James Bond 007: Nightfire Walkthrough :
This walkthrough for James Bond 007: Nightfire [Game Cube] has been posted at 17 Jan 2010 by Recess Monkey and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Recess Monkey and share this with your freinds. And most important we have 4 other walkthroughs for James Bond 007: Nightfire, read them all!
|
Recess Monkey |
Walkthrough - FAQ/Walkthrough##### #### ####### #### ##### #### #### ##### ##### # # # # # # # # # # # # # # # # # #### # # # #### ##### #### # # # # # # # # # # # # # # # # # # # # # # # ### # # # # # #### ##### #### #### # # ##### #### #### #### ##### # #### ##### #### # #### #### # # # # # # # # # # # # # # # # # # # # # # # # # ### # #### # #### #### # # # # # # # # # # # # # # # # # #### #### # # # # #### # # # # # #### James Bond 007: Nightfire FAQ/Walkthrough **** WARNING **** This Walkthrough may contain spoilers ------------------------------------------------------------------------------ This walkthough is best viewed on a - Text Document: Notepad Font: Fixedsys Size: 9 Word Wrap: Off ------------------------------------------------------------------------------ Title: James Bond: 007 Nightfire Genre: Nintento GameCube (PAL Version) Type: First Person Shooter Developer: Eurocom/EA Publisher: Electronic Arts Number of Players: 1-4 R.R.P: £39.99 Memory Card Space per file: 2 blocks Author: Michael Goldsmith (The FPS Dude, Game Faqs/ The GGs, Neo Seeker, IGN, The_FPS_Dude) Email: agent1496@hotmail.com Walkthrough Version Number: 5.0 Last update: 19:13 08/02/2004 --------------------------------- Contents ------------------------------- 1 ........... Introduction 2 ........... Story 3 ........... Controls: 3a ............................. On Foot 3b ............................. Driving Config 3c ............................. Rail Shooter Controls 4 ............ Weapons and Gadgets: 4a ............................. Weapons 4b ............................. Gadgets 4c ............................. Vehicles 5 ........... Characters 6 ........... Walkthrough: 6a ............................. Paris Prelude 6b ............................. The Exchange 6c ............................. Alpine Escape 6d ............................. Enemies Vanquished 6e ............................. Double Cross 6f ............................. Night Shift 6g ............................. Chain Reaction 6h ............................. Phoenix Fire 6i ............................. Deep Descent 6j ............................. Island Infiltration 6k ............................. Countdown 6l ............................. Equinox 7 ........... Medals 8 ........... Multiplayer Mode 8a ............................. Multiplayer Characters 8b ............................. Multiplayer Scenarios 8c ............................. Multiplayer Levels 8d ............................. Multiplayer Weapons and Gadgets 9 ........... FAQs 10 ........... Cheats 10a ............................. Cheats 10b ............................. Codes 10c ............................. Secrets 11 ........... Legacy 12a ............................. Copyright 12b ............................. Website Permission 13 ........... Version History ------------------------------ 1 Introduction ---------------------------- Welcome to James Bond 007 Nightfire guide. This guide will tell you the best and easiest root through each objective in every Mission to fight Bond’s newest enemy Drake. 007 Token Locations are included. Please don’t email me about bond moves. I’m not doing them. Any information you need can be found at my email address agent1496@hotmail.com Email about any place you are stuck in any of the twelve missions, at any place (mot including bond moves or medals) you can email me. I hope this guide is a help to you and you make the most out of one of the best FPS (First Person Shooter) games around. Please note that this is the first version of my guide so expect more coming soon. ---------------------------------- 2 Story ------------------------------- It all starts on new years eve at around eleven o'clock. A women is getting chased by these black cars around the city of Paris. Suddenly, from the distance of the dark sky a helicopter appears. Who's in it but none other than James Bond. By giving those black cars a piece of the word 007. James Bond successfully saves the women and stops there second objective, to destroy the Eiffel Tower. In other words, that's what you'd call, a Paris prelude. The women reveals to be Domnique, from French Intelligence, who was also trying to stop the Eiffel Tower's catastrophe. Who were the people in the black cars though? They were found to be men of MI6's chief suspect, "Rafael Drake", as it says in the opening cut scene to the first proper mission, The Exchange. If you haven't worked it all out yet, you must step into the shoes of James Bond and complete missions to find out about more of his plans. James