Legend Of Zelda: Ocarina Of Time - Master Quest Walkthrough :
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legend of Zelda: Ocarina of Time / Master Quest FAQ/Walkthrough (GC) Time I Started This Guide: 11/1/05 Version: 1.8 Author: KoritheMan E-Mail: verykoolguy2002[at]gmail[dot]com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Storyline | | 5. Controls | | 6. Game Basics | | 7. Walkthrough Ocarina of Time | | 8. Walkthrough Master Quest | | 9. Bosses | | 10. Enemies | | 11. Items | | 12. Gold Skulltulas (OoT) | | 13. Gold Skulltulas (MQ) | | 14. Heart Pieces | | 15. Shops | | 16. Masks | | 17. Great Fairy Fountains | | 18. Songs | | 19. Side Quests | | 20. Mini Games | | 21. Codes n' Secrets | | 22. FAQs | | 23. Copyright | | 24. Contact Info | | 25. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| The Legend of Zelda has been a phenomena for Nintendo and gamers alike. First released on the NES, it featured explosive gameplay never seen before in any video game. To this day, it is still one of the best games in my opinion and Nintendo has continued to release tons of Zelda games, including this one. A little while ago, Nintendo released Ocarina of Time which was originally on the N64, for the Nintendo Gamecube and it came along with a bonus disc called "Master Quest". Master Quest was the same thing as the original OoT, but it featured more complicated dungeons. Anyway, The Legend of Zelda: Ocarina of Time features great sound, especially in the end battle. It also features tons of gameplay that makes you want to play through the game a second time. It also has tons of very cool dungeons and overall the game is a perfect 10 out of 10. And a must for any gamer, RPG or otherwise. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.0 / Completed the guide. Version 1.1 / Added another Code n' Secret thanks to Swordless Link! Version 1.2 / Corrected two locations of the Big Poes in Hyrule Field that were incorrect. Version 1.3 / Added two more things to the Codes n' Secrets section of the FAQ, thanks to Grizzlycaludro! Version 1.4 / Added another Code n' Secret to the Codes n' Secrets section, thanks to Grizzlycauldro! Version 1.5 / Added another FAQ to the FAQs section, thanks to S.C. aka Bob! Version 1.6 / Did a minor update to the Codes n' Secrets section, thanks to koinman25! Version 1.7 / Added Song of Time to the song list. I had missed it. Version 1.8 / Fixed a small error. You won't notice. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Link: The character you play as (duh). He's appeared in all the Zelda games as the "hero" who is to defeat evil and bring peace unto Hyrule. In this game, Link is the Hero of Time sent to defeat Ganondorf, an evil man born from the family of the Gerudos. Zelda: The main character in the game. She is the Princess of Destiny or better yet, the Princess of Hyrule. In this game, you are to be the protector of Zelda. Zelda also has an alter ego named Sheik. Zelda finds out the evil intentions of Ganondorf early on, and later entrusts the Ocarina of Time to Link. Sheik: Zelda's alter ego. She uses this form to avoid being detected by Ganondorf 7 years after Link had inserted the three Spiritual Stones into the Temple of Time to open the Door of Time where he could wield the Master Sword, which is necessary to defeat Ganondorf. Sheik eventually revealed herself as Zelda, and then Ganondorf captured her. Ganondorf: The king of thieves and the king of evil, Ganondorf was born in the family of the Gerudos. The Gerudos only have one male born into the family once every 100 years. Ganondorf soon wishes to rule Hyrule and reveals his true self later on. You are to defeat Ganondorf in this game and bring peace to Hyrule. Impa: Princess Zelda's bodyguard, Impa teaches you the song of the Royal Family of Hyrule, Zelda's Lullaby. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| In the land of Hyrule, a kingdom full of prosperity and riches, lies the Princess of Destiny. This Princess, is of course, Zelda, who is the main character of the game. Link, the character you play as, is the Hero of Time. As Link, you are supposed to bring peace into Hyrule and kill the evil Ganondorf who plans to destroy Hyrule using the Triforce, a sacred relic that has the power to grant a wish at the wielder's request. The three Golden Goddesses, Din, Nayru, and Farore, long before life and spirits existed, created the Triforce as a symbol of their leaving the earth and since then, it has been sought by people. Ganondorf desires power (as do all villains) and wishes to bring havoc upon Hyrule with its magnificant power. Zelda detects his evil intention early on, thus handing over the Ocarina of Time to Link. The Ocarina of Time is essential for getting into the Door of Time in the Temple of Time, because in the Door of Time lies the Master Sword, a powerful sword called the blade of evil's bane which will slay Ganondorf. Link eventually stumbles across the Master Sword after obtaining the three Spiritual Stones and the Song of Time, which are necessary to open the Door of Time leading to the Master Sword. After Link grabs the Master Sword, seven years his spirit rests in the Temple of Time until he is old enough to become the Hero of Time. The Triforce is divided into three pieces: Power, Wisdom, and Courage (the essence of the three Golden Goddesses). Ganondorf, after Link has the Master Sword, holds the Triforce of Power and uses it to plunge the world into darkness. Link must find a way to rescue Zelda, whom Ganondorf later captures, and to get the Triforce and seal it away forever. