Legend of Zelda Collector's Edition Walkthrough :
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Walkthrough - FAQ/Walkthrough=========================================================================== The Legend of Zelda: Collectors Edition Version: Beta First Created on: March 13,2004 Last Updated on: March 13,2004 Created By: Jason Howell (CAHowell) and BSulpher (Brian Sulpher) Email: howellgames@howell-games.com =========================================================================== Copyright Notice: This is Copyright ©2004 by Jason Howell, and may only be used on Gamefaqs.com, Ign.com, SA2BSB.com, and Gamespot.com. Any other site caught plagiarizing this guide will have their ISP contact and possible Legal action. You are free to print out this guide for personal use. /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 010. TABLE OF CONTENTS /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- TABLE OF CONTENTS.......................010 =========================================== THE LEGEND OF ZELDA.....................100 VERSION HISTORY.........................110 TABLE OF CONTENTS.......................120 INTRODUCTION............................130 =========================================== ZELDA II: THE ADVENTURS OF LINK.........200 VERSION HISTORY.........................210 =========================================== THE LEGEND OF ZELDA: MAJORA'S MASK......400 VERSION HISTORY.........................410 /-------------------------------------------------------------------------\ | 100. THE LEGEND OF ZELDA | \-------------------------------------------------------------------------/ /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 110. VERSION HISTORY /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- Version 1.0: -Submitted guide on 6th on March, 2003 -First Quest completed -Second Quest on next update ==================================================== Version 1.5: -Submtted guide on 7th of March, 2003 -Done to end of Level Four on Second Quest -Rest of Second Quest to follow on next update. ==================================================== Version 2.0: -Submitted guide on 10th of March, 2003 -Second Quest Complete ==================================================== Version 2.5: -Submitted guide on 24th of August, 2003 -Added Red Ring to the Items section (thanks to Matthew Benedict) -Format was modified ==================================================== Version 2.6: -Submitted guide on 5th of October, 2003 -Some more formatting tweaking -Next update should be FINAL /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 120. INTRODUCTION /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- 1) The following is taken directly from the official Nintendo instruction manual that accompanies the game, and is in no way the work of Brian P. Sulpher. A long, long time ago the world was in an age of chaos. In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the "Triforce"; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa. Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no change Link could fight his way into Death Mountain where Ganon lived. Can Link really destroy Ganon and save Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely. As you can see, this game has an excellent story to it (especially in a time when games rarely had any story at all). I bid you to enjoy this marvelous game, so register your name to start your quest. /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 130. CONTROLS /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- 2) This section will look at the controls used on the main menu as well as the regular controls. o--------------------o | Main Menu Controls | o--------------------o D-Pad : Only used to input letters when Registering a Name. SELECT : Changes the heart selector between game files, Register Name, and Elimination Mode. START : Confirms selection you have made. B Button: Puts cursor for letter input back one to make corrections possible. A Button: Inputs letter on Register Name screen. o------------------o | Regular Controls | o------------------o D-Pad : The view of the game is from a bird's eye view, which means you will be viewing the action from directly overhead. This means that Link will turn and move in the corresponding direction to the one pressed (i.e. UP to face/go UP, etc.). This also allows your cursor to move on Inventory screen to select an item to use. SELECT : This will cause the game to pause (freezing all actions), and then it will unpause the frozen scene. START : When pressed, the Inventory Screen will come into view, where it shows all of your collected items. It will then return you to the game screen when you are done selecting. B Button: When pressed, your selected item will be used (this item