Bond 007, has just come grips with his next Nemesis, (or victim as I call it) Rafael Drake. -------------------------------- 3 Controls ------------------------------ There are a few different default controls which you can select. They all are named by the name of a James Bond film e.g. there's a set of controls called Moonraker. Of course there's a Nightfire type control setting and Classic Bond. In my opinion the Nightfire controls are the best. They are similar to quite a few of the FPS (First Person Shooter) games I've played on the GameCube. Here there are: ****************************************************************************** 3a On Foot ****************************************************************************** _________________________________ Nightfire __________________________________ A: Reload/Press something, the action button B: Alternate Fire X: Crouch/Stand Y: Jump C Stick: Look/Turn Control Stick: Move/Strafe L: Aim mode R: Fire Z: Night Vision/Thermal Vision (Heat Vision) Up/Down Control Pad: Cycle Gaget/Zoom (On sniper mode) Left/Right Control Pad: Cycle Weapon _________________________________ Classic Bond _______________________________ A: Reload/Press something, the action button B: Alternate Fire X: Crouch Y: Jump C Stick: Look/Strafe Control Stick: Move/Turn L: Manual aim R: Fire Z: Night Vision/Thermal Vision (Heat Vision) Left/Right Control Pad: Cycle Gadget Up/Down Control Pad: Cycle Weapon/Zoom (On Sniper mode) __________________________________ Moonraker _________________________________ A: Reload/Press something, the action button B: Alternate Fire X: Crouch Y: Jump C Stick: Turn/Look Control Stick: Move/Strafe L: Manual Aim R: Fire Z: Next Weapon Left/Right Control Pad: Cycle Gadget Up Control Pad: Zoom in (On Sniper mode) Down Control Pad: Night Vision/Thermal Vision (Heat Vision)/Zoom out (On Sniper mode) __________________________________ Octopussy _________________________________ A: Reload/Press something, the action button B: Night Vision/Thermal Vision (Heat Vision) X: Crouch Y: Jump Control Stick: Move/Turn C Stick: Look/Strafe L: Manual Aim R: Fire Z: Alternate Fire Left/Right Control Pad: Cycle Weapon Up Control Pad: Zoom in (On Sniper mode) Down Control Pad: Night Vision/Thermal Vision (Heat Vision)/Zoom Out (On Sniper Mode) __________________________________ Goldfinger ________________________________ A: Reload/Press something, the action button B: Night Vision/Thermal Vision (Heat Vision) X: Crouch Y: Jump Control Stick: Move/Strafe C Stick: Turn/Look L: Manual Aim R: Fire Z: Alternate Fire Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Cycle Gadget/Zoom (On Sniper mode) _________________________________ Thunderball ________________________________ A: Reload/Press something, the action button B: Night Vision/Thermal Vision (Heat Vision) X: Crouch/Zoom out (On Sniper mode) Y: Jump/Zoom in (On Sniper mode) Control Stick: Move/Turn C Stick: Look/Strafe L: Manual Aim R: Fire Z: Alternate Fire Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Cycle Gadget __________________________________ Goldeneye _________________________________ A: Reload/Press something, the action button B: Cycle Weapon X: Crouch Y: Jump Control Stick: Move/Strafe C Stick: Turn/Look L: Manual Aim R: Fire Z: Alternate Fire Left/Right Control Pad: Cycle Gadget Up Control Pad: Zoom in (On Sniper mode) Down Control Pad: Night Vision/Thermal Vision (Heat Vision)/Zoom out (On Sniper mode) ___________________________________ Dr. No ___________________________________ A: Reload/Press something, the action button B: Night Vision/Thermal Vision (Heat Vision) X: Cycle Gadget/Zoom out (On Sniper mode) Y: Cycle Weapon/Zoom in (On Sniper mode) C Stick: Move/Strafe Control Stick: Look/Turn L: Manual Aim R: Fire Z: Night Vision/Thermal Vision (Heat Vision) Up Control Pad: Jump Down Control Pad: Crouch Left/Right Control Pad: Not Used ****************************************************************************** 3b Driving Config ****************************************************************************** Note: There's only one set of controls for the driving. A: Fire B: Gadget X: Handbrake Y: Cycle Weapon Forward C Stick: Look Back Control Stick: Steer Left/Right L: Brake/Reverse R: Gas (speed up) Z: Change Camera Up/Down Control Pad: Not Used Left/Right Control Pad: Cycle Weapon Note: In the Deep Descent mission the X button is not used as there is no need for a handbrake in that mission. Other than that, the Deep Descent mission uses the same controls. ****************************************************************************** 3c Rail Shooter controls ****************************************************************************** The controls for this are the same for things like, the snowmobile and the D1400 plane. Note: The controls for the D1400 are the same, only the D1400 doesn't use the spin control. __________________________________ Nightfire _________________________________ A: Not Used B: Not Used X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Not Used Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Zoom in/out __________________________________ Moonraker _________________________________ A: Not Used B: Not Used X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Cycle Weapon Forward Left/Right Control Pad: Not Used Up/Down Control Pad: Zoom in/out __________________________________ Octopussy _________________________________ A: Not Used B: Not Used X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Not Used Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Zoom in/out __________________________________ Goldfinger ________________________________ A: Not Used B: Not Used X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Not Used Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Zoom in/out ___________________________________ Dr. No ___________________________________ A: Not Used B: Spin X: Zoom out Y: Cycle Weapon Forward/Zoom in Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Cycle Weapon Back Left/Right Control Pad: Not Used Up/Down Control Pad: Not Used _________________________________ Thunderball ________________________________ A: Not Used B: Spin X: Zoom out Y: Zoom in Control Stick: Look C Stick: Look L: Manual Aim R: Fire Left/Right Control Pad: Cycle Weapon Up/Down Control Pad: Not Used __________________________________ Goldeneye _________________________________ A: Not Used B: Cycle Weapon Forward X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Z: Not Used Left/Right Control Pad: Not Used Up/Down Control Pad: Zoom in/out _________________________________ Clasic Bond ________________________________ A: Not Used B: Not Used X: Not Used Y: Spin Control Stick: Look C Stick: Look L: Manual Aim R: Fire Left/Right Control Pad: Not Used Up/Down Control Pad: Cycle Weapon/Zoom in and out ---------------------------- 4 Weapons and Gadgets --------------------------- ****************************************************************************** 4a Weapons ****************************************************************************** ============================================================================== Pistols ============================================================================== Wolfram P2K: The Wolfram P2K is a basic weapon in the game. The weapon is accurate and takes about three shots to kill, one if in the head. This weapon is also equipped with a silencer. Wolfram PP7: The Wolfram PP7 is similar to the PK2. It has a semi-automatic, and is very accurate. Golden Wolfram P2K: This gun has to be unlocked by medals before being able to have one. It's an upgrade of the P2K, has a golden colour and has twice the firepower. Golden PP7: Is an upgrade of the original PP7 gun. The weapon is gold and has twice the firepower. Raptor Magnum: Used in the levels Double Cross and I think Phoenix Fire. This is a very powerful weapon. It kills people in about two shots and one in the head. Some versions of the Raptor Magnum come equipped with laser sight as well. Kowloon Type 40: Similar to the Kowloon Type 80 which isn't mentioned in this guide. You can count on this weapon if your stuck for a weapon. It can be found in The Exchange mission and fire's three bullets every time you press the fire button. Golden Gun: The Golden gun can only be found in Multiplayer Mode. This is a really powerful handgun but needs reloading after each shot. ============================================================================== Snipers ============================================================================== Winter Tactical In the single player mode, it can only be found in the Sniper Rifle: Double Cross mission and I think this is the sniper used in the mission Chain Reaction. It comes from the British Army and is very powerful. It can zoom into target very far and killsin about one shot if not fired at the leg. Winter Covert Sniper: Used in The Exchange mission the Wind Covert Sniper is used for special missions. It comes with an integral silencer and can zoom in on targets like a telescope. ============================================================================== Machine Guns ============================================================================== SGS Commando: This weapon can fire at a really fast rate. It comes with a burst fire mode and can be zoomed in a bit on targets. AIMS-20: The AIMS-20 is an advanced military weapon. You can zoom in on targets but can only see the target in thermal vision (Heat vision). It has a fast fire mode and can also be a grenade launcher as well. The AIMS-20 can only be found in the Countdown mission. Note: If you're wondering what AIMS-20 stands for, it stands for: Advanced Idividual Munitions System-20 Deutsche M9K: The Deutsche M9K can be found in the missions The Exchange and Countdown. It's a very