Metroid Prime Walkthrough :
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Walkthrough - Metroid Prime FAQ****************************************************************************** _________ _ ,-¥\_______ `-,-¥/ _____ _____ __________ ___,¥___;\ _____`;¥ ,`. ______ ______ ________ `. `. ,¥ .¥ `. ____ || __ __ |\ __ `.¥ \¥ __ `. `. .¥ `. _ `. | . ` . | | |____`''¥/ | | `'| | ) | | / \ | | | | | \ | | |`. ,¥| | | ____| | | |,-¥Ø| |,¥ ,| | | | | | | | | | | | | ` | | | | | | |`-. | |`. `| | | | | | | | | | | | | | | | '----¥| \ | |_,¥ | |,¥`. `.\ `--¥ / | | | '-¥ / ¥----` ¥----` ¥---------' ¥.--;¥ _;---` ¥-,---``------¥ ¥----` ¥-------¥ _}¥ _,-¥\____,\¥ ,¥ /_,-¥-._________\-¥ P R I M E Title Art by: bananagirl ****************************************************************************** A FAQ/Walkthrough by CyricZ Version 1.3 E-mail: cyricz42@yahoo.com ****************************************************************************** Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Tips/Tricks 4. The World of Samus 4A. Weapons and Items 4B. Enemies 4C. Bosses 5. Walkthrough 5A. Frigate Orpheon - Distress 5B. Tallon Overworld/Chozo Ruins - Basic Items 5C. Chozo Ruins - Capture the Flaagrah 5D. Magmoor Caverns/Phendrana Drifts - Fire and Ice 5E. Tallon Overworld/Phendrana Drifts - Rocky Research 5F. Chozo Ruins - The Fate of the Chozo 5G. Phendrana Drifts - The Cold is Winter! 5H. Tallon Overworld - Memories 5I. Phazon Mines - The Canary's Dead! 5J. Tallon Overworld/Chozo Ruins - X-Ray-ted 5K. Everywhere - Plasma and Pickups 5L. Phazon Mines - The Pirate Purge 5M. Tallon Overworld - Showdown 5N. Impact Crater - The Newborn Returns 6. Game Collectibles 6A. Missile Expansions 6B. Energy Tanks 6C. Power Bomb Expansions 6D. Chozo Artifacts 6E. Quick Checklist ***NEW*** ^_^ 7. Log Book Entries 7A. Research (Includes locations of Save, Missile, and Map Stations) 7B. Chozo Lore 7C. Pirate Data 7D. The "One-Shot" List (things you cannot go back for if you miss them) 8. Extras 8A. Original Metroid Mini-FAQ 8B. Endings 9. Standard Guide Stuff 9A. Legal 9B. E-mail Guidelines 9C. Credits 9D. Version Updates 9E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Heyo, and welcome to my guide on Nintendo and Retro Studios latest masterpiece, Metroid Prime, the latest chapter in the Metroid saga, returning after an eight-year hiatus. In this installment, our heroine, Samus Aran has recently defeated the Metroid menace on the planet Zebes, by destroying the Mother Brain (as depicted in the original Metroid). Before the events of Metroid II, however, Samus is further tailing the exploits of the Space Pirates to the world of Tallon IV. This simple text file will be your guide as you help Samus defeat them once again. ****************************************************************************** 2. FAQ ****************************************************************************** Q: Just what is Metroid Prime? A: The newest action first-person game from Nintendo by Retro Studios. Q: Where does it take place in the Metroid timeline? A: Metroid Prime occurs soon after the events of the original Metroid, and before Metroid II. Q: Why a first-person shooter? Where's my 2D Metroid? A: Quit the bellyaching. In order for the series to move forward, the GCN outing had to be 3D. Changing a game from 2D to 3D is a very tricky process. Given the fact that a lot of the Metroid series invovled shooting, much of the game takes place from inside her helmet, looking out her visor. This allows for excellent precision during combat. The only time you'll be in third-person is when Samus rolls up in her Morph Ball. After hours of playing, I'm happy to say the transition is actually quite smooth and easy to pick up on. And, if you're desparate for 2D Metroid, just get Metroid Fusion. It also rocks. Q: How do I save the game? A: You need to find Save Stations scattered about Tallon, or return to your Gunship. Q: How do I do a Double Bomb Jump? A: The gist of it is that you lay a Bomb, and right before that Bomb explodes, set a second one, then set a third just before you reach the very top of the jump. You should fall and land on the second Bomb, then ride up to the third. An easier way, I feel, is to count out to four at a medium pace: "1, 2, 3, 4". Lay Bombs on counts 1, 3, and 4. Just keep practicing and you should get it down. Q: Where is (insert random item)? Is it hidden well? A: No. None of the major items are hidden all that well in this game. The Missile Expansions, Energy Tanks, Power Bomb Expansions, and Beam Combos are hidden pretty well, but you really shouldn't be asking me about any of the other items. If you have no idea which item to find next, turn on the Hints. Follow where the hint points you and you'll find the next item. Q: What are the Artifacts for? A: Read some Chozo Lores to find out what they are specifically, but if you just want a simple answer, you need all twelve of them to get to the last area of the game. Q: How do I get the different endings? A: It's not the time, as with every other game, but with percentage of items collected. Scans in the Log Book don't count towards that percentage, so you'll still get that good ending even if you missed a scan. Q: I'm close to 100%, so I counted up the items I have left to get, and if every item counts as 1%, I'm short one item! Which one am I missing? A: Although there are 100 items to pick up in this game, there's a weird glitch involved in the way they're counted up. Somewhere in the game, there's one item that doesn't count for any percent, so if you get to, say 92%, count what you're missing, and only come up with seven things missing, then you're fine, because the last item you get will count for two percent, boosting you to the full 100% when you get them all. Weird glitch, but it works