Metal Arms: Glitch in the System Walkthrough :
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Walkthrough - FAQ
************* =================================================== ************* | Nintendo GameCube | | Metal Arms Glitch in the System | | Author: CatSnack | | Version: 1.50 | | Started: January 03, 2004 | | Released: Januray 08, 2004 | | Last Updated: January 23, 2004 | | E-mail: CatSnack513@hotmail.com | | Copyright 2003 CatSnack | ************* =================================================== ************* __ __ ______ _________ _ _ | \ / | | ____| |___ ___| / \ | | | | \ / | | | |___ | | / \ | | | |\ \/ /| | | ___| | | / /_\ \ | | | | \__/ | | | |____ | | / _____ \ | |_____ |_| |_| |______| |_| /_/ \_\ |_______| _ ______ __ __ _______ / \ | ___ \ | \ / | | _____| / \ | |___| | | | \ / | | | |____ o / /_\ \ | __ / | |\ \/ /| | |_____ | / _____ \ | | \ \ | | \__/ | | _____| | o /_/ \_\ |_| \_\ |_| |_| |_______| \Ã˜Ã˜Ã˜Ã˜\__ A GLITCH IN THE SYSTEM __/Ã˜Ã˜Ã˜Ã˜/ \Ã˜Ã˜Ã˜Ã˜\__ NINTENDO GAMECUBE __/Ã˜Ã˜Ã˜Ã˜/ Ã˜Ã˜Ã˜Ã˜\__ WALKTHROUGH __/Ã˜Ã˜Ã˜Ã˜ Table of Contents 1.Introduction 1.001 Version History 1.002 Updates 1.003 Dedications 1.004 About The Author 1.005 About This Walkthrough 2. Walkthrough (UNDER CONSTRUCTION) 2.000 Walkthrough Info 2.001 Hero Training (Complete) 2.002 Do Ore Die (Complete) 2.003 Seal The Mines (Complete) 2.004 Clean Up 2.005 Wasteland Thunder (Complete) 2.006 They Live 2.007 Wasteland Journey (Complete) 2.008 Mozer, Shmozer 2.009 The Zombiebot King (Complete) 2.010 Into The Trenches 2.011 Infiltrate The Compound (Requested) 2.012 Destroy Comms Arrays 2.013 Hold Your Ground 2.014 What Reasearch? 2.015 The Search For Krunk (Requested) 2.016 F&!?ing Krunked (Complete) 2.017 You Know The Drill 2.018 Wasteland Chase 2.019 Morbot City 2.020 I, Predator (Requested) 2.021 The Reactor Core 2.022 Fire It Up 2.023 The Hand Is Mightier (Requested) 2.024 Find The Spy Factory 2.025 Unhandled Exception 2.026 Access The Ruins (Complete) 2.027 Seen Better Days 2.028 The Sniper's Lair 2.029 Secret Rendezvous 2.030 Bright Lights, Mil City 2.031 Get To The Tower 2.032 Unwelcome Home 2.033 15 Minutes (Complete) 2.034 Round Two (Complete) 2.035 Last Bot Standing (Complete) 2.036 Fall To Pieces (complete) 2.037 Race The Rocket 2.038 One Small Step (Requested) 2.039 Fully Operational 2.040 Bring It Down 2.041 General Corrosive (Complete) 2.042 Final Battle 3. Extras 3.--- Primary Weapons 3.001 Mining Laser 3.002 Ripper Gun 3.003 SPEW 3.004 Rivet Gun 3.005 Scatter Blaster 3.006 Rocket Launcher 3.007 Slingshot 3.008 Control Tether 3.009 Toaster 3.--- Secondary Weapons 3.010 Coring Charge 3.011 Cleaner 3.012 Magma Bomb 3.013 EMP Grenade 3.014 Recruiter Grenade 3.015 Scope 3.016 Wrench 3.--- Items 3.017 Arm Servo Upgrade 3.018 Battery 3.019 Weapon Ammunition 3.019 Health (Regular & Mega) 3.020 Morbot Artifact - Speed 3.021 Morbot Artifact - Jumping 3.022 Temporary Shield 3.023 Fire Buddy 3.024 Det-Packs 3.025 Chips 3.026 Secret Chips & Speed Chips 3.027 Washers (Silver & Gold) 3.028 EUK (Equipment Upgrade Kits) 3.029 Robot Control Terminal 3.030 Switch Console 4.--- Enemies, Vehicles and Turrets 4.000 E,V & T Info 4.001 Mil Grunt 4.002 Guard 4.003 Titan & Ultra Titan 4.004 Trooper 4.005 Leech 4.006 Snerq 4.007 Predator 4.008 Scout 4.009 Scientist 4.010 ZombieBot (Wtf?) 4.011 ZombieBot King 4.012 Droid (Spy) 4.013 Swarmer Spider 4.014 Sentry 4.015 Mortar 4.016 General Corrosive 4.017 Anything Liquidy & Evil Looking 4.--- Vehicles/Turrets 4.018 RAT (Rapid Armored Transport) 4.019 Loader (Hovercraft) 4.020 Sentinal (Tank) 4.021 Gun Only Turret 4.022 Gun / Grenade Turret 4.023 Gun / Missile Turret 5.--- Multiplayer (UNDER CONSTRUCTION) 5.000 Level Info 5.001 Big E's House 5.002 Mil Factory 5.003 Tanks Alot 5.004 Last Minute Effort 5.005 Mac Attack 5.006 Old Droid Canyon 5.007 The Trenches (8) 5.008 Matt's Big Gun Fun (15) 5.009 Morbot Land (25) 5.010 The Reactor Factor (40) 5.011 DMA Death Sphere (60) 5.012 Ruins (85) 5.013 The Coliseum (110) 5.014 Corrosive City (138) 6. Last Things To Cover 6.001 Copyrights 6.002 Credits 6.003 Email Guidelines 6.004 Legal Info 6.005 Final Words _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR ONE: Introduction //Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜\\ / \ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 1.001 Version History =============================================================================== 01/23/2004 1.50 "Updates" Section Added, Added More Information In "Extras" Section. Arm Servo Upgrades. 