accurate submachine gun and is equipped with a silencer. Storm M32: Storm M32 is a lightweight machine gun, has a large clip, fast fire but not very good accuracy. ============================================================================== Other kinds of Weapons ============================================================================== Frinesi Auto 12: The Frinesi Auto 12 is the only shotgun in the game. It has two modes, one where you reload after every shot and the other an auto mode where it reloads after about eight shots. It takes around one shot to kill in the head and two in other places. The Auto 12 can be found in both the Double Cross and Phoenix Fire missions. Korsakov K5 Dart Gun: The Korsakav K5 Dart Gun is the only sleeping dart gun in the game. It can only be found in the Nightshift mission. It can tranquillise an oppenent for several minutes with one shot. Delta Repeater The Delta Repeater crossbow is a powerful weapon and Crossbow: is totally silent. It uses magazine rounds and has a Sniper mode on it. To pump it up press action. Phoenix Samurai Laser The Phoenix Samurai Laser Rifle is another very Rifle: powerful weapon. It fires burning lasers and takes about two or three shots of it to kill. Each shot taken causes the weapon to heat up, shown on a meter. When the meter is full it requires cooling time. It has two modes of fire, the normal fire and the charge one. The charges one charges the meter to one hundred (the top) and releases an extra powerful beam. This weapon can only be found in two missions, Countdown and Equinox. Militek Mark 6 Multi From what I know of, the Militek Mark 6 Multi Grenade Grenade Launcher: Launcher can only be found in the Phoenix Fire mission. It's a semi-automatic grenade launcher and is highly powerful. It fires explosive projectiles which will explode if they are touched or after a set amount of time. AT-420 Sentinel: The AT-420 Sentinel can only be found in the mission The Exchange. It fires highly powerful, portable missiles which can be camera guided. Normal people die in one shot when hit by one of these. This is the ultimate rocket launcher. AT-600 Scorpion: The AT-600 Scorpion can only be found in the Nightshift I think (it might be Phoenix Fire). It's another rocket launcher but specially made for rapidly firing missiles. It can't be guided but will track down targets automatically. It should be able to kill with one missile. ============================================================================== Explosives ============================================================================== Fragmentation Called a Frag in the game. The fragmentation grenade Grenade: is thrown to a target and explodes in a certain amount of seconds. It should kill people within the explosion. Smoke Grenade: The smoke grenade explodes into clouds of smoke to distract enemies. You can also lose health as the smoke affects you. All the same is a handy weapon to have. Flash Bang Grenade: The Flash Bang Grenade is another kind of distraction (Stun Grenade) explosive. It blinds the enemy's sight of you and stuns your opponent for a while. Remote Mine: The Remote Mine is an exposive where you can put it down somewhere and set it at any time you want. You can do this via your watch. Press detonate, and it should kill any enemies within the distance of the explosion. Laser Trip Bomb: The Laser Trip Bomb is an explosive that explodes if someone crosses its beam. Place it on the ground and if an enemy steps on it they will be killed in an explosion. Satchel Charge: The Satchel charge is to be placed and set on an object. When set it should have a five second timer to explosion. Note: In the level Phoenix Fire, in the elevator satchel charges are thrown at you and you have to deactivate them with your laser. They are timed for ten seconds instead of five. ============================================================================== Aston Matin V12 Vanquish/SUV Vehicle ============================================================================== Machine Gun: The machine gun on the Aston Martin has no ammo needed for it. It's quite accurate and if you wanted you could keep your hand down on the fire button for as long as you wanted ready for enemy veichles. It ususally aims at the tyres to pop them and slow it down. It takes quite a while to make your enemies veichle totally explode though. Missiles: Missiles come in very handy but need ammo and there's not a lot of it. You should use them wisely. They are powerful weapons and fir two at once. You can aim your target in the and the missile will automatically guide itself there. Torpedos: Used in the Deep Descent mission only, the torpedos are very powerful. It should take four torpedos to destroy an enemy sub. You fire two in one shot by by the way. This requires ammo to so use it sparingly. Remote-Controlled These may not be as powerful as normal torpedos but Torpedos: