Lost Kingdoms Walkthrough :
This walkthrough for Lost Kingdoms [Game Cube] has been posted at 27 Jul 2010 by honey baby and is called "Card/Boss/Combo FAQ". If walkthrough is usable don't forgot thumbs up honey baby and share this with your freinds. And most important we have 6 other walkthroughs for Lost Kingdoms, read them all!
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Walkthrough - Card/Boss/Combo FAQ********************************************************************** Lost Kingdoms Card, boss, and Combo Collection Guide Version 1.30 Authors: zeldafannow, MysticWeirdo ********************************************************************** ________ ________ ________ _ __________________ \_ _/ ,-' ____ `-. ,' _____ `' || ___ ___ | | | ,' ,-' `-. `. / / `. || .' | | `. | | | / / \ \ | \ \_||_/ | | \_| | | | | | |\ `-._ | | | | | | | | `-._ `-. | | | | \ \ / / `-. `. | | | | `. ,'/.____,-' ,' _ `. \ | | | | ,' /________,-' | \ \ | | | _| |___,-' / | `._____/ / _| |_ /____________/ |___________,' /______\ ___ ________ _ ____ _______ ____ ___ __ _____ \ / / /\ /\ \ | | ,'____|\ ___ \ ,'____`. \ \ / | / ___ | | |/ / | || \ \ | |/ / __ | | \ |/ / \ \| \ \ / / || (___\| | / | || |\ \| || | |_ || | | || | | || |\ \/ /| | \___ \ | |\ \ | || | \ \ |\ \__/ || |___/ |\ \____/ /| | \ / | ||\___) | |_| \ \/_\/_\ \__| `.__,_|/______/ `.____,' /_| \/ |_\|_____/ \ \ \/ ********************************************************************** CONTENTS ********************************************************************** I. Introduction II. Version History III. Ways to Acquire Cards III.i Non restoreable Cards III.ii Starting Cards III.iii Card Shop III.iv Chests III.v Special Tasks III.vi Automatic rewards for defeating enemies III.vii Red Fairy Rewards III.viii Upgrade list III.ix Copy List III.x End of level bonus draw III.xi Capturing IV. CARD LOCATION LIST V. COMBO LIST VI. RANK LIST VII. BOSS LIST VIII. CHARACTERS IX. LEGAL X. Requests XI. Contact Information XII. Credits ********************************************************************** I. Introduction ********************************************************************** We are zeldafannow and MysticWeirdo also known by our real names Mats Andersson and Warren Grieder. This is the second guide that we have written together. We have previous written a guide for the Card, Item and Combo Collections in the Lost Kingdoms 2, and noticed that this game lacked a similar list for the card locations, so we decide to fill that void. the link for the GameFAQs version: http://db.gamefaqs.com/console/gamecube/file/lost_kingdoms_ii_card.txt And IGN: http://faqs.ign.com/articles/490/490766p1.html ********************************************************************** II. Version History ********************************************************************** Version 1.30, August 1, 2005 10:13 GMT-6 (DST). Tip added. Version 1.20, April 23 2005 9:05 GMT-6 (DST) Copyright updated. Combo added Version 1.19, sep 05 2004 22:00 GMT+1 some corrections in legal, contacts & intro Version 1.1811, Jun 19 2004 22:40 GMT+1 VERY minor correction in title Version 1.181, Jun 03 2004 19:44 GMT-6 DST Added Ranking info received from Gabman v2. Version 1.171, May 24 2004 21:10 GMT+1 DST added the characters section. Version 1.061, May 21 2004 12:52 GMT+1 DST Corected the version history of the last update Version 1.06, May 20 2004 7:41 GMT-06 DST Added effect for the Maelstrom combo and the Whip Worm capture in Savran. Version 1.05, Mar 24 2004 16:10 GMT+1 added the ascii (thanks osrevad) Version 1.03, Mar 20 2004 16:10 GMT+1 Finished the links. Version 1.02, Mar 13 2004 7:33 GMT-06 Due to the number of viruses being sent to us our email addresses have been obscured in the contacts. Version 1.01, Mar 08 2004 12:28 GMT-06 Minor update to Legal. Version 1.00, Mar 08 2004 9:05 GMT-06 Finished adding chest locations to main card list. Version 0.98, Mar 07 2004 21:53 GMT-06 Finished adding card shop cards to main card list. Finished adding automatic rewards to the main card list. Finished adding red fairy rewards to the main card list. Finished adding upgrades to the main card list. Finished adding bonus draw cards to main list. Finished adding capturables to main card list. Finished adding special task to main card list. Fixed some typos. Version 0.96, Mar 07 2004 17:22 GMT+01 Added the copy and upgrade list. Version 0.76, Mar 01 2004 18:07 GMT+01 Added a special in Grenfoel Church. Version 0.75, Feb 29 2004 11:41 GMT-06 Included complete list of card shop cards. Include requirements to access Hupon-Jen, Yalwog, Terjon Temple, and Temple of Amentankh. Version 0.73, Feb 29 2004 10:00 GMT+01 Corrected some typos. Added some Bosses. Added Elephant King in the capture list for Lake Bestrial. Version 0.70, Feb 28 2004 22:00 GMT-06: Finished capture section. Finished bonus draw section. Added specials for Lake Bestriel. Added specials for Temple of Amentankh. Finished Red Fairy rewards. Finished Chest Locations. Finished Card Shop Selections. Version 0.63, Feb 28 2004 16:22 GMT+01: Added some special Tasks in Lumsted. Added the Non-Restoreable cards section as well as Cards gotten by Defeating enemies. Added Rank List Added the stuff for Bernden Field. Added the Reward for 50 Fairies. Added the stuff for Castle of Wyht. Added the stuff for Grenfoel Church. Version 0.49, Feb 27 2004 15:05 GMT-06: Some minor typographical corrections. Version 0.48, Feb 27 2004 14:30 GMT-06: Finished Savran Bridge, Lumsted, card shop selection 5 and 6. Version 0.45, Feb 27 2004 19:38 GMT+01: Finished the Yyprek Mines section. changed some of the lines in the legal section. Version 0.40, Feb 26 2004 14:07 GMT+01: Added a little in the credits and legal sections. Added Rohbach to the sections. Added the Red Fairy reward for 30 Fairies. Changed from Notepad