Legend of Zelda: The Wind Waker Walkthrough :
This walkthrough for Legend of Zelda: The Wind Waker [Game Cube] has been posted at 18 Oct 2010 by ddirt and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up ddirt and share this with your freinds. And most important we have 37 other walkthroughs for Legend of Zelda: The Wind Waker, read them all!
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Walkthrough - FAQ/Walkthrough/__ ___/ / / / __ ___ / / // ) ) //___) ) / / // / / // / / // / / ((____ / / / / ___ ___ ___ __ ___ / / / //___) ) // ) ) //___) ) // ) ) // ) / / / // ((___/ / // // / / // / / / /____/ / ((____ //__ ((____ // / / ((___/ / ___ // ) ) / / ___ __//__ / / ___ // ___ / ___ // ) ) // / / //___) ) // // ) / // ) ) () // / / // / / // // // / / // / / () ((___/ / // / /___ ((____ // ((___/ / ((___( ( /__ ___/ || / | / / / / / __ ___ || / | / / ( ) __ ___ / / / // ) ) //___) ) || / /||/ / / / // ) ) // ) / / / // / / // ||/ / | / / / // / / // / / / / // / / ((____ | / | / / / // / / ((___/ / || / | / / || / | / / ___ / ___ ___ __ || / /||/ / // ) ) //\ \ //___) ) // ) ) ||/ / | / // / / // \ \ // // | / | / ((___( ( // \ \ ((____ // The Legend of Zelda: The Wind Waker A FAQ/Walkthrough by insane clown Version 0.86 Monday, April 21, 2003 The following text is copyright 2003 Hal DeCoursey (AKA insane clown/insane clown d00d). All Rights Reserved. See the bottom if you want the full legal stuff. NOTE: This FAQ is bound to contain SPOILERS. If you don’t want the game ruined for you, please stop reading here. There’s also numerous spoilers from The Legend of Zelda: The Ocarina of Time. If you don’t want either of these games to be spoiled for you, please stop reading. Thanks _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ ( C | o | n | t | e | n | t | s ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 1. Intro 2. Version History 3. FAQ 4. Game Layout 5. Controls 6. Your Arsenal 7. The Friendly Crew 8. Those Pesky Enemies 9. Advanced Moves, with your host, Orca 10. The Story 11. Flow Chart on Game Progress 12. Full Walkthrough a. Outset Island b. Forsaken Fortress I c. Windfall and Dragon Roost Islands d. Dragon Roost Cavern e. The Forest Haven f. Forbidden Woods g. The Return Home h. The Tower of the Gods i. Hyrule Castle j. Forsaken Fortress: The Sequel k. A stunning revelation l. Fire Mountain, Headstone Island, and Dragon Roost Island m. Earth Temple n. Ice Ring Isle, Gale Isle, and the Forest Haven o. Wind Temple p. The Triforce of Courage *4/8* q. The Grand Finale *COMING SOON* 13. After the Story, and other various Sidequests 14. The Heart Pieces, Bottles, and Treasure Charts 15. The Wind Waker 16. The Esteemed Mr. Tingle *COMING SOON* 17. Finale _ _ _ _ _ / \ / \ / \ / \ / \ ( I | n | t | r | o ) \_/ \_/ \_/ \_/ \_/ Guess who’s back? Back again? Link is back! Tell Ganon! Hey, that rhymes! Welcome to my FAQ/Walkthrough for The Legend of Zelda: The Wind Waker! Arguably the most anticipated title for Gamecube, Wind Waker uses a new-age form of animation called cel-shading. This concept, which upset some gamers, but thrilled others, is used throughout the game to capture the finer aspects of Link’s quest. While it’s not the most diverse Zelda game, dungeon-wise, Wind Waker involves plot-twists and quests that will leave you shocked and stunned. It could almost be regarded as a sequel to Ocarina of Time. Without a doubt, the best game for Gamecube to date. _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( V | e | r | s | i | o | n ) ( H | i | s | t | o | r | y ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 0.5 (4/3/03): After a long hiatus from the world of FAQs, I begin my quest to write this FAQ, and quickly remember that I myself haven’t beaten the game yet. Therefore, I’m not going to do all of the in-depth walkthrough yet, but I will do the flow-chart of the game (as I know how it finishes; OK, I’m a cheater, you caught me. Actually, I read this month’s Nintendo Power), and the beginning parts of the in-depth walkthrough. I should be able to get this done by *calculates* about 2005! 0.55 (4/5/03): Didn't have any time to play today, but I did start to archive enemies. Nothing here though. Look for those sometime soon, as well as the rest of the walkthrough. 