Metroid Prime Walkthrough :
This walkthrough for Metroid Prime [Game Cube] has been posted at 30 May 2010 by pkmnmaster and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up pkmnmaster and share this with your freinds. And most important we have 20 other walkthroughs for Metroid Prime, read them all!
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Walkthrough - FAQ/Walkthrough_____________________________________________________________________________ | | | | ____ | | _____ | | ___ \ | ____ ____ | ______|____ ____| | | | | | | | | | \ | | | | | | | |_____ | | | |__| / | | | | | | | \ | | | | | | _____| | | | ___ / | | | | | | | | | | | | | | |_____ | | | | \ \ | | | | | | | / | | | | | | | | | | | \ \ | |___| | | |__/ | |___| |___| |___|________| |___| |___| \__\|___________|____|_______/ ___________________________________________________________________ | ____ /| ____ /| | | | | | | / | | | / | | _____ _____ | ______| | |___| / | |__| / | | | | | | | |____ | _____/ | __ / | | | | | | | ____| | | | | \ \ | | | | | | | |_____ | | | | \ \ | | | | | | | | |___| |___| \___\ |____|____| |____| |____|________| ************************************************************** A FAQ/Walkthrough/Game Guide by Jake Huff (JayGCN@hotmail.com) ************************************************************** *************** Table of Contents *************** 1. Introduction 2. FAQs 3. How To Play 4. Metroid Universe 5. Weapons and Items 6. Enemies 7. Log Book Entries 8. Walkthrough 9. Collectables 9A. Missile Expansions 9B. Energy Tanks 9C. Power Bomb Expansions 10. Extra Stuff 11. The Walkthrough Importants 11A. When to Email me 11B. Legal 11C. Credits 11D. Version Updates 11E. What I Have To Say 11F. About Me ************* 1. Introduction ************* This is destined to be “Game of the Year”. It has been eight years since Nintendo has released a game from its famous Metroid series. Super Metroid, the most popular game of 1993, was the last game from this series. Now, however, Nintendo has released two games at once. Metroid Prime, and Metroid Fusion, are both connectable so that secrets can be released. Get some Jolt soda and cut school for two weeks because your world is going to disappear! ******* 2. FAQs ******* Q. What is Metroid Prime? A. A video game. Q. Is Samus a girl? A. Yes. Q. Where is this game in the timeline? A. After Metroid, but before Metroid 2: The Return of Samus Q. What is wrong with you Nintendo fanboys? Halo is better! A. Halo might have a multi-player, but Metroid Prime is much better graphically, sound-wise, and story-wise. Halo is good, but not this good. Q. Why didn’t they make it a really long 2-D game? A. So they actually sell copies of it. Just kidding, they felt it was about time for a 3-D Metroid game. I heartily agree. Q. Is it worth it to get Metroid Fusion? A. Yes. It also hooks up to the Metroid Prime game to unlock cool stuff. ************* 3. How To Play ************* All the Moves are listed below: Control Stick 1. Moves Samus 2. Looks and aims with the (R) button held down D-Pad 1. Switches Visors C-Stick 1. Select Beam Weapon Start 1. Pause and view Databanks L Button 1. Lock onto enemies 2. Scan objects in scan mode 3. Use Grapple Beam R Button 1. Look Around 2. Aim with Control Stick 3. Activate Spider-Ball Mode Z Button 1. Call up Map A Button 1. Fire Beam Weapon 2. Hold Down to Charge Beam Weapon 3. Lay Bombs in Morph Ball Mode B Button 1. Jump 2. Second Jump 3. Activate Boost Ball in Morph Ball Mode 4. Dash Sideways with Control Stick if Locked-On X Button 1. Switch Between Normal Mode and Morph Ball Mode Y Button 1. Fire Missiles 2. Fire Special Missiles If Beam Weapon is Charged 3. Lay Power Bombs in Morph Ball Mode ***************** 4. Metroid Universe ***************** The Metroid Universe was once long ago controlled by the Chozo, a race of birdlike creatures who were supremely advanced. Now they are a dying race. They grew too technological and just faded away. A few groups of them are left who decided to set up new planets without much technology. Two of these planets were Zebes, and Tallon IV. They farmed the lands and nurtured their worlds. They foresaw the rise of evil. The Space Pirates might have been this evil. They are a group of interstellar killers, highly technological, and they wish too gain dominance over this sector. They then found SR388, the home of the metroids. The metroids had the power to suck the life out of anything living and use it for itself. The space pirates captured them to use for their own foul purposes. They decided to set up base on Zebes, a neighboring planet of SR388. The Chozo no longer had the technology to fight them off, so they fled. The space pirates raided many of the planets nearby including K-2L, where a young girl called Samus Aran lived. Her parents were killed by the pirates, and she became lost. When the Chozo found this world, they also found Samus, who they took on as a daughter. She grew up and one day decided to bring justice to the space pirates. She was taught how to fight and given the Power Suit by the Chozo. She then traced the pirates to Zebes, where she destroyed the Mother Brain and defeated her two lieutenants, Kraid and Ridley. Many pirates fled and Samus followed them, but a few pirates stayed to rebuild the Zebes base and bring back Mother Brain. Samus lost the trail on the pirates and went back to find the Chozo on K-2L gone. She made her way by being a Bounty Hunter, never staying in one place too long. Then caught a distress signal from a space pirate ship in orbit around Tallon IV… ****************** 5. Weapons and Items ****************** Suits 1. Power Suit- Samus’ Power Suit was built for her by the Chozo. It is integrated with her body, acting as a second skin. It provides shielding, augmented strength, weaponry, and life-support systems 2. Varia Suit Once Samus finds the Varia suit, she will be able to survive extremely high temperatures like those found in Magmoor caverns 3. Gravity Suit The Gravity Suit negates the effects of water. This allows Samus to operate normally while submerged. 