Metroid Prime Walkthrough :
This walkthrough for Metroid Prime [Game Cube] has been posted at 24 Apr 2010 by bone and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up bone and share this with your freinds. And most important we have 20 other walkthroughs for Metroid Prime, read them all!
|
bone |
Walkthrough - FAQ/Walkthrough****************************************************************************** _________ _ ,-´\_______ `-,-´/ _____ _____ __________ ___,´___;\ _____`;´ ,`. ______ ______ ________ `. `. ,´ .´ `. ____ || __ __ |\ __ `.´ \´ __ `. `. .´ `. _ `. | . ` . | | |____`''´/ | | `'| | ) | | / \ | | | | | \ | | |`. ,´| | | ____| | | |,-´¯| |,´ ,| | | | | | | | | | | | | ` | | | | | | |`-. | |`. `| | | | | | | | | | | | | | | | '----´| \ | |_,´ | |,´`. `.\ `--´ / | | | '-´ / ´----` ´----` ´---------' ´.--;´ _;---` ´-,---``------´ ´----` ´-------´ _}´ _,-´\____,\´ ,´ /_,-´-._________\-´ P R I M E Title Art by: bananagirl ****************************************************************************** A FAQ/Walkthrough by CyricZ Version 1.5 E-mail: cyricz42@yahoo.com ****************************************************************************** Table of Contents 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Tips/Tricks 4. The World of Samus 4A. Weapons and Items 4B. Enemies 4C. Bosses 5. Walkthrough *REVISED* 5A. Frigate Orpheon - Distress 5B. Tallon Overworld/Chozo Ruins - Basic Items 5C. Chozo Ruins - Capture the Flaahgra 5D. Magmoor Caverns/Phendrana Drifts - Fire and Ice 5E. Tallon Overworld/Phendrana Drifts - Rocky Research 5F. Chozo Ruins - The Fate of the Chozo 5G. Phendrana Drifts - The Cold is Winter! 5H. Tallon Overworld - Memories 5I. Phazon Mines - The Canary's Dead! 5J. Tallon Overworld/Chozo Ruins - X-Ray-ted 5K. Everywhere - Plasma and Pickups 5L. Phazon Mines - The Pirate Purge 5M. Tallon Overworld - Showdown 5N. Impact Crater - The Newborn Returns 6. Game Collectibles 6A. Missile Expansions 6B. Energy Tanks 6C. Power Bomb Expansions 6D. Chozo Artifacts 6E. Quick Checklist 7. Log Book Entries 7A. Research (Includes locations of Save, Missile, and Map Stations) 7B. Chozo Lore 7C. Pirate Data 7D. List of Enemies 7E. The "One-Shot" List (things you cannot go back for if you miss them) 8. Extras 8A. Original Metroid Mini-FAQ 8B. Endings 9. Standard Guide Stuff 9A. Legal 9B. E-mail Guidelines 9C. Credits 9D. Version Updates 9E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Heyo, and welcome to my guide on Nintendo and Retro Studios latest masterpiece, Metroid Prime, the latest chapter in the Metroid saga, returning after an eight-year hiatus. In this installment, our heroine, Samus Aran has recently defeated the Metroid menace on the planet Zebes, by destroying the Mother Brain (as depicted in the original Metroid). Before the events of Metroid II, however, Samus is further tailing the exploits of the Space Pirates to the world of Tallon IV. This simple text file will be your guide as you help Samus defeat them once again. ****************************************************************************** 2. FAQ ****************************************************************************** Q: Just what is Metroid Prime? A: The newest action first-person game from Nintendo by Retro Studios. Q: Where does it take place in the Metroid timeline? A: Metroid Prime occurs soon after the events of the original Metroid, and before Metroid II. Q: Why a first-person shooter? Where's my 2D Metroid? A: Quit the bellyaching. In order for the series to move forward, the GCN outing had to be 3D. Changing a game from 2D to 3D is a very tricky process. Given the fact that a lot of the Metroid series invovled shooting, much of the game takes place from inside her helmet, looking out her visor. This allows for excellent precision during combat. The only time you'll be in third-person is when Samus rolls up in her Morph Ball. After hours of playing, I'm happy to say the transition is actually quite smooth and easy to pick up on. And, if you're desparate for 2D Metroid, just get Metroid Fusion. It also rocks. Q: How do I save the game? A: You need to find Save Stations scattered about Tallon, or return to your Gunship. Q: How do I do a Double Bomb Jump? A: The gist of it is that you lay a Bomb, and right before that Bomb explodes, set a second one, then set a third just before you reach the very top of the jump. You should fall and land on the second Bomb, then ride up to the third. An easier way, I feel, is to count out to four at a medium pace: "1, 2, 3, 4". Lay Bombs on counts 1, 3, and 4. Just keep practicing and you should get it down. Q: Where is (insert random item)? Is it hidden well? A: No. None of the major items are hidden all that well in this game. The Missile Expansions, Energy Tanks, Power Bomb Expansions, and Beam Combos are hidden pretty well, but you really shouldn't be asking me about any of the other items. If you have no idea which item to find next, turn on the Hints. Follow where the hint points you and you'll find the next item. Q: What are the Artifacts for? A: Read some Chozo Lores to find out what they are specifically, but if you just want a simple answer, you need all twelve of them to get to the last area of the game. Q: How do I get the different endings? A: It's not the time, as with every other game, but with percentage of items collected. Scans in the Log Book don't count towards that percentage, so you'll still get that good ending even if you missed a scan. Q: What do I need to have for 100%? A: You need to find: The other four beams: Wave, Ice, Plasma, and Phazon The other three suits: Varia, Gravity, and Phazon The five Morph Ball upgrades: Morph Ball, Bombs, Spider Ball, Boost Ball, and Power Bombs The two additional visors: Thermal and X-Ray The Charge Beam The Grapple Beam The Space Jump Boots 250 Missiles (The Missile Launcher and 49 Expansions) 14 Energy Tanks (They will complete the line across