it,
which is what your mission duration should be at that point (doesn't have to be
exact...just in the general vicinity).
Walkthru...
Alright. As you start, turn left and walk up both sets of steps you see while
switching to your grenades (the game is putting a silencer on your gun, but
switch to grenades anyway). Stop at the desk, turn around, & throw a grenade
twds the door on the right side of the room WITHOUT HOLDING "THROW". As it is
about to hit the door, press the button on the desk to open it. A guard should
run straight into the grenade (either that, or the 2nd guard should hit it).
Either way, the grenade should kill both of them. Run thru the door the guards
came thru & pick up the 007 icon in the hallway. Run back out & go up the steps
to your immediate left--and while doing so--put a silencer on your Golden Gun.
At the top of the steps, proceed to the farthest desk & press the button. Go
thru the door that opens and, as you do so, switch your weapon to fists & then
your gadget to Q-laser. When you reach the end of the hall, cut the lock
guarding the vent w/ the laser and then switch to your weapon (the previously
selected "fists"). Open the door next to you & run about halfway to the guard
w/ his back turned to you. Then move fwd to him crouched--so he doesn't see
you're there. When you get close enough, hit him (which should kill him with
one blow). NOTE: It is very important that he doesn't shoot at you (even if he
misses), because it will disrupt the following chain of events with the guards
you must kill... Run back to the vent and crawl inside (BOND-MOVE).
TARGET TIME--30 secs.
Switch your weapon to the Golden Gun (silenced) & then switch back to your
Q-laser. Crawl to the end of the vent and cut the lock with the Q-Laser. Switch
to your weapon and shoot the guard. Shortly after you shoot the guard, another
will come in and stop when he sees the other guard dead. Take this opportunity
to shoot him. At this part you can do it two ways:
1. Get out of the vent while switching to your grenades. Strafe to the left a
bit so you can see through the doorway into the next room. You will see
another doorway in that room leading to a hall. Throw the grenade (holding
down "THROW") into the next rooms doorway. It should hit a guard there,
killing him (recommended).
2. Get out of the vent, and run into the next room quickly shooting the guard
there (Can be a pain).
Now that you have killed the guard, go down the hallway a tiny bit. Throw a
grenade down there (holding "THROW"). A guard should say something ("What
the?"). If he didnt, then the grenade won't kill him. (Start the mission over)
If he did say something, run back to the first room (where you killed the guard
by hand) while switching to the camera. Photograph the blue prints, and then go
back to the room leading to the hallway. Photograph the Satelite Imagery. Go up
to the picture of the girl (one of the twins) and press "ACTION". It will open.
Inside is a MRL-22 and ammo for it. Pick up both, then get out of the display
while switching to your Q-Laser. Open the vent in this room (the one farthest
away from the hallway) using the Q-Laser. Go inside and get the 007 Bonus. Get
out of the vent the same way you got in. Run into the hallway, then to the
right (if there's a guard, your grenade didn't work...restart the mission) and
open the door. On the right is a book case. Run up to it & get the Keycard off
of the shelf (Bond-move). Run back out and get in the elevator. On the way
down, switch your gadget to the Camera, and your gun to the Golden Gun.
TARGET TIME--1:30 (from when the elevator stops)
When the elevator door opens, shoot the guard there. Run out of the doors to
the left. Now you have another option depending how fast you can shoot
someone's head...
1. When you come through the doors, there will be a few steps to the right. Go
down those and continue forward while switching to the MRL-22. Keep going
until you can see a hall to the left. You'll see a guard. Shoot him with
the MRL-22.
2. When you come through the doors, there will be a few steps to the right. Go
down those and continue forward. Keep going until you can see a hall to the
left. You'll see a guard. Shoot him with the Golden Gun (you must be very
fast to shoot this guy in the head...it can be tough).
Now run back to where the steps are while switching to the MRL-22 (if you have
not already), and turn right. Shoot the guy way down there with the MRL-22 (aim
for the feet so you won't risk missing him). Run to where he was & go up the
steps on your left. Run to the little model & take a photo of it (Bond-move).
Run back to where the guy was & you'll see two guys who haven't noticed you
yet. Shoot in between them (at the floor) with the MRL-22 to kill them both.
Run to where they were & pick up the 007 icon behind the stairs. Now, run back
to where you killed the 1st guard in this huge room while switching to your
Q-decryptor and, you'll see a computer with a little pad where a KeyCard can be
inserted into it. Look at the pad and press your "ACTION" button to disable the
mainframe alarms (Bond-move). Now use the decryptor on the 3 Mainframe
Dataports. After you've completed this, run to the door & press "ACTION" to
open it & then go thru. Go thru the next door & then get onto the elevator &
activate it.