0.7 (4/7/03): Still no progress (still right before the Earth Temple). Got the Tower of the Gods, second Forsaken Fortress, and some stuff after that done, and added a few enemies into its section. Also added a guide for the Deluxe Picto Box 0.75 (4/12/03): After a two-hour marathon, I finally beat the Earth Temple yesterday. Added that in, and fixed a little *ahem* formatting issue that I just realized today. Touched up a few other places. Hopefully, I’ll beat the Wind Temple this weekend, and get that up sometime this week. 300 words short of 15,000, which would be a record for me. 0.8 (4/13/03): Beat the Wind Temple this morning. I’m putting that in. The Triforce Shards should come next weekend. I might be able to get the chart locations up this week, though. Also forgot to say in the last update that I added “The Wind Waker” section, with instructions on how to play, and a list of all the songs. 0.81 (4/19/03): Got my first triforce shard, but had to stop there because of a lack of rupees. By the end of the weekend, I should have another two or three. Anybody have any good ideas on where to get rupees? E-mail me with some ideas, and I’ll throw it in here, and give you all the credit. Anyways, that triforce shard was added in, as well as a few enemies, and various other things. 0.85 (4/20/03): Two more triforce shards, and, thanks to the figurine guide in the NP guide, I now have a much longer enemy list. 0.86 (4/21/03): Another Triforce Shard. Out of order, but this is the one I needed to do, as, to get it, you can get LOTS of rupees. I recommend it. See the walkthrough. That’s it, however, until later. Don’t be surprised at a lack of updates this week, as I’ll be in Florida from Thursday to Sunday. _ _ _ / \ / \ / \ ( F | A | Q ) \_/ \_/ \_/ Now, I’m sure most of you have read marshmallow’s guide for OOT (if you haven’t, go check it out at GameFAQs; it’s amazingly hilarious), and without a doubt the best FAQ I’ve ever read). This won’t be matching his. However, if you send me some funny questions, I will put them in. Q: Where are the chickens? A: They drowned. No, I’m serious. Either that, or they evolved into pigs... Q: How do I start the windmill? A: Back of the lighthouse, there’s a ladder that leads to a little alcove with a switch. Press it. The guy will give you a piece of heart. Q: What happened to all the races from OOT? A: Well, the Kokori are now the Koroks (the forest guys that look like leaves), the Gorons are either extinct (minus a few who roam as salesmen), or sealed off in Death Mountain, and the Zoras are either partying underwater, or have evolved into the Rito. The Gerudos (minus Ganondorf) could have developed into pirates, but also could’ve drowned in the flood. SEND MORE! _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( G | a | m | e ) ( L | a | y | o | u | t ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Wind Waker’s layout is very similar to that of Ocarina of Time, in where you have your sword and shield, and three programmable buttons (Y, Z, and X). It differs because there’s two different action buttons (with the addition of the R button, when your sword is not out). Anyway, this is basically the screen ___________________________ |# of Hearts (health) Action| |Magic Meter (magic) Items| | | | | | | | | | | | | | | | | | | | | | Small keys | |Map/clock # of rupees | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the map, if you press up on the control pad(depending on your location), you’ll get either a map of the dungeon/area you’re in, or your chart of the sea/your treasure charts. To get your clock to show, press right on the control pad while you’re at sea. If you press left on the control pad, the map there will disappear. At sea, there is an arrow that will point in the direction your going. Note that if it’s to the right, it’s WEST, not EAST. The red is always pointing north. I’m sure I’ve missed some stuff, so feel free to e-mail me anything I’ve missed. _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ ( C | o | n | t | r | o | l | s ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Typical for a Zelda game, but more advanced. A: Action button. You will do whatever the button in the top-right corner says. B: Sword. Swing your sword. Hold for a spin attack. *STARBURST/POPPING OUT* A: Perform a special attack on an enemy, or receive very important information via the Pirate’s Charm Y, Z, X: Use the item that you have set to that button. To set an item, pause the game, highlight the item you want to use on the Item sub-screen, and