the bar) 8 Power Bombs (The original four and 4 Expansions) 4 Beam Combos (Super Missile, Wavebuster, Ice Spreader, Flamethrower) Q: I'm close to 100%, so I counted up the items I have left to get, and if every item counts as 1%, I'm short one item! Which one am I missing? A: Well, technically there are only 99 items. The Phazon Beam and Suit only count as one item together, so if you have 98%, you only have one item left to get. ****************************************************************************** 3. BASICS ****************************************************************************** Most of this stuff is available from your manual, but we all know how much some people hang onto those, much less read them, these days... ============== 3A. Controls = ============== Control Stick: Move Samus around. Up moves her forward, Down backward. Left and Right turn her in those directions. A Button: Fires Samus' Beam Weapon. If you're in Morph Ball mode, this will drop Bombs (once you get them). Once you earn the Charge Beam, hold down the A Button to charge it up, then release. B Button: Make Samus jump. If Samus has Space Jump, press again in mid-air to double jump. If Samus is in Morph Ball mode, then this will activate Boost Ball if she has it. Also, if locked-on to an enemy, pressing B will cause Samus to make a quick dodge to the side. X Button: Switches between Morph Ball mode and standard walking mode. Only works after you get the Morph Ball. Y Button: Fires a Missile, once Samus finds them. There's a small amount of downtime between firing Missiles. If in Morph Ball mode, this will cause Samus to drop a Power Bomb (if she has them). L Button: If an enemy is near Samus' crosshair, holding down L will lock onto it. While locked-on, Left and Right on the Control Stick will allow her to strafe around the enemy. If no enemy is targeted, then holding down L and moving Left or Right will be a standard strafe. If Samus has the Scan Visor up, holding down L will allow her to analyze scannable objects. If Samus has the Grappling Beam, hold down L while pointed at an appropriate object to fire it. Release to drop. R Button: While holding this button, the Control Stick will have Samus look around as opposed to move. If in Morph Ball mode, this will activate the Spider Ball function, if Samus has it. Z Button: Brings up the Map Screen. START Button: Brings up the Pause Menus. Control Pad: Allows Samus to switch visors. See the Visors section under Items for more info. C-Stick: Allows Samus to switch beam weapons. See the Weapons section for more info. ==================== 3B. Menus/Displays = ==================== Main Menu: Pressing START on the Title Screen will bring you to the Main Menu, where you can select a game file to play, or Erase existing game files. Also, you can select Metroid Fusion Connection Bonuses or the Image Gallery, if you've unlocked it. Those are explained in the Extras section of the guide. --- Main Visor Display: Across the top of Samus' display is her Energy Reserve Meter. The long lower bar is the remaining energy in your active Energy Tank, and any squares above that bar are how many reserve Energy Tanks you have. The top left corner of the display is a mini-radar. Orange dots represent enemies, and the cone at the top indicates Samus' forward field of vision. The top right corner has a small, current section of the level map. The left side of the display is the Threat Assessment. As you get near dangerous areas (lava, acid, what have you), the meter will increase. The right side of the display is the Missile Reserves. Your count of Missiles will be tracked here. The lower left corner of the display shows your visors. Use the Control Pad to switch. The lower right corner of the display shows your Beam Weapons. Use the C-Stick to switch. The very center has the Targeting Reticle, if you hold the R button. It's pretty much where you shoot. --- Pause Menu: There are three main screens on the Pause Menu. Inventory: Use this to get a look at items and weapons you've collected. Log Book: Analyzing certain stuff in the game will put entries in your Log Book. Access the entries here. Further information on the entries in the Log Book is available in its own section near the end of the guide. Options: (These are also available when you start a new game.) Visor: You can use this to change the visor opacity, helmet opacity, and the HUD lag time. Display: Change the brightness and dimensions of the game screen. Sound: Adjust volume and switch between sound modes. Controller: Switch look direction on the Y-axis, toggle the rumble feature, or switch Beam and Visor controls. ================= 3C. Tips/Tricks = ================= There are rooms in the game that can help you out. The biggest help is the Save Station rooms. Enter one and you can save your progress and restore your energy. There are also some places with Map Stations, where you can download a map of your current area. There are a few stations that can refill your Missiles, too. If you go to your Gunship, you'll save, restore energy, and all ammo. Whenever entering a new room, it's advisable to bring up your Scan Visor and poke around the room. Sure, you may be chomping at the bit for action, but you can miss very important stuff by not taking a breather and scanning (don't worry about the excessive volume of stuff to scan at the beginning, there's a lot less later on). Combat can become hectic and complicated at first, but it's basically a matter of remembering all your abilities. When fighting a bunch of small, fast enemies (such as War Wasps), hold down the R button to try some manual shots, but keep tapping the L button to lock onto the nearest one. When facing a large or slow enemy, remember your strafing and dodging, because many of the slowest ones can shoot fast and quite straight. You'll have to be the quick, annoying one. Oh, and don't forget your