to FAQ Writer. Version 0.35, Feb 25 2004 08:28 GMT+01: Added three Card selections for the shop. Added Banshee, Scythe Beast, and changed Little for Flayer spawn in the Capture list. Corrected the miss in Special Tasks Corrected a typo. Version 0.27, Feb 24 2004 11:26 GMT+01: Finished the Castle Grayl Stuff. Added the Gromtull Desert Chest List. Version 0.22, Feb 23 2004 18:50 GMT+01: Added Sand Beetle to the Special Tasks list. Added the gromtull desert capture list. Added the reward for 10 and 20 Fairies. Added some rare cards in Plains of Rowahl, Blessoon, and Dahl nok Valley. corrected a typo of my own. Added a link to the other guide (GameFAQs version). Added a Formula for Stars to Cards. Finished the section for Burial Grounds Finished the section for Shayel passage Version 0.13, Feb 22 2004 22:24 GMT-06: Redid introduction, and corrected a few typos. Wrote starting cards sections. Wrote chests, bonus cards, capturing, and bosses for Alanjeh Castle, Plains of Rowahl, Blessoon, and Dal Nok Valley. Wrote first card shop selection. Added special tasks in Plains of Rowahl, Blessoon and Dal Nok Valley. Included the first red fairy reward. Version 0.10, Feb 22 2004 22:39 GMT+01: the start of this guide. made the sections, wrote how to acquire cards, added three combos, Added the legal stuff and the credits. ********************************************************************** III. Ways to Acquire Cards ********************************************************************** There are several ways that cards are obtained in Lost Kingdoms. You are given some cards to start the game, some are found in chests, some are purchased from the card shop. Some cards will be acquired by upgrading other cards at the card shop. A few cards will be automatic rewards for defeating certain enemies, collecting red fairies, or performing other tasks. When you complete a level you may be able to draw some cards in the end of level bonus draws, where the number of cards drawn is base on your rating for the level. The ratings range from 0 to 5 stars depending on how well you did. Some cards need to be captured. A formula for Stars to Cards is found below. star = card(s) 0-0 = 0 1-2 = 1 3-4 = 2 5-5 = 3 ********************************************************************** III.i Non-restorable Cards ********************************************************************** Hupon-Jen: White tiger Yalwog: Golde Phoenix Terjon Temple: Blue Dragon Temple of Amentankh: Great Turtle Fairy House: Doppelganger Broch Black: God of Destruction ********************************************************************** III.ii Starting Cards ********************************************************************** You are given 7 different cards (16 cards counting duplicates) to start the game. The cards are: 004 Lizardman 012 Man Trap 019 Fairy 042 Lycanthrope 053 Dark Raven 057 Birdman 063 Dragon Knight ********************************************************************** III.iii Card Shop ********************************************************************** Selection 1: Available after the Plains of Rowahl Hobgoblin 6 Dark Raven 15 Man Trap 30 Flying Ray 30 Lizardman 30 Mandrogora 45 Red Lizard 45 Birdman 60 Giant Crab 120 Fairy 240 Selection 2: Available after 5 missions cleared. Dark Raven 15 Flying Ray 30 Skeleton 30 Mandragora 45 Red Lizard 45 Archer Tree 60 Wraith 120 Wizard 240 Fairy 240 Sand Golem 300 Selection 3: Available after 7 cleared missions Skeleton 30 Water Hopper 45 Orc 75 Flayer spawn 90 Giant Crab 120 Scythe Beast 120 Treant 240 Wizard 240 Fairy 240 Sand Beetle 480 Selection 4: Available after 8 missions cleared. Scythe Beast 120 Will o' wisp 150 Treant 240 Fairy 240 Running bird 240 Land shark 270 Dragonoid 300 Demon Hound 360 Sand Worm 600 Chimera 690 Selection 5: Available after 10 missions cleared and Kendarie Castle cutscene viewed. Fairy 240 Running Bird 240 Caterpoker 240 Dragon Knight 270 Dragonoid 300 Demon Hound 360 Fire Golem 570 Sasquatch 750 Cockatrice 750 Tiger mage 1800 Selection 6: Available after 12 missions cleared Fairy 240 Caterpoker 240 Dragon Knight 270 Giant Bee 450 Jack-O-Lantern 750 Juggernaut 750 Cockatrice 750 Elephant 1140 Catoblepas 1200 Tiger Mage 1800 Selection 7: Available after 14 missions cleared. Plague Rat 60 Fairy 240 Dragon Knight 270 Evil Eye 300 Berserker 540 Stone Head 630 Great Demon 720 Demon Skeleton 1200 Hydra 1500 Tiger Mage 1800 Selection 8: Available after 15 missions cleared. Fairy 240 Kitty Trap 450 Hand of Pain 450 Siren 480 Great Demon 720 Ghost Armor 720 Juggernaught 750 Catoblepas 1200 Demon Skeleton 1200 Ice Golem 2100 Selection 9: Available after 17 missions cleared. Fairy 240 Ghost Armor 720 Cockatrice 750 Mole Monster 999 Demon Skeleton 1200 Night Mare 1800 Tiger Mage 1800 Efreet 2100 Elephant King 3000 Mind Flayer 3600 Selection 10: Available after 22 missions cleared. Fairy 240 Beelzebub 1800 Efreet 2100 Demon fox 2100 Fenril 2100 Ice Golem 2100 Behemoth 2400 Vampire 2700 Elephant King 3000 Mind Flayer 3600 After finishing the game all previously offered cards are available again: Archer Tree 60 Beelzebub 1800 Behemoth 2400 Berserker 540 Birdman 60 Caterpoker 240 Catoblepas 1200 Chimera 690 Cockatrice 750 Dark Raven 15 Demon Hound 360 Demon Skeleton 1200 Demon fox 2100 Dragon Knight 270 Dragonoid 300 Efreet 2100 Elephant 1140 Elephant King 3000 Evil Eye 300 Fairy 240 Fenril 2100 Fire Golem 570 Flayer spawn 90 Flying Ray 30 Ghost Armor 720 Giant Bee 450 Giant Crab 120 Great Demon 720 Hand of Pain 450 Hobgoblin 6 Hydra 1500 Ice Golem 2100 Jack-O-Lantern 750 Juggernaught 750 Kitty Trap 405 Land Shark 270 Lizardman 30 Man Trap 30 Mandragora 45 Mind Flayer 3600 Mole Monster 999 Night Mare 1800 Orc 75 Plague Rat 60 Red Lizard 45 Running Bird 240 Sand Beetle 480 Sand Golem 300 Sand Worm 600 Sasquatch 750 Scythe