out in the end... ****************************************************************************** 3. BASICS ****************************************************************************** Most of this stuff is available from your manual, but we all know how much some people hang onto those, much less read them, these days... ============== 3A. Controls = ============== Control Stick: Move Samus around. Up moves her forward, Down backward. Left and Right turn her in those directions. A Button: Fires Samus' Beam Weapon. If you're in Morph Ball mode, this will drop Bombs (once you get them). Once you earn the Charge Beam, hold down the A Button to charge it up, then release. B Button: Make Samus jump. If Samus has Space Jump, press again in mid-air to double jump. If Samus is in Morph Ball mode, then this will activate Boost Ball if she has it. Also, if locked-on to an enemy, pressing B will cause Samus to make a quick dodge to the side. X Button: Switches between Morph Ball mode and standard walking mode. Only works after you get the Moprh Ball. Y Button: Fires a Missile, once Samus finds them. There's a small amount of downtime between firing Missiles. If in Morph Ball mode, this will cause Samus to drop a Power Bomb (if she has them). L Button: If an enemy is near Samus' crosshair, holding down L will lock onto it. While locked-on, Left and Right on the Control Stick will allow her to strafe around the enemy. If no enemy is targeted, then holding down L and moving Left or Right will be a standard strafe. If Samus has the Scan Visor up, holding down L will allow her to analyze scannable objects. If Samus has the Grappling Beam, hold down L while pointed at an appropriate object to fire it. Release to drop. R Button: While holding this button, the Control Stick will have Samus look around as opposed to move. If in Morph Ball mode, this will activate the Spider Ball function, if Samus has it. Z Button: Brings up the Map Screen. START Button: Brings up the Pause Menus. Control Pad: Allows Samus to switch visors. See the Visors section under Items for more info. C-Stick: Allows Samus to switch beam weapons. See the Weapons section for more info. ==================== 3B. Menus/Displays = ==================== Main Menu: Pressing START on the Title Screen will bring you to the Main Menu, where you can select a game file to play, or Erase existing game files. Also, you can select Metroid Fusion Connection Bonuses or the Image Gallery, if you've unlocked it. Those are explained in the Extras section of the guide. --- Main Visor Display: Across the top of Samus' display is her Energy Reserve Meter. The long lower bar is the remaining energy in your active Energy Tank, and any squares above that bar are how many reserve Energy Tanks you have. The top left corner of the display is a mini-radar. Orange dots represent enemies, and the cone at the top indicates Samus' forward field of vision. The top right corner has a small, current section of the level map. The left side of the display is the Threat Assessment. As you get near dangerous areas (lava, acid, what have you), the meter will increase. The right side of the display is the Missile Reserves. Your count of Missiles will be tracked here. The lower left corner of the display shows your visors. Use the Control Pad to switch. The lower right corner of the display shows your Beam Weapons. Use the C-Stick to switch. The very center has the Targeting Reticle. It's pretty much where you shoot. --- Pause Menu: There are three main screens on the Pause Menu. Inventory: Use this to get a look at items and weapons you've collected. Log Book: Analyzing certain stuff in the game will put entries in your Log Book. Access the entries here. Options: (These are also available when you start a new game.) Visor: You can use this to change the visor opacity, helmet opacity, and the HUD lag time. Display: Change the brightness and dimensions of the game screen. Sound: Adjust volume and switch between sound modes. Controller: Switch look direction on the Y-axis, toggle the rumble feature, or switch Beam and Visor controls. ================= 3C. Tips/Tricks = ================= There are rooms in the game that can help you out. The biggest help is the Save Station rooms. Enter one and you can save your progress and restore your energy. There are also some places with Map Stations, where you can download a map of your current area. There are a few stations that can refill your Missiles, too. If you go to your Gunship, you'll save, restore energy, and all ammo. Whenever entering a new room, it's advisable to bring up your Scan Visor and poke around the room. Sure, you may be chomping at the bit for action, but you can miss very important stuff by not taking a breather and scanning (don't worry about the excessive volume of stuff to scan at the beginning, there's a lot less later on). Combat can become hectic and complicated at first, but it's basically a matter of remembering all your abilities. When fighting a bunch of small, fast enemies (such as War Wasps), hold down the R button to try some manual shots, but keep tapping the L button to lock onto the nearest one. When facing a large or slow enemy, remember your strafing and dodging, because many of the slowest ones can shoot fast and quite straight. You'll have to be the quick, annoying one. Oh, and don't forget your Missiles. ****************************************************************************** 4. THE WORLD OF SAMUS ****************************************************************************** Samus. Miss Aran if you're nasty. Born on an Earth colony called K-2L, she lost her parents when the Space Pirates attacked. The Chozo found her, and trained her in the art of the warrior, including the infusion of Chozo blood. They gave her a Power Suit