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Note: The controls for this game are the same for both the regular and Master Quest versions. A Button: Talk to people, roll, drop down from things, open a door, and to roll, you will have to press "Up" on the Control Stick and press A (not simultaneously), when climbing, press A to drop down from the thing you are climbing, also swim underwater while holding moving the Control Stick B Button: Attack with your sword, and press B to perform a vertical sword attack, and also hold B and release it to perform a sword spin attack (you can rotate the Control Stick while doing this and do it that way instead). Also press L and A to do a jump attack, and press L, Up, and B to perform a stab attack, and hold B for a long time, until your sword glows red. (this will only happen after you get the power up from the Great Fairy on top of Death Mountain) When it does so, release B to perform a huge spin attack that does consume magic Y Button: Acts as the Left "C" button. If you set an item to the Left "C", you can instead use Y to use the item, rather than the Left "C" X Button: Acts as the Right "C" button. If you set an item to the Right "C", you can instead use Y to use the item, rather than the Right "C" Z Button: Acts as the Down "C" button. If you set an item to the Down "C", you can instead use Y to use the item, rather than the Down "C" Start: Pauses the game; while on the pause menu, press B and A to save your game L Button: Does the things listed on the "B Button" part of this section, and also targets an enemy and it acts as Z-Targeting, whereas in the N64 version, you had to press Z to target enemies, look straight ahead R Button: Use your shield, hold R to crouch, hold R and move the Control Stick to aim the Mirror Shield and Deku Shield C Button: You can use C Left, C Down, and C Right to use your items if you set them to the specific button, look up if you press "Up" on the C button Control Stick: Move your character, helps perform sword techniques, also hold Up when jumping across things such as stepping stones in Kokiri Forest to perform a jump |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| L-Targeting: L-Targeting takes the place of Z-Targeting that was in the N64 version of the game. To L-Target, simply hold L when in front of an enemy or a person. Saving Your Game: To save your game, press Start and then press B and A. Swimming: Swimming is rather easy, but essential. To swim, get into water (duh) and move the Control Stick in any direction. To dive, get into the water and hold A while moving the Control Stick in any direction. You can only dive 3 feet at first, but with the Silver Scale you can dive 5, and with the Golden Scale, you can dive 9 feet! Backflip: To backflip, hold A and press Down on the Control Stick. Sidestep: To sidestep, hold A and press Left or Right on the Control Stick. Use An Item: You can set an item (e.g. Fairy Slingshot) to Left, Right, or Down "C" and then use them using those buttons. Note that X, Y, and Z act as the three "C" buttons, so you can use X, Y, and Z if you perfer. Chests: There are chests in each dungeon of the game. There are also two types of chests in the game. There are small chests, as well as large chests. The small chests contain small items such as Hearts, whereas the large chests contain bigger items such as the Fairy Slingshot. Switches: There are switches in every dungeon as well. There are also six types of switches. One is bronze, which is the type you just step on to activate. The second type is a blue switch, which you will have to put another bit of weight on besides yourself. For example, when you encounter a blue switch, you'll have to put a box on it in order to to keep it down. The third type of switch is a red, rusty one, which requires the Megaton Hammer to even make it budge. The fourth switch is the same thing as the bronze one, just a circle-shaped one and a fleshy color. This and the fifth type of switch are found in Jabu-Jabu's Belly. Finally, the fifth type of switch is a blue switch, which acts the same as the regular shaped blue switch, but it's just a circular- shaped switch. Also, the sixth switch is in the Forest Temple. It is a pure red (not rusty) switch, which one simple step is enough to activate it, and keep it activated. Torches: There are tons of torches in dungeons and outside of dungeons. To light one, take out a Deku Stick and get some fire burning on it from a torch that does have fire already burning on it. Also, you can use Din's Fire to light unlit torches. There are gold and black torches. Finally, you can use a Fire Arrow to light a torch as well. Rupees: You start off the game with 0 Rupees. Rupees act as money. There are also several types of Rupees. Type number one is a Green Rupee, which is worth one Rupee. Type two is a Blue Rupee, which is worth five Rupees. Rupee type three is a Red Rupee, which is worth 20 Rupees. The fourth type of Rupee is a Purple Rupee, which is worth 50 Rupees. The final type of Rupee is a Yellow Rupee, which is worth 200 Rupees! There is also a Silver Rupee, which is worth only 5 Rupees. It is required in some dungeons, to collect them, in order to unlock doors. Green Navi: Throughout the game in various locations, depending on where you are, Navi will turn green. When she does this, it means that a Time Block can be spawned if you play the Song of Time, or if you play the Scarecrow's Song, sometimes Pierre will appear. Usually when she turns green, after you spawn the Time Block or Pierre, depending on which dungeon it is, it usually nets you a Gold Skulltula. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough (Ocarina of Time) | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete beginning to end walkthrough for Ocarina of Time (NOT Master Quest.). If you wish to see the Master Quest walkthrough, see section number 8. Kokiri Forest ------------- The game opens up in Kokiri Forest, as the story about the boy without a fairy unfolds. Apparently, the Great Deku Tree, guardian spirit of Kokiri Forest, has summoned you. When you wake up (with annoying Navi bothering you, who wouldn't wake up?) and gain control, exit the house. Once outside, drop down the ladder to meet Saria. Talk to her if you want, but either way, head to the treehouse north of Saria and keep entering/reentering the house while breaking the jars until you have 40 Rupees. When you have 40 Rupees, head to the shop which is just south of the treehouse. Inside the shop, buy a Deku Shield which is why I told you to get 40 Rupees. Once you have the Deku Shield, equip it and save your game and exit the shop. Now, head directly north of your house and head up the hill into the fenced area. In this area, head across the fences until you come across a small hole in the wall to the north of the fences. When you come across the hole, press A to enter it. Crawl through the hole into the next area. This area has a rolling boulder that can hurt you, so watch out. Go through the left side of the area and you'll come across a chest which contains the Kokiri Sword, the sword of the Kokiri (duh). Once you have the Kokiri Sword, equip it, save your game and exit this area. Back outside, head north of the fenced area and hop across the platforms in the water and you will meet Mido who is blocking your path to the Deku Tree. You have to have the Deku Shield and the Kokiri Sword in order to get past, so that's why you had to get them. Once Mido lets you pass, head into the area he was blocking and defeat the Deku Babas. I suggest defeating all of three of them to get three Deku Sticks which you will need shortly. Once you are done with the Deku Babas, head north and you will have a scene with the Great Deku Tree. Eventually, you will enter the Deku Tree, the first dungeon of the game. Deku Tree --------- When you arrive here, kill the three Deku Babas. Depending on which way you kill them, you'll get either a Deku Stick or a Deku Nut for each one of them. When you have at least 5 Deku Nuts, head onto the vine or the stairs (your choice) and climb up to the upper levels. Once you climb up to the upper levels, head along the path until you come across a chest. Open it to get a Dungeon Map. Now, head directly north of the chest you just opened and jump across to the other side and enter the door into the next area. In this area, the door will close (oh noes) and you'll have to fight a Deku Scrub. To defeat it, simply stand far away, (for if you get too close the scrub will hide in the grass) and when it spits a nut out at you, use your Deku Shield to deflect the nut back at the scrub. Once you deflect the nut back at the scrub, run over to the scrub and he will beg for mercy. He'll teach you a tip and run off. Once you regain control, head north into the unlocked door (grab the Heart the Deku Scrub dropped before you go) into the next area. In this nextarea, run onto the platform in the middle of the area and then quickly jump onto the area where you see the chest. Once you get to the chest, open it to get a Fairy Slingshot. Once you get the Fairy Slingshot, look up using the C button and you will notice a web that Navi is pointing to. When you spot it, use your Fairy Slingshot and shoot the spot Navi is pointing at and a ladder will fall down from the web. Now, exit this area and the area where you fought the Deku Scrub. In the previous area, head to where you got the Dungeon Map at. Once there, shoot the three Skulltulas down and pick up whatever they drop. Once they are out of the way, climb up the vines and when you reach the top of the vines, keep climbing east until you can't climb anymore. You will drop down onto an unexplored area. In this next area, head north through the door into the next area, ignoring the Skulltula that might be drawing your attention. In this next area, step on the switch to the right and three platforms will raise up. Jump across them and head to the north side of the room and open the chest there for a Compass. Note that on the left side of the room there is a small chest containing a Heart, so take note of that if you need it. Once you have your Compass, exit the room. In the previous area, head to the Skulltula spider I told you to ignore earlier and kill it. To kill it, wait until its back is facing you. When it is, slice it with your sword. You'll have to hit it more than once to defeat it. Anyway, once the spider is defeated, jump down onto the huge web on the floor below. You'll have to land directly in the middle of the web in order to break it. This could take a few tries, so be patient and keep trying until you get it. Once you break the web and drop down into the next area, note that there are two Gold Skulltulas you can kill in here for two Gold Skulltula tokens (these will come in handy later on). If you are interested in getting the tokens, which I strongly suggest you do, refer to the Gold Skulltulas location of this guide for more information. Anyway, whether or not you kill the Gold Skulltulas, head onto the platform to the north of where you land. Once there, step on the switch to cause fire