Missiles. ****************************************************************************** 4. THE WORLD OF SAMUS ****************************************************************************** Samus. Miss Aran if you're nasty. Born on an Earth colony called K-2L, she lost her parents when the Space Pirates attacked. The Chozo found her, and trained her in the art of the warrior, including the infusion of Chozo blood. They gave her a Power Suit designed to act as a second skin. She uses the suit in her profession as a bounty huntress. More often than not, her skills are called on to help defend the galaxy. ======================= 4A. Weapons and Items = ======================= Arm Cannon - Power Beam: - Samus always has this weapon. It fires a straight shot of energy. Not all that special, but it still kills the bad guys. - One big advantage this beam has over others is that it has the highest rate of fire. - The disadvantage would be the relative lack of stopping power. - Charging the beam merely increases its damaging power. The first stage occurs when a halo of light appears on the cannon's aperture. The second appears when a full light fills that halo. Wave Beam: - Found in the Chapel of the Elders in Phendrana Drifts after defeating the first big Sheegoth. - This beam fires three wavy electricity shots. Electrically-powered enemies and energy-related enemies are particularly vulnerable to this. Some enemies can only be destroyed by the Wave Beam. - The beam travels slower than the Power Beam, and can't be fired as rapidly, but each shot has greater overall power, all things equal. - If you lock-on to an enemy and fire, the beam will have a limited homing ability. - The Wave Beam can also open purple doors. - Charging this weapon will fire a single electrical blast that will allow you to stun some enemies. The first stage of charging occurs when a purple halo forms at the cannon's aperture. The second stage occurs when light fills that halo. Ice Beam: - Found in the Antechamber of the Chozo Ruins after you get the Spider Ball. - This beam fires a chilling blast at foes. It works particularly well against fire-based enemies. - The beam travels the slowest of the four beams, and it has the lowest rate of fire. - Certain enemies are slowed or frozen solid when hit with an Ice Beam. Chances of this increase as you charge the beam. - The Ice Beam can also open white doors. - Charging this weapon will fire a more powerful freezing blast. The first stage of charging occurs when a white halo forms at the cannon's aperture. The second stage occurs when light fills that halo. - Fire a missile at a completely frozen enemy to destroy them immediately. Naturally, this won't work on enemies you can't completely freeze. Plasma Beam: - Found in Plasma Processing in Magmoor Caverns, in a room near the Geothermal Core. You need the Grapple Beam to get it. - This weapon fires a blazing heat stream at foes. It works quite well against ice-based enemies, and ice walls. - While the beam cannot be fired as rapidly as the Power Beam, it does travel the fastest (near-instantaneous). However, the beam has a limited range. - Certain enemies are set on fire for continuing damage when hit by this beam. Chances of this increase as you charge the beam. - The Plasma Beam can also open red doors. - Charging this weapon will fire a more powerful and further reaching stream of fire. The first stage occurs when the barrel extends slightly. The second stage occurs after the barrel is fully extended. - It is suggested that you make this your main attack beam once you acquire it, as its power is quite impressive. Phazon Beam: - This is earned as part of the Phazon Suit after defeating the Omega Pirate. - The beam is not selectable from your menu. It is only activated by standing in pools of highly concentrated Phazon. - As one might guess, this opportunity only occurs at the very final battle of the game. - Once you stand in these pools, you will get a notification of "Hyper Mode" on your HUD. Your cannon will also turn blue and sparkly. - When activated, you can fire a vastly powerful stream of Phazon by holding down A (the Charge Beam does not function with this beam). - Normal beam systems return once the pool of Phazon dissapates or Samus steps out of the pool. --- Morph Ball - Morph Ball: - You have this capability at the start of the game, but lose it. You can find it again in the Ruined Shrine in the Chozo Ruins. - Press X and you can roll up into a ball about 1 meter in diameter. - Use this form to fit in small spaces and move slightly faster than running. Morph Ball Bomb: - You have this weapon at the start of the game, but you lose it. You can find it again in the Burn Dome in the Chozo Ruins, after beating the Incinerator Drone. - Press A in Morph Ball form to release these unstable energy packets. You can lay up to three at a time. - Some enemies can only be defeated by Bombs, and they can break apart objects made of Talloric Alloy. - If you sit on top of a Bomb when it blows, you'll be propelled into the air. - You can effect a "Double Bomb Jump" if you time it properly. The most effective way is to count out loud at about a medium pace "1, 2, 3, 4". Lay bombs on counts 1, 3, and 4, and you should get a double boost. Boost Ball: - This upgrade is found in the Phendrana Canyon in Phendrana Drifts. You'll need the Varia Suit to cross the Magmoor Caverns to reach it (although some have made the trip without the Varia, I don't recommend it). - While in Morph Ball form, hold B to charge the boost, then release to get a burst of speed. - This is primarily used for rolling up half-pipes scattered around Tallon. The best way to get enough speed to crest these pipes is to roll back and forth and release a boost as you start to lose momentum going up the other side. Spider Ball: - This upgrade is found in the Quarantine Cave of Phendrana Drifts. It is earned after defeating Thardus. - When in Morph