Legend of Zelda: The Wind Waker Walkthrough :
This walkthrough for Legend of Zelda: The Wind Waker [Game Cube] has been posted at 04 May 2010 by wednesday and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up wednesday and share this with your freinds. And most important we have 37 other walkthroughs for Legend of Zelda: The Wind Waker, read them all!
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Walkthrough - FAQ/Walkthrough_ ___ ___/__) /) /) (, ) /) /) (, / _ _ _ __ _(/ ___// / _ // _(/ _ / _(/_ (_/__(/_/ (_(_(_ (_)/(_ _/__(/_(/_(_(_(_(_ (_____ .-/ /) ) / )(_/ (/ (__ / T H E W I N D W A K E R Legend of Zelda: Wind Waker - FAQ/ US Version For the Nintendo GameCube Guide by Myke (mykeownz (at) yahoo (dot) com) Version 0.7 ------------------------------------------------------------------------------ Table of Contents Story...............................1 Controls............................2 Walkthrough.........................3 3.1.....Forsaken Fortress 3.2.....Dragon Roost Cavern 3.3.....Forbidden Woods 3.4.....Tower of the Gods 3.5.....Forsaken Fortress Part II 3.6.....Earth Temple 3.7.....Wind Temple 3.8.....Ganon's Tower Enemies.............................4 Bosses..............................5 Items...............................6 Side Quests.........................7 7.1.....Heart Piece Locations 7.2.....Treasure Charts 7.3.....Big Octos Locations 7.4.....Great Fairy Locations 7.5.....Nintendo Gallery Credits.............................8 Copyright...........................9 Version 0.7 :::: Finished the Nintendo Gallery. That took forever but it was challenging. I know I missed a few but the majority of it is in. Treasure Charts, Big Octos Locations and Great Fairy Locations are updated and completed. Version 0.6 :::: It has been more than 5 years since I last updated this guide, I apologize. Walkthrough and Heart Piece Locations are updated and completed. I will work on the other little sections in the upcoming days. Version 0.5 :::: Walkthrough and everything else updated to the point after you beat Molgera and the Wind Temple. ============================================================================== ============================================================================== Story ============================================================================== ============================================================================== Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then... just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear... What became of that kingdom...? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend... *Note* The story is taken from the Instruction Booklet ============================================================================== ============================================================================== Controls ============================================================================== ============================================================================== ::::[ Sword Techniques -Horizontal Swing To perform a horizontal slash, simply press the B Button (the small red button) or you can hold down the Left-Shoulder Button and then tilt the Control Stick to the left or right and then press the B Button. This cuts the enemy's torso or around the lower part of the body. -Vertical Slash To perform this slash, press down the Left Shoulder Button and then press B. Link will swing his sword downward like he's splitting the enemy in half. -Thrust To poke the edge of the blade at the enemy, press down on the Left Shoulder Button and then tilt the Control Stick forward and then quickly press B. You can do this without press the Left Shoulder Button by quickly tilting the Control Stick to the direction you want to thrust and then press B. -Jump Attack This sword technique can inflict more damage to an enemy than the other sword attacks. To perform this powerful move, press down and hold the Left Shoulder Button and then press the A Button. Link will jump in the air and then take out his sword and slash vertically at the enemy. -Spin Attack You can learn this technique right away from Orca when you first visit him on Outlet Island. Simply press and hold down the B Button and then release it. You can also rotate the Control Stick counterclockwise and then press the B Button. Link will take out his sword and swing it around in a 380 degrees counterclockwise direction. ::::[ Action Techniques -Walk/Run/Swim/Jump The Control Stick is the gray stick on the left side of the GameCube Controller. Link walk/run around depends on how far you tilt the Control Stick, same goes with swimming in the water. For jumping, when you run up to the edge of the ledge or platform, Link automatically jumps off the edge. -Crouch/Crawl Hold down on the Right Shoulder Button to make Link crouch. Tilt the Control Stick in any direction to make him crawl on the ground. Use this when you see a tight passageway to get in there. You can also sneak up on animals such as a pig by crawling. -Defend When you get the Hero's Shield, hold down on the Right Shoulder Button to defend yourself with it. While defending, you can tilt the Control Stick to aim your shield around like deflecting a nut or a rock. -Lift -Throw/Drop Link can pick up an object by standing next to it and lift it up by pressing the A Button. Press the A Button agaon to throw the item in the direction you are facing. To drop the item you are holding, press down on the Right Shoulder Button. -Grab - Push/Pull If you come up to a larger object like a block, you can push or pull it. To do this, stand in front of the block and hold down the Right Shoulder Button to grab onto the large object and then tilt the Control Stick forward to push, tilt it back to pull. -Hang You can