to appear and melt away the web that was on the unlit torch just a second ago. Once the torch starts burning again, open the chest beside it if you need a Heart. Either way, take out a Deku Stick an light it using the newly lit torch. When its lit, head into the white platform under the water (you should see it). When you are on that white platform, jump across to the other side where the Deku Baba is and then when you're there, head to the web to the north and burn it with your stick. Keep trying if you fail. When you burn the web, enter the door into the next area. In this next area, defeat the Deku Scrub the same way you did the previous one. He'll run off again and drop another Heart in his wake. Aim your Fairy Slingshot at the silver eye above the door and shoot a Deku Seed at it. The door will unlock, so enter it. In this next area, head north and Navi will give talk like she always does. When she's done, do as she says and head into the water and dive. Once you are under the water, you'll notice a switch. Swim down to that switch and the water level will slightly lower. Since the water is lower, head back up to the platform you just came from and jump to the platform hovering in the water when it comes close enough. Once you are on it, hold down R to duck so that you won't get hit by the spikes. When you reach the other side, jump onto the platform. Once you are on this platform, kill the Skulltula spider and then push the block to the south of its starting position. Now, jump onto the block and then jump onto the platform above you and head through the door into the next area. In this next new area, kill the Deku Babas if you need some extra supplies, but either way take out a Deku Stick and light it with the torch. Once your Deku Stick is lit, light the other two unlit torches and the door will open. Enter it into the next area. Here, take yet another Deku Stick out and light it. Once it is lit, take it and head to the web area to the north of the Skulltula spider you killed in the beginning of the room and melt the web. There is also another web you can burn, but since you do not have Bombs at this point in the game, it's useless, so just enter the hole that was revealed when you melted the web. In this area again, push the block you see in front of you in the water. Now, drop down to the lower levels (the level you just pushed the block into) and then head onto the platform with the lit torch and light a Deku Stick with it. Now, quickly jump to the block and then jump to the platform the block was originally from. Once your that platform, head to the huge web in the middle of the floor, and quickly use a Deku Nut and you will melt the web and drop down into the lowest level of the Deku Tree. If you need a Heart, grab one, as there is three in the water. Anyway, what's you get down here, incase you did not pay attention to the order the Deku Scrub gave you the last time you fought him to hit these next Deku Scrubs, I'll give them to you. Hit the second Deku Scrub first. Now, the third one and finally, the first one (the one on the left). Once the last Deku Scrub runs out of the grass, quickly run up to where he is meandering and hold B until he runs into your sword. Once he does, he'll reveal the secret of how to beat Queen Gohma, the first boss which is just in that door you see before you. The door will unlock, so enter it. You will face off against Gohma. Read the Bosses section of this FAQ to see how to beat her. Once she's defeated, take the Heart Container she dropped, and then save your game and head into the blue portal which will take you back to Kokiri Forest. Kokiri Forest ------------- Back in Kokiri Forest, you'll have to sit and listen to a somewhat long piece of dialogue by the Great Deku Tree. Once it is over, you will recieve the Spiritual Stone of the Kokiri, the Kokiri Emerald. Once you obtain your first ever Spiritual Stone, save your game and get out of this area. Outside, talk to Mido. He'll blame you for the Deku Tree's sudden death and you'll be let through. Head all the way to the north and enter the hole there into the next area. Here, Saria will give you the Fairy Ocarina and you'll see some dialogue. Link will leave after obtaining the Fairy Ocarina and you'll end up in Hyrule Field. Hyrule Field ------------ Here, head north and you'll be stopped by the owl Kaepora. Get used to it, as Kaepora will be here throughout most of the game and he gets very annoying very fast. When he's done talking and you regain control, head all the way north to the castle-like fortress you see in the distance. It'll get dark before you reach it, and then some Stalfos will come out of the ground and attack you, so be prepared for that. Once you reach the castle and it is day light, enter it. This is your next destination, naturally. Market ------ In the Hyrule Market, head into the first building that you see when you enter. Inside is a Gold Skulltula, as well as tons of jars containing Green and Blue Rupees. Check the Gold Skulltula section of this guide for more information on how to get this next Gold Skulltula token. Anyway, your goal here is to collect 80 Rupees, so keep entering/reentering the building until you have 80 Rupees. Note there's also a way to get 80 Rupees much faster, so please see the Codes n' Secrets section of this FAQ for more information on that. Once you have 80 Rupees, head to the unexplored area to the left of the building. In this area, enter the rightmost building (the one with the weird guy's face on it). Inside, buy a Hylian Shield for 80 Rupees. When