Metroid Prime Walkthrough :
This walkthrough for Metroid Prime [Game Cube] has been posted at 15 Oct 2010 by ooookk and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up ooookk and share this with your freinds. And most important we have 20 other walkthroughs for Metroid Prime, read them all!
|
ooookk |
Walkthrough - FAQ/Walkthrough Final****************************************************************************** Art By: Atom Edge !!!%&&&&&&&&%%! !! !!%&&&&%%%%%%%&%! !! !%&!&&&&&&%%%%%%%%!&!!%! !##!&&#@@#&%%%%!%%&% !%@###%%#@&! !!&@#%%%% !&@@@@@&! !%# !% %@@@@@& %#%!!%!! %@@@@@ !%##%!!%%%&! !!@@@@& ####% &%%!!% !%@@@@ ###@@ &%%%&! !&@@@@ @@@@@@ %%%%% %#@@@ @@@@@@@ %%%%! !%##@@ @@@@@@@& %%%%% !###@ @@@@@@@@! %%%&! %%&&@ @@@@@@@@# %%%!! #####% ##### ####@@@@# ###@@@@@@@#@@@######% %&##& %#### %######&& ##### #### ####### ##########%######### ######### #### #########! #####& ##### ####%%%%& &%%####%%%%####%%### ####&## ## ###%###& ######&@##### #### !! #### !!!##!!!!### ###& %##!!### #& #### ############## ###&!@ ####!@@!##!@@@### ####!!%##& ###! !### #### @##########& ####&@&%& ####!@@ ##%@@#### #### !%##& ###% ### %###% ####!!##!%###! ######### !####!@@###!### #### !%### #### ### #### #### #& ## %####&&& !####!@@#####!%###! #### !%### #### ### ## ##### #### ##! %####!@@@@###!##% ## !%### %### #% ###! ####% #### @### %& ###!@@@@### &## %### !%# ###! !### ###& @###! #### @### %# ###!@@@##!&@###! %####!%@##! ###% ### &@###& %@@@& @@@& @@@@@@@@@@ #@@@@!@@ %@@@!%@&@@# #@@@@@@@@ @@@# @@@@@@@@@ #&&&&% #&& &&&&&&&&&&& &&&&&&@ &&&&&&@@&& %%&&&&& %####& ####&&&% % !@@! !%!%! #####@@& !%%% ###% &!!%!####& !#@##@@@@@!### ###%%%% #### @@@#@@ % %%%@@#@@ @@@@@! @@@ @@@% ! @@@& @@@%@@ !&%%%@@@@# %##@@%##% @@@@@@@%%&! @@@@ @@@@@# !&%%!@@!@@ !#@@%& @@@@&@@%%% @@@ # %%!!##!## !#### ## # ##!%! #### !&%!!!! %###! %!%%%% %&!!!% !&&#! %%%&&! !!&!!!% !&&&&% %%%&&&% !&!!!!&&&% #!%&% !&!!!%&&! %%%%&&%! !%%%&! !%% !@%%%%&&% !%&% %@! %#!%%%%&&! %% !! !%!!!!!!%%%%% %%&%! % !%%%%%%%%%%%%%%%%%%! !%&%%%%%%%%%%%%&%! !!%%&&&&&&%%!! *---------------------------------------------* | FAQ/Walkthrough written by: Androgynous | | E-mail: nm14(dot)faqs@gmail.com | | Game: Metroid Prime | | Platform: Nintendo Gamecube | | Version 1.9 | *---------------------------------------------* Hello and welcome to my Metroid Prime FAQ/Walkthrough. This document will hold your hand through the game and also contain the location of each and every upgrade, energy tank etc. ------------------------------------------------------------------------------ ============================================================================== - E-MAIL POLICY - ============================================================================== I will accept any emails as long as they follow the below guidelines. If you need further explaination in the walkthrough, go ahead and e-mail me. Please read the following. 1. Don't e-mail me information already in the FAQ. Seriously, if you are going to waist my time and e-mail me, it better not be in the FAQ. That really makes it very frustrating when I have to answer questions I have already answered. Let's just put it this way, if you have a doubt in the game, READ the FAQ. If it is not there then please e-mail me. I would be glad to add information given by you (credit will be given). I also have no problem helping people on any puzzles or just one general area of the game. I think you are starting to get the point. 2. Subject Please, when you e-mail, place something related to this FAQ in the subject. I am not always in the mood to check mail that looks junky so I might throw it out. Usually if I get your e-mail I will write back to you. So if I don't write back, I probably didn't get your FAQ. All understood? 3. Credit Please, I encourage people to find information or alternate strategies in doing something. I would like to build it on my FAQ and will always give rightful credit to the one providing the information. That is something I really like to do. Just e-mail me a tip, trick, secret etc. Just please follow these rules and everything will go fine. I hope you are satisfied with these conditions. Thanks for your cooperation. nm14.faqs(at)gmail.com ------------------------------------------------------------------------------ ============================================================================== - VERSION HISTORY - ============================================================================== ~ VERSION Final ~ (12/6/03) (334K) --------------- Update on missile expansions. Guide is Final. ~ VERSION 1.9 ~ (5/11/03) (322K) --------------- The walkthrough is complete! The game is finished. Now, I just need to finish some extra parts. ~ VERSION 1.8 ~ (5/10/03) (293K) --------------- The walkthrough is near complete. I am after the Plasma Beam and getting ready to get the Phazon Suit. That is mostly all I updated. After I finish the walkthrough, I will finish the upgrade sections. ~ VERSION 1.7 ~ (5/09/03) (262K) --------------- I