designed to act as a second skin. She uses the suit in her profession as a bounty huntress. More often than not, her skills are called on to help defend the galaxy. ======================= 4A. Weapons and Items = ======================= Arm Cannon Power Beam: Samus always has this weapon. It fires a straight shot of energy. Not all that special, but it still kills the bad guys. One big advantage this beam has over others is that it has the highest rate of fire. The disadvantage would be the relative lack of stopping power. Wave Beam: Found in Phendrana Drifts after getting the Space Jump Boots. This beam fires three wavy electricity shots. It can momentarily stun some enemies, and others can only be killed with the Wave Beam. There are also purple doors that can only be opened with the Wave Beam. It has the second lowest rate of fire of the four main beams. The charged Wave Beam can momentarily immobilize bad guys. Ice Beam: Found in Chozo Ruins after you get the Spider Ball. This beam can freeze certain enemies, making them immobile before you destroy them. It can also open white doors. The charged Ice Beam has a greater chance of freezing enemies, and it will last for longer. If you freeze something, firing a Missile will shatter them. The drawbacks to this beam are the slowest rate of fire of the four, as well as the slowest travelling shot. Plasma Beam: Found in Magmoor Caverns, in a room near the Geothermal Core. You need the Grapple Beam to get it. Once you get this beam, you should use it as your main beam. It's very powerful and very fast. It can also melt ice and ignite things. Probably the only downside is that it doesn't have a huge reach unless you charge it up. It has the second highest rate of fire of the beams. Phazon Beam: Earned from defeating the Omega Pirate. You can only use this at the very end of the game. You'll find Phazon pools to stand in. Once on the pool, just hold down the button to constantly fire in hyper mode. --- Morph Ball Morph Ball: Found in the Chozo Ruins after you lose it in the opening. Tap X and you'll roll up in a ball and be able to fit in tight spaces. Morph Ball Bomb: Found in the Chozo Ruins after you lose them in the opening. When you roll up in the Morph Ball, press A to drop these unstable energy packets. The blast can damage most enemies, and is effective against certain ones. If you sit on top of a Bomb when it blows, you'll be propelled into the air. You can only drop three at a time, and can even get a "double Bomb jump" going. The most effective way is to count out loud at about a medium pace "1, 2, 3, 4". Lay bombs on counts 1, 3, and 4, and you should get a double boost. Helpful for hard to reach items. Boost Ball: Found in Phendrana Drifts on your first visit there. While in ball form, hold B to charge the boost, then release. This is primarily used for rolling up half-pipes scattered around Tallon. The best way to get enough speed to crest these pipes is to roll back and forth and release a boost as you cross the lowest point. It doesn't really matter that much, but if you release as you're changing direction, you might mess up and flub the boost. Spider Ball: Found in Phendrana Drifts, after beating Thardus. When in ball form, hold R and you'll attach yourself to magnetic tracks in the area, allowing you to crawl around places you couldn't before. Power Bombs: Found in the Phazon Mines, after beating the Shadow Drone. Press Y in ball form to detonate a huge blast. These are good for breaking apart stuff made of Bendezium. --- Suits Power Suit: See the top of the this section. Once you take a beating in the opening area, this is what you'll be left with. You can still survive in space and underwater, but you won't be able to take extreme temperatures. Varia Suit: After you lose it, you'll find this after beating the Flaaghra. With this suit, you can enter areas of high temperature, such as the Magmoor Caverns. Gravity Suit: Found in Phendrana Drifts, in the Gravity Chamber (you must have the Ice Beam to get it). In this suit, you can navigate underwater as easily as if you were in air. Phazon Suit: Earned after defeating the Omega Pirate. This stylish black and red suit will negate the effects of most poisonous Phazon on your system. Good deal. Energy Tanks: Scattered throughout Tallon, these will add an extra 100 units of energy for you to blow. --- Visors Combat Visor: Always with Samus, this is her basic visor for fighting in. Nothing really special about it. Scan Visor: Also always with Samus. You cannot fire while in this mode, although any kind of firing will put you back in the Combat Visor. With the visor up, focus on objects and if you can scan them, you'll see an orange or red square. Red squares are very important, and usually have something to do with moving ahead in the game. Orange is not as important, but you're still encouraged to scan everything. Anyway, hold L to scan the object in view and you'll get a little description, or something will be logged in your Log Book for future reference. Thermal Visor: With this up, you'll be able to detect heat signatures. Anything that gives off warmth (lava, bad guys, plants) will be a brighter color than the background. This can allow you to see enemies that have any kind of cloaking ability. Also, you can use this to see certain targets for your Wave Beam. Be careful when using it in mechanized areas, as mechanical enemies will not show up on thermal scan. You'll find it in the Phendrana Drifts Research Core. X-Ray Visor: This is in the Tallon Overworld Life Grove, which you can only get to after you find Power Bombs. Using this, you can track most any enemy. Also, there are objects concealed with a form of cloaking. Using this will allow you to see those objects. --- Secondary Items Missile Launcher: Samus' secondary