TARGET TIME--2:25
When you're going down the elevator, switch gadgets to the Q-claw & weapons to
the Golden Gun. When the elev. stops, run to the big doors & open them. You
will see a few guards. Wait a second & a guard will come twds you. Shoot him
w/o arousing the others and go to where he was--while switching to the MRL-22.
Look ahead and you'll see 2 guards about to cross paths. Shoot the guard
closest to you w/ the MRL-22 to kill both of them. Now, run behind the crates
and look in the door. Kill the guy closest to you w/ the MRL-22, then switch to
the Golden Gun. Go up the steps leading to the door so that the sniper looks at
you. Either shoot his head (can be a difficult shot) OR shoot his body 3 times.
TARGET TIME--3:00
Now run back to where you killed the 2 guards w/ the MRL-22 & run around the
big square in the middle of the room. You'll see a few steps. Go down them &
collect the 007 icon & the grenades from atop the crate. Now run back to the
door where you 1st entered this huge room from--while switching to your Q-claw.
To the left is another small area. Go down the steps & look up. Q-claw up into
the vent via the "Q-claw mesh" (Bond-move). Inside, you'll see your 5th 007
icon. Crawl to it while switching to your Q-laser. Get the bonus & cut thru the
lock on the vent underneath you. Fall thru it onto the floor & run back to the
blast doors where you killed the sniper.
TARGET TIME--3:35
Inside, you'll see the ledge to the left that has a ladder, and below it are 3
gas cans. Try to keep those there and NOT blow them up (or allow anyone else to
blow them up). Keep that ledge in mind. Now, quickly run to where the sniper
was, pickup his SSR 4000 & switch to it. Go up the steps a bit & hug the wall.
Quickly shoot the valve wheel (using the SSR 4000 to help with aim) next to the
guy way down there who's shooting at you. That will kill him (Bond-move). Then
hit the gas cans to the right to kill the other guy. Now go back to that ledge
I explained about earlier, while switching to the MRL-22, & walk fwd (NOT
jumping)--keeping the joystick up here ^. You should land on the gas cans (if
they aren't there--you'll get hurt). You should see 2 support beams holding up
the stairs. As soon as you land on the gas cans, continue fwd quickly & get
behind the support beams so you can see directly into the red-tinted room.
Quickly blast the guys in there w/ your MRL-22 (you can just hit the floor near
all of them...depending on where they were positioned--it normally takes 1-2
shots). After you've dealt with them, turn around quickly while switching to
the Golden Gun. Depending on how fast you killed the guys in the red-tinted
room, either a guy is already on the stairs in front of you (and about to shoot
you), or he's on his way. In any case, as he nears the gas cans next to the
bottom of the stairs, either hit the cans or pick him off with a headshot. Now
run to where the valve wheel you shot off was. Jump on top of where the valve
wheel was & then jump again to get atop of the tank (you may have to press
"Jump" repeatedly to get up). Collect the 007 icon & run back to the cans that
you landed on when coming down to this floor (a ladder is next to them). Go
behind the tank next to them to find the last 007 icon. Get it, then go up the
stairs near the red-tinted room while switching to your Q-remote. Go in the 1st
doorway you see. Use the Q-remote on the pulsing green light to get the door
program (Bond-move) & exit the room. Continue on up the stairs & take a right
(to where the sniper was). Proceed on until you reach a door & use the Q-remote
on the green pulsing light (Bond-move).
TARGET TIME--4:40
Switch to either your MRL-22 or the SSR 4000 (your choice) while backing down
the 1st set of steps behind you. As soon as you see the super-thug coming out,
run (back up) to the 1st corner you find and kneel. When the super-thug stops,
shoot him w/ the weapon you chose while kneeling (this increases the chance of
him missing). Now go to the door the super-thug came out of. Here's where it
gets tricky--you have a choice of 4 weapons to use on the super-thug around the
corner & each is hard to pull-off w/o any damage...
1. Take out your MRL-22 & hug the wall that faces the super-thug. Strafe to
the right, quickly shoot him, and strafe back to the left FAST (to avoid
flash damage). This is tough because it's hard to hit him accurately AND
avoid the flash damage.
2. Take out your Grenades & hug the wall that faces the super-thug. Strafe to
the right & quickly throw one (holding "THROW") at him & strafe back to the
left FAST to avoid flash damage. Like method 1, this is tough because of
the difficulty of hitting him AND avoiding the flash damage at the same
time.