01/13/2004 1.45 Some Campaign Levels Added. 01/06/2004 1.40 Sector 4 Ready For Use. 01/05/2004 1.31 Sector 2 Started. 01/05/2004 1.30 Sector 3 and 6 Ready For Use. 01/03/2004 1.10 Guide Started. =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 1.002 Updates =============================================================================== This has been added as a sort of "add-on" to the Version History Section. I will write down with each "Version History Update" what I added or changed, in a little more in detail. V 1.50 - I added this section, And I've added information into my "Extras" sector regarding where you can first find the Primary or Secondary weapon, and where you find Weapon EUK's, Batteries and Arm Servo Upgrades. I am still working on completing Sectors 2 and 5. Sorry it is taking so long! =-S =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 1.003 Dedications =============================================================================== I'd Like to dedicate this Walkthrough to my cousin Danny. My favorite video game partner ever! =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 1.004 About The Author =============================================================================== Hiya everyone! My name is Michael Dunn, but you probably know me as "CatSnack". This is my first walkthrough ever, so I hope this goes pretty well. I am intending on adding a little comic relief, so hopefully your droid unit comes equipped with the "Sense of Humor" EUK. Well, here we go, please locate all exits in case of emergency, and have a safe flight. Our destination, Metal Arms Credits! =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 1.005 About This Walkthrough =============================================================================== Not really much to put here, except I will do my best to make sure this is the only guide you will need for Metal Arms. I am sorry for any spelling errors you find in this guide. I am still in the process of working on it, so please bear with me! If you would like, you can skip ahead past this part, because all that's in it is me frowning at the computer screen not knowing what else to place in this spot. _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR TWO: Walkthrough //Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜\\ / \ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã ˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜Ã˜ =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.000 Walkthrough Info =============================================================================== This is just some last minute info you should know before reading the actual walkthrough part. -In the beginning of each level walkthrough, I've listed how many chips there are in the level, if there is a speed chip, and level difficulty. I'll also list extra things found in the level, like a battery or EUK. These are added as I find them, and I'll do my best to help you with finding them too! -The first time you play a level, try to kill as many robots as possible, and get all weapons, EUK's, and other items, like batteries and such. After you beat the level the first time, you cannot go back and replay the level and get these items. Example: You beat a level with 50 washers, and you didn't pick up the extra battery or the new weapon introduced in that level. If you go back and replay that level, and get 100 washers and the battery and new weapon, when you beat the level, you will still have 50 washers and no battery or weapon. -In Level 37: Race to the Rocket, when you have to pick all your weapons up, make sure you pick them up in order, because it will change the order they are in for the rest of the game. This is unchangeable once you beat the level once. So, when you land, spend some time looking through the weapons picking them up in the order you want. Don't spend too much time (more than 30 seconds) doing this though, or you might not make the time limit. -If you don't pick up all the secret chips the first time around, it's ok. I recommend beating a level twice. Once, take as much time as you need to explore everything and get EUK's, weapons, batteries, washers, etc. Then, the second time, try to run through as much as you can, getting any secret chips you missed and aiming for the speed chip. -My level walkthroughs have added strategies for effectively beating a level alive, with