weapon is found in the Chozo Ruins after you lose it in the opening. Some enemies are best destroyed using Missiles. By and large, they cause more damage than a standard beam shot. There are several Missile Expansions in the game besides the first one you find, so keep an eye open for hidden paths. Charge Beam: Regained in the Chozo Ruins after the opening. Hold down the A Button to charge up any of your beams. Release to fire. Some enemies can only be destroyed with a charged shot. Also, charge up your beam and point it at nearby floating pickups and they'll be tractored to you if you're close enough. Space Jump Boots: Although it's found in the Tallon Overworld, you won't be able to get to it until after taking a trip to the Phendrana Drifts. Once you earn this, press B a second time after jumping to jump again. Beam Combo: There are four of these in the game, one for each beam, and you have to find them to use them. To use, charge up the Charge Beam, then press Y. Each combo uses a number of Missiles. Here's the lowdown on each: Super Missile: Used with Power Beam and 5 Missiles. Can destroy Cordite. Found in Phendrana Drifts, Observatory. Wavebuster: Used with Wave Beam and 10 Missiles, plus more for holding the A button down for a constant stream. Shoots a stream of electricity. Found in Chozo Ruins, Light Tower. Ice Spreader: Used with the Ice Beam and 10 Missiles. You'll shoot a blast of ice that will freeze up an entire area. It's found in the Shore Tunnel in Magmoor Caverns after you lay a Power Bomb in the glass tunnel there. Flamethrower: Used with Plasma Bema and 10 Missiles, plus more for holding the A button down for a constant stream of flame. Found in the Phazon Mines, Mine Security Station. Grapple Beam: This handy electric beam is found in the Phazon Mines as you head out after earning the Power Bombs. To use it, you must first find a Grapple Point. Once you do, face it and hold L to shoot the beam. Use the Control Stick to manuever yourself in flight and release L to let go. It's pure fun. ============= 4B. Enemies = ============= All the enemies are arranged in the same order as the Log Book, which, to be honest, doesn't seem to follow any particular order. I put boss enemies in the next section. Mega Turret: The third type of Turret you'll encounter. This one has powerful shielding and a nasty beam. A couple of Missiles can blow it up. Found: Phazon Mines. Grizby: Found in Magmoor Caverns. This little guy has a rock-hard shell. He mostly wanders around on small platforms, and can be taken out easily enough with a Missile. Found: Early parts of Magmoor Caverns. Zoomer: A staple of the Metroid universe. This spiked bugger clings to walls and ceilings. He basically walks around, and that's it. A few shots will waste him. Found: Tallon Canyon Plated Parasite: These guys like to hang out near Morph Ball areas. You can bust them up with Bombs. Found: Chozo Ruins, Furnace Pulse Bombu: A floating nasty. These guys are pure energy. You won't have the Wave Beam when you first meet them, so you'll have to avoid their energy droplets. Be careful not to use your Charge Beam near them, as they'll be attracted to it. Found: Phendrana Drifts Ice Shriekbat: These are just like normal Shriekbats, except they're in Phendrana Drifts. The Ice Ruins West, to be exact, and if you get the Thermal Visor before scanning these things, you won't see them again. Scarab: These guys are kinda cool. You'll find them in small passages, mostly. They swarm out in huge clusters. Walking through them will result in some stings from their explosions, but it's not a huge deal. Bust them if you're low on energy to get a lot quick. Found: Chozo Ruins in tunnels. Aqua Reaper: An aquatic vine thingy. Hit it in the targeted spot to make it retreat. Found: The Crashed Frigate Triclops: Similar to the Grizby. It likes round stuff a lot. If it sees you rolling around in ball form, it'll try to bite you. If you drop Bombs, it'll go for those instead, with nasty results. Found: Magmoor Caverns, under gratings. Puffer: These floating green thingies explode into poison gas on contact. It must be corrosive, because Samus has her own oxygen supply, so she shouldn't be technically "inhaling" it. Anyway, one shot kills them, and wait for the cloud to dissapate. Found: Magmoor Caverns, everywhere. Glider: A harmless creature, and if you have a Grappling Beam, you can attach to it with it. Found: Phendrana Drifts, Phazon Mines Auto Turret: Kind of a pain. These guys can punch right through your suit if you let them hammer you enough. Try to take them out from afar if you can. The only thing that works is Missiles. Found: Frigate in Orbit, Phendrana Research Center. Jelzap: A jellyfish-like creature living in the water. If you get close, it'll try to suck you towards it. Respond by blasting its nucleus. Found: in the water in several areas. Beetle: Not your common garden variety. These guys are about a third your size and have a nasty bite. Take them out from afar with several shots. Found: Tallon Overworld and Chozo Ruins Tangle Weed: This gray stuff is harmless. It just slows you down. If you want to make it retreat, just shoot at it. Found: Tallon Overworld Flying Pirate: Space Pirates with jetpacks. In addition to a pulse cannon, they also have missile launchers mounted on their packs. Concentrated fire will cause the pack to malfunction, which is when the Pirate will go for a kamikaze run. Found: Phendrana Research Center War Wasp: You'll learn to hate these guys. Coming out of hives, they buzz and flit about before going in for a sting. They don't take many hits, you just have to hit them. Found: Chozo Ruins Bloodflower: A rare enemy. It spits toxic gunk at you. If there are Sap Sacs nearby, use them to blow it up. Otherwise, shoot its own toxic stuff when it