are camera guided. These are excellent to guide through moving machinery to destroy targets. These also require ammo so only use them when needed. ============================================================================== JL-7 Snow Mobile ============================================================================== JL-7 20mm Cannon: The JL-7 20mm Cannon is a machine gun on top of this model. It can kill people in less than a second and can hold thousands of bullets. They soon go quickly so beware. JL-7C Rocket The JL-7C Rocket Launcher fires two powerful missiles. Launcher: It can destroy. It can destroy another JL-7 Snow Mobile in up to three touches of the fire button. ============================================================================== D1400 Aeroplane ============================================================================== D1400 Pulse: The D1400 Pulse is the aeroplane's machine gun. It can hold up to five thousand bullets and take an estimated fifty to blow up a car. D1600 Rockets: The D1400 aeroplane can hold up to 100 of these rockets. The plane fires two at once and they are powerful enough to destroy a sentinel with four rockets. ****************************************************************************** 4b Gadgets ****************************************************************************** ============================================================================== Gadgets On Foot ============================================================================== Wristwatch Laser: The Wristwatched laser can be found in almost every mission except the driving missions and Equinox. It can destroy little hinges and locks. It can also cut wires. It can't kill enemies though and has no affect at all. Key Fob Stunner: Found in the same missions as the laser wristwatch, the Key Fob Stunner is a very useful device. At a close range, its tiny charge will stun an enemy for a certain amount of seconds. Micro Camera: The Micro Camera is disguised as a lighter but also a camera as well. You can take pictures of evidence from a far range away via its ability to zoom in and out of the picture. Grapple: The Grapple will let you grapple into higher places. First of all, to do this you must find a place to grapple. Above you should be a hook. If it's highlighted in white you aren't able to grapple from that position but if you're in green you can. Put the crossairs in the centre of your target, press the fire button and you're away. Vision Enhancement These stylish pair of shades let you see into two Glasses: visors. The night vision mode lets you see into the dark and the thermal vision mode (heat vision) lets movement of things stick out more. Decryptor: The Decryptor looks like a calculator but is a mini computer that hacks key codes. Point the cross hairs at the keycode you want to hack, hold down the fire button and let the Decryptor do its magic. Unfortunately, the Decryptor takes quite a while to do this. Q-Worm: Slip this device into a computer hardrive and it will allow Q-Branch to access its files from his computer. This is useful if you want evidence or to find out things. Shaver Grenade: The Shaver Grenade is disguised as an electric shaver but is nothing of the sort. When set you can detonate at any time you want via your wrist watch. It detonates as a Flash Bang Grenade. Phoenix Ronin: Q didn't make up this gadget, the Phoenix did. It can be found in the mission Phoenix Fire. It's disguised as a suitcase and when opened up, turns out to be a turret. It can be set to kill passing people or when opened up and you press action, turns to be a machine gun turret. It doesn't have any ammo so can be use for as long as you want. ============================================================================== Aston Martin V12 Vanquish Gadgets ============================================================================== Q-Smoke: When taking over an enemy, if he's still on your tail, use the Q-smoke to blind the enemy's vision of the road. Q-Wedge: The Q-Wedge turns the car sideways. This is very useful when trying to fit through a small gap. It can also be used to fit through two cars in a squeeze to burn them. Q-Boost: The Q-Boost is like having your own jet-pack attached to your car. When needing to cross a large gap use the the Q-Boost to Zoom sky high over the gap and land safely on the other side. Q-Pulse: The Q-Pulse uses electro-magnetic force to fire at enemy vechiles. It then Jams the vechile causing it to crash. Q-Charge: The Q-Charge fires limpet mines onto underwater explosives to disarm them by detroying their structure. This gadget can only be used in the Deep Descent mission. ****************************************************************************** 4c Vehicles ****************************************************************************** Aston Martin V12 The Aston Matin V12 Vanquish is the latest collection Vanquish: to James Bonds cars. Done up to have Q Branch's latest gadgets on the wheels, the Vanquish also can be equipped to fire missiles and machine guns. Aston Martin V12 The underwater version to the Aston Martin is the same Vanquish Under water thing but has the power to go underwater. It also has version: different weapon suitable for underwater. These are torpedos instead of missiles and machine guns. Combat Utility The Combat Utility Vehicle, also known as the SUV Vehicle: vehicle is a Jeep with ammunition on it. It has the same weapons on it as the Aston Martin. JL-7 Snow Mobile: The JL-7 Snow Mobile is Drake's way of moving around the snow in Austria. It is made for the use of two people. One person drives and the other, on top of the snow mobile, stands up on a turret type thing, waiting to fire at enemies. It uses two kinds of weapons; a JL-7 20mm Cannon and a JL-7C Rocket Launcher. D1400 Aeroplane: The D1400 Aeroplane is an aeroplane made for two people. One drives while the other is on a turret shooting. It weapons are rockets and a machine gun. Mini Helicopter: Used in multiplayer only, the Mini helicopter is controlled while you stand still. It has a machine gun and a self destruct mode. If this mini weapon so much as touches a wall, it will blow up. Mini Tank: The Mini Tank is found in multiplayer only. You control it in the same place as you find it. The Mini Tank has a self destruct mode as well and a machine gun. ----------------------------------- 5 Characters ----------------------------- ============================================================================== James Bond ============================================================================== You take on the roll of the game's main character James Bond 007. He's known as the world's best agent and works for MI6. He has immense skills with a weapon and is superb at driving a car. I would have called his driving more of a Jackass type thing really. ****************************************************************************** Your Friends ****************************************************************************** ============================================================================== Domnique Paradis ============================================================================== Works for the French Intelligence. Also there on the night of the Paris Prelude mission. In the Exchange she diguises herself as an allie of Drake and it works for a while. However once you get to the mission, "Phoenix Fire" James Bond and Domnique are found out. Unfortunately she gets killed during trying to escape and is knocked of the buliding. As for James Bond, he made a dramatic escape to start his next mission. Domnique is also an explosives expert and was trying to track down a neclear warhead. Unfortunately, it looked like she didn't succeed. ============================================================================== Zoe Nightshade ============================================================================== Zoe Nightshade is from the CIA. Her driving skills are supposed to be world class so that's why I don't get the reason, in the mission Enemies Vanquished, you drive and not Zoe. Prepared to start working again with an old ally. ============================================================================== Alura McCall ============================================================================== Alura McCall doesn't come into the story until it's nearing the end. She saves your life at the end of the mission Phoenix fire and is with you for quite a bit from then on, in the car. Her agency is Austrailian Intelligence. She doesn't really have to say that really as you can tell by the accent. She's a real help in the last two missions though, especially Countdown. ============================================================================== Q Branch ============================================================================== Is the maker of some of your very useful gadgets. He's behind the making of you, Q Worm, Decryptor, Micro Camera, Shaver Grenade and may more. Probably all of your gadgets are made by him. ****************************************************************************** Your Foes ****************************************************************************** ============================================================================== Rafael Drake ============================================================================== James Bond's next evil Nemesis is Rafael Drake. Is a professional business man and brought up a company called "Phoenix." His new plans, codename "Nightfire," are to put the world at fate by making a special space station in space. On it are missiles which are going to be launched on Earth to destroy it. There are only two places on earth which have a chance of stopping this from happening and they will be