Killer 7 Walkthrough :
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Walkthrough - Plot Analysis/FAQKILLER7 PLOT ANALYSIS James Clinton Howell Final revision: 14 September 2005 TABLE OF CONTENTS I: INTRODUCTION [#I] II: THE LONG VIEW: FOUR NARRATIVE LEVELS [#II] A: The Cosmic Level (Gods) [#IIA] B: The Political Level (Governments) [#IIB] C: The Individual Level (Folks) [#IIC] D: The Spiritual Level (Ghosts) [#IID] III: SYMBOLISM [#III] A: Yin/Yang VS God/Devil [#IIIA] B: Chess [#IIIB] IV: HISTORY LESSONS [#IV] A: Reagan, the Japanese Diet, and New Diplomacy [#IVA] B: Miscellaneous World War II Allusions [#IVB] C: November, 1942 [#IVC] V: QUESTION AND ANSWER [#V] A: Three Harmans? [#VA] B: Which One Is God Again? [#VB] C: Surveillance Cameras [#VC] D: Handsome Men [#VD] E: Iwazaru [#VE] F: Vinculum Gate, Gateman, and the Coliseum [#VF] G: Screaming in the Trailer [#VG] H: Kun Lan and H. H. Gunned Down [#VH] I: Time, Space, and Trailers [#VI] J: The Forbidden Room [#VJ] K: Greg Nightmare [#VK] L: Murderer Keane [#VL] M: The Golden Gun [#VM] N: Why 1996? [#VN] O: Silent Man at the Union Hotel [#VO] P: Bondage Suicide [#VP] Q: Whistler's Murder [#VQ] R: Mills' Assassin [#VR] S: Dan's Hatred for Harman [#VS] T: Ulmeyda [#VT] U: LOVE [#VU] V: Union Hotel [#VV] W: Samantha Sitbon/Smith [#VW] X: Curtis Blackburn [#VX] Y: Ayame Blackburn [#VY] Z: Kevin Smith [#VZ] AA: Dogs and Monkeys [#VAA] AB: Kenjiro Matsuoka [#VAB] AC: The Answering Machine [#VAC] AD: Garcian's Attache Case [#VAD] AE: Garcian's Memory [#VAE] AF: LION and the Attache Case [#VAF] AG: Samantha and the Lights [#VAG] AH: KAEDE and MASK's names [#VAH] AI: Yoon-Hyun's Death [#VAI] AJ: Russian Roulette [#VAJ] AK: Green Eyes in LION [#VAK] AL: Remnant Psyches' Speech [#VAL] AM: Travis' Tux [#VAM] AN: Master Harman at Restaurant Fukushima [#VAN] AO: Three Harmans in One [#VAO] AP: Garcian's Power of Resurrection [#VAP] AQ: Susie and Ayame Blackburn [#VAQ] AR: Hulbert [#VAR] AS: Dan Smith's Hesitation [#VAS] AT: MASK De Smith Among Killers [#VAT] AU: Personae's Revival in the Gymnasium [#VAU] AV: The Personae's Powers [#VAV] AW: MASK De Smith's Power-Ups [#VAW] AX: Alter Ego Guitarist [#VAX] AY: The Odd Engravings [#VAY] AZ: Susie's Story [#VAZ] BA: Mills' Cars [#VBA] BB: Japan's Fate [#VBB] BC: Different Anime Styles [#VBC] BD: Garcian's Power to Resurrect [#VBD] BE: 100 Years Later in Shanghai [#VBE] BF: End of ANGEL Speech [#VBF] BG: Harman's Suit in LION [#VBG] VI: THEMATIC OBSERVATIONS [#VI2] A: Smile Static [#VIA] B: Traitorous Stains [#VIB] C: ISZK [#VIC] D: Fallen Angel [#VID] E: Heaven Smiles, as Kamikaze Fighters [#VIE] F: Andrei Ulmeyda: Descendant of Internment Prisoners [#VIF] G: Post World War II Japanese Thought, and Killer7 [#VIG] H: Further Thoughts on the Yakumo [#VIH] I: Lion Flag [#VII] J: Battleship Island [#VIJ] K: Channels Eleven and Twelve [#VIK] L: Racism in Killer7 [#VIL] M: Harman and Freud [#VIM] N: Three Monkeys [#VIN] O: Messiahs [#VIO] P: Matsuken as Representative of Yosuke Matsuoka [#VIP] Q: Notes on Emir Parkreiner's Name [#VIQ] R: Killer7 as Commentary on Japanese Pop Culture [#VIR] S: Suggested Political Meaning of Killer7 [#VIS] VII: CONCLUSION (WITH A NOTE ABOUT JACK THOMPSON) [#VII2] VIII: APOLOGETICS (AKA, ABOUT THE AUTHOR) [#VIII] IX: LEGAL NOTES [#IX] APPENDIX: "HAND IN KILLER7" [APPENDIX] I: INTRODUCTION [APPEN-I] II: "HAND IN KILLER7" TRANSLATION [APPEN-II] III: COMMENTS ON "HAND IN KILLER7" [APPEN-III] IV: CREDITS [APPEN-IV] V: LEGAL NOTES [APPEN-V] ----------------------------------------------------------------- ----------------------------------------------------------------- I: INTRODUCTION [#I] ----------------------------------------------------------------- ----------------------------------------------------------------- This document is a Plot Analysis of the Capcom release Killer7 (2005). A few points should be clarified up front. First: since this is a Plot Analysis, it will drawn support for its conclusions from all parts of the game. Therefore, I assume that the reader will have played the game at least once--having watched all of the cutscenes and talked to all the NPC's--before reading this guide. This also means that the Plot Analysis is one huge spoiler. Second: since Killer7 is such an open-ended game, no single understanding of the events of the game can be regarded as "correct" above other understandings. The purpose of the analysis in this guide is not to establish a final authority on the events of Killer7, but to provide one unified grasp of the game that answers the majority of the questions presented within the game. I would