fires to give it a taste of its own medicine. Found: Tallon Overworld Ice Beetle: A resident of the Phendrana Drifts. Much like normal Beetles, except it takes several more hits. Found: Phendrana Drifts Reaper Vine: An inhabitant of the Chozo Ruins. You cannot kill them, but a shot at their vulnerable spot will make it retract for several seconds. Watch holes in the wall for them. Found: Arboretum, among other places Aqua Drone: Much like Sentry Drones, only underwater. Found: Crashed Frigate Ice Trooper: Space Pirates are copying your stuff. They've outfitted their bad boys with Ice Beams, and can only be killed by them. By far the easiest of the copying troopers. Just hit them with a charged Ice Blast and Missile them into pieces... Found: Phazon Mines Sap Sac: Not an active enemy, but if you shoot these Overworld dwellers, the sap inside will violently explode. Found: Tallon Overworld Flickerbat: Tiny and annoying best describes these guys. They fly around leaving little blue sonic trails, and they'll bump you off if you're in the middle of jumping. Found: Phendrana Drifts Wave Trooper: The Space Pirates, being the jerks they are, have copied your stuff. These guys are armed with Wave Beams, and are only susceptible to them. Use charged up shots for best effect. Found: Phazon Mines Sentry Drone: A nasty mechanical foe. It zips around and fires repeating cannons at you. Use the Wave Beam to disrupt its circuits and take it out down relatively quickly. Found: Phendrana Research Center Burrower: An inhabitant of the Magmoor Caverns. They like to hang out underground a lot, but you can follow their movements. When they pop out, peg them. They only take one shot. Found: Magmoor Caverns Plazmite: A floating luminescent bug. You'll take damage on contact, but it's generally wise to leave them alive, as they may be the only light source in some rooms. Found: Chozo Ruins, Ruined Fountain or Totem Access Scatter Bombu: These balls of energy can only be harmed by the Wave Beam. If you don't have such weaponry, you'll have to avoid them. They generally hide in pipes and roam back and forth, with energy trailing. Use ball form and quickly time your roll safely past them. Found: Phendrana Drifts, in several places. Space Pirate: No particular weakness, but the scourge of the galaxy does have decent attack capabilities. It can fire Galvanic Accelerator Cannons from a distance, and has a Scythe on its arm for close combat. Found: Phendrana Research Center Parasite: Very similar to a Scarab. They travel in large swarms, but are very weak. Found: ONLY in the opening sequence Tallon Crab: A native of Tallon, these guys are much like Parasites or Scarabs in their swarm tendencies. Found: Tallon Overworld, Crashed Frigate Blastcap: One bad shroom. They usually hang in clusters. They won't attack or anything, but if you touch them, they explode. The spores aren't harmful, but the blast is. Shoot the clusters from afar to pop them. Found: Chozo Ruins Aqua Sac: Kinda like a Sap Sac, except underwater. Don't be near it when you blow it up. Found: Tallon Overworld, Crashed Frigate Lumigek: Another swarmy enemy found in the Impact Crater. Found: Impact Crater. Eyon: The patented laser eye of the game. Their constant beams will zap you if you get in front of them. Shoot them to have them close their eyes for a second. Use a Charged shot to blow them to pieces. Found: Chozo Ruins Fission Metroid: Found in the Impact Crater, these guys are a total pain. Shoot one enough, and it will split into two different colored Metroids, each only susceptible to the beam of its color. Sounds interesting, until you start zapping one, and the other starts latching onto you. A Power Bomb while it's attached will kill it outright, but it's wasteful. Sometimes it's best just to try to ignore it, and only setting Bombs to shake it off if it attacks. Found: Impact Crater, Phazon Core Phazon Elite: This is also known as "Elite Pirate Alpha". This is one of the first Elite Pirates to actively consume and use Phazon on its own. It has a Wave Quake Generator like other Elite Pirates, but no Plasma Cannon. The only thing that really separates it from other Elite Pirates is the massive amount of hits it can take before going down. Found: Phazon Mines, Elite Research Oculus: Another bad guy that hangs out mostly near Morph Ball areas. He's indestructible, and exists solely to prevent you from where you're going. Found: Chozo Ruins, Sun Tower or Tower of Light Plasma Trooper: Pirates are stealing your cool ideas and using plasma technology. Only your Plasma Beam can defeat these guys. Found: Phazon Mines, lower levels Aqua Pirate: Flying Pirates, only underwater, and actually quite a bit slower, and thus easier, than their counterparts. Use the Ice Beam, then a Missile to bust them open. Found: Tallon Overworld, Crashed Frigate Baby Sheegoth: These snowbeasts fire blasts of icy acid. Their only weak spot is their back. To get to it effectively, you'll need some room to do a side dodge (with B). It's a lot easier with the Space Jump, but it can be done without, Keep hammering the back, and the Sheegoth will croak. Found: Phendrana Drifts Seedling: These are somewhat like Zoomers, except they can, and will, fire their spikes out at you. Found: Tallon Overworld: Temple Lobby Plated Beetle: A miniboss at first, but more common later on. These guys will get close to you. Shift to one side, shift back, then roar and charge you. As soon as they roar, dodge to the side and open up on their vulnerable red butts. One Charge Beam shot will kill them. Found: Chozo Ruins, Ruined Shrine (Main Plaza afterwards) Stone Toad: A weird fella. He likes round stuff and he mostly just sits around. If you get near in ball form, he'll try to eat you, unless you use Bombs to bust him open. Found: Chozo