Legend Of Zelda: Ocarina Of Time - Master Quest Walkthrough :
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Walkthrough - FAQ/WalkthroughThe Legend of Zelda: Ocarina of Time / Master Quest FAQ/Walkthrough By: Super Slash Version: 1.0 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide NOTE: To find what you're looking for, hold Ctrl and press F, and type in, for example "IV. Walkthrough (OoT)", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Walkthrough (OoT) V.........Walkthrough (MQ) VI.........Bosses VII.........Side Quests VIII.........Item List IX.........Heart Pieces X.........Gold Skulltulas XI.........Songs XII.........Mini-Games XIII.........Enemies XIV.........Shops XV.........Secrets and Glitches XVI.........Frequently Asked Questions XVII.........Email Info XVIII.........Credits XIX.........Copyrights ------------------------------------------------------------------------------ IMPORTANT NOTE: All of the sections pertaining to item collecting and such will have a seperate part for both Ocarina of Time and Master Quest, so check whatever section you need, and you'll find the section covered for both games. ========= I. Story ========= The story is about a boy that lives in a small, civilized forest. His name is Link. The villagers of the Kokiri Forest are known as the Kokiris. However, despite Link living in the village all of his life, he is not a Kokiri; this is found out later in the game. He is actually a Hylian, and later becomes the Hero of Time. Every person in the Kokiri Forest has a fairy partner, except for Link. So, a fairy flies off to his treehouse; this fairy is called Navi. She tells Link that the Deku Tree has summoned him for something important. The Deku Tree tells Link that an evil curse has been put on him. It was placed on him by the evil wizard, Ganondorf. The Deku Tree asks Link and Navi to enter him, and defeat the monsters within, which will break the curse off of him. Upon doing so, however, it is too late, because the Deku Tree dies after giving Link the Kokiri Emerald, one of the three Spiritual Stones needed to open the Door of Time. Link continues with his journey to find the three Spiritual Stones, and behind the Door of Time lurks the Master Sword. However, Link also has to play the Song of Time, which Princess Zelda teaches to him. This truly opens the Door of Time, after all three Spiritual Stones are placed onto the altar of the Temple of Time. After the Door of Time is opened, Link finds the Master Sword, which is the only blade that can perish evil, and defeat Ganondorf himself. Only the true Hero of Time may wield it. After wielding the sword, he is sealed up in the Sacred Realm for seven whole years, since he would otherwise be too young to become the legendary Hero of Time. As an adult, he finds himself in the Sacred Realm, with one of the six sages. The rest of the sages have been sealed up by Ganondorf's evil magic, and Ganondorf has also destroyed nearly all of Hyrule itself. Link must free all seven sages if he wishes to face off against Ganondorf, and save the kingdom of Hyrule. ------------------------------------------------------------------------------ ============= II. Controls ============= NOTE: The controls are for both OoT and MQ, and are going to be listed with all of the buttons on a Nintendo 64 and Gamecube controller. "A" Button: Talk to people, sheathe Link's sword, roll while running, open doors, dive underwater, drop off of a ledge you're hanging onto, confirms things "B" Button: Draws Link's sword, allowing you to attack with it by pressing this button. Press the button with different combinations (e.g. L+B) to do different sword techniques. Press this button while on the Menu Screen to be given the option to save your game. Press this button during a talking sequence to skip the entire speech (doesn't work on some talking sequences) "X" Button: Does the same thing as the Right C Button "Y" Button: Does the same thing as the Left C Button "L" Button: On the Menu Screen, press this button to scroll to the west page. If you're playing on a Gamecube, hold this button to L-Target. This also toggles the map in a dungeon on/off "R" Button: On the Menu Screen, press this button to scroll to the east page. Hold this button down to use your shield "C" Buttons: Use these buttons while on the Menu Screen (the Inventory page) to set the desired item to that button. While not on the Menu Screen, press one of those buttons after you set an item to it to use that item. The only C Button that an item cannot be set to is the Up C button. Every few minutes or so, the Up C icon will appear, and say "Navi". Press this button, and Navi will give you a hint on where to go next, or what to do at a particular part of a dungeon. Use these buttons to play a song while using an ocarina "Z" Button: Press this button to target a nearby enemy or NPC. If no enemy or NPC is near, you can use this to close in the screen a bit, and sidestep or backflip (press A while walking back to do a backflip, and press A while sidestepping to jump sideways). This method of targeting will only work on an N64 controller. "Start" Button: Pauses the game, bringing up the Menu Screen D-Pad: Does the same thing as L Control Stick: Moves Link. Run over the edge of a platform to jump across it, or run up to a reachable ledge to grab onto it ------------------------------------------------------------------------------ ================= III. Game Basics ================= In this section, I will list all of the basics of the game. If you are not familiar with the way Legend of Zelda games play, or any games play in general, then read this section first before playing. =============== The Menu Screen =============== During gameplay, press Start to bring up the Menu Screen. On the Menu Screen, you can find several different things. The first page that you're brought