press the button you want to use. On the three bags, press any button to open the bag, and then use the button you want to set the contents to on that item. R: Action button. Use to crouch (if sword is put away), or to use your shield (if sword is out). L: Use to target enemies, or look straight forward. Similar to the Z- targeting system used in OOT and Majora’s Mask. C-stick UP: Go into a first person view (only if there are eyes below your action/items area. C-stick ANYWHERE ELSE: Go into free-camera mode. Use the c-stick to move the camera around, and press L to go back into fixed-camera mode. Control stick: Move Link. When using certain items, use to aim. Control pad: Use to control the map. Check the layout section to see what does what. Start button: Pause the game and bring up the Quest and Item sub-screens. Save here. That’s the basic commands. For more advanced sword techniques, see Orca’s section. _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( Y | o | u | r ) ( A | r | s | e | n | a | l ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ From swords to bombs, get it all here! I’m probably missing some things, just e-mail me, and you’ll get credit. Hero’s Sword/Shield: Found on Outset Island in the beginning, through a series of different tasks. See the walkthrough Hero’s Clothes: Given to you by your grandmother. A strangely familiar set of green clothes. Telescope: Given to you by your sister, Aryll, as a birthday present. You only get it for one day though, so don’t forget to give it back! Bait Bag (and bait): Hold up to 8 pieces of all-purpose bait (helpful for getting fish and mice), and a few Hyoi Pears (good for luring sea gulls into your grasp). Spoils Bag (and contents): Hold different charms and bracelets that you collect all over the Great Sea. Try using your grappling hook on enemies to find them Joy Pendant: Teachers love these as gifts. Boko Baba Seeds: The seed of a dangerous plant found only in the Forest. Knight’s Crest: Helpful in your training as a master swordsman Golden Feather: The feather of a beautiful bird. Rito women LOVE these. Skull Necklace: From six feet under straight to your neck! Red/Green/Blue Chu Jelly: Useful for making potions. Blue is the rarest of all of the jellies, but makes the best potion. Pirate’s Charm: Tetra the pirate can communicate to you via this, as well as certain other people *cough* Sail: What you use with the King of Red Lions to get around the sea quickly. Make sure you have the wind working with you, otherwise you’re in for a LONG trip! Tingle Tuner: With this, you can connect to the GBA and get useful hints from Tingle. Picto Box: Take black-and-white photographs. You can hold up to three. The Wind Waker: A baton you can use to conduct the notes of the wind. Left on the control pad will speed it up a little, right will speed it even more. Use the C-stick to play. Delivery Bag: Ferry things to people and the mailboxes with this spiffy bag. Bottles: Hold potions and fairies with this state-of-the-art glass bottle. Also useful for soup and water. Grappling hook: By using little hooks coming out of the ceiling, swing from platform to platform. Heart Container/Heart Piece: Heart containers add another heart to your life meter. 4 Heart pieces do this. Deku Leaf: Use to create winds, and to soar above the ground. Catch an updraft to soar into the clouds. Boomerang: Useful for stunning enemies. You can target up to 5 targets at once. That’s convenient! Bombs: Use them to blow stuff up. That simple. They won’t take everything out, but they’re pretty effective. The Three Pearls: Named after the three founding goddesses of Earth, Din, Farore, and Nayru. When placed in the right spot, you can raise the infamous Tower of the Gods. Hero’s Bow: Your standard bow and arrow set. Later upgrades will allow you to carry magic arrows. The MASTER SWORD: Yes, the Master Sword. The same one that Link used. However, it’s lost its magic! Shucks! Skull Hammer: The Megaton Hammer from OOT, only supersized. Takes a while to wind up, but very powerful. Power Bracelets: Now you’re all strong! You can lift big rocks now! Iron Boots: You’re feet are so heavy that the wind won’t move you around anymore! Hookshot: Like the grappling hook, except for a lot better. A lot more variety as to what you can hook on to, and you can also pull enemies to you. *takes deep breath* The 8 Triforce Charts, and their corresponding shards: Find the Triforce Charts around the Sea, then go to Tingle and pay him 398 Rupees (each) for him to decipher them. Once you find all eight, you’re ready to face off against that bad last-boss dude. *cough*RIPOFF*cough* Light Arrow: The light at the end of the tunnel. The only tool that brings down that bosses’ defenses, and makes him vulnerable to the Master Sword. Treasure Charts: Found around The Great Sea, these point you in the direction of treasure on the bottom of the ocean floor Once again, I’m sure I’ve missed something, so notify me if I have, and you’ll get credit. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( T | h | e ) ( F | r | i | e | n | d | l | y ) ( C | r | e | w ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Your team of top-notch detectives will help you through your quest. Use them wisely. As usual, I’ve probably forgotten somebody. You know the drill. [INSERT-YOUR-NAME-HERE]: Yes, I know I’ve been calling him Link, but technically, he’s whatever you want him to be. The protagonist, this guy is one tough cookie. Aryll: Your loving sister. She gives you the telescope. Grandma: Your loving Grandmother. Once you leave, she gets depressed. Go back to her with a fairy, and she’ll give you some good soup. Orca: The master swordsman. Be like the grasshopper and strike quickly. Tetra: The pirate leader, who has all her mates whipped, badly. The rest of the pirate crew: These guys aren’t really important. They’re just there. The King of Red Lions: Your trusty, talking boat. The man behind the bow, is, actually *cough cough* *dies* Quill: The postman. He helps you in various spots Medli: A Rito girl. She helps you in the Earth Temple. The Great Deku Tree: He’s the Great Deku Tree. Unclear whether it’s the same one as from OOT, but it sure seems like it. The Kokori are now little leaves. Makar: A little *insert those guys actual name here*. You have to rescue him in the Forbidden Woods. He also helps you in the Wind Temple. Jabun: The water spirit. He’s hiding in a cave behind Outset. The REAL King of Red Lions: Someone from the OOT world who was never actually in OOT. The King of Red Lions reveals himself to you, but your meeting is short-lived. Tetra (form two): Tetra is transformed into another character from the OOT world (although not the same one), and it is vital that she be protected. There are other characters, and I’ll get to them eventually, but these are the main (good) characters. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( T | h | o | s | e ) ( P | e | s | k | y ) ( E | n | e | m | i | e | s ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ NOTE: Mini-bosses are not included here, unless they appear as regular enemies later in the game (which most do, but oh well). NOTE: I got this list from the Official Nintendo Guide to the game. I probably added a few others, but I got most of it there. BOKOBLIN: Your standard enemy. These pop up in many places, including dungeons. Not very hard to defeat. Use your sword (or your shield, if you don’t have one). They come in a few forms, including the tiny ones. MOBLIN: The big guard dude in the Forbidden Fortress, as well as a few other dungeons. There’s a girl on Windfall in love with one. Block their attacks with your shield/evasive maneuvers, and strike when able KEESE: I figured I’d do these now. These creatures come straight from Hell. They’re so annoying. Kill them with arrows. DARKNUT: Those really big guys with lots of armor. They become more and more frequent as the game goes on. Their armor is impenetrable, so you have to take it from the back. Do a Parry Attack (see below) to knock off their armor, then slash away. There is also a bigger form of this one, but it’s the same strategy; just takes longer. MAGTAIL (formerly listed as Mothula, my mistake): Those guys that slither around and attack you with their pincers. Not very fun to fight. To kill them, once their pincers open, attack them. When they roll into a ball, slash away. CHUCHU: Little jelly dudes that are really annoying. Their jelly can be used to make potions. Bring their jelly to the Potion Shop on Windfall. There are five variations of the ChuChu; Red, Yellow, Green, Blue, and Dark. Red, Green, and Blue can all be killed with your sword or boomerang. Yellow is electrified, so you need to hit it with your boomerang first. The Dark ones need to have light put onto them. Once