Ruins, Energy Core Metroid: The dominant species of SR388, and one of the most dangerous beings in the galaxy. Metroids have an uncanny ability to attach to a prey and suck its energy out. Multiple Missiles can kill one, or one Ice Beam shot and one Missile. If you're attacked, quickly roll up in a ball and drop a Bomb to shake the Metroid off. Found: Phendrana Research Center Venom Weed: This red cousin of the Tangle Weed will hurt you if you touch it, so shoot it to make it retract. Found: Chozo Ruins, on the way to the Flaagrah. Ice Burrower: Seriously just like the Burrower from the Caverns, except he's in the Drifts. Found: Phendrana Drifts, make sure you scan it before cleaning out the research center. Elite Pirate: A major pain enemy. It has a pulse cannon, a wave attack, and is really strong. Use Thermal Visor to find that the pulse cannon is the weak point, then blow it up with Missiles, then target the Pirate itself and Missile it to kingdom come. Alternatively, you can forego the Plasma Cannon and just try to punch Super Missiles in the Pirate's face, even though it risks return fire from the cannon. Whatever floats your boat. Found: Phazon Mines Puddle Spore: This big blobby guy floats around in lava and spits stuff at you. He can pretty easily be flipped over with a few shots to the maw when he opens, after which he can be used as a platform. He isn't killed at that point, and he'll flip back over, so be quick. Found: Magmoor Caverns Chozo Ghost: Despite the disconcerting appearance of these nasty boys. All you have to do to kill them is just shoot them with your Power Beam. Just the Power Beam. Nothing else will work. Watch out for their dancing around and spectral blasts. Found: Chozo Ruins, Hall of the Elders Shriekbat: Another old Metroid alumnus, except they fly horizontally now. From the ceiling they screech down towards you. One shot will waste them, though. Found: Chozo Ruins Hunter Metroid: This evolved Metroid is more of a danger than the larva. It has a tentacle attack for draining energy. Ice it up, then fire a Missile to bust it open. Found: Phendrana Drifts (Frost Cave) and Phazon Mines. Magmoor: These are big fire snakes that live in the Caverns of the same name. They rise out of the lava and breathe fire at you. They can't move around, but they can take a lot of hits before you blow their heads off. Found: Magmoor Caverns Hive: The War Wasp Hive should be taken out if you don't want to be annoyed by the little buggers. A Missile is enough to bust it open. Found: Chozo Ruins Shadow Pirate: These Pirates rely on their cloaking technology (and can be a total pain to try to scan). They only use their scythes. Use your strongest weapons to drop them quickly. Found: Phendrana Drifts Research Center Ice Parasite: Really no more than a wall crawler for the Drifts. A few shots will take out this crystalline lizard-type guy. Found: Chozo Ice Temple Geemer: The tougher brother to the Zoomer. They have red shells, and cannot be killed with the usual beams, but they can be killed with a Missile or the Plasma Beam. Found: Tallon Canyon Crystallite: Another floor/wall/ceiling crawler. They're recognized by the hunk of reflective ice on their backs that reflect beams. A Missile will melt one. Found: Phendrana Drifts Plated Puffer: A tougher cousin of the Puffer. Alike in every way except that the only thing that can burst its shell is a Missile. Found: Chozo Ruins, Tower of Light. Power Trooper: Space Pirates that use your Power Beam. Only the Power Beam will work against them. Found: Phazon Mines. Void Bombu: Just like a Pulse Bombu, only invisible, and you can only see them with the X-Ray Visor. Don't worry about scanning them, because you can't. ============ 4C. Bosses = ============ Major battles in the game. If you're going for all the entries in the Log Book, you have to scan these guys and all their parts right away, because you won't get another chance. Parasite Queen: This boss is in the Tallon Space Station. It's a huge bug in a stasis field. It shoots "weapon-grade" energy shots at you, so make sure to use your dodging (B while locked-on) to avoid it. To start with, scan it so you know its weak spot, so you can lock onto it. To shoot it, make sure you're not hitting the "panels" on the stasis field. Shoot in between for a clean shot. Stop when the panels go nuts, then fire again when you get an opening. Ram War Wasps and Hive Mecha: Your first minor battle on the surface of Tallon IV will be against these special wasps (DEFINITELY scan them, because they're different than the others). Use a combination of your L and R buttons to take out the circling wasps, then hit the Hive Mecha for all its worth. To document the Hive Mecha, you have to scan below the part you shoot, down in the poisoned water. Incinerator Drone: A mini-boss of sorts. This guy is found in the Chozo Ruins some time after you pick up the Morph Ball. He'll try to roast you with two flame jets. To attack, scan it, then shoot the red eye thing on top (with a Missile, if you've got it). Hit it hard enough, and it will burn the Hives above it, releasing some Barbed War Wasps. BE SURE to SCAN them now because you won't get another chance. Shoot them down, but concentrate on your objective of blasting the Drone. Flaagrah: The official boss of the Chozo Ruins, who hangs out in the Sun Chamber, and with good cause. He loves sun, and it makes him grow. Being half-plant, one can understand this. In addition to scanning him you should also scan his Tentacles. Although shooting him directly won't harm him, a lot of shots will daze him. To defeat him, you must shoot the red button on the backside of the sun panel that's warming him up. Flip it all the way up and he'll collapse to the ground, and his roots will retract from the canals near his bottom. Roll