everything, reasonably fast. If I think of anything else, I'll add it and alert you in my version history section. Other than that, we're ready to start whooping Mil fanny! *Example of pre-level info: Secret Chips: (Number) this does not include speed chips. Speed Chip: (Yes/No) You can only get one speed chip a level. New Items: Any new items, weapons, or EUK's found in level. =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.001 Hero Training =============================================================================== Secret Chips: 2 Speed Chip: No New Items: You start with the Mining Laser, Coring Charges. When you start your level, you are with Screwed and Hosed, two bots who help you with Glitch's basic abilities. Follow them to the lift, and you'll get a checkpoint. When the lift reaches you, droids will come off, telling you not to go down there. So what does Glitch do? Goes down there. Its nice to know our hero listens. Ok then, well get in the lift with S&H'ed (Screwed & Hosed). Be careful on the lift, because you can accidentally fall off. When you reach the bottom, follow S&H'ed through the first mining cave. You will need to jump over some rocks. Woo-hoo, sure hope I haven't lost ya. Go into the next area, and you will get your second checkpoint. Follow the next path right, and watch the right wall explode, and droids will come running out. Stay with S&H'ed, and they will activate a yellow console opening the hatch/door thing. Follow the path, going through your third checkpoint. You will go into a room where you have to jump up a series of platforms. If you slip, look around and you can walk back to the beginning and start jumping again. When you get to the top, follow it and you will have to jump a very large gap to get onto a metal platform with S&H'ed. Time your double jump well and you will be onto the next section. Follow S&H'ed and you will enter a room with your fourth checkpoint and another lift. This is when you get ready for some low scale action. The lift will explode, and shortly after, Mil Grunts will come up. I just run after them using my Melee attack, and then blow them up. After you take care of them you should get a chip. Pick up anything laying around and then insert the chip into the control console. The Lift gate opens, and you get your fifth checkpoint. Get on the lift and wait until it stops. You'll see a rock bridge, and part of it explodes. Look to the left, off the bridge, and you will see some purple grunts on a lower level steel bridge. If you shoot the middle of the steel bridge a couple of times, it should snap, dropping all the grunts at once. Then S&H'ed will open the door. Follow the cavern down, to your sixth checkpoint. *ENOUGH WITH THE CHECKPOINTS ALREADY!* In this next room, you will see a floating Coring Charge, and a yellow switch console. Grab the coring charge, and turn around. You will see a huge pile of rubble on the right wall. Chuck one or two of your new charges into it, to blow a hole in it. Some droids will come running out. If you go inside the new hole, there is a yellow energy to your right, and a secret chip to your left. Grab both, and climb back out of the hole. Go left, grab the Coring Charges if more have appeared, and continue up the path. If you are unsure which way to exit, go through the door with the yellow switch console. At your seventh checkpoint, you will meet up with S&H'ed again, and they will whine about the door being blocked. No prob, because there's a conveniently located hole in the right wall! Slide down it, and you will reach the last room. Walk forward, and get your eighth checkpoint. You can finish the level, by walking up the tiny hill and taking the jump cord, but instead, veer right, and walk down th hill. Once you reach the bottom, you will see a huge crack in the ground, filled with lava. Walk to the very edge, and look right, and you will see a whole bunch of purple grunts. Jump across the gap, and kill the grunts. Coring charges work really well. After you blow them up, run foward more, and look for a hill to your right. Run up it, and at the top, there's the last secret chip for the level. After you grab it, run back to the lava crack, jump over it, run up the hill, and go to the top. walk up the tiny hill, and jump on top of the rock, and then jump once straight up onto the slide wire. Slide to the bottom and it will end the level. Yay! Your first level completed! =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.002 