4. Phazon Suit This is it! The coolest looking power suit anywhere! Black and red, this suit allows you to not be damaged by any Phazon! Acquired near the end of the game, this suit is needed to get to the final boss. 5. Fusion Suit Doesn’t do anything special, just makes Samus look a little cooler… Arm Cannon 1. Power Beam This is Samus’ standard beam weapon. Tap the button rapidly to fire continuously. This weapon becomes significantly stronger when you acquire the charge beam upgrade. 2. Wave Beam The Wave Beam fires three oscillating waves of electrical energy. It is very effective against certain enemies. The charged beam has a limited homing effect. This will activate most electrical equipment. 3. Ice Beam The Ice Beam has a slower rate of fire, but it makes up for this with its ability to freeze enemies in a block of ice. Some enemies are very vulnerable to this weapon, so experiment with it. 4. Plasma Beam The most powerful beam in Samus’ arsenal fires streams of molten energy that can ignite enemies and melt ice. Don’t shoot your eye out! 5. Hyper-Phazon Beam This can only be used at the end of the game against the last boss. This powerful beam can destroy all enemies, except the final boss, in one hit! Visors 1. Combat Visor This is the default visor. It is used for walking around and combat. It provides Samus with lots of information and is a normal view. 2. Scan Visor When Samus uses the scan visor, a magnifying reticule will appear. This reticule will pick out scannable items and shows a symbol for it. It can solve puzzles, find enemy weak spots, and unlock various areas in the game. Most things will be stored in the Log Book, including creature morphologies, Chozo lore, Pirate data, objects, and Artifacts. 3. Thermal Visor Samus can track via heat signature with this. It can find alternate targets, help her through dark areas, and can show various clues. 4. X-Ray Visor Samus will be able to peer through walls to find hidden passageways, and even see invisible objects with this. It can even track enemies who use optical camouflage to hide themselves. It sometimes shows alternate attack methods. Morph Ball 1. Morph Ball As Samus explores, she will find areas that are too small for her to normally access. This is where the morph ball comes in. She can roll into an armored ball that can fit in these areas. The morph ball becomes more powerful with upgrades. 2. Morph Ball Bombs Samus will arm the Morph Ball with bombs when she finds them. There is an unlimited amount of these because they are generated by the Morph Ball itself. She can only expel three from the suit at a time, however. They can destroy many enemies beams cannot, and can destroy many walls, such as sandstone, and talloric alloy. They can be used to jump if you position yourself over a bomb while in morph ball mode. 3. Power Bombs Power bombs will affect everything within a wide radius of the explosion. These are limited in number, but can be found by defeating enemies. They can destroy many structures, mainly bendezium, which other methods cannot. 4. Boost Ball The Boost Ball upgrade allows the Morph Ball to travel at higher speeds. This item must build up energy before being used, but it allows her to access many areas. It allows Samus to even roll up the walls of halfpipes. 5. Spider Ball The Spider Ball upgrade allows the Morph Ball to magnetically attach Samus to special tracks that are found in many areas in the games. The morph ball can roll anywhere on these tracks and can drop off or attach at any time. Power Ups 1. Energy Tanks Samus starts her adventure with minimal shield reserves. Every Energy Tank gives her an additional 100 shield points. 2. Missiles Missiles will explode with a concussive blast when colliding a target. The missiles can be combined with the beam weapons to form special weapon combos. These will use up more than one missile however. Missile expansions, which allow Samus to carry additional missiles, can be found all over Tallon IV. 3. Space Jump The Space Jump upgrade will activate boosters on Samus’ suit. This allows her to jump another time in mid-air! This will allow her to reach previously inaccessible areas. 4. Grapple Beam The Grapple Beam will allow Samus to lock on to special “Grapple points”. She can swing back and forth, and even side to side, from these points, allowing her to get to more areas. 5. Super Missile This special missile is activated when you charge the power beam and shoot a missile attack. It uses five missiles, can destroy Cordite, and is very, very powerful. 6. Wavebuster Charge the wave beam and fire a missile to shoot this electrifying attack. It auto-seeks targets, and is very powerful, albeit costly. It costs ten missiles to activate, and then five missiles per second after that. 7. Flamethrower Charge the plasma beam and fire a missile to shoot this attack. It, like the Wavebuster, uses ten missile to activate, and five missiles per second after. It is the most powerful charge attack, hard to find, and good against large groups of enemies, which it will destroy in seconds. ********* 6. Enemies ********* I will put them as they are in the logbook. If you are having trouble with an enemy, scan it and find it down here. Mega Turret - Just fire at it with missiles and charged up attacks to kill it. Stronger and tougher than the Auto Turret, but turns slower. Grizby - Doesn’t try to attack you, it just runs in circles. Blast it with one missile to kill it. Zoomer - Don’t touch it, it is really pointy. Just blast it with anything and it will die really quick. Plated Parasite - Just drop a morph Ball bomb near it and it will die. A small inconvenience. Pulse Bombu - Hit it with a charged up wave beam to kill it in one hit. This enemy drops very powerful electron bombs. Ice Shriekbat - They will emit a shriek and try to slam into you. They are the same as the normal Shriekbats, but they live in Phendrana. Parasite Queen - Your first boss in the game, so quite easy to kill. Blast it in between the shields with