is show in the "B Button Box" at top of screen). A Button: This button will use your /\============================================================/\ / \==========================================================/ \ / \========================================================/ \ /------\ /------\ / \ / \ First Quest Walkthrough / \ / \ / \ / \==================================================/ \ / \ / \/ \================================================/ \/ \ --------------=============================================== -------------- 3) This section will have a map of the overworld with: locations of Shops, Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy Listings for each screen of the map. Then the walkthrough will follow, divided up into sub-sections based on the actions to be taken by Link. _____________________________ KEY | | SGL - Starting Location | ST1 - Shop Type One | ST2 - Shop Type Two | ST3 - Shop Type Three | ST4 - Shop Type Four | MDS - Medicine Shop | OLL - Old Lady Letter | PWB - Power Bracelet | HCN - Heart Container | WHS - White Sword | MGS - Magical Sword | 010 - Ten Rupee Gift | 030 - Thirty Rupee Gift | 100 - One Hundred Rupee Gift | DRC - Door Repair Charge | FRP - Fairy Pond | GMB - Gambling Den | LV1 - Level One | LV2 - Level Two | LV3 - Level Three | LV4 - Level Four | LV5 - Level Five | LV6 - Level Six | LV7 - Level Seven | LV8 - Level Eight | LV9 - Level Nine | | _____________________________| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ A | |DRC| |DRC|MDS|LV9| |DRC| | |WHS|LV5|ST1|MDS|OLL|100| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| B | | |ST3|030|DRC| |GMB| | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| C | |MGS|LV6| |PWB|ST2|ST3|MDS|030| | | |HCN|030| |HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| D | | | |MDS|ST4| | |LV1| |FRY| | |LV2|030| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| E | | |LV7|FRY|ST2|LV4|ST3|HCN|030| |ST2|MDS| |ST3|010| | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| F | |010| | | | |010| | | | |010| | |ST1|HCN| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| G | | |100|DRC|MDS| |ST1|030|DRC| |DRC|100| |LV8| |ST2| |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| H | |030| | |LV3| |GMB|SGL|MDS| | |HCN|GMB|DRC| | | |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___| SGL - H8 OLL - A15 PWB - C5 WHS - A11 MGS - C2 FRY - E4 and D10 GMB - H7, H13, B1, B7 and B16 o-------o | Shops | o-------o -Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue Candle (60 Rupees). These Shops can be found in the following locations: G7, F15, and A13. -Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and Bombs (20 Rupees). These shops can be found in the following locations: G16, E11, E5, and C6. -Type Three contains Monster Bait (100 Rupees), a Magical Shield (90 Rupees), and a Single Heart (10 Rupees). These shops are found in the following locations: E14, E7, C7, and B3. -Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster Bait (60 Rupees). This shop is found in the following location: D5. -Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68 Rupees). Blue Medicine will refill your Hearts to full, and Red will do the same before turning into Blue Medicine. If you have Blue Medicine already, and then purchase Blue Medicine, your two Blue Medicines combine to make Red Medicine. The following locations are where you can purchase Medicines (provided the Old Lady Letter has been found and delivered first): G5, H9, E12, D4, C8, A5, and A14. o------------------o | Heart Containers | o------------------o -One can be found at coordinates H12. Dropping a Bomb second wall segment from the left of the opening leading up off the screen will reveal a cave where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates C13. Dropping a Bomb on the bottom right part of the rounded rock formation to reveal a cave where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates E8. Use a Candle to burn the fifth bush from the right side of the screen to reveal a staircase where an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates C16. After crossing the water with a raft, enter the doorway above to find an Old Man who offers the choice between a Heart Container and a Red Medicine bottle (take the Heart Container). -One can be found at coordinates F16. Using the Ladder, walk across the small docks to get the visible Heart Container. o----------------------o | Rupee Gift Locations | o----------------------o -10 Rupee Gifts can be found at the following locations: E15, F2, F7, F12, and F15. -30 Rupee Gifts can be found at the following locations: B4, C9, C14, D14, E9, G8, and H2. -100 Rupee Gifts can be found at the following locations: A16, G3, and G12. o------------------------------o | Door Repair