destroyed. ============================================================================== Alexander Mayhew ============================================================================== Is a mix in between a bad and a good person. He's one of Drake's main and most trusted men. He betrayed Drake, so Drake threatened to kill Mayhew. During the game there's a mission called Double Cross, where you have to protect Mayhew from Drake's men and he'll give you useful information. ============================================================================== Rook ============================================================================== Rook is Drake's main soldier. He's very strong, has high stamina so if you come against him expect a challenge. He's also the one that attacks you in a helicopter in the mission, The Exchange. ============================================================================== Kiko ============================================================================== You meet Kiko in the Double Cross mission. She's a servant of Mayhew's. Mayhew thinks she's very loyal to him. She shows it when Mayhew dies, at the end of the Double Cross mission. However she's still loyal to Drake and has been working for him all along. She shows this at the end of the mission Chain Reaction. You come out alive but Kiko gets you out in a helicopter, really going to Drake. -------------------------------- 6 Walkthrough ------------------------------- ****************************************************************************** 6a Paris Prelude ****************************************************************************** 007 Tokens 1. When first in the car, on your first corner. 2. When your road turns to the path. 3. In the air on a jump before the bridge. 4. After the bridge, through the no entry signs, on your left somewhere. ------------------------------------------------------------------------------ The first part of the mission sees you in a helicopter with a sniper in your hands. The first thing you must do is shoot a tyre in the first of two Black cars chasing the red car for a bond move. Do it quickly or you’ll fail the mission. Next, the red car will move away from the green truck that has been in front of it all that time. A bit further on shoot another Black car in the tyre for another bond move and then yet another Black car for another Bond Move. Next, you’ll swerve over to hold your position on a bridge. Hit the last Black car in the tyre or grill for a bond move. After that you’ll get a cut scene showing now two Black cars chasing the red one. One will be pushed off track and then the red car will fly off a ramp held by rope. When the cut scene is over what you have to do is to Sniper the specific showing part of the rope before the Black car flies off it two. If you’re not in time you fail the mission. Objective Complete! * Protect Dominique Paradis * After the next two part cut scene you end up in your new car. The Aston Martin V12 Vanquish. When you get going, use your smoke screen stopping two black cars also earning yourself a bond move. Carry on for now shooting enemies with your machine gun or missiles. Once you get to a thin area on the path your car should say "Q Wedge, online." Use the gadget to turn your car sideways. seen in the two part cut scene. You get a bond move for this. Carry on with what you were previously doing until you get to a bridge. Your car should say "Q Boost, online." Use this; if this trick is performed properly, you should get all the way over to the other side and earn yourself a bond move. Sometimes you will be close to the other side, fall and suddenly reach the other side without earning yourself a bond move. Note: You are able to fail the mission here if you go over the bridge and use the Q Boost too late. The last part of your mission sees you chasing the green truck you saw earlier in the game. It is carrying the bomb, so your mission is the follow it. Your car will soon say, "Q EMP Pulse Projectile, online." Fire the gadget to stop the bomb being in detonated and successfully completing your first mission! Objective Complete! * Stop Truck from reaching Eiffel Tower * Mission Complete! ****************************************************************************** 6b The Exchange ****************************************************************************** 007 Tokens 1. Behind the starting point where the truck comes from. 2. Next to the body armour. 3. When starting objective two, past the guard at the door. 4. In the wine cellar. 5. Near two chairs at the cut scene at the cut scene showing Rafael Drake and his Party guests. 6. In the library. 7. After going through the two glass doors. 