Legend of Zelda: The Wind Waker Walkthrough :
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Walkthrough - FAQ/WalkthroughTHE LEGEND OF: ___________ | ________ / |/ / /_________ _____ _______ ____ / / \ ____ |\ / \ _ \ \ \ / / | | \| | | | | \ | / \ / / | |_/| | | | | | | / /\ \ / / | _ | | | | | | | / /__\ \ / / | | \| | | | | | | / ______ \ / / | |____/| | |____/| | |_/ |/ / \ \ / / |________|/________|/______//__\ /___\ / /_______/| /___________| THE WIND WAKER =========================================================================== The Legend of Zelda: The Wind Waker Version: 5.7 First Created on: January of 2003 Last Updated on: February 22, 2003 Created By: Jason Howell (CAHowell) Email: howellgames@howell-games.com =========================================================================== Copyright Notice: This is Copyright ©2004 by Jason Howell, and may only be used on Gamefaqs.com, Ign.com, SA2BSB.com, and Gamespot.com. Any other site caught plagiarizing this guide will have their ISP contact and possible Legal action. You are free to print out this guide for personal use. /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 010. T a b l e O f C o n t e n t s /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- /------------------------------------------------\ |Name |Code #| |------------------------------------------------| |Table of Contents..........................[010]| |------------------------------------------------| |Version History............................[020]| |------------------------------------------------| |Walkthrough................................[040]| |------------------------------------------------| |Side Quest(s) and Other Info...............[050]| |------------------------------------------------| |Legal Info.................................[070]| \------------------------------------------------/ =========================================================================== Version History =========================================================================== February 22, 2004: Well folks, after a long absence, I am finally back, and with a better layout. I took out most of the filler in the guide that wasn't needed, and made the layout more readable. I should start up on the Beta area's soon. March 29, 2004: Nothing really new, just updating my email. =========================================================================== Controls =========================================================================== L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button (Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions (Like Ocarina) Start: Item Screen =========================================================================== Moves and Attack Moves =========================================================================== Basic Moves: Move character-Move the analog stick Roll-Press A while running L Targeting-If enemy or person near, it lock on to that enemy or person If no one is near, it goes into zoom mode Side Step-While in zoom mode and going sideways, press A Backflip-While in zoom move, press the analog stick back and press A Pick up-Press A near item Talk-Press A near item Jump-Automatic when going forward on a gap Press against wall-Lean near wall and press A Sidle-While against the wall, go near the end of the wall. It’s automatic Sword Moves: Basic swipe-Press B Forward Swipe-Press up on Analog stick and press B L Target strike-Press B while locked on Charged Strike-Press B when sword turns green Parry Attack-Hold B and let go Tornado Spin-Hold B after you get this from the Master. You use some magic, and it goes on for about 10 seconds, but there is a 3 second delay once you’re done /\ /\ / \ / \ / \-----------------------------------------------------/ \ /------\ /------\ /\ /\ 040. W a l k t h r o u g h /\ /\ / \ / \ / \ / \ / \ / \---------------------------------------------/ \ / \ ------ ------- ------ ------- =========================================================================== Legend =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- A-Secion A1 Forsaken Fortress A2 Four-Eye Reef A3 Western Fairy Island A4 Three-Eye Reef A5 Needle Rock Isle A6 Diamond Steppe Island A7 Horseshoe Island B-Section B1 Star Island B2 Mother & Child Isles B3 Rock Spire Island B4 Greatfish Isle B5 Islet of Steel B6 Five-Eye Reef B7 Outset Island C-Section C1 Northern Fairy Island C2 Spectacle Island C3 Tingle Island C4 Cyclops Reef C5 Stone Watcher Island C6 Shark Island C7 Headstone Island D-Section D1 Gale Isle D2 Windfall Island D3 Northern Triangle Island D4 Six-Eye Reef D5 Southern Triangle Island D6 Southern Fairy Island D7 Two-Eye Reef E-Section E1 Crescent Moon Island E2 Pawprint Isle E3 Eastern Fairy Island E4 Tower of the Gods E5 Private Oasis E6 Ice Ring Isle E7 Angular Isles F-Section F1 Seven-Star Isles F2 Dragon Roost Island F3 Fire Mountain F4 Eastern Triangle Isle. F5 Bomb Island F6 Forest Haven F7 Boating Course G-Section G1 Overlook Island G2 Flight Control Platform G3 Star Belt Archipelago G4 Thorned Fairy Island G5 Bird's Peak Rock G6 Cliff Plateau Isles G7 Five-Star Isles This is a map of the Great Sea, or Overword. You will be using it as a means of finding your way around the over world. The Letters in the location is the north to south columns, and the numbers is the location of the islands in those columns (Like in geography, Laditude and Longitude). This system was first created long ago in the first Zelda to identify a exact location very quickly without exploreing all the time. Although other guides has differnt systems, this is the location system we are using in this guide. In each section is a map of the location you need to go