3. Take out your SSR 4000 & hug the wall that faces the super-thug. Strafe to
the right, quickly kneel & shoot him. This is also tough to pull-off. Even
though he only has a Frinesi--he can still hit you with relative ease since
you are not that far away from him.
4. Take out your Golden Gun & hug the wall that faces the super-thug. Strafe
to the right, quickly kneel & shoot him (it may take 2 shots to kill him
...even on the head!). This too can be tough to pull-off for the same
reason as in method #3.
After you've dealt with the super-thugs, switch to your Golden Gun, move fwd &
shoot the guy ahead w/ his back turned twds you. Switch to the MRL-22 & when
the sniper across the way is aiming AWAY from your direction--run out & shoot
the MRL-22 in his general direction quickly--taking care to avoid flash damage.
Run along the walkway to the room & enter it. Climb up the ladder & press your
"ACTION" button at the hook to engage the tram cable (if everything went well,
your time should be about 5:20/6:00.
_MISSION COMPLETE_
...............................................................................
Level 6: "Night of the Jackal"
00Agent perfect score walkthru
-by bond007jb
Perfect score requirements
-BOND-MOVES: 8/8
-ENEMIES SUBDUED: 30/30
-AMMO EFFICIENCY: 30%
-WEAPON ACCURACY: 60%
-DAMAGE TAKEN: 0%
-MISSION DURATION: UNDER 7:00
-007 BONUS: 4/4
-DIFFICULTY BONUS: 2x subtotal
Available weapons...
-Golden Gun*
-FSU-4(pickup)
-KA-57(pickup)
-Frinesi Shotgun(pickup)
-SSR4000(pickup)*
-Viper(pickup)
-Golden Grenades*
-Fists
*recommended weapons for earning perfect score.
Available gadgets...
-Claw-Specs-Laser.
Walkthru...
Alright you start off at the side of the embassy, take out your golden gun and
put the silencer on it. Now walk forward and the bus will come around the
corner. Keep walking forward and some guys will run out of a building. Take
them out before they get behind the flowerpots. Then take out the guy throwing
grenades at you (but don't get too close cuz you will alert the 2 people by the
fountain). Throw a grenade--holding "THROW"--in between the guys at the
fountain. Now turn twds the front of the bldg. To the right of the bus, you
should see 2 guys shooting at the bldg. Throw a grenade in between them--
holding "THROW". Now go to the left of the bus and there will be a guy shooting
at you and a guy throwing grenades at you from behind the fence. Throw a
grenade at the guy shooting at you first, then the guy throwing the grenades.
Now run down the little alleyway where the sniper is, stand by the body armor
and walk back some 'til you can shoot him in the head. Leave the alleyway and
take your 1st left. There will be a car in front of a window, shoot the glass
and jump on the car--then into the window to get the first 007 icon. Now get
out and run down the side of the embassy, opposite the side you started on, and
you will see an archway. There will be a guy running out as you approach--shoot
him fast, now, as you enter the archway, 2 guys will come out. Stick to the
right wall and take out the guy on the left first--then the guy on the right.
Now go to the left wall of the arch and shoot the sniper in the head.
Target Time: 2:00 - 2:30
Get out your Q-Claw and run towards the spot where the sniper was, Q-Claw up to
the ledge using the Q-Claw spot. Now get close to the sniper's nest (the
balcony) and jump over. Pick up the SSR4000 and the second 007 icon. Q-Claw
back to the ledge using the Q-Claw spot in front of you and go into the room
(using the door for a BOND MOVE) Then enter the first door on the left. Run
thru the passageway behind the shower, use the Q-Claw on the Spot in front of
you (on the bldg. opposite your's)and hop down the ledge you land on. Run up
the stairs and open the door.
Target Time -- 3:30 - 4:00
Run up the stairs, open the door and be ready to shoot the guy that comes out
of the door on the opposite side. Now go up the hall and you will see a guy
holding a girl hostage. Kill him and follow the girl into the room to collect
the third 007 icon. Go back into the hall and go to the room with the large
windows--there are 3 guys in there--so take out the first two really fast and
then get behind the table and shoot the last guy. Jump into the room (through
the window) and run into the next hallway. There will be an explosion--a window
blows up & exposes a guy on the ledge--shoot him. Go towards the kitchen and a
guy will start shooting. Go right up to the door and target his head. Open the
door and shoot. Now throw a grenade at the others (if you miss the guy on the
far side--run and duck behind the counter, take out the SSR4000, and shoot him
anywhere). Now run out of the kitchen thru the opposite door you came in from.
