Luigi's Mansion Walkthrough :
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Luigi's Mansion (GCN) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ......................... FAQ/Walkthrough FILE SIZE .................................... 54 KB FIRST RELEASED ..................... August 23, 2002 LAST UPDATED ....................... October 7, 2003 LATEST VERSION ................................ 1.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > 1) Version History 2) Introduction 3) Story 4) Controls 5) Game Basics [5.1] Catching Ghosts [5.2] Finding & Catching Boos [5.3] Elements 6) Items 7) Portrait Ghosts 8) Walkthrough [8.1] Floor Maps [8.2] Area 1 [8.3] Area 2 [8.4] Area 3 [8.5] Area 4 [8.6] Area 5 9) Secrets 10) Contact/Legal Information =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 1) VERSION HISTORY ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= VERSION 1.15 - OCTOBER 7, 2003 Revised the file's format, adjusted the number of characters per line, and added/moved sections. VERSION 1.05 - OCTOBER 14, 2002 Updated contact information and made a few other changes. VERSION 1.0 - AUGUST 23, 2002 First and complete version of the guide. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 2) INTRODUCTION ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= For once, Luigi finally has his own game! As one of the GameCube's launch titles, Luigi's Mansion takes our favorite green-clad plumber and sticks him in the middle of a ghastly dilemma involving a mansion filled with spirits. This short, mediocre (IMO) game seems to be intended for showing off the Game- Cube's capabilities rather than being a full-fledged adventure title like Super Mario 64. Nevertheless, enjoy Luigi's temporary publicity before Mario overshadows him once more! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 3) STORY ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Luigi's Mansion's storyline, from the instruction manual... One day, Luigi received an unexpected message: You've won a huge mansion! Naturally, he got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a mansion, and we'll celebrate, what do you say?" Luigi tried to follow the map to his new mansion, but the night was dark, and he became hopelessly lost in an eerie forest along the way. Finally, he came upon a gloomy mansion on the edge of the woods. According to the map, this mansion seemed to be the one Luigi was looking for. As soon as Luigi set foot on the mansion, he started to feel nervous. Mario, who should have arrived first, was nowhere to be seen. Not only that, but there were ghosts in the mansion! Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange old man with a vacuum cleaner on his back appeared out of nowhere! This strange fellow managed to rescue the Luigi from the ghosts, then the two of them escaped... It just so happened that the old man, Professor Elvin Gadd, who lived near the house, was researching his favorite subject, ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so the professor decided to give Luigi two inventions that would help him search for his brother. Luigi's not exactly known for his bravery. Can he get rid of all the prank- loving ghosts and find Mario? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 4) CONTROLS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section describes the basic controls. Control Stick -> Move Luigi C-Stick -> Change direction of flashlight or vacuum Start/Pause -> Pause A -> Talk to characters, open doors, examine objects, etc. B -> Hold down to keep flashlight off X -> Enter Search Mode with GameBoy Horror Y -> Display floor maps Z -> Display Item and Ghost lists L -> Expel element R -> Suck up objects with vacuum =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 5) GAME BASICS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section gives a general overview of Luigi's Mansion. > Considering this entire game is about nabbing ghosts, you better learn how to do it and do it well! Ghosts will usually appear whenever Luigi's back is facing them. In that case, use the flashlight to stun the ghost. The closer you are when you do this, the longer the "paralysis" effect is. The spirit's heart is also revealed during that time. Hold down R to bust out the vacuum. As Luigi is attempting to capture the ghost with the vacuum, the spirit will try to shake free and drag Luigi around the room. To help counter this problem, tilt the control stick and C-stick in the direction opposite the ghost. For example, if the enemy is on your left, tilt the sticks to your right. By doing so, you can capture the ghost faster and more effectively. Occassionally, you will encounter an elemental ghost. These special foes have either a fire, ice, or water element inside of them. To defeat them, you must hit the ghosts with the opposite element (Fire beats ice, ice beats water, and water beats fire). This weakens the spirit slightly and reveals its heart. Then you can proceed to capture it like you would normally. > Towards the beginning