Legend of Zelda: The Wind Waker Walkthrough :
This walkthrough for Legend of Zelda: The Wind Waker [Game Cube] has been posted at 14 Oct 2010 by teasie and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up teasie and share this with your freinds. And most important we have 37 other walkthroughs for Legend of Zelda: The Wind Waker, read them all!
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They will be done after the next update. We might add some small parts to other sections, especially the Side Quest sections. Legend of Zelda: The Wind Waker FAQ/Walkthrough For the Nintendo Gamecube Video Game Console Version: 1.5 (Most Recent Update: 4/25/03) By SinirothX and BSalari Current Size: 207 KB =============================================================================== =============================================================================== [-----------------------------(Table of Contents)-----------------------------] =============================================================================== ------------------------------+-----------------+------------------------------ SECTION NAME | VERSION | CODE ------------------------------+-----------------+------------------------------ 1A) Introduction | Final | #1IDA 2B) Contact Information | To Be Changed | #2CIB 3C) Version History | To Be Changed | #3VHC 4D) About Wind Waker | Final | #4AWD 5E) Controls/Basics | 1.1 | #5CBE 6F) About Characters | 1.1 | #6ACF 7G) About Races | 1.2 | #7ARG 8H) Game Walkthrough | Final | #8GWH 9I) Sea Chart | 1.0 | #9SCI 10J) Items/Equipment | 1.2 | #0IEJ -Bottle Locations | Final | -Wind Waker Songs | Final | -Great Fairies | Final | 11K) Enemy Listing | 1.1 | #1ELK -Bosses | 1.2 | -Enemies | 1.0 | 12L) Heart Pieces | 1.3 | #2HPL 13M) Maps | 1.3 | #3MPM 14N) Tingle FAQ | 1.5 | #4ACG 15O) Side Quests | 1.0 | #5MAT 16P) Review/Misc. | 1.0 | #6RMN 17Q) Copyright | To Be Changed | #7CRO 18R) Credits/Thanks | To Be Changed | #8CTP ------------------------------+-----------------+------------------------------ =============================================================================== 1A) Introduction) -------------------------------------------------------(#1IDA =============================================================================== Hey, our names are SinirothX and BSalari, as this is our FAQ/ Walkthrough for the game Legend of Zelda: The Wind Waker by Nintendo for the Nintendo Gamecube. The reason this FAQ came about is the popularity and the demand for a good guide for the game (since it is a pretty difficult game at times), so we have decided to offer just that to those in need. Everything we know about this game has, is, and will be put into this guide at one point or another. We promise that this guide will help you through anything in the game no matter how easy or difficult. Anyway, we hope you enjoy this guide as well as the game as we did (and still do). =============================================================================== 2B) Contact Information) ------------------------------------------------(#2CIB =============================================================================== E-mails: 1. bjsalari@hotmail.com (BSalari) 2. InfiniteZero000@aol.com (SinirothX) 1. Don't e-mail us information already in the FAQ. Seriously, if you are going to waist our time and e-mail us, it better not be in the FAQ. That really makes it very frustrating when we have to answer questions I have already answered. Let's just put it this way, if you have a doubt in the game, READ the FAQ. If it is not there then please e-mail us. I would be glad to add information given by you (credit will be given). We also have no problem helping people on any puzzles or just one general area of the game. I think you are starting to get the point. 2. Subject Please, when you e-mail, place something related to this FAQ in the subject. We are not always in the mood to check mail that looks junky so I might throw it out. Usually if we get your e-mail we will write back to you. So if we don't write back, we probably didn't get your tip. All understood? 3. Credit Please, we encourage people to find information or alternate strategies in doing something. We would like to build it on our FAQ and will always give rightful credit to the one providing the information. That is something we really like to do. Just e-mail us a tip, trick, secret etc. Just please follow these rules and everything will go fine. We hope you are satisfied with these conditions. Thanks for your cooperation. =============================================================================== 3C) Version History) ----------------------------------------------------(#3VHC =============================================================================== Version 0.1- 3/30/03: - We have already got our layout and our formatting of the guide done, we have also gotten a good bit of information in the guide done in this, our initial version of the guide. Even with that, completion is still very far away... ------------------------------------------------------------------------------- Version 0.2- 4/02/03: - We have put some more information up. Specifically the races and characters. The walkthrough will be updated with the first and second dungeons shortly. Progress is coming fast and will take a long time. The next update should be a larger one... ------------------------------------------------------------------------------- Version 0.3- 4/03/03: - We have worked a great deal on the Walkthrough, up to the Fire dungeon to be specific. For the next few updates we will be