Go down the hall and stop before the elevator. ...You can do 2 things here:
1. Throw a grenade, without holding "THROW" at the the wall and try to bank it
between the guards (this will take 2 out of 3 hopefully).
2. Use your golden gun and shoot the guys when the come out.
Now just go through the BRITISH flag and down that hall to the elevator.
TARGET TIME: 5:30-5:45
When the elevator stops, go to the right-back corner and aim up. Move forward
and when the doors open--shoot the barrels on the second floor. Then shoot the
barrels on the first floor. Now run into the big room where "The Jackal" is
waiting. Make sure you reload your Golden Gun & run behind the crates to the
left. Shoot Carla in the head 'til she runs back. Shoot the barrels to make her
move over more (when the barrels are exploding--run over to the right and duck
behind some barrels). Shoot Carla 'til she moves in front of the machinery.
There is a green button to your right--run towards it and hit it (this will
kill Carla). Climb the ladder, take out your SSR400, and go out the door. Now
before the gunship helicopter gets there--run to the far side behind some boxes
to get the last 007 icon, then run back to the door. When the helicopter comes
it will shoot at you, so try to avoid the spray of bullets. When it stops on
the left side, aim for the helicopter pilot and fire (BOND MOVE). Now go back
in through the door to the bottom of the stairs and wait for a big explosion--
then run out the door and the level is done!
TARGET TIME: 6:30-7:00
_MISSION COMPLETE_
...............................................................................
Level 7: "Streets of Bucharest"
00Agent perfect score walkthru
-by Phrolox
Perfect score requirements...
-BOND-MOVES: 9/9
-ENEMIES SUBDUED: 91/91
-AMMO EFFICIENCY: 100%**
-WEAPON ACCURACY: 100%**
-DAMAGE TAKEN: 0%**
-MISSION DURATION: UNDER 10:30
-007 BONUS: 6/6
-DIFFICULTY BONUS: 2x subtotal
**unconfirmed as minimum requirement.
Available weapons...
-CAR
-Machine gun
-Rockets
-Infinite missiles*
-Q-slick*
-TANK
-Cannon*
-Rail gun*
*recommended weapons for earning perfect score.
Available gadgets...
-None.
Foreward...
Alright, this whole level is basically an autoaim fest except for three
instances where I tell you to use manual crosshair aiming, I also tell you to
use U-turn and handbrake turn a lot, by this I simply mean let go of the
accelerator, hold down the drive backwards button and move the control stick in
the direction you want to go then when you are facing the right way let go of
everything and put your finger back on the acceleration button. Vans usually
take three missile shots and two cannon ones and cars take two missile shots
and one cannon shot, but sometimes you dont do full damage so be careful of
that, and when you are killing guys in the Q-vision section its just a quick
blast with the rail gun (if you are having trouble with it due to the autoaim
moving on and off the target just slightly push in the direction of the
movement [for instance it often is easier if you push slightly on the guys that
are above road level] as you fire). You should have plenty of time in this
level (it can be done in less than 7:20) so dont worry about spending a little
bit of extra time to make sure vans and cars are being destroyed. One of the
hardest parts of this level is getting up on two wheels for the bond move so
you may wish to practice doing that before actually going for the perfect, I
know I did.
Walkthru...
Okay here goes, switch to Infinite missiles while driving & destroy the car in
front of you. When you get to the junction with the Q-slicks, turn left. When
you are just about to go under the bridge...hang a hand-brake-turn right and
there is the first 007 icon in front of you. As soon as you collect it
hand-brake-turn left and head down where the baddie car is heading. Destroy
that car and follow the winding path up the hill. At the top of the hill just
after going under the bridge are two cars waiting. Let go of the acceleration
button to give your self a bit of extra time to lock on and destroy them before
heading straight down the path in front of you. Now there are two red vans in
front of you and you need to let go of the accelerator and destroy them before
continuing around to your left. Between the tree and the wall on the right-
-make a hard hand-brake-turn to the right and follow the path over the bridge
getting the unneeded rockets and when you see the next bridge overhead, move to
the left of the road and cut through that bridge at an angle to the right so as
to easily get the car that is waiting there on the right (behind the bridge),
to follow you. Now destroy the car just in front of you and there will be
another car further down the road on the right. Continue through the big glass
doors and as you run over the armor hand-brake-right and then lock on and
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Another James Bond 007 in...Agent Under Fire Walkthrough :
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