Legend Of Zelda: Ocarina Of Time - Master Quest Walkthrough :
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Walkthrough - Walkthrough__________ T H E L E G E N D O F | ______ /________ _____ _______ ___ |/ / / \ ____ |\ / \ _ \ \ \ / / | | \| | | | | \ | / _ \ / / | |_/| | | | | | | / /_\ \ / / | _ | | | | | | | / ____ \ / / | | \| | | _ | | | | / / \ \ / / | |___/| | |__/ || |_/ |_/ / \ \_ / /______/||______| |______||_____//___\ /_____\ /__________| O C A R I N A O F T I M E M A S T E R Q U E S T The Legend of Zelda: Ocarina of Time: Master Quest Walkthrough Copyright 2003 Jim Avery Due to the abuse of my e-mails to send me mind-blowing amounts of spam (as well as questions that are answered in my walkthrough), I have been forced to stop all my e-mails. ---------------------------------------------------------------------- ---------------------------------------------------------------------- Table Of Contents 1 - Introduction 2 - Version History 3 - Basic Info 3.1 - Characters 3.2 - Controls 3.3 - Your Screen 3.4 - Subscreens 3.5 - Items 4 - Walkthrough, Part 1 - The Spiritual Stones 4.1 - The Adventure Begins 4.11 - The Call Of The Deku Tree 4.12 - Inside The Deku Tree 4.2 - Princess Zelda 4.21 - Hyrule Castle 4.22 - Two Young Girls 4.3 - Plight Of The Gorons 4.31 - Kakariko Village 4.32 - Death Mountain 4.33 - Dodongo's Cavern 4.4 - The Amazing Aquatic Zoras 4.41 - The River 4.42 - Inside Jabu-Jabu's Belly 4.5 - Interlude - The Door Of Time 5 - Walkthrough, Part 2 - The Hero Of Time 5.1 - The Sage Of Forest 5.11 - Prep Talk 5.12 - Forest Temple 5.2 - The Sage Of Fire 5.21 - Return To Death Mountain 5.22 - Fire Temple 5.3 - The Sage Of Water 5.31 - Zora's Domain 5.32 - Water Temple 5.4 - The Sage Of Shadow 5.41 - The Quest For Truth 5.42 - Bottom Of the Well 5.43 - Shadow Temple 5.5 - The Sage Of Spirit 5.51 - Gerudo Valley 5.52 - Gerudo Training Grounds 5.53 - Before The Temple 5.54 - Spirit Temple, Part 1 5.55 - Spirit Temple, Part 2 5.6 - The King Of Evil 5.61 - The Return Of The Princess 5.62 - Ganon's Castle 5.63 - Ganon's Tower 6 - Miscellaneous 7 - Frequently Asked Questions 8 - Thanks To... 9 - Legal Info ---------------------------------------------------------------------- ---------------------------------------------------------------------- 1 - Introduction The original Ocarina of Time was released on the Nintendo 64 in 1998, and Shigeru Miyamoto subsequently was deified. In 2003, as a Wind Waker promotion, Ocarina of Time was re-released on Gamecube, along with this, Master Quest. This game is sort of like Cliffs Notes, which are not supposed to be read in place of the actual book; likewise, this game is not to be played in place of the original Ocarina of Time. That said, enjoy. Note: I do not leave out spoilers. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 2 - Version History Version 0.7 (12:41 AM EDT 6/11/03) - The walkthrough is complete up through, and including, the Shadow Temple. Basic info is here, no Heart Pieces or anything like that, though. More to come tomorrow. Version 1.0 (6:06 PM EDT 6/15/03) - Happy Father's Day! Walkthrough is complete, and not much else. Heart Pieces will be forthcoming. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 3 - Basic Info You should probably know this stuff. ---------------------------------------------------------------------- 3.1 - Characters There are way too many to list here, so here are the Big Four. Link - The hero, the big cheese, the main guy of this game. A young Hylian that resides in Kokiri Forest, Link will be responsible for saving the entire world when evil threatens it. Navi - Link's fairy friend will prove invaluable with her ability to L- target and her ability to analyze weaknesses, but her constant "HEY! LOOK! LISTEN!" tends to get annoying. Saria - Link's lifelong Kokiri friend. She initially provides you with your Ocarina, and later on plays a larger role. Zelda - The clairvoyant princess of Hyrule, Zelda holds the secret to the Door of Time. She is the one who will guide you further on your quest. ---------------------------------------------------------------------- 3.2 - Controls Start - Pauses the game, and opens the Subscreens. Control stick - Moves Link, and moves the cursor. Control pad - Turns the mini-map on or off. A - The action button. Also the select button, and an Ocarina note. B - Swings your sword. Also the cancel button. C-stick - Up: talk to Navi, or switch in and out of first-person. Left, down, right: equip and use items; also Ocarina notes. X - Same as C-stick right. Y - Same as C-stick left. Z - Same as C-stick down. L - L-target objects or enemies; also scroll left through subscreens. R - Raise your shield; also scroll right through subscreens. ---------------------------------------------------------------------- 3.3 - Your Screen Life energy - The hearts in the top-left corner. This shows how much damage you have taken. Each heart is divided into four units. Magic meter - The green bar below life energy. This displays the amount of Magic Power you have. C icons - Top-right corner. These show what items you have equipped to the C-stick. Action icon - To the left of the C icons. This shows what the A button will do at the time. B button icon - To the left of the Action icon. This shows what the B button will do at the time. Rupee counter - Lower-left corner. This shows how many Rupees you have. Key counter - Right above the Rupee counter. This shows how many small keys you have. Map - Lower-right corner. Shows a map of the area, and Link's current position. ---------------------------------------------------------------------- 3.4 - Subscreens Select Item Subscreen - This subscreen displays all the items you have collected, and allows you to assign them to the C-stick (or the X, Y, and Z buttons). Equipment Subscreen - This subscreen allows you to equip different shields, boots, tunics, and swords for different