up to is your inventory, which is a list of all of the items you can currently use. You can press the L and R buttons to switch to different pages of the menu. The other screen shows the map of Hyrule and the map of the dungeon you're in, and the next one shows your collection, like the list of songs you've learned, how many Heart Pieces you currently have (up to three show up at a time), how many Spiritual Stones you own, etc., and the last screen shows your equipment. You can choose between different swords, tunics, and shields you own. ============= Battle System ============= If you've ever played a Legend of Zelda game, you'll know what the battle system is like. You run around in towns, fields, and dungeons, as you collect new items that will be valuable for your journey. Some items are completely optional to collect, however. You can find enemies in fields and dungeons, and once you find an enemy, you can attack it with your sword until it dies. There are some enemies that will require some rather strategic planning to defeat, such as the Stalfos, which hold shields that block your attacks unless you strike them at the right moment. You can also use items besides your sword to fight with, such as the Hero's Bow, and the Megaton Hammer. =============== Other Mechanics =============== Hearts ------ In Zelda games, your life is hearts. You start the game with three hearts. Each time you get hit, you lose a certain amount of one heart. Sometimes, depending on how strong an enemy is, you can even lose one heart in one hit, or even one and a half hearts from one hit! After you defeat the boss of each dungeon, you get a Heart Container (although you don't get one from the last dungeon, but that's obvious). When you grab one, you get a heart added to your life. If you collect four Heart Pieces, you also get an extra heart added to your life. There are eight Heart Containers in all, and 36 Heart Pieces in all. That adds up to 20 hearts in total. A 37th Heart Piece can be found using a cheat device. However, towards the end of the game, you can find a Great Fairy that will up your defense power. You get a white lining around your hearts (which looks awesome, I might add), and damage dealt to you is reduced by half! Collect hearts that enemies or grass and such drops to refill your health. You can also use a fairy from a regular Fairy Fountain, or visit a Great Fairy to refill all of your hearts. Magic Meter ----------- After you reach Death Mountain, you can climb up near the top of the mountain, where you'll find a bombable wall that holds a Great Fairy Fountain. This one grants you the ability to use magic, including unleash a big, more powerful spin attack with your sword. Certain items require magic to use. At first, your magic meter is relatively small, and runs out fast. However, after you get the Megaton Hammer, you can find another Great Fairy Fountain at Death Mountain Crater, where a Great Fairy will extend your magic meter. This helps a lot, and will especially be needed for the battle with Ganondorf. Collect magic jars to refill your magic meter. You can also collect a fairy from somewhere (like a regular Fairy Fountain), or go and visit a Great Fairy. All of these things are methods to restore your magic meter. Small magic jars only restore your magic meter by a little bit, while large ones restore it by a lot. Rupees ------ Rupees are your money in this game. You will find yourself looking for them often, as they are pretty useful, and can sometimes be essential to surviving throughout your quest. Green Rupees are worth one, blue Rupees are worth five (as are Silver Rupees, which can only be found in dungeons to trigger certain things), red Rupees are worth twenty, purple Rupees are worth fifty, yellow Rupees are worth two hundered, and orange Rupees are worth five hundered. You start off with a small wallet, only being able to carry up to a maximum of 99 Rupees. After you get 10 Gold Skulltula Tokens, you break the curse off of a kid in Kakariko Village. By speaking to him, he gives you an Adult Wallet, which can hold up to 200 Rupees at once. After getting 30 Gold Skulltula Tokens, you break the curse off of another kid in Kakariko Village, whom gives you the Giant's Wallet, which can hold up to a maximum of 500 Rupees, the most you can hold up to in the game! The upgraded wallets will help you a lot. Gold Skulltulas --------------- Throughout the game, during the night, you might hear a crawling noise in various places. If you do, keep searching until the sound gets closer. You will eventually find a spider, usually stuck to a wall. Kill the spider, and then a golden token will appear. If you can't reach it, you will need a Boomerang, a Hookshot, or a Longshot. Use one of those items to get the token. You need to collect the tokens in order to break the curse off of the children at the House of Skulltulas in Kakariko Village. The children give you different things, but most of them aren't that good. During the day, Gold Skulltulas will not appear. The only exception is inside of dungeons. They like to lurk at dark places, and since a dungeon is dark, they hide there, no matter what the time of day is. There are 100 Gold Skulltulas in all. Treasure Chests --------------- In every dungeon, and even outside of dungeons, you will find treasure chests. Small ones contain supplies, such as Rupees, arrows, or even a recovery heart. Large ones are usually only found in dungeons, and contain either new items, or a Piece of Heart. Look for any treasures in any room, because you never know what kind of items they might contain! Dungeon Map ----------- A Dungeon Map can only be found in dungeons, hence the name. They're almost always the very first item you find in a dungeon, and they can help you out a lot, especially if paired with a Compass. The map shows up at the bottom-left corner of the