Charge Locations | o------------------------------o -If these are entered, the owner will charge Link 20 Rupees to repair the damage he caused to the entrance to the Old Man's Lair. These can be found (and thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9, G11, and H14. o-----------------o | Level Locations | o-----------------o -Level One coordinates: D8 -Level Two coordinates: D13 -Level Three coordinates: H5 -Level Four coordinates: E6 -Level Five coordinates: A12 -Level Six coordinates: C3 -Level Seven coordinates: E3 -Level Eight coordinates: G14 -Level Nine coordinates: A6 o-------------------------o | Enemy Totals Per Screen | o-------------------------o A1 - None A2 - Red Lynels A3 - Red Lynels A4 - Rocks A5 - Blue Lynels A6 - Red Lynels, Blue Lynels, Red Leever, Blue Leever A7 - Red Lynels, Blue Lynels, Peahats A8 - Red Lynel A9 - Rocks A10 - None A11 - Blue Lynel, Zola A12 - Red Leever A13 - Red Tektites A14 - Red Tektites A15 - None A16 - None B1 - Blue Lynels B2 - Red Lynels, Blue Lynels, Peahats B3 - Blue Lynels B4 - Red Lynels, Blue Lynels B5 - Red Lynels, Armos Knights B6 - Red Lynels, Blue Lynels, Peahats B7 - Rocks B8 - Rocks, Zola B9 - Rocks, Zola B10 - Rocks, Zola B11 - Red Tektites, Zola B12 - None B13 - Armos Knights B14 - Peahats B15 - Red Tektites, Zola B16 - Peahats C1 - Ghinis C2 - Ghinis C3 - Red Lynel, Armos Knights C4 - Red Lynels C5 - Armos Knights C6 - Armos Knights, Peahats C7 - Peahats, Zola C8 - Peahats, Zola C9 - Peahats, Zola C10 - Red Leevers C11 - Blue Leevers C12 - Red Leever, Blue Leevers, Peahats C13 - Red Tektites C14 - Red Octoroks, Blue Octoroks, Zola C15 - Blue Octoroks, Zola C16 - None D1 - Ghinis D2 - Ghinis D3 - Red Lynels, Blue Lynels, Peahats D4 - Armos Knights D5 - Blue Leevers, Zola D6 - Zola D7 - Zola D8 - Red Octorok D9 - Red Octoroks, Blue Octoroks D10 - None D11 - Red Leever, Blue Leevers, Peahats D12 - Blue Leevers D13 - Blue Octorok D14 - Blue Moblins, Armos Knights D15 - Red Octoroks, Blue Octoroks, Zola D16 - Blue Octorok, Zola E1 - Ghinis E2 - Ghinis E3 - Red Moblin E4 - None E5 - Red Octoroks, Zola E6 - Peahat E7 - Zola E8 - Zola E9 - Red Leevers, Zola E10 - Peahats, Zola E11 - Blue Tektites E12 - Red Moblins E13 - Red Octoroks, Blue Octoroks E14 - Blue Moblins E15 - Blue Moblins E16 - Red Octoroks, Blue Octoroks, Zola F1 - Red Lynels F2 - Blue Moblins F3 - Red Moblins, Blue Moblins F4 - Red Moblins, Blue Moblins F5 - Red Octoroks, Zola F6 - Red Octorok, Zola F7 - Red Octoroks, Zola F8 - Red Octoroks F9 - Red Octoroks F10 - Peahats, Zola F11 - Red Octoroks, Zola F12 - Red Moblins, Blue Moblins F13 - Blue Moblins F14 - Blue Moblins F15 - Blue Moblins F16 - Red Octoroks, Blue Octoroks, Zola G1 - Red Lynels, Blue Lynels, Peahats G2 - Blue Moblins G3 - Blue Moblins G4 - Red Moblins, Blue Moblins, Blue Octoroks G5 - Red Octoroks, Blue Octoroks G6 - Red Octoroks, Zola G7 - Red Octoroks G8 - Red Octoroks G9 - Red Octoroks G10 - Red Octoroks, Zola G11 - Red Octoroks, Zola G12 - Red Moblins, Blue Moblin, Blue Octoroks G13 - Red Moblins G14 - Red Moblins G15 - Red Moblins, Blue Moblins, Blue Octoroks G16 - Red Octoroks, Blue Octoroks, Zola H1 - Peahats H2 - Blue Moblins H3 - Red Moblins, Blue Moblins H4 - Red Moblins, Blue Moblins, Blue Octoroks H5 - Red Tektite H6 - Red Leever, Blue Leevers, Peahats, Zola H7 - Red Tektites H8 - None H9 - Red Octoroks H10 - Blue Tektites H11 - Blue Tektites H12 - Red Leevers, Zola H13 - Red Leevers, Zola H14 - Blue Octoroks, Zola H15 - Red Octoroks, Zola H16 - Blue Octorok, Zola There are a few schools of thought of on how to start a game of Legend of Zelda off correctly, and this FAQ will not be following the head straight for Level One style of some, just as it will not follow the collect all the items possible before entering Level One either. This walkthrough will try and follow a route that gets some items before Level One, followed by collecting items when Link arrives in that area of the world. However, you can use the information from the map above to find all the items BEFORE venturing into Level One. #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level One #=#=#=#=#=#=#=#=#=#=#=#=#=#=# You will appear on screen, and you will see that you have no weapon in hand whatsoever! Walk north to enter the open cave above you, and an Old Man will be inside. He addresses you with the following insightful sentence: "It is dangerous to go alone! Take this." At this point you should step forward to grasp the Wooden Sword (used with the A Button), and then head back into the overworld. Go to the small opening in the rock face on your right to arrive at H9, where you should kill the four Red Octoroks before going through the opening on the right. H10 has 5 Blue Tektites waiting for you, so be sure to kill them off before leaving