occasions. Quest Status Subscreen - This shows how far in your quest you've advanced. Displayed here are songs learned, Skulltula tokens obtained, Spiritual Stones, and Sage Medallions, among other things. Map Subscreen - Outside of a dungeon, this shows your current position in Hyrule, and the blinking place is where you should go next. Inside a dungeon, it displays the rooms you have been to, and those you haven't, if you have the Dungeon Map. ---------------------------------------------------------------------- 3.5 - Items In order of appearance (roughly), here are the major C items: Deku Sticks: You can light these on fire to light torches and other things. Deku Nuts: Use these to stun enemies. Fairy Slingshot: This allows you to slingshot Deku Seeds at enemies to damage them. Fairy Ocarina/Ocarina Of Time: The most important item of the game. Play songs on it to open doors, warp places, and even change the time of day. Bottles: Store things such as fairies and potions in bottles. You can obtain up to four. Bombs: Use Bombs to damage enemies, open passageways, and other things. Bombchus: A Bomb that will move forward in the direction you place it in. It can travel up walls and onto ceilings. Din's Fire: A magic spell that sends fire in all directions. Magic Beans: Plant these when you are a child, and you can ride the platforms that sprout as an adult. Boomerang: When you throw this, it returns to you. You can damage enemies, hit switches, etc. Farore's Wind: You can use this in a dungeon to set a warp point that you can return to. Hookshot/Longshot: You can use this to pull yourself to distant places, or to stun enemies. Fairy Bow: An upgraded slingshot, essentially. Allows you to shoot arrows. Megaton Hammer: An immensely heavy hammer that allows you to pound certain switches, break rocks and damage enemies. Fire Arrows: An arrow that is charged with fire. Use this to light faraway torches and such. Lens Of Truth: You can use this to see things that you can't see by yourself. Ice Arrows: An arrow that is charged with ice. Use this to freeze things. Nayru's Love: A magic spell that makes you invincible for a short time. Light Arrows: An arrow that is charged with light. Use this on certain enemies and the barriers in Ganon's Castle. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 4 - Walkthrough, Part 1 - The Spiritual Stones A voice will introduce himself as the Great Deku Tree, and talk of the Kokiri children in Kokiri Forest, how each ones has a fairy, but one does not. We get to see this boy's dreams, in which a girl runs by on a horse, and an evil man in black attacks him. The tree then asks a fairy named Navi to join this boy and bring him back to the tree. Navi then takes off and finds the boy, awakens him introduces herself, and tells the boy to come with her to the Great Deku Tree. ---------------------------------------------------------------------- 4.1 - The Adventure Begins - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.11 - The Call Of The Deku Tree - Search For The Sword - After the opening cutscene, leave your house and climb down the ladder. Talk to Saria, then head left along the path and go up the hill. Navigate the fences to the back wall, then crawl through the hole. Turn right for 5 Rupees, then turn around and go towards, then into, the grass. Turn left, then right and open the chest to get the Kokiri Sword. Equip it. - Rupee Hunt - Your next task is to find 40 Rupees. Try looking in the tall grass and in Mido's house. Also try jumping across the rocks to the store, doing backflips while locked onto a rock outside of where you got the sword, and chopping off a sign in the same area with a spin attack. Once you have 40 Rupees, go towards the store, and a Kokiri girl will tell you about L-targeting. Enter the store and buy a shield. Equip it, then talk to Mido to make him move aside. Go along the path, killing enemies, until you reach the Great Deku Tree. Select yes when he asks about your courage, then enter the Deku Tree. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.12 - Inside The Deku Tree Turn left and climb the ladder. Climb up the platforms until you reach the chest, then open it to get the Dungeon Map. Destroy the Gohma Larvae, then break the box and destroy the Gold Skulltula to get a token. Climb up the vines and go to the left, then drop off. Go to the left and hit the switch to light all the torches, then go into the door to the left. In this room, destroy all the enemies you can while staying on the bottom floor, then hit the switch and raise the platforms. Jump to the chest that appeared to get the Slingshot. Exit the room. Jump down to the bottom, then climb back up to where you got the Dungeon Map. Light a Deku Stick, then continue to the webbing. Burn it, then go through the door. You'll face a giant Deku Baba. Use a Deku Nut to stun it, then slice with your sword. Repeat twice more. Defeat the Gohma Larvae, then shoot the eye with your slingshot and go through the door. In here, jump down to the floor and defeat the enemies, then climb up the vine and get the Compass. To drop the ladder, lock on to it, then shoot it with your slingshot. Go back to the main room. Jump down to the floor, then light a stick and roll on the webbing to burn it. Get into the shallow water, then climb to the higher platform. Defeat the enemies, then hit the switch to light a torch. Light a stick and burn the webbing to reveal a switch. Hit it to make a chest with 5 Rupees appear. Get it, then hit the eye with the slingshot and go through the door. In here, defeat the Gohma Larvae, then deflect a Deku Nut back at the Deku Sprout. When it starts to run around, slice it. Go back into the previous room and light a stick, then run back into the other room and light both torches to open the door. Go through. In here, stand on the switch to light the torch, then quickly light a stick before the torch goes out. Jump