you get it, equip it right away and save your game. Now, exit the store and talk to the girl you see just south of Hyrule Castle. Now, head into Hyrule Castle. Hyrule Castle ------------- When you arrive here, head north to encounter Kaepora Gaebora (told ya you'd have to get used to it ;) ). Once he's done talking and you regain control, exit Hyrule Castle. Market ------ Reenter Hyrule Castle. Hyrule Castle ------------- Back in Hyrule Castle, you should see the girl you just talked to in the Market standing beside the vines. Talk to her and she will give you an egg that she's been incubating for quite some time now. When you get the egg, save your game and head up the vine. Once you climb the vine, continue heading north and then drop off the platform or climb down the ladder and head out the door, as either way it's the same effect. Anyway, whether you climb down the ladder or if you just jump off of the platform to get to where you are now, head north and then take a turn towards the northwest, past the two guards you see (be sure to walk and NOT run because you'll get caught if you run) and head into the field area past a third guard to your left. When you successfully reach the field and are out of the guards' neck of the woods, head north and climb up the wall where the yellow flowers are. Once you climb the wall into the next area, there are some more guards to avoid, so head into the water and swim to the north and then jump onto the platform. You will spot a fat man sleeping beside milk crates. This is Talon, whom Malon, the girl in the Market spoke of. If the Weird Egg has not yet hatched on you, leave your game on until it turns night and then turns day again and the egg will hatch. When it haches, show it to Talon and he'll wake up and then talk to you, which eventually he will run off in a panic because he left Malon behind. Now that he's out of the way, push one of the milk crates into the water where Talon was sleeping. Once that is done, push the other one on top of the one that is in the water. This will provide us with an entrance into the Castle Courtyard where Princess Zelda is. Jump onto the crates and then jump to the area with the small fountain and hole. Once you are on this area, crawl through the small hole into the Castle Courtyard. NOTE: You will not be able to enter the Castle Courtyard at night, so enter at day. Castle Courtyard ---------------- Here, you will have to avoid tons of guards, but I'll guide you through. Head to the left into the next area. Here, wait until the guard isn't facing you before you run to different areas, and hide behind the bushes to avoid being seen. When you reach the other side, once again, use the bushes to avoid detection. Also use the sides of the two fountains for protection as well. When you reach the other side, ignore the Rupees and get to the other side (if you are good at stealth, go ahead and go for the Rupees). When you do reach the other side, use the brick walls for cover and also use the area where the statue is for cover from the guards as well. Once again, when you make it to the other side, you'll have to avoid being detected by a final set of guards. This one is a bit tougher than the previous ones, but I'll help you. Use the bushes for coverings as best you can while avoiding the guards, but be careful where you take cover, as these guards are a lot faster. When you finally reach the other side, quickly head west into the next area. In this next area, you'll meet Princess Zelda to the north, so go and talk to her. Some dialogue will commence. When she asks you if you have the Spiritual Stone, tell her yes. When she asks you if you will keep her story a secret, tell her yes, as you'll have to anyway. Eventually, when she finally shuts her mouth up, she'll give you Zelda's Letter, a letter with her actual autorgraph on it (Why do I get the feeling this is a fake autograph? :P). Once you obtain Zelda's Letter, save your game and head south like you are going to exit the area and you will encounter Impa, Zelda's loyal bodyguard. She will teach you Zelda's Lullaby and lead you of the castle, back into Hyrule Field. Hyrule Field ------------ Impa will talk a bit more and then disappear and you'll regain control. Head north and cross the bridge and then enter the village to your north. This is Kakariko Village, which is obviously your next destination. Kakariko Village ---------------- Here, head north to the well you see in the distance. When you get to the well, head east and north past the stairs and into the Graveyard. Graveyard --------- Once here, head to the huge tomb located at the very northern part of the Graveyard. Once there, step on the Triforce patch of ground and play Zelda's Lullaby. The tomb will break, thus revealing a hole. A storm will also commence. Head down the hole and into a new area. In this area, kill all four of the Keese enemies and then the door will unlock, so enter it into the next area. In this next area, there are a few Redeads in here which will paralyze you if you come near, so watch out for that. To avoid them, simply walk past them where they won't be able to spot you. If you get caught in their grasp, simply tap the A button and you might get lucky. Anyway, when you get into this area with the Redeads, head north into the next area. In this area, you will see a stone with something inscribed on it. Examine it. It is a poem of the Composer Brothers. You will learn the Sun's Song from this poem. When used, the Sun's Song turns night into day immediately, and vise versa. Now you don't have