like to address one frequently asked question that is directed at this document, rather than at the game. That question is: ----------------------------------------------------------------- [Q]: Why can't you just give straight-up answers to the questions put forth in your guide? ----------------------------------------------------------------- [A]: This game is not simple. Appearances in this game are often deceptive. If I give a direct answer to a question, the answer will likely contradict what seems to be true. For example: if I merely wrote that Kun Lan is the Devil-figure, and left it at that, I am guaranteed to receive fifty eMails asking, "But wait! Kun Lan has the Hand-of-God! How can HE be the Devil! Because Harman has the power of the God Killer!!!" In other words, the answers are written the way they are because they are complicated answers. That's why this is a complicated game. That's why this plot analysis document exists. Writing is written so that it may be read, not skimmed. Likewise, I assume that anyone reading this document will have the intellectual engagement to read its contents, rather than expect it to run like an answer key to a multiple-choice quiz. I hope you enjoy reading this Plot Analysis. ----------------------------------------------------------------- ----------------------------------------------------------------- II: THE LONG VIEW: FOUR NARRATIVE LEVELS [#II] ----------------------------------------------------------------- ----------------------------------------------------------------- Interpreting Killer7 is like jumping into a cold swimming pool on a hot summer day. There is no warm place to stand and get used to the water. You just need to jump in--or get pushed. Either way, you have to start tying things together by their loose ends--and the knots you use aren't going to be everyone's choices. With that in mind, I'll start with some assertions that have a basis in the game's story, and I will then explain the entire story of the game based on those assertions. From here on out, when I write "such-and-such means" or "such-and-such is this way," I'm reasoning the conclusion either from the clarity that the definitions bring to the story, or from a historical or mythological relationship between a fact in the game and the historical world we live in. A pre-release article on Killer7 described the game thus: "Killer 7 will contain five storylines that span through four different worlds in two time periods, the present day and the year 2005." Amendments have been made, of course, to the narrative since the publication of the article. For all of the differences that developed between the earlier concept and the finished product, though--I'm thinking specifically of the five storylines and the two time periods--the "four different worlds" facet stuck with me. As I have played and studied the game, I have concluded that the plot of Killer7 exists on four different levels of narrative reality. These four levels of narrative reality are: the Cosmic level; the Political level; the Individual level; and the Spiritual level. To simplify the distinction (and to prevent this document from becoming confusing), I will refer to each level of narrative reality by a nickname. The Cosmic level is Gods. The Political level is Governments. The Individual level is Folks. The Spiritual level is Ghosts. All of these narrative levels progress at the same time, and they interweave through each other. In the interest of keeping my explanation unconvoluted, I will describe the flow of each of the four narrative levels, insofar as they operate independent of each other. ----------------------------------------------------------------- A: THE COSMIC LEVEL (GODS) [#IIA] ----------------------------------------------------------------- The Cosmic Level of the narrative is the easiest to describe. However, I should clarify up front that there are three different entities known as "Harman" in this game. They look alike and speak alike; they are related to each other; however, they are distinct from each other. I will describe each of them, as they relate to their respective levels of narrative. The "Harman" on the Cosmic Level of narrative is the character who I refer to as "Hasidic Harman," or H. H. I name him "Hasidic Harman" because his manner of clothing suggests that he belongs to a spiritual tradition related to Western religious heritage, which is dominated by religious traditions that find their roots in Hebraic history. H. H. is described as "the God Killer." His rival is Kun Lan, who is described as wielding "the Hand of