screen. You can turn it off and back on again by pressing L. Dungeon Maps are very easy to find, too, so you don't really have to worry about not being able to find one. You can also view the entire map on the Menu Screen, where you can view all of the floors of the dungeon. Compass ------- The Compass is awesome, especially if you also have a Dungeon Map with it. The Compass shows icons indicating where treasure chests are located, where your current position is, and where you entered the area from. Treasure chests re indicated by a treasure icon, your current position is indicated by a yellow arrow, and the entrance/exit you took is indicated by a red arrow. The Compass is usually found shortly after the Dungeon Map. Switches -------- There are many switches in the dungeons throughout the game, that you usually have to press in order to proceed further. There are four types: a yellow-ish switch, a blue switch, a red switch, and a rusted switch. The most rare of the four is the red switch. To activate the yellow one, just walk onto it to press it in. If you step on the blue one, you'll activate it, but upon walking off, the switch deactivates. You have to place an object in the room onto a blue switch to hold it in. A red switch cannot be activated normally, and requires a big smash from the Megaton Hammer to activate it. The red switch is found in the Forest Temple, and operates the water of the well. Fairy Fountains --------------- These fountains usually contain a fountain full of fairies. Other times, they lead to a fountain you can't step on (looks sort of like an altar), with a symbol of the Triforce imprinted in front of the altar. If you use the Ocarina and play Zelda's Lullaby, a Great Fairy will come out and give you a new power, or do something else. These type are known as Great Fairy Fountains. The normal Fairy Fountains are harder to find, and are almost always found in a grotto, secret or otherwise. When you touch a regular fairy, all of your health gets replenished immediately. You can also catch a fairy in a bottle, so when you die, it revives you instantly. Those fairies are extremely useful. Grottos ------- Throughout the game, you'll find small, black holes that you can fall through. They usually lead to a small cave with puddles of water, and a stone. These caves also have treasure chests often, or even Gold Skulltulas. A lot of these grottos are hidden. If you have the Stone of Agony, and you feel a rumble when you walk on a certain spot, either bomb that exact spot, or play the Song of Storms. One of the two will open a secret grotto. You never know what these things might hold, so be sure to enter one each time you find one. Time Blocks ----------- Once you learn the Song of Time, just before getting the Master Sword, you'll start seeing big blue blocks as an adult (in Master Quest, however, you see some before becoming an adult). They are always there for a purpose. Stand next to one, and play the Song of Time to move the block out of your way. If Navi turns green near a ledge you cannot reach, play the Song of Time to see if a Time Block appears. These blocks are really useful throughout the game. Big Fairies ----------- Big fairies are the most rare of all normal fairies. In fact, they are so big that they cannot fit in a bottle, therefore you cannot catch them. These are always hidden, too. If you walk over a certain spot in the room, and Navi turns green at that spot, try playing the Sun's Song, the Song of Storms, or try to use the Megaton Hammer on that spot. A big fairy will appear. If you touch it, it replenishes all of your hearts _and_ magic meter! ------------------------------------------------------------------------------ ====================== IV. Walkthrough (OoT) ====================== NOTE: If I missed any small chests in the dungeons or anywhere else, I'm sorry. It's simply too difficult to find every chest in the game. This section is a complete walkthrough for the original Ocarina of Time. If you are looking for a walkthrough for Master Quest, please refer to Section V. The game starts out with some text in a black screen. The one that's speaking is known as the guardian of the forest, the Great Deku Tree. Then, Link is shown in bed at his treehouse, sleeping. The Deku Tree will speak of the guardian fairies that every Kokiri has except for Link. You'll then see a dream that Link is having, where the gate of the market in Hyrule Castle opens up. A white horse gallops out of the town, and Princess Zelda and her attendant is riding the horse. Ganondorf suddenly appears on a black horse, and stares at Link. He is frightened. Then, back in the present, the Deku Tree calls out for Navi, the fairy. She is seen next to the Deku Tree. The Deku Tree explains that he is growing too old to continue protecting the forest, and he sends Navi to be Link's new fairy, since he doesn't have one. She flies off, and enters Link's house. ============== Kokiri Forest ============== Inside Link's treehouse, Navi nags on Link until he eventually wakes up. He gets up, and after Navi says a few more things, you gain control. Exit the treehouse, and when you get outside, a girl named Saria will call out your name. Climb down the ladder, and speak to her. After her speech, we have some things to do before we visit the Deku Tree. You see, someone is blocking the path leading to the Deku Tree, and he will not let you pass without a sword and a shield. The sword can be found somewhere in this village, and the shield you need is sold at the shop for 40 Rupees. This early in the game, however, it'll take a little long to earn 40 Rupees. So, let's begin by getting a sword. Head right, and go up the little hill that leads to a fence with a bunch of signs. Read them if you wish; they tell you about sword techniques. The first sign tells you not to cut them down...hmm... something tells