Ball form, hold R and you'll attach yourself to magnetic tracks in the area, allowing you to crawl around places you couldn't before. - Setting a bomb will jump you up from the track slightly. Power Bombs: - This weapon can be found in the Central Dynamo of the Phazon Mines, earned after defeating the Shadow Drone. - When in Morph Ball Form, press Y to detonate a huge blast. - This blast causes serious damage to many kinds of enemies. - The blast can vaporize objects made of ultra-hard Bendezium. - You start with only four Power Bombs. Collect Power Bomb Expansions to carry more, up to a maximum of eight. --- Suits - Power Suit: - This is your basic Chozo-made battle suit. - Once you take a beating in the opening area, this is what you'll be left with. - You can still survive in space and underwater, but you won't be able to handle extreme temperatures. Varia Suit: - You begin the game with this armor, but lose it in the opening. You can earn a new suit in the Sunchamber in the Chozo Ruins after defeating the Flaahgra. - This armor reduces the amount of damage taken from enemy fire. - With this armor, you can freely explore the Magmoor Caverns environment without taking damage. However, fire-based attacks and lava pools will still damage you. Gravity Suit: - This armor is found in the Gravity Chamber in Phendrana Drifts. You'll need the Ice Beam to access the room. - This armor further reduces the amount of damage taken from enemy fire. - With this armor, you can move freely through water as if you were moving through air, and visibility is as normal, as well. Phazon Suit: - This armor is found in the Elite Quarters in the Phazon Mines. It is earned after defeating the Omega Pirate. - This armor further reduces the amount of damage taken from enemy fire. - With this armor, you can walk across the blue crystalline Phazon deposits and not suffer any damage. Energy Tanks: - This item increases your energy reserve by 100 for each one you find. - There are 14 of these scattered throughout Tallon. --- Visors - Combat Visor: - Always with Samus, this is her basic visor for fighting in. Nothing really special about it. Scan Visor: - Samus always has this visor. - With the visor up, pass your gaze around objects in a room and you may see small square icons in front of them. Red icons are considered important and often have something to do with advancing in the game. Orange icons are not as important, but you're still encouraged to scan everything. - Hold L to scan the object in view and you'll get a little description. - Some objects give you a prompt saying that the object has been recorded to the Logbook. This is usually accompanied with graphics on the side of the screen. - You cannot fire with this visor up. Pressing the A button will put you back in the Combat Visor. Thermal Visor: - This visor is found in the Research Core of Phendrana Drifts. You need the Space Jump Boots to reach this area. - With this visor activated, you will view a colored representation of your field of vision. Any object or being that gives off warmth will be a brighter color than the background. - This visor can allow you see enemies that have a cloaking ability, or particularly weak points on an enemy. - Additionally, the visor is useful for fighting in darkness. - Further, this visor often points out specific targets for your Wave Beam. - There are two instances where this visor is ineffective. The first is when fighting mechanized enemies, as they do not give off heat and will appear as part of the background. The second is in Magmoor Caverns, where the high temperature makes everything appear bright. X-Ray Visor: - This visor is found in the Life Groove of Tallon Overworld. You need Power Bombs to access this area. - With this visor activated, your field of vision will be a blue-tinged black and white. You'll be able to see through many objects. - Certain enemies and objects can only be seen through this visor. - Proximity to robotic enemies will jam the visor's frequency. --- Secondary Items - Missile Launcher: - You begin the game with this weapon, then lose it. You will rediscover it in the Hive Totem in the Chozo Ruins, after destroying the Hive Mecha. - Firing this weapon costs you 1 Missile. Press Y to fire. Press A to close the missile tube and return to the beam weapon. - This weapon fires a destructive energy missile which can cause ballistic damage. It packs a greater punch than your basic beam, and some enemies can only be harmed by them. - If you're locked-on to an enemy, then a missile fired will home in on it. - Missiles can be used to destroy objects made of Brinstone and Radion. - There's a minor glitch that can be exploited to fire Missiles faster. While equipped with the Power Beam, alternate pressing Y and A to quickly open and close the Missile tube, which is faster that waiting for a new Missile to enter the chamber. - Find Missile Expansions to increase your stock of Missiles by five for each one found. There are 49 Expansions scattered around Tallon. With the five found for the Missile Launcher, that gives you a total of 250. Charge Beam: - Regained in the Chozo Ruins after the opening. Holding down the A button will charge up your cannon. Release to fire an amplified shot. - There are two stages to "charging" for each weapon, which I describe in their respective sections. As a general, the "second" stage does more damage. - Charging your weapon activates a slight tractor system that can be used to draw free-floating powerups towards you. Space Jump Boots: - This item is found in the Alcove in Tallon Overworld, and you can reach it after finding the Boost Ball. - Press B to jump in the air, then press B again to get an extra boost in midair. - Timing is important when using this. Jump again at the top of your jump to get the maximum height, or jump again once you've complete the jump arc to get the maximum distance. Beam Combo: - There are four