charged shots or missiles, while dodging its attacks. Scarab - Shoot them or dodge them, but don’t touch them. They will explode and deal lots of damage. Aqua Reaper - These cannot be killed, but they can be forced to retreat. Blast the tip of the tentacle, and it will pull into the wall or floor whence it came. Triclops - Likes circular things, such as the morph ball. It will not attack regular Samus, but to escape it in morph ball mode, you must drop a bomb. It will grab the bomb and blow up. Puffer - Just shoot it a couple of times and stand back. Glider - You are dumb if you try to kill this. It is used as a mobile grapple point. Auto Turret - Use missile or charged shots to destroy it. Faster, but weaker and less tough than the mega turret. Jelzap - Just blast it with charged up beam attacks and it will die. You must be close enough, however, that it charges you. It can be very dangerous to tackle with inferior weapons. Beetle - Very common, and very easy to kill. Just shoot it with anything and it will die quite quickly. Tangle Weed - These cannot harm you, but they will slow you down. Shoot them and they will retract into the ground. Flying Pirate - Very quick, and somewhat dangerous in groups, they have strong missile attacks. Counter with your own missile or charged up shots to knock them out of the air. Get out of the way if they come down, because they will kamikaze into you. Hive Mecha - This machine will spit out ram war wasps. It cannot attack you, but the wasps can. When it glows red, shoot the access point. War Wasp - Quite common, they will attack you no matter what. Blast them out of the sky with anything you’ve got. Bloodflower - Quite rare, these creatures will try to poison you. If they do, you are going to lose most of your health. Blast any sap sacs nearby, or use powerful attacks on it when it shoots out poison. Ice Beetle - These are the same as any other ice beetle, but they are found in Phendrana Drifts. Just blast them. Reaper Vine - Same as the aqua reaper, but they are found above ground. Just shoot the tip pf the tentacle and it will retract away. Aqua Drone - Use the wave beam on these machines before they take you down a notch. They have massive firepower, but little health. Ice Trooper - Space pirates that attack you with the ice beam. They are only damaged by the same weapon as the one they have. These enemies are often found in groups, so blast them quickly to freeze and then shatter them. Sap Sac - Just shoot it a couple of times to make it blow up. Good for taking out nearby enemies. Flickerbat - Becomes invisible sometimes. Use X-Ray targeting to track them. The fly in a certain pathway and never leave it. They will knock you down if you stand in their way. Wave Trooper - Space pirates that attack you with the wave beam. They are only damaged by the same weapon as the one they have. These enemies are often found in groups, so blast them quickly to stun them. Sentry Drone - Very fast and boasting heavy weaponry, these enemies will lock down the area and attack you. Use the charged up wave beam to take them down quickly. Burrower - Very hard to kill, and very fast, they will only surface for a split second to attack. You cannot even damage them when they are underground. Just avoid them to make it easy on yourself. Plazmite - Shoot them out of the sky before they reach you. They sometimes will charge at you and burn you. Barbed War Wasp - A war wasp that can shoot its stinger at you. Only found in the battle with the incinerator drone. Very hard to lock on to, so you should just ignore them, as they don’t deal very much damage. Flaahgra - You must blow up the roots of this giant plant thing to kill it. Shoot down any reflectors shining on it, and then roll up the tunnel and leave a bomb at the end. Repeat this four times to kill it. It can be tough if you are not used to the game yet. Scatter Bombu - Blast it with the charged up wave beam for a one shot kill. You can also roll up and roll under it, while avoiding the energy tendrils, to escape it. Space Pirate - Dangerous either up close or at a distance, you should use more powerful attacks to take them down quickly. They often attack in groups, so be careful. Parasite - Very rare, except in the space pirates’ ship, they will attack in large groups and swarm over you. Avoid them or blast them away for large health gains. Tallon Crab - Only found once or twice in the game, they will run away up the ceiling to avoid you! Don’t even bother with them. Blastcap - Found all over Tallon, these mushrooms will teach you not to do drugs. If you touch them, they will explode and poison you. Shoot them from far away, and do it quickly so they don’t regenerate. Aqua Sac - Much like the sap sac, shoot it to blow it up. Ignore it except for special reasons. Lumigek - Only found in one room in the whole game! They travel in swarms and will run away in the ground. Blast them with anything to kill them. Incinerator Drone - Can deal massive damage to you if you don’t avoid its fire blasts. Just shoot the red power core on the top when it emerges, and dodge the war wasps. Eyon - Shoots lasers out of its eye (wait a second, it IS an eye!) so just dodge the laser and blast it with a single charge shot to kill it. Can be stunned if shot with a regular beam. Fission Metroid - They are EXTREMELY annoying! Attacks like a regular metroid, but when you kill it, two more pop up out of its body! These new ones do not split up, but only certain weapons can destroy them. Color code to kill them. Oculus - Cannot be destroyed, but thankfully it is quite rare and doesn't pose much of a threat anyway. Just avoid it. Meta Ridley - This is the MOST FUN battle in any metroid game. While he flies around, blast his chest to do some damage. Only use super missiles or charged plasma beam shots during this battle. When he lands, blast his mouth when it is open and then hit his chest plate. Eventually, he will go down. Plasma Trooper - Space pirates that attack you with the plasma beam. They are only damaged by the same weapon