mainly concentrating on this Walkthrough part and will fill in the side quest info after. Hopefully we get the next few dungeons soon. Nothing else to say... ------------------------------------------------------------------------------- Version 0.4- 4/04/03: - Finished the Walkthrough up to Forest Haven. We are making good progress so far. This document is going to be huge, I can tell you that... ------------------------------------------------------------------------------- Version 0.5- 4/05/03: - We finished the Earth Dungeon. We also put up a Sea Chart. Progress is flying. We might finish this whole FAQ and send it in by next week. We will see how it goes. - Finished with About characters section. ------------------------------------------------------------------------------- Version 0.6- 4/06/03: - We put up a bit more on the walkthrough. Also the enemy list is making progress. Heart pieces have been added and treasure charts have been found. Right now we are concentrating on some side sections. We will get back to the walkthrough soon though. We also worked on the Great Fairies. ------------------------------------------------------------------------------- Version 0.7- 4/09/03: - We have finished the walkthrough up passed the Forsaken Fortress revisited. The items have been updated as well as the enemies. Songs, heart pieces, and treasure chests up to 25 have been recorded. ------------------------------------------------------------------------------- Version 0.9- 4/11/03: - Worked on Walkthrough up to. Tingle FAQ and Side Quest sections have been added. A lot of progress if coming up. Heart Pieces and maps are also being updated. FAQ should be complete soon. Also a change in the Table of Contents. The enemies have been finished. Pretty good sized update. ------------------------------------------------------------------------------- Version 1.0- 4/12/03: - Item section updated as well as the Boss section. Walkthrough is completed up to and passed the Wind Temple. Most other section were also updated. This is a significant update in our book. The Earth Temple needs a bit more of an update. ------------------------------------------------------------------------------- Version 1.1- 4/13/03: - The Walkthrough is now complete. The document isn't finished. Side quests will be added soon. There is a lot to be written though the game is complete. ------------------------------------------------------------------------------- Version 1.2- 4/20/03: - Some information was added to the items section. Just a little fix up. More side quests to come. ------------------------------------------------------------------------------- Version 1.3- 4/22/03: - Bit added to the walkthrough. The enemy section was also updated. Side quest information is coming soon. ------------------------------------------------------------------------------- Version 1.5- 4/25/03: - Ok, we added some to the controls section as well as the characters sectons. A bit more was updated on the Wind Waker songs. This FAQ is near finished. The only things we have left are probably Heart Pieces. They will be done after the next update. We might add some small parts to other sections, especially the Side Quest sections. =============================================================================== 4D) About Wind Waker) ---------------------------------------------------(#4AWD =============================================================================== The story of The Legend of Zelda: The Wind Waker is taking place 100 years after the events in The Legend of Zelda: Ocarina of Time. It starts out with Link and everybody (like a lot of other Zelda games), and his sister is captured. So Link then sets out on his most epic adventure to date to fulfill his destiny, which if you are wondering about what the heck is going on in the commercial, is to save his sister. He sets out on his boat which is called the King of Red Lion, and he goes across the largest world in a video game yet (it takes about 12 to 15 minutes to get from one side to the other). And along the way he encounters many enemies and bosses who wish to stop him from reaching the final boss (not gonna spoil it here) and you must fight through them all. In a nutshell, that is what this game is about, yet, so much more... =============================================================================== 5E) Controls/Basics) ----------------------------------------------------(#5CBE =============================================================================== ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Legend ------ U=Up D=Down R=Right L=Right A......................Put away weapon. +UP................Roll attack. B......................Horizontal sword attack. +UP................Vertical sword attack. +HOLDING B.........Spin attack. Y......................Use a selected weapon. Z......................Use a selected weapon. X......................Use a selected weapon. Joystick+UP............Run forward or jump when needed to. L......................Target an object of interest. +A.................Jump attack, taking off 2 times damage. +Joystick+BACK+A...Backflip for dodging enemies. +Joystick+L/R+A....Side jump for dodging enemies. C+U/D/L/R..............Freely moves your camera angle. R......................Does various actions. +With sword........Takes out your shield. +Near a box........Pulls or pushes the box. +No weapons out....Crawling mode ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Combat strategy: When you are approached by an enemy, use the L button to L-target the enemy. Now you have many options. I would try pressing A for the jump attack as it takes off two times the damage a regular sword attack would take off. Also, when L-targeting, press back+A or left/right+A to do backflips and side jumps. These are the best ways in dodging attacks. I find the side jump method helpful when fighting the first boss, Gohma. Also, when you encounter the Chu Chu jelly enemies, think about doing a spin attack. You can do this by holding down B while standing in place. This will charge up for a spin and take off two times the damage a regular sword attack. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Parry: As you fight many enemies throughout the entire game, you will notice that your A button will flash and a rumble will occur on the controller. Well, this is something you should really watch out for. It allows you to do a sort of special attack, the Parry moves. These are not only moves that dodge the enemies attacks, but you also attack them! Not that is something you should consider. I find this most helpful when fighting the armos knights. When they are about to attack you, watch for the flash of the A button and quickly press it to either roll attack or jump attack. They both look really neat and are very helpful. Remember that you can use this on any enemy or boss. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== 6F) About Characters) ---------------------------------------------------(#6ACF =============================================================================== 1. Link ---------- Link has been the mian character in every single Legend of Zelda since the very beginning of the series since the NES. It is customary on his island, Outset Island, that when when boys come of age, that they where a green Tunic, as did the great hero of legend of the events of Legend of Zelda: Ocarina. His sister is then captured by a one of the Dark Master, Ganon's, minions, which is a huge Griffin/Bird. Many years ago, when the Dark Master Ganon was released, they were all hoping that the hero of legend, Link, would come and banish the Evil Ganon back to the Dark Realm. But, to their dismay, the hero of time did not return to their aid. So, they had no alternative other than praying to the gods. So the gods then flooded the Earth and Hyrule was concealed under the waves to where Ganon was unable of reaching it. Now, a follower of the hero of time, Link, set out after his sister Aryll was captured and he had to leave his nice home in order rescue her. Special Info: He's *not* related to the Hero of Time. 2. Aryll ----------- Aryll is the younger sister of the boy, Link. In the beginning of the game, The Wind Waker, she is captured by one of Ganon's minions, a giant Griffin-like creature which swooped down from the sky on that fateful day, and took her to the Forsaken Fortress where Link first tried to rescue her. But, the same Griffin swooped down and took Link to Ganon and then tossed him far off into the ocean. She is then taken even further off into the game where Link continues to follow and try to rescue her from the dark and evil Ganon. She is a young and cute little girl with a very adorable and upbeat personality with a very positive outlook on life. 3. King of Red Lions ----------------------- This, is Link's boat which takes him across the world after being thrown far off into the ocean. It knows a great deal about the ancient land of Hyrule, as well as the legendary hero of time, Link, which defeated Ganon 100 years ago in the events of The Legend of Zelda: Ocarina of Time. He takes Link all over to every one of the Guardians--The Wind Guardian, Valoo; The Forest Guardian, The Great Deku Tree; and The Water Guardian, Jabu-Jabu to obtain the three Pearls from the Guardians. He is also a boat with the ability to speak with Link, but, Link must buy him a Sail in Windfall Island for 80 Rupees which he used to first get over to Dragon Roost. Link must obtain those Pearls to raise the Gods' Tower and brave the challenges and finally become a true hero like the legendary hero of time before him. 4. Grandma ------------- This rather elderly lady is young Link's own grandmother. They both love each other dearly, and are both devastated when Link has to set off to rescue his sister Aryll from the Evil Lord Ganon. She passes down the legendary Hylian Shield which was originally used by the great hero of time, Link, when he had defeated Ganon 100 years long since past. 5. Tetra ----------- This is the mysterious pirate that takes Link on the start of his epic adventure. She is very mysterious as she notices a triforce on the back of your shield and she is very surprised. In the game, she is one that you should watch out for as she will be surprisingly odd as her true identity is revealed. For more information on her, play the game or read the walkthrough. :) 6. Ganondorf --------------- Hmmm...Who could this be? Yeah, it is the boss of evil, the man who causes all of these fun adventures, the man who you want to defeat. I guess there is one good thing about him. He allows Nintendo to make a new adventure. :) Anyway, he is a Gerudo man, which one is born every 100 years from the Gerudo women clan. All he treasures is to be a despotic person. That is, he wants power! He will do anything to get all three triforce parts to rule the entire world and cause evil to come about in all directions. For now, he is probably the coolest boss battle in history, to find more out about him, read further into the guide... 