into one of those canals, attach yourself to the socket at the end, and set a Bomb. For the next round, you'll have to flip two sun panels. Be sure to shoot him to keep him dizzy, because he'll flip the panels back down given a few seconds to compose himself. Once both panels are flipped, you'll have to pick a different canal, since you blew up the last one. Then, you know how it goes, you have to do three sun panels, canal, boom. Lastly, all four, and Flaagrah will be but a memory, and the poisoned water will be pure once more. Sheegoth: Another halfway boss. The mama Sheegoth is a larger version of the babies. The trick is to get close to it and try to circle around it so it doesn't run you over, then wait until it tries to breathe on you, which it will only do if you're close. After that, it'll be tired, so you can slam a Missile into it. Just keep doing that over and over again. It takes a lot of Missiles (around 25, I think). You'll find more later on but they're smaller, and they're easier to take out once you earn the Super Missile Beam Combo. Oh, several people tell me they have an easier time taking out a Sheegoth with Bombs. I usually get trampled, but use whichever you like. Thardus: Also known as "The Rock" in some circles. Phazon experiments have produced this moving rock being. It can roll up in a ball to try to run you over, raise some rocks out of the ground to throw at you (which you can shoot for supplies), or shoot an ice beam along the floor, which can freeze you. To destroy Thardus, bring up your Thermal Visor. You'll see a bright spot on the rock monster. Shoot that spot with all you have. Soon, Thardus will overload your visor. That's okay, cause when you switch back to the Combat Visor, the weak spot on Thardus will be bright blue, and targetable. Blow it up to hurt him bad. Then, pull up your Thermal Visor and aim for the next spot. Thardus has seven spots altogether, and some get tough to hit, especially when the battle drags out and a snowstorm makes normal visibiity lousy. Destroy all seven weak spots and Thardus will crumble to a pile of rubble. A really good avoidance tactic that's been pointed out by several people is to hop onto the rocks surrounding the room. You'll have enough distance from the incoming rocks, and the ice beam won't hit you. You're still vulnerable to the rolling attack, though. Shadow Drone: You fight this bad bot in the Central Dynamo of the Phazon Mines. You can't see him or track him. Shots bounce off harmlessly. The only time you can hit him is if you try to get close. When that happens, he'll try to fire, and that's when you should plug him with a Super Missile to drop him. Don't worry about documenting him. You can't. Omega Pirate: This is the boss at the very bottom of the Phazon Mines. Okay, to start with, this is what he can do to you. Get too close and he'll swipe at you with his big claws. At a generally medium distance, he'll employ his Wave Quake Generator, which you should use a double jump to get over. At long range, he'll use his Plasma Incendiary Launchers, which you should just dodge to get out of the way from. If you shoot at him when he's not attacking, he'll use his shield to absorb your attacks. Now, to take him out, you have to shoot him while he's trying to attack (preferably with the Wave Quake). Once you scan him, there are four spots you can target, which are the four Phazon plates on his arms and legs. Hit them with anything you want. Plasma or Super Missiles work the best for me. Once you destroy all four, he'll call for help before fading out of view, using the Chameleon Manta. The lousy thing about the Manta is that he cannot be seen by anything, period. While he's taking five, Troopers of random colors will drop from the catwalks above. You're encouraged to kill them before they kill you. While fighting them, the Omega Pirate will try to recharge itself by standing on one of the Phazon pits. You have the option of fighting off the Pirates first, or ignoring them and pulling up your X-Ray Visor. Well, the Omega Pirate is still largely invisible, except for the pure Phazon running through his veins as he recharges on the pit. You'll see his heart and veins. Open up with your best weapon, like a Super Missile or something. Hurry, because once all four plates are back on, he'll be back in the fight. Lather. Rinse. Repeat. Eventually, you'll wear his health down enough that he'll keel over. Meta Ridley: You'll fight your old nemesis in the Artifact Chamber after activating the twelve. For the first part of this battle, he'll fly around the Artifact Chamber. If he halts and folds his wings, he's going to use his Multi-Missile System, which you should dodge. Also up in the air, he'll use his Kinetic Breath Weapon. If he swoops far from the battlefield, he'll come in at bombing angle to release his Meson Bomb System, which you should dodge very quickly and run away from. Scan Ridley to find that his weakest plating is in his chest. When he stops and you have a clean shot, fire either a Charged Plasma shot or a Super Missile at him. Try to stay locked on the whole time, naturally. Sometimes, Ridley will land to spew fire or stuff at you, or slash you, so watch out. Once you wear him down to about a third of his energy, his wings will burn and he'll land on the chamber platform to go toe-to-toe. If you're far off, he'll perform a dashing slash, and afterwards, if he needs to turn to face you, he'll whip his tail, which hurts. If you're close, he'll just plain slash. He'll also use his Kinetic Breath Weapon at times. I've found that if I stand close, but not too close, he'll bend down and roar. When his mouth is open is when you should hit him. Give him one charged Power Beam shot in the open mouth and he'll recoil, leaving his chest open for you to launch a