updated the walkthrough is finished up to the Phazon Mines first Visit. It is making good progress. Should be done in a matter of a week or so. The only secitons I need to update are the walkthrough and the expansion sections. So, this is going smoothly so far. ~ VERSION 1.6 ~ (5/07/03) (245K) --------------- Worked a lot on the walkthrough as well as the catologue. I am just trying to add all of the information needed to play this game. The walkthrough is done up to the getting the Ice Beam. Things are going smoothley. More updates coming this weekend. ~ VERSION 1.5 ~ (5/03/03) (227K) --------------- Today I, again, worked on the walkthrough heavily. Up to the Chozo Ruins on the second visit. We are obtaining the Ice Beam. I am making good progress. The walkthrough should be done within the next two or three major updates. Most other sections in this document are complete. ~ VERSION 1.4 ~ (5/02/03) (193K) --------------- A lot of work has been done today. The walkthrough was updated heavily up to Phendrana Drifts Visit #2. I also finished up the Weapons Catologue. The only sections that I need to finish off are the walkthrough and the missiles, tanks, and power bombs. This document is making great progress so far. ~ VERSION 1.3 ~ (4/28/03) (149K) --------------- I finished the Artifacts section. All of the Log Book is complete as well. The walkthrough has been updated and a lot of detailed additions have been made all around the document. ~ VERSION 1.2 ~ (4/27/03) (130K) --------------- I did a lot on the Log Book. I also added a lot to the walkthrough. I went half way to getting the Morph Ball again. Again, most section have been updated. Expect huge updates. ~ VERSION 1.1 ~ (4/25/03) --------------- Some added to the walkthrough. I updated a lot of the Log Book and other sections. This file is very large so far. It will continue to progress very soon. ~ VERSION 1.0 ~ (4/24/03) --------------- Well, so far I have the layout and a lot of the log book items. Also, the enemies have been finished in a small aspect. The walkthrough is not much but it will come soon. Expect big updates! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== (-----------------------------TABLE OF CONTENTS-------------------------------) =============================================================================== ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- [v] 1: FAQ...............................................................mp_fq [v] 2: GAME OVERVIEW.....................................................mp_go [v] 2.1: Controls.....................................................mp_ct [v] 2.2: Background information.......................................mp_bi [v] 3: EQUIPMENT CATALOGUE...............................................mp_ec [v] 3.1: Weapons......................................................mp_wp [v] 3.2: Visors.......................................................mp_vs [v] 3.3: Suits........................................................mp_st [v] 3.4: Morph Ball...................................................mp_mb [v] 3.5: Other abilities..............................................mp_oa [v] 3.6: Important locations..........................................mp_il [v] 3.7: The map......................................................mp_mp [v] 4: WALKTHROUGH.......................................................mp_wt [v] 4.1: Before you read the walkthrough..............................mp_bf [v] 4.2: Space Pirate Vessel..........................................mp_sv [v] 4.3: Tallon IV's evil wildlife....................................mp_te [v] 4.4: Tallon IV: Fire and Ice......................................mp_fi [v] 4.5: The Ice and Gravity..........................................mp_ig [v] 4.6: Space Frigate Visit #2...................................... mp_s2 [v] 4.7: The Mines....................................................mp_tm [v] 4.8: The X-Ray and The Flames.....................................mp_xf [v] 4.9: The Omega and Artifacts......................................mp_of [v] 4.10: The Final Fight.............................................mp_ff [v] 5: ENEMIES...........................................................mp_en [v] 6: BOSSES............................................................mp_bs [v] 7: MISSILE EXPANSION LOCATIONS.......................................mp_me [v] 8: ENERGY TANK LOCATIONS.............................................mp_et [v] 9: POWER BOMB EXPANSIONS.............................................mp_pb [v] 10: LOG BOOK.........................................................mp_lb [v] 10.1: Pirate data.................................................mp_pd [v] 10.2: Chozo lore..................................................mp_cl [v] 10.3: Research data...............................................mp_rd [v] 10.4: Artifact Locations..........................................mp_yx [v] 11: FINAL STUFF......................................................mp_fs [v] 11.1: If you want this on your site...............................mp_is [v] 11.2: Disclaimer..................................................mp_ds [v] 11.3: Credits.....................................................mp_cr [v] 11.4: Closing.....................................................mp_cl [v] = I have already finished this section. Go check it out! [x] = I have started this section, but it isn't finished. [ ] = I haven't even started this section. ***Use the codes provided on the right to search that matching topic on the left in a very fast way.