7. Tingle ------------ Yep, this is the Tingle from Majora's Mask. Well, almost. He is probably an ancestor. He helps Link through his journey by allowing you to connect to the Gameboy Advance with a link and use special tricks Tingle can perform. Another large roll that he plays in The Wind Waker is the fact that he is the ONLY one who can decipher the triforce maps so that you can find the triforce pieces. Yea...it sounds cool, but trust me, it is not. You have to pay almost 400 rupees for each decipher! Man, what a rip off, but, yes, you have to do it. Not much more you can say about this freaky green man. =============================================================================== 7G) About Races) --------------------------------------------------------(#7ARG =============================================================================== This Zelda game has all the races any other would. Each has some problem, as usual, and all are helpful in some way. Below are the races and tribes in this game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Hylians: This is the traditional Hylian race from the Ocarina of Time. They are ruled by a king and queen and the princess, Zelda. This is one of the first people you meet in the entire game. They are also one of the most important. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Rito Tribe: These are those birds that live on Dragon Roost Island. They are destined to fly and all must get wings from the dragon at the top of the mountain. They are the people in need of help for the first dungeon of the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Gorons: The famous rock-eating people. They are found in Hyrule and are the biggest traders around. Hopefully there will be good things to trade from them. As of now, the Gorons are becoming endangered. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Zora: This race has died completly out. The only think remaining in which you can count this as a race in the game is the spirit of a Zora from long ago. Nothing else to say about them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Gerudo: This is the race in which Ganondorf was born. He was the only male in 100 years, according to the Ocarina of Time. He has returned to kill all decendents of Hylians. All the rest of the Gerudos have died out. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Korok Tribe: These are the little kids that look like deku shields. They are all raised by the Deku tree and have a big ceramony annualy. They are the key to the Wood dungeon in the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -Race of Gods: There are a total of four gods in which all of them have certain powers. They teach you helpful things throughout the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== 8H) Game Walkthrough) ---------------------------------------------------(#8GWH =============================================================================== /\Outset Island/\ \/-------------\/ Welcome to the start of the new adventure of Link. This is different as you do not have your normal green clothes! Your sister, Aryll, comes up to you and wishes you a happy birthday as she wakes you up. She then tells you to go see grandma. Pointing out the house, she says she has a special surprise. Let's go to that house now. Climb down the ladder and go across the narrow bridge. Ignore the house ahead of you and turn right. Go across this bridge all the way to the second connecting island. In front of you is a house. Enter it by pressing A. Now go up the small ladder leading to the second floor of the house. Grandma is up there waiting for you. She will present you with your real pair of clothes in which you will be using for the rest of the game. You have collected the HERO'S CLOTHES. Now for some easy rupees, go behind the house next to the one you are at right now. There is a women in a fenced off area. Go inside and talk to her. She tells you to bring her a pet. Simple enough. Find a pig around the area. Crouch by pressing R. Get up to it and grab it with A. Take it to the pen and receive an easy 20 rupees. You can do this multiple times. Now head back to the tower where the game started. Go up the ladder and talk to your sister, Aryll. She presents you with an exciting birhtday gift. You have received the TELESCOPE. This allows you to see far away places. Look ahead of you with telescope and whatch a mysterious cutscene. A bird takes a girl into the forest. Strange! This calls for help. We will need to equip a sword before we move on though. Go back the way to your grandma's house. There is also a house beside your grandma's house. It is the one that I told you had the lady behind it. Go inside and meet a freaky looking man. He will teach you how to use a sword. Follow his directions as they are very easy. Then take your prize, the HERO'S SWORD! You can now cut plants and kill enemies. Not a bad deal im my opinion. Go back to the tower. Well not to the tower but in that direction. It is time to check out the mysterious girl dropped in the forest. At the end of the level is a trail leading upword. Follow it and break the obstacles in your way. Go across the bridge on your right and into the next room. Follow the path upwards and kill the enemies ahead by continuously attacking them. Nothing hard. At the top is the girl. She seems to be pretty mean and does not even thank you. Then suddenly your sister comes out ove nowhere and finds you. As she is running across the brige she gets picked up by that horrible bird! Now it is your job to save her. The women was going to leave as if nothing even happened until a strage bird looking person comes out