Beast 120 Siren 480 Skeleton 30 Stone Head 630 Tiger Mage 1800 Treant 240 Vampire 2700 Water Hopper 45 Will o' wisp 150 Wizard 240 Wraith 120 ********************************************************************** III.iv Chests ********************************************************************** There are chests scattered through the various levels in the game. When opened they yield either a card or special items. Alanjeh Castle: --------------- There's only one chest in this level which contains the runestone and gives you access to the starting cards. Head down the hall from the throne room and turn right to find the chest in the room at the end of the hall. Plains of Rowahl: ---------------- Hobgoblin: Get from the chest in the dead end left fork at the start of the path. Hobgoblin: Get from the chest in the campsite to the right of the second battle. Man Trap: Get from the chest by the fence blocking the path between the two stones. Dark Raven: Get from the chest just before the goblin fort. Mandragora: Get from the chest just past the goblin fort. Blessoon: --------- Hobgoblin: Get from the chest near the capstan that to the left and before the first turn in the main path. Plague Rat: Get from the chest near the table with the well cleaning instructions. Skeleton, Lizardman: Get from the chests near the gate. Skeleton: Get from the chest near the valve. Mummy: Get from the chest block by barrels near the first turn in the main path. Lizardman: Get from the chests in the corner of Alexander's camp. Dark Raven (2) and Sea Monk: Get from the chests just past Alexander's camp. Carbuncle, lycanthrope: Get from the chests in the far corner of the area blocked by barrels past Alexander's camp. Dahl Nok Valley: --------------- Orc: Get from chest near first beehive Ghoul: Get from chest in area before the ladder down to the river. Hobgoblin, Mantrap: Get from the chests by the river near the ladder. Skeleton: Get from the chests by the river near the downstream rock dam. Orc, Mantrap: Get from the chest halfway down the second left after climb back up from the river. Venus Spider: After defeating the cockatrices, get from the chest near the deck point. Cockatrice: After defeating the cockatrices, get from the chest near the far side of the broken bridge. Gromtull desert: --------------- Red Fairy: Between the stone arches near the first sand worm Mummy x 2: Chests in corner past 1st sand worm Skeleton: corner just before 2nd sand worm Sand Beetle, Mummy: Chest outside of vault Fairy: By Deck Point at oasis Sea Monk, Scythe Beast x 2: Deck point by columns Lycanthrope: corner of column area Carbuncle x2, Crystal Rose: in vault opened with the switches by the oasis, cacti need to be destroy to get last two switches. Burial Grounds: -------------- skeleton: to the left after the second gate. skeleton: near the well after the second gate. Red Fairy, Wraith: after the third gate is 2 visible chests. Mummy: to the left of the fourth and last gate. Fairy, Ghoul, Dark Raven: near the four colored stones at the end is three Chests. Shayel Passage: -------------- Dragonoid: in the passage on the right under the bridge. Carbuncle, Maelstrom: turn left then right after the right passage. Skeleton x2 , Sea Monk: by the "Water your step sign" on the upper path Ghoul, Mummy: by the grate at the sewer waters source on the upper path Venus spider, skeleton, lizardman: by the second deck point on the upper path Castle Grayl: ------------ Mind Flayer: after the two red Lizards, check the spear armor and then go back to the spear armor near were the Lizards were. Mummy, Red Lizard: right in the path. Wizard: in the passage before the staircase. Red Lizard x 2, Will o' wisp: near the Deck Point before the stairs. Grayl Runestone: in the throne room at the end of the level. Rohbach: ------- Giant Crab x 2: follow the left path to the third curve. Flying Ray: follow the left path to the frozen lake and turn right. Fairy, Land Shark: on the left side of the frozen lake. Hobgoblin x 3: fall down to the path below the right side of the lake. Sand Beetle, Elephant: follow the path you are on from the Hobgoblins or the lake. *NOTE: not up the hill* Giant Crab x 2, Carbuncle: up the hill Savran: ------ Gold Butterfly: by first statue. Sea Monk: before drawbridge. Mind Flayer: solve the drawbridge puzzle. (sorry I didn't write down the solution.) Carbuncle: past drawbridge. Sand Golem, Crystal Rose: Go down stairs to left before the second statues and go under the bridge. Siren: By the second statue. Yyprek Mines: ------------ Carbuncle: go to the right after the first turn. Stone Head: do NOT follow the Knight at the start, go down a dead end passage to the right. Caterpoker: in the left section of the first Coward Knight Arena. Caterpoker: to the left after the closed shortcut wall. Carbuncle: to the right after passing the closed shortcut wall. Will o' Wisp: to the left after passing the turn to the carbuncle. Jack-O-Lantern: follow the path past the deck point. Rheebus, Caterpoker x 2: near the deck point. Kendarie Runestone: after the boss. Lumsted: -------- Wizard: At the gate behind you when you start. Treant: By the building ahead of where you start. Evil Eye: by the stairs to the right to the start. Dragon Knight x 2: By the church near the deck point. Gold Butterfly: By the other building near the deck point. Catoblepas, Tiger Mage: Behind the building and crates. Hand of pain, Kitty Trap: behind the building at the top of the stairs. Stone Head: Near the well by the fence. There a red fairy in the chest in the graveyard. Bernden Field: ------------- Wizard, Dragon Knight: in the right corner of the first field. Crystal Rose, Jack-O-Lantern, Stone Head: in the passage to the right in the second field. Rheebus: In the corner of the second field Archer Tree, Dragon