of these in the game, one for each beam, and you have to find the specific upgrade to use them. - All Combos share the same activation procedure. Hold A to charge the Charge Beam, then press Y to activate the weapon. - Some Combos are one shot, while others are in effect as long as you hold down A. ========= Super Missile: - This Beam Combo is found in the Observatory in Phendrana Drifts. You need the Varia Suit to reach this area. - This is the Power Beam Combo. - Firing this weapon will cost 5 Missiles. - Use this weapon to cause great damage to most any kind of enemy. Pound for pound, few weapons cause as much damage for so little a cost. - This weapon can destroy objects made of Cordite. ========= Wavebuster: - This Beam Combo is found in the Light Tower in the Chozo Ruins. You need the Spider Ball to reach the room. - This is the Wave Beam Combo. - Firing this weapon will cost 10 Missiles, plus additional Missiles at the rate of four for every second active. - This weapon is a stream of electricity that homes in on enemies, and is very effective against enemies with small weak points. ========= Ice Spreader: - This Beam Combo is found in the Shore Tunnel in Magmoor Caverns, and requires Power Bombs to access. - This is the Ice Beam Combo. - Firing this weapon will cost 10 Missiles. - This only somewhat useful weapon will create a large sheet of ice at the point of impact. Its use is limited to a number of enemies closely packed together on a floor, wall, or ceiling. ========= Flamethrower: - This Beam Combo is found in Storage Depot A in the Phazon Mines. You need Power Bombs to access this room from the Mine Security Station. - This is the Plasma Beam Combo. - Firing this weapon will cost 10 Missiles, plus additional Missiles at the rate of four for every second active. - This weapon creates a constant stream of flame. While powerful, this weapon does have a drawback of being a thin stream, so precision aiming is required for maximum effectiveness. Grapple Beam: - This is found in Storage Depot B in the Phazon Mines, near the Ore Processing Room. You need Power Bombs to reach this room. - When this is attached, Grapple Points in the environment will show up as a yellow hook diagram in your HUD. As you approach them, they turn white. When that happens, holding down L will allow you to shoot your Grapple to the hook. You'll swing back and forth on the hook as long as L is held down. Use the Control Stick to turn yourself while swinging. Release L to let go. - If you bump into a solid object while swinging, the grapple will immediately disengage. ============= 4B. Enemies = ============= For the sake of ease, I've arranged these guys in a grouped order, according to their relative danger. If you're looking for a list in the order of the Pause Menu's list, I moved it down to the Log Book area. I put boss enemies in the next section. If an enemy says "*ONE-SHOT*" after it, you should scan it the first time you see it, because there's no (or a limited) chance you'll see it again. --- Swarmers - Generally not a huge problem. These guys hide in small nooks in passage-like areas and swarm out in large clusters. Alone, all of them are exceedingly weak. Parasite: A standard lizard-type enemy. They splatter on your visor if you get too close. The Pirates were futzing around with these guys and Phazon when a big one decided not to take their orders anymore. Found: Frigate Orpheon (only in the opening) *ONE-SHOT* Scarab: Standard swarmer types that you'll face in tunnel areas. Found: Chozo Ruins in tunnels Tallon Crab: A native of Tallon, these guys are much like Parasites or Scarabs in their swarm tendencies. Found: Tallon Overworld (Main Ventilation Shaft Section A) Lumigek: These guys look like geckos and are found in the Impact Crater. Found: Impact Crater (Crater Tunnel A) --- Crawlers These guys hug floors, walls, and ceilings. Usually, their body is their only weapon. There are some with ranged attacks, though. They're generally not very strong. Zoomer: A staple of the Metroid universe. This spiked bugger clings to walls and ceilings. He basically walks around, and that's it. A few shots will waste him. Found: Tallon Canyon, in many places Geemer: The tougher brother to the Zoomer. They have red shells, and cannot be killed with the usual beams, but they can be killed with a Missile or the Plasma Beam. Found: Tallon Overworld (Tallon Canyon, Root Cave) Seedling: These are somewhat like Zoomers, except they can, and will, fire their spikes out at you. Found: Tallon Overworld (Temple Lobby) Oculus: A bad guy that hangs out mostly near Morph Ball areas. He's indestructible, and exists solely to prevent you from where you're going. Found: Chozo Ruins (Sun Tower, Tower of Light) Grizby: Found in Magmoor Caverns. This little guy has a rock-hard shell. He mostly wanders around on small platforms, and can be taken out easily enough with a Missile. Found: Magmoor Caverns (Burning Trail, Lake Tunnel) Triclops: Similar to the Grizby. It likes round stuff a lot. If it sees you rolling around in ball form, it'll try to bite you. If you drop Bombs, it'll go for those instead, with nasty results. Found: Magmoor Caverns, in several locations Crystallite: These crawlers are recognized by the hunk of reflective ice on their backs that reflect beams. A Missile will bust one. A Plasma Beam will also work. Found: Phendrana Drifts, several locations Ice Parasite: Really no more than a wall crawler for the Drifts. A few shots will take out this crystalline lizard-type guy. Found: Phendrana Drifts (Chozo Ice Temple, Frozen Pike) *ONE-SHOT* Plated Parasite: These guys like to hang out near Morph Ball areas. They look like other parasites, only gray. You can bust them up with Bombs. Found: Chozo Ruins (Furnace) --- Predators Definitely too vicious to be considered Crawlers, even though most of them are land-locked. These bad boys will actively attack you, as opposed to