8. At the cable car, instead of going in go down the stairs, along the path to see a door open. Inside are the token and two or three guards. Note 1: You target is only supposed to be seven tokens but there are actually eight. Note 2: The wine cellar can be found during the second objective. Carry on, instead of going left. If you look hard enough and defeat all the guards you will eventually see the truck during objective one. Kill the guard, head down the stairs to the wine cellar and defeat two more guards. The token is in the far corner. ------------------------------------------------------------------------------ The Exchange is the first mission where you walk around and shoot people. You start off in the snow on the on the outskirts of the castle. There are several ways of completing this mission. One of the ways would be to jump in the truck that you’ll and avoid all the guards but my way lets you avoid all the guards and gets you body armour. Turn towards the stairs and walk past them to the wall. Jump over it and turn left down a narrow path. At the end of it, jump onto the low ground just low enough so you won’t get hurt when jumping. Grab the body armour and head under the high bridge. Walk around until the grapple icon comes on screen then look up to see that you are able to grapple on to a ledge on the castle. Next go on the ledge a bit higher up and head round towards a zip line and monkey bar across. Next move on until you come see press action and you will see three windows. Move past them without being seen by the two guards in the windows to get a bond move. Note: If you are seen you will have to shoot two guards and you won’t get the bond move. Move on to the next grapple then go on again, right up stairs and through the door. Objective Complete! * Breach the Castle Walls * This is your first checkpoint of the level. You can finish this next objective quickly or mess around the whole area to get a bond move and body armour. I’m going to tell you how to finish it quickly because you should already have full body armour and you don’t really need the bond move. Head up until you see a door open; in which case stop. Shoot the guard when he comes out, pick his gun up and run down the stairs. Open the door and pick of a guard above on your right. Shoot out two searchlights and instead of going under the bridge turn left. Here you pick off two guards. One you can see but the other is straight ahead above on the balcony. Turn left again to a big door for another cut scene showing Bond now in his party suit. Objective Complete! * Find a Way Inside to the Party * This is your second checkpoint of the level. You have no weapons for this objective, however its one of the easiest objectives you’ll get in the whole game. All you have to do is follow a red carpet through the castle past where the party guests are talking up to a door where a big well built guy comes out saying he’s busy. The guy is called "Rook," who you’ll meet later in the game. Go through the door after he’s gone and up the stairs, through a door at the top. You’ll get a cut scene showing the baddy, Rafael Drake entertaining his Party Guests. After that, head back down the stairs and through the door where you saw Rook. Go through the next one (which is the library) to get another cut scene. Objective Complete! * Rendezvous with Undercover Agents & Maintain Cover as a Party Guest * After the cut scene, pick up the body armour and head back to the stairs. When you’re in the room where the stairs were head right through a door. Turn left and on the corner there are about five or six guards. Kill them all and head up through the next door. Go up the stairs kill off all the guards and head right through a door. Then head through the door that really sticks out from the rest for another cut scene. Objective Complete! * Spy on Secret Meeting * After the cut scene showing Drake and a balled guy called Mayhew, you can see loads of guards from where you’re standing. You can avoid all of them by heading up out of the two glass doors. Look left and target two guards on the building ahead of you with your gun. Kill them both and head on a zip line down to that building also earning you a bond move. Head up to the top right and jump down an open window. When you’ve landed, head right onto the other side of the fence and head through the far door ahead of you. Kill two guards and go near the next and it will open automatically. Kill two more outside guards this time and head up two big doors. These also will open automatically and two guards lie inside here. When defeated, head up the stairs to a control box. Burn it with your laser to open the door. Kill the two guards inside, pick up the body armour (if needed) and head to the safe. Burn off the two hinges with your laser and get the two items inside. One is a suitcase with the guidance chip in; the other an AT-420 Sentinel which is a rocket launcher. Do not use this until I say its time to. Objective Complete! * Retrieve Guidance Chip from Safe Room * |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another James Bond 007: Nightfire Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