of the game, Luigi unleashes a horde of Boos, causing them to flee to every room in the mansion. E. Gadd then informs you of the need to capture all 50 Boos and hands you a Boo Radar. The Boo Radar is a light attached to the top of the GameBoy Horror in the corner of the screen. The color determines whether or not a Boo is in the room and how close you are to it. Here's what you can see: Blue - No Boos are currently in the room. Yellow - There is a Boo in the room. The rate of the flashing tells you how close you are to it. Red - You're right beside it. Examine objects by hand or with the vacuum to uncover the ghost. Unlike normal ghosts, Boos do not become "trapped" by the vacuum. Instead, you must keep focusing the vacuum on the Boo to weaken it. Once its HP reaches 0, you can capture it. If you do not manage to get the Boo in one attempt, it may escape the room. Don't worry; it's not gone forever! Simply follow it to the room it fled to. Depending on how quickly you move, the Boo might be hiding, or just floating out in the open. > As you progress through Luigi's Mansion, you will come across element medals for fire, water, and ice. These magical items enable Luigi to use those elements with his vacuum. However, first, you must suck in an element spirit. They're usually found in obvious places. For example, ice spirits can be found in refrigerators, fire spirits in torches, etc. The elements have many useful properties. Water can be used for dousing a fire, or watering plants that pop out treasure. Fire lights candles and burns down fake doors. Experiment, and try them out yourself! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 6) ITEMS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section lists the game's items and what they do. -------- Treasure -------- Throughout the mansion, you will come across several varieties of treasure items. The more you collect, the higher your rank will be at the end of the game. Here is a chart with the items and the amount they are worth. Name Amount (G) ----------------------------- Gold Coin 5,000 Paper Bill 20,000 Gold Bar 100,000 Blue Gem 500,000 Green Gem 800,000 Red Gem 1,000,000 Diamond 2,000,000 Pink Diamond 5,000 Gold Diamond 20,000,000 Large Pearl 1,000,000 Medium Pearl 100,000 Small Pearl 50,000 ----- Heart ----- Hidden in various pieces of furniture and other nooks are Hearts. This item regenerates some of Luigi's health. Smaller ones heal 20HP, while large Hearts give 50HP. --------------- Poison Mushroom --------------- Usually dropped by bosses, Poison Mushrooms shrink Luigi when he touches them. He will also drop several Gold Coins in the process. While in his tiny form, Luigi cannot use his vacuum. This effect wears off in a short length of time. --- Key --- A Key opens up a certain locked door. Check your floor map to see which door it's for. After defeating bosses, you're given a special Key that opens up a new area of the mansion. ------------------ Fire Element Medal ------------------ Location: Mirror Room (1F) The Fire Element Medal allows Luigi to suck up fire spirits and use their fiery properties as an attack from his vacuum cleaner. The flames can be used to weaken ghosts with an ice element and also to destroy phony doors. ------------------- Water Element Medal ------------------- Location: Kitchen (1F) Same as the above, but for water spirits. The water can be used against ghosts with a fire element. Try watering plants around the mansion for extra treasure! ----------------- Ice Element Medal ----------------- Location: Tea Room (2F) Same as the above, but for ice spirits. The ice element is effective against water element ghosts. ----------- Mario's Hat ----------- Location: Laundry Room (1F) Give it to Madam Clairvoya to learn more about Mario's situation. -------------- Mario's Letter -------------- Location: Courtyard (1F) Give it to Madam Clairvoya to learn more about Mario's situation. ------------ Mario's Star ------------ Location: Observatory (2F) Give it to Madam Clairvoya to learn more about Mario's situation. ------------- Mario's Glove ------------- Location: Projection Room (1F) Give it to Madam Clairvoya to learn more about Mario's situation. ------------ Mario's Shoe ------------ Location: The Twins' Room (2F) Give it to Madam Clairvoya to learn more about Mario's situation. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 7) PORTRAIT GHOSTS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section lists the Portrait Ghosts, where they are, and how to get them. ------- Neville ------- Location: Study (2F) Description: Neville spends his afterlife reading all the books he missed while living. Wait a while, and eventually Neville will yawn. This reveals his heart and lets you have the chance to capture him. ----- Lydia ----- Location: Master Bedroom (2F) Description: She's stashed her secret savings away to prepare for her long afterlife. Pull the curtain with the vacuum to reveal Lydia's heart. -------- Chauncey -------- Location: Nursery (2F) Description: He cries loudly and never sleeps through the night, but since he was born a ghost, this seems natural. Push the rocking horse, and then hit Chauncey with the beach ball to engage a boss battle. Check the walkthrough for further information, if you need it. ----------------------- The Floating Whirlindas ----------------------- Location: Ball Room (1F) Description: Once the local waltz champions, they can no longer compete since their feet don't touch the floor. Simply wait until the dancing couple stops and reveals their heart. ------- Shivers ------- Location: Hallway (1F) Description: He wanders the house, endlessly searching for his master's will. He hopes he's included in it! Hit his candles with fire as he traverses the hallway. He'll retreat back to the Butler's Room to put out the fire. Suck him up before he can do that. ----------------- Melody Pianissima ----------------- Location: Conservatory (1F) Description: Despite playing moving melodies, she has a surly disposition. Oddly enough, she loves video games. Activate all of the instruments, and talk with Melody. Answer her question with "Mario Bros. 3" or "Water." Suck up all of her sheet music, and you can take her out. ---------------- Madame Clairvoya ---------------- Location: Fortune Teller's Room (1F) Description: Her close connection to the spirit world lets her see nearly 49 days into the future. --------- Mr. Luggs --------- Location: Dining Room (1F) Description: He prefers all-you-can-eat buffets to three meals a day. He ate himself to death but still wasn't satisfied. Suck up all of Mr. Luggs' food on his plate to anger him. Dodge his attacks until he rests and reveals his heart. ------ Spooky ------ Location: Boneyard (1F) Description: This creepy canine will sink its chops into any seemingly edible thing in sight. Expel water in his dish, and capture Mr. Bones will he rises from the dirt patch. His bone will distract Spooky. ------- Bogmire ------- Location: Graveyard (1F) Description: A product of the mansion's fear and despair, he's not sure who to fear or what to despair of these days. See Area 2 in the walkthrough section if you need any help with Bogmire... ---------- Biff Atlas ---------- Location: Rec Room (1F) Description: This kind body builder loves muscles and lillies. Why lillies? They symbolize purity. Punch the punching bags to stun Biff Atlas. Enough hits upside the head will knock the ghostly bodybuilder to the ground. ------------ Miss Petunia ------------ Location: Bathroom (2F) Description: The Miss Ghost runner-up from six years ago, she hasn't had done much modeling work lately. Pull back the shower curtain with the vacuum, and fill the tub with ice. ---- Nana ---- Location: Nana's Room (2F) Description: She's still knitting the scarf she never finished in life. It now stretches to 871 feet. Examine the table to knock over the yarn balls. Hit Nana with all three. ------------- Slim Bankshot ------------- Location: Billiards Room (1F) Description: Slim's a legend in the world of competitive pool. Too bad he's never played a living soul. As Slim is shooting pool, suck up the balls, and smack Slim three times. --------------- Henry & Orville --------------- Location: The Twins' Room (2F) Description: The twins like to play hide and seek, but since they both hide, the game never seems to end. Vacuum the helicopters on the ceiling to get it moving. Play hide and seek with the twins. After you win, suck in their riding toys, and then capture them. --------- Boolossus --------- Location: Balcony (3F) Description: When the shy, timid Boos get together, they body and their attitude get BIG! See the walkthrough section if you need tips for Boolossus. ------ Jarvis ------ Location: Ceramics Studio (3F) Description: He loves his antique jars so much that he now lives in one. He can hardly contain himself! Search Jarvis's room for a while, and he'll pop out of a pot. Win against Jarvis in his challenge, and you can get him. ------- Sue Pea ------- Location: Guest Room (2F) Description: What was meant to be a short nap seems to have turned into eternal rest for sweet Sue Pea. Spray Sue Pea with water to get her attention until her heart appears. ---------------- Vincent Van Gore ---------------- Location: The Artist's Studio (3F) Description: Despite failing to sell a single painting in 30 years, this stubborn man refuses to let his art die. Capture all of Van Gore's creations, and he'll throw himself at Luigi. ------------- Uncle Grimmly ------------- Location: Wardrobe Room (2F) Description: Adrift in the darkness, he tends to keep to himself, which suits the rest of the family just fine. After the power goes out, visit the Wardrobe Room, and have Luigi's back face the ghost. As soon as you see his heart, quickly turn and capture! ------------------ Clockwork Soldiers ------------------ Location: Clockwork Room (3F) Description: They once belonged to a tightly-wound toy collector, but now they march on their own without any winding. Turn on all of the musical clocks by hand to activate the soldiers. Suck off their winding pieces to trap them. ---------- Sir Weston ---------- Location: Cold Storage (BF) Description: This strange fellow's icy abode may be the reason he hasn't warmed up to being a ghost. Launch a fiery blast into Sir Weston's icy cell to aggrivate him. Do that again to weaken him. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 8) WALKTHROUGH ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section guides you through Luigi's Mansion. > -------- Basement -------- _____ | | ___| F | |_E_|_ _ _| | | | | | | | | _____| |_____ | D | | C | A. Cold Storage |_____| |_____| B. Cellar | | |_____| C. Breaker Room | | | | D. Pipe Room | A | | B | E. Bottom of the Well |_____|_|_____| F. Sercet Altar --------- 1st Floor --------- _____ _________________________ | |___ _ _________S_________| A. Butler's Room | N | P | | Q | R | B. Hidden Room | |___| |_________|___ _____| C. Foyer |_____|_O_|_________ ___|_____| D. Fortune Teller's Room | | | | | J | E. Mirror Room | M | L | K | |_________| F. Laundry Room |_____|__ _____|____| | | G. Kitchen | G | H | | I | H. Dining Room |_____ __|__________| |___ _____| I. Ball Room |__F__|_____ _______ _____|_____| J. Storage Room | | | | | | K. Billiards Room | A | B | C | D | E | L. Projection Room |_____|_____|_______|_____|_____| M. Boneyard N. Graveyard O. Washroom P. Bathroom Q. Conservatory R. Rec Room S. Courtyard --------- 2nd Floor --------- ___ _ _________ _________ | N | | O | P | A. Nursery |___| |_________|_________| B. The Twins' Room _|_M_|_ _______ ___|__ __| C. Sitting Room | | L | K | | J | I| D. Guest Room ___|_|_____|_______| |______|__| E. Master Bedroom | | | | | | F. Study | E | F | G | | H | G. Parlor |_____|_____|_______| |_________| H. Sealed Room |_____ _____|_______|_____ _____| I. Observatory | | | | | | J. Astral Room | A | B | | C | D | K. Anteroom |_____|_____| |_____|_____| L. Wardrobe Room M. Washroom N. Bathroom O. Nana's Room P. Tea Room --------- 3rd Floor --------- ______________________ | | A. Armory | | B. Telephone Room | G | C. Safari Room | | D. The Artist's Studio _____|_ _ __________ _ _____| E. Clockwork Room | | | | | | F. Ceramics Studio | F | | E | | D | G. Balcony |_______| |__________|_|_____| | | | | |_____| | A | | B | | C | |_______|_|__________|_|_____| ---- Roof ---- _____________________________ | | | | | |___| | | | | | | | |_____ _____ _____ _____| | | | | | | |_| |_| |_| > ---------- Foyer (1F) ---------- Luigi enters the spooky mansion that he won for this "contest." Once you gain control, attempt to the open the door by the top of the stairs. Then a spirit sounds. Return to the bottom to find a ghost. Pick up the Key it leaves behind. Now, you can open that door! ----------- Parlor (2F) ----------- Luigi gets the beejus scared out of him by an orange ghost. Suddenly, a little old man appears and tries to capture it. The spirit wallops him to the ground. The man introduces himself as Professor E. Gadd (Nintendo will use even more bad puns later...). The duo retreats to the prof's lab. ------------- E. Gadd's Lab ------------- The professor explains some background information pertaining to this crazy new mansion that abruptly appeared. He mentions Mario visited it earlier and never came out. E. Gadd hands Luigi the ghost catching vacuum cleaner called the Poltergeist 3000. To prepare yourself for the future, you are taken on a short training course on how to use the device properly. Pay attention to the advice! If you feel you're still not ready, you can revisit the training room by talking to E. Gadd while at the lab. When you're prepared, tell the professor you wish to visit the mansion! ---------- Foyer (1F) ---------- Chat with Toad as soon as you enter here. After you do, the room lights up. Remember, you can save your game progress anytime by talking with Toad. Suck off the cover on the mirror. Although it might not appear useful right now, it will later on. If you search the mirror with the GameBoy Horror, it transports Luigi to this Foyer. These mirrors are found throughout the mansion. Walk up the stairs to find eight Gold Coins lying on the ground. You will find this and many other kinds of treasures throughout the game. Enter the door by the top of the stairs when you're done fooling around. ----------- Parlor (2F) ----------- Number of Normal Ghosts: 3 Approach the candles towards the back of the room. Activate your vacuum to make them go out. The portraits on the wall begin to threaten Luigi about the incoming ghosts. To help "encourage" a ghost to appear, turn off the flashlight and have Luigi's back face the room. Capture the spirits with the Poltergeist 3000. Once all three are done for, the room lights up and a chest appears with a Key. This is the pattern you will encounter in almost every room in the game. So, get used to it! :P Play around with your vacuum on the pieces of furniture and light fixtures. Most times, this results in uncovering coins, money, and other goodies. I would recommend searching for treasure