next. The ** shows where you need to go. ========================================================================== Outset Island ========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- When you begin, you watch a long beginning talking about the Ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins. Go down the ladder and swim across until you get to the last house. That is your grandma’s house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. Talk to her and get the Telescope. Use it to look at the mailbox to start an event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warrior’s house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Note-Once you get the Hero's Sword, you can now do the Sword Training minigame with Orca, meaning you now have access to a piece of heart. It would be a good choice to get the Hero's shield before you do try to get 500 hit, though. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aryll will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then officers to take you where the bird went, The Forsaken Fortress, but you need to speak to your grandmother first. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Note-If you are in the second quest, make sure you take a picture of Tetra for the gallery if you didn't in the first, that way you don't have to deal with Tetra moving around later ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Go upstairs first to find that the Hero's Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hero's shield. When you’re ready to leave, go talk to tetra. You will then get on the pirate ship and leave. ========================================================================== Forsaken Fortress ========================================================================== This is a VERY short part where you need to get the Spoils bag to go further. This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go... well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto the Forsaken Fortress, but in the process, you will lose your sword, so you will have to use some stealth on this one.... ========================================================================== Forsaken Fortress ========================================================================== A B C D E F G --------------------------- 1 |[**][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and you’re first Mini Boss. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Note-Although you can do this later, make sure you get the piece of heart from one of the cells. Look at the Heart Piece FAQ below for more info ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ /-------------------------------------------------------------------------\ |Mini Boss: Green Bokoblin Difficulty: Easy | |-------------------------------------------------------------------------| |This is pretty much the Bobokins you've seen, only with a sword and | |a shield. You cannot run from this battle, so you need to defeat him, | |though I'm not saying he's hard in the first place. Several hits and | |he's gone. | \-------------------------------------------------------------------------/ After that, enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to an area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by the King of Red Lions. Yup, it’s your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? You are currently on Windfall Island. ========================================================================== Windfall Island ========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- You'll be going here a lot. Windfall island is pretty much the only village in Wind Waker, and a pretty small one at that. It’s about the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. You’re pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman named Zunari and buy the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, youneed to press the switch onthe left side. After freeing him, he will give you a Tingle Tuner and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze (don't go on the wooden parts, its a trap) and at the end is a Pictograph. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to your first island, Dragon Roost Island, home to the Rito tribe. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Note-Now is a good time to get the Tingle Tuner, and the picto box, that way if you want to complete the gallery, you can do it on the first quest. You can also get one of the heart pieces from the Killer Bee's gang heart piece, bringing your total up to 3 pieces ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ========================================================================== Dragon Roost Island ========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][**][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After landing on the island, the king of red Lions will give you a Wind Baton named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Requiem. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You will have a small cut scene with the Quill, the Rito from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king, Chieftain, this time, and after that you will get the Delivery Bag. Its similar to the Spoils Bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with thegirl Rito named Medli. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she will give you a letter to the chief's son, Komali. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and meldli. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. =========================================================================== Dragon Roost Cavern =========================================================================== 1. Push the left block forward, and then press the middle block left. Defeat the moblins and light there staff on fire. Light the torches to make a chest with a key appear. Use it on the locked door and go through. ---------------------------------------------------------------------------- 2. Break the wooden door with your sword. Go left and jump from ledge to ledge until you get to a block at the bottom. Pull it out and climb on top and keep going. Go across the bridge and defeat the keese if you wish. Use the Bomb Plant to blow up the rock and then go through the door. ---------------------------------------------------------------------------- 3. Use the water jugs to make temporary platforms in the lava. Go left to get the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go through the door. --------------------------------------------------------------------------- 4. Break the wooden door infront of you and defeat the moblin. Take his sword and break the other wooden door. Pick the sword up again and use it on the other wooden door on the ledge. Get the key and go through the other door. --------------------------------------------------------------------------- 2. Use a bomb plant on the rock and go to the locked door on the left side. Go though that door --------------------------------------------------------------------------- 5. Ignore the lava pit on the other side. Defeat the red chu chus and go down the hall until you get to a bar door and two wooden doors on both sides. Go to the one on the left and break it to find a moblin. Defeat him and take his staff and set it on fire with the torches. Go near the other wooden door with the burning staff and burn it up to find a swich. Press it to raise the bars. Go through the door --------------------------------------------------------------------------- 6. You'll be outside for this one. go past the moblin and then defeat him Be careful of doing it on the bridge, for that may break the cables and break the bridge. Go up the ladder and wait for the lava going out to stop and continue up. Defeat the Pheonix bird and press against the wooden beam and go across, waching for the lava. Go past the rock and try to grab onto the railing of the wood. Climb across and go up on the rock and jump up on the ledge to find a bomb plant. Throw the bomb at the rock to break it and discover a door. Go through. You could also use Tingle for the Bomb. --------------------------------------------------------------------------- 7. Pull out the bottom blocks to make a stairway. Jump up on them to find a hole in the wall. Pull out the bottom block in the wall and jump up to find a ledge with the Compass, several staffs, and fire. Light one of the staffs and get near the edge and throw it with A. It will burn the wooden wall, showing a chest with a key in it. Get the key and go through the locked door on the other side. --------------------------------------------------------------------------- 8. Go up the steps and get the key from the birds nest and use it on the locked door infront of you. --------------------------------------------------------------------------- 9. Light the staff and then go throught the hall. Light the torch and then burn the door with your burning staff. Light the other two torches to raise the bars. --------------------------------------------------------------------------- 2. Go past the bridge to the other side and go throught the door --------------------------------------------------------------------------- 10. Defeat the moblins to open the bars up. Some may use jars as hiding places, so break all the jars to find them all. Light the other torch to find Treasure Map 39. Go up the Ladder to find the other door. --------------------------------------------------------------------------- 11. Defeat the Centepede and use the jugs to make platforms. Use one jar near the fireblast to make a platform that raises and falls. Use it to get to the upper level and go through the door. --------------------------------------------------------------------------- 12. Use the bomb plant to break the rocks and go through the door. --------------------------------------------------------------------------- 13. Hurry up the breakable steps to find the Mini Boss arena. Heres the Mini-Boss: /-------------------------------------------------------------------------\ |Mini Boss: Two Green Bokoblins and One Green Tinted Moblin | |-------------------------------------------------------------------------| |Still easy. by now, you should have learned the controls well enough | |to beat all three of them easily. | \-------------------------------------------------------------------------/ Once you did that, Medori will be released and give you the Grappling Hook. Use it to swing from pole to pole. The path is prety straightforward, so I'll let you do get though this part. Once your at the end, you will find a door. Go though. --------------------------------------------------------------------------- 14. Break the bridge with your spin attack and go though the door --------------------------------------------------------------------------- 15. Break the cages cables with your sword for it to drop down. Jump onto the ledge and then platform to platform until you get to the ladder. Go up and look for a swingable switch on the celing. Use the G. Hook to open the door and use R to stop and turn around and then swing again to get to the door. --------------------------------------------------------------------------- 16. Hook and then go down. Swing onto the ledge and then platform to platform untill you get to a hook. Swing across to get to the Door. --------------------------------------------------------------------------- 