Mario Superstar Baseball Walkthrough :
This walkthrough for Mario Superstar Baseball [Game Cube] has been posted at 25 Apr 2010 by gregaroo and is called "Character Specific Star Mission FAQ". If walkthrough is usable don't forgot thumbs up gregaroo and share this with your freinds. And most important we have 6 other walkthroughs for Mario Superstar Baseball, read them all!
|
gregaroo |
Walkthrough - Character Specific Star Mission FAQMario Superstar Baseball Character Specific Star Missions FAQ Dustin Capehart (bestgamer92) Table of Contents AAA) Purpose of FAQ BBB) Power-ups and helpful items CCC) Special Character Talents DDD) General hitting/fielding tips EEE) Star Missions FFF) FAQ GGG) Baseball terms, Strategies, and Helpful Information HHH) Special thanks III) Contact Me JJJ) Legal Information NAVIGATION NOTE For those of you that do not know, there is an easy way to find what you need. Press Ctrl + F to open a box. Type in the box what you want. Let’s say you want learn more about how correct a mistake. You’d want to go to section III to contact me. Type in III and then click on "find next". This "find" feature will automatically go to the thing that you typed in. It is very useful! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Version History 1.0- Sent in FAQ, accepted on 8/3/07 2.0- Corrected “$”’s, and added supercheats.com to allowed sites list. 3.0- Fixed error in section JJJ, and fixed DK’s banana ball curve. 4.0- Added “WiiBrawler” to special thanks list. 5.0- Added neoseeker.com to allowed sites list. 6.0- Added “champ6926” to special thanks list and his strategy. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ AAA) Purpose of FAQ This FAQ is to relieve the pain of all the repeated questions of how do you _____? Fill in the blank with any star mission. There are countless star missions in MSB, each requiring some skill, others timing, and some blind luck. In this FAQ, ALL STAR MISSIONS FOR EVERY CHARACTER will be covered. From Baby Mario’s dreaded “Booted ball” mission, on over to Birdo’s “Drive in a run”, A-Z top to bottom, everything will be analyzed, and scrutinized for easy comprehension. So, dust off your MSB disc, and let’s see if we can’t get those few straggling missions! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ BBB) Power-ups and helpful items In the land of MSB, a shop sells you different power-ups for your team. Some improve your hitting, another your fielding. All of them are helpful, although some are much better than others. One thing to mention is that the harder the difficulty you are on, the higher the prices. This only applies to the team power-ups, (Nice bat, Power bat, lucky glove etc.) not the personal items. (Red Fireball, Whiskered Eggplant, Pink Egg etc.) Here is a list of all of the items you can purchase. Nice Bat Use: Supposedly helps you make better hits. Not too sure whether it helps you with your contact, or your "Nice" and "Perfect" hits. Either way this is not really a good item. Versus the Power bat, this is useless. Cost: 100-200 coins My rating: 2/10 Power Bat Use: Helps batters smack the ball much farther, thus increasing the power of their swing. This is a fantastic item. Probably my favorite and most used. Helps on HR missions and makes all batters lethal. Cost: 100-200 coins My rating: 8/10 Super Ball Use: Increases your pitcher's pitching speed and supposedly its control. I'm not a big fan of this one either. The speed difference is noticeable, but the control? Nah. In my opinion, it goes against you, because the faster you pitch the ball, the farther your enemy hits the ball. Cost: 100-200 coins My rating: 2/10 Lucky Glove Use: Makes errors less common, thus making your players' fielding better. I don't use it too often. Ironically, I bought it once, and the first hit to Yoshi, he dropped it with his Tongue Catch! And to make it even more ironic, I had NEVER dropped a ball with Yoshi's tongue! Weird, very weird. Cost: 100-200 coins My rating: 3/10 Dash Spikes Use: Charges your players' running, thus making them speedier. Not only does this item help with sprinting the basepaths, it also aids your fielding. This is a good buy, because sometimes just can't steal that base, but with this baby, you'll beat the ball by a mile! Invaluable for cross the plate missions. Cost: 100-200 coins My rating: 6.5/10 Buddy Emblem NOTE: This can only be used on a team that has players that loathe each other. (Mario and Wario, Luigi and King Boo, Baby Mario and Shyguy etc.) Use: Makes enemy players (i.e. Mario and Wario) normal, thus, their throws to one another are not inaccurate! This also makes players compatible. This is another not-so-useful item. Why waste money buying it, when you can just create a team where enemy players don't throw to each other? Cost: 100-200 coins My rating: 3/10 Superstar NOTE: You can only buy this when every other item, including personal player power-ups, has been bought. So that means you have to buy Bowser's and his son's power-ups to obtain this. Yay! Also, note that you do NOT need to buy every item during one cup. You can buy a nice bat on Mushroom Cup and the rest on Special Cup. Use: Jacks up all of your players' stats, making them lethal players. In addition to that, enemy players don't hate one another. Use this when you don't have very many superstars on your team. It's going to make them indestructible. Great for getting homers! Cost: This'll put a hole in your wallet: 600-900 coins My rating: 9/10 "Personal" Permanent Player Power-ups Each of the twelve captains and sub-captains has a special power- up. Note that the sub-captains' power-ups are the same as the team captains, with the exception of color difference, name, and sometimes it activates slightly different. These power-ups can be used for batting or pitching. And, each captain's power uses one star, the sub-captains two. Once it has been bought, it can never be bought again. Plus, all of the power-ups cost 200 