me that the sword is nearby. To the north is a crawlspace; walk up to it and press A to enter. Climb your way to the end. You're now in an area with a couple of rolling boulders rolling around a narrow maze. Go right, and snag the blue Rupee in the corner for 5 Rupees. Head back left (north from what your prespective should be now), and when you reach the wall, follow the path up to a big chest. Open the chest to recieve the Kokiri Sword! Go to the Menu Screen and equip it. To the right of the entrance of this maze is a patch of grass, where you found the blue Rupee. Slice the grass, and you might find some more Rupees. Either way, exit the maze. Back in the actual part of the village, feel free to cut down those signs like a madman, if you feel like being mean. At the left side of the hill you're on is a house known as the Know-it-All Brother's house. Speak to all of them inside if you're not familiar with this game or any other LoZ game. They teach you the most basic stuff about the game. Whenever you're ready, go back outside, and head north of that house, to the next one, which is Mido's house. Enter it. Inside the house, open the four chests. They contain a blue Rupee, another blue Rupee, a green Rupee, and a Recovery Heart. After getting these items, leave the house. Go behind the house and climb onto the ledge. Behind the house is a blue Rupee, so take it. Head right, and jump across the three stepping stones without falling. If you do, you'll get a hidden blue Rupee when you reach the other side! If you approach the building in front of you (which is the shop), the girl sitting on top of the ledge above the shop will tell you to Z-Target her. Hold Z and press A to talk to her, and she'll explain how Z-Targeting works. After this, head north of the shop to the House of Twins. There are a few pots in this house that contain Rupees. Pick them up and throw them. Take any and all Rupees from them; this is the quickest way to get Rupees at the moment. Just exit and re-enter the building to respawn the pots. Other Rupees can be found in the grass around Kokiri Forest. There's also one at the end of a bridge, which can be reached by going up the house east of the one with the pots in it. The building you walk up also has Recovery Hearts inside. Whenever you get 40 Rupees, head back to the shop and enter it. Talk to the shop owner, and after his "Welcome!" message, move the Control Stick to the right. Buy the Deku Shield for 40 Rupees, and equip it. Now that you're fully equipped and prepared, head back outside, and go to the eastern part of town. Speak with the boy guarding the path, which is Mido. He will notice that you have a sword and a shield equipped, and will let you pass. Follow the path, and you'll be greeted by three Deku Babas. Use your sword to defeat them, then grab the Deku Sticks they drop. You'll need them for the dungeon that's coming up. At the end of the path, you'll meet the Deku Tree. He tells you that a curse has been placed upon him, and he'll need your help and your courage in order to break it. Tell him you have the courage, and he'll open up his mouth as an entrance. After the rest of the Deku Tree's speech, enter his mouth. ============== The Deku Tree ============== This is your very first dungeon (as you can obviously tell already). Head north and kill the Deku Babas. All three of them drop Deku Nuts; get some from them. If you need any health, slice the patches of grass to the right, as they may give you some hearts. If you go near the web on the ground, Navi will call you out. She tells you that you can look below the web using the Up C button. At the northern side of this area is a weird-looking wall, which has vines on it. If you go near it, Navi tells you that you may be able to climb it. Either climb the wall, or use the ladder to the west. Whichever method you choose, just keep heading up the spiral-like platform. You'll come to a big vine wall, with Skulltulas on it. Ignore them and the wall for now, because if one sees you while you're climbing, it'll attack you and knock you off of the wall. Open the big chest nearby to get the Dungeon Map. This makes navigating dungeons a bit easier, but it's no good without having a Compass with it. Head right, and jump across to the next walkway. Walk up to the door ahead, and Navi will tell you how to open doors, which is really a no-brainer. Enter the door, and when you enter the room, the door behind you will lock. Uh oh. A small circle of grass is in the center of the room, with something burrowed inside of it. It will pop up (it's a Deku Scrub). Z-Target it, and use your shield to hit the nut it spits at you back to him. When it hits him, he'll run around the room. To catch him, just stand on the grass he was burrowed into, and he will run up to you eventually, giving you an easy catch. He'll tell you that if you hold the Control Stick up while falling, you'll roll (if the cliff wasn't too large) and save yourself from any damage. He leaves behind a Recovery Heart. Take it if needed, and go through the door ahead. Jump to the platform in the middle, and quickly jump over to the platform with the big chest, before the platform in the center falls. Open the big chest to get the Slingshot. Woo! Climb the vine wall to the left of the big chest, and then open the small chest there for a Recovery Heart. Go back to the big chest, equip the Slingshot, and look north to see a ladder stuck to a web. Z-Target it, and use the Slingshot to knock it down. Use that ladder to reach the door, then go back to the main room. Head left and jump across the walkway, and head back to the chest that had the Dungeon Map. Use your Slingshot to shoot the Skulltulas off of the vine wall. Climb up the vine wall all the way to the top, then head left or right and drop down. Go around the walkway until you find a door. Upon entering, the door