the screen through the right as these fellows are an excellent source of Rupees, Fairies, and Hearts. H11 has four Blue Tektites, and after going right to arrive at H12 where Red Leevers and a Zola attack you (kill the Red Leevers and then go up through the opening above the water). Blue Octoroks, Black Moblins, and Red Moblins await you in G12, so kill them off in hopes of winning a random Bomb reward before going up to F12 to fight Red Moblins and Black Moblins for the same purpose. Go up again on the left half of the screen to arrive at E12 where the area is rather enclosed, which is where the Red Moblins attack you (kill them in hopes of a Bomb reward). Now go left to enter E11 where Blue Tektites hop around mindlessly waiting for you to kill them, and then enter the shop. If you have yet to gain Bombs, buy a set of four for 20 Rupees, and then head back outside. Head through the following map squares: E11 to E12 to F12 to G12 to H12. When you arrive, drop a Bomb on the second section of the rock wall to your left where you entered the screen. Enter the newly blown open cave, and then choose between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Now go back outside to go up the following map squares: H12 to G12 to F12 where you should go up to E12 by going up the right half of the screen. Go up the narrow passage here (deal with any Red Moblins in your way), and then you will be at D12 where you can fight some Blue Leevers. Go up to C12 where you should go right to the C13 screen where Red Tektites hop around, so kill them and then drop a bomb on the bottom right of the rock formation to open a cave. Step inside to find a choice between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Once you are back outside, head up the stairs above you to the north to arrive at B13, where you should cut left to B12. Go left through this screen (this is the hill maze incidentally, but not needed to be solved right now) to arrive at B11, which has Red Tektites and a Zola attacking you. Fight off any Red Tektites as they come to your side of the screen, and make your way up the stairs near you to arrive at A11. Here you need to kill the Blue Lynel off and dodge the Zola shots to get past them to reach a cave. Inside an Old Man will say the following insightful phrase: "Master using it and you can have this." With that you should walk forward to claim the White Sword as your own (you need at least 5 Heart Containers total to do so), and then exit the cave. With your improved ability to hurt enemies, step to the pond to slash the Zola and watch it fall in one hit (instead of two with the Wooden Sword)! Take the stairs back down to B11, where you should kill the remaining Red Tektites and go through the west side of the screen to arrive at B10. On B10, B9, and B8, you just have a solo Zola firing at you, along with Rocks falling from above in sets of three. Once you reach B8, a river will divert you downwards to C8 where six Peahats attack (just run through quickly to avoid damage). On C9 you will have six more Peahats to attack you along with a Zola, so go through the opening to the south to go onto D9 where Red Octoroks, a Blue Octorok, and a Zola attack you. Go west across the bridge to arrive at D8 where a Red Octorok attacks as you go into the opening in the tree to enter Level One! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level One, The Eagle #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 6 ___ ___ A | L l K | |___|_l_| ___ ___ B | K | | B x T | ___ ___|___|___|___|___| C | O x | M l L | K | |___|_l_|___|___|___| D | x K | C | |___|___|___| E | | ___|_l_|___ F | K | E | K | |___|___|___| When you enter, you will see a locked door above you, so you will need to go left to fight three Keese to win a Key. Now go back to the right and then go right again to fight some Stalfos (one of which has another Key for you). Go left to enter the lobby of the Level, and use one of your Keys on the locked door above you. Three Stalfos greet you in this room, so kill or avoid them, and then move into the room above you to take on five more Stalfos, this time for a Key. Now you have a few choices of where to go: right will take you to a battle with some Keese for their Compass (shows where the Dungeon Boss can be found on your map), left takes you into a room with Keese and both doors are partially covered (one locked, one blocked), and up (by way of a Bomb) will take you into a room with Gels guarding the map. Going up will give you a pass around using a Key, which can come in handy in later dungeons if you want to skip side-rooms to find Keys, so use a Bomb to break the north wall down. Kill the Gels, grab the map, and then take the door above you to enter a room with a windy path leading over a pool of water. Kill