to wait an excessively long time to get to night or day. Anyway, once you obtain the Sun's Song, exit this area completely and head back into the Graveyard. Back in the actual Graveyard, area make your way back to Kakariko Village. It's time to get a few Gold Skulltulas. Kakariko Village ---------------- Turn it night if it isn't already, using the Sun's Song. Now, for our first Gold Skulltula, let's head to the House of Skulltula which is north of the Graveyard. Don't go inside of the house, but go behind it and a Gold Skulltula will be there. Kill it and claim its token. Now, for our second one, head to the well and head up the stairs into the area with red blocks. Climb up the red blocks and kill that Gold Skulltula and claim its token. For our third one, head north of the well area, and head up the two sets of stairs and you will come across a huge ladder. Use your Fairy Slingshot to kill the Gold Skulltula spider up there and claim its token. Now, head west of the ladder and look on the side of the house there. Another Gold Skulltula will be there. Kill it, and take its token as your own. Okay, now head to the entrance of the village. Once there, roll against the tree and a Gold Skulltula will pop out. Kill it and claim its token. Now, head north and you will stumble across a guard. Show him Zelda's Letter and he will let you through to Death Mountain Mountain, AFTER talking about you getting a mask for his son. If you want to do that, look at the Side Quests section of the FAQ. Either way, when you are ready, enter Death Mountain. Death Mountain -------------- Here, head north and kill the Red Tektites you come across, while heading onto the higher platform. Once you are on the higher platform, keep heading north and you'll eventually stumble across a rolling Goron. When you do, head west of the Goron and you'll come across Goron City, your next destination. Goron City ---------- Here, head to the lowest level of the city (jumping is a lot easier than getting there manually). Once there, head into the door (not with the Bomb Flowers, but the other one) and step on the pad and play Zelda's Lullaby. The door will open, and you'll come across Darunia, the king of the Goron race. Talk to him and he snaps at you. When he's done being a retard, light a Deku Stick via the torch east of him. When the Deku Stick is lit, exit the room and light all the four torches in the room. When you do, the Goron statue in the middle of the room will start to spin. Now, light another Deku Stick from one of the two torches that are side by side (the ones you lit last), and quickly hurry up to the area above and you'll see two torches to the east. Quickly light them and then light another Deku Stick and use the fire to knock the Bomb Flowers down. The rocks will move out of your way, and you'll be able to get to the Lost Woods, so go ahead and enter it. Lost Woods ---------- Here, head north and you'll come across Kaepora Gaebora. He will talk for a bit. When he's done, head through each of the holes that makes the sound of Saria's Song (in other words, enter each hole that you can hear the music through the best). Keep going through the holes that have the music on them, and eventually, you'll come across the Sacred Forest Meadow. Sacred Forest Meadow -------------------- Here, you'll have to fight a Wolfos. Once it is defeated, head through the area, but equip your Deku Shield first, as there is Deku Scrubs coming up. When you enter the area with the Deku Scrubs, keep going until you come across some stairs. Up the stairs are two Deku Scrubs. Kill them and then enter the area to the north, which is where Saria is. She'll teach you Saria's Song. Once you learn it, exit the Sacred Forest Meadow via the stairs north of the stairs where you fought the last two Deku Scrubs at. Once you exit the meadow, you'll be back in the Lost Woods. Lost Woods ---------- Kaepora Gaebora talks again. Head back to Goron City the way you came to the Sacred Forest Meadow. Goron City ---------- Go and visit Darunia and play the Saria's Song in front of him. He will dance like crazy and become extraordinarily happy. He'll give you the Goron Bracelet and ask you to defeat the monsters inside Dodongo's Cavern, so leave the city, via the highest level. Death Mountain -------------- Back in Death Mountain, head west of Goron City and you will come across a Goron, as well as a Bomb Flower. Pick up the Bomb Flower, and throw it onto the area below. Keep trying until the cave is opened up. This is your next destination, obviously, so enter it. Dodongo's Cavern ---------------- When you arrive here, take a Bomb Flower from either side of the room and blow up the door ahead of you. Now you can access the entire cavern, so enter that newly revealed area. When you enter that area, head north onto the pillar in the lava below. When it elevates high enough, jump on the platform ahead of you with the Beamos. Now, head to the pillar west of the Beamos and jump onto the platform above the pillar. Once you are on that platform, head to the left and you will notice a Bomb Flower. Pick it up and throw it to the door you see. Inside is a chest. Open it to get a Dungeon Map! Now, head back to the middle platform via the pillar in the lava. Once there, head to the pillar east of the Beamos and jump to the platform there, once the pillar elevates. When you get on top of this next platform, head east and pick up the Bomb Flower you see, and throw it at the Beamos using L-Targeting. The Beamos will explode. When it does, pick up the Bomb Flower again and blow up