coins, no matter what difficulty you are on. To activate a power-up: Once you have bought the correct character's power-up, you can activate it any time. Just hold down the R (shoulder) button and hit/pitch the ball. NOTE: Once the player is on your team, you can buy their power-up. (Ex. Once you have coaxed Mario into joining your team, you can buy his power-up.) Mario-Red Fireball (Fireball) Batting: when used, a large red flame surrounds the ball. It flies on a line drive. As long as the flame is still around it, the player who touches it will be momentarily stunned, as they run in circles screaming of the burning sensation. This is a very useful power. Great for hitting in RBI's and for easy doubles/triples. Pitching: Once again, a red flame surrounds the ball. This makes the ball fly very fast. Hitting this is not a challenge for humans. But usually the computer fails to make contact. Luigi-Green Fireball (Fireball) Batting: a green flame surrounds the same as Mario’s, but this time the ball. Luigi's hit is much weaker than his brother's. The ball still is hit on a line drive, but a very weak one. It is quite rare for infielders to miss this and let it go to the outfield. Yet again, the infielders are lit on fire and run around in circles. Pitching: This one is exactly the same as Mario's with the exception of the ball is ignited green, not red. Goes fast and usually gets by the computer. Yoshi-Egg (Egg Ball) Batting: When contact is made, the ball is surrounded by an egg and bounces uncontrollably around the field. This can be a huge let down, or one heck of a hit. Sometimes the ball bounces right into a fielder's glove. This pisses me off. On the other hand, it can bounce through the infield and get you an easy triple. Pitching: Yoshi throws out an egg, an egg carrying the ball inside it. It bounces erratically, swerving side, to side, and up and down. Birdo-Pink Egg (Weird Ball) Batting: Same as Yoshi's, but the egg is pink. (See Yoshi's for what it does) Pitching: Same as Yoshi's, but the egg is pink. (See Yoshi's for what it does) Peach- Lovely Hearts (Heart Ball) Batting: When contact is made, the ball is hidden by on-screen hearts. When the ball is plummeting down, the hearts recoil and show the ball's location. The computer gets this one sometimes. If it does land, you've got yourself an easy double! Pitching: The ball is surrounded by a mass of pink hearts. Just before/as it crosses the plate, the hearts vanish, revealing the ball. This is somewhat tricky to hit. Fools computer about 70% of the time. Daisy-Pretty Flowers (Flower Ball) Batting: the same as Peach's, but the flowers that cover the ball stay a bit longer than the hearts. I never really use her special, because she's such an awesome hitter. Pitching: Same as Peach's, but the flowers come up a little sooner than the hearts do. DK-King Banana (Banana Ball) Batting: DK whacks the ball and it turns into a banana. It curves far to the right, then slices back to the left (all in fielding camera’s eyes). Gets a double most of the time, but sometimes the computer manages to come up with it. Pitching: Ball turns into banana again, this time it curves to the far right (DK's right, catcher’s left) then sweeps left across plate for strike. Probably the first or second hardest to hit. Diddy-Chimp Banana (Boomerang Ball) Batting: Same as DK's, but the ball...er...banana curves less. Pitching: Once again, same as DK's, but the curve is less dramatic. Wario- Gnarly Garlic (Phony Ball) Batting: The ball becomes a large yellow sphere. As the ball makes its way towards earth, it splits making two yellow colored objects. One of them carries the ball with it. The computer will not always choose the correct one, luckily. If they choose the incorrect one, they will be momentarily stunned, giving you the chance to drive in more runs and get more bases. This is the riskiest special hit, (tied with Waluigi's actually) because it is a fifty-fifty chance of working. Pitching: Once Wario releases the pitch, the ball splits into two large yellow balls. As they rush themselves to the plate, they'll appear to "flash." The true one will reveal itself at the last second. Not too bad against the computer, though. Waluigi-Whiskered Eggplant (Liar Ball) Batting: Exact same thing as Wario's special hit, but the ball is purple, not yellow. (See Wario's for details) Pitching: Instead of yellow, the ball is purple. In addition, instead of two very different balls, Waluigi throws one, it splits into two (large and purple), and then as it comes toward home plate, it merges into one. Easy for enemy to hit. And easier for you to hit. Bowser-Bullet Bill (Killer Ball) Batting: When contact is made on the special swing, the ball turns into a Bullet Bill and flies towards the outfield (on a line drive). If someone attempts to field the Bullet Bill, they will be driven back several feet, and stunned. This is a super useful hit. Use it wisely, although, Bowser is really too strong, and using this is not necessary. Pitching: Bowser throws the ball, it turns into a Bullet Bill, then, as it makes its way home, it does a mid-air loop. After the loop, it zooms towards home, very, very fast. Curving this (while looping) will probably result in a ball. Jr. Bowser-Jr. Mask (Killer Jr. Ball) Batting: Same as Bowser's. Once again, using this is unnecessary. He's too strong to resort to this! (See Bowser's for details) Pitching: Same as Bowser's (See Bowser's for details) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ CCC) Special Character Talents Each character in the game has AT LEAST one character talent. All captains/sub-captains and strangely Toadette have two talents. Everyone else has only one. All of them are useful in their own special way. Obviously, some talents will be much more useful than others. Be sure to watch where you place players during play, for instance, putting Toadsworth (a player with the Super Catch ability) in the shortstop/second