Knight: on the path to the end. Archer Tree, Sea Monk, Dragon Knight: near the end. Castle of Wyht: -------------- Ghost Armor, Cockatrice: in the elevator room to the right. Ghost Armor, Mind Flayer: in the elevator room to the left. Jack-O-Lantern: in the room to the left on the second floor. Red Fairy, Fenril: in the prince's bedroom Grenfoel Church: --------------- Wizard: To the right of the entrance. Red, Green, Blue, Yellow Candles: near the walls in the hallway. old sheet music: in the right part of the Church. Treant: in the left part of the Church Wyht Runestone: In library at end of hallway opened by using the four candles. Lake Bestriel: -------------- Crystal Rose: by the arches Rheebus, Running bird: behind the stone wall. (red fairy): upstairs on the ruined building. Crystal Rose: near the ruined building. Giant Bee, Demon Skeleton: In the second corner Dragon Knight x 2, Siren: By first magic stone bridge. Kraken: By the falls on the opposite side from the entrance. Siren x 2, Dragon Knight: On first island. Stone of Cleansing: Dead end island from hydra pool. Mt. Jarndunn: ------------ Tiger Mage: Corner to the left of the "forbidden avenue". Take the left path from the first deck point. Dragon Knight: Corner to the right of the "forbidden avenue". Take the left path from the first deck point. Dragon Knight: On the middle path from the first deck point: Great Demon, Efreet: On the right path from the first deck point. Dragon Knight x 3: On the "forbidden avenue". Juggernaught, Griffin: On the narrow path to the right of the entrance. Ruh-Arok Temple: --------------- Steel Skeleton: In room to the right of the entrance. Goblin Lord: Over the pit in second room past the door from the room to the right of the entrance. (white gem): Up the stair in the room with the chest over a pit. Water Bird, Ghost Armor: On bridge behind entrance. (black gem) Up the stairs in room left of the entrance. Ghost Armor x 2, Rheebus, Plague Rat: Before the central staircase. Demon Skeleton: Beside the side quest doors to the left. Demon Skeleton: Beside the side quest doors to the right. Hupon-Jen: access with 20 wood type cards from Ruh-Arok Temple --------- Mandragora: On the path after the first battle. Demon Hound: On the path after the second battle. giant Bee: : On the path after the fourth battle. Rheebus: On the path after the fifth battle. Mandragora: On the path after the seventh battle. Cockatrice, Caterpoker, ghost Armor: By the totem in the area after the eighth battle. Fenril, Unicorn, Treant: In area off the path that opens from the site of the eighth battle after using the totem. Temple of Armentank: access with 20 earth type cards from Ruh-Arok Temple ------------------- Griffin: On the left side room straight ahead from entrance that has and exit on the right. Sphinx: In the room to the right of the bottom of the first staircase. Behemoth: In the room to the right after first staircase. Necklace of the Pharoah: In the room straight ahead after the first staircase. Zombie Dragon: In the room to the left after first staircase. Yalwog: access with 20 fire type cards from Ruh-Arok Temple ------ Orc: Go down the stairs straight ahead from the Golden Phoenix and take two lefts. Efreet, Dark Raven: by the chasm down the stairs to the left of the Golden Phoenix. Wizard: In the second niche to the right when following the wall to the right from the chasm. Blood bush: In the loop to the left of the path from the left stairs. Great Demon: In the corner of the area with the chains of the ground. Hand of Fire: In the corner of the area with the chains of the ground close the path onward. Berserker, Chimera, Kitty Trap: In the loop by the deck point before the boss fight. Terjon Temple: access with 20 water type cards from Ruh-Arok Temple ------------- Water Bird: On the platform before the fourth sphere, make a U-turn at the deck point from the entrance. Hydra, Mind Flayer: On the platfrom before the third sphere, head left from the deck point. Vampire Bush: On the platform before the first sphere, take the closer right path from the deck point. Hand of Pain, Siren, Maelstrom: On the platform before the second sphere, take the further right path from the deck point. (red fairy): On the platform with the third sphere. Demon Skeleton, Ice Golem, Sasquatch: On the path past the big door. Broch Black: ----------- Great Demon: Left of entrance. (Stone of Darkness, red fairy): On the last winged eye teleporter island on the path to the right from the entrance. Nightmare, Elephant: In the room where you battle two Pupper Masters. Great Demon x 2, Mole Monster: On a winged eye teleporter island, go straight from the entrance and go straight when you have a choice of directions. Larval Fly, Great Demon: On the winged eye teleporter island with a deck point. Steel Skeleton, Rheebus: In the left chamber after the teleporters. Mind Flayer, Night Mare: In the right chamber after the teleporters. Mole Monster, Rheebus, Catoblepas: By the deckpoint before the boss battle. ********************************************************************** III.v Special Tasks ********************************************************************** Plains of Rowahl: ---------------- Destroy the chuck wagon during the third battle to reveal a Mummy card. Blessoon: -------- Turn the water wheel with the code found on a table: left once, right three times. Go into fountain to get a Maelstrom Card. Look in the well in the corner to the far left of the entrance for a Water Hopper. Look in one of the jars by the gate for a Ghoul. Break the barrels in the room full of barrel to the left of the fountain for a Lycanthrope. Dahl Nok Valley: --------------- Look at stump in niche with two beehives near the entrance for a Lycanthrope. Pick up off ground by river near upstream rock dam for