passively defending themselves. Beetle: Not your common garden variety. These guys are about a third your size and have a nasty bite. Take them out from afar with several shots. Found: Tallon Overworld and Chozo Ruins in several locations Plated Beetle: A miniboss at first, but more common later on. These guys will get close to you. Shift to one side, shift back, then roar and charge you. As soon as they roar, dodge to the side and open up on their vulnerable red butts. One Charge Beam shot will kill them. Found: Chozo Ruins (Ruined Shrine, Main Plaza after destroying Flaahgra) Ice Beetle: A resident of the Phendrana Drifts. Much like normal Beetles, except it takes several more hits. Found: Phendrana Drifts, in a few places Burrower: An inhabitant of the Magmoor Caverns. They like to hang out underground a lot, but you can follow their movements. When they pop out, peg them. They only take one shot. Found: Magmoor Caverns (Lake Tunnel) Ice Burrower: Seriously just like the Burrower from the Caverns, except he's in the Drifts. Make sure you scan one of these guys before you get the Thermal Visor, otherwise they'll disappear. Found: Phendrana Drifts (Plaza Walkway) *ONE-SHOT* Baby Sheegoth: These snowbeasts fire blasts of icy acid. Their only weak spot is their back. To get to it effectively, you'll need some room to do a side dodge (with B). It's a lot easier with the Space Jump, but it can be done without, Keep hammering the back, and the Sheegoth will croak. Naturally, this enemy is far easier once the Plasma Beam is found. Found: Phendrana Drifts in several locations --- Fliers As their name suggests, these beings float, flit, flutter, and flap around the area. Some have ranged attacks, and some just charge right at you. War Wasp: You'll learn to hate these guys. Coming out of hives, they buzz and flit about before going in for a sting. They don't take many hits, you just have to hit them. Found: Chozo Ruins, in many places Plazmite: A floating luminescent bug. You'll take damage on contact, but it's generally wise to leave them alive, as they may be the only light source in some rooms. Found: Chozo Ruins (Ruined Fountain, Totem Access) Shriekbat: Another old Metroid alumnus, except they fly horizontally now. From the ceiling they screech down towards you. One shot will waste them, though. Found: Chozo Ruins, in multiple locales Ice Shriekbat: These are just like normal Shriekbats, except they're in Phendrana Drifts. If you get the Thermal Visor before scanning these things, you won't see them again. Found: Phendrana Drifts (Ice Ruins West) *ONE-SHOT* Puffer: These floating green thingies explode into poison gas on contact. It must be corrosive, because Samus has her own oxygen supply, so she shouldn't be technically "inhaling" it. Anyway, one shot kills them, and wait for the cloud to dissapate. Found: Magmoor Caverns, everywhere. Plated Puffer: A tougher cousin of the Puffer. Alike in every way except that the only thing that can burst its shell is a Missile. Found: Chozo Ruins (Tower of Light) Flickerbat: Tiny and annoying best describes these guys. They fly around leaving little blue sonic trails, and they'll bump you off if you're in the middle of jumping. You can track them with the X-Ray Visor, but they're easy enough to see without. Found: Phendrana Drifts, in a few locations Chozo Ghost: Despite the disconcerting appearance of these nasty boys. All you have to do to kill them is just shoot them with your Power Beam. Just the Power Beam or Super Missiles (which derive from the Power Beam). Nothing else will work. Watch out for their dancing around and spectral blasts. Once you find the X-Ray Visor, you can track them even if they disappear. Found: Chozo Ruins (Hall of the Elders, among other places) Glider: A harmless creature, and if you have a Grappling Beam, you can attach to it with it. Found: Phendrana Drifts and Phazon Mines, in a few areas. --- Squatters These guys don't move, period. Most of them have ranged attacks to defend themselves, but some just sit and wait for you to run into them. Eyon: The patented laser eye of the game. Their constant beams will zap you if you get in front of them. Shoot them to have them close their eyes for a second. Use a Charged shot to blow them to pieces. Found: Chozo Ruins, in a few different locations Stone Toad: A weird fella. He likes round stuff and he mostly just sits around. If you get near in ball form, he'll try to eat you, unless you use Bombs to bust him open. Found: Chozo Ruins (Energy Core, Reflecting Pool) Magmoor: These are big fire snakes that live in the Caverns of the same name. They rise out of the lava and breathe fire at you. They can't move around, but they can take a lot of hits before you blow their heads off. Found: Magmoor Caverns, in several lava pools Puddle Spore: This big blobby guy floats around in lava and spits stuff at you. He can pretty easily be flipped over with a few shots to the maw when he opens, after which he can be used as a platform. He isn't killed at that point, and he'll flip back over, so be quick. Found: Magmoor Caverns (South Core Tunnel) Jelzap: A jellyfish-like creature living in the water. If you get close, it'll try to suck you towards it. Respond by blasting its nucleus. Found: Tallon Overworld and Phendrana Drifts, in certain water areas. --- Plants Tallon is home to much vegetation, some of it a little more than nasty. Like Squatters, these enemies don't move, but some try to attack you. Tangle Weed: This gray stuff is harmless. It just slows you down. If you want to make it retreat, just shoot at it. Found: Tallon Overworld and Chozo Ruins, in several locations Venom Weed: This red cousin of the Tangle Weed will hurt you if you touch it, so shoot it to make it retract. Found: Chozo Ruins (Arboretum, and other places before the Flaahgra) Blastcap: One bad shroom. They usually hang in clusters. They won't attack or anything, but if you