hang off on the edge of the ledge or a platform, but only if you slip off the edge. You can make Link move with his hands on the edge by tilting the Control Stick to the left or right. Tilt the Control Stick up to get Link back up on the surface. -Sidle A new technique that is added to the Zelda game. Link can now sidle across a narrow path that. If you see a narrow path on the wall off of the corner of the ledge, walk up to the wall and watch the Action Icon at the top. If it says "Sidle", Link will put his back flat up against the wall and then tilt the Control Stick to the left or right to move across the narrow path. ::::[ Using the Grappling Hook -You can obtain this item when you rescue Medli at the top of Dragon Roost Island. If the platform is unreachable, look around in the air for a pole where you can use the Grappling Hook on. If it doesn't show that "spark" icon on the pole, that means you can't use the grappling hook on the pole. -Stop Simply press and hold down the Right Shoulder Button to make Link stop swining on the rope. -Swing If you stopped, you make Link swing on the rope again, you have to tilt back and forth on the rope to swing. -Move in different direction While you are swinging, you can move around in any direction you want to swing to. To do this, press down on the Right Shoulder Button and tilt the Control Stick to the left or right. -Climb up and down You can also climb up and down on the rope. To do this, press and hold down on the Right Shoulder Button and then tilt the Control Stick up or down. This is useful if the next ledge or platform is closeby, but is not leveled with the platform you were standing on. -Drop To drop off the pole onto the surface below, simply press A and Link will unhook himself off the pole and fall feet down onto the surface below. ::::[ Controlling King of Red Lions -You will first meet this talking dragon boat after you leave the Forsaken Fortress. The King of Red Lions is useless to you until you find a sail. -Get in/out Swim across the water and up to either side of the red boat and then press the A Button to climb up aboard the boat. To depart off the boat, you must stop the boat first by pressing the A Button to take down the sail and then press the A Button again to stop it, press the same button one more time to jump off. -Move the Boat Once you hoist the sail on the boat, tilt the Control Stick in the direction you want to go. To mvoe the boat without the sail, hold down on the Right Shoulder Button ::::[ Using the Wind Waker -The King of Red Lions hand you over this item when you reach the Dragon Roost Island for the first time. Set the Wind Waker to the X, Y or Z Button and then press that button wherever you set it to to take out the Wind Waker. -Setting the rhythm DON'T tilt the control stick if the song has 3/4 rhythms. Tilt the control stick to the left if it is a 4/4 rhythm. Tilt the control stick to the right if it is a 6/4 rhythm. -Metronome To play the song correctly, tilt the control stick to pick the correct rhythm and then use the yellow C-Stick to tilt to conduct the song, but only tilt once when the metronome hits the center. ============================================================================== ============================================================================== Walkthrough ============================================================================== ============================================================================== Before we begin the walkthrough, you'd have to select a game file and the game will prompt you to give the game file that you selected a name, so, input Link or give it an obnoxious name, it doesn't matter. After you confirm the file name, the game will start off with a tale of a legend. _____ ________________________________________________________ /____/ Outset Island \_______________________________________________________\ Items: Hero's Clothes, Hero's Sword, Telescope Enemies: None People of Interests: Aryll, Grandma, Orca, Sturgeon The game starts out with a girl named Aryll looking for her big brother. She climbs up on the watchtower and who is that sleeping on top of the watchtower? is that Link? it is Link! Link wakes up and finds out that it's his birthday! Aryll also tells you that you should go visit Grandma. Climb down the watchtower and go west (on the map) and across the bridge. Follow the path to the end and enter Grandma's house. Grandma's House is the farthest house to the west on the path. Head in the house and climb up the ladder to the 2nd floor of the house and you'll see Grandma! She will give you the Hero's Clothes that she made. Link will turn around and look disappointed. Grandma tells you that you shouldn't be disappointed and that he is the same age as the young hero that was spoken in the legends. She mentioned a man named Orca who could teach you how to use the sword. Grandma is preparing things for your birthday party tonight. She wants you to go look for Aryll. After you leave the house, head back to the watchtower and talk to Aryll at the top of the watchtower. She will give you your birthday present, but just for one day! The present is the Telescope! Press START and equip the telescope to X, Y, or Z and then leave the screen, back to the game. Press the button wherever you equipped the telescope on and look through it. Look at your house (Grandma's house) and then move the telescope down just a little bit to look at the red postbox. Who is that weird looking person? Zoom in (tilt the C-Stick up) and he will become frightened, why? Aryll will tell you to look up in the sky, do so. A scene will take over of a large bird carrying a person in one of its talons. In the sea, a pirate ship is following after the bird and fires a cannon