or any outfield positions would be a great idea. Putting him on first, pitcher, or catcher would waste this valuable talent. So, be smart where you put these players. Oh, and just a little note, all of these are used when fielding or running the bases, none are for batting. SPECIAL CHARACTER TALENTS LIST 1) Ball Dash- When a player with the ball dash ability picks up the ball, if you try running with them you will immediately find that they'll zoom incredibly fast around the bases. They'll go fast, so turns with them are really sharp and sudden. Great for running down stealers, getting an enemy's runner out that is caught between bases, or shortening long throws. To activate: Grab the ball with someone who uses the ball dash ability. Then just move them in the direction you want them to go with the control stick, simple as that. Also, by pressing B repeatedly, you can go even faster. 2 Users: Goomba and Monty Mole 2) Body Check- The only talent used when running the bases, and is probably the most confusing. To activate: To perform a body check, run at a base with B (or Y). If the fielder has the ball and HAS NOT left the base, you have a CHANCE of hitting them aside. There is no button needed to press for activation. In fact, this is the only talent that does not always activate. So, charge the base and you have a CHANCE of smacking them aside. It usually works best when advancing to a base. Seven Users: Birdo, Bowser, Bowser Jr, Hammer Bro, Petey Piranha, Toad, Wario 3) Clamber- This one confuses many people. You jump on the wall and can move along the wall to catch balls near/on the wall. Makes very frustrating star missions. Besides its one downfall, it is an awesome move (especially on Bowser's stadium), and you might find it quite useful in those rare, game saving/ending situations. To activate: While running towards a back wall (home-run wall) press the A button once. (You don't need to hold it.) Then, once you are on the wall, use the control stick to move around the wall. Press A again to jump down. Four Users: Diddy, Dixie, DK, Yoshi 4) Laser Beam- Ah, the laser beam. How I love to see the enemy run home, happy, then I unleash the mighty fury of the laser beam. It immediately wipes that smile off their face. Anyway, the laser beam is a mighty throw. You can only throw it home, and only if there is a runner going home, or on third base. I've gotten many an out using a technique I call the "Run 'n' Gun." (For more info on the Run ‘n’ Gun, go to section GGG). Oh, and the characters that can perform this each throw at a different speed. (Bowser fastest, DK fast, Pianta still fast, Waluigi molasses) To activate: When a runner is on third base OR the runner is going home, hit Down (control stick) and A simultaneously. The player will unleash a bright, fast "laser-like" throw to home. Remember, Down + A. Four Users: Bowser, DK, Pianta, and Waluigi 5) Magical Catch- The magical catch is a strange one. When used, Magikoopa stays in one spot and uses his/her/its wand to draw the ball closer to him/her/it. However, it is rather slow. On a positive note, when the ball is actually "summoned," it usually comes to you, giving this the highest "anti-error" rate of the three individual talents. Best if used on third/second/shortstop. To activate: Press A and wherever the ball is, (ball's direction) activates this. Ex. If the ball is to the right of him/her/it, press A and right on the control stick. Works like a dive/sliding catch. One User: Magikoopa 6) Quick Throw- This is one of the best talents. This allows the player to quickly catch and release the ball, no winding-up or hold-ups. As soon as the ball is in the player's hands, you can throw it. Great on shortstop, second, and outfield. To activate: Once you have caught the ball, just regularly throw the ball to desired base. (A + right = first base, A + up = second, etc.) Two Users: Daisy and Peach 7) Sliding Catch- Probably the most used talent. This makes your player dive "extra" far to get close balls, thus increasing their diving range. Very easy to activate, and very easy to master. Put these people anywhere but pitcher & catcher. To activate: Press A and wherever the ball is to dive in that direction. (Ex-The ball is to the left of player, press A and left to dive that way.) Eight Users: Daisy, Dry Bones, Koopa, Mario, Noki, Shy Guy, Toadette, and Wario 8) Suction- Probably the best of individual talents. It has a high "anti-error" rate, much higher than Yoshi’s Tongue Catch. Same activation as the other two. To activate: Press A and wherever the ball is, (ball's direction) activates this. Ex. If the ball is to the right of Birdo, press A and right on the control stick. One User: Birdo 9) Super Catch- Probably the best talent. The super catch ability makes the fielder ALWAYS catch the ball, unless of course they are hit by a field gimmick (barrel, chain chomp, fire bubble) beforehand. Also, the player will not scoot back if the ball is hit hard, they'll stay in place. No activation button, just simply catch the ball. 3 Users: Diddy, Peach, Toadsworth 10) Super Jump- The super jump is a jump that’s two times higher than a normal one. The player leaps very high, so those high- flying line drives, and the just-barely-wall-clearing homers can be stolen for an out. To activate: While standing still, press the A button. 