and saves you. He tells the women that you should deserve some credit. The women claims they are pirates and says that she will take you if you get a shield. Well, go back into your grandma's house. Climb the ladder and watch the sad cutscene. Grandma says goodbye and gives you the HERO'S SHIELD! Now it is time to set out on your amazing journey. /\Pirate's Ship/\ \/ ----------- \/ Once you have left Outset Island, you are now off with the band of Pirates to the Forsaken Fortress (hurray! ). Right when you again finally have control of Link, take him and enter the area that is right to the very below of the ship's deck. If you keep on going down further, you will eventually meet someone that is named Niko, he will then show you how to do something, and then this will mean that you then are required to emulate it as well. If you then stand on top of the switcher, this causes a total of five platforms to arise from the ground. You must now hop from one of the platforms to the next and so on and so forth, get it? You have to use the ropes along the way to do so as well, it is not too hard, so don't fret. At the end of all of this, you have to open up the treasure box and you have now attained Spoils Bag which is in it. After this has finally be completed, Tetra calls to you and will announce that you have finally reached the Forsaken Fortress. Now, after all of this has taken place, make your way back up to the top of the Pirate's Ship, it is now night, and there will be Tetra up on the watch tower. Now, what you are required to do next is to climb your way all of the way up to the top of this rob and get to where she is, and once you are finally up there, have a little conversation with Tetra. Now, they carry out their plan to actually get you into the Forsaken Fortress, and they actually plan to do this by a crazy method, a damn catapult (psychos)... Now, you will be in the Forsaken Fortress after all of these events have taken place. When you land, your sword will not be there with you, as it has flown somewhere else while you were in the air after being launched from the catapult by those darn pirates. Tetra, being the nice one she is, has given you Pirate's Charm which allows you to stay in contact with her while you are here inside the Forsaken Fortress. /\Forsaken Fortress/\ \/-----------------\/ Right when you begin in this fortress, you should probably look around just a bit to get acclimated to the surroundings a bit, and then, make your way up the stairs here to get the next area in the Forsaken Fortress. Your main focus here is really stealth and to not be seen right now, so while maintaining that, pick up every Rupee in this area. Now that you have done that, you are going to have to lift up the barrel that is located near the wall to the side of this area, and then keep moving down here, and, when the light is coming near you, stop right where you are for that moment. When you reach the stairs at the other side which lead upwards, you are now supposed to let down the barrel that you have been carrying above your head and Now, keep going through the pathway, and then take a right turn, now that you have arrived in this next room, you have to make your way across by using the rope that is here in this new area. And then, open up the treasure chest here and you will receive at Map. Thereafter, jump back all the way down to the more lower level as your next thing to do. Now you are going to need to stand on top of the switcher that is on the ground, doing this will open up the next door (note that if you have trouble finding this switch on the ground by yourself, that it is pretty much covered completely all around by alot of barrels, ok?). Now, you can go through that newly opened up door and pick up what is in that treasure chest which is a Heart Piece. Now what you have to next is run through the pathway and then down to the right direction, and then, you must get captured by the soldier guards here (yeah, that's right, on purpose!), and this will get you thrown into jail. While in the prison, get up to the very top of the bookcase in here and then move the pot away and then this will allow you to crawl through the newly accessible hole. Now go into the next area... Then, from the area where the tresure chest with nothing in it is, you must utilize the rope there and make your way into the next room which is located to the left of this area. Once you have arrived out there, you use the A button to speak to Tetra, and then after that is over, make your way all the way up the ladder that you find here in this area. Now you are to take the pot that is found here and throw it, then, take one of the sticks that are found inside of it and then utilize it to annihilate the opposition that you find here in this area of the fortress. Doing so will knock the first light's direction away from its normal direction. You must now head upward on your Map, and then drop yourself down when you arrive at the right place. Now, keep heading in the same direction from here and when you arrive at the ladder at the end, climb up to the top of this one as well. Now do the same thing as last time on the other ladder, and then this will obstruct this light just as well. Once you have finished doing this, make your way all the way back down the ladder that you had just climbed and the keep on going until you can make your way back down to the even lower area of this place. But, this time you have to do something different, you take the leftward pathway and then enter the area at the end of it. In the treasure chest that you get in