at the bird to knock it out. The bird drops the person it was holding into the forest below. After the cut-scene, Aryll tells you that you have to go up there and save the girl! But you can't go in there without a weapon. Where can you find a weapon you ask? Go to the house to the east of Grandma's house. You will see an old man sitting on the porch, his name's Sturgeon. He will teach you how to use the L-button for targetting things such as talking with someone that is far away. Climb up the ladder on the right side of the house and then go through the door. You will talk to an old man again, during the conversation, a racket occurs and knocks everything off the shelves. He will tell you that the racket was caused by his younger brother downstairs. Head back outside and climb down the ladder, go through the door at the bottom of the house. Talk to Orca in here and you will be participated in several sword lessons. The gong will sounds off and you'll have to perform six or seven sword techniques. After you go through all the sword lessons, Orca will give you the Hero's Sword for free and then tells you that he has faith in you, so, don't let him down! NoW that you have a weapon in your hand, go to where you saw that person that the bird dropped in the forest. Head over to the east side of the island like you are going back to the watchtower. Read the sign and it says "Forest of Fairies ->". Take note that there's a pirate ship in the sea because it was chasing after the bird. Take that path up and around the hill until you come up to a row of trees that is blocking you from continuing your way up. Take out your sword (Press A to unsteath your sword) and perform a horizontal strike on the trees (Simply press the B button) to chop them down. Proceed up the hill and go across the long bridge to the west. You can cut down the tall grass here or on the higher ground further up the hill for rupees just like in the old Zelda games! You will see a cave beyond the bridge, go on and head inside. _____ ____________________________________________________ /____/ Forest of Fairies \___________________________________________________\ Items: None Enemies: Bokoblin (3) People of Interests: Tetra When you enter the forest, you will see that poor girl knocked out and she is hanging on the branch of a tree. Go straight a veer to the right on the path and then drop off the ledge. There is a red rupee in the log, press down on the R-button and crawl in the log. An enemy is waiting for you in the back of this area. Use your sword and slash at him a couple times to defeat him. Jump up on the log and then jump onto the ledge nearby. There is another log sitting back there, jump on it and walk up the log. A cut-scene will take place and you'll see two birds, each one carrying an enemy and drop it down to where you are. Kill them both and another cut-scene will take over. Tetra wakes up and she noticed that she is stuck on a tree branch. She shakes around and breaks the tree branch and then falls to the ground. A pirate calls out for Tetra and tells her what happened. Tetra leaves the forest and the pirate follows her, then Link. _____ ________________________________________________________ /____/ Outset Island \_______________________________________________________\ Items: Hero's Shield, Bait Bag*, Spoils Bag Enemies: None People of Interests: Grandma, Tetra, Niko Outside the forest, Aryll shouts out your name and then a large bird, yes, that bird you saw earlier drops down and grabs Aryll off the bridge. Link tried to run and catch her, but he falls off the ledge and then Tetra saves him. Out on the beach, Link will ask Tetra if he can go with her and the pirates. Tetra will be shocked but she wouldn't let you. A weird person that you saw earlier interrupts the conversation and tells you what REALLY happened. The large bird mistook Aryll for Tetra and the bird only did it because any girls with blonde hair and long ears are to be kidnapped. This bird person tells you that this large bird lives in the Forsaken Fortress. Tetra agrees to let you come but you have to find something to defend yourself with. Head over to Grandma's house and climb up on the ladder to 2nd floor of the house. You'll notice that the shield is not on the wall. Climb back down and talk to Grandma. She knows what you are looking for and then she gives you the Hero's Shield. Leave the house...but before you go talk to Tetra again, you can collect up to about 200 rupees, here's how: -from: Andrew -You can get 100 from crawling under Gram's house, 60 for throwing three pigs into a pen, 20+ for jumping the stones in the water, and another 20 for crawling under the bed in the house near the lookout. Just wondering if you got all of that because I am bored to death. Walk over to the grandma's house, which is looking very much like the other houses today. But one thing stands out as different. On the left side of the deck, or patio if you will, is a open space to crawl. Walk over to the left side and go to the first person view to see what I am talking about. Then, press the crawl button and go into the space. Follow the path until you reach a small hole under the house. This hole is just big enough for Link to go into. Crawl inside. Then, jump down to the left and you will see a treasure chest. Walk up to it and open it like you would any other treasure chest. Inside will be an orange ruby. Now, what is an orange ruby, one might ask. It is a massive 100 rupees. You will see your eyes gleam once you hear this. Next, we have the pig-pen fiasco. It seems that the lady located in the pen north west of Grandma's house wants some pets. Now, this will pay 20 rupees a pig. If you walk differen locations of the island you will see piglets. Crawl over