the Stalfos (one of which has a Key), and then head up through the locked door to the next room to fight three Red Goriyas for another Key. Go left through the locked door to enter a Blade Trap room, so walk towards the centre of the room to get through the closing blades, and step up near the top of the blocks in your way. Step up and then down to bait the Blade Traps into charging at you, and as they retract, step around the blocks to arrive on the left half of the room. Here you should push the following block out of the way to gain access to the stairs in the centre of the blocked off area: ___________ KEY | | P - Push | S - Stairs | | ___________| _ _|_|_ _|_| |_|_ |P|_ S _|_| |_|_|_| |_| Enter the stairs to find a ladder leading down to a small chamber where a smaller ladder leads to the Bow! However, four Keese are flying around the room trying to kill you, so take them out as they get in your way collect the Bow (still needs Arrows before it will work), and then head back up the ladder to the room above. Head to the top area again, bait the Blade Trap, slip through as it resets, and then go back out the door. Head down through the next two room to arrive at the room that had the Gels guarding the map, and you should go right through the locked door. In this room has three Red Goriyas throwing their boomerangs around, so take them down and your reward will be a Boomerang for your very own use (this Item will stun most enemies and kill some weaker ones)! Go through the door on the right to face your first set of Wall Masters (if they grab you, back to the entrance of the Dungeon!) as they guard a Key and a locked door. Fight them if you wish (no need to), grab the Key, and then go up through the locked door to enter the DUNGEON BOSS ROOM! Aquamentus is the Boss of this Level, and it is by far the docile, mobile-impaired, pathetic-attacked enemy in the game! If you have full Heart Containers, go to the left side of the room and shoot your sword beams at the Dragon until it dies. The other way to fight is to wait for Aquamentus to shoot a volley of his three fire balls, and then move in close to repeatedly slash it. Either way, after a few hits, you will have defeated the Guardian of Level One, so grab the Heart Container and go through the door on the right to find a Triforce Piece! Grab it to refill your life and then the game will deposit you outside Level One at the tree stump entrance! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Two #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Head right across the bridge (dealing with the Red Octorok if necessary), and kill the Zola immediately to remove it's annoying presence. Then you should kill the Red Octoroks and the Blue Octorok before heading north to arrive at C9. Go through the east side of the screen here to arrive at C10 where you should kill the Red Leevers before continuing east to C11. Six Blue Leevers attack here, so kill any in your path as you continue east to the next screen where a Red Leever, numerous Blue Leevers, and Peahats will all attack you on C12 (just go east while avoiding most of the enemies). C13 is the Red Leever screen from before, go east to C14 to fight some Red Octoroks and Blue Octoroks (supported by the Zola in the water), and then Bomb the wall to the right of the stairs to uncover a Rupee Gift cave (you will receive 30 Rupees for this). Head north along the water to B14, avoid the Peahats as you head east to B15 where a Zola and Red Tektites attack (kill them), and then climb the stairs to A15 to enter a cave to receive the Old Lady Letter from the Old Man! Go back down the stairs to B15, head east to B16 where you should avoid the Peahats as you get to the middle part of the seemingly solid rock wall (three segments of the rock wall to the right of the tree entrance) to walk up to arrive at A16. Go inside to get a Rupee Gift of 100 before going back to B16 where the Gambling Den sits beckoning you (stop in if you feel lucky). Head back to B15 and then B14, where the stairs above you will take you to A14 where Red Tektites await. Go west after playing with the Red Tektites to arrive at A13 where MORE Red Tektites guard a cave. Once you get into the cave, buy the Blue Candle, and then head back outside. Go down the stairs to your left, go down the stairs on B13 to arrive at C13, where you should go east. C14 just needs you to go down to D14 to see Armos Knights and Blue Moblins wanting to fight (kill the Blue Moblins off). Now get the Armos Knight on the right to move (touch it from above) and go down the stairs here to get a Rupee Gift of 30. Now head south to E14 where Blue Moblins pour in from the sides of the forest area, but you should just cut left through the opening there to arrive at E13. Take out the Red Octoroks and Blue Octoroks and head up to D13 to fight a Blue Octorok as you enter into Level Two! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Two, The Moon #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 ___ ___ A | T | B | |___|___|___ B | | O | |_x_|___| C | l | |___|_b_| D | K | | |___|_b_| E | K | L | |_x_|_b_| F | | M | ___ ___|___|_b_| G | K x | l C | |___|___|___|___| H | E | K | |___|___| You will enter the blue tinged Level Two to having a choice of going right or up, so head right first to battle some Ropes (snake creatures) to get a Key. Now head left to go back to the entrance, go up and battle some Ropes to open the barricaded door to the left, which you should go through to fight more Ropes, this time getting another Key. Go right through two doors to arrive in a block-filled room with three Ropes, which you can kill or avoid. Now you have the choice of spending a Key to get the Compass behind the locked door (no need with the map above and this walkthrough) or you can go up to enter the next room. Going up will get you into a fight with five Red Goriyas, which guard a locked door to the right (this room has the Map, so no need to waste the Key), and the passage up (probably should go this way) to the next room. Here you must fight some Ropes to earn a Key, and then you should walk through the door on the right to enter a room with fire ball shooting statues in the four corners as well as three Blue Goriyas. If you slay the Blue Goriyas, you will win yourself a Magical Boomerang (a faster and extended range Boomerang). To do this, you can hide in the doorway to avoid the fire balls, emerging to slash Blue Goriyas as they draw near (if you have full Heart Containers, you can step out to throw sword beams across the room before retreating). Remember that your current Boomerang can stun the opposition as well. Go back to the room on the left, take the door above you to fight two Moldorms to get another Key before heading through the door above to fight a multitude of Ropes to open the barricaded door above you. Enter the recently opened door to be locked into a room with five Red Goriyas! Take them out to open the barricaded doors, grab the Bombs that appear in the top right corner, and then head through the door to enter the DUNGEON BOSS FIGHT! Dodongo is the being in charge of Level Two's Triforce Piece, so you need to find a way to penetrate it's thick, scaly hide. As the Old Man in this level suggests "Dodongo dislikes smoke", so Bombs are the best answer you have. Put Bombs on your B Button command, and you then have two ways to go about killing this beast. The more tried and true method of dinosaur slaughtering is to lay one Bomb at a time in the path of Dodongo, and after it gobbles down two of these Bombs, it will die. The second method (and not as well known method) is if the Bomb laid down misses going down the dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth with your sword to kill it off quickly. Once you have been victorious, grab your recently won Heart Container, go through the door on the left, and then grab your second Triforce Piece to refill your life and exit the dungeon! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Three #=#=#=#=#=#=#=#=#=#=#=#=#=#=# As you reappear outside, go down to E13 to fight Red Octoroks as well as Blue Octoroks before heading east to E14, where Link should go south (while fighting Blue Moblins) to F14. Go west here quickly if you can avoid the incoming Blue Moblins to F13, where you should head up and then east to F12 (you will see Blue Moblins once again while attempting to do this). Orange Moblins and Blue Moblins greet you on this screen, so head west to F11 when possible to encounter a Zola with some Red Octoroks (continue going west). F10 has Peahats and a Zola attacking you, so just run through on your westward jaunt to come into F9 where Red Octoroks attack as you turn north to go to E9. Kill the Red Leevers (and the Zola if you like), equip the Candle, and then burn the tree near the top-right on the screen: ___________ Key | | T - Trees | S - Stairs | | ___________| TTTTTTT TTTTTTT STT TTT TTT TTT TTT TTT TTT TTT TTT TTTTTTT TTTTTTT TTTTTTT TTTTTTT Enter to receive a Rupee Gift of 30, go back outside, go west to E8, and then burn the fifth tree from the right side of the screen to uncover another set of stairs. Inside you have to choose between a Red Medicine or a Heart Container (Hint: take the Heart Container!). Once outside, turn west to arrive at E7, where you should burn the corner tree (the one farthest to the left on top row) to uncover some more stairs, this leading to a shop which has the cheapest price for the Magical Shield (at 90 Rupees). You will now be able to block fire balls with your shield instead of