here, you will be able to pick up the Compass item. Now, make your way to the next end via the rope in this room, and then once you are here, you have to make your way into the next area. Now once here, you have to head down in the left direction and once you reach the next ladder here, you must climb this one to reach the next and final light which you have to do the same exact thing as with the other lights to change the direction of the light's path, this prevents ever being caught by the enemy. Now once you are done doing this, get back down the same ladder and then back down the pathway and then go inside of the next new room when you get to the very end of the path instead of the one you came out of earlier. Now, in here, just like in many of the other rooms you have encountered through and throughout this fortress, swing from the rope in this area and then you get to the next room in the fortress. Next, keep going to the next side and then go to the west direction and you will eventually spot a box (or crate) and you have to shove it off the edge of the ledge here. Now hop all the way down and then push it to right under the ladder found right there. Now, climb back up. In the following area, it is going to be rather majorly invested with those Bokoblins, so, needless to say, you must be very sneaky here as to not get seen and thrown into prison. The way you are going to have to do this easily is to lift up the barrel found in here and use it to conceal yourself by keeping yourself perfectly still when it is required, ok? When you have finally made it over to the stairs located over at the other end of this area, and now, you must go all the way up to the area at the top of here. There is going to be yet another barrel here; use it to conceal yourself once more. You're only truly home free once you get to the hill (the top of it actually) which is Westward. Now, you have to proceed on and you will eventually come to a little gap in which you are needing to cross. Not a problem, just simply go up to the wall here and then hold down the 'A' Button, and then do this to make it all the way over to the other end of the gap there. There is yet going to be another little gap in which you have to cross over, so use the same exact method of getting across with ease. The Hero's Sword is located at the very top of these stairs at the end of this area, but, there is a catch to this sorta, sharp spikes will pop up and there will be a battle that will commence. So, simply obliterate the enemy, and then, make your way into the tower here. Now, the huge bird that had captured Aryll before will come and "relocate" Link to throw you down into the water. Now, when you are outside here in the water, there will be a boat called the King of Red Lion, and, it can speak! Explanation of a few things, so now you will be in Windfall Island to purchase a sail for the King of Red Lion. /\Windfall Island/\ \/---------------\/ Time for some town action! As you get close to Windfall Island you will go into a cutscene. Then your boat tells you that you will need a sail so that you can explore the great sea. He tells you to find one in town and bring it back. Well we will do that and a few more things. So, let's get the sail out of the way. Go towards the town and under the leading gate. Climb the road until you see an eskimo to your right. Do not try to enter his little store from the opening. Instead, go to the front of the desk and wait for him to come to you. Then talk to him. He will ask you to buy something. This is the sail. It is worth 80 rupees, so if you do not have that many go searching for bushes with pots in them. They will usually carry 5 rupees. Anyway, buy the SAIL! Now it is time to take care of a few more items before leaving. Here is a heart piece... On the top of town there are four boys. They will ask you to play hide and seek. Accept and find them. They are located behind the grave by the jail, behind the bomb shop, on top of a tree in the beginning, and on top of the gate in a bush. Now you have won a HEART PIECE! Now go to the place in the back with the two tombstones and the weird man dancing. Behind them is a door. Go inside to reveal the jail. Talk to Tingle as he asks for you to release him from this horrible jail. To do so, go to the pots to your left. Pick them up with A and throw them out of the way to reveal a switch. Step on it to open the cell. Tingle will thank you and give you the TINGLE TUNER! He will also reward you with the TINGLE CHART! You can connect your gameboy advance to get helpful hints from Tingle. Now look inside the cell. There should be a box at the south end(the back). Pull it out to reveal an opening. Here is where you have to use the crawling technique. When you put away all of your items you will be able to crawl with R. Go inside the hole. The directions in which you should go follow... Straight, Right, Left, Straight, Right, Left, Straight, Left, Right, Right, Straight. This will lead you to the final room where the item is. Go in the middle where the chest lies and open it. You got the PICTOBOX! You can use this item to take certain photos in black and white. Not much else you can do here. Well, let's go back to the boat to see what it has to say about the sail you just got. Go to the boat. He will tell you a few of the directions. Press A to get into the boat. Now set the sail to Y, Z, or X. Take it out and look for the direction in which the yellow arrow at the bottom of the screen is pointing. Go in that direction with the sail up. There are some barrels with rupees on the way, so