Do Ore Die =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Ripper, SPEW, Battery. When you start, you will be looking up at some red wires. Turn around, and inside a blue turned over box, theres a new gun, the Ripper. Ignore the gunshots and grab the weapon. Turn around again, and face the red wires. Aim at them, and shoot the ripper at all four cords. When you have gotten them all, change back to your mining laser, and jump onto the pipes you just shot loose. Run to the top of the first pipe, and look right. Try to shoot a couple of grunts with your mining laser, and throw one or two coring charges at them. Remember, to throw coring charges long distances, you need to look up a little. Once you've gotten a couple or all the grunts, look in front of you and ripper shoot the next two red cords you see. Run down the fallen pipe, and turn right. Run along the path, and then you will come to a small room. There are two ways into the next part of the level. One, is you can blow up the grate on the floor and jump in, following it to the next grate, and then berserker your way through the next area. The other way is, you should see a door, which should open if you killed all the enemies in that first area. Go in there, and you will see a long blue box with a health in it. Grab it if you want to, jump out, and walk to the right a little. After you get your ckeckpoint, You will see some blue boxes in front of you. If you notice, they are stacked like a staircase. Very carefully, keep jumping up them, trying to get to the top. when you get to the top blue box, double jump onto the roof of the weird pipe-in-the-metal-thing. On one roof, there is a coring charge, and if you jump to the other roof, there is three SPEW's! Now you can give some pain! From the second roof, look around at a nearby wall and you should see a ventelation duct. If you shoot the metal bars, they will break off. Once you have destroyed the metal bars, double jump across into the duct. Walk forward, and you should get some ripper ammo. Now i will give you directions. From each direction, keep walking until you reach another junction. From the ripper ammo spot, go left>left, up the slight incline>left> right to get a battery. From the battery, turn around *so your back is to the vent grate) and go straight>right, down the small hill>grab the SPEW ammo, and look left in the green pat of the tunnel. There is a vent grate, looking into a green room. Blow the vent bars, and use your ripper to shoot the red cords at the end of the room. This should make a giant explosion, killing several out of sight guards. Hopefully, you are still in the vent shaft. Keep going to the coring charge, then go Right>left>left and then left again, and you should be in a dead end with a secret chip. Grab the chip, then turn around, back to dead end. Go Straight>right>left, down the hill to the health>right>left>left. You come to some more SPEW ammo, and another vent. Blow it, and you will rescue a captured droid. In this new room, look atthe floor, and shoot the sewer-like lid. It will eventually explode, revealing a copper pipe. Jump inside, and walk through it, untill you come to an underground sewer-like area. Grab the secret chip in frontof you, and turn back. Don't go to the end of the sewer, because you will come to another pipe, and if you blow up the lid above you, it will release more droids. I know this doesn't sound like a bad thing, but you can release them later on in the game, and right now, they'll just be a nuisance. They get stuck underground and slip and blow themselves up and stuff. Go through the pipe you originally came through, and double jump out. Now, from the green cell, go back into the air shaft and go: straight>right>right>left>straight, don't turn>right>left> then right, out the vent you had blown to shoot the ripper gun through. Exit the vent shaft, and go into the green room. Use your SPEW and coring charges to kill ALL the badguys in the room. Once you have killed Jump back into the Vent Shaft, pick up all the washers, and look for a chip. One of the badguys you blew up had it, so you need to look for it in their washers and stuff. Once you've found it, jump onto the first floor, and look for a a small, green double door. Enter, and turn right. There is a Robot Control Terminal. Add the extra chip to activate it. You will now be able to control infinite amounts of Red grunts until you complete your objective in this area. Before you even fire