a Mummy. Gromtull Desert: --------------- check under the arches near the vault for a Sand Beetle. check the skeleton near the third Sand worm of a Demon Hound Burial Grounds: -------------- under the trashed wagon after the second gate is a Wraith. read on the gravestone after the third gate to make it explode so you can get a Treant. Check the Skeleton in the Park to the left at the end of the passage after the third gate for a Mummy. Castle Grayl: ------------ Destroy the three boxes lined up near one of the armo(u)rs for a Blood Bush. Destroy the vase in the room after the double odd armo(u)rs for a Will-o-Wisp Rohbach: ------- Destroy the Ice and Kill the Ice Golem to find a card with Ice Golem. Yyprek Mines: ------------ Destroy The big Crystal with an entrance to find a golden goose. Check the floor on the path past the deck point for a Water Bird. Lumsted: ------- Check the doghouse for a kitty trap (ironical). Destroy the Chair for a Tiger Mage Check the second gravestone in the first row in the Graveyard in Lumsted for a Kraken Gurd gives you a reward which depends or the number of kills: 1 kill: Flayer Spawn 9 kills: Rheebus 17-19 kills: Basilisk Bernden Field: ------------- After the lich battle, check the ground where the dragon skeleton was for a Zombie Dragon. Castle of Wyht: -------------- Talk to the Knight to the right for Flying ray(s). Talk to the Knight to the left for Running Bird(s). Check the dead in the elevator room to the right Knight for Lycanthrope(s). Talk to the Knight in the right room on the second floor (closest to the door) for Sea Monk(s). Check the dead Knight in the room to the left on the second floor (furthest from the door) for Ghoul(s). Grenfoel Church: --------------- Check the coffin in the secret room for a Lich. Destroy the first bench to the left for a Larval Fly. Destroy one of the benches on the far right for a Great Demon. Lake Bestriel: ------------- Check the bush at the top of the hill past the first deck point for a Fenril. Go down the stair past the first deck point for a Unicorn. Wade in the hydra's pool for a Hydra card. Temple of Armentank: ------------------- Check the coffin in the room opened by the Necklace of the Pharoahs for a Mummy card. ********************************************************************** III.vi Automatic rewards for defeating enemies ********************************************************************** The are a few cards given as automatic rewards for defeating certain enemies. The reward will only be given once even if you can face the opponent multiple times. Hupon-Jen: White Tiger: White Tiger Temple of Armentank: Great Turtle: Great Turtle Yalwog: Golden Phoenix: Demon Fox Terjon Temple: Blue Dragon: Kraken Broch Black: God of Destruction: God of Destuction ********************************************************************** III.vii Red Fairy Rewards ********************************************************************** Meet Alexander: Fire Gargoyle 10: Banshee 20: Stone Head 30: Whip Worm 50: Goblin Lord 70: MegaMandragora 80: Chaos Knight 90: Steel Skelton 100: Doppelganger ********************************************************************** III.viii Upgrade list ********************************************************************** 001 Skeleton 3000 Exp: Demon Skeleton 4000 Exp: Berserker 5000 Exp: Steel Skeleton 002 Ghost Armor 2000 Exp: Chaos Knight 003 Red Dragon 1000 Exp: Zombie Dragon 004 Lizardman 1000 Exp: Scythe Beast 3000 Exp: Venom Lizard 6000 Exp: Red Dragon 005 Mandragora 1000 Exp: Archer Tree 2000 Exp: Kitty Trap 5000 Exp: Megamandragora 006 Elephant 2000 Exp: Griffin 2000 Exp: Elephant King 007 Red Lizard 2000 Exp: Dragon Knight 3000 Exp: Basilisk 6000 Exp: Red Dragon 008 Unicorn 700 Exp: Night Mare 009 Hobgoblin 3000 Exp: Trickster 3000 Exp: Goblin Lord 4000 Exp: Berserker 010 Sand Golem 700 Exp: Fire Golem 1400 Exp: Behemoth 2100 Exp: Decoy Piller 011 Jack-O-Lantern 1000 Exp: Will O' Wisp 1000 Exp: Sand Worm 012 Man Trap 1000 Exp: Caterpoker 2000 Exp: Crystal Rose 3000 Exp: Catoblepas 013 Sand Worm 1000 Exp: Kraken 014 Mummy 1000 Exp: Skeleton 1000 Exp: Ghoul 4000 Exp: Sphinx 015 Cockatrice 1000 Exp: Griffin 016 Sasquatch 2000 Exp: Behemoth 017 Wraith 1000 Exp: Giant Crab 1000 Exp: Banshee 4000 Exp: Puppet Master 018 Orc 1000 Exp: Hobgoblin 3000 Exp: Great Demon 4000 Exp: Berserker 019 Fairy 700 Exp: Sea Monk 1400 Exp: Siren 2800 Exp: Water Bird 020 Vampire Bush 700 Exp: Blood Bush 700 Exp: Basilisk 700 Exp: Hand Of Pain 021 Catoblepas 1000 Exp: Rheebus 1000 Exp: Hydra 022 Kraken 1000 Exp: Mind Flayer 023 Water Hopper 1000 Exp: Giant Crab 1000 Exp: Flying Ray 4000 Exp: Kraken 024 Fenril 1000 Exp: Unicorn 025 Lich 1000 Exp: Vampire 026 Carbuncle 1000 Exp: Plague Rat 1000 Exp: Juggernaut 2000 Exp: Whip Worm 027 Flayer Spawn 1000 Exp: Fairy 1000 Exp: Blood Bush 1000 Exp: Maelstrom 028 Golden Goose 2000 Exp: Decoy Piller 029 Zombie Dragon 5000 Exp: Black Dragon 030 Fire Golem 1000 Exp: Wraith 1000 Exp: Efreet 2000 Exp: Ice Golem 031 Running Bird 700 Exp: Gold Butterfly 2100 Exp: Water Bird 032 Giant Crab 1000 Exp: Lizardman 1000 Exp: Waterhopper 4000 Exp: Ice Golem 033 Banshee 1000 Exp: Red Lizard 1000 Exp: Wraith 3000 Exp: Mind Flayer 034 Land Shark 1000 Exp: Demon Hound 1000 Exp: Demon Skeleton 035 Berserker 1000 Exp: Great Demon 1000 Exp: Goblin Lord 036 Flying Ray 1000 Exp: Water Hopper 2000 Exp: Land Shark 3000 Exp: Hydra 037 Demon Hound 1000 Exp: Land Shark 1000 Exp: Chimera 038 Behemoth 1000 Exp: Sphinx 039 Basilisk 1000 Exp: Dragonoid 1000 Exp: Vampire Bush 3000 Exp: Black Dragon 040 Mole Monster 1000 Exp: Beelzabub 041 Maelstrom 1000 Exp: Flayer Spawn 1000 Exp: Kitty Trap 042 Lycanthrope 1000 Exp: Birdman 2000 Exp: Chimera 5000 Exp: Fenril 043 Sand Beetle 1000 Exp: Venus Spider 1000 Exp: Trickster 1000 Exp: Land Shark 044 