as the one they have. These enemies are often found in groups, so blast them quickly to set fire to them. Aqua Pirate - Just shoot it with anything, and it will blow up quite quickly. Only found in the crashed ship, so quite rare. Baby Sheegoth - Invulnerable to the front, so you must dodge their attacks and charges. When he charges past you, blast the icy area on his back. It will eventually shatter open. Now you can shoot it anywhere to deal damage. Seedling - Don’t get to close, it will shoot spikes at you. Just blast it with anything. Plated Beetle - Blast it with powerful attacks after it charges you. It can only be damaged in the red abdomen part, which will eventually crack open and allow you to finish it. Sheegoth - This is a supreme enemy! It is invulnerable to most of the beam weapons. Dodge all of its attacks and shoot either plasma attacks or missiles into its mouth. Morph ball bombs also damage it. Stone Toad - Not a threat at all, unless you are in morph ball form. When it inhales the morph ball, drop a bomb inside it to make it watch its diet. Metroid - Blast it with VERY powerful attacks. Ice beam is the most effective way to destroy it. It is invulnerable while it has electricity surrounding it. If it grabs you, go to morph ball mode and place a bomb to blast it away. Venom Weed - Will deal damage and slow you down if you come into contact with it. Blast it and it will retract into the ground. Phazon Elite - A smaller version of the omega pirate that cannot become invisible or heal itself. It is fought in a tiny room with very little cover. Blast its shields, and then its body. Metroid Prime Phase Two - The Final Boss mostly hops around slamming the ground. This creates red shockwaves, which you just have to jump over. Sometimes it will create pools of liquid Phazon. Stand in it and blast away when the arm cannon enters Hyper-Phazon mode. Repeat this many, many times and he will die. He will sometimes summon various types of metroids to plague you, but the hyper cannon knocks them out in one shot. Ice Burrower - Just like regular burrowers, it lives in Phendrana. Avoid it. Flaahgra Tentacle - This guards the root systems at Flaahgra’s base. When Flaahgra falls down and becomes stunned, they will retreat. Elite Pirate - These bad boys carry massive firepower and armor. They are very slow, and there is usually a lot of cover nearby, so I find they are quite easy. Jump over their quakes and blast the gun on their back. When it is gone, they will absorb shots. When the white light on their hand is gone, blast it with anything you have. Omega Pirate - Much like the Phazon elite, except much, much larger. It can also camouflage itself and heal itself with Phazon. It will let enemies attack you when it is recharging. Blast the four armor pieces on it, and it will become invisible. Ignore the pirates and use the X-Ray visor to find it and then super missile it. Repeat this until it is dead. Puddle Spore - Blast it when it opens up to make it flip over. It can then be used as a platform. It is invulnerable. Chozo Ghost - I bet a lot of people are looking for this one. Use the X-Ray visor if you have it. Blast them with power beam attacks only, because it invulnerable to anything else. They take a lot of damage and are very quick. If you don’t have the visor, blast it whenever it appears. Thardus - VERY TOUGH. The Rock has come back to Tallon IV! Use thermal visor to detect certain rocks. Blast them and then switch to combat visor. Blast the icy looking rock and dodge his various ice attacks and rolling charges. Repeat this until he is dead. Shriekbat - They will emit a shriek and try to slam into you. Dodge them and let them hit a wall, which will kill them. You can also blast them away with all weapons. Hunter Metroid - Much like any other metroid, but it has a tentacle that can attack you from very far away. Use the ice beam to teach it a lesson. Magmoor - Blast at this dragon’s head until it pops off. Dodge all the fire attacks while you are doing this. Hive - These will spit out war wasps to attack you. These can only be destroyed with VERY powerful attacks. Metroid Prime - Where to begin? Shoot his head with the same weapon as his body color is. This guy has so much health. It will take you a while to beat him. Word to the wise, dodge every attack you can. You’ll need the health. His attacks are so varied I will not even bother trying to put them all in here. Shadow Pirate - These are like normal pirates, but they can cloak, and they only have melee attacks. Blast them with the wave beam to make them appear and then kill them with it. Ram War Wasp - These creatures are very tough to kill. They don’t take many shots, but they circle you so fast that they are hard to hit. Blast them when they stop to charge you. Ice Parasite - Use any attacks to destroy it. Unlike the regular parasites, they are larger and are found by themselves. They are easy to kill with anything. Geemer - Much like the Zoomer, but can only be destroyed with missiles or very powerful beam attacks. Will spike you. Crystallite - Use a missile to destroy it. Anything else won’t even phase it, with the exception of the plasma beam. Plated Puffer - The same as the regular puffer, but they can only be destroyed by missiles. Power Trooper - Space pirates that attack you with the power beam. They are only damaged by the same weapon as the one they have. These enemies are often found in groups, so blast them quickly with charged shots to knock them over. ***************** 7. Log Book Entries ***************** ======== Pirate Data ======== Metroid Prime - Located in the Phazon Mines - Elite Control Mining Status - Located in the Phendrana Drifts - Research Lab Hydra Artifact Site - Located in the Tallon Overworld - Temple Security Station Special Forces - Located in the Phazon Mines - Metroid Quarantine B Metroid Forces - Located in the Phendrana Drifts - Research Lab Aether Chozo Studies - Located in the Phazon Mines - Elite Control Fall of Zebes - Located in the Derelict Space Ship - Biohazard