the door just north of the Beamos, and then enter it, into the next room. In this room, head north past the enemies that come up out of the ground, while heading to the platform you see ahead. Once you are on the platform, you will see an Armos Statue. Push it onto the switch you see and the door will unlock, so go ahead and enter it, into the next area. In this next area, go north while defeating or ignoring the Keese, into the door. When you enter the door, you'll encounter two Lizalfos enemies, which are not bosses, but mini-bosses. I will not list them in the Bosses section, I'll just tell you how to beat them right here. To annihilate them, L-Target them and hit them with your sword. They will then try and hit you. Quickly use your Hylian Shield to block their attack. Hit them once more and they will hit you again. Block again. Finally, do the same thing the third attack, as well (notice a pattern?). Keep doing this to both of them until they are defeated. The only difference is once you hit one three times, it'll run away and you'll have to hit the second one three times. The second one will then run away also, and vise versa. Anyway, once the Lizalfos are defeated, head through the newly unlocked door into the next area. In this room, head north and light a Deku Stick. Ignore the Dodongo enemies. When the stick is lit, light the nearby torch. When that is lit, light the next one to the north on the right wall, and finally the last one to the left of the locked door north of the second torch. Enter the newly unlocked door, into the next area. In this next new area, step on the switch you see. This will open the door far to your north, on the left side of the main room. Drop down into the area below, back into the main room. Back in the main room, get back on the middle area where the Beamos is. Once there, head to the pillar to the left of the Beamos, and onto the platform you see there. Once you are on it, enter the newly unlocked door into the next room. In this new room, head north and you will notice lots of Bomb Flowers in one area (this is suspicious, eh?). Grab the Bomb Flower to the left of that cluster of Bomb Flowers, and use that lone Bomb Flower and place it in the middle of the Bomb Flower area (place it in the area where it looks like one Bomb Flower is missing). If done right, the explosion will cause all the Bomb Flowers, including the one you just threw, to explode. The stairs will then lower, head up them, into the next part of this room. Now, head up either of the two platforms to your east and west, and eventually you'll encounter a huge vine-like area. A Gold Skulltula, followed by a Skulltula spider, lurks on this vine-like area. Kill both the Gold Skulltula and the normal Skulltula, and claim the Gold Skulltula's token. Once you have the token, head north through the door, and into the next area. In this next new area, kill all the Fire Keese enemies and then push the Armos Statue away from the stairs, and then head up the stairs and step on the switch. This will cause the door to unlock to your north, so enter it. In this new area, head north and kill the Fire Keese. Then, continue north across the bridge, and into the next area. In this area, drop down to the lower levels. Once there, take note that there are spiked traps in places you don't expect, so take caution and use L-Targeting. Anyway, once you are in the lower levels of the room, head north while avoiding the spiked traps, until you come across a blue block below the stairs. When you come across that, hop onto the blue block and then use it to jump to the platform to your north. Once you are on that platform, pick up the Bomb Flower and wait till right before it is about to explode, and then throw it to the door above the blue block. If done correctly, the door will explode (duh), so enter it when it does. In this next room, shoot the golden eye above the fire in the middle of the room with your Fairy Slingshot. The fire will dissipate for a time, so jump across the platforms, and into the next area. In this area, head north while avoiding the Baby Dodongo enemies (didn't we just leave this party?), while going into the next area. In this next area, you'll have to defeat two more Lizalfos enemies, as you can probably already tell by the room layout. Once they're defeated, enter the unlocked door, into the next area. In this area, shoot the golden eye above the fire like you did a minute ago. The fire in the middle will dissipate, so head onto that platform and look left using C and you'll notice another golden eye. Shoot it and the fire to the north will dissipate also, so quickly head up into the next room. In this room, go north and you'll come across a room that has an upper and a lower area to it. The lower area is the area we've previously visited, so jump across the piece of wood and to the platform to the north. Once there, jump on the platform to the east and you will see a chest. Open it to get a Bomb Bag, which enables us to hold up to 20 Bombs. NICE! After getting the Bombs from the chest, head off the platform, and head into the next room. In this room, head north and step on the switch. The platform below will rise up to the second floor, so we can reach the second floor a lot easier now. Do not head onto the pillar, but instead, head north of it, onto the bridge. Drop a Bomb onto each hole in the bridge, where the Dodongo face is, and its eyes will turn red. Once they turn red, head to the area below, and enter the door in the Dodongo face, which leads into the next area. In this next new area, head