Super Missile at. Keep dodging, waiting for openings, and taking advantage of them, and you'll deplete his energy enough. Metroid Prime: Boy, this thing's nasty. This being came in with the Phazon meteorite that crashed on Tallon, and it's only become nastier over the years. When the Pirates found it, they tried to harness its power. They failed, and the Prime has become immensely stronger and more well-armed after its stint as a Pirate lab monkey, with plenty of armor and armaments. It doesn't even really look like a Metroid, unless you're thinking of those ones from Metroid II that have tons of armor on them. It's got five huge legs, and black carapace covering everything. Only remotely vulnerable point is the head. The only way to damage this monstrosity is to shoot with the beam that's the same color as the little lights on his shell. If he's yellow, use your Super Missiles, if white, use your Ice Spreader if you have it, otherwise use charged Ice shots. If purple, use charged Wave Beam shots, and if red, use regular Plasma shots. You could use the Wavebuster if you have it, but I recommend saving the Missiles that they use for the Super Missiles and Ice Spreader. For his attacks against you, mostly what he uses is a huge colored beam from his mouth. If he's purple, this beam will scramble your visor and you'll lose your lock on him. If he's white, this beam will freeze you solid. Also from the beginning, he'll use Multi- Missiles. Once you knock him down to the second stage, he'll charge you whenever you seriously hurt him. The lights on him, and his eyes, will dim when he's about to do this. To avoid it, roll up into a ball, and into the trenches under him. Once you get down to the third stage, he'll start using a Snare Beam, and will also release orbs that will attack you, which you should destroy. Once down to the fourth stage, he'll charge whenever he feels like it, constantly switch colors, and fire missiles that release a poison gas. This is a tough fight to be sure, but if you stay sharp and aim straight, you can beat him. True Metroid Prime: After destroying the outer shell, the real fight will begin. The True Prime is a floating blue face with six tentacles. As his main attack, he will slam the ground, creating a Wave Quake that you need to double jump over. He also has a Chameleon Manta, which he'll use to change his opacity. First, he'll change so he can only be seen by Thermal, then he'll change so he can only be seen by X-Ray, then he'll be visible, but not to any special visors. After running a few Wave Quakes, it will create a pool of Phazon at its base and summon two Metroids. Stand in the pool and your beam will be powered up to Hyper Mode. Waste the two Metroids with your Phazon Beam, then look around for the Prime. Switch visors to Thermal or X-Ray if he cloaks himself (sometimes only one will work), and hold down the button to deliver the constant pain to your adversary. After draining its health, it will start summoning more powerful Metroids; Hunter, then Fission. Keep hitting it with the Phazon Beam and it will croak. This battle isn't easy, but it's not nearly as painful as fighting the Prime's first form. ****************************************************************************** 5. WALKTHROUGH ****************************************************************************** One big important thing to remember about this walkthrough is that I will be referring to the names of the rooms CONSTANTLY. To find out the name of any room you've visited, bring up the map, and use the C-Stick to move around. The room you center on will have its named displayed. Use it. Live it. Love it. Let's get down to brass tacks... (Oh, I didn't bring any. I drove.) ================================ 5A. Frigate Orpheon - Distress = ================================ Sammy will pull into the space craft, hop out of her snazzy Gunship, and you'll immediately take control to find out why the heck there's so much distress in the world... For the record, in addition to your basic equipment of the Power Suit, Power Beam, Combat Visor, and Scan Visor, you'll also have the Varia Suit, the Morph Ball, Morph Ball Bombs, the Charge Beam, the Grappling Beam, and 15 Missiles. Exterior Docking Hangar: Use L to lock onto the four red lights. Shoot all to turn them green and drop the force field. After passing the field, you'll soon come upon another, but the lights are offline. Use the Scan Visor on the nearby console to activate them. There are six lights for this field, and you'll have to use R to aim up and shoot the higher two. Jump up the ledge and walk up the pathway to the door. Shoot it to open it. Scan some of the data points on the wall if you wish, and shoot the door on the far end to enter the next room. Air Lock: Scan the console to repressurize the air lock. Head through the far door. Deck Alpha Access Hall: Shoot far door to continue. Emergency Evacuation Area: In this room are a couple of Parasites that won't really bother you, but you can practice shooting them. Note all the dead things in the area. Freaky, eh? Watch out, the last Space Pirate in this room is only mostly dead. Finish him off and move on. Deck Alpha Umbilical Hall: Charge up your beam by holding A and bust down the rubble. Continue on. Map Facility: Watch the nearby Parasites run through a little tunnel. Press X to drop into your Morph Ball and follow them in the little pathway. Hop on the map pedestal to download the map of this place. Roll back out and take the other door to the next room. Connection Elevator to Deck Beta: Scan the console to activate the elevator. Step in the hologram and ride down. Leave by the other door. Deck Beta Conduit Hall: Hop into your Morph Ball. Watch out for the fire and |
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