onto the moving platform, then hold R to pass under the spikes. Jump off and light the torches to open the door. Defeat the enemies, then go through the door. In this room, defeat all the enemies (I recommend the slingshot), then hit the Keese on the ceiling with your slingshot to open the door. Go through. Defeat the four Keese in this room, then stand on the switch in the center to light the four torches. Use one to light a stick, then go and burn the webbing. Crawl through the hole, then defeat the giant Deku Baba. Push the block into the water, then go to the platform with the torch. Light a stick, then run back to the block and climb up. Get on the platform and roll on the webbing to burn it and drop down. Here, stun the Deku Sprouts in the following order: right, left, middle. Stand on the middle one's base, and it will tell you the secret to defeating Gohma. The door will then open up, so go through. -- Boss: Gohma (Parasitic Armored Arachnid) -- When you enter the room, look up with C-up at Gohma's eye. She'll drop down and the battle will begin. Use a Deku Nut to stun her, then slice away at her eye with your sword. She will then climb up a wall, then the ceiling. When the eye turns red, shoot it with your slingshot to make it drop, then slice the eye with your sword again. Repeat until she dies. Grab the Heart Container and enter the warp. Back outside, the Great Deku Tree will tell you about the curse upon him. He'll give you the Kokiri's Emerald, then die. Talk to Mido to get out, then leave the forest; Saria will stop you. You'll talk, and she'll give you the Fairy Ocarina. You'll leave. ---------------------------------------------------------------------- 4.2 - Princess Zelda - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.21 - Hyrule Castle - Malon - Soon after leaving the forest, you'll have your first encounter with Gaebora Kaepora, the owl. He'll talk about the Map, then leave. Roll attack your way to Hyrule Castle to make it before nightfall. Once you get to Hyrule Market, enter the Shooting Gallery and play the game to get a bigger Deku Seed bag. Leave and talk to the young redheaded girl, Malon. She'll talk about her father, Talon, delivering milk to the castle. Go towards the castle, and you'll see the owl again. He'll talk about time, then leave. Wait until night falls, then go back to the market, then back to the castle area. Malon will be next to the vines. Talk to her to get the Weird Egg. Be sure to equip it. - Talon - Climb up the vine behind Malon, then run to the gate. Climb down the ladder and go through the door. Run along the path to the rock, then turn towards the guards and run between the first and second. After that, follow the dirt path until you can see the climbing rocks on the far wall. Run to them and climb up. Hug the left wall until you can enter the moat. Follow the moat until you see the corner you can climb out of, then run towards the sleeping man to the left. By now your egg should have hatched, so use the chicken to wake the man. Talk to him and he'll introduce himself as Malon's father, Talon, then run off. Push the crates off the edge, then climb up and jump to the water hole. Crawl through. - Zelda - Here you have to pass the soldiers. Point 1: Wait until he goes to the far wall, then run past. Point 2: Wait until both soldiers go to the far wall, then run past. Point 3: Climb up the steps and walk across the narrow beam up top. Point 4: Wait until neither are facing the close path, then run across. Point 5: Wait until one is in the top-left corner, then run halfway to the end. When that soldier moves again, go the rest of the way. Go along the path to the inner courtyard, and talk to the girl at the window, Princess Zelda. After a long talk (answer "Yes" to all the questions), Zelda will give you Zelda's Letter, you'll be more informed of your quest, and Zelda will have you talk to her nurse, Impa. Impa will teach you Zelda's Lullaby on your Ocarina, then let you out of the castle. She'll point you towards Kakariko Village. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.22 - Two Young Girls - Epona - After the cutscene, head towards Lon Lon Ranch in the center of Hyrule Field. Upon entering, go into the first door on your left and talk to Talon. For 10 Rupees, you can play a game. If you can pick the three Super Cuccos out of the gaggle of regular Cuccos, you'll get a bottle filled with Lon Lon Milk. Exit, then go into the fenced area and talk to Malon. The horse, Epona, will run away. Talk to Malon twice more, then take out your Ocarina. Malon will teach you Epona's Song. - Saria - Return to Kokiri Forest, and go up the ledge on the left. Climb up until you reach the Lost Woods. To get to the end of the Lost Woods, go right, left, right, left, forward, left, right. After the first right, shoot the metal target in the center three times to get a bigger slingshot bag. After the first left, you'll encounter Gaebora Kaepora again. He'll talk about the Lost Woods, then leave. Once you get to the Sacred Forest Meadow, defeat the Wolfos, then go through the maze. At the end of the maze is Saria. She'll talk, then teach you Saria's Song. As you're leaving, you'll talk to Gaebora Kaepora again. ---------------------------------------------------------------------- 4.3 - Plight Of The Gorons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.31 - Kakariko Village - Cucco Catcher - Go to Kakariko Village, then reach the opposite end of the village. Talk to the lady next to the fence and you'll find she's lost her Cuccos. You need to go find them and throw them into the pen. First, get the Cucco right to the left of the pen, and climb up the stairs with it. Use it to fly over to the fence next to the door. Throw it over the fence toward the well, then go down the stairs and grab another Cucco. Throw that over the fence as well, then climb up the ladder. Grab another Cucco, then float