Containment Prime Mutations - Located in the Phazon Mines - Elite Control Security Breaches - Located in the Phendrana Drifts - Research Lab Hydra Phazon Analysis - Located in the Phendrana Drifts - Research Lab Hydra Omega Pirate - Located in the Phazon Mines - Omega Research Contact - Located in the Phendrana Drifts - Observatory Chozo Ghosts - Located in the Phazon Mines - Elite Control Prime Breach - Located in the Phazon Mines - Elite Control Parasite Larva - Located in the Phendrana Drifts - Research Lab Hydra Meta Ridley - Located in the Phendrana Drifts - Research Lab Aether Phazon Program - Located in the Phendrana Drifts - Observatory Metroid Morphology - Located in the Phendrana Drifts - Research Lab Aether Chozo Artifacts - Located in the Phazon Mines - Elite Control Phazon Infusion - Located in the Phendrana Drifts - Research Lab Aether Metroid Studies - Located in the Phendrana Drifts - Research Lab Aether The Hunter - Located in the Phazon Mines - Elite Control Elite Pirates - Located in the Phazon Mines - Elite Research Glacial Wastes - Located in the Phendrana Drifts - Research Lab Hydra Hunter Weapons - Located in the Phazon Mines - Elite Control ========= Chozo Lore ========= Infestation - Located in the Chozo Ruins - Crossway Binding - Located in the Tallon Overworld - Artifact Temple Cradle - Located in the Chozo Ruins - Furnace Beginnings - Located in the Chozo Ruins - Vault Cipher - Located in the Phendrana Drifts - Ice Ruins West Worm - Located in the Chozo Ruins - Crossway Fountain - Located in the Chozo Ruins - Ruins Entrance Exodus - Located in the Chozo Ruins - Ruined Nursery Hatchling’s Shell - Located in the Chozo Ruins - Crossway Hatchling - Located in the Chozo Ruins - Ruined Fountain Meteor Strike - Located in the Chozo Ruins - Watery Hall Contain - Located in the Chozo Ruins - Sun Tower The Turned - Located in Phendrana Drifts - Phendrana Canyon Hope - Located in the Chozo Ruins - Hall of the Elders Statuary - Located in the Tallon Overworld - Artifact Temple Newborn - Located in the Chozo Ruins - Magma Pool ======= Research ======= Save Station - Found at any save station Missile Door Lock - Found whenever a door has to be missiled to be opened Map Station - Found at any map station Spinner - Found when you need to boost inside of a device to activate something Missile Ammo - Found when an enemy drops a missile Large Energy - Found when an enemy drops the red energy Small Energy - Found when an enemy drops the purple energy Stalactite - Found when a giant spike of ice has to missiled down to continue Missile Station - Found when you scan a missile station Spider Ball Track - Found when you scan the magnetic tracks that you ride Power Bomb Ammo - Found when an enemy drops a power bomb Grapple Point - Found by scanning grapple points after you get the grapple beam Zebes - Found when you scan the Zebes model in the Phendrana Drifts Observatory Ultra Energy - Found when an enemy drops the yellow energy Morph Ball Slot - Found when the morph ball must drop a bomb to activate an item Tallon IV - Found when you scan the Tallon IV in Phendrana Drifts Observatory Locked Door - Found when a door won't open until something is activated nearby Gunship - Found when you scan the gunship at the Landing Site ====== Artifacts ====== Truth - Located in the Tallon Overworld - Artifact Temple Strength - Located in the Magmoor Caverns - Warrior Shrine Elder - Located in the Phendrana Drifts - Control Tower Wild - Located in the Chozo Ruins - Sunchamber Lifegiver - Located in the Chozo Ruins - Tower Chamber Warrior - Located in the Phazon Mines - Elite Research Chozo - Located in the Tallon Overworld - Life Grove Nature - Located in the Magmoor Caverns - Lava Lake Sun - Located in the Phendrana Drifts - Chozo Ice Temple World - Located in the Chozo Ruins - Elder Chamber Spirit - Located in the Phendrana Drifts - Storage Cave Newborn - Located in the Phazon Mines - Phazon Mining Tunnel ************* 8. Walkthrough ************* 1. Derelict Space Vessel 2. Your Journey Begins 3. Quest for the Missiles, Morph Ball, and its Bombs 4. Purity, and the Quest to Magmoor and Phendrana 5. Get High on Speed 6. Yeti Hunting for the Wave Beam 7. Space Pirate Infiltration/Cold Correction 8. The Rock, and some other Jabronis, Wavebuster, and Ice Beam 9. Isaac Newton and his Crashed Frigate… I Mean Apple 10. Space Pirate Infiltration, Part 2/ I Feel The Power 11. The Truth Is Harder To See Than Lies/ Power Of A Star 12. The Seven Powers Of The Demented Spirits 13. Space Pirate Infiltration, Part 3/Emergency Level Omega 3 14. The Root of All Evil ================= 1. Derelict Space Vessel ================= This introductory level is pretty straightforward (and shows how beautiful the game is). Just follow the onscreen steps to get through the majority of it. I will give you the steps anyway. Get used to the controls. LEARN TO SCAN EVERYTHING! Shoot the 4 targets next to the first door. Scan the column and then shoot out the next 6 targets next to the second door. Shoot the door to open it Step in front of the steam vent to see the Cube’s power! Then go down the hall. Scan the monitor to stabilize pressure (awesome)! Walk through the halls to get to a cool battle scene. Oh No! Miniature maggots! Press (L) to lock on to them and blast them away. Watch out for the semi-alive space pirate! Go through the door. Charge up your beam by holding (A). Blast the rubble apart. Go through the door. Follow the parasites by pressing (X) to morph ball. Go download the map. The map can be accessed at any time using (Z). This is very important! Morph ball and go through the tunnel to the unexplored door and go through that. Scan the symbol and walk into the hologram to make the elevator go down. Go through the door and morph ball to go through the entire tunnel and enter the next door. You will actually fight real enemies here! Blast everything. The big weird thing cannot get out nor be killed. Go through the next door. Blast the sentry gun and go through the next door after that. Blast the one