collect them for easy cash. After about 3 minutes, you will arrive with a cutscene to a new island, Dragon Roost Island. /\Dragon Roost Island/\ \/-------------------\/ Watch the small cutscene. Your boat will tell you about the tribe that lives on this island. He also gives you a key item in the game, the WIND WAKER. This is a baton in which you can conduct songs. It is basically the same as the ocarina in Ocarina of Time. The boat tells you to go see the King at the top of the trail. Well, this shouldn't be too hard. Right in front of you is a bomb flower. Ignore it for now. We will get into that soon. Look right for a small tunnel that leads to another section of the island. Go through the tunnel and go across the water to the small sub-island. Here you will learn the first song, the Requeim of Wind. To play it press the following buttons... C-up, C-left, C-right. This allows you to control the direction of the wind. Right now it is useless. Go back to the beginning where the bomb flower is. Do not worry, as you do not need and bracelet to pick up these bomb flowers. Pick it up with A and blow the boulder blocking your path. Go up the path and take the next bomb and blow the second boulder. Follow up and take the third bomb flower. Go more up the path and find the next boulder. Blow it up to uncover a small gap in which you can sidle. Go across by running into the wall and pressing A. Use the final bomb flower and go below to blow the final boulder. Now jump across the path and go into the desired cave. Right as you enter you will see that strange bird you saw in the beginning! He was expecting you and says he would tell the others about you. Jump to the place in which he flew to. Go inside the camp. You will then talk to the King. He says that there is a problem with the dragon at the top of the mountain, as he is not in a good mood and is not giving the children wings. Choose to help the King's son Komali. Then the bird man will give you the DELIVERY BAG! This allows you to carry letters for delivery. Now look left and go up the stairs there. The first room that you come to is a room with a girl named Medli. She gives you a letter from Prince Komali's father. This will be put into your delivery bag. Now go back downstairs. Right when you get down turn left. There should be a place in which you will not go outside. Go there and go downstairs to the door. Inside is the Prince. Give him the letter. He is not sure if he wants to trust you so he is going to make a suggestion. He will give you anything if you calm Valoo, the dragon, down. Now go back out. It is time to look for Medli as she is not in that room anymore. Once out in the main hallway, go left to the outside enterance in which you have never been before. This will lead you to a windy place. Pass the dead bomb flowers and go down the ramp. There is Medli! Talk to her and she will tell you that she wants you to throw her on the top of the bridge. To do this, take out your Wind Waker and play the Requeim of Wind. Point the wind so that it is blowing towards your destination. Pick her up and throw her towards the bridge. Once you get her up there, she will award you with an EMPTY BOTTLE. This is very useful throughout the game as it allows you to put certain things in it. Well, Medli gets to go to the dungeon but what about you? Well, we can find a way in. Take your bottle and swing it in the water in the center of the room. Now go back to the enterance of this room where there were dead flowers. Put this water on the bomb flowers to make them fresh. Now take the bomb and throw it at the rock in the middle. This will fill the lake up so that you can get to the otherside! Swim across and go to the lava. Take the bomb flower and throw it at both statues. This will make them fall, creating a pathway to the first dugneon in the game. Get ready as your adventure awaits... ******************************************************************************* F I R E D U N G E O N # 1 =============================================================================== /\Dragon Roost Cavern/\ \/-------------------\/ Welcome to the first actual dungeon of the game. This one is not too tuff. It is pretty linear also, so do not panic. Go forward from the start and pull the first box. Then pull the other right to make a pathway. Go forward into the next room. Here there are two Bokoblins. Just L-target them and hit them continuously. After they are dead, break the little spiral one of them leaves to uncover a joy pendent. Now, take a stick from a pot or from the enemies. Light it on fire with the torch and light the other two torches. This will uncover the first treasure chest. You got a SMALL KEY! Now go through the door to the next room. This is the biggest room in the dungeon. First take one of the rocks to break the wooded door. Then prodeed to a drop. Go down and pull the block sticking out of the wall. Now get on the block and jump to the other side of the drop. Go all the way to the wooden bridge. Cross it and kill all of the Keese. Then take the bomb flower and blow away the rock. Proceed past it and into the door. Here there are three small islands, one of which you are on. Yours along with all the others have a lot of jars. Look carefully, the jars have water markings on them! Take a jar and throw it in the lava to create a pad to jump to. First go left to the island with the chest. Open to get the DUNGEON MAP. This allows you to see the rooms throughout the dungeon. Now take a jar and throw it in the lava. Go across the the other island. Watch out for the Red ChuChu. Wait for