down to the pen. Throw all three Cuccos into the pen. Go to the entrance of Kakariko and get another Cucco, then throw it into the pen. Go back to the tree with the angry man, then turn around. Go break the box you see to your left to reveal another Cucco. Pick it up, then go up the stairs and onto the roof. Fly down to the Cucco on the small raised ground, then throw both off and get them both in the pen. Go back to the roof you jumped off of, then go up a set of stairs, grab the last Cucco and put it in the pen. You'll get a bottle for your efforts. - Sharp And Flat - Go now through the hole in the wall to the Graveyard. Go to the very back of the graveyard to the two small headstones and one large one. Check one of the small ones to make a ghost appear. Slice it with your sword when it's visible and you'll defeat it. Go up to it to talk to it. It will tell you about controlling time with an Ocarina. Do the same with the other headstone. It will tell you more. Stand on the Triforce mark and play Zelda's Lullaby to make the headstone explode and a hole appear. Enter the hole. Kill all the Keese in this room to open the door. Kill all of the Redead, then inspect the grave in the next room to learn the Sun's Song, which turns day into night, night into day, and freezes Redead in their tracks. - Gaining Passage - Go back to the graveyard, then make it night if it isn't already. Go to the front of the graveyard, then turn around and go to the headstone with flowers. Go around to the back and pull on it to make a hole appear. Open the chest to get a Hylian Shield. Equip it, then go back into the village. Go to where you found the last Cucco, then go up more stairs and show Zelda's Letter to the guard. He'll open the gate, then talk about masks. Go through to Death Mountain Trail. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.32 - Death Mountain - Goron City - Follow the path until you reach a branch. Take the right path, then go down into Goron City. Jump down to the bottom, then stand on the carpet in front of the door in the corner. Play Zelda's Lullaby to open the door, then go in to see Darunia. Talk to him for a spell, then play Saria's Song to make him start dancing. He'll no longer be depressed, and you'll talk about Goron's Ruby. He'll ask you to defeat the monsters in Dodongo's Cavern, and give you the Goron's Bracelet. Go up the stairs and leave the city, then go off to the right. Pick up a Bomb flower and toss it off the edge. You'll blow up the giant rock blocking the way to Dodongo's Cavern. Go down and enter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.33 - Dodongo's Cavern Pick up a Bomb Flower and blow up the wall to gain entry to the cavern. Run forward and jump onto the pillar when it rises, then to the central platform. When to pillar to the right is at the top, pick up a Bomb Flower and jump across, then blow up the wall. You'll get the Dungeon Map. Go back and get another bomb, then get on the pillar and drop down to the left. Blow up the rock, then stand on the switch to extend the nearby pillar to the second floor. Go around and get on the pillar, then jump off on the second floor. Turn left, then go across the bridge and hit the switch to light a torch and open a door below. Jump down and enter the door. In here, blow up both laser enemies with a Bomb Flower. One will contain a Silver Rupee. Break the box near that one to get another Silver Rupee. Use a Bomb Flower to blow up the wall, then kill the Deku Baba. Light a stick and blow up the Bomb Flower on the wall, then pick it up and place it between the two Bomb Flowers and they will all explode. The stairs will drop down, so go up. Go to the left and break the box for another Silver Rupee. Go up the ramp and defeat the Big Skulltula, then climb up to another Silver Rupee. Kill another Skulltula, then break the box in the corner to get the last Silver Rupee, and the door will open. Go in. Defeat the three Dodongos in this room by slashing their tails. Once they're all gone, a door will open and a chest will appear. Open the chest to get the Compass, then go through the door. Cross the bridge in the next room, then go into another room. In here, pull the three blocks so each is under a torch. Go to the other side of the room and pull out the block, then use it to climb up the ladder. Go back to the entrance to the room, go up the ladder and light a stick. Quickly run back and light the three torches with the blocks underneath; this will open a door and light a torch. Go back to the other side and climb the ladder, then jump to the torch. Light a stick, then jump back, run through and burn the webbing. Run back and light another stick, then go back and light the torch, defeat the Skulltula with a jump attack, then light a stick and light the other torch. Jump down and kill the enemies, then turn left and grab a block. Push it so you can climb up to the other side, then do so. Kill the Skulltula, then go along the path, killing more enemies. Go back and light a stick, then go and knock the Bomb Flower off the wall. Use it to blow up the wall, then go through. In here, you'll have to fight Lizalfos. Use your shield to defend yourself, then, after they attack, strike with your sword. Once they both are defeated, the door will open, so go through. In here, jump down and break both boxes to find a switch. Hit the switch with your sword to stop the fire, then go back to the beginning and jump to the platform. Jump to the alcove on the left and pick up a bomb, then drop down and blow up the rock to reveal another switch. Hit both switches, then go back and jump across the platforms to the other side. Go through. Jump across the gap and go through to some rocks and a Bomb flower. Blow up the rocks, then take a Bomb Flower and jump off to the left. Blow up the wall and go through. Stand on the right block, then jump to the left to go up to a Bomb Flower. Pick it up, then