6 Users: Boo, King Boo, Luigi, Paragoomba, Paratroopa, Waluigi 11) Tongue Catch- The third of the individual talents, and my personal favorite. It seems to mess up the most of the three, but when it does create an error, the ball usually flies straight up, making another attempt at the ball an easy one. To activate: Press A and wherever the ball is, (ball's direction) activates this. Ex. If the ball is to the right of him/her/it, press A and right on the control stick. One User: Yoshi 12) Wall Jump- The wall jump is a very simple concept, but timing it is difficult. All you do is run to the back wall, press A when you are near it, and then the player will leap off the wall with a mighty jump, snagging the would-be homer. Just jump even with the ball’s shadow and you should be fine. To activate: When running to the back wall, (when you are close to it) press the A button, this launches you skyward. Make sure to be running hard, (mashing B repeatedly) and be sure that you are close to the wall before pressing A (warning track). Six Users: Baby Luigi, Baby Mario, Bowser Jr., Luigi, Mario, and Toadette $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ DDD) General Hitting/Fielding Tips Hitting: 1) This is what I tell everyone that is having trouble batting. Don't always charge your swings!!! Doing this increases your chances of getting a fly-out. Get yourself comfortable with the players in the game then start charging. Get to know their batting style, how far can they reach, which side do they hit more effectively to. 2) Just a little thing, but the sweet spot of the bat is always situated in the center of the plate when you come up to bat. And, if you press the L shoulder button, it will reposition you in the center. 3) Conserve your stars people. Nothing is worse than having the bases loaded, and you can get an easy double/triple with a star swing, but you don't have any stars left. 4) Use the Practice mode (on main menu), to hone your skills in batting/fielding. This helps a lot when trying to get more Nice/Perfect hits. 5) Aiming your hits can be the difference between an out and a hit. Pressing UP on the control stick will make your batter hit the ball downwards. And pressing DOWN on the control stick causes the ball to fly higher and/or farther. Also, pressing LEFT/RIGHT on the control stick makes the ball go that side. Press these at the same time as when you swing your bat. 6) Take advantage of the information given to you about each player. When choosing your team players, press Z to check their stats. This gives vital information like which way they hit better, their hit trajectory, star pitches/swings, etc. 7) Use chemistry people!!! Having good relations on the bases makes your batter hit better. And, the more chemistry they have, the better! (Ex-Peach is on first and Mario is up to bat. Peach will hit much better.) Fielding: 1) Use your chemistry! Like batting, chemistry works wonders here too. Probably more wonders than batting. If a compatible player throws to a friend, the throw will be stronger, making the ball fly faster. Although, bad relations don't help. Sometimes if two enemies throw to each other, they'll throw inaccurately, so watch where you put your players. 2) Don't waste useful player talents. Putting super catches on the mound or back at catcher, is useless. Putting Laser Beams at catcher are useless! Don't waste them! 3) Be cautious of field gimmicks. At Wario Palace, be sure to know if the Chain Chomps are sleeping, or if they are awake. On DK Jungle, be aware of the barrels, Yoshi park Piranha Plants...know your surroundings. 4) Use that cutoff man effectively. If your outfielder's arm is weak, throw to the cutoff man by pressing L and A. In some cases, using the cutoff man is worse. Like when the outfielder has a laser beam, or chemistry to the person they are throwing to, strong arm...you need to recognize where to throw the ball at a moment's notice. 5) Practice throwing good, fast throws around the bases. The ball always flies faster when you press A and the control stick in the desired direction simultaneously. The ball will have a blueish tail behind it if you threw it correctly. 6) Find a pitching strategy and use it. Pitching is an enormous chunk of baseball, so you will need to get pretty darn good at it if you want to succeed. Throwing balls inbetween strikes helps a lot. (See section “GGG” for helpful tips with pitching.) $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ EEE) Star Missions Each star mission for each character will be analyzed, and uprooted, for maximum assistance. It will go in alphabetical order of character names, starting with Baby Luigi and ending with Yoshi. After the name of the player will be how many missions for that character, and on which difficulty the missions are on. Then a little “lowdown” of the character. Their quirks, styles, oddities, or anything else that pops into my head. THE MISSIONS GO IN ORDER OF DIFFICULTY. So, this is it, the moment you all have been waiting for, Star Missions analyses deluxe edition! IMPORTANT NOTE #1: In any star mission, when it reads “more than” it really means “at least”. You could just delete the “more than” altogether, though. These missions are marked by one star (*). IMPORTANT NOTE #2: When any star mission reads, “smack a hit/belt a homer with” it really means “smack a hit/belt a homer against”. Two stars mark these missions (**). IMPORTANT NOTE #3: Original missions (missions that are only for that one character) are marked by three stars (***). CHARACTERS ALPHABETICALLY (That means from A-Z). $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1. Baby Luigi-Lil' L Status: Six Missions (2 mushroom, 2 flower, 2 star) Lowdown: A third of his missions rely on his speedy legs, otherwise, Baby Luigi has one original, and two other, normal missions. Unfortunately, Baby Luigi, as his later self is, hides in the enormous shadow of his obese brother, and starring him might not want anyone to pick him anymore than they already do. Oh, this guy can run. A: “Steal a base!” Difficulty: 2/10 Simply get a hit, and then watch the pitcher. The moment they move, hit Y to steal. A good jump reads steal in yellow. A normal steal reads steal in purple. Once the play-cam moves to you stealing, repeatedly mash B to sprint to the next base. Stealing second is much easier than third. Obviously, a weak catcher will be easier to steal off. B: "Drop a squeeze bunt!” Difficulty: 3.5/10 For a squeeze bunt to be successful, you need to have a runner on third, however, the bases can't be loaded. STEAL with the runner at third, then BUNT the ball ON the steal, if you SCORE WITHOUT ENDING THE INNING, you have just accomplished a squeeze bunt. You can be out or safe at first base. C: “Get a Team star!” Difficulty: 4/10 There are four ways to get a team star, some easier than others: 1. You can get a hit while the "star chance" appears when your desired player is batting. Do not charge up so you can hit more accurately. 