Necromancer 1000 Exp: Lich 045 Great Turtle 9999 Exp: Doppelganger 046 Gold Butterfly 700 Exp: Running Bird 700 Exp: Caterpoker 047 Ghoul 1000 Exp: Mummy 2000 Exp: Venom Lizard 4000 Exp: Necromancer 048 Treant 2800 Exp: Megamandragora 049 Sea Monk 1000 Exp: Wizard 1000 Exp: Evil Eye 1000 Exp: Rheebus 050 Megamandragora 1000 Exp: Treant 051 Larval Fly 700 Exp: Wizard 2100 Exp: Beelzabub 052 Crystal Rose 1000 Exp: Man Trap 1000 Exp: Treant 3000 Exp: Ice Golem 053 Dark Raven 1000 Exp: Birdman 2000 Exp: Chimera 3000 Exp: Cockatrice 054 Wizard 700 Exp: Larval Fly 2800 Exp: Mind Flayer 055 Dragonoid 3000 Exp: Zombie Dragon 4000 Exp: Red Dragon 4000 Exp: Black Dragon 056 Giant Bee 700 Exp: Whip Worm 2100 Exp: Puppet Master 057 Birdman 1000 Exp: Lycanthrope 2000 Exp: Siren 2000 Exp: Griffin 058 Will O' Wisp 2000 Exp: Stone Head 2000 Exp: Jack-O-Lantern 4000 Exp: Megamandragora 059 Archer Tree 1000 Exp: Mandragora 1000 Exp: Venus Spider 1000 Exp: Treant 060 Stone Head 1000 Exp: Sand Golem 1000 Exp: Will O' Wisp 1000 Exp: Juggernaut 061 Blood Bush 1000 Exp: Flayer Spawn 1000 Exp: Vampire Bush 1000 Exp: Hand Of Fire 062 Efreet 1000 Exp: Great Demon 063 Dragon Knight 1000 Exp: Ghost Armor 3000 Exp: Chaos Knight 064 Demon Fox 1000 Exp: Sphinx 065 Juggernaut 1000 Exp: Stone Head 1000 Exp: Whip Worm 066 Fire Gargoyle 1000 Exp: Hand Of Pain 1000 Exp: Hand Of Fire 5000 Exp: Decoy Piller 067 Great Demon 1000 Exp: Mole Monster 068 Evil Eye 700 Exp: Sea Monk 2100 Exp: Cyclops 069 Blue Dragon 9999 Exp: Doppelganger 070 Griffin 700 Exp: Elephant 700 Exp: Cockatrice 071 Venom Lizard 1000 Exp: Ghoul 1000 Exp: Dragonoid 2000 Exp: Zombie Dragon 072 Tiger Mage 2000 Exp: Sphinx 073 Hydra 1000 Exp: Zombie Dragon 074 Siren 1000 Exp: Dark Raven 1000 Exp: Hydra 1000 Exp: Night Mare 075 Hand Of Fire 700 Exp: Hand Of Pain 2100 Exp: Mind Flayer 076 Chimera 1000 Exp: Demon Hound 1000 Exp: Efreet 077 Goblin Lord 1400 Exp: Steel Skeleton 078 Scythe Beast 1000 Exp: Banshee 1000 Exp: Kitty Trap 2000 Exp: Great Demon 079 Kitty Trap 1000 Exp: Scythe Beast 1000 Exp: Maelstron 080 Night Mare 3000 Exp: Chaos Knight 081 Golden Phoenix 9999 Exp: Doppelganger 082 Rheebus 1400 Exp: Catoblepas 2800 Exp: Beelzabub 083 White Tiger 9999 Exp: Doppelganger 084 Venus Spider 1000 Exp: Sand Beetle 1000 Exp: Archer Tree 4000 Exp: Sphinx 085 Vampire 1000 Exp: Steel Skeleton 086 Sphinx 1000 Exp: Tiger Mage 1000 Exp: Elephant King 087 Water Bird 700 Exp: Running Bird 700 Exp: Unicorn 088 Puppet Master 1000 Exp: Vampire 089 Plague Rat 700 Exp: Carbuncle 7000 Exp: Giant Bee 1400 Exp: Elephant 090 Hand Of Pain 700 Exp: Hand Of Fire 700 Exp: Sasquatch 091 Whip Worm 1000 Exp: Giant Bee 1000 Exp: Juggernaut 092 Trickster 1000 Exp: Orc 1000 Exp: Demon Hound 1000 Exp: Sasquatch 093 Demon Skeleton 1000 Exp: Dragon Knight 094 Caterpoker 1000 Exp: Gold Butterfly 5000 Exp: Decoy Piller 095 Beelzabub 1000 Exp: Mole Monster 096 Mind Flayer 1000 Exp: Kraken 097 Ice Golem 1000 Exp: Sand Goelm 1000 Exp: Fenril 098 Cyclops 700 Exp: Evil Eye 099 Black Dragon 1000 Exp: Vampire 100 Steel Skeleton 1000 Exp: Golbin Lord 101 Chaos Knight 1000 Exp: Night Mare 102 Decoy Pillar 700 Exp: Fire Gargoyle 700 Exp: Lich 103 Elephant King 5000 Exp: Demon Fox 104 God Of Destruction 9999 Exp: Doppelganger Upgrade from Doppelganger at 9999 Exp. 105 Doppelganger 9999 Exp: God Of Destruction ********************************************************************** III.ix Copy list ********************************************************************** 001 Skeleton 700 Exp 002 Ghost Armor 2000 Exp 003 Red Dragon 5000 Exp 004 Lizardman 700 Exp 005 Mandragora 700 Exp 006 Elephant 2000 Exp 007 Red Lizard 700 Exp 008 Unicorn 3500 Exp 009 Hobgoblin 700 Exp 010 Sand Golem 1400 Exp 011 Jack-O-Lantern 2000 Exp 012 Man Trap 700 Exp 013 Sand Worm 2000 Exp 014 Mummy 1000 Exp 015 Cockatrice 2000 Exp 016 Sasquatch 2000 Exp 017 Wraith 1000 Exp 018 Orc 700 Exp 019 Fairy 700 Exp 020 Vampire Bush 1400 Exp 021 Catoblepas 2000 Exp 022 Kraken 3000 Exp 023 Water Hopper 700 Exp 024 Fenril 4000 Exp 025 Lich 4000 Exp 026 Carbuncle 1000 Exp 027 Flayer Spawn 1000 Exp 028 Golden Goose 5000 Exp 029 Zombie Dragon 4000 Exp 030 Fire Golem 2000 Exp 031 Running Bird 700 Exp 032 Giant Crab 1000 Exp 033 Banshee 1500 Exp 034 Land Shark 1500 Exp 035 Berserker 3000 Exp 036 Flying Ray 700 Exp 037 Demon Hound 1500 Exp 038 Behemoth 4000 Exp 039 Basilisk 2000 Exp 040 Mole Monster 3000 Exp 041 Maelstrom 1500 Exp 042 Lycanthrope 700 Exp 043 Sand Beetle 1500 Exp 044 Necromancer 4000 Exp 045 Great Turtle 5000 Exp 046 Gold Butterfly 700 Exp 047 Ghoul 1000 Exp 048 Treant 700 Exp 049 Sea Monk 1000 Exp 050 MegaMandragora 4000 Exp 051 Larval Fly 1050 Exp 052 Crystal Rose 1500 Exp 053 Dark Raven 700 Exp 054 Wizard 700 Exp 055 Dragonoid 1500 Exp 056 Giant Bee 1500 Exp 057 Birdman 700 Exp 058 Will o' wisp 1000 Exp 059 Archer Tree 700 Exp 060 Stone Head 2000 Exp 061 Blood Bush 1500 Exp 062 Efreet 2000 Exp 063 Dragon Knight 1500 Exp 064 Demon Fox 5000 Exp 065 Juggernaut 1500 Exp 066 Fire Gargoyle 3000 Exp 067 Great Demon 2000 Exp 068 Evil Eye 700 Exp 069 Blue Dragon 5000 Exp 070 Griffin 1050 Exp 071 Venom Lizard 2000 Exp 072 Tiger Mage 2000 Exp 073 Hydra 2000 Exp 074 Siren 1500 Exp 075 Hand of Fire 1050 Exp 076 Chimera 1500 Exp 077 Goblin Lord 1400 Exp 078 Scythe Beast 1000 Exp 079 Kitty Trap 1500 Exp 080 Night Mare 1500 Exp 081 Golden Phoenix 5000 Exp 082 Rheebus 700 Exp 083 White Tiger 5000 Exp 084 Venus Spider 1000 Exp 085 Vampire 4000 Exp 086 Sphinx 4000 Exp 087 Water Bird 1050 Exp 088 Puppet Master 4000 Exp 089 Plague Rat 700 Exp 090 Hand of Pain 1050 Exp 091 Whip Worm 3000 Exp 092 Trickster 2000 Exp 093 Demon Skeleton 2000 Exp 094 Caterpoker 1000 Exp 095 Beelzabub 4000 Exp 096 Mind Flayer 4000 Exp 097 Ice Golem 4000 Exp 098 Cyclops 2100 Exp 099 Black Dragon 5000 Exp 100 Steel Skeleton 4000 Exp 101 