having to avoid them all the time! Return to the outside, go south to arrive F7, kill the Red Octoroks before burning the bottom solo tree to uncover a staircase leading to a Rupee Gift of 10. Head back outside, go west to F6, then go south immediately to G6 to fight a Zola and some Red Octoroks as you attempt to head west across the small bridge. G5 has some Red Octoroks and some Blue Octoroks to play with you, so kill them if you wish before you enter the cave to see an Old Woman. Show her the Old Lady Letter to get her to offer some Medicines to you. Purchase some Medicine (Red is better deal since you get two refills from it), and then head back outside. Head west to G4 to fight some Orange Moblins, Blue Moblins, and Blue Octoroks if you wish, but head south to H4 whenever you feel like it to see some more Blue Moblins (four of them), which you can kill if you like before you head east to H5. Here a Red Tektite will hop around the screen as you attempt to enter the yawning opening of the monolith to take on Level Three! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Three, The Manji #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 5 ___ ___ A | K x O | |___|_x_| ___ B | | | T | ___ ___|_l_|___|_x_| C | K | l K l M b B | |___|___|___|___|_x_| D | l C | b x | |_x_|___|___|___|___| E | L | | K | |___| |___|___ F | K | E | |___|___| Upon arriving in the lobby, you will see left is the only option, so go walk through the door on the left to arrive in a room that has six Zols waiting to attack you (just kill them as they are easy and give many rewards). Grab the Key and then go through the door above to enter another Zol room, this one also rewarding you with a Key, and following that, head through the door above to fight three Red Darknuts if you need a Bomb refill. Otherwise you should head through the door on the left to a room with Blade Traps and Keese guarding it, so get the Compass as you make your way left to use a Key on the locked door (bait the Blade Traps into moving, then go through the door). Red Darknuts await you here, and if you kill them all (strike at their sides and back) you will open the barricaded door below you. Go inside this Red Darknut-filled room and make your way to the stairs sitting in the right of the room to go into an underground vault where four Keese guard the Raft! Kill the Keese as you move towards the Raft, and after collecting this valuable Item, head back up the stairs. Head up out of the room, then go right through the next two doors to arrive back at the room with the three Darknuts. Lay a Bomb on the east wall to blow a hole into it, kill the Red Darknuts for a Bomb refill (if you have not collected it yet), and then go through the door above you. Kill the three Zols, and then grab the Key that appears before you head back down into the previous room to go right through the Bombed hole in the wall. Now there are two equally opportune ways to progress from here, so I will outline both for you, and then you pick the one you like the best. Option one requires the player to kill the Red Darknuts wandering the room you are in to open the barricaded door, and in the next room you have to eliminate some Keese and Zols while avoiding the temporary sword-stealing Bubbles to open the barricaded door above you to get to the DUNGEON BOSS FIGHT! Option Two requires the player to run through the door above them when they enter the Red Darknuts room, and then the player needs to fight off two Zols and grab the Level Map while bombing a hole in the east wall. The catch here is that Blade Traps also inhabit the room, so drop your bomb, clear away from the wall, wait for Blade Traps to retract, and then go through Bombed hole in the wall to get to the DUNGEON BOSS FIGHT! You will set foot into the sandy chamber to see a giant, multi-limbed monstrosity start to charge at you while spitting fire balls from it's various openings on it's many limbs (aptly named a Manhandla). The most effective weapon against the multi-orifice blue creature (at this point) are Bombs. If the blast radius hits one of the said orifices, the orifice and limb will be blown off the creature. If the Bomb goes off in the exact centre of the creature, it will die in one shot, but otherwise it will speed up and continue attacking with it's remaining orifices. Use your Sword or more Bombs to finish off the remaining limbs, grab your Heart Container, go through the door above, and claim the third Triforce Piece. #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Working Towards Level Four #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Now you should look to invest in a Blue Ring, so we will be gathering enough Rupees (250 total) to buy it. You will appear outside with the Red Tektite doing it's jumping