your weapon, turn left, and you will see a huge door and a Red Control Console. Run over there, and use your grunt to activate it. It will open a small room with a dead end, but if you look closely, inside one of the boxes theres your third secret chip! You cannot pick it up as a mil though, so you need to wait until your Glitch again. anyways, go back to the main area and use your grunt to blow up as many other grunts as you'd like. You might die, but just keep re-activating the control terminal to get more grunts. Walk up the stairs, until you come to a part where you can go left or right. Go Right, and walk up. You will see a giant white glowing thing.. Shoot it until it explodes, and run your bot into the electricity. It should explode, and trigger you returning to Glitch. You will hear giant honky sirens. Go back through the door you came through, and go left. A huge door should open, letting a bunch of Mils in. Blow them up, and then go through the big door. You will get a checkpoint. Inside a blue box at the end of the room is a health and a Fire Buddy. Grab both, and enter the next area. Now, right as you enter, you will see an elevator coming down with a bunch of mils. Chuck a coring charge fast anf far, and if you do it right, you can take out every bad guy on the elevator at once. Take out the rest of the guys, and you will see more green cells. between two cells is a weird looking contraption which makes mil bots. Shoot it and chuck coring charges against it, until it blows up. Turn around, and there is a blue box near you filled with SPEW ammo. Cool! Grab the ammo, and get onto that elevator. Oh, something you might want to know about this level, the grates on the first floor can come off, and then if you fall in you blow up. So try to stay away from those yourself. They are good for melee attacking grunts into though. So go up the elevator, and follow the path until you see a grunt and a control console. Kill the grunt, and activate the console. It doesn't need a chip. After you activate that, it releases all of your captured droid friends, but also lets a whole bunch of new enemies in. Remember the door they come in, because its the door you use to get to the next part of the level. Kill the new wave of enemies, and watch out for the "Leech". It's the flying robot with the four legs that comes after you and trys to chop you up. After you kill all the baddies, go through the door they all came from. When you go into the hall into the last room, another wave of Mil's comes. kill them with come coring charges and SPEW fire, and proceed to th next area. Go down the elevator, through the next door, and you'll get your last checkpoint. Now in this room, the end of the level is triggered by walking onto a loose rock right before a droid by a door. Before you end the level, turn left from the entrance, and go into the hall you see. The third secret chip is in the box in there. Turn around and walk out, and go for the stairs you saw as a red grunt. Climb up them, grabbing all the washers, and once you reach the top, jump all the way down again and run to the back of the level. The door with the droid by it is over there, and walking to it will trigger a cutscene and the end of the level. =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.003 Seal The Mines =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Rivet Gun. From Where you start, turn around 180 degrees. You willsee a pretty big rock with a glowing purple "R" shape in it. Throw a coring charge onto it, and when it blows up, a secret chip should come out, and be somewhere within a couple of feet from the rock. After you get the chip, jump on the rock, and look at the floor around you. There should be a golden washer, a yellow energy, and some ripper gun ammo. after you grab all that, follow the cavern to a room where you have to fight a bunch of grunts. Kill them with your SPEW and coring charges, and then look at the left wall. There should be a hole in it. Jump through the hole, and you should get a checkpoint. Go down the hole, and turn right slightly. You will see a box with a green health in it, a golden washer and a shield artifact. Grab them all, and hop into the Loader (yellow hovercraft) in front of you. Now this room is easy to get lost into, so try not to get lost. First, take out as many enemies near you as you can see. Then take out the flying Snerq's. After you get all the enemies gone, drive along the right wall until you reach