17. Hit a centepede to make it ball up and then pick it up. Go on the switch to null the flames and press B to drop the Centepede to keep the switch down. Get the boss key. If you blew up both rocks in room 12, save and quit Go back to the 2nt area of part one and use the warp urn to go to room 12. If not, backtrack to room 12. --------------------------------------------------------------------------- 12. Swing across to get to the boss door. The boss awaits!!! /-------------------------------------------------------------------------\ |Boss: Gohma Difficulty: Easy | |-------------------------------------------------------------------------| |This is a very easy boss. Once the fight begins, use the grappling | |hook on the dragons tail and swing across. Once you do that, | |the ceiling will fall on the Scorpions head and cracks its shell a | |bit. | | | |After doing this 3 or so times, its shell will completely break and that | |is the time to attack. Wait until he lunges at you and use your sword. | |A few hits will do it. | \-------------------------------------------------------------------------/ --------------------------------------------------------------------------- After defeating the temple, Komali, the one you gave the letter to will finally give you Din's Pearl, one of the three element pearls named after the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.) You have nothing else to do here. Time to go to the next Pearl and Dungeon location, The Forest Haven. =========================================================================== The Forest Haven =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][**][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- The F6 is the location of the Forest Haven Island on the great sea grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see the Deku Tree covered in Chu Chus from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The Great Deku tree will tell you about the Koroks and about Ganon. After that, A long scene with the Koroks plays. One of the Korok's say that Makar, one of the Korok's, is missing in the Forbidden Woods, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the Baba Buds at the side of the tree to bounce up, one bud at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods. =========================================================================== The Forbidden Woods =========================================================================== 1. Go up the ramp to find a chest with the map in it. Defeat all the Green Chu Chus and take the Deku Ball. Throw it at the door with the eye to kill it. --------------------------------------------------------------------------- 2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom is a Knights belt in a chest with one of those eye plants on it. The door to the next room is at the top, but also has one of those plants. Use a nearby bomb plant to kill it. --------------------------------------------------------------------------- 3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you. When your on the Trolly, blow the Deku leaf in the oppisite direction of where you want to go, which would be the trollies back. --------------------------------------------------------------------------- 4. Go to the right side of the tree and defeat the Deku Baba to get a Flower pad to appear. Go up untill you get to the door with the plant on it. Bring the trolly over with the switch and go to the other side. Get the Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill it. --------------------------------------------------------------------------- 5. Use the leaf to blow the Deku ball out and go around the thorn plants. These cannot be killed. Throw it at the wall to kill the plant --------------------------------------------------------------------------- 6. Go to the right and use the G. Hook to get to the other side. Use the moving platforms to get across to the other side where a locked door is. Pick up the D. Ball near it and hop onto the tree area and go around untill you get to a door with a plant on it. Throw the ball at it. --------------------------------------------------------------------------- 7. Go though the hall, avoiding the spikes. --------------------------------------------------------------------------- 8. Go though the left side maze until you get to a wooden wall and a bomb plant. Use the plant to destroy the wooden wall for the chest with the compass in it. Theres another Wooden Wall near there, but cannot be accessed due to the thorn plants. Throw the Bomb at the other wooden wall to break it, then go around to the wall to find a chest with a key in it. --------------------------------------------------------------------------- 6. Go back to the locked door and go though. --------------------------------------------------------------------------- 9. Use the D. Leaf to bring the Trolly over and use it to go to the door on the other side. --------------------------------------------------------------------------- 10. Keep on going up using the Flower pads untill you get to the top lever with two doors. The souther door has two of those plants, so go though the norther door. --------------------------------------------------------------------------- 11. Mini boss: /-------------------------------------------------------------------------\ |Mini Boss: Mothula, Morph Difficulty: Medium | |-------------------------------------------------------------------------| |Very simple, but does a good amount of damage. Wait until its near you | |or does the charging attack and stirke it. Do it enough times until it | |changes into a Spike bug. Kill it to open the