set, so head west to go to H4 where Blue Moblins attack as you head north to G4. Fight the enemies here if you wish, but you should head west to G3 to fight the Blue Moblins, and when they are dealt with, equip the Blue Candle and throw a flame onto the top tree of the single row of trees to uncover a stairway leading to a Rupee Gift of 100! If you need more Rupees, then battle enemies till you have enough to do so. When you have the big total of Rupees needed, head to F4, go west to F5 (battle Red Octoroks), go north to E5 (more Red Octoroks), and then go north once more to D5. Here you must battle Blue Leevers and a Zola, and then you need to push the Armos Knight in the centre of the top row to uncover some stairs. __________________ KEY | | S - Hidden Stairs | X - Armos Knight | | __________________| X S X X X X Once you have gone inside, you will find the Blue Ring, as well as the cheapest price around for Monster Bait (keep this area in mind for future reference). Buy the Blue Ring, walk outside, take a look at your snazzy new threads (from a Ring even you change your colour!) as well as appreciate the lessening of your damage received by one half, and then head south from D5 to E5 to F5 to G5. Head east to cross the small bridge once again, and turn north once you cross while you fight off Red Octoroks and the Zola to arrive at F6. Walk forward to launch yourself off the dock with your recently acquired raft to land on E6. Here you will see a Peahat flying around, and you just need to walk into the opening in the statue to enter into Level Four! #=#=#=#=#=#=#=#=#=#=#=#=#=#=# Level Four, The Snake #=#=#=#=#=#=#=#=#=#=#=#=#=#=# _____________________ KEY | | E - Entrance | K - Key | C - Compass | M - Map | L - Link Item | S - Stairs | R - Rupee Room | H - Hungry Goriya | B - Boss Fight | T - Triforce Segment | O - Old Man | x - Barricaded Door | l - Locked Door | b - Bombable Wall | | _____________________| 1 2 3 4 ___ ___ ___ ___ A | O | K | | T | |_x_|___|___|_x_| B | b R | x B | |_x_|___|___|___| C | | M | |_l_|_l_|___ D | l x L | |___|___|___| E | K | |___|___ F | | K | |___|___|___ G | l C | ___|___|___| H | K | E | |___|___| As you enter the level, a door to your left and straight ahead beckon you. However, since you have some extra keys from skipping certain parts of other dungeons you have been through already, you can skip the room on the left (you will have at least 5 extra Keys to this point) to go up to the next room to fight Vires as you head up to the door above to arrive in the next room. In this room you can fight off some Keeses as you grab the Key sitting in the middle of the room before you go through the door on the right. You will enter a dark room, so use your Blue Candle to light it up, fight the Vires as you go through the door in the north wall, and then light the next room up to fight the Zols there as you grab the Key in the room. Go through the door above to enter a room that needs to be lit up, followed by a fight with some Vires. You will see that a thin body of water blocks your progress, so go through the door on the right by using a Key to enter a room with a windy bridge over the water below while killing the Vires (and their Keese offspring) to open the barricaded door on the right. When you enter the next room, you will need to kill the Zols and the Like Likes while avoiding the sword-stealing abilities of the Bubbles. However, keep in mind that if a Like Like gets on top of you, try to kill it immediately because it can eat your Magical Shield on you! After you have successfully killed off the resistance in this room, push the block on the left to reveal a staircase leading down to a small chamber with four Keeses and an Item called the Ladder! After collecting the Ladder, you will be able to walk across small bodies of water! Head left through two doors back to the last dark room you were in, walk across the water, and open the door above you by using a Key to enter a room with Vires, which you can kill if you wish before you move through the door above you (ignoring the door on the right side of the room). You will see a Manhandla, so equip your Bombs, but instead of attacking the Manhandla with the Bombs, use a Bomb on the right wall to blow a hole in it! Go through to find 10 Rupees lying there for you to grab, and then you should lay another Bomb on the right wall to blow an exit from this room for yourself. In this room you will have to fight still more Vires (they are getting annoying by this point), and once you have dispatched the opposition, push the brick on the left to cause the barricaded door to open |
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Another Legend of Zelda Collector's Edition Walkthrough :
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