locks. There is an unlit torch to the left, and a switch you can step on to the right. A torch that's already lit is next to the switch; equip a Deku Stick and touch the flame to put a flame on the top. Run to the unlit torch before the stick burns. The door you entered from will open. Swing your sword to unequip the Deku Stick, then step on the switch. This will cause three platforms to rise in the room for a short time. Hop across them, and on the second one, jump to the left to avoid the giant Skulltula. Open the chest to get a Recovery Heart. Kill the weird-looking spider behind the chest, which is a Gold Skulltula. After killing it, take the token to get your first Gold Skulltula Token! Jump down to the lower floor, and use the vines by the torches and switch to get back up on the platform. Activate the switch again, and then jump across all three platforms to the ledge at the northern side of the room. Open the chest to get the Compass. Now, make your way back to the entrance of this room, thnen exit it. Around this walkway, there are a few big Skulltulas by the cliff. Go near one to make it come down. When it shows its back, strike it with your sword. It takes two hits from a normal strike, and one strike from a jump attack to kill a big Skulltula. You only need to kill one. Jump off from where it was, and land onto the center of the web to break it, and fall down to the bottom room. One of the platforms at the top that you can jump off of has a Recovery Heart, which you can get on the way down to the web. At the bottom floor, get on the platform at the center of the room, and climb onto the lowest ledge nearby. Activate the switch to light a torch, burning the web blocking it. The chest next to the torch has a Recovery Heart inside. Near the switch, there is a Gold Skulltula on the caged wall. Use your Slingshot to kill it, then jump to the token to get it. Another Gold Skulltula is in this room. To find it, look on the vine wall at the left side of the room. It's on the western part of the vines. Kill it with the Slingshot, then climb up to the token. Now, go back up on the platform with the lit torch. Take out a Deku Stick and light it, then head back north. Jump to the small platform sunk into the water, because if you land directly in the water, the Deku Stick will lose its fire. Head to the platform ahead, and run to the web with the Deku Stick still on fire to burn it. Enter the door. Z-Target the Deku Scrub, and use your shield so that the nut gets backfired onto him. After you hit him, catch him. He tells you that you'll never beat his brothers unless you hit them in a certain order. The order is: 2, 3, 1, but you would know that either way, because I would guide you through it. :) The Deku Scrub runs off, leaving a Recovery Heart behind. Above the locked door is an eye; shoot the eyelid to unlock the door. In the next room, you'll see a spiked log with a platform riding across the water. You can't get across, because the water is too high, therefore the log would hit you. So what do we do now? Simple. Go near the water, and Navi will tell you about diving, and how there might be something worthy of looking for underwater. Go into the water, and swim to the left side, under the spiked log. There is a switch; dive underwater and activate it. This lowers the water, but only for a short time. Get back up onto the platform, and jump to the moving platform when you can. Duck using your shield, and the platform will carry you directly under the spiked log. Jump acorss to the next platform. Kill the big Skulltula, then go to the left side of the block. Navi will tell you about pushing blocks. Hold the A button in front of the left end of the block to grab onto it, then hold the Control Stick to the right to push it. Push it all the way to the end, then jump on it, and to the next platform. Go through the door. Kill the Deku Baba in the center of the room, then light a Deku Stick using the lit torch in the room. Light the two unlit torches, and a door will unlock. If you have no Deku Sticks, simply kill the other Deku Babas in the room to get some. Go through the door after you've unlocked it. In the next room, kill the Skulltula, then look at the ceiling at the center of the room. There are three Gohma eggs; shoot them with the Slingshot to break them. If you don't break them, and go near them, they'll drop to the ground and hatch into a baby Gohma in a second or so, which can be defeated with your sword, obviously. There's a lit torch in the room; light a Deku Stick with it. There are two different webs to burn, from your prepesctive of the door: one to the right, and another to the north. The one on the right is the one you want to burn, because the northern web leads to a room with a Gold Skulltula, but you need bombs to bomb the wall away leading to the room, and the Boomerang to reach the Gold Skulltula token. So, burn the web on the right to find a crawlspace. Crawl through it, and you'll end up in the room you feel into when you broke the big web earlier. Head left, and push the block there into the water. For one, it'll be a shortcut to this platform. For two, you have to use it anyway. Head to the platform with the lit torch, and light a Deku Stick. Quickly jump onto the block you just pushed, and go to the web in the middle of the platform with the Deku Stick still lit. Use a Deku Nut while standing on the web, and if you did it fast enough, the flame from the Deku Stick will touch the web and burn it, and you'll fall down into a body of water. Swim over the Recovery Hearts underwater to get them. There are three Deku Scrubs in this room. The middle one is number two, the left one is number one, and the right one is the third one. Use your shield, and hit the Deku Scrubs by deflecting the nuts they spit at you. Hit them in this order: 2, 3, 1. If you did it in that order, the first