Chaos Knight 4000 Exp 102 Decoy Pillar 3500 Exp 103 Elephant King 4000 Exp 104 God of Destruction 9999 Exp 105 Doppelganger 9999 Exp ********************************************************************** III.x End of level bonus draw ********************************************************************** When a level is completed, an opportunity will be given to select one to three bonus cards from a set of six cards. All levels offer three different cards. Here is a list of the cards that are offered in each level. Alanjeh Castle: Skeleton x1 Fairy x2 Birdman x3 Plains of Rowahl: Hobgoblin x 3 Mandragora x 2 Sand Golem x 1 Blessoon: Plague Rat x 3 lycanthrope x 2 Fire Golem x 1 Dahl Nok Valley: Giant Bee x 1 Venus Spider x 2 Orc x 3 Gromtull Desert: Mummy x3 Sand Beetle x 2 Sand Worm x 1 Burial Grounds: Ghoul x 3 Wraith x 2 Necromancer x 1 Shayel Passage: Dragonoid x 3 Giant Crab x 2 Mind Flayer x 1 Castle Grayl: Stone Head x 1 Wizard x 2 Will o' Wisp x 3 Rohbach: Elephant x 3 Crystal Rose x 2 Sasquatch x 1 Savran: Golden Butterfly x2 Evil Eye x2 Siren x2 Yyprek Mines: Puppet master x 1 Juggernaut x 2 Catoblepas x 3 Lumsted: Running Bird x 2 Hand of Pain x 2 Sea Monk x 2 Bernden Field: Archer Tree x 4 Lich x 1 Beelzabub x 1 Castle of Wyht: Chaos Knight x 1 Ghost Armor x 2 Tiger Mage x 3 Grenfoel Church: Night Mare x 3 Great Demon x 2 Vampire x 1 Lake Bestriel: Maelstrom x 3 Demon Skeleton x 2 Hydra x 1 Coliseum: Sasquatch x 3 Cockatrice x 2 Zombie Dragon x 1 Mt. Jarndunn: Hand of Fire x 3 Behemoth x 2 Red Dragon x 1 Ruh-Arok Temple: Black Dragon x 1 Goblin Lord x 2 Steel Skeleton x 3 Hupon-Jen: Trickster x 3 Fenril x 2 Unicorn x 1 Temple of Armentank: Catoblepas x 3 Sphinx x 2 Zombie Dragon x 1 Yalwog: Efreet x 3 Fire Golem x 2 Demon Fox x 1 Terjon Temple: Kraken x 1 Wraith x 2 Blood Bush x 3 Broch Black: Beelzabub x 2 Puppet Master x 2 Vampire x 2 ********************************************************************** III.xi Capturing ********************************************************************** To catch: hold L and then press the card you want to capture the monster with. the card will now be flying. Direct it to the monster you want to catch. If a card ends with /rare, then it is extremely rare. Alanjeh Castle: Skeleton Plains of Rowahl: Hobgoblin Mandragora Man Trap Venom Lizard /rare Blessoon: Lizardman Plague Rat Dark Raven Lycanthrope Fire Gargoyle /rare Dahl Nok Valley: Venus Spider Orc Man Trap Cockatrice Blood Bush /rare Gromtull Desert: Carbuncle Mummy Trickster /rare Sand Beetle Scythe Beast Burial Grounds: Skeleton Venus Spider Ghoul Wraith /rare Banshee /rare shayel passage: Dragonoid Flayer Spawn /limited OR /Extremely rare Running Bird /rare Giant Crab Water Hopper Basilisk /rare Castle Grayl: Red Lizard Will-o-Wisp Birdman Stone Head /rare Rohbach: Land Shark Flying Ray Larval Fly /rare Elephant /rare Crystal Rose /frozen path only Ice Golem /only one Savran: Evil Eye Siren Gold Butterfly Chimera Hand of Fire /rare Whip Worm /rare (thanks Hendecable) Yyprek Mines: Jack-O-Lantern Caterpoker Goblin Lord Catoblepas Juggernaught /rare Lumsted: Demon Hound Treant Hand of Pain Mega Mandragora /rare Running Bird Bernden Field: Dragon Knight Zombie Dragon /only one Berserker /rare Archer Tree Lich /only one Castle of Wyht: Ghost Knight Kitty Trap Mole Monster Tiger Mage Grenfoel Church: Great Demon Night Mare Golden Goose /rare /flees Cyclops Lake Bestriel: Demon Skeleton Fenril Vampire Bush Maelstrom /rare Elephant King /rare Mt. Jarndunn: Griffin Efreet Hand of fire Behemoth /rare Ruh-Arok Temple: Goblin Lord Steel Skeleton Chaos Knight /rare Hupon-Jen: Evil Eye Ghost Armor Giant Bee Treant Temple of Armentank: Juggernaut Zombie Dragon Griffin Catoblepas Sphinx Yalwog: Great Demon Red Dragon Efreet Wizard Terjon Temple: Dragon Knight Crystal Rose hand of Pain Ice Golem Broch Black: Beezlebub Puppet Master Vampire ********************************************************************** IV. CARD LOCATION LIST ********************************************************************** ---------------------------------------------------------------------- *001* Skeleton Receive in Bonus Draw for Alanjeh Castle. Capture in Alanjeh Castle. Chest in Blessoon: Get near the gate. Chest in Blessoon: Get near the valve. Chest in Dahl Nok Valley: Get by the river near the downstream rock dam. Capture in Burial Grounds Chest in Shayel Passage: by the second deck point on the upper path Chest in Burial Grounds: to the left after the second gate. Chest in Burial Grounds: near the well after the second gate. Chest in corner before second Sand Worm in Gromtull Desert 2 Chests in Shayel Passage:by the "Watch your step sign" on the upper path Buy for 30 GP in selection 2-3, and final at the card shop. Upgrade from Mummy at 1000 Exp. ---------------------------------------------------------------------- *002* Ghost Armor Buy for 720 GP in selection 8-9, and final at the card shop. Upgrade from Dragon Knight at 1000 Exp. Receive in Bonus Draw for Castle of Wyht. Capture in Castle of Wyht. Capture in Hupon-Jen. Chest in Castle of Wyht: in the elevator room to the right. Chest in Castle of Wyht: in the elevator room to the left. 2 Chests in Ruh-Arok Temple: On bridge behind entrance. 