2. You can get a strikeout when the "star chance" appears on screen. For strikeout: You can pitch the first two strikes with any player you want, just make sure the strikeout comes from your desired player. 3. For fielding out: Your desired player must be pitching (or have touched the ball in play someway) when you get the out. 4. The last way you can earn a team star is by hitting something (while batting) in the field. Mario Park: Nothing Wario Palace: Sand stars DK Jungle: Klaptraps in river Peach Garden: Some (brick) floating blocks contain stars Yoshi Field: Yellow Piranha Plants Bowser Castle: Star panels on ground and walls For Baby Luigi, I’d recommend the batting or fielding one. D: “Win Piranha Panic with no damage!”*** Difficulty: 5/10 I use a strategy (outlined in section GGG) called “Peripheral Panic.” (To find the strategy, Control F search Mastering Piranha Panic: Peripheral Panic) Using you peripheral vision, beat back the ravenous plants, and carefully watch your enemies’ bob-ombs. Dodge all incoming fire by pressing down on the control stick. Use the easiest difficulty for ensured success. E: “Strike out Luigi!” Simply put strike number three past the batter. Of course, this is easier said than done. To get a particularly difficulty batter, first get two strikes on the batter with any pitcher you want. As long as number three is your desired player, it counts. Use Splitter8’s pitching strategy (section GGG) to help you out. Luigi should not pose too much of a threat to Splitter8’s strategy. F: “Steal a base more than twice in a game!”* Difficulty: 4/10 When Baby Luigi is up, hit a safe single to the outfield. Make sure you have Baby Luigi on first, and no one on second by the end of the at bat. Now, steal second and do your best to get the steal sign yellow (timing your steal perfectly). Once Baby Luigi is on the run mash B. Once on second, (first steal) you can try for third, which is usually difficult unless the catcher has a bad arm. If the catcher does, go for third. Otherwise, when Baby Luigi is up again, steal second once more. Stealing is much easier off a pitcher that winds their pitch. Truthfully, stealing third with a perfectly timed jump should pose no threat for the speedy Baby Luigi. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2. Baby Mario- Lil' Plumber Status: Six Missions (2 mushroom, 2 flower, 2 star) Lowdown: For such crappy player, Baby Mario has his work cut out for him, mostly because he’s too old to use scissors. His last mission, the mission from hell, will most likely test your patience, many, many times. Otherwise, his missions are spread out (in difference and difficulty), from stealing to batting to pitching. A: “Smack a hit!” Difficulty: 1/10 Simply swing the bat and get on base. Do not charge for more accuracy. B: “Strike ‘em out!” Difficulty: 3.5/10 Simply put strike number three past the batter. Of course, this is easier said than done. To get a particularly difficulty batter, first get two strikes on the batter with any pitcher you want. As long as number three is your desired player, it counts. Use Splitter8’s pitching strategy (section GGG) to help you out. C: “Beat Bowser Jr.’s team!” Difficulty: 4/10 Beating Bowser Jr.’s team either pits you against his batting team, forcing you to keep your lead, or forces you to score a few runs to beat him. Either way, just play simple ball (Splitter8’s pitching strategy). However, Baby Mario must be on your 9-man crew for the mission to be completed. D: “Cross the plate more than twice in a game!”* Difficulty: 5.5/10 First, place Baby Mario near the top of the order, with chemistry pals surrounding him. Second, when you swing (uncharged), hold down on the control stick to hit the ball just over the infielder’s heads. Thirdly, if second is open, steal it. All you want to do is place Baby Mario in scoring position for one of his teammates to drive him in. Perhaps a hit and run will help. E: “Drive in runs vs. Mario!”* (Only one run required) Difficulty: 4.5/10 Using chemistry, have a pal in scoring position (2nd or 3rd) and use a hit and run to score them easily. However, only run is needed for this to be complete. MARIO MUST BE PITCHING!!! F: “Catch a booted ball!”*** Difficulty: 11/10 First, I’m going to Dr. Cox this one: “Oh, dear God baby, what one earth are you doing? Booting the ball? No, Patricia. That’s reheheally (4 syllables) impossible, considering your just a little teeny baby, like newbie here.” How was that? Anyway, like my horrid monologue, this mission sucks. If you were lucky enough to have this happen spontaneously for you, thank your lucky stars, rabbit’s foot, and four-leaf clover, because if you are struggling on this one, you, among countless others have hit the most frustrating mission. This mission, unfortunately, is based approximately 93.2% on luck (very rough approximate). Here are a few ways to tackle this issue: 1-Put Baby Mario in the outfield position that you think will get the most fly balls. Serve up some pitches and they should go to the outfield. Continually, and unnecessarily dive at the ball with Baby Mario and eventually he will screw up. It should be a little pop-up, a chance for you to catch the ball. Often times, he will screw up successfully, but the ball will drop before you have time to recover, and you throw yet another controller through your neighbor’s window. 