God." H. H. represents Western culture and civilization: Europe and the Americas. Kun Lan represents Eastern culture and civilization: the Asian continental nations and Japan. At the end of the ANGEL episode, we see that H. H. uses Garcian and the Smiths (in the Killer7 group) as transportation. He and Kun Lan have a long history of friendship, though they seem to regard each other with professional (rather than personal) affection. They reflect upon their competitive relationship as experienced via chess games; most of the time, H. H. wins. SUDA 51 (the visionary developer of the game) has been quoted as remarking that H. H. and Kun Lan represent "the futility of war." This seems most keenly expressed in the game's final epilogue, which occurs 100 years after the game's events in Shanghai. I do not disagree with SUDA 51's comment; I would add, also, that it seems to represent the inevitability of war and the eternal irresolution of differences between East and West, so long as one attempts to aggress upon the other. At the end of ANGEL, H. H. fires a tank-piercing bullet at Kun Lan, who catches and drops the shell after having been propelled backward by its impact. This moment signifies the beginning of the "chess game" that occurs in the Union Hotel's top floor suite, through the course of the game's events. The only time H. H. appears is when he is in the company of Kun Lan. The conflicts between Kun Lan and H. H. involve human political, personal, and spiritual affairs. These three levels of existence are the media through which they war. Everything that occurs on these levels of existence (and narrative) are related to their actions. Importantly, these two figures are not absolute dieties: they can "recruit" individuals, nations, and spirits into their leagues--and the power that the formerly subordinate entities gain from their recruitment places them on a tier higher than most mortals. ----------------------------------------------------------------- B: THE POLITICAL LEVEL (GOVERNMENTS) [#IIB] ----------------------------------------------------------------- In order to understand the political narrative of Killer7, we must first look at the enigmatic "Yakumo." Hints are given on what it is, in the game, but it's never really made clear what its contents are. GameFAQs message board user Yoshiko Ohier has offered the following information on the Yakumo: "Acoording to the CAPCOM official web site in Japanese, Yakumo is a text which was created by 7 Japanese founders(politicians) in the past. The Yakumo (text) is said to have a power to change the world. And, Ulmeida (Cloudman) got somehow a part of the text and thanks to that, he could develop his company to one of the biggest corporation in the world. Here, I'll give you translations of two names: "Yakumo = (Ya)eight (kumo)clouds "KumoOtoko (title in Japanese) = (Kumo)Cloud (Otoko)man "Ulmeida has gotten one Kumo (Cloud). Maybe that's why the title was named 'Cloudman'. Well, this is what I think...". Given the close relationship that the Yakumo, in Killer7, shares with Japanese nationalism, it is pleasant to note that the first recorded piece of Japanese poetry begins with the very words "Ya kumo." I would like to quote Patrick Smith's book "Japan: a Reinterpretation" regarding this matter: "The importance not only of belonging but of being hidden within can be judged from the first lines of poetry Japan ever produced: "Eight clouds arise. The eightfold fence of Izumo Makes an eightfold fence For the spouses to retire within. Oh! that eightfold fence. "These lines are about the whole of Japan. There were eight clouds and eight fences because in the old chronicles Japan consisted of eight islands." During his brief scene, in SUNSET, Toru Fukushima described the Yakumo as a policy that was created by the Union-Seven. However, he expressed his revulsion with Japan as being too weak of a nation to handle the power of the Yakumo. The contents of the Yakumo are implied to be able to propel a nation toward total domination of the world--or, at least, primary control. When I first played Killer7, my impulse was to regard the phrase "U. N. Party" as indicative of the United Nations' presence in the fictional universe. However, the U. N. Party is not the United Nations. Travis' speech is most useful in determining the role and identity of the U. N. Party. Travis says: "Japan is controlled by the United Nations Party. If the UN Party goes down, Japan's minority party will take control. In other words, the Liberal Party would take the reigns. There's some nasty shit cooking in this restaurant. And it ain't momma's