to them and lift them up. Then go over to the lady and throw it in the pen. After this, talk to her and you will claim your 20 rupees. The pigs are located in three locations, one is next to Orca's house and is black. Another is located on the shores of this house. And the last is located in the house near the pathway going to the forest. After this, we come to the 20 ruppee mania. One 20 ruppee chest is located near the Grandma's house. Walk to the left and cut down the trees with your blad. Then open the chest to claim your booty. Another 20 ruppee is found in the house near the pathway to the forest or the house near the lookout. Walk inside and if you veer left you will see a hole just big enough for are young hero to crawl through. Do so and you will be in another room with a chest. Open it to claim those 20 ruppees. The last 20 ruppee treasure can be found by walking the middle bridge that connects lookout island to Grandma's island. In the middle there will be stones that you can jump on. Do so and follow the stone platforms to the last and you will get a 20 ruppee treasure. And to say even more, if you purchase the fruit in Shop on the boat located near Grandma's house you can fly like an eagel, literally. Purchase the item then set it down at the lookout's top. A bird will swoop down and pick it up. Link will now, intriguing have control of the birds mind and is able to fly is around. You first and only destination are the pillars located between the bridge that connects to the forest. It is the ocean valley that seperates the two islands. Swoop over and you will see some treasure on the pillars. Grab it and you will be a lot more Ruppees richer. On another note, If you, by happen to chance, hit the 200 ruppe match don't hesitate to buy items like bait and fruit at the boat shop. They can be usefull in the journey to come. *OPTIONAL: Before you go on board with Tetra and the pirates, you can buy a Bait Bag for a small 20 rupees. Look for a small boat next to the pirate ship and swim to it and climb onboard and enter it. This is Beedle's Shop and he has three items in stock; his last bait bag, all-purpose baits and Hyoi pear. Buy the Bait Bag as you should have collected up to 20 rupees while you were exploring Forest of Fairies cutting down trees and grass. Link will get onboard the ship and waves to his friends back on the island. He will then see Grandma on the porch of his house and he know he will miss her a lot. Tetra's got an attitude because she doesn't like having Link on the ship with the pirates. She will tell you off and go downstairs to see Niko, one of the pirates. Go through the door at the back of the ship and then go down the stairs. You will find Niko and he will teach you how to use the ropes. Jump on the first platform and look straight at the rope, run and jump onto the rope. You will swing back and forward on it. When you are near the next ledge, press A to drop off the rope and onto the next platform. Keep doing this until you land on the platform where Niko is. Niko will let you open the chest in the room behind him. Open the chest to find a Spoils Bag! Tetra will call you and let you know that they are near the Forsaken Fortress but it is too dangerous to go in there because of heavy security. Tetra then gave this weird look like she thought up a plan. The next thing you know is that you are in a barrel! on a catapult! That doesn't look good... Tetra will send you flying over to the fortress in the air and hit the wall. The Hero's Sword will be knocked out off your hand and landed in the fortress somewhere while Link fell into the water. _____ _______________________________________________ /____/ 3.1 - Forsaken Fortress \______________________________________________\ Items: Pirate's Charm, Compass, Dungeon Map, Heart Piece #1 Enemies: Bokoblin People of Interests: None Since the fortress is in heavily guarded and Link is swordless, you'll have to go around the fortress quietly and unseen. If you get caught by one of the guards, you will be taken to the jail cell. Oh and by the way, you'll have a new item in your inventory and that is the Pirate's Charm, a mysterious stone that you can communicate with Tetra when the "A" button in the upper left corner is trying to get your attention. If you do get caught (and on purpose too), look around in the jail cell for a wooden shelf. Climb up on the table and then jump on the wooden shelf next to it. Lift the pot up out of the way to reveal a hole behind it. Crouch (press R) and crawl through the small tunnel until you reach the other end. You can get Heart Piece #1 (look in the Heart Piece section on how to get it). Go up the first set of stairs and you'll see two barrels. Pick one up and Link will use the barrel to cover himself and take a role in stealth mode. Go up the next set of stairs until you reach the top. You'll see two searchlights shining down on the floor. You can still move around but only when the searchlight isn't shining on you. At the top of the stairs, turn sharp right and go up the stairs and go through 2 more set of stairs and then when you reach the end of the stairs, you'll see a hallway and a path. Follow that path as it winds upward leading to a ladder. Tetra will call you on the Pirate's Charm and tell you that there is a monster up there on the top of the ladder running the searchlight. You need to get up there and defeat the enemy to stop the running of the searchlight. Tetra suggested that if you use the shield as soon as the enemy attacks you, the enemy will drop its weapon and you can go and pick up that weapon and use it back on the enemy. Climb up the ladder and look around for a pot. Lift it up and throw it to break it open, you'll see some Deku Sticks. Pick one up and go