2 Chests in Ruh-Arok Temple: Before the central staircase. Chest in Hupon-Jen: By the totem in the area after the eighth battle. ---------------------------------------------------------------------- *003* Red Dragon Upgrade from Lizardman at 6000 Exp. Upgrade from Red Lizard at 6000 Exp. Upgrade from Dragonoid at 4000 Exp. Receive in Bonus Draw for Mt. Jarndunn. Capture in Yalwog. ---------------------------------------------------------------------- *004* Lizardman You are given this card at the start of the game. Buy for 30 GP in selection 1, and final at the card shop. Capture in Blessoon. Chest in Blessoon: Get near the gate. Chest in Blessoon: Get in the corner of Alexander's camp. Upgrade from Giant Crab at 1000 Exp. Chest in Shayel Passage: by the second deck point on the upper path ---------------------------------------------------------------------- *005* Mandragora Capture in the Plains of Rowahl. Chest in Plains of Rowahl: Get just past the goblin fort. Buy for 45 GP in selection 1-2, and final at the card shop. Receive in Bonus Draw for Plains of Rowahl. Upgrade from Archer Tree at1000 Exp. Chest in Hupon-Jen: On the path after the first battle. Chest in Hupon-Jen: On the path after the seventh battle. ---------------------------------------------------------------------- *006* Elephant Buy for 1140 GP in selection 6, and final at the card shop. Upgrade from Griffin at 700 Exp. Upgrade from Plague Rat at 1400 Exp. Receive in Bonus Draw for Rohbach. Capture in Rohbach. Chest in Rohbach: follow the path you are on from the Hobgoblins or the lake. *NOTE: not up the hill* Chest in Broch Black: In the room where you battle two Pupper Masters. ---------------------------------------------------------------------- *007* Red Lizard Buy for 45 GP in selection 1-2, and final at the card shop. Chest in middle of the path in Castle Grayl Chest in the end of Castle Grayl x 2 Upgrade from Banshee at 1000 Exp. Capture in Castle Grayl. ---------------------------------------------------------------------- *008* Unicorn Upgrade from Fenril at 1000 Exp. Upgrade from Water Bird at 700 Exp. Receive in Bonus Draw for Hupon-Jen. Go down the stair past the first deck point in Lake Bestrial. Chest in Hupon-Jen: In area off the path that opens from the site of the eighth battle after using the totem. ---------------------------------------------------------------------- *009* Hobgoblin Chest in Plains of Rowahl: Get in the dead end left fork at the start of the path Chest in Plains of Rowahl: Get in the campsite to the right of the second battle. Chest in Blessoon: Get near the capstan that to the left and before the first turn in the main path. Capture in the Plains of Rowahl. Buy for 6 GP in selection 1, and final at the card shop. Receive in Bonus Draw for Plains of Rowahl. Chest in Dahl Nok Valley: Get by the river near the ladder. Upgrade from Orc at 1000 Exp. 3 Chests in Rohbach: fall down to the path below the right side of the lake. ---------------------------------------------------------------------- *010* Sand Golem Receive in Bonus Draw for Plains of Rowahl. Chest in Savran: Go down stairs to left before the second statues and go under the bridge. Buy for 300 GP in selection 2, and final at the card shop. Upgrade from Ice Golem at 1000 Exp. Upgrade from Stone Head at 1000 Exp. ---------------------------------------------------------------------- *011* Jack-O-Lantern Chest in Yyprek mine: follow the path past the deck point. Capture in Yyprek mine. Chest in Bernden Field: in the passage to the right in the second field. Buy for 750 GP in selection 6, and final at the card shop. Upgrade from Will O' Wisp at 2000 Exp. Chest in Castle of Wyht: in the room to the left on the second floor. ---------------------------------------------------------------------- *012* Man Trap You are given this card at the start of the game. Chest in Plains of Rowahl: Get by the fence blocking the path between the two stones. Capture in the Plains of Rowahl. Buy for 30 GP in selection 1, and final at the card shop. Chest in Dahl Nok Valley: Get by the river near the ladder. Chest in Dahl Nok Valley: Get halfway down the second left after climb back up from the river. Capture in Dahl Nok Valley. Upgrade from Crystal Rose at 1000 Exp. ---------------------------------------------------------------------- *013* Sand Worm Receive in Bonus Draw for Gromtull Desert Buy for 600 GP in selection 4, and final at the card shop. Upgrade from Jack-O-Lantern at 1000 Exp. ---------------------------------------------------------------------- *014* Mummy Destroy the chuck wagon during the third battle in the Plains of Rowahl to reveal. Chest in Blessoon: Get after breaking barrels blocking it near the first turn in the main path. Pick up off ground by river near upstream rock dam in Dahl Nok Valley. Receive in Bonus Draw for Gromtull desert Capture in Gromtull Desert Check the Skeleton in the park in Burial Grounds Chest in Shayel Passage: by the grate at the sewer waters source on the upper path Chest in the middle of the path in Castle Grayl 2 chests in Corner after first Sand Worm in Gromtull Desert. Chest in Gromtull Desert: Chest outside of vault Chest in Burial Grounds: to the left of the fourth and last gate. Upgrade from Ghoul at 1000 Exp. Check the coffin in the room opened by the Necklace of the Pharoahs in Temple of Armentank. ---------------------------------------------------------------------- *015* Cockatrice Chest in Dahl Nok Valley: After defeating the cockatrices, get near the far side of the broken bridge. Capture in Dahl Nok Valley. Buy for 750 GP in selection 5,6,9, and final at the card shop. Upgrade from Dark Raven at 3000 Exp. Upgrade from Griffin at 700 Exp. Receive in Bonus Draw for Coliseum. Chest in Castle of Wyht: in the elevator room to the right. Chest in Hupon-Jen: By the totem in the area after the eighth battle. ---------------------------------------------------------------------- *016* Sasquatch Buy for 750 GP in selection 5, and final at the card shop. Upgrade from Hand Of Pain at 700 Exp. Upgrade from Trickster at 1000 Exp. Receive in Bonus Draw for Rohbach. Receive in Bonus Draw for Coliseum. Chest in Terjon Temple: On the path past the big door. ---------------------------------------------------------------------- *017* Wraith Capture in Burial Grounds. |
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