Deku Scrub will get up. Catch him, and he'll blurt out the secret to fighting the Queen Gohma: hit her with your sword while she's stunned. He'll run off, leave behind a Recovery Heart, and the locked door will open. Go through the door, and you'll be in a dark area. Head north, and a wall behind you will shut. You will hear a crawling noise. Head a little bit more north, and go into first person view with C-Up. Look up, and you'll spot a big eye. Queen Gohma will drop onto the ground, and your first boss battle commences. See the Bosses section to see how to bring her down. Upon defeating Queen Gohma, she'll burn to pieces, and a Heart Container will appear. Pick it up, and one heart will be added to your maximum health! There is also a blue portal. Step in it, and you'll be returned to Kokiri Forest. ============== Kokiri Forest ============== Back in the forest, the Deku Tree will tell you that he has more to say. Tell him that you'll listen, and he'll explain that an evil wizard cast this curse upon him. He'll tell you a story about Ganondorf, the wizard that did this to the Deku Tree. He will also tell you about the three goddesses: Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage. Din created the earth itself. Nayru created the sky and such, and gave the world the spirit of law. Farore created all living beings. The three goddesses ascended to the heavens after completing their jobs, and created the Triforce, which was left in the Sacred Realm. The Deku Tree tells you that he is about to pass away, and that it was already too late for him, even before you broke the curse. Before his death, he tells you to go to Hyrule Castle, where you'll meet the princess. He gives you a stone known as the Kokiri Emerald, the first of the three Spiritual Stones. Leaves fall off of him, and then he turns black, and dies. You'll regain control of Link after that. Speak with Mido, and he'll think that you are the one that caused the Deku Tree. He walks off. Head all the way to the left part of the map, and go through the now unguarded cave. Link will spot Saria, his best friend. Before he leaves the forest, Saria gives him an Ocarina. After getting it, Saria says a few more words, then Link leaves for Hyrule Field. ============= Hyrule Field ============= Head north, and you'll spot an owl on a tree that speaks to you. Although the game never says it, his name is Kaepora Gaebora. Skip his conversation if you want, or just listen to it. Either way, when he asks if you got all of that, say yes, or he'll just repeat himself. After he flies off, make your way north all the way towards Hyrule Castle. To make the process faster, roll. Right now, it's day time, but it becomes night time awfully fast. Just keep rolling to the north before it becomes night. When it turns night, the drawbridge leading to the town closes. Then, Stalchild enemies spawn (only during the night), and you have to keep fighting them until it turns day again. Once you reach the drawbridge and if it is daytime, walk into the next area. That one small building holds a lot of pots which contain nothing but Rupees. After you destroy all of the pots, just exit the area and re-enter to make them respawn. Get as many Rupees as you need (right now, you can only get 99). By the way, roll into the second crate all the way to the north to find a Gold Skulltula. Whenever you're ready, proceed into the town itself. ======= Market ======= In this town, you should know that there's a Bazaar Shop to the left (the building with a guy's face on it), and a Potion Shop just west of the Bazaar. West of the two shops is another building, which is the Happy Mask Shop, which we can't use right now. East of the Happy Mask Shop is a temple, which is the Temple of Time. This will be used later in the game. Also, around the town are other buildings. One is the Bombchu Bowling Alley (it isn't open right now), and the other is the treasure chest game, which is only open at night. You'll need the Sun's Song to access this place at night (or you could stand on the drawbridge during the day, and let it push you into the town at night). There's also a back alley you can explore, that has a Bomb shop. Obviously, we can't access it right now. Since we can't do much in the town at the moment, head west of the Happy Mask Shop, and talk to the girl with long hair. Her name is Malon. She says that her dad hasn't come back from delivering milk yet. Head north, and to the outside area. ============== Hyrule Castle ============== Go north, and you'll encounter Kaepora Gaebora again. He tells you that the princess is inside of the castle up ahead, and to watch out for the guardss. If you get caught, they'll throw you out to the gate in this area. Exit this area, then re-enter it. You'll see Malon by the vines on the wall, singing. Talk to her, and she'll ask you to find her dad. She also gives you the Weird Egg. In order for the egg to hatch, it has to become another day. Just sit there until it becomes day again (if it's already day, wait until it's night, then day again, and it will hatch). Also, if you ram into the tree to the north during the night (roll into it), a Gold Skulltula will drop out. Once the egg hatches, climb up the middle vine to the top of the ledge. Head north, and either jump off of the ledge, or do it the fancy way, by climbing down the ladder and going through the door leading out of the gate, to the other side. Regardless, keep going north, and you'll see some guards. Don't get near them. Walk along the side of the hill, slowly making your way up (walk, don't run). There's also a guard up the hill, so be careful. Once you get up the hill, head all the way north, still staying away from the guards. When you come to a rock wall, climb it. Go all the way north, and jump into the stream of water. Swim, and you'll collect some Rupees. You'll see a small patch