it to drop down and attack it once with your sword. Then pick up its remains. Now go up the ladder and go through the door. In this room there is a wooded door with a Bokoblin. Kill him as you would any other. Now take that sharp sword he left behind to break the other wooded door. Inside is a chest with a SMALL KEY! Proceed on to find more Red ChuChus. Kill them and pick up any remains. Exit through the door. Now back to the big room. To your left is a huge rock. Take a pot and throw it at the bomb flower. This will break the rock, creating a shortcut from the orginal enterance of the big room. Go passed the enterance to the locked door. Here you should use your key you just got to open it. Here there will be many wooded doors. Go right to find another Bokoblin. Kill him easily and take his stick. Light it at the torch and go to the other wooded door. It will catch on fire and allow you to enter. Step on the switch to open the door. Go to the door now. This is a nice part of the dungeon. Outside! Go across the birdge and kill the Bokoblin. Then start up the ladder. Watch out for the fire. Look at the dark part of the ladder. That is where the fire touches. Proceed passed the ladder and up to the top. There will be a weird bird named the Kargaroc. Kill him with your sword to uncover a golder feather. Then sidle on the wall across the gap. There will be a fire sprayer so watch out! Just time it right and you will be fine. After that, hang on the ledge and go left. Go passed the ledge and up to the next part. Then go to the bomb flower and throw it at the rock. Go down there and into the next door. Here there will be a lot of boxes. I thought it was going to be tricky but it was not. Simply pull the first three bottom blocks. Then climb up and go to the door on the right. Easy enough! Here are a lot of rats wanting to take your money. Answer the call from the pirates as they tell you to use bait. Right now do not worry about that as we do not have bait. That will come after this. Now pull the block at the end and climb up to a chest. Open it to get the COMPASS! This allows you to see hidden treasure throughout the dungeon. You can see there is a chest in this room, so break the pot to the left. Light a stick on fire and throw it from the ledge you are on now, to the opposite wooded door. Go to the chest and open it for a SMALL KEY! Use this small key to open the next door. Outside yet again! Look to your left to see that bird. Lure it towards safe ground and kill it. Then take the SMALL KEY in the nest! Not bad, eh? Go to the locked door and unlock it. Man, this room is really dark. If I was you I would take a stick in a pot and kill all the Keese by pressing B. Once all are dead go back to the enterance of the room with the torch. Light it and go into the other sub-room. Light all the torches and the wooded door. Collect the joy pendent and go inside the door. Big room again, your favorite. To your left is a pot with a rock on it. Take a bomb flower and blow it up. Now go in the pot. Yes, jump inside. This is a general warp point. You will be back in the beginning. Anyway, go back to the big room using the warp. Cross the bridge ahead of you. This room has a heck of a lot of pots. There are also three Bokoblins! Kill the first one ahead of you. The other two are hiding in pots. One is to your left on this lower level and the other is at the top where all the pots are. Find a stick that one of them dropped and light it. Then light the bottom torches. This will be your first TREASURE CHART! Use it to find treasure at sea. Kill all the Bokoblins and go through the door. This part tricked me for a while. There is a worm on an island across from you. How to kill it? Take one of the jars on the island and throw it at the worm. Now it will scrunch up into a ball. Time to play whack. Keep hitting it with your sword. When it dies, go back to the jars. Take one and jump to the worm platform. There will be a geyser of lava. When it comes down, throw the jar on it. This creates the platform. Now jump on the platform and ride it up. This is where the boss lies, only you need the special item to get across. Right when you enter, there is a bomb flower to your right. Use it to blow the two rocks. The first one contains another warp point. The second one contains a door. Go through the door for now. Outside again. You will see Valoo also. Go to the right and up the steps. Watch out! They fall as you go up. Then at the top you will have to fight two Bokoblins. Oh no! But then comes more of a challenge. The Moblin! He can block your strikes. Just wait for him to attack and then counterattack. Once he is dead, you will find Medli, your lost friend! She will thank you and reward you with the GRAPPLING HOOK! Now use it to get out as you cannot go the way you came in due to no stairs. Aim the hook at the grappling point and a yellow symbol will show up. Then fire it and swing to the other side. Press A to jump off. Go back to the enterance of this room. Then look left. There will be more grappling hooks. Go across to the next door. Here there will be a bridge. Go across and kill the two Bokoblins. Then a chest will appear below. You need to get to the bottom floor somehow. Take a stick and light it on fire. Then burn all the ropes on the bridge. Quickly get to the middle of the bridge and fall to the bottom. There you will land safely on the bottom. Get the chest for joy pendent. Now, go through the door. The big room yet again! Go to the big circlular thing in the middle. Do a spin |
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