fried chicken." During his brief scene at the start of SUNSET PART TWO, Kurahashi says that all of the U. N. Party's efforts will be destroyed, and that they have been in motion for "65 years" since Japan's American occupation at the end of World War II. Most historical resources seem to agree that Japan's struggle after World War II involved two major ideological forces: the liberal, individualistic ideas that wanted to depart from Japan's culturally historical means of thinking and acting-- and the conservative, collectivistic ideas that wanted to return the government to the control of an oligarchic shadow- government and the pursuit of Shinto and Bushido ideals. If we judge the political quality of the U. N. Party by their apparent means of self-government (Kurahashi and Akiba reveal that they dealt with succession by killing their elders) and their contrast to the Liberal Party, we may conclude that the Yakumo--as a governmental policy developed by the Union-Seven- -is enmeshed in those conservative Japanese ideals. Another historical departure might be useful, now. Japanese foreign policy was established early in the second millenium of the Christian calendar as "Hakko Ichiu." The ideology holds that the Japanese emperor is not merely the sovereign authority over the Japanese people, but over all people of all races. The self-righteousness of their cultural self- perception was manipulated easily during the Second World War by Japanese Emperor Hirohiko (also a high Shinto priest who very much believed in his own deity) into justification for all types of nationalistic aggression. Translated, the foreign policy aims to bring "all the eight corners of the world under the roof of Japan." The U. N. Party comes from this cultural tradition. The Yakumo--a policy of "eight clouds," implying the literary association with the first Japanese poetic expression of nationalistic identity--seems to be a renovated form of "Hakko Ichiu." Further, this policy may have been developed strictly for Japanese execution, but (as Fukushima admits) Japan is too weak to implement it on her own. Now, let's look a little at the supposed history of the U. N. Party. Fukushima appears to be the party's leader. After all, his political clout is the reason he is the Killer7's target in SUNSET. Fukushima explains that he became frustrated with Japanese politics, because of its inability to become anything more than play-acting upon a stage. Yet, he explains, he got a call one day from someone asking if he would like to be "an architect." Two questions stem from this root: first, who called Fukushima; second, what sort of architecture? I'll answer them in reverse order. The architecture is Japanese; it is deliberate, I think, that Fukushima's estate is so Japanese you can taste the Pocky. It is the only location that is idiosyncratically Japanese in the whole game- -even moreso than Battleship Island. The cultural history implied by Fukushima's restaurant's architecture, along with his description of his work as that of "an architect," suggests that the more abstract and political "architecture" he designed was an extension of Japanese, Shinto-based imperialism. As for his caller--I think he was (who else) Kun Lan. Akiba and Kurahashi seem to recognize Kun Lan easily enough, when he appears to them and Matsuoka. Most probably, Kun Lan is the head of the U. N. Party; by extension, it would make sense that Kun Lan would have recruited Fukushima to create a governmental structure--the U. N. Party--through which the Yakumo could be realized in the field of world politics. So--what are the eight clouds? I'm unsure, exactly. It might be good, though, to consider who possessed the Yakumo at what times. Fukushima was supposed to have had the Yakumo, but Julie Kisagi appears not to have found it on him--even going to far as to demand it of H. H.! At the KAKU Building (where the second half of SUNSET occurs), DePaul's ghost says that Matsuoka has the Yakumo. When we speak to Ulmeyda's ghost in Curtis Blackburn's home, during the second part of ENCOUNTER, he says that he gave Clemence (the boy who was featured at the end of CLOUDMAN) the Yakumo. Clearly, Ulmeyda possessed some measure of the Yakumo's wisdom. The postal clerk describes Ulmeyda as "an asshole" who seemed to have gotten lucky, and who seemed to have risen out of nothing to his current status. Ulmeyda is regarded by the townspeople as a mysterious local who rose to prominence through his corporation "First Life," yet we learn from Ulmeyda that the company doesn't exist: they simply run commercials. Ulmeyda's success, it seems, is