around to the searchlight control, the Bokoblin will see you and go after you. When it gets close, use the Deku Stick as a weapon and swing it at the Bokoblin about 4 times or until he is defeated. The searchlight is now not controlled anymore. Climb back down the ladder and go to the end of the path until you see a little hallway off to the right with 2 doors in it. Go through the door to the south. The room you are in put you on a ledge with a rope and a ledge on the other side. Jump on the rope and swing to the ledge on the other side. Open the chest to find a Dungeon Map inside, but the map to what? its the map to the fortress's inside. Use the rope to swing back to the ledge you were on before you got the map and go through the only other door. Back outside, turn left and climb up the ladder. At the top of the ladder is another Bokoblin guard running the searchlight. There is a pot up there that has some Deku Sticks in it. Lift up the pot and throw it to break it and then pick one of the Deku Sticks up and head over to the guard. Make him leave the searchlight control and defeat him with the stick in your hand. He will leave behind a Joy Pendant. This item goes in your Spoils Bag. Look around the fortress and you'll see that there is only one searchlight left to go. Climb back down the ladder and go back in the room where you got the dungeon map from. Go through the door back into the corridor. When you are back in the corridor, go through the door on the other side. Look inside the chest behind the two barrels on the ledge you are on to find a Compass! Look across the ledge to find a rope that you can swing on. Get on the rope and swing and drop off on the ledge across the room and then go through the door. You'll be out in another corridor, go out through the left passage and follow the path upwards until you see a ladder. At the top of that ladder is the third and the last searchlight. There is a pot with some Deku Sticks inside, break it open and pick one up. Head over to the searchlight control and then alert the Bokoblin. Hit him with the Deku Stick about 4 or 5 times and then pick up the Joy Pendant he left behind. Now that you stopped all 3 searchlights, go back down the ladder and down the path you were on and back in the corridor. Go through the door you haven't went through yet. In this room, just jump onto the rope and swing and jump onto the next ledge and then go through the door. Walk down and turn left, you'll see a crate. Push it off the ledge (go up to it and hold down R to grab onto it and then push forward on the stick to push or pull) and then drop down the ledge. Push the crate until the crate is underneath the ladder. If you are not good at rope swinging (like me) this save you from the trouble of swinging room to room. Climb back up the ladder and go through the door to the west. Once in the room, the camera will take over and show the door that you have to go through next but you'll see about 2 Moblins. There is a barrel nearby, use it and hide yourself in the barrel. When the closest Moblin has its back turned and walk down the opposite direction, walk over and hide behind the wooden beam (or support) closest to the door. Stay there until the closest Moblin turn back again and walk away and this is when you make a move to the door. Drop the barrel and then go through the door. Go up 3 set of stairs and use the barrel to hide yourself again because there is a Moblin nearby patrolling the area. Only move while hiding in the barrel when the Moblin has its back turned facing you and walking in the opposite direction, and only stop when it stops. Take your time and you want to go to the left and up the path. If you successfully sneaked pass the last Moblin, you may drop the barrel down and run up the path until you reach a gap. The ledge on the other side of the gap is too far away. Walk up to the corner of the ledge where it meets the wall and watch the A icon at the top. If it says "sidle" press down on the A Button and Link will put himself up against the wall and slowly sidle on the narrow path. Do this on the next narrow path as well. Go up the stairs and at the top, you'll find your sword! Link is very happy! But not when he saw spikes comes up from the ground behind him. You'll see a green Bokoblin guard here. Run over and pick up the Hero's Sword before the guard hurt you. Strike the green Bokoblin about 5 or 6 times to defeat him. After you defeat him, the large door will open up, go through it. In here, you'll find Aryll locked up in a cell with some girls. Before you could walk over that, that same bird will fly down and grab you with its beak and fly over in front of a ledge with a man in black clothing. Who is this mysterious man? The bird will throw you off into the sea. You'll find Link floating in the water...knocked out and then a boat came by. Somebody is trying to wake you up and when you do, you'll see that no one around...but who is talking to you?! WHAT?! a talking dragon boat? This dragon boat is called the King of Red Lions. He is the only boat in the sea who can talk and he is not an enemy, so don't be afraid. He will tell you who that mysterious man is, he is Ganon. He will then tell you the story about what happened... "He who obtained the power of gods, attempted to cover the land in darkness, and was ultimately sealed away by the very power he hoped to command. He is the very same Ganon... The emperor of the dark realm the ancient legends speak of... I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic." The King of Red Lions asks you if you still want to save your sister. Link nods his head and he asks you again if you will do ANYTHING to save her. Link nods his head twice. He tells you that you need a certain item to defeat Ganon