sentry gun here and scan that weird symbol again. Nothing in the tanks can be killed, so go up the elevator. A couple more space pirates and then another door. Go through the uneventful tunnel and through its door. Then blast the sentry gun and scan that familiar symbol. Go into the hologram. Go down the elevator and (GASP) a space pirate jumps from the ceiling! Waste him. Scan the symbol and then morph ball. Roll into the hologram resembling the morph ball. Door opens. Waste the two sentry guns here. Go to the left door and save. Exit the save room. Scan the symbol again (no, the whole game isn’t like this…) and morph ball into the hologram just like before. Door opens. You’ll really love this… Scan it and blast in between the blue shields. Oh No! This isn’t familiar! An exploding space station after the alien queen is destroyed, who could have guessed?!? You know the drill… RUN! Blast the door and jump up the steps. Blast through the next door. Scan the symbol and go into the hologram. Go into the hallway and blast the sentry gun. Enter the door behind it. Pirates? Battling their own creation? COOL! They kill each other so you can climb up the stairway of rubble. Kill the space pirates. And jump into the ventilation shaft. Run through all these ventilation shafts while dodging the parasites. Don’t forget to open any doors in the shafts to continue on. You then get to a bridge. The door is locked, but it blows open to reveal… an empty corridor to run through. Run through it. At the end there is to sentry guns, so blast them. Go through the door. Go down the hall, dodging parasites, of course, and open the next door. Go down that hallway. Open the next door. Continue down that hallway until you get to this gray thing that smashes (real descriptive). Follow it when it retreats to get to another door. Go through it, obviously. Go through this hallway and open the door to reveal… ALERT METROID FANS! It’s RIDLEY! (He is all patched up from his last encounter with Samus - actually though, he is only a clone) You see an awesome, yet unfortunately short cutscene of him. Now you will learn to grapple beam! Press (L) when locked onto the grapple points and latch on. Let go of (L) when you want to let go of the grapple point. Use these to swing like Tarzan to the next door so you can go through it. Continue down this hallway and scan the symbol again. Dumb electrical thing! Now you just lost all your fancy upgrades! Step into the hologram to go up the elevator. Go down the hallway and wait for the room to depressurize. Go through the door and down the hallway. Open the next door. Hooray! You beat the tutorial! If you died, I’m not even going to mention your gaming skills. If you got through, you finished the EASIEST level in the game, so don’t fell TOO proud. Just watch the cool cutscene and follow Ridley to Tallon IV. You automatically save now. ================= 2. Your Journey Begins ================= Look at the rainy sky to see how powerful the Gamecube is. The raindrops collect on the visor! Explore a little bit. Eventually it will say it found a transport in a scan. This will bring you to the Chozo ruins. Stand under your ship, facing the way it is, and turn 90 degrees to the right. That is the door you want to go into. Jump up the hill and go through it. Beetles will attack you, so blast them away. These enemies are EXTREMELY common in most areas of the game, but sometimes they will be named something different, such as ice beetle. Blast the door at the end of the hallway and go in. Now you are in an area that has a river and waterfalls. Just go to the area that looks like a halfpipe, blast the beetles there, and go through the door. Go down the hallway, and into the next room. Scan the symbol and step into the hologram. Enter the door at the top. ====================================== 3. Quest for the Missiles, Morph Ball, and its Bombs ====================================== You will encounter a few beetles to blast, and it will most likely scan an area with seismic disturbances. We need to get to that area. Jump up the ledge and scan the moving sand above the door. This is called a Chozo lore. You should scan all of these so you can get 100% and all of the art galleries. Go through the door. Blast all the beetles using strafing and circling techniques. Go through the halfpipe and leap up the ledges. Take a left at the top and go down through that door. Go through this hallway, but watch out for the scarabs. They will explode upon impact. Blast them and continue to the next hallway, where you will encounter Eyons. They produce lasers and, unfortunately, cannot be killed right now. However, you can shoot them to stop the laser beam. Go through the door at the end of this hallway. Blast the beetles and it will detect a save station nearby. Scan the Chozo lore and jump up the ledge behind the red plants. At the top, the war wasps will attack you. Kill them. Jump up the ledge near the big tree and open the door to get to the savepoint. Save and leave. Jump off the ledge onto the lower ledge and go through that door. Go down this hallway, killing the scarabs, and open the door at the end. Don’t step in the toxic water in this next room! Kill the wasps, hop across the ledges, and enter the next door. Blast enemies in this corridor and go to the end of it. Here is your destination. Are you ready? Climb up the platform in the middle of the room and try to go near the bridge. The thing closes up and the poison water level rises. Blast the war wasps and then blast the hive mecha when it opens up and shows a red light. Don’t forget to lock on to the mecha, or you won’t do damage! The problem here is the wasps. They are very fast and circle you at mach 10. Just lock on to them whenever you get the chance, and shoot them out of the sky. When the mecha is defeated, run to it to get the missiles. Missiles the door here using (Y) and enter it to get an energy tank. Continue back to the “Ruined Gallery” room. Blast the missile door and go through. In here you get the map for Chozo Ruins! Now