a small island. Jump out of our Loader, and look inside a blue box. There should be another golden washer, a secret chip and a Rivet Gun! Grab all of them, and get back in your Loader. Turn around, untill you see a bright blue hole you entered this level from. Fly towards it, and when you get there, follow the left wall to another green hole. You should be able to fly your loader through this hole. Anyways, drive your loader through and get your next checkpoint location. When you reach the next big area, shoot the Snerq's, then aim your loader's gun at the middle of the bridge above. Shoot the middle until it explodes, then look right. You will see a some land where you can get off your laoder. Get off, then slowly start making your way along the curved path, killing grunts as you go. If you have enough health and you feel bored, you can try to whack the grunts with your melee attack, and knock them off the path's edge, makingthem fall down into the water below. Eventually you should reach the top, and you will see the bridge you blew the middle out of. Just double jump to the other side, and follow the path. You will get a checkpoint, and get your first run-in with the barter droids. You should have about 200 washers to spend. I highly suggest buying the Scatter Blaster, and health. I recommend not buying anything else, unless you absolutley need it. Do not but EUK's, or the Rocket Launcher, because you get it in the next level for free. Well, after your done, continue along the path. Fall through the crack in the path your following, then go through the hole. You will reach your next checkpoint, and you should enter a big metal room. Jump on the metal bar and look right, and jump onto the ledge below. Once on the ledge, kill the grunts near you and then follow the metal platform to a lift. take it down, and go left. Walk around the middle thing in the room, and you will come to a green and yellow generator about four Glitchs tall. Shoot it until it explodes, and then backtrack to the lift. Take it back up, and look to the middle of the room. You should see an opening where you can jump into the giant mechanical thing in the middle of the area. When inside, fall down the hold and follow the path, picking up the yellow energy. Once at the red door that opens to the next part of the level, don't jump down yet. If you look closely, there are a bunch of metal girders attached to the ceiling with red cords. Shoot them with your ripper, and they will fall down, squashing enemies on the floor. Once you've shot the two on the right and one to the left, go into the room. To your immediate left there is a box with a speed artifact and a fire buddy. Grab both, and run to the back of the room, killing any leftover bots and picking up washers. You will see in the back of the room a bunch of blue boxes, and one, which is blinking. Jump inside it, and grab the det-packs. Jump out, and take the elevator that is only a couple feet from the box with the three det-packs. Go through the metal Vent-like passage, into a giant metal orange room. When you come out of the passage, walk down the right ramp, until you come to a big pipe. Kill any grunts that get in the way. Go down the pipe, and as you exit it, look left off the edge. If you look all the way down to the bottom level, you will see a secret chip. Jump off the ledge at your current location to the bottom floor and grab the chip. If you fall in the lava, you won't instantly die, but you will take damage for however long your in there. After you grabbed the chip, follow the walkway until you see a pipe. Take the pipe up, and when you exit the pipe, there should be a tiny outcove in the machine in the middle of the area. It has a bunch of spinning silver gears on the walls. Jump in there, you will see an orange glowing spot. Walk up to it, and press whichever button it tells you to place a Det-Pack. Exit the alcove and turn right, follow the metal grate platform you exit onto. When you get to the other pipe, instead of turning left to enter it, turn right and you will see another orange Det-Pack spot between two red pipes. Place the det-pack, then enter the pipe behind you. Now, the last one, is right as you exit this pipe. Walk on the thing metal beam and place your third Det-Pack, and the level will end. =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.004 Clean Up =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: Cleaner, Rocket Launcher, Battery. COMING SOON! =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.005 Wasteland Thunder =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- This Level is pretty easy, and doesn't require much of a walkthrough. You get to drive Krunk's modified RAT, while Zobby aims the gun. Just try not to hit the explosive barrels too often, or you'll blow up. *Boy, did I really need to tell you that?