*** ------------------------------------------------------------------------------ ============================================================================== ============================================================================== 1 . 0 : F A Q sr_fq ============================================================================== ============================================================================== Here are some of the most common questions I have seen and heard from people. A lot of them can be surprising and obvious. Let's just get through this. It might be a good idea to look at this also; you know, it might help. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Question #1 ----------- "What type of game is this?" Answer #1 --------- "Well, this is the Metroid Prime game that all people have been waiting for. The large difference in this game is that it is first-person all put into a large adventure. In my opinion, this is something that all people will enjoy." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Question #2 ----------- "Is there a good story line for this game?" Answer #2 --------- "Hmmm...There is not a huge story except for the saving the world part. I mean it would be nice to have wording into the game, but there is not. This is one of the downfalls of the game, but it is so fun that it hardly even matters." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Question #3 ----------- "Are the bosses difficuly?" Answer #3 --------- No...At least not for good gamers. These bosses are generally easy. In the beginning, they are like pie. As you get closer to the end, you will notice a bit more of a challenge. There are plenty of other puzzles though ;) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Question #4 ----------- "How long would it take to complete this game? Answer #4 --------- "Well, that depends on two things. How good you are at video games and how far you want to complete the game. If you are decent player, probably 20-25 hours. If you are a newb, you might take 30 hours, or a short time because you are using this guide ;) Now, it might take you a lot of time to find all items in the game to get a 100% completion game. (Hint: It has to do with the endings.) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Question #5 ----------- "You do not have certain things on the FAQ that I am looking for. What is up with that? Answer #5 --------- Chill! I am working my butt off to get as much information into this FAQ. If you think that I am missing a key strategy, please e-mail me or refer to the e-mail policy section. I am willing to take any suggestions or stratigies. Thanks for your time and cooperation. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ============================================================================== ============================================================================== 2 . 0 : G A M E O V E R V I E W sr_go ============================================================================== ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.1: Controls mp_ct =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *** The information in this section is copied from the instruction booklet.*** CONTROL STICK.......................................................Move Samus ......................................................Look around ..........................................Aim (with the R Button) A BUTTON......................................................Fire Beam Weapon ..........................................Lay bombs in Morph Ball Mode B BUTTON..................................................................Jump ................................Activate Boost Ball in Morph Ball Mode .........................................Dash sideways while locked on C STICK.....................................................Select Beam Weapon X BUTTON...........................Switch between standard and Morphball Modes Y BUTTON.........................................................Fire Missiles ....................................Lay Power Bombs in Morph Ball Mode R BUTTON...........................................................Look around ..........................................Aim (with the control stick) L BUTTON.....................................................Lock onto enemies .............................................Scan objects in scan mode ......................................................Use grapple beam Z BUTTON...........................................................Call up map CONTROL PAD......................................................Switch Visors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.2: Background Information mp_bi =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *** Just like the previous section, this section is copied literally from the instruction booklet, because I'm to much of a lazy person to create my own story. *** O THE CHOZO: ---------- The Chozo...Over millenia, this bird-like race of creatures made incredible technological and scientific leaps. Traveling at will through space, they built many marvels across the universe-technological wonders of unfathomable complexity and cities unmatched in beauty. They shared their knowledge freely with more primitive cultures and learned to respect and care for life in all forms. Even as their society reached its technological peak, however, the Chozo felt their spirituality wane. Their culture was steeped in prophecy and lore, and they foresaw the decline of the Chozo coinciding with the rise of evil. Horrified by the increasing violence in the universe, they began to withdraw into themselves, forgoing technology in favor of simplicity. Tallon IV was one of several refuges they built - a colony bereft of technology, built of natural materials and wedded to the land and its creatures. The years passed, and in time a great meteor crashed into Tallon IV, sending a massive spume of matter into the atmosphere and impregnating the land with a cancerous element known as Phazon. This element immediately sank into the earth and water, poisoning life wherever it bloomed. Most plants and animals died, while others mutated into hideous forms. The Chozo called upon all of their knowledge and technology to control the power of Phazon, but their efforts were doomed to fail. All they could do was build a temple over the crater at the impact site, seperate the Phazon core, and seal it away. Believing that someday a savior would return to the planet, the Chozo left for an unknown destination, leaving behind nothing but engraved accounts of their time on Tallon IV. O SPACE PIRATES: -------------- The space pirates were interstellar nomads, technologically advanced in both weaponry and space travel. When they plundered the Metroid population that had been discovered by the Galactic federation on SR388, they recognized in them massive military and energy resource potential. They immediately invaded the nearby planet of Zebes, wiping out all life (including most of the indigenous Chozo) and building a massive network of research facilities below the planets surface. Deep below the surface of Zebes, the space Pirates researched Metroid for Many years, even as a young girl orphaned by their raid on the neighboring planet K-2L was growing up among the Chozo. Trained as a warrior and infused with Chozo blood, Samus Aran donned a Chozo-made power suit and cut a swatch through the space pirates operation destroying everything in her path, including the mainstays of the Space pirate army. She eventually made it to the core of their base, destroyed all the Metroids she say, and seemingly blew up the mother brain. But the Space Pirates were far from finished. They immediately split their survivors into two main camps. One headed to Zebes to begin rebuilding their ravaged facility and resuscitating mother brain, Ridley and Kraid. The second set out in search of a planet with powerful energy resources. They didn't search far before they discover Tallon IV, which was still emanating huge pulses of energy from the Phazon contained beneath the Chozo temple. Entranced by the massive potential of the strange mutagen, they immediately moved in retrofitting their laboratories, transporters and life support systems into the Chozo ruins. As the mined the Phazon and they found that its capacity to mutate was beyond anything they'd ever seen, and they promptly started combining it with native life-forms. They refined their operation: powering their machinery with thermal-powered engines sunk in the molten depths of Tallon Iv, they drove deep mineshafts and mined more and more Phazon, shipping it to their two man labs in the Phendrana Drifts, where sub-zero temperatures made specimen containment safer. Research leaped forward; by harnessing the Phazons power, they were able to create untold horrors that soon patrolled the dark caverns below Tallon IV's crust. The space pirates also transported man species to their orbiting ship for zero-G Phazon experiments, unaware that Samus Aran had finally tracked their ship to its low orbit. As they continued with their unnatural experiments, Samus sped towards Tallon IV, preparing to wipe them out once and for all... ============================================================================== ============================================================================== 3 . 