2-Put Baby Mario on shortstop, Baby Luigi on second, and fill in the rest of the infield with bad fielders. (Noki, Toadette, etc.) Serve up some pitches or just wait until the other team hits a hard hit to one of them. It should result in a small pop-up. Take control of Baby Mario and catch it. You can also put Baby Mario on the mound and fill in the remaining infield with bad fielders. Then use the strategy named above. 3-Rarely, a rocket line drive (fireball swing speed) will bash aside an infielder, and the ball will land near a fellow outfielder, and hopefully for you, the outfielder is Baby Mario. 4-Lastly, there is this strange phenomenon where one chemistry friend boots a ball, and it flies directly to another chemistry friend (must be in neighboring positions). I do not know whether this happens every time though. 5-Lazy Man’s Luck (submitted by champ6926) If you have a turbo controller, try out this user-created method. 1. (once in a game with beloved Baby Mario) Tape down the A button with turbo on 2. Put fielding on AUTO 3. Tape down B button without turbo on (this makes all batters bunt to further advance the game and put you back on defense) 4. From here you can start the game and then do whatever you want, letting the game take it from there. After each game check back to see if you fulfilled the mission, and if not, start another. This method is entirely unorthodox and is makes the mission based entirely upon your luck of the boot. Try it out if you have exhausted other options. GOOD LUCK, YOU’LL NEED IT!!! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 3. Birdo-HackerBirdo Status: Sub-Captain-Eight Missions (3 mushroom, 2 flower, 2 star, 1 special) Lowdown: Well, if it isn’t everyone’s favorite gender-debatable character, Birdo! Complete with male sounds, a massive “rock”, and the ability to shoot its unborn children at you! Oh, joy! Luckily, with its surprising power on all fronts, Birdo can be easily starred, even if she has to get MORE jewelry. A: “Drive in a run!” Difficulty: 3/10 Using chemistry, have a pal in scoring position (2nd or 3rd) and use a hit and run to score them easily. Homer works too! B: “Win MVP!” Difficulty: 5/10 Control F search Earning the MVP rating (put a colon [:] directly after the word “rating” in your search). C: “Get a Pink Egg!”*** Difficulty: 1/10 (money is hard to come by these days) Buy it from that greedy Toad at his shop. It’s 200 coins, and can only be bought with the desired character on your roster. D: “Make a big play!” Difficulty: 6/10 There are two easy ways to do this (despite many other ways): 1. Put this character in the outfield. Have the enemy team hit a long ball to them. Get underneath the circle and jump to catch the ball OR stand outside of the circle and when the ball is coming down, dive and catch it. Note you do not always get a big play rating for these. Make them dramatic like dashing into them or make a catch near the wall. 2. Put this character in at shortstop or second base. Curve pitches to the inside or the outside of the plate to make the enemy team hit infield bloopers. Once a ball is hit near your character, dive at the ball (regardless if you can easily get to it) and throw to first. This usually rewards you a big play. Making a close play at first works too, but the dive works much better. Birdo’s best bet is using its suction ability to snatch a ball from the sky and get the runner out. E: “Beat Peach’s team!” Difficulty: 3/10 Just have Birdo on your playing team, and win the game versus Peach. F: “Collect more than 30 gems!”*, *** Difficulty: 4/10 The minigame you need to collect gems on is Chain Chomp Sprint. Put the game on the easiest mode, and run around the diamond, stopping only to switch directions and to avoid being eaten. The more gems you have, the faster you run! G: “Hit a home run!” Difficulty: 6/10 Despite Birdo’s great bat, chemistry will help you over the edge—of the fences. If you are really struggling, use the power bat or superstar. Just be sure to have some chemistry on the basepaths! H: “Be MVP in the last game!” Difficulty: 6.5/10 Easy ways to be MVP in the last game (versus Bowser/All-Star team): 1. Pitch a magnificent game; this includes: Many strikeouts (10+), the other team never tied you/never was ahead, and you gave up less than three runs. 2. Drive in important runs: First run(s), and a comeback run(s). If you drive in the first run, and keep your lead, never tying, your desired player should be in the running for MVP. Other notes: 1. Try to keep your other hitters from getting big hits/important runs. 2. If you get the first run and pitch a great game, you are pretty much guaranteed the MVP, just as long as some other hitter did not smack multiple homers or scored 5+ RBIs. 3. Use your stars wisely to set up big RBI chances for your desired player. Sorry, but you probably will have to rely on Birdo’s bat to get this one. Just keep her RBIs high, and your other hitters’ RBIs low. Attempt to score the first runs with a bases clearing hit for insurance. Chemistry, as always, does wonders. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 4. Boo-Boobutton Status: Four Missions (2 mushroom, 1 flower, 1 star) Lowdown: His missions split between batting and pitching only. With Boo, these missions should prove too easy, and Boo could very well be your first star. No originality though, how sad for such a fresh and good character. A: “Smack a hit!” Difficulty: 1/10 Simply swing the bat and get on base. Do not charge for more accuracy. B: “Get three strikeouts in a game!” Difficulty: 2.5/10 The “second level” of getting strikeouts in a game. Just use Splitter8’s strategy (section GGG) to conquer your foes. Remember, you only need to throw the strikeout pitch with your desired player. Boo can easily do this one with his superior pitching, though. C: “Smack more than two hits in game!”