once you've eliminated all of the baddies. Take the Key from the box and put it in the door in the back. ------------- Anteroom (2F) ------------- Number of Normal Ghosts: 6 For the first time, you'll have to take on two ghosts at the same time. Note that if you capture multiple enemies at once, they drop Hearts. Very useful if you need a health boost! Grab the goods from the chandeliers and pass through the door on your left. ------------------ Wardrobe Room (2F) ------------------ Number of Normal Ghosts: 6 This room introduces a ghost that eats bananas. Yes, quite a deadly com- bination indeed! Suck up the fruit dropped on the floor before Luigi slips on it. Those ghosts also throw bananas as you try to capture them. If you notice that no more enemies are appearing, open up the closed on the far left to uncover a ghost. You'll see similar situations in other places. Nab the Key from the top of the clothes rack with the vacuum. You can find Toad in the room to your left. To continue on with the game, unlock the door near the stairs at the Foyer. ------------ Hallway (2F) ------------ Do not be fooled by the trail of Gold Coins! They lead to a phony door that smacks Luigi up against the wall. You can always check to see if a door is real or not by checking your map or by using the vaccum. If the door does not shake, it's fake. (Why am I rhyming? Good question!) Enter the very first door you spot... ---------- Study (2F) ---------- This is your first Portrait Ghost to nab! Have Luigi's back face Neville. When you see him yawn, his heart appears, so stun him with the flashlight! Then proceed to suck him in. Take the Key from the chest, and visit the Master Bedroom (it's at the end of the hall). ------------------- Master Bedroom (2F) ------------------- To let Lydia's guard down, turn on the vacuum, and pull the curtain to the right. This lets in a draft that disturbs the ghost. Stun her while you can, and capture her. For a lot of cash, use the Poltergeist on the ceiling fan. When it gains enough speed, money rains down! Leave the room to hear an odd cry from a near- by room. So, of course, you gotta investigate! ------------ Nursery (2F) ------------ Chauncey is in his crib wide awake... To get him out, get the rocking horse moving. The baby asks Luigi if he wants to play, but gives him no choice. Suck up the beach ball, and fling it at the ghastly child. Needless to say, this really aggrivates him and leads to a boss battle... BOSS: Chauncey HP: 100 The baby summons several rocking horses to harm Luigi. They dive bomb at you whenever you cross their path. Eventually, Chauncey rains down beach balls. All of them but one will bounce out of the crib. Take the lone toy, suck it up, and toss it back at the problem child. Now's your chance to capture him! He's much stronger than the average ghost, so this take a few attempts to win. Then Chauncey hops around the crib in a clockwise or counterclockwise direction. After that, it's pretty much the same pattern over again... If you'll notice, the chest and Key are much larger this time around! Professor E. Gadd interrupts and orders Luigi to visit the lab. ------------- E. Gadd's Lab ------------- Here, the bizarre scientist shows off his even more bizarre invention that transforms ghosts in portraits to be used in his art gallery. You will be doing this after you finish up each "area" in the game. > ---------- Foyer (1F) ---------- With the new Key in hand, you can unlock the unique door found here.. ------------ Hallway (1F) ------------ Check your map to find an open door to the Bathroom. Ignore any enemies you find in the hallway, as capturing them doesn't really help you much. ------------- Bathroom (1F) ------------- Number of Normal Ghosts: 2 The two ghosts found here are one of the more difficult varieties to battle. If one (or both) manages to grab Luigi, keep jiggling the control stick until they let go. Doing this quickly enough lets you get away without a scratch. It also stuns them for a short time! Take the Key off the shelf, and check the sink for a Heart. Then head off to the Ball Room. -------------- Ball Room (1F) -------------- Number of Normal Ghosts: 6 In order to capture the Shy Guy ghosts, you must first suck off their pro- tective masks. Otherwise, they're invulnerable to your flashlight! Because they always come out in pairs, it makes it quite easy to capture both at once and gain a few Hearts in the process. When they are all gone, the Floating Whirlindas appear. Follow their dust trail, and shine them with the flashlight when you see their heart. It may take a while, but it'll happen! Lift open the chest, and continue on to the door in the back... ----------------- Storage Room (1F) ----------------- Number of Normal Ghosts: 4 Take care of the baddies, and then push the button found on the wall (look in the mirror to see where exactly). This retracts the left side of the room. Suck off the "DANGER" poster in the new area. Hit that button to release all fifty Boos and the Boo King. ---------- Foyer (1F) ---------- At this point in the game, E. Gadd will tell you the importance of trapping all of the Boos and hands over the Boo Radar. In order to progress, you must get AT LEAST five Boos. You have plenty of rooms to search, so this shouldn't be a problem... Upon getting your fifth Boo, E. Gadd hints at Luigi to visit the Washroom. If you check your map, you'll notice that room is now unlocked! ------------- Washroom (1F) ------------- Talk to the crying Toad to learn he had "accidentally" dropped an item in the toilet (considering his height, he probably had to toss it in there :P). Examine the toilet, and a Key pops out! -------------------------- Fortune Teller's Room (1F) -------------------------- Focus Luigi's flashlight on the crystal ball to make Madam Clairvoya appear. Chat with her for a bit, and she'll explain she can tell the future by po- ssessing dropped items. Don't worry; you will find them soon enough! Go through the door on your right. ---------------- Mirror Room (1F) ---------------- Number of Normal Ghosts: 6 Nintendo throws you an interesting twist in this room. Ghosts now appear invisible! To locate them, you must look into the rather long mirror on the wall. The oversize chest contains the Fire Element Medal. E. Gadd interrupts and informs you of what it does exactly. You can now collect fire for your Pol- tergeist by sucking in the fire spirits scattered through the mansion! Do that, and experiment with the element. Light up the candles in the two corners to remove the spiked barrier on the door. -------------------------- Fortune Teller's Room (1F) -------------------------- Use the fire element on the candles in this room. A Key falls on top one of the pillars. ------------ Hallway (1F) ------------ Instead of heading right to the unlocked door, run through the corridor near the Washroom to discover a walking candlestick. As if you couldn't guess, expel some fire on it. Shivers becomes frightened by the fire and escapes. Follow him! ----------------- Laundry Room (1F) ----------------- For the moment, ignore this room, and go after Shivers! ------------------ Butler's Room (1F) ------------------ The butler will sit down on his stool and attempt to put out the fire. As he's doing this, bust out the vacuum, and suck him in! For an extra treasure bonus, search the mouse hole on the right wall with the GameBoy Horror! Luigi will be warped into the adjacent room. ---------------- Hidden Room (1F) ---------------- Number of Normal Ghosts: 4 None of the ghosts will appear by normal means. You have to search all of the chests. Some contain treasure, and others have an enemy. Unlike the typical foe, you must hit them with fire to weaken their heart. Blind them with the flashlight, and proceed like normal. The chest contains the three types of gems you can collect. Those three alone give you 1,000,000G! Back- track to the Laundry Room. ----------------- Laundry Room (1F) ----------------- Number of Normal Ghosts: 4 Grab Mario's Hat from the washer after you've taken out the ghosts. Then pay a visit to the Conservatory. ----------------- Conservatory (1F) ----------------- Touch all of the instruments to make them play the familiar Mario theme song. Melody Pianissima can then be found on the piano. She plays a piano sonata and will ask you a question regarding it. The answer will either be "Mario Bros. 3" or "Water," depending on which tune she plays. Capture her music sheets, and then you can capture her. ---------------- Dining Room (1F) ---------------- Grab a fire spirit from the torches, if you don't already have some fire element in your vacuum. Then use it on the six candles on the table. Doing this lets you see Mr. Luggs and his plate of "food." Suck in the stuff on the plate. As soon as you start to, a couple of waiter ghosts will try to refill the lost food. Either capture them, or stun them with the flashlight. Then proceed to empty Luggs' plate. Mr. Luggs won't be too happy to see you destroy his lovely meal. He will spew out fireballs in Luigi's direction. Keep evading them, and eventually the oversized ghost will pant and stop to rest. Capture him during that. Your reward for this room is a Diamond in the chest. Yummay! ------------ Kitchen (1F) ------------ Number of Normal Ghosts: 1 Your first task is to suck up the flying pots and pans. Once that's out of the way, open the fridge (do it from the left side of the front door, unless you want to be wacked on the floor...). Stun the ice ghost with your fire, and trap it. The treasure chest contains the Water Element Medal. Acquire a water spirit from the sink, and douse the fire on the door. ------------- Boneyard (1F) ------------- Fill Spooky's dish up with water to get his attention. The dog will bark, and Mr. Bones will appear out of the dirt. Capture Mr. Bones! One of his bones lands on the ground. As you might guess, Spooky becomes interested by it. While he is licking the bone, suck him in! Before you leave, water the plant in the dirt. It doesn't seem to do much no |