0 : E Q U I P M E N T C A T A L O G U E mp_ec ============================================================================== ============================================================================== Well, dear player, before you take control of Samus, everyone's favorite bounty huntress, you might want to know what equipment you can find on Tallon IV. That's why you should check out this hyper-cool catalogue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.1: Weapons mp_wp =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O POWER BEAM: ----------- You start the game with the Power Beam. That's right, you don't have to walk across half the planet for five minutes of fun; you can use this weapon as soon as you enter the planet's atmosphere. You can use the Power Beam to get rid of the lovely flora and fauna you'll find on Tallon IV, blast open doors, activate switches etc. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O MISSILES: --------- Ahh....the missile; a very popular weapon. If you don't have them you'll soon find yourself running in circles while screaming: MOMMY, WHERE THE HELL DO I HAVE TO GO!!!!! And we wouldn't want that, would we ^_^. You can use these missiles to deal with some of the harder enemies or to open doors (some doors will only open when they're hit by one of these babies). Oh... rockets also make good nutcrackers. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O WAVE BEAM: ---------- Yep, this is the Wave Beam. It is used to shoot out multiple waves at other enemies. It is not as fast as the power beam, but is much stronger. In the long run, this weapon is probably the least of second to least weapon used. To get them, you will have to kill the Sheegoth party, 4 small and a big Mama. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O ICE BEAM: --------- This is like a regular shotgun. It basically, shoots large clumps of ice blocks at enemies. It will either freeze and enemy or actually destroy it. I would use this weapon only when you are facing harder pirates. It is too slow for normal fast enemies. You can shoot a missile after you have frozen an enemy to shatter that enemy to pieces. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O PLASMA BEAM: ------------ Well, this is probably the best weapon in the entire game. It is almost as fast as the power beam and almost as strong as the ice beam. That basically puts it on top. The beam shoots out fire from molten lava to easily destroy enemies you once had to use missiles for. I would recommend having this out most of the time after you receive it, which is later in the game. Sorry... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O PHAZON BEAM: ------------ This is hardly even a weapon in this game. It is basically only used in the final boss battle, as you need phazon power it up. It is given to you after you have defeated the Omega Pirate. You will understand what I mean after you get this. Don't get excited, let's just end with that. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.2: Visors mp_vs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O COMBAT VISOR: ------------- This is your default visor. It comes with a map, health display, radar and lots more. Nothing real special about it, just regular vision. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O SCAN VISOR: ----------- You can use this visor to collect data. You will be using this for all the information in your Log Book. For more on the Log Book, check out that section. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O THERMAL VISOR: -------------- This is the visor that is similar to any regular night vision goggles. You should use this to see enemies and doors in the dark. When turned on, you will see a pink, yellow, and other warm colors to make navigation much easier. You will also be anle to see heat, though creatures with the same temperature as their surrounding will probably be hard to spot. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O X-RAY VISOR: ------------ This is the visor that allows you to see dark rooms in black and white. It is best when you want to see platforms in the dark. The thermal visor makes platforms confusing, therefore this is the visor to use. The real interesting thing about this visor is that it reveals invisible things that no other visor can see. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3: Suits mp_st =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O POWER SUIT: ----------- This is the suit you begin the game with. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O VARIA SUIT: ----------- This suit is given to you after defeating Flaaghra. It allows you to withstand heat. Reason being, is that you will be able to enter the Magmoor Caverns without being hurt by the strong heat. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O GRAVITY SUIT: ------------- This is the famous suit found underwater. The great and special thing about it, is that it allows you to move like normal underwater. Wow, is this so much better. It completly changes people's opinion about underwater play. I really like the way it looks also. Nice thing to have. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O PHAZON SUIT: ------------ This is the last suit that you can receive in the entire game. It looks really cool and has very postive effects. The function of this suit is to protect you from Phazon goop. You will be able to walk in the blue Phazon deposits, not the orange ones though. You will receive this suit once you have defeated the Omega Pirate. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.4: Morph Ball mp_mb =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O MORPH BALL: ----------- This is the mode in which you can shrink into a small ball and fit into the small tunnels throughout the game. You will get many upgrades and are able to set bombs anywhere you like. Go through tubes and dodge attacks using this method. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O MORPH BALL BOMB: ---------------- These are the bombs that you can set by pressing B during Morph Ball Mode. They can be used to break small doors that block certain pathways. You will be able to shoot three in a row without reloading. They can also do double jumps and so on. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O BOOST BALL: ----------- Yep, this is the rock and roll action. You can hold down B to get a huge boost of speed. You should watch out for half pipes around different worlds. You can boost around them to get to high places. I would also use it to dodge enemies that are quick and really annoying. Useful item indeed. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O SPIDER BALL: ------------ This is also a very useful item. It allows you to cling to the yellow and black like tubes. You will be faced with puzzles and interesting things. Make sure you look for these pipes, as your spider ball can get you to secret places. I think it looks pretty cool as well. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O POWER BOMB: ----------- These bombs are received way at the end of the game. You can carry a maximum of eight power bombs, after collecting the upgrades of course. They are much more powerful than regular bombs, as they can blow up huge boulders that block your path. You will be faced with an electric maze to retrieve this item. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.5: Other abilities mp_ao =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O CHARGE BEAM: ------------ This, if holding down A, will create a large bubble that is essentially a charge up. It is more powerful than regular shots, but can be very time consuming. When charged up, you can do special moves by pressing Y while holding it down. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O GRAPPLE BEAM: ------------- The Grapple Beam allows you to swing on the certain grapple points through the game. It just makes it easier to get to certain places but can also be something that is required in the game. This is one of the less useful items in the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O SPACE JUMP BOOTS: ----------------- This is probably one of my favorite augmentations in the entire game. It allows you to do a double jump. It really makes the game less and less frustrating. Once you get, take advantage of it as it will help you greatly throughout the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O BEAM COMBOS: ------------ These are the additives to the missile launcer. to access the certain combos that you retrieve throughout the game, charge fully with the charge beam and then press Y. The certain beam combos are as follows. /---------------|--------------------------|--------|------------------------\ |Beam Combo Name| |Function| | \---------------|--------------------------|--------|------------------------/ Super Missiles.......Allows you to shoot a more powerful missile. It takes up five missiles per shot. Ice Spreader.........The combo for the Ice Beam. It shoots huge mounds of ice. It can freeze enemies and even entire rooms! It takes up ten missiles per shot. Wavebuster...........The combo for the Wave Beam. It auto-seeks targets with electric waves. It will waist missiles for as long as you are using it. Flamethrower.........The combo for the Plasma Beam. It will take up missiles for as long as you are firing it. It shoots out a beam of fire. It is most useful when you are facing several enemies in one room. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O DOUBLE MORPH BALL JUMP: ----------------------- This is a common move that you need to master in order to get some of the special items in the game. To do this, set a morph bomb. Then, right before you are about to jump up, set one more. As you are in the air set a third one. Then fall down and the second bomb will boost you up to the third bomb. This will then boost you up even higher to a second jump. Use it to get to certain platforms in which you can only be in morph ball mode. Here is a small little diagram to look at for easier translation. DOUBLE JUMP! *Finish* ^ | #3, then fall to #2 | #3 ^ | ^ | \ / | *START* #1, wait 2 seconds, #2 #2--------| _______________________*SURFACE*_______________________ #'s indicate when you should set a morph ball bomb. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O MORPH BALL HALFPIPE: -------------------- To get good boost on the halfpipe, use the following diagram. | | | | | | | 1 4 3 2 | \______________________________________________________________________/ 1: When starting, start a long boost all the way along the base of the halfpipe. Make sure you hold B down the whole time in morph ball mode. 2: This is when you should release B after the first long charge up. This will boost you high on the pipe. 3: Right when you hit the ground of the first charge up, hold B and charge up along the base for a second run. Becareful as you will get a lot of speed along the runway. 4: This is where you let go of B again to get an even higher boost then number 2. Continue to do this in the same pattern to get to maximum heights. Good luck. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.6: Important Locations mp_il =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O TALLON OVERWORLD ---------------- O MAGMOOR CAVERNS --------------- O CHOZO RUINS ----------- O PHENDRANA DRIFTS ---------------- O PHAZON MINES ------------ O IMPACT CRATER ------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.7: The map mp_mp =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To access the map of the world, simply press Z on the controller. O MAP CONTROLS: ------------- These are the button controls for the map, when pressed Z. Control Stick..................................Rotate the directon of looking. C Stick.........................................Move to a room of your choice. A Button..................................Changes from world map to level map. L Button..............................................................Zoom Out R Button...............................................................Zoom In Y Button.......................................Hide/Display the Key and Legend Z Button..................................................................Exit O ICON KEY: --------- You will notice different icons on the map during your gameplay. This is the key to what the symbols stand for. Blue Square................................Can be opened with any Beam Weapon. Purple Square................................Can be opened with the Wave Beam. White Square..................................Can be opened with the Ice Beam. Red Square.................................Can be opened with the Plasma Beam. Gray Square......................................Can be opened with a Missile. Green Square......................................................Opened door. "E" symbol............................................................Elevator "M" symbol....................................................Missile Recharge "S" symbol........................................................Save Station "?" symbol................................................................Hint O NOTE: ----- Make sure that you are always looking at the map. You should always know which room you are in. Number one, it helps you find places better and number 2, it makes this walkthrough a much easier document to use. Please make sure you do this during your gameplay. ============================================================================== ============================================================================== 4 . 0 : W A L K T H R O U G H ============================================================================== ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.1: Before you read the walkthrough mp_bf =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ HOW TO USE THIS WALKTHROUGH ------------------------------------------------------------------------------ The walkthrough has been divided in different sections (you can see when a new section starts, the section headers are like this: =-=-=-=-). The first thing you should do is to check which section you want to go to (you can find the names of the sections here or in the table of contents). I have listed the names of the section here (there is a codeword behind every section, type CONTROL + F and type in the codeword behind the section you want to go to, to go there immediately): 4.1: Before you read this walkthrough | mp_bf 4.2: Space Pirate Vessel | mp_sv 4.3: Tallon IV's evil wildlife | mp_te 4.4: Tallon IV: Fire and Ice | mp_fi 4.5: The Ice and Gravity | mp_ig 4.6: Space Frigate Visit #2 | mp_s2 4.7: The Mines | mp_tm 4.8: The X-Ray and The Flames | mp_xf 4.9: The Omega and Artifacts | mp_of Items Obtained: 4.2: Space Pirate Vessel - Getting through the Space Vessel. 4.3: Tallon IV's evil wildlife - Getting back all of your missing items. 