and without it, you are weak. This item he is talking about is locked away in a great power that you can wield only after much toil and hardship. The King of Red Lions would love to help you out and travel across the Great Sea, but without a sail, he is useless to you. Jump off the boat and go around the beach... _____ ______________________________________________________ /____/ Windfall Island \_____________________________________________________\ Items: Boat Sail, Tingle Tuner, Tingle's Chart, Picto Box Heart Piece #2, Heart Piece #3, Treasure Chart #7, Treasure Chart #23, Heart Piece #4 Enemies: None People of Interests: Zunari, Mrs. Marie* Places: Picto Box House, School*, Battleship Game Shop* There are a lot of things you can do here on Windfall Island. But you are here to look for a sail. One of the merchants on the island has it. Leave the beach and run up to the path, turn left and run through the archway and continue on the path. Go up the stairs and run over to the guy wearing a blue coat, his name's Zunari. Talk to him and he will tell you a story of what happened to him and his boat. He has only one item left after he shipwrecked and that is the item you were looking for. Pay him 80 rupees to get the sail from him! You will be back where the King of Red Lions is and he will tell you how to use your sail. A wind is blowing from the west, but don't put the sail on yet if you want to collect a few heart pieces and some items before you go to your next destination, Dragon Roost Island. -Tingle Tuner To find Tingle, before you go under the archway, turn left and up the grassy hill. Run pass the wooden board and look on the side of a building to find a door. Go through the door and you'll find Tingle inside a cell. One corner has a floor switch behind the pots, step on it to free Tingle. Tingle will give you an item called Tingle Tuner and he will give you a chart to his island, Tingle's Chart! BUT WAIT! After when Tingle leaves.... -Picto Box After when Tingle leaves the jail cell, head inside his cell and then roll into the crate to break it to reveal a tunnel behind it. Crouch and crawl into a tunnel maze. You have to find your way to the end of the tunnel. Avoid taking the path that has a wooden board or you'll fall through the board and you'll have to start all over again. When you finally reach the end of the tunnel, open the chest to find a Picto Box inside. -Heart Piece #2 Remember that guy with the parka on where you bought the boat sail from? Go to where his shop is and face him. Turn around and you'll see a set of stairs leading to the higher ground and there's some more buildings. Look for the one with the chalkboard next to the door, go through the door and talk to the teacher inside and she'll talk about the kids not coming in school today to learn about the joy of life. Talk to her again to assist her in finding the kids and put them back in school! Head back outside and you'll see a gang of four kids, talk to the leader Ivan to engage in a game of hide-and-seek. You saw one kid went through the archway and somewhere back there, go in that direction and go up towards the cliff and you'll see a gravestone, look behind it to find Kid #1, he'll run off and you got to chase down after him and at least tag him. The next kid is at the entrance of the town where the red postbox is, look around for a large tree. Roll into it and the leader, Ivan, will drop out of the tree and run away. Go after him and "tag" him. That's two down, two left to go! Look on your map and go to the southwest part of the map and go around the lone hut, which is a Bomb Shop and look for a narrow ledge that you can sidle across on to get to the other side. The third kid can be found back here and you should go chase him down and tag him. Now... where is that last kid? He's in a good spot too. Go to where you found the kid behind the gravestone and turn and go up that wooden ramp but don't turn left to go through the archway, instead, veer slightly to the right and you'll see a narrow wooden ledge you can walk across on around the side with two pots you can pick up and throw out of your way. Continue on to the end of the ledge and look behind the bush for this last kid. He'll run off and you'll have to catch him and when you do, a cut scene will take over with the Killer Bees rewarding you with a Heart Piece. After they are done talking to you, you'll be requested to go and talk to Mrs. Marie again, the school teacher, do so. She will find out that you talked to those rascals and she'll reward you a purple rupee for doing the duty (that's 50 rupees!) and she'll let you go. -Heart Piece #3 Across from the school is a shop, enter it and talk to the guy that's looking bored at the counter and he'll ask if you want to participate in a game for 10 rupees. You'll enter a game of battleship and you have 24 cannonballs to fire on a 64 square grid. There's 3 squids on the grid somewhere, a 4-tiled, 3-tiled and a little 2-tiled squids and you have to get them all. If you win the game, you'll win a piece of heart. -Treasure Chart #7 You can either win another game or break the record of 20 cannonballs used to win this chart. -Treasure Chart #23 Like Chart #7, either win again or break the record depending on what you achieved first. After you collect those items, head back to where the King of Red Lions and get in his boat and then press the button where you set the sail on to put the sail up. Your next destination is an island called Dragon Roost Island. Press up on the Control Pad + to take a look at the map of the Great Sea. It is located two quadrant to the east. -Treasure Chart #34 Pawprint Isle is located in the southwest part of this quadrant. If you see a wooden crow's nest sticking out of the sea