use it to blow up the rock below and reveal a closer Bomb Flower. Pick it up, then put it down next to a Bomb Flower on the wall. This will set off a chain revealing a switch on the wall. Shoot it with your slingshot, then go through the door and through the next door. In here, you have to face two more Lizalfos. Once they are defeated, go through the door. Defeat the Poes in this room, then get a Bomb Flower from the far side of the room and blow up the closest trail of Bomb Flowers to unlock the door. Go through and get the Bombs. Go back up to the second floor and drop one bomb in each of the holes in the bridge. This will open the mouth of the giant Dodongo and reveal a door. Go through. In this next room, jump down and go through the path on the right. At the end of the path, jump down and go forward to the headstones. Defeat the Lizalfos, then pull out the grave nearest the flames. Stand on the top, then throw a bomb so it lands on the switch. The switch will put out the flames, so jump across and go through the next door. Defeat the Poe in here, then pull out the headstone for 5 Rupees. Go back and pull out a Bomb, then plant it so it blows up the trail of Bomb Flowers. Run past the Armos Knights, then climb up the glass staircase and go along the path to the headstone. Pull it out and hit the switch, then go through the door. Blow up the floor and drop down to face the boss. -- Boss: King Dodongo (Infernal Dinosaur) -- To defeat King Dodongo, wait until he inhales, then throw a bomb in his mouth. When it explodes, slice him with your sword. When he rolls into a ball, use your Hylian Shield. Repeat until he dies. Back outside, Darunia will thank you, and give you the Goron's Ruby. The Gorons will try to hug you, and you'll run off. ---------------------------------------------------------------------- 4.4 - The Amazing Aquatic Zoras - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.41 - The River - Power Up - You'll end the cutscene going up Death Mountain. Keep going up, and when you reach the branch, take the left way up the steep slope. Blow up the two rocks, then jump across and keep going. Rocks will start to fall. When a shadow appears above you, put up your shield to avoid being hurt. Once you get to the end, kill the Skulltulas with your slingshot, then climb up to the top. Blow up the wall and go inside. Play Zelda's Lullaby on the Triforce mark and the Great Fairy will come out. She'll give you magic and a spin attack upgrade. As you leave, talk to the owl for a ride down. You'll end on a roof in Kakariko. - Crossing The Rubicon - Leave Kakariko Village, then head left. Hug the left wall, and you'll end up in the Zora's River area. You'll talk to Gaebora Kaepora again. Once he leaves, blow up the rocks with a bomb, then grab the Cucco. Go right until you hit the fence, then jump across the river to the shallow part. Continue holding the Cucco, and go forward, then left. Take the second left, jump the gap, then go right and right again. Jump off and to the bottom, then put down the Cucco. Climb up the ledge, then walk into the water and climb up the next ledge. Go across the river again and follow the path until you see multiple paths. Go to where two paths cross and jump to the lower path. Walk over to the waterfall and stand on the inscription, then play Zelda's Lullaby. Jump through the waterfall into Zora's Domain. - High Dive - Follow the path and take the left path up. Take a left in the King Zora's chamber and talk to the Zora at the end of the path to play the Diving Game. He'll throw 5 Blue Rupees into the water below, and you have to dive to get them all. If you do so within the time limit, you can return to him to get the Silver Scale, which lets you dive deeper. - Jabu-Jabu - Dive back into the pool below, and you should see a hole below the water. Dive down and go in to be warped to Lake Hylia. You should see a bottle on the floor of the lake; dive down and get it, to discover there's something inside. Go back to Zora's Domain and go to the King's chamber. Talk to the king, then show him the letter; he'll move aside and let you see Jabu-Jabu. Go left and dive down into the pool, then get a fish from the shallow water. Return to the King's chamber, then go right and around to go to Zora's Fountain. Stand in front of Jabu- Jabu and use the fish to enter Jabu-Jabu's belly. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.42 - Inside Jabu-Jabu's Belly Use a bomb to blow up the rock and reveal a switch. Step on the switch to make a chest appear containing the Dungeon Map. Defeat the enemies, then shoot the left cow head with the slingshot to open the door. Go through. In the next room, wait for the platform to rise up, then jump on. Let it take you down, then shoot the cow in the water to make a chest appear. Swim down to the cow and go for the Rupees; you'll surface next to the chest. Open it to get the Compass, then hit the switch to open the door. Go back and get on the platform, then go through the door. In this room you'll see Princess Ruto. You'll talk for a spell, then she'll fall down a hole. Jump down after her, then talk to her twice more and she'll let you carry her. Pick her up, then jump down and hit the yellow switch to cause a fountain to spout. Jump to the blue switch, and leave Ruto on it, then go through the door. Defeat the Lizalfos, then go through to the larger room. Defeat all the enemies to make a chest appear, then step on a switch to make the water level rise. Climb up the vines, then open the chest to get the Boomerang. Jump to the side of the room you didn't come from, then follow the path and go through the door. Jump on the platform in here to go up, then go through the door to the room where you met Ruto. Look on the wall for a patch of rocks. Throw Bombs up so they explode and break the rocks, then shoot the cow that is revealed to open the door. Stun the wiggling thing with your