* Try to avoid water, because it drastically slows your RAT down, and don't crash into too much stuff and you'll be fine. Oh, and watch out for that flying ship that shoots the sonic explosions down the middle of the road. Drive to the side of the path, and you should completely miss getting hit by them, and sometimes if you are lucky, the explosions will blow up the enemies' own troops. I'm surprised the Mils don't have extensive training to show the difference between an ENEMY and an ALLY. Enemies shoot you, you shoot back.. Not a very difficult idea to grasp.. *walks away muttering* =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.006 They Live =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: Scatter Blaster, Magma Bomb, Scope. COMING SOON! =============== Ã˜Ã˜\__/Ã˜Ã˜\__/Ã˜Ã˜\ 2.007 Wasteland Journey =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Slingshot After you slide down the pipe, walk on the steel path in front of you and turn right. You will see a giant hole in the wall, with a ZombieBot inside. Blow him up with your Rocket Launcher, and follow the path up. If you made a huge ammount of noise, a green mil will come running down the hold at you. If no one comes down, continue up the path, to the Slingshot and Coring Charges. After you get the items, exit the hole an turn right. If you didnt alert the grunt, he will be to your right. Blow him up if you'd like, but I like ramming him with my melee attack off the edge of the path. Continue dow nthe right path, and you will see two ZombieBots come from the bottom of the hill. Shoot at them with your new slingshot, and try to get them both at once. Wait until they respawn, and blow them up again. Continue down the hill, and turn left. Walk over the weird bridge thing. If you look slightly to the left, you will see a grunt inside a pipe. Shoot him with your Rocket Launcher, and continue on the bridge. Near the other end of the bridge, you will have to fight two other ZombieBots. Blow them up with your Slingshot and Coring Charges. When you get to the end of the bridge, turn right, and follow the road to the two yellow energies. Grab them, and turn left. You will see another hole passage, with a ZombieBot and a green Mil Grunt. Kill them both, and continue up the road. When you get to the top, look left and down, and you will see the road to contine on. Jump down, and follow the path. You will end up jumping up a small flight of about 4 steps and curving right, along the side of the mountain/wall thing. When you reach a slide wire, continue past it alittle, and look left. Kill all the grunts in there with a Coring Charge or something, and then go in there. You'll see a huge water tank with a steering wheel-like valve on the front. Grab all the scatter blaster ammo behind the water tank, and then activate the valve. As you get your checkpoint, go back to the slide cord, and grab onto it, sliding down to the lower level. When you get down there, you will need to kill a ZombieBot inside a hole passage. Kill it with your Rocket Launcher, or Scatter Blaster. Now, instead of going inside the hole passage, follow the purple colored grate passage until you get to a solid reddish white floorboard. From there, look off the edge, and you will see the water level lowering. Once you can see ground about 100 feet underneath you, jump to it. When you land, turn around, and get ready for alot of ZombieBots. If you run foward, and go underneath the giant ramp you see in front of you, there is a fire buddy and a sheild artifact, which will greatly assist you. I recommend using the scatter blaster and the fire buddy right now. Once you have taken out all the ZombieBots, go up the giant red ramp in front of you. Follow the right wall, and you will get some Ripper and Coring Charge ammo. Keep going, and you will see a tiny little space with a secret chip at the end. Navigate through the tiny spot and grab the chip, run left. You will see a small bridge with Ripper cords above it. Shoot the wires with Ripper Ammo and run up the fallen pipe. You will see the barter droids behind a fence. Get a