* Difficulty: 3/10 Slap two successful hits, though remember they do not have to be in succession. D: “Win with a shutout!” Difficulty: 5/10 It may sound hard, but shutouts with Boo are common. BOO MUST BE ON THE MOUND FROM THE BEGINNING TO THE END. NO SWITCHING WHATSOEVER. Just be sure to throw nothing juicy over the heart of the plate. As always, Splitter8’s wisdom shines in pitching (section GGG). $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 5. Bowser-Skewer Shell Status: Captain-Ten missions (3 mushroom, 3 flower, 3 star, 1 special) Lowdown: Bowser, the Koopa King of Evil. His massive self takes up any position, and he likes to keep his spikes clean. Anyway, his easy missions are nearly all situated around his brute force, thankfully. The rest require his disgusting pitching skills and his wallet. You should not be disappointed when your star the most powerful character so quickly. A: “Drive in a run!” Difficulty: 2/10 Using chemistry, have a pal in scoring position (2nd or 3rd) and use a hit and run to score them easily. Homer works too! It is somewhat sad if you can’t score a run with Bowser’s girth. B: “Win MVP!” Difficulty: 5/10 Control F search Earning the MVP rating (put a colon [:] directly after the word “rating” in your search). Bowser might just win MVP every game if you can knock homers frequently. Power in batting! C: “Get a Bullet Bill!”*** Difficulty: 1/10 (money is hard to come by these days) Buy it from that greedy Toad at his shop. It’s 200 coins, and can only be bought with the desired character on your roster. D: “Smack a hit with a charge swing!” Difficulty: 2/10 Charge the bat and swing! You know how to do this, especially with the King of Koopas. Why would you uncharged his swing in the first place? E: “Win with a shutout!” Difficulty: 5.5/10 Despite Bowser’s unnaturally high pitching meter, all he can do pitching wise is overpower the batter. His curves just don’t have the movement a pitcher of his status should. Anyway, stick to Splitter8’s idea (section GGG), and mix up your charges—don’t always give the enemy the Nice fastball. BOWSER MUST PITCH FROM BEGINNING TO END, NO SWITCHING WHATSOEVER. F: “Bat in a run with a Killer Ball swing!”*** Difficulty: 2/10 Just get a friend on base, and hit them home with his wasteful Killer Ball Swing. I say it is wasteful because Bowser is really too good for it. Any competent runner can score from second off this hit (providing the Killer Ball visits the outfielders). G: “Crush someone with a body check!” Difficulty: 6/10 The perpetually confusing body checking missions. For direct help, Control F search Body Checking With (After the word “With” add “Ease” to your search). H: “Hit a home run!” Difficulty: 2/10 Bowser’s amazing swing should put one over the fences for you soon enough. Concentrate on swinging slightly earlier to hit the ball toward Bowser’s more dominant field—right field. The ball travels faster, further, and higher on the right side of the field. I: “Belt two homers in one game!” Difficulty: 5/10 If you haven’t had the experience of a multiple homer game from Bowser, you are missing out. First, you want to have AT LEAST two good chemistry people for your batter. Bowser’s are: Bowser Jr., Dry Bones, Koopa, and Hammer Bro. Having all of them, of course, will be even better. Have your chemistry hitters bat in the first three or four spots, depending on how many you have. Then, have Bowser bat fourth or fifth. If you have two or three runners on base, you have a very good chance of getting a homer. The rest is up to you. Concentrate on swinging slightly earlier to hit the ball toward Bowser’s more dominant field—right field. The ball travels faster, further, and higher on the right side of the field. Use Mario’s, Yoshi’s, DK’s field to do this. J: “Belt a grand slam!” Difficulty: 6.5/10 By this time, hitting a homer with Bowser is cake, right? Well, the grand slam might elude you. The real difficulty in this mission lies in loading the bases, not smacking the homer. This is how to start: Put Bowser in the batting order spot number 5. In the places before him (positions 1-4) put in as many chemistry players as possible. Bowser’s: Bowser Jr., Dry Bones, Hammer Bro, and Koopa. Out of those four batters, you need to get three of them on, thus meaning only one can get out. To get them on easier, don’t charge their swings, and hit down on the control stick to get the ball to fly high, thus just over the infielders’ heads. Now for the homer. Once again, concentrate on Bowser’s domination towards right field by swinging just a smidge earlier than normal. I’d recommend doing this on YOSHI’S park, it has lower walls, tall wide foul poles, and sometimes, the Piranha Plants help you get homers. The POWER BAT and SUPERSTAR help. To practice hitting the “sweet spot” of the bat, go to practice mode and try the simple challenges there, they should help you out with your hit placement. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6. Bowser Jr.-Lil’ Bowbutt Status: Sub-Captain-Eight Missions (3 mushroom, 2 flower, 2 star, 1 special) Lowdown: Unfortunately, Lil’ Bowbutt has brought along, once more, his hideous mask with the devious “smile”. Horrid things aside, Bowser Jr.’s missions may challenge you a bit. His back-to-back homer mission slips quite a few up, as well as the MVP in the last game, partly because gamers worldwide despise the scoundrel. Conquering the complete averageness of this power hitter may take some time. A: “Smack a hit!” Difficulty: 1/10 Simply swing the bat and get on base. Do not charge for more accuracy. B: “Cross home plate!” Difficulty: 2/10 Simply get on base and have a power-mogul (Bowser, Hammer) drive you in. As usual, a homer will get the task over with quickly. C: “Get a Jr. Mask!”*** Difficulty: 1/10 (money is hard to come by these days) Buy it from that greedy Toad at his shop. It’s 200 coins, and can only be bought with the desired character on your roster. D: “Pitch and bat with the Killer Jr. Ball and win the game!”