owed to the governing ideals and methods described in the Yakumo. "But wait!" you may say. "Travis said that the Yakumo had the power to let the United States dominate the world! If Ulmeyda had the Yakumo, why didn't the do just that?!" I answer: because he was a postal clerk. He's neither the United States nor the U. N. Party. Even Garcian says of Ulmeyda (when Master Harman asks if Ulmeyda is a revolutionary), "No sir, no one of that calibre." Despite the admittedly sadistic whims he displayed--such as destroying an entire stadium during a concert and subjecting his heir to "driving yourself to death"--he clearly possessed some humanitarian impulses. Even though his decision to inject himself with lethal diseases was a self-oriented action, to make himself feel alive by courting death, his decision to make his blood available for others to immunize them against those diseases is humanitarian, surely. I think that the Ulmeyda episode illustrates the manner in which the Yakumo serves as an extension of the Shinto-based policy of "Hakko Ichiu." In Andrei Ulmeyda, we see the convergence of political leadership (he runs the town that has his name) and religious leadership (he has a cult). However, Ulmeyda's simplicity as a man and a leader only allows him to create a facade of government. (Notice how that giant corporate cathedral fell down, as mere plywood, and revealed a desert in which Ulmeyda tested the limits of both his and his acolytes' bodies.) Understanding this makes the intervention of the U. S. military at the end of the CLOUDMAN chapter more sensible: they seem to have neutralized Ulmeyda to retrieve the Yakumo, which the United States has been trying to get for a year. I initially thought that "Yakumo" referred to a political party; however, it does not. It refers to the cabinet policy of the United Nations Party within Japanese government. The irony of the party's name becomes more apparent, when we recognize that the Yakumo is a revised version of "Hakko Ichiu": a surface interpretation of the name "United Nations" would lead a person to think that Japan had renounced its attitude of racial entitlement to global rulership, and wish to become united with other nations; however, since the nature of their cabinet policy is nothing more than a revision of the same ideology that led to the belief of racial entitlement, they are claiming (oppositely) that they want to unite all nations--UNDER JAPANESE RULE. The curious thing about the Yakumo, to a Western (and specifically American) mind, is its implied blending of spiritual and governmental activity. On the one hand, it is a governmental party's policy, and therefore it is governmental, practical, executable; on the other hand, it seems to be communicated only after harsh spiritual experiences, such as Matsuoka's "enlightenment" by Kun Lan in the introductory sequence of SUNSET PART TWO. In understanding this, it will be important to remember the cultural tradition out of which the "Hakko Ichiu" policy and, in turn, the Yakumo are derived. Shinto religion held that the Japanese Emperor was supreme over all, as a governmental authority as well as a spiritual authority. Nationalism and government were inextricable from spiritual identity. In his biography "Hirohito and the Making of Modern Japan," author Herbert P. Bix writes of "Hakko Ichiu" (also called "the Imperial Way"): "The 'imperial way' was a motivating political theology sprung from the idea of the emperor as the literally living embodiment of Japan past and present, a paradigm of moral excellence all should follow. The term denoted a kind of ideological warfare but also, on the other hand, an action plan. It was designed to make Japan free of all externally derived isms, such as Western democracy, liberalism, individualism, and communism. Free to be itself only, the nation would regain self-esteem and be able to wage a 'holy' war of ideas against Western political doctrines." For an incredible span of world history, Japan violently resisted involvement with Western culture. At one point, early after Western culture's introduction to Japan, the Japanese took all Japanese and non-Japanese Christians, physically crucified them, and displayed the crucified practitioners of Western culture on the islands' coasts--so that all Western ships passing by would know what sort of welcome to expect. Emperor Hirohito is described by Bix as having believed in his own deity: "In a wooden building in the southeast corner of the palace compound, he regularly performed complicated rituals that clearly implied his faith in his mystical descent from