touch them, they explode. The spores aren't harmful, but the blast is. Shoot the clusters from afar to pop them. Found: Chozo Ruins and Tallon Overworld, in several locations Sap Sac: Not an active enemy, but if you shoot these Overworld dwellers, the sap inside will violently explode. Found: Tallon Overworld (Tallon Canyon, among other places) Aqua Sac: Kinda like a Sap Sac, except underwater. Don't be near it when you blow it up. Found: Tallon Overworld, in the Crashed Frigate Hive: The War Wasp Hive should be taken out if you don't want to be annoyed by the little buggers. A Missile is enough to bust it open. Found: Chozo Ruins, in several places Reaper Vine: An inhabitant of the Chozo Ruins. You cannot kill it, but a shot at its vulnerable spot will make it retract for several seconds. Watch holes in the wall for them. Found: Chozo Ruins (Arboretum, among other places) Aqua Reaper: An aquatic vine thingy. Hit it in the targeted spot to make it retreat. Found: Tallon Overworld, in corridors in the Crashed Frigate Bloodflower: A rare enemy. It spits toxic gunk at you. If there are Sap Sacs nearby, use them to blow it up. Otherwise, shoot its own toxic stuff when it fires to give it a taste of its own medicine. Found: Tallon Overworld (Root Tunnel, Great Tree Hall) --- Pirate Tech Mechanical and energy based bad guys. The Space Pirates use whatever they have at their technological disposal to prevent unwanted hunters from getting to their good stuff. Auto Turret: Kind of a pain. These guys can punch right through your suit if you let them hammer you enough. Try to take them out from afar if you can. Any weapon will work, but Missiles work the best. Found: Frigate Orpheon, Phendrana Drifts, in the Research Center. Mega Turret: A more advanced type of Turret than the first. This one has powerful shielding and a nasty beam. A couple of Missiles can blow it up. Found: Phazon Mines, in several locations Pulse Bombu: A floating nasty. These guys are pure energy. You won't have the Wave Beam when you first meet them, so you'll have to avoid their energy droplets. Be careful not to use your Charge Beam near them, as they'll be attracted to it. Once you find the Wave Beam, a few blasts will kill it. Found: Phendrana Drifts, in several locations Scatter Bombu: This form of Bombu hangs out in tunnels. It trails three strands of energy, but doesn't attack actively. Getting close will mess with your visor, and charging up your beam will make them move faster. Only the Wave Beam can harm them, so if you don't have it, use ball form and quickly time your roll to get safely past them. Found: Phendrana Drifts, in several places Void Bombu: Just like a Pulse Bombu, only invisible, and you can only see them with the X-Ray Visor. Don't worry about scanning them, because you can't. Found: Phazon Mines (Quarantine Access B) Sentry Drone: A nasty mechanical foe. It zips around and fires repeating cannons at you. Use the Wave Beam to disrupt its circuits and take it out down relatively quickly. Getting close to it can disrupt your visor, and it locks doors when it sees you. Found: Phendrana Drifts, all over the Research Center Aqua Drone: Much like Sentry Drones, only underwater. Make sure you scan it before you leave the Frigate and go to the Phazon Mines, because it will disappear afterwards. Found: Tallon Overworld (Biohazard Containment) *ONE-SHOT* --- Space Pirates They came to Tallon looking for the riches of Phazon. They're the most intelligent bad guys you'll face in the game. They move quickly, fire fast, and can dodge your attacks if given enough of a window. Space Pirate: No particular weakness, but the scourge of the galaxy does have decent attack capabilities. It can fire Galvanic Accelerator Cannons from a distance, and has a Scythe on its arm for close combat. Found: Phendrana Drifts, in the Research Center Shadow Pirate: These Pirates rely on their cloaking technology (and can be a total pain to try to scan). They only use their scythes. Use your Thermal Visor to track them, and your strongest weapons to drop them quickly. Found: Phendrana Drifts, in the Research Center Flying Pirate: Space Pirates with jetpacks. In addition to a pulse cannon, they also have missile launchers mounted on their packs. Concentrated fire will cause the pack to malfunction, which is when the Pirate will go for a kamikaze run. Found: Phendrana Drifts, all over the Research Center Aqua Pirate: Flying Pirates, only underwater, and actually quite a bit slower, and thus easier, than their counterparts. Use the Ice Beam, then a Missile to bust them open. Found: Tallon Overworld, several locations in the Crashed Frigate Power Trooper: Space Pirates that use your Power Beam. Only the Power Beam will work against them. Best tactic is to just get rid of them quickly with a Super Missile. All these copying troopers use the same yellow-type beam, but their armors are different colors. Found: Phazon Mines, in several areas Wave Trooper: These purple guys are armed with Wave Beam-type armor, and are only susceptible to them. Use charged up shots for best effect. Found: Phazon Mines, in many places Ice Trooper: These white-armored bad guys are by far the easiest of the copying troopers. Just hit them with a charged Ice Blast and Missile them into pieces. Found: Phazon Mines, several locations Plasma Trooper: These red pirates are using plasma technology. Only your Plasma Beam can defeat them. Found: Phazon Mines, in the lower levels Elite Pirate: A major pain enemy. It has a plasma cannon, a wave attack, and is really strong. Use Thermal Visor to find that the pulse cannon is the weak point, then blow it up with Missiles, then target the Pirate itself and Missile it to kingdom come. Alternatively, you can forego the Plasma Cannon and just try to punch Super Missiles in the Pirate's face, even though it risks return fire from the cannon. Whatever floats your boat. The Pirate can also absorb