*** Difficulty: 1/10 There are a few tricks to these “pitch and bat” missions. #1-When you pitch the special, you only need to pitch it once, and it can be a strike, ball, or hit. #2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise the fate of the swing, out, foul, hit, homer, doesn’t matter. With these in mind, just hit and pitch the ball once apiece, and win the game. (The star mission is completed post-game.) E: “Strike out Mario!” Simply put strike number three past the batter. Of course, this is easier said than done. To get a particularly difficulty batter, first get two strikes on the batter with any pitcher you want. As long as number three is your desired player, it counts. Use Splitter8’s pitching strategy (section GGG) to help you out. Mario’s an aggressive batter, so stick to those corners and keep him on his toes by using Splitter8’s idea, and also by mixing in a few balls. F: “Belt a back-to-back homer with Bowser!”*** Difficulty: 6.5/10 A proper name for this mission would read, “Belt a homer in the same game Bowser does,” as that is the mission you actually have to do. A true back-to-back homer requires one batter to hit a homer, then the very next batter hits one in their at bat. For this star mission, all you need to do is hit a homer with Bowser Jr. and Bowser in the same GAME, not inning, not right after another. Simply in the same game. Now, with that exceptionally long explanation out of the way, we now move on to the actual mission. The real difficulty lies (same phrase, I know) within the task of Bowser Jr.’s homer. Bowser? No problem. Getting Bowser Jr.’s will most likely require some chemistry, and a perfect hit. Unfortunately, since Bowser Jr. has no dominate hitting side, you can’t aim specifically for one side. Just go for it in Yoshi’s field—wide foul poles, short fences, and piranha plants will help coax both needed homers to victory. G: “Be the MVP in the last game!” Difficulty: 7/10 Easy ways to be MVP in the last game (versus Bowser/All-Star team): 1. Pitch a magnificent game; this includes: Many strikeouts (10+), the other team never tied you/never was ahead, and you gave up less than three runs. 2. Drive in important runs: First run(s), and a comeback run(s). If you drive in the first run, and keep your lead, never tying, your desired player should be in the running for MVP. Other notes: 1.Try to keep your other hitters from getting big hits/important runs. 2. If you get the first run and pitch a great game, you are pretty much guaranteed the MVP, just as long as some other hitter did not smack multiple homers or scored 5+ RBIs. 3. Use your stars wisely to set up big RBI chances for your desired player. Bowser Jr. may need to focus on batting solely—his pitching may not cut it for you, but if you find yourself a prodigy, go for the pitching as well. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 7. Daisy-Dazizow Status: Sub-captain-Eight missions (3 mushroom, 2 flower, 2 star, 1 special) Lowdown: Daze is the most powerful female character in the game (Birdo does not count). Her pitching is awesome, her fielding is great, and her batting can hold its own. To complement her good skills, a nice set of fun missions awaits you. Her last mission was quite fun to create a strategy for. A: “Smack a hit!” Difficulty: 1/10 Simply swing the bat and get on base. Do not charge for more accuracy. B: “Win MVP!” Difficulty: 5/10 Control F search Earning the MVP rating (put a colon [:] directly after the word “rating” in your search). Daisy is so adept in all parts of MSB, she can pitch for MVP, and hit for the RBIs. Definitely go for both. Splitter8 ring a bell? (Section GGG). C: “Get a Pretty Flower!”*** Difficulty: 1/10 (money is hard to come by these days) Buy it from that greedy Toad at his shop. It’s 200 coins, and can only be bought with the desired character on your roster. D: “Drive in a run!” Difficulty: 3/10 Using chemistry, have a pal in scoring position (2nd or 3rd) and use a hit and run to score them easily. Homer works too! E: “Pitch and bat with the Flower Ball and win the game!”*** Difficulty: 1/10 There are a few tricks to these “pitch and bat” missions. #1-When you pitch the special, you only need to pitch it once, and it can be a strike, ball, or hit. #2-When you bat, the special MUST AT LEAST MAKE CONTACT, otherwise the fate of the swing, out, foul, hit, homer, doesn’t matter. With these in mind, just hit and pitch the ball once apiece, making sure to win the game also. (The star mission is completed post- game.) F: “Smash the bonus barrel in Barrel Batter!”*** Difficulty: 5/10 Oh, joy. Barrel Batter, the minigame from hell. This is all the information I can give you for aiming to the explosive barrel: 1. Holding down on the control stick while swinging aims the bat to the upper level. 2. Holding up on the control stick while swinging aims the bat to the lower level. 3. You can better aim at the edge barrels by pressing left (ball goes left)/right (ball goes right) while swinging. However, this has some inconsistencies. 4. The earlier you swing the batter will hook the ball (left field for righty, right field for lefty). 5. The later you swing the batter will slice the ball (right field for righties, left field for lefties). Unfortunately, this mission requires some luck, so let’s hope yours is good. G: “Smack more than three hits in a game!”* Difficulty: 6/10 Getting three hits in a three inning game requires some fancy hitting, so do this on special for an easier time. As always, don’t charge your swings (accuracy), and press down on the control stick as you swing to lift the ball over the infielders’ heads. Chemistry if needed. Also, if you feel it is so difficult you need more assistance, go with the superstar. H: “Make a double play with Peach!”*** Difficulty: 5/10 Personally, this is one of my favorite “easier” missions. That aside, to easily snag this one, place Daisy/Peach at shortstop, second, or first. The remaining position would best be filled by |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Mario Superstar Baseball Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