go back to the savepoint and save. Go back now to the “main plaza”. I’m not going to mention killing the enemies any longer, unless they present a real danger, because it is more for me to type, and longer for you to read, not to mention it goes without saying! Go down to the halfpipe and hang a right at the bottom. Blast open the missile door. Go down this hallway and go to the next room. Leap up the ledge and drop down the other side. Kill all the beetles here to get the plated beetle to show up. Just dodge his clumsy attacks and shoot the red tail on him to kill him. When he dies, leap up the ledge and grab the morph ball. Roll down and roll through the tunnel. Go back to the “Main Plaza”. Leap up above the halfpipe, and then leap up the higher ledges here. Jump across the broken gap, and then go across the bridge. Shoot the door here. Morph ball up and roll through this tunnel. Go through the door at the end. Try not to kill the Plazmites in this room, because you can’t see in here without them. Leap across all the ledges and then leap across more ledges to get to the door across from the fountain. Go through this door. This will be the last time I mention going through doors unless there is more than two doors in the room and it is not obvious which door to go through. Go through this hall, missile the door. In this room you must be careful of all the reaper vines, just shoot the tip of them and they will retreat. Climb up a few ledges to a bridge, and drop down the left side of it. Missile open the door here. Morph ball through this tunnel. Hang a right in this room to go up a hill and through the door. Save and exit this room. Shoot the mushrooms on the ground or they will blow up and poison you. Go into the door opposite the save door. Go through the hallway here and missile the door. There are four runes you need to activate in this room. The runes must be scanned to be activated. One is in the middle of the room on the bottom floor under some Blastcaps. The second rune is right under the gate at the end of the bottom floor. The third rune is to the right of the entrance door on your way back. Climb all the ledges until you get to the gate. The final rune is to the right of the gate. Scan the middle of the gate to open it. Scan the Chozo lore and grab the Charge Beam. Charge the beam and blast the Eyon to kill them. Go back to the savepoint and save. Climb all the ledges when back in the “Gathering Hall”. Roll up and go through the red MB “Morph Ball” Tunnel. Go through the door and its tunnel to get to another door and another tunnel. Blast the door at the end of it. Go through the hall to the left of the starting door. Leap over any acid pits and ignore the stone toad for now. Go through the MB Tunnel. Drop into the next MB Tunnel, and then go through the door. Be ready for anything here… Step in the room. The incinerator drone pops up from the ground. Circle around it, dodging its heat blasts, until a red light appears at the top of it. Blast the Red light until it sets the wasp hive above it on fire. Blast the wasps while dodging the fire. Blast the red light again and again until it’s done for. You now will get the morph ball bombs! MB up and bomb the weak sandstone wall to grab the missile expansion behind it. Exit this room. ===================================== 4. Purity, and the Quest to Magmoor and Phendrana ===================================== MB up and bomb jump (place a bomb and stand above it to jump in MB form) up into the tunnels. Do this until you get to the stone toad again. Let him swallow you and then place a bomb in his stomach to blow him up. Bomb jump into the hole on the wall and place a bomb there. I’ll call this a bomb spot. Roll out of this room through the MB window. Go directly across the room to the next MB bomb spot and bomb it. Un-MB up and then leap across the platforms. Run through the hall and then MB up to bomb the bomb spot here. Now leap across the new platforms and go through the door. Go through the hallway and through its door. MB up and go through the MB tunnel. Bomb jump at the end and go through that tunnel. Grab the energy tank here. Then go back to the nearest savepoint. Save, and then travel to the “Arboretum”. Here you have to find the four runes to get to the “Sunchamber”. The first rune is on ground level under some venom weeds. The second rune is behind you on top of the first bridge going up the tree. To continue you need to blow up the sandstone blocks with MB bombs. The third rune is on the wall right after the blocks. The final rune is on the tree across from the gate. MB up and bomb the block behind the gate that just opened. Roll through the tunnel and missile open the door. Run through this tunnel, blasting the reaper vines and venom weeds, and go through the door. Do the same thing in this tunnel and go through the door. Be very careful… Flaahgra attacks! This boss can be very tough if you don’t know what you are doing. Dodge its attacks. Then shoot out the reflectors when you get a chance to. Only shoot the reflectors that are shining sunlight on Flaahgra. When it falls down, MB up and roll through a passageway to its roots, go into the bomb spot, and bomb it. It then makes more reflectors shine on itself. Keep knocking down the reflectors and bombing Flaahgra. Each time it has one more reflector you have to knock down. Four times and he is gone. The water clears up and is not poisoned anymore! You can now travel through it without losing health. Tight in front of you at this time is the Varia Suit. Get it and go through the door behind it. In this area you must travel on the right side of the room between the pillars. Do not fall in the water or you will have to jump to the beginning of the room again. Travel down the hallway and dodge the energy bombs dropped by the pulse bombu. Go through the door, drop down, and scan the Chozo lore while dodging wasps. Go through the door and scan the symbol here. Step into the hologram to get transported to Magmoor caverns. Go out the door and drop down. At the