with two Bokoblins at the top, you're near the isle itself, just turn the boat southward and you'll see a few palm trees in the distant. Sail in that direction and search for a boat with 4 divers on it, go to the rear of the boat and talk to the leader and he'll talk about the Great Sea for a bit and he'll give you a chart for free. That's it for a small talk. -Heart Piece #4 After you get Treasure Chart #34, sail up to the island itself and get off the boat and onto the largest island of the group of islands here. On this island should be two little rocks and one big one with a blue marking around it. Look around the big one for a little crawlspace that you can crouch and crawl into (cut the grasses around it to get a better view). Inside the rock is a hole, jump in it and you'll be in another place inside the island. Go forward and veer to the right (kill the Red ChuChus here if you want to get a Red Chu Jelly which goes in your Spoils Bag) and open the chest here to get Heart Piece #4. You should have 4 Heart Containers if you followed my guide up to this point. After you are done with a little scenic tour of Pawprint Isle, jump back into the boat and put up the sail and make your way for Dragon Roost Island which is one quadrant to the east from Pawprint Island on the Sea Chart. _____ __________________________________________________ /____/ Dragon Roost Island \_________________________________________________\ Items: Wind Waker, Delivery Bag, Father's Letter, Empty Bottle #1 Enemies: None People of Interests: Prince Komali, Medli Places: None The island is probably named after the red dragon sitting on top of the mountain on the island. The red dragon's name is Valoo and you have to meet him and ask him for an item called Din's Pearl. Before you go off, The King of Red Lions gives you the Wind Waker. This item lets you control the wind, but you don't have a song yet. He will teach you how to use it. Once you have control of yourself, go up and turn right and you'll see a cave and a sign and some board pieces laying around on the ground. Go through the cave to the other side of the island and you'll see a lone platform in the water, swim there and climb up on it. Check out the stone here and you'll learn that it's a melody of some sort. Press START and select the Wind Waker and assign it to either X, Y, or Z and then go back to the game and press the button whichever you assigned it to. You'll learn Wind's Requiem (Up, Left, Right on the C-Pad) and a cut scene will take over with a frog on a cloud named Zephos and he'll talk about the wind and his brother Cyclos. After the talk with Zephos, head back to where the King of Red Lions is. Go left (north or northwest) on the path and lift up one of the bombs nearby and set it down (press the R-Button) in front of the large boulder sitting on the path to destroy it. Continue on the path until the path splits into two. Lift up the bomb nearby and set it down in front of the boulder on the path to the right to destroy it. Keep walking down the path until you see a broken bridge. There is a bomb sitting next to it, pick it up and throw it up on the ledge where you see another boulder. After when that boulder is destroyed, climb up on the ledge and sidle on the narrow path over to the other ledge and drop down to the lower ledge with a bomb flower and a red postbox nearby. Pick up the bomb and set it next to the rock with two blocks sitting on top. The rock will be destroyed and the blocks will fall into the slot. Drop down and face the two blocks and grab the bottom one (hold down the R button) and pull it to make a shortcut. Climb back up and go through the tunnel and you'll meet that bird person you saw earlier again. The bird people are called Rito and their home is here on the island of Dragon Roost. The Rito you just met is Quill and he will tell the chieftan and the other Ritos that you are here. After he leaves, walk up the wooden path and then head inside the cave at the end of the wooden path. You will meet the Chieftan when you first enter their home. They tell you that Valoo, the red dragon you saw on the top of the mountain, has grown violent and unpredictable. This give the Ritos a little trouble because it put an effect to their ritual. The ritual goes by the "coming-of-age" and whoever hit the age must go up and get a scale from Valoo that allows the Rito to grow their wings. The Chieftan's son, Prince Komali, just hit the age but he is afraid to get his wings. He also tell you that you should go meet a girl named Medli and ask her for an item to give to Prince Komali. After the conversation, Quill gives you a Delivery Bag! Turn around and take the path on the right that slopes upward to the upper floor. Take the first open doorway on the left side and you'll meet Medli inside, talk to her. She is in the studying stage to become an attendant to the sky spirit, Valoo. She will give you the Father's Letter to give it to Prince Komali. His room is in the first floor of the Rito's home. She also ask you if you could go meet her again at the entrance to the Dragon Roost Cavern. Leave the room and head back down to the first floor and then take the hallway on the left side. Go through the hallway and then go through the door at the end to enter Komali's room. Talk to Komali who is laying on the bed and then show him the Father's Letter that Medli gave you. Komali will read the letter but it isn't helping him. Leave his room and go back to the first floor. Take the tunnel where a Rito guard is standing next to it and then head over to the broken bridge, drop off the edge of the broken bridge to the ground below to meet up with Medli again. Medli tells you that there used to be a spring here until Valoo went out of control and