door to the boomerang | \-------------------------------------------------------------------------/ Use the boomerang to target both switches and strike them both at the same time to open the door. --------------------------------------------------------------------------- 10. Use the boomerang to kill both the wall plants and continue --------------------------------------------------------------------------- 12. Cut down the spike plants with the boomerang and float across to get to the door. --------------------------------------------------------------------------- 6. Cut the vines with the boomerang to make the flower drop. Go down where it is to find another door. --------------------------------------------------------------------------- 13. Go on the right side of the fork in the road and continue until you get to the door. --------------------------------------------------------------------------- 14. Cut the vines to the flower and drop down. Use the deku leaf to steer it in the direction you want to go. Get to the door down the hall to go to the boss key room. --------------------------------------------------------------------------- 15. Go to the very top of the hill and use the boomerang to target all the switches. After that, the bars blocking the chest to the Boss key open. After getting the key, two moblins come. Defeat them and then go back to the top of the hill and look for a branch you can swing on using the G. Hook. Swing over to the exit. --------------------------------------------------------------------------- 6. Go back to the Middle section of Room 6 untill you find a door with one of those wall plants on a door. Use the boomerang to kill it and then go though. --------------------------------------------------------------------------- 16. Defeat the two spike bugs and continue to the other door. --------------------------------------------------------------------------- 17. Boss room door. --------------------------------------------------------------------------- 18. Boss: /--------------------------------------------------------------------------\ |Boss: Kalle Demos Difficulty: Medium | |--------------------------------------------------------------------------| |Another easy boss. Use your boomerang to cut down the vines that support | |it from the ceiling. This fight is very similar to the Barinade fight | |from Ocarina. | | | |Once its defence is down, you will see it has a Deku Baba for a nucleus. | |Hit is several times and run away before is closes up, or you will take | |damage. Repeat Until dead. | \--------------------------------------------------------------------------/ --------------------------------------------------------------------------- After you defeat the Forbidden Woods and rescue Makar, the Deku tree will give you Falores Pearl. After that, return to the boat and sail for Great fish isle (B4). =========================================================================== Great Sea: Greatfish Isle =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][**][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Sail to Greatfish Isle, only to find it destroyed by some giantic force. When you walk on the island, Quill comes and tells you that Ganon came here and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is now on Outset island, in a sealed off cave, that the pirates were trying to enter and get the treasure for themselvs. He then tells you that there on Windfall island, stealing more bombs to enter the cave. After the cutscene, the KoRL says that you should go to Windfall and get some of the bombs to get the last pearl. =========================================================================== Great Sea: Windfall Island =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][**][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- After returning to the island, go to the back of the bomb shop and use the Sidle command and slide across the back of the shop to find some vines. Climb them to find a hole that will actavate a cutscene. In the shop, the pirates are stealing the bomb shops bombs because of the owners high prices. After that, Gonzo recomends to Tetra that they stay the night and sail out in the morning. Tetra, after some argueing, says yes. (And since Ganon's curse keeps the sun from comming out, you wont have to worry about them for some time, or ever.) After that, they say a password to enter the ship. Write that password down and repeat it to the ship. If you forget it, talk to the boat again to get the password. After your inside the boat, go to where you got the spoils bag to find another puzzle corse to solve. You will need to go from rope to rope, using the L trigger to change directions. After you reach the end, open the chest to find the bombs. After your done here, Sail to Outset Island. (B7) =========================================================================== Great Sea: Outset Island =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][D3][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][F4][G4]| 5 |[A5][B5][C5][D5][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][**][C7][D7][E7][F7][G7]| ---------------------------- You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her Elixer soup. It increases your strength until you get hit and recovers all magic and health. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down, 3 hits a section. Inside, you will find Jabun. He speaks in Hylian, so you wont be able to understand him. After that, he will give you the last element orb, Nayru's Pearl. You now need to go to 3 shrines on the Overworld and put the pearls in, sort of like the Elemental stones in Ocarina. =========================================================================== Great Sea: Eastern, Southern, and Northern Triangle Island(s) =========================================================================== A B C D E F G --------------------------- 1 |[A1][B1][C1][D1][E1][F1][G1]| 2 |[A2][B2][C2][D2][E2][F2][G2]| 3 |[A3][B3][C3][**][E3][F3][G3]| 4 |[A4][B4][C4][D4][E4][**][G4]| 5 |[A5][B5][C5][**][E5][F5][G5]| 6 |[A6][B6][C6][D6][E6][F6][G6]| 7 |[A7][B7][C7][D7][E7][F7][G7]| ---------------------------- Go to those three locations and place the Pearls in all 3 of them. After you do that, The Tower of the God's will open up, revealing the 3rd dungeon, The Tower of the Gods. =========================================================================== Tower of The Gods =========================================================================== 1. This is the main hall for god's tower. Sail over to the right and wait for the water level to go down and go into the door. --------------------------------------------------------------------------- 2. Use the boomerang on the Electric Chu Chus and then hit them with your sword to kill them. Get on the middle crate on the right side and wait for the water level to rise. Go onto the small balcony and place a bomb near the cracked walls to break it. Inside is a treasure chest with the map. Head back to room 1. --------------------------------------------------------------------------- 1. Wait for the water level to rise and sail over a little ways on the right side until you get to a small pathway going to a door with bars on it. Use the armos statues near it to weigh down the switches to raise the bars and enter. --------------------------------------------------------------------------- 3. Wait for the water level to go down in the pit and pick up one of the small boxes. Put it on the switch to create a energy bridge. Get outand wait for the water level to go down again. That way, the box will go on the switch and make the bridge appear. Go across, get the statue artifact, and go back across and out the door. --------------------------------------------------------------------------- 1. Go down the small pathway until you get to a area that has a small roof and where the statue you have will fit. Press B near it to drop the statue into the hole. It makes a gate blocking a pathway on the right side go down. Go down the pathway with the boat to find another bar door with switches and armos. Use the armos to weigh down the switches to unlock the door. Enter. --------------------------------------------------------------------------- 4. Wait for the water level to go down and drop into the pit. Aline the crates so you can hop across and go back up. Get the wooden staff from one of the pots and catch it on fire. Hop across and light the two torches for a key. --------------------------------------------------------------------------- 1. Go back to the beginning of the dungeon and go on the left side and look for walls with cracks in them. Fire bombs at them to break them and go forward. On the far left of the new area is a locked door you need to go next, and on the far right is the compass room. Go to the compass room. --------------------------------------------------------------------------- 5. Just get the compass and leave. Its in the middle of the room. --------------------------------------------------------------------------- 1. Go to the left door that is locked and go through --------------------------------------------------------------------------- 6. Defeat all the Chu Chus to make a energy staircase appear. Use it to reach another one of those statue keys and go back through the door. --------------------------------------------------------------------------- 1. Go to the shrine area near the compass room and drop the statue in the ground to make the fountain in front of the dungeon to stop. Sail over there to get to the next door. --------------------------------------------------------------------------- 7. Beat the beamos with a bomb and take the armos statues across and put them on the switches to make the platforms move. Hop across each one to the next to reach the door. --------------------------------------------------------------------------- 8. This is the main statue room. As you can see, only the first statue trial room and the door you just came out of is open Go through the other door to the first statue challenge. --------------------------------------------------------------------------- 1st Statue: Jump on the moveing platform to get to the other door. Walk across the beam platform to the Ganon Statue location and press R for him to follow you. Lead the statue back to the door and when you get to the pit, pick him up and jump across. Make sure you have him picked up when you go though the door or you will have to do this again. Go back to the main statue room to get the body possesion song and make another door open. Go though that door to the second statue challenge ---------------------------------------------------------------------------- 2nd Statue: This is the one the majority of the people send me questions about. Swing across the pit with the grapling hook to get to the other door. Swing across the pit and press L or R to make it come down. Stand on the switch to make the beam bridge appear and play the B.P. Song and make the statue walk across. Pick him up and go outside. Put him on the switch in the corner near the door to make the bars on the other door raise up. While swinging on the hook, press L or R to stop and switch directions. --------------------------------------------------------------------------- 9. Mini Boss: |
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