Boomerang, then go over it and through the door. In the next room, go forward and defeat the Lizalfos. Blow up the rocks, then go back and to the right. Pick up a box, then go back and place it on the switch, then go through the door. To defeat the tentacle in this room, lock on to it, then use your Boomerang. Get close to bring it back down, then use the Boomerang again. Repeat until it's gone. Leave, then go left, then left and through the door. Shoot the cow on the left, then kill the Like Like. Shoot the cow on the right and kill another Like Like to light a torch. Light a stick, then run outside and to the left to burn the webbing. Go through the door. Defeat another tentacle, then leave. Go to the other end of the room, then go left. Defeat another tentacle and leave. Leave the room. In here, drop down the hole Ruto dropped down, defeat all the enemies, then pick up Ruto and drop down. Jump on the switch, then jump to the highest platform and go through the door. Throw Ruto up onto the platform, and she'll get Zora's Sapphire. She'll then disappear, and you'll face Bigocto. To defeat it, run behind it until you can L-target it, hit it with the Boomerang, then slice with your sword. Remember to run against the spin of the platform; if it starts spinning the other way, turn around. Repeat until it dies. Once it's finished, get on the platform to go up. Shoot the cow, then go through the door. Drop down and kill the Lizalfos. Shoot the cow on the wall, then play Epona's Song for the one on the ground to get some milk, if you want to. Go back to the entrance and stun the wiggly things with the Boomerang, then pick up a box and cross. Put the box on the switch and go through the door. Jump across the gap, and the platform will lower. Go through the door. Kill both of the Like Likes in this room, then shoot the cow on the right side of the vines three times to unlock the door. Go through. -- Boss: Barinade (Bio-electric Anemone) -- First, lock onto and hit all three of the things that attach it to the ceiling with your Boomerang. Next, hit Barinade with the Boomerang, then hit as many jellyfish as you can with the Boomerang. Once they're all gone, you'll have to do the same thing, except it's much harder. Once those are all gone, hit Barinade with the Boomerang, then slice him with your sword. Repeat until he dies. Back outside Jabu-Jabu, Ruto will talk, then says she'll give you Zora's Sapphire for your hand in marriage. Sadly, you have no choice to accept, but at least you have all three Spiritual Stones. ---------------------------------------------------------------------- 4.5 - Interlude - The Door Of Time - Ocarina Of Time - Return to the gate of Hyrule Castle Town to see a cutscene. Zelda and Impa will run past, and Zelda will throw something into the moat. Ganondorf will appear, ask where they went, attack you, and run off. Once you have control, jump into the moat and grab the Ocarina of Time; you'll learn the Song of Time. - Temple Of Time - Enter Hyrule Market and go to the Temple of Time. Stand in front of the altar and play the Song of Time; the Spiritual Stones will place themselves, and the Door of Time will open. Go in and draw the Master Sword from its pedestal. You'll see Ganondorf; he'll talk, then disappear laughing. -- INTERMISSION -- ---------------------------------------------------------------------- ---------------------------------------------------------------------- 5 - Walkthrough, Part 2 - The Hero Of Time You'll wake up in the Temple of Light. Rauru the Sage will tell you what's happened; Ganondorf obtained the Triforce, became the King of Evil, and the world fell into despair. You'll discover you've aged seven years. Rauru will tell you to awaken the five other Sages, and give you the Light Medallion, then you'll return to the Temple of Time. You start to leave, but you'll be stopped by a person named Sheik. He'll talk to you about where to find the Sages, then point you in the direction of Kakariko Village. ---------------------------------------------------------------------- 5.1 - The Sage Of Forest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.11 - Prep Talk - Dead Last - Head for Kakariko Village. You'll discover the population of Hyrule Castle Town has moved here. Go to the graveyard, and look for a grave on the left side with flowers. Pull it out and drop in. You'll see the ghost of Dampe, who will challenge you to a race. You won't beat him (trust me), so just follow him. If you can make it to the end, he'll give you his Hookshot. Go through the door, then play the Song of Time to move the blocks. Go up the stairs to find yourself in the windmill. Talk to the man below, then pull out your ocarina to learn the Song of Storms. - Horsey Ride - Go to Lon Lon Ranch to find Ingo has taken over. Ask to ride a horse, then, once inside, play Epona's Song to bring Epona over. Mount her, then jump over some fences. When your time's up, go in again and do the same, then talk to Ingo before time's up. He'll challenge you to a race. Beat him twice, and he'll let you keep the horse, but won't let you leave the ranch. Jump over any main fence and Epona is yours. - Search For Saria - Go to Kokiri Forest and the Lost Woods. Mido will block you halfway through; play Saria's Song and he'll let you through. Once you reach the Sacred Forest Meadow, you'll notice the giant guards patrolling the place; use your Hookshot to kill them. At the end, avoid the giant hammer strikes and kill the last guard, then go forward. Saria is no longer sitting on her tree stump, but Sheik is there to greet you. He'll teach you the Minuet of Forest, then leave. Use your Hookshot on the tree branch, then enter the Forest Temple. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.12 - Forest Temple Go to the right and kill as many Skulltulas as you can with your Hookshot, then climb the vines, staying as close to the left side as you can, until you can get on the tree. Turn around and kill the Big Skulltula with your Hookshot, then jump to the other tree and hit the switch. Jump back and open the chest to get a key. Jump down and go through the door. Kill the three Skulltulas in here, then go through the door. In here, you'll see the Poe Sisters take the flame from the torches. Go to the other side of the room, climb the stairs, and go through the door. Play the Song of Time to move the block, then go through the next door. Defeat the two Wolfos in this room, to get a small key. Go back to the main room and enter the door on the right. Defeat the Stalfos, then go through the next door. Go up the ladder in front of you, then up another. Go through the hole to the arrows, then turn left and pull the block out, then push it along the arrows' path until it stops, then pull it out so Link makes six small tugs. Go through the hole where the block was and to the right, then push this next block until it falls in. Go back to where the first block was to find a ladder. Climb up, then go right and through the hole. Pull this block out so Link makes six small tugs, then go back and climb up the block that you pushed into the hole. Follow the path to the block, then push it in all the way. Climb up and hit the switch, then go right and up the ladder. Run to the Blue Bubbles; defeat them by running into them with your shield up, then using your sword. Go through the door. Run along the corridor, then drop down and open the chest to get the Boss Key. Fall into the hole and defeat the Floormaster, then go through the door. Go along the path on the right, and go into the second alcove and through the door. Defeat the Redead and get the key, then leave the room. Go through the door on the left. Hit the switch, then drop down and use your Hookshot on the target. Climb up the glass platforms, then jump to the stone platform. Use your Hookshot on another target, then climb up the ladder, follow the path and go through the door. Go along the twisting corridor, then jump across the platforms and go through the door. Go down the stairs and through the door. You'll fight a Stalfos; once you defeat him, you'll face two more. If you defeat one, and you don't defeat the second fast enough, the first will regenerate. Once they both are defeated, you'll receive the Fairy Bow. Go through the door to the new room. Go halfway up the stairs, then shoot the picture with a picture of a Poe with your bow. Shoot the next one, then the last. The Poe will appear and go down the stairs. Defeat it with your sword, then go back two rooms and do the same thing. You'll get the Dungeon Map and the Compass. Go back to the main room of the temple. Shoot the eye on the right and go through the door it unlocks. Out here, turn around and kill the Gold Skulltula above the door, then use the Hookshot to go up. Go to the right and play the Song of Time to make a block appear. Jump to it and to the next block, then play the song again and jump to another block. Kill the Skulltula on the wall with your Hookshot, then jump to the vines, climb to the right and drop down. Grab the key, then climb on the fence and use your Hookshot on the nearby target. Go through the door, kill the Skulltula, then shoot an arrow through the torch at the webbing to burn it. Go back and jump down, then go to the well. Shoot the eye inside to drain it, then climb down. Get the key, then climb up the other side and go back to the main room. Return to where you fought the blue Poe Sister, then go through the locked door at the top of the stairs. Jump down and climb the ladder to the right, then defeat the Green Bubbles and go through the locked door. In here, jump to a moving platform and go to the box. Pick it up, then jump to the center and place the box on the switch to light the torch. Shoot an arrow through the torch so it hits the eye, which will twist the corridor. Take the box off the switch and go back. Go to the end of the corridor, drop down and drop through the hole. You'll be in a room with a falling ceiling. To survive, run to Skulltulas when the ceiling rises, defeat them, then stand on their squares until the ceiling falls. Make your way to the switches, then press both to open the door at the back and to make a chest drop with arrows. Get the arrows, then make your way back, remembering the locations of safe spots, then go through the door. Drop down the blocks, then get the chest containing a small key. Play the Song of Time near the lower block to bring down another, then climb onto it. Play the song again, then climb up the next block. Turn around and play the song one more time, then jump back and go through the door. Make your way back across the room and through the locked door. Shoot the painting to make blocks fall. Put them together to make a picture of the Poe Sister, then defeat her. Go through the newly unlocked door back to the main room. To defeat the final Poe Sister, shoot an arrow at the one that turns one more than the others. Repeat until she's gone, and the elevator to the basement will activate. Go down. In this room, keep pushing the walls clockwise. After each turn, check the nooks for switches, which you should hit. After a while, you'll be able to enter the Boss Door. Go to the center of the platform, then try to leave. You'll face off against Phantom Ganon. -- Boss: Phantom Ganon (Evil Spirit from Beyond) -- The first part is him in the paintings. When he comes out of the painting, shoot him with an arrow. Beware, he has a fake also running around. When you've shot him enough times, he'll get off his horse and start throwing energy balls at you. Use your sword to deflect them back at him. After some back and forth action, he'll get hit, so run up and slice away with your sword. After enough hits, he's gone. You'll return to the Chamber of Sages, and Saria will awaken as the Sage of Forest. She'll give you the