north and drop to the lower area of the room. Now, head east and jump up onto the platform above you, into the next room. In this room, head through the area, defeating the Fire Keese enemies (there are two of them) that you come across, until you reach a brown block. When you reach that, jump onto it and then jump onto the other one and finally, jump to the platform above you. Once there, head north and drop down at the end of the platform, to the lower areas of the room. Now, break the left jar to get a Fairy to come out. If you have a Bottle, capture it. If you desperately need health, however, since this next boss coming up isn't too hard, just go ahead and use it to heal. Anyway, once you have and/or use the Fairy, head north into the next area. In this area, push the block you see ahead of you onto the area below. Once it is in the area below, push it north into the pit in the middle of the room, but beware of the two Fire Keese, who'll get in your way. The block will open the door to your north, so enter it. In this room, head north and bomb the dirt spot in the middle of the room. A hole will be revealed, so go down it and you'll be in the boss's lair. You will have to fight King Dodongo face to face, so read the Bosses section to see how to win. Once you win, grab the Heart Container, save your game and enter the blue portal. You'll be warped to Death Mountain. Death Mountain -------------- Back in Death Mountain, Darunia will call you his Sworn Brother and give you the Spiritual Stone of Fire, or the Goron's Ruby. Once the cutscene is over and you regain control, save your game and head up the mountain until you come across some rocks on a high platform. When you do, use your Bombs to blow those rocks up. Once they are all blown up, jump across the platform and jump on the next platform when you reach the end of the other one. Now, head north and you'll come across a volcanic eruption. Not to worry, just use your Hylian Shield each time one comes down. When you reach the vine area to the north, kill the Skulltula spiders with your Fairy Slingshot, and then head up the vine area. Eventually, you'll reach the top of Death Mountain. Once there, bomb the weird piece of wall west of Kaepora Gaebora. This is your first Great Fairy's Fountain. Enter it. Great Fairy's Fountain ---------------------- Once here, head north and play Zelda's Lullaby on the tile there. A fairy will come out of the water and give you a Magic Meter. Awesome! Once you have your Magic Meter, save your game and exit the Great Fairy Fountain. Death Mountain -------------- Back on Death Mountain, head towards Kaepora Gaebora and he will talk (You and I both knew it.). He actually helps you this time, though, because you can ride on him to get back to Kakariko Village a lot quicker, so go under his shadow to ride him. Kakariko Village ---------------- Back in Kakariko Village, head to the edge of the roof and use C to lookdown. You will see a small brownish platform. Drop down to it from the roof, and enter the hole you see. You will be in a house inside a cage with a cow. Grab the nearby Piece of Heart and exit the house. Now, time to get a Bottle. Head to the entrance of the village and grab the Cucco there. Now, head south of the Graveyard and put the Cucco in the little pin there. Now, for the second Cucco, head to where the ladder that contained the Gold Skulltula is at. Once there, you will see another Cucco. Grab it and put it in the pin. Now, for the third one, before going up the stairs to the ladder area, you'll notice a box in the right corner. Break it and a Cucco will be revealed. Instead of putting it in the pin, head to the area with the red brick blocks north of the well and fly with the Cucco to the area where the other Cucco is straight ahead. In other words, fly to the House of Skulltula. Once you are on the platform beside the House of Skulltula with the next Cucco, throw them both off of the platform and put them both in the pin. Now, head north of the pin and grab the Cucco there. With this Cucco, we're gonna have to do something a little different other than pick them up and put them in the pin. Anyway, once you get this Cucco, head west of the entrance to the Graveyard and head up the stairs. Then, head north and jump across with the Cucco, to the other side (it may take more than one try, but highly doubtful). Once you are on the other side, throw the Cucco in your hand off to the other side. Now, drop down to the area below, and go into the hole if you want to, but it is nothing important. What you need to do instead, is head towards the ladder to the north of the hole, but don't go up it. Instead, grab the Cucco there and throw him off to the other side. When that is done, head up the ladder and you'll find the final Cucco. Fly off the platform with that Cucco, and put it in the pin, and talk to the lady beside the pin. She will give you an Empty Bottle for your efforts. Now, exit the village. Time to head to Lon Lon Ranch. Hyrule Field ------------ Alright, from Kakariko Village, head north and cross the bridge you see there. Then, continue heading to the north towards the settlement you see in the distance. This is, obviously, Lon Lon Ranch, so enter it. Time for yet another Empty Bottle. Lon Lon Ranch ------------- Once here, head into the building to your left. Inside is Talon, the guy we woke up in Hyrule Castle. Talk to him and he'll wake up and ask if you want to play a game with him. Accept his offer, and he'll throw the three Super |
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