4.4: Tallon IV: Fire and Ice - Getting the Wave Beam and the Thermal Visor. 4.5: The Ice and Gravity - Getting the Ice Beam and the Gravity Suit. 4.6: Space Frigate Visit #2 - Collect Charge Ups. 4.7: The Mines - Collect the Power Bombs and the Grappling Beam. 4.8: The X-Ray and The Flames - Obtain the X-Ray Visor and the Plasma Beam. 4.9: The Omega and Artifacts - Obtain the Phazon Suit and artifacts. Each section is divided in short missions. Please note that you'll only find the things you MUST do in this walkthrough (so no energy tanks etc.). When you enter a (new) world though, I will tell you where you can find the missile upgrades, energy tanks and other things like power bomb expansions in that area (I will only give the locations of the upgrades you can reach at that point). If you want detailed descriptions on how to obtain them, check out chapter 7,8 and 9. ------------------------------------------------------------------------------ TACTICS ------------------------------------------------------------------------------ - Try to save as often as you can. Believe me, it's a real pain in the arse to play a section all over again, because you forgot to save. - ALWAYS use the L button (lock on). You're life will be a lot harder without it. - Make use of your surroundings. Hide behind a wall, jump to another platform to avoid a painly death etc. - Make good use of your map. Always check for save points and other interesting rooms. - Scan all the enemies that you come across. This includes bosses because there can be times where you only have one chance to get a certain scan. Just be forewarned that you MUST scan all bosses before knocking their face off ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.2: Space Pirate Vessel mp_sv =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When the Space Pirates left Planet Zebes, Samus lost track of them. Now, years later, she has found a Space Pirate Vessel above Tallon IV, one of the Chozo's refuges. This section consists of 2 missions: 1: KILL THE PARASITE QUEEN 2: GET OUT OF THE VESSEL ----*----*----*----*----*----*----*----*----*----*----*----*----*----*----*--- 1 : KILL THE PARASITE QUEEN ----*----*----*----*----*----*----*----*----*----*----*----*----*----*----*--- ------------------------------------------------------------------------------ SPACE PIRATE VESSEL ------------------------------------------------------------------------------ MISSILE UPGRADES: NONE ENERGY TANKS: NONE OTHER: -Creature Log: Parasites, Auto Turrets, Parasite Queen. -Pirate Data: Fall of Zebes. -Research Data: Map Station, Save Station, Small Energy, Missile Ammo. ------------------------------------------------------------------------------ EXTERIOR DOCKING HANGAR: ------------------------ Woah...just look at the graphics. They were even better than I thought. Anyway, welcome to Metroid Prime and good luck, you'll need it. After watching the short cutscene, you're in control of Samus. You are at the hangar of the Space Pirate Vessel and your first mission is to find a way inside. Start by shooting those funky lights in front of you (use the L-button to lock-on them and use the A button to fire your Power Beam). Once you've hit them all four, you'll notice that this lights aren't just a simple decoration, but serve as switches used to shut a force field down. Proceed down the ramp and you'll see another set of switches to the left of you. First you have to activate them though: switch to the scan visor (left on the control pad) and look around until you see a red symbol located on a pillar, scan it (press the L button). Now switch back to the standard visor and shoot the switches (two of them are located very high, use the R button to aim). When the second force field is down jump on the ledge (B button). Run up the ledge to the left of you and shoot the door to open it. MAIN DOCKING BAY: ----------------- There's nothing really interesting to do here. You can scan some of your surroundings or just proceed to the next hallway. AIR LOCK: --------- If you're interested in watching guts splutter on your visor, shoot the floating aliens, if not, just scan the symbol to your left to repressurize the room. You can now shoot the door and proceed. DECK ALPHA ACCESS HALL: ----------------------- Just follow the hallway and open the next door. EMERGENCY EVACUATION AREA: -------------------------- Aww....it seems like you've just missed the fun. There has been a huge battle in this room and everyone in this room is dead or heavily wounded. Make sure you scan all enemies, because sometimes you gain useful information. You can also scan the (dead) Space Pirates in this room for some juicy details on how they died. Anyway, go down the stairs and scan the Parasite. Walk up the ledge on the other site of the room and just follow the path until you reach another ledge |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Metroid Prime Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