Forest Medallion, and you'll be sent back to Kokiri Forest. A new Deku Tree will sprout, who will reveal more of your past to you. He'll then tell you to save Hyrule. ---------------------------------------------------------------------- 5.2 - The Sage Of Fire - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.21 - Return To Death Mountain - Return To The Past - Leave the forest, and go back to the Temple of Time. Sheik will teach you how to go back, and teach you the Prelude of Light. Put the sword back, and you'll be a kid again. Go toward Hyrule Castle, and climb up the vines. Go past the gate and go to the dead end. Blow up the rock and crawl through. Play Zelda's Lullaby on the Triforce mark, and the Great Fairy will come and give you Din's Fire. Go back to the Temple of Time and take the Master Sword again to return to the future. - Where Have All The Gorons Gone? - Return to Kakariko Village, and go to the Shooting Gallery. Play the game to get a bigger Quiver, then leave and go to Death Mountain Trail. Go up to Goron City and drop to the floor below. You'll see a Goron rolling around. Use a Bomb Flower to stop him, then talk to him. He'll talk of the Gorons' new problem: a Goron-eating dragon has been revived by Ganondorf, and the Goron's dad, Darunia, has gone off to stop him. He'll start crying, so talk to him about the dragon and the Gorons, and he'll give you a Goron Tunic and open the doors. - Death Mountain Crater - Put on the Goron Tunic, then go into Darunia's room and pull out the statue. Go through to Death Mountain Crater. Go to the broken bridge and use the Hookshot to get across. Go halfway across and Sheik will appear. He'll talk, then teach you the Bolero of Fire and disappear. Continue across the bridge and go left, then go down the ladder and enter the Fire Temple. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.22 - Fire Temple Go to the left of the stairs and go through the door. Defeat the Like Like, then leave. Climb up a side of the stairs to avoid the flames, then stand so you're evenly spaced between the four unlit torches. Use Din's Fire to light them all, then go through the door on the left. You'll talk to Darunia for a spell, then he'll go try to defeat Volvagia. Jump across the platforms to the left, then Hookshot over. Climb up and break the crates to reveal a torch, then drop down, stand between the torches and use Din's Fire. Quickly climb back up and fire an arrow through the torch so it lights the lower torch. A gate will open below. Go to the other side and get the key, then leave the room. Climb down and go through the locked door. Defeat the Keese and the Stalfos, then go through the door. Use your shield to block the flying floor parts, then defeat the Iron Knuckle. To beat it easily, wait until it swings its axe, then strike. Once the armor falls off, attack as much as you can. Go through the door. To defeat this enemy, use the Hookshot when it's spinning, then slice it with your sword. Do this enough and he'll die. Climb up and get the Megaton Hammer, then go through the door. Use the hammer on the rusted switch to open the gate. Talk to the Goron, then open the chest to get the Dungeon Map. Go through the door back to the first room. Climb back up and use the hammer to knock the statue out of the way, then go through the door. Jump off to the left and follow the wall to a door. Go through and hit the switch, talk to the Goron, kill the Gold Skulltula and leave. Go to the opposite side of the room and get on the moving platform next to the fire, then Hookshot the torch. Use Din's Fire, then blow up the wall and go through. Go to the gate and use Din's Fire, then talk to the Goron and grab the key. Go back to the main room and stand on a platform in the northeast corner of the room; it will rise instead of fall. Use Din's Fir eto light it, then shoot an arrow through to light another torch below, unlocking the door. Jump down and Hookshot up to the door, then go through. Shield yourself from the floor that will attack, then Hookshot the torch beyond the fire and get the Boss Key. Hookshot the other torch, leave, then go through the locked door. Slide down the wooden board and climb up the grating. Get onto a beam, then jump to the stone pillar below. When the block starts going up, jump on it, then go through the door you're brought to. Climb up the platforms on the left, then use Din's Fire to light the torch. Use the Hookshot on the target and climb up it, then jump to the higher platforms. Defeat the Lizalfos, then climb up the grating and go through the door. Go to the left and follow the right wall to the first alcove. Place a bomb on the left side of the wall, and hit the switch that is revealed. This will raise Hookshot targets all over the room. Hookshot the closest one and jump over the tops of platforms until you reach one with a cracked floor. Bomb the floor, then climb down. Destroy the boxes until you find the switch, then hit it to open the cage. Grab the Compass, then climb back up. Go to the bottom of the room and you should see a cage on a higher level. Use a bomb to hit the switch and open it, then pick up a box. Go to the top of the room (check your map) and put the box down. Blow up the wall to reveal a switch and a locked door; place the box on the switch and go through the door. Step on the switch, then talk to the Goron and grab the key. Get back up to the top of the maze; right outside where you just were is a locked door for you to go through. In here, run to the center of the room and use your Hookshot on the crate to get up (not the crate near the locked door). Don't destroy the crate. Pick up a small crate, drop down and place it on the blue switch to light two torches. Use your Hookshot on the crate again to get out. Shoot an arrow through one of the torches to light a third torch high on the wall; this will |
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