of ground going up, half way down the stream. Get on that piece of land, and climb up onto the ledge. To the north is a sleeping man, which is Malon's dad. Use the chicken that hatched (or that _will_ hatch) while Z-Targeting him to wake him up. Talk to him, and he'll say that he's Talon, the owner of Lon Lon Ranch. After he finds out that Malon has been wanting him, he'll run off. Now, see the two crates behind you? Pull the second one to the left. Push it all the way up, where Talon was sleeping. Then, push it down onto the floor below. Do the same for the second one, only you need to push it on top of the first one. This creates a ledge. Climb onto it, then jump into the small hole in the wall. If it is daytime, crawl through the crawlspace into Castle Courtyard. If it is night, you won't be able to go any further, due to guards being there. They kick you out and you end up by the crates you just pushed. When/if it is day, crawl through. ================= Castle Courtyard ================= Head west, and to the first section of the courtyard. Hide behind the green grass wall. We have to play the stealth game, because if a guard sees you, he will throw you out of the courtyard. The guard(s) will stop after walking a certain distance, and look around for anything. They'll start walking in a different direction after that. When the guard is on the opposite side of the wall in the center, quickly run to the next section before he sees you. In the next section is two guards. Hide behind the grassy wall, and when the two guards both go in between the fountains at the same time, make your move and run to the next section. There's only one guard in this section, along with some Rupees formed in a square. Ignore them, since it's too risky to get them. Jump up the steps nearby and walk across the wooden plank. Be extremely careful not to fall. When you get to the other side, proceed into the next section. Hide behind the wall; there are two guards here. When one is on the top section, and the other is on the bottom, the top guard should stop in the middle. Use this time to get behind the bottom guard, but make sure he doesn't hear or see you. Then, follow him left when he starts moving again, and then just run left all the way to the last section. Hide behind the grass wall. As you probably knew, there's two guards here. When one is by the left wall, and the other is by the right wall, follow the left guard. This is basically the same as the last section. When he walks to the right, run northwest to the area where the princess is. In the garden, walk to the middle of the flowers, and look to the right. There is a window with a picture of Luigi, Bowser, Mario, Peach, and Yoshi. If you shoot the Mario picture with your Slingshot, a red Rupee will appear. Cool. If you shoot the left window, a guard will appear and say "Hey you! Don't cause any trouble!", and throw a bomb at you. Nice easter eggs. Anyway, at the northern end of this area is the princess. Speak to her, and she will notice Link. She notices Navi, and knows you are the boy from the forest, with the Spiritual Stone. Tell her you have it. She'll tell you a story about a dream she had, which she believes was a prophecy stating that Link would come to save Hyrule. She then tells you her name, which is Zelda. Link tells her his name, and she asks that you keep the story she's about to tell you a secret. Tell her "OK", and she'll tell you a story about the gods, and the Triforce. After that, she'll tell you about the Door of Time, and how you will need all three Spiritual Stones, and the Ocarina of Time, to open it. Tell her you understood her story, and she'll ask you to look through the window at the evil man. Tell her you will, and Link will peek. You'll find out that he is Ganondorf, king of the Gerudos. When Zelda asks if you will help save Hyrule from Ganondorf, tell her "OK". After a little more talking, she'll give you her letter. You'll need this soon. Once she finally stops talking, go back the way you came. An old lady is blocking the way. Approach her, and she will tell you that her name is Impa. She will teach you a melody that she has played for Princess Zelda ever since she was a baby. Use the C Buttons in the order they're shown, and you'll learn your first song, Zelda's Lullaby! Impa will automatically lead you out of the courtyard, and back onto Hyrule Field. ============= Hyrule Field ============= Impa will show you Death Mountain, which is the home of the Gorons. Apparently, the Spiritual Stone of Fire lurks there. But you have to go to Kakariko Village before you can reach Death Mountain. Impa will then disappear. Before we go to Kakariko Village, we have some things we can do. First, head directly north of the Hyrule Castle drawbridge. Go towards that area that's almost in the center of the map, which is Lon Lon ranch. Enter it, and make sure it is daytime. ============== Lon Lon Ranch ============== Here, head all the way north, to where the gate is. Go east, and around the gate, then head into the entrance. At the center, you'll meet Malon again, but only during the day (it can be evening, too). She'll introduce her horse, named Epona. Talk to her two more times, then take out your Ocarina. She notices that you have one, and then she decides to teach you a song. Play it, and you'll learn the Epona's Song. Play this song whenever you need to call on Epona. You won't be able to use this song for anything until you become an adult later in the game, and actually have Epona as your horse. Anyway, after you learn this song, exit the farm area, but not the ranch itself. Go to the southwestern portion of the map, and enter the building there. You are now in a house with two cows and some crates. Pull the northeastern crate down towards the bottom crates. You'll have to go to the top part of the crate to move it all the way