the gods, and the sacred nature of the Japanese state and homeland." Hirohito continued to serve Japan, as emperor, after their defeat and occupation during the Second World War. Under his emperorship, then, the United Nations Party developed and grew--the Yakumo was developed for execution by what seemed to be a democratic nation, rather than a theocracy--and Fukushima created the stable political organization for the Yakumo to become active through. Most American players--and I include myself in the category of "most"--will see the theme of usurpation of American democracy, during their first play-through of Killer7. Understood against the cultural and historical tension of post-World War II Japan, Killer7 is also the story of the usurpation of Japanese democracy. So, now that the Yakumo is understood, what can be said about the political narrative of Killer7? On July 3rd, 1998, the world trashed all of its nuclear missiles and set up an island in the South Pacific for the disposal of radioactive waste. Not all missiles were destroyed, though: ICBMs (Intercontinental Ballistic Missiles) remained. I would like to quote the narration during the opening animated film of SUNSET PART ONE: "The international society, under the motto of 'Protecting the world from international terrorism, ideology terrorism, and cyber-terrorism,' stopped all air transportation and closed every network station in the short span of two years, to reduce the likelihood of terrorism. The world had changed. "In the year 2002, a network of intercontinental expressways, bridging the Atlantic Ocean, opened, connecting the two major sides of the world. In the following year of 2003, the construction of a mass scale distribution system began, and the man-made landmass large as a city was built over an ocean. The use and research of nuclear energy was banned, and all radioactive waste and materials were disposed of at an energy disposal facility in the Gibsoft Islands, a remote set of islands off the coast of the Indian Ocean." So--all this has happened. Soon afterward, though, a terrorist group called "the Smiles" began attacking government meetings and figures. Their modus operandi seemed to be to suicide-bomb their targets. They were a hard group to catch, and--developed to catch them--an underground society of assassins served to kill targets who threatened the stability of the new-found global peace. Among these, the group known as "the Killer7" were supremely skilled. Presumably, since the early 1980's, Coburn Elementary had been taken over by the U. N. Party of Japan. There, they raised children in the cultural image of the Yakumo. They taught that the President of the United States was always decided upon by "the Chairman of the Education Ministry." (This may be taken as a misnomer for "the Secretary of Education," since the American form of democratic government does not describe itself in terms of "ministries.") In other words, they taught that democracy did not exist--and they replaced the ideological education of children under democracy with the education of children under the Yakumo. According to Hulbert's tapes, the children who graduated from Coburn were prepared for post-graduation careers in government service. In exchange for their service, Hulbert explains, they were "promised their life." Those who did not comply with the expectations of the United Nations Party and the Yakumo were killed, although it is also highly probably that they were deported and sold as orphans on the black market--or, they were killed and their organs were sold on the black market. Other students were recruited to serve as assassins, in the interest of defending and supporting the Yakumo. In 2010, a terrorist group called "the Heaven Smiles" began attacking the United States. Their organization was unknown, as was their leader. They were most troublesome, as terrorists, because of their relative invisibility. Only one counter-terrorist group (the Killer7) could see and kill Heaven Smiles. In all, there seemed to be three "types" of Heaven Smiles: first, people who looked human and wore strange smiles; second, Heaven Smiles borne from eggs out of egg- machines; third, Heaven Smiles cobbled together out of organs harvested by black market organ sellers, like Pedro and Curtis Blackburn. Apart from the Heaven Smiles, tension existed between the East and West--specifically, Japan and America--during the 1980's, 1990's, and first decade of the 21st century. Japan had become a husk of a country, politically; it had so little political clout, its most powerful political party (the U. N. Party) can |