bottom, go down the hall to the first door. Missile it open, go in, and save. Exit the room. Continue down the hallway and go through the door. Jump from one platform to the other while dodging fire. The grizbys can only be killed using missiles, but they are not much of a threat. Go through the door at the end. Now you are in the main part of Magmoor caverns! A Magmoor attacks! These giant dragons aren’t too tough if you stand back and shoot from a distance where they can’t get you. Shoot the puffers, but don’t step into the green gas they leave behind or you will take massive damage. When you get to the far shore, MB up and bomb the sandstone, roll through, and bomb the other side. Shoot the puffers, and hop across more platforms. Go down the hallway and the door. In this room, you have to go underground to continue. MB up and dodge the triclops, because they will grab you. You can blow them up with MB bombs. Roll up on the other side of the pit. Go through the door. Shoot out the puffers and jump up the platforms here. Then go through the door. In this room you must jump on the piston, and then jump on the next piston when it is lower. At the end of the room open the door and go through. Shoot out the turrets from a distance. Cross below the station and jump up on the platforms until you reach a broken bridge. Shoot out the turret there and jump to it. Cross through the station, go over the bridge, and through the door. Roll through this MB tunnel and bomb jump when needed. Shoot the door, scan the symbol, and take the elevator. Wow, a major difference in climate! Welcome to Phendrana! Go through the door, missile any ice formations in your way, go down the hall, and go through this door. Hop across the lake on the platforms, and go through the door to get to a savepoint. Save and exit through the door. ================ 5. Get High on Speed ================ Travel into the cold water, and turn right. Missile open the gate, MB up, and roll through. Scan the display to unlock the door above. MB up, roll through the tunnel, and head across the lake by wading across. To the right of the savepoint access there is a ledge to jump up. Keep climbing and hopping until you get to the door you just unlocked. Go through it. Missile the ice apart and dodge the scatter bombus by becoming MB and rolling under them. Shoot open the door and get ready to be owned. Travel into this room until… two baby sheegoths attack! A baby sheegoth can be really easy to defeat if you are good at dodging and getting behind the enemy. They will run at you and attempt to tear your head from your neck, or they will try to freeze you. You can just dodge them and jump up the ledges, or kill them. To kill them you must shoot their back until the ice covering breaks. Then just leap up the ledges to the rooftops, jump across them, and to the door. Try to dodge the ice burrowers in this hallway because they can be very annoying to kill. Head out the door down the hallway. Follow this upward trail, without falling off, to the next door, and go through. Dodge all the pulse bombus and go through the door opposite you. In this room you want to try to avoid the baby sheegoths by staying to the left until where the second baby sheegoth is sleeping. Take a right here and head for the door, missile it, and go through. Dodge the scatter bombus and head through both the hallway and the door at the end of it. Drop down, scan the lore behind you, and go down the bridge. Oops… I forgot to mention the bridge was out. You fell down, didn’t you? Good. Kill the baby sheegoth. The charge beam works well with baby sheegoths. Go up the snowdrift on the right side and scan the symbol. Leap across the snow platforms quickly because they start to fall. Grab the Boost Ball at the top. Use the Boost Ball to jump to the side of the canyon it showed you during the cutscene. Use this way to get to the door and go through. Go to the “Phendrana Shorelines”. Might that be Ridley we see? Go to the savepoint from there, save and exit via door. Go back to the transport to get to Magmoor caverns. Take off your snow jacket. Exit through the door, roll through the hallway, using bomb jumps when appropriate, and exit out the door. Blast the puffer and jump down to the bottom, hopefully not landing on lava. Travel out the door opposite your location. Run through the shielded hall and through its door. Jump across the platform when the fire stops. Jump to where the triclops patrols the MB tunnel, MB up, and bomb jump into it. Roll through, and take a left. Hop from platform to platform when the fire stops. Go through the door. MB up and roll past the Magmoor, onto the track, and down the other side. Go through the door. Scan the symbol and hop into the hologram. Go through the door, blast the zoomers, and go through the next door. Hop up the platforms and bridges, then missile open the door. Go down this hallway and through the next door. Hop down and go left to get to the halfpipe. Boost up the side. Roll along the stone bridge and blow up the sandstone walls in your way in the tunnel. Shoot out the door and head down this hallway and the door. Take a left and hop from one platform to another to get to another door. Open it and go in. Hop down and grab the Space Jump upgrade, which allows you to jump again in mid-air! Double jump to the door, go through, and go to the top of the ship to save. ========================== 6. Yeti Hunting for the Wave Beam ========================== Hop up the ledge and go though the door. Go through the hallway and its door. Leap from platform to platform to get to the top and then go through the door, the hallway, AND the hallway’s door. Drop down all the way to the bottom and go through that door, the hallway, AND the hallways door (no, I did not accidentally Copy and Paste). Go into the Hologram. Go to the right, and through the door. MB up and roll through this room, then |
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Another Metroid Prime Walkthrough :
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