down. Then, pull the northwestern crate back towards the right. Go to where the crate was, and you'll find a crawlspace. Crawl through it to a secret area, with a Piece of Heart on the hay! Take it, and leave the building. Leave the ranch now. However, you should know that whenever it is night time, there are two Gold Skulltulas you can get. Roll into the tree west of the buildings at the entrance of the ranch to find one. For the next one, go around the farm gate until you reach a wooden wall, with a Gold Skulltula on it. Kill it and get the token. There's another one here, but we can't get it until we get the Boomerang. Leave the ranch. ============= Hyrule Field ============= Back on Hyrule Field, head towards Hyrule Castle again. East of the drawbridge is a regular bridge. Cross it, and head up the set of stairs nearby, which lead to Kakariko Village. ================= Kakariko Village ================= There are quite a few Gold Skulltulas to find in this village, but we'll get to that soon. Head all the way northeast, then proceed into the graveyard, which is north of the chicken coop. ========== Graveyard ========== At the graveyard, you'll see many graves around the area (obviously). You can pull the graves to reveal holes and such, but only certain ones are important. Go all the way to the northern end of the graveyard, and you'll see a big grave. Stand on the Triforce symbol near the grave, and pull out your Ocarina. Play Zelda's Lullaby, and it'll begin raining. An electrical ball of energy will be on the grave, and then it'll explode, revealing a hole. Drop down through it. ==================== Royal Family's Tomb ==================== Inside this place, you'll notice a lot of bats (named Keese, to be exact). When you get near them, they'll fly off of a wall or wherever they are, and fly around. Use your Slingshot to spot the Keese, then shoot them. After you kill all of them, the door in this room opens. Go through it, and in the next room, you will see green pools of acid. This room is full of zombies known as the ReDeads. When you get near them, their scream will paralyze you temporarily, as they draw near. Tap all buttons as fast as possible to escape the paralysis. If they get on top of you, they'll drain your life energy. Tap buttons as fast as you can to escape that, too. After you escape the paralysis of the ReDeads, walk over to one and attack it with your sword until it dies. Do this to each ReDead in the area, then go north and through the hallway. Read the inscription on the wall. It has a song inscripted on it, known as the Sun's Song. Play the song, and you'll learn it. Using this song, you can turn day to night, and night to day in an instant, which will be useful at times, especially when looking for Gold Skulltulas. Go back to the acid-filled room, and you'll see that the ReDeads have respawned. Now that you have the Sun's Song, play it, and you'll freeze the ReDeads! Just run right past them, and go back to the graveyard. ========== Graveyard ========== There's two Pieces of Heart here that we can get right now. First, make sure it is nighttime. If it's daytime, the kid will not allow you to pull the graves in this place. So, turn it night, if it isn't already, so the kid will be gone. Go to the last row of graves, just south of the hole that we just exited from. Pull the second grave on the left row to reveal a hole. Jump inside. In this cave-like area, kill the lone ReDead (don't bother freezing him). Once he is dead, stand where he was at and play the Sun's Song to make a big chest appear. Open it to recieve a Piece of Heart. For the second one, go outside of Kakariko Village, and make sure it is day. Simply wait until it is night. The second you hear the drawbridge begin to close, run back into Kakariko Village, and go to the graveyard. You should see an old man with a shovel walking around. His name is Dampe. Speak to him, and he'll explain about the Gravedigging Tour. When he is by a spot on the ground, talk to him and tell him to dig there for 10 Rupees. Try all spots. Eventually, you should find a Piece of Heart. Rupees come out of the holes, too, so you may not have to worry about Rupees. Keep trying until you get it. Once you finally get the Piece of Heart, make sure it is still night, and then go back to Kakariko Village. ================= Kakariko Village ================= Now let's get those Gold Skulltulas. From the graveyard entrance, head south. Go up the staircase leading to a brick wall. Around the brick wall is a small ledge, with a Gold Skulltula on the wall near the ledge. Get on the western part of the ledge to avoid getting hurt by the Gold Skulltula. Kill it from where you're standing, and get the token. For the next one, go directly north of the area you're at, and you'll find a Gold Skulltula on the wall of that building. Now, head east of that building, and go up the staircases going up to a closed gate. Look at the tower behind you; it has a ladder on it, with a Hold Skulltula all the way near the top. Kill it with the Slingshot, then climb up to the token. For the last one, go back up the staircases where the closed gate is, and look behind the house to the left to find yet another Gold Skulltula. After you get its token, go up to the closed gate, and take out Zelda's Letter. Z-Target the guard, and show it to him. He makes fun of you, but opens the gate anyway. He also says that if you plan to climb Death Mountain, you'll need a better shield, since it is an active volcano. He says that the Bazaar in the Hyrule Castle Town market sells the shield you'll need, and that they'll give you a discount for it if you go and tell him he sent you. He also wants you to get a Keaton Mask from the Happy Mask Shop, for his son. Both of these things are optional, but let's get the shield. Refer to the Side |
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