your shots. Watch for it to hold out its hand in front of it, as that's a sign it'll be absorbing. Found: Phazon Mines (Elite Control, Dynamo Access, Omega Research) *ONE-SHOT* Phazon Elite: This is also known as "Elite Pirate Alpha". This is one of the first Elite Pirates to actively consume and use Phazon on its own. It has a Wave Quake Generator like other Elite Pirates, but no Plasma Cannon. The only thing that really separates it from other Elite Pirates is the massive amount of hits it can take before going down. Found: Phazon Mines (Elite Research) *ONE-SHOT* --- Metroids Created by the Chozo to stabilize the ecosystem of SR388 to prevent a strange parasite from dominating the planet. In Chozo, the word Metroid roughly translates to "ultimate warrior". Although these beings possess no sentience, they are fierce and intelligent predators. They have a near limitless capacity for storing energy, which they obtain from latching onto their prey. Metroid: The larval Metroid is the first kind you'll encounter. Multiple Missiles can kill one, or one Ice Beam shot and one Missile. If you're attacked, quickly roll up in a ball and drop a Bomb to shake the Metroid off. Found: Phendrana Drifts, in the Research Center, as well as Phazon Mines. Hunter Metroid: This evolved Metroid is more of a danger than the larva. It has a tentacle attack for draining energy. Ice it up, then fire a Missile to bust it open. Found: Phendrana Drifts (Frost Cave) and Phazon Mines (Fungal Hall A). Fission Metroid: Found in the Impact Crater, these guys are a total pain. Shoot one enough, and it will split into two different colored Metroids, each only susceptible to the beam of its color. Sounds interesting, until you start zapping one, and the other starts latching onto you. A Power Bomb while it's attached will kill it outright, but it's wasteful. Sometimes it's best just to try to ignore it, and only setting Bombs to shake it off if it attacks. Found: Impact Crater (Phazon Core) ============ 4C. Bosses = ============ Major battles in the game. If you're going for all the entries in the Log Book, you have to scan these guys and all their parts right away, because you won't get another chance. Parasite Queen: This boss is in the Tallon Space Station. It's a huge bug in a stasis field. It shoots "weapon-grade" energy shots at you, so make sure to use your dodging (B while locked-on) to avoid it. To start with, scan it so you know its weak spot, so you can lock onto it. To shoot it, make sure you're not hitting the "panels" on the stasis field. Shoot in between for a clean shot. Stop when the panels go nuts, then fire again when you get an opening. Ram War Wasps and Hive Mecha: Your first minor battle on the surface of Tallon IV will be against these special wasps (DEFINITELY scan them, because they're different than the others). Use a combination of your L and R buttons to take out the circling wasps, then hit the Hive Mecha for all its worth. To document the Hive Mecha, you have to scan below the part you shoot, down in the poisoned water. Incinerator Drone: A mini-boss of sorts. This guy is found in the Chozo Ruins some time after you pick up the Morph Ball. He'll try to roast you with two flame jets. To attack, scan it, then shoot the red eye thing on top (with a Missile, if you've got it). Hit it hard enough, and it will burn the Hives above it, releasing some Barbed War Wasps. BE SURE to SCAN them now because you won't get another chance. Shoot them down, but concentrate on your objective of blasting the Drone. Flaahgra: The official boss of the Chozo Ruins, who hangs out in the Sun Chamber, and with good cause. He loves sun, and it makes him grow. Being half-plant, one can understand this. In addition to scanning him you should also scan his Tentacles. Although shooting him directly won't harm him, a lot of shots will daze him. To defeat him, you must shoot the red button on the backside of the sun panel that's warming him up. Flip it all the way up and he'll collapse to the ground, and his roots will retract from the canals near his bottom. Roll into one of those canals, attach yourself to the socket at the end, and set a Bomb. For the next round, you'll have to flip two sun panels. Be sure to shoot him to keep him dizzy, because he'll flip the panels back down given a few seconds to compose himself. Once both panels are flipped, you'll have to pick a different canal, since you blew up the last one. Then, you know how it goes, you have to do three sun panels, canal, boom. Lastly, all four, and Flaahgra will be but a memory, and the poisoned water will be pure once more. Sheegoth: Another halfway boss. The mama Sheegoth is a larger version of the babies. The trick is to get close to it and try to circle around it so it doesn't run you over, then wait until it tries to breathe on you, which it will only do if you're close. After that, it'll be tired, so you can slam a Missile into it. Just keep doing that over and over again. It takes a lot of Missiles (around 25, I think). You'll find more later on but they're smaller, and they're easier to take out once you earn the Super Missile Beam Combo. Oh, several people tell me they have an easier time taking out a Sheegoth with Bombs. I usually get trampled, but use whichever you like. Thardus: Also known as "The Rock" in some circles. Phazon experiments have produced this moving rock being. It can roll up in a ball to try to run you over, raise some rocks out of the ground to throw at you (which you can shoot for supplies), or shoot an ice beam along the floor, which can freeze you. To destroy Thardus, bring up your Thermal Visor. You'll see a bright spot on the rock monster. Shoot that spot with all you have. Soon, Thardus will overload your visor. That's okay, cause when you switch back to the Combat |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Metroid Prime Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