caused a boulder to plug where the spring is coming from. Medli wants you to help her and toss her on the ledge where the other side of the broken bridge is. Pick up Medli and go and stand on the rock (not the boulder) and wait for the wind to blow towards the ledge where Medli wants to get on. When the wind is blowing in that direction, run and toss Medli into the air and she will fly up to the ledge. She will thank you and give you an empty bottle! After the conversation, head over to what was left of the spring around the large boulder and fill the empty bottle up with water. Head over to the rock and then jump on the broken bridge, climb up until you reach the top. Go to where you see five withered bomb flowers and dump the water on one of them to grow a bomb. Pick the bomb up and throw it over the ledge so it hits the top or near the boulder. Once the boulder is destroyed, the area of what used to be a spring will become a spring again! Swim over to the other side and climb up onto the next ledge. The entrance to the cavern is on the other side of the lava pit but the pit is too wide to jump over to the other side. There are two stone statues holding a pot, one on each side of the pit. You have to grab one of the bombs nearby and throw it into the pot to cause them to fall over. After you caused both statues to fall over, use them as a platform to get to the entrance of the cavern. _____ ____________________________________________ /____/ 3.2 - Dragon Roost Cavern \___________________________________________\ Items: Big Key, Compass, Dungeon Map, Small Key (4), Treasure Chart #39 Treasure Chart #11, Knight's Crest Enemies: Bokoblin, Kargaroc, Keese, Magtail, Moblin, Red ChuChu Boss: Gohma This is the first real dungeon because on your game window, you'll see a key icon in the lower right corner of the screen. In the first room of the dungeon, you'll see three statues, two of them are gray in color. Pull the statue on the left back and then go around it and pull the second gray statue behind the first gray statue to reveal a hole. Go through the hole into the next room. Go to the northern part of the next room and you'll see two Bokoblins. Kill them both and both of them will leave behind a Deku Stick. While the Deku Stick they carried is still lighting, pick it up and go to the northwest corner of the room and light the two unlit torches up. A chest appears if you light them both up, open it to find a small key inside. Use the small key on the locked door to the north and then go through the door. If the fire on the Deku Stick ever dims and go out, you can relit it on an already lit torch in this room. Woo! This is one big room and down below is all lava. How does the enemies or people live here in this kind of place? Go west and north pass the locked door. Jump over the first gap and then drop down onto the ledge when you reach the next gap. There is a block tucked in the wall, go up to it and grab the block, pull it out of the hole and then climb onto it and jump onto the next wooden path. Jump on the platform and kill the Keese with your sword before you go across the bridge. When you get on the next platform with two bombs on it, pick one of the bombs up and throw/drop it in front of the boulder to destroy it to reveal a door behind it. A pool of lava keep you from opening the chest on the ledge in the east side of the room and the ledge to the south. Take one of the pots on the table and throw it in the lava towards the east side where the chest is to create a platform. Jump onto the platform and then get on the ledge before the platform sinks into the lava. Open the chest to find a Dungeon Map inside. After you get the dungeon map, pick up one of the jars and throw it into the lava towards the south side to create a platform. Jump over to the southern ledge and before you climb up the ladder, a ChuChu will drop down on you. The ChuChu can be defeated with one strike from your sword. When you kill it, climb up the ladder and then go through the door at the top. In the dark room, a Bokoblin will break through the boarded up alcove from the south. Kill it with your sword and it will leave behind a sword. Pick it up and go to the boarded up hallway and throw the Bokoblin's sword at the board to break it down (or you can swing at it either way). Pick up the large sword again and go in the hallway you just revealed and take the left hallway. There is another boarded up alcove up here, throw the sword at it to break down the board to reveal a chest sitting in the alcove. Open the chest to find a small key inside. Head over to the other hallway and you can kill the Red ChuChus here if you want then go through the door. Back here in the large lava room, look to the left and you will see two bombs on the side of the wall and a boulder next to it. Look around on the same ledge for 4 rocks, pick one up and you have to throw the rock so it hit the bomb. If the bomb gets contacted, it will activate and destroy the boulder. Now that the boulder is out of the way, you can go unlock the locked door you passed by earlier. Go into the room to the west and there is a Bokoblin hiding behind the boarded up alcove to the south. Kill him and then pick up the Deku Stick it left behind. Light the Deku Stick on fire by running it through one of the two lit torches in here. Carry the lighted stick and let the fire touch the beams to the north to burn the wood down. Step on the floor switch to unbars the door nearby. You can drop the stick here. Go through the next door. You will be outside the dungeon. Run across the bridge and kill the Bokoblin |
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Another Legend of Zelda: The Wind Waker Walkthrough :
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