they’re hardened, throw them to kill them. RATS: Little rat dudes that climb out of walls and try to steal your rupees. Be careful of them. Try to L-Target them and kill them with your sword, but they’re very hard to catch. MOTHULA: Moth-like things with wings that fly around you and attack you. Use your boomerang or sword to kill them. KARGOROK: The birds. Not very hard at all. Just slash them when they get close enough to you. PEAHAT: Freaky little things that fly around and are invulnerable to sword slashes while they are flying. Use your Deku Leaf or Boomerang to get their wings off, then slash them up. BOKO BABA: The Deku Baba of the old Zelda games. Just slash until they’re gone. Shield when they attack you, as it’s very easy to get hit. MARTH: The harmless little creatures that stick to you and slow you down. Just use a sword-spin to get them off of you, and slash them to kill them. BUBBLE: There’s Red and Blue Bubbles, which are basically skulls engulfed in flames. You can’t kill them while they’re engulfed, so you need to get them out of their flames. A Deku Leaf blow or a shot from the Hookshot should do. ARMOS/ARMOS KNIGHT: The living Armos statues are hard. The little ones just need a slash on their back to go boom, but the bigger ones need to swallow a bomb. Be careful, as they dance around before they blow up. POE: The ghost dudes. They need to be hardened by light before they can be attacked. REDEAD: These guys suck. If you wait too long to attack them, they’ll freeze you, and jump on to you, sucking you dry. Hit them with your boomerang to stun them, then slash away. Alternatively, shine light on them, then cut them up. OCTOROK: These guys reside in water, and shoot rocks at you. Use your shield on their rock attack to kill them off. GYORG: The shark dude that attacks you while out at sea. Just use your cannon on them. PHANTOM GANON: The typical. He’ll shoot balls of light at you. Use your sword to hit them back at him (repeat if necessary). When he’s down, slash him up. Repeat until he’s gone. STALFOS: These guys are not your typical Stalfos of old. Use your boomerang to stun them, then slash at them quickly. Once they’ve broken apart, target the head, and hit IT with your boomerang. Once it’s stunned, hit it with your sword. Repeat and he should be gone. WIZZROBE: Comes in two forms; red and blue. Both will shoot fire at you, then disappear. Look around, and L-target him. Once you have him in your sights, shoot arrows at him to kill him off. If you’re close enough, slash away. There’s more, and I’ll get to them, eventually... _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( A | d | v | a | n | c | e | d ) ( M | o | v | e | s ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Orca, the old dude rolling into a wall on Outset, will teach you the ways of the sword if you bug him enough. Most of these require you to have your sword out, and your shield down B: Horizontol swing L+B: Vertical Attack L+UP+B: Lunge L+A: Jump attack L+*starburst*A: Parry attack If you bring him enough Knight’s Crests, he’ll teach you the Hurricane Spin Attack. As I am yet to achieve this, I can’t tell you about it. When I get it, I will. Oh yes, and don’t forget to roll (Control Stick+A)! _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ ( T | h | e ) ( S | t | o | r | y ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Official story, from the opening sequence: Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land blessed with green forests, tall mountains and peace. But one day, a man of great evil found the golden power and took it for himself. With its strength at his command, he spread darkness throughout the kingdom. But then, when all hope had died and the hour of doom seemed at hand, a young boy clothed in green appeared as if from nowhere. Wielding the blade of evil’s bane, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy’s tale was passed down through generations until it became legend. But then, a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero once again crept forth from the depths of the earth, eager to resume its dark designs. The people believed that the Hero of Time would again come to save them, but the hero did not appear. Faced by an onslaught of evil, the people could do nothing but appeal to the gods. In the last hour, as doom drew nigh, they left their future in the hands of fate. What became of that kingdom? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind’s breath. On a certain island, it became customary to garb young boys in green when they came of age. Clothed in the green of fields, they aspired to find heroic blades and cast down evil. The elders wish only for the youths to know courage like the hero of legend... *takes a deep breath* The island mentioned is Outset Island, your home. The Hero of Time (obviously, for whoever played OOT) is Link (from that game). But, that doesn’t ever tell you what HAPPENED to Hyrule. The game starts on your birthday, when you are to be given your traditional green clothes. You have fallen asleep in your lookout post, and your sister has come to find out. Thus starts the adventure... _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( G | a | m | e ) ( F | l | o | w ) ( C | h | a | r | t ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ I’ll just run through and say what you have to do, and where, while not trying to spoil too much. And awaaay we go! NOTE: I know that this was done in the Official Guide, but don’t think I stole the idea from there. I actually got the idea when I saw a mini-one from the latest Nintendo Power, but then I saw the guide had an entire one (After I had already started on this one). OUTSET ISLAND: Get the telescope from Aryll Get the Hero’s Clothes from Grandma. Look at Quill with the telescope, see Tetra fall Go to Orca, get Hero’s Sword. Go to woods, defeat Bokoblins, rescue Tetra. See Grandma to get shield Board pirate ship. PIRATE SHIP: Talk to Niko Complete Ropes Course, get spoils bag Get shot out of the catapult. FORSAKEN FORTRESS: Avoid guards and searchlights Kill searchlights Ascend tower to jail chamber Attempt to rescue Aryll. WINDFALL ISLAND: Wake up, talk to King of Red Dragons Purchase sail from Zunari for 80 rupees Get Tingle Tuner from Tingle in jail DRAGON ROOST ISLAND: Get the Wind Waker from the King of Red Dragons Talk to Quill and get delivery bag Talk to Komali Meet Medli outside, get bottle Enter Dragon Roost Cavern DRAGON ROOST CAVERN: Get Grappling Hook Defeat Ghoma Get Din’s Pearl FOREST HAVEN: Talk to Great Deku Tree Get Deku Leaf Enter Forbidden Woods FORBIDDEN WOODS: Get Boomerang Defeat Kalle Demos Get Farore’s Pearl GREATFISH ISLE: Talk to Quill WINDFALL ISLAND: Watch pirates steal bombs Get on the pirate ship Talk to Niko, beat ropes course, get bombs OUTSET ISLAND: Get Elixir Soup Bomb cavern behind island Talk to Jabun Get Nayru’s Pearl SOUTHERN/EASTERN/NORTHERN TRIANGLE ISLANDS: Place pearls Arise the Tower of the Gods TOWER OF THE GODS: Get Hero’s Bow Defeat Gohdan Ring the bell HYRULE CASTLE: Arrange blocks into Triforce shape Go to basement Get the (omgomgomg) MASTER SWORD *cries* Defeat EVERY SINGLE ENEMY Escape FORSAKEN FORTRESS II: Defeat Phantom Ganon Get Skull Hammer Re-ascend the tower Rescue Aryll Climb to the top of the tower Defeat the Helmaroc King Confront Ganondorf *cue evil music* HYRULE CASTLE: Take Tetra to the basement Watch as the story unfolds GREAT SEA: Find a cyclone, and kill the dude inside to learn the Ballad of Gales. Warp to Mother & Child Isle MOTHER & CHILD ISLE: Get Fire and Ice Arrows Warp near Fire Mountain FIRE MOUNTAIN: Ascend mountain Get Power Bracelets Set sail for Headstone HEADSTONE ISLAND Learn the Earth’s God Lyric Set sail for Dragon Roost Island DRAGON ROOST ISLAND: Find Medli Talk to her Play her the Earth’s God Lyric Go back to Headstone Island Enter the Earth Temple EARTH TEMPLE: Get Mirror Shield Defeat Jalhalla Get powered up a little ICE RING ISLE: Find and capture the Iron Boots Head for Gale Isle GALE ISLE: Learn the Wind God’s Aria Head for the Forest Haven FOREST HAVEN: Find Makar Play Makar the Wind God’s Aria Head for Gale Isle WIND TEMPLE: Get the Hookshot Defeat Molgera Get all powered up VARIOUS ISLANDS: Get the Triforce Charts, get them deciphered, and then get the Triforce Shards. Once all eight are collected, head for Hyrule Castle. Prepare for Ganon’s Tower GANON’S TOWER: Get the Light Arrows Defeat Ganondorf Commence tears AFTER THE GAME: Find all the figurines _______ _ |__ __| | | | | |__ ___ | | | '_ \ / _ \ | | | | | | __/ |_| |_| |_|\___| __ __ _ _ _ _ _ \ \ / / | | | | | | | | | \ \ /\ / /_ _| | | _| |_| |__ _ __ ___ _ _ __ _| |__ \ \/ \/ / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ \ /\ / (_| | | |
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