Naruto: Gekitou Ninja Taisen! 3 Walkthrough :
This walkthrough for Naruto: Gekitou Ninja Taisen! 3 [Game Cube] has been posted at 16 Oct 2010 by bulls90 and is called "System/Character FAQ". If walkthrough is usable don't forgot thumbs up bulls90 and share this with your freinds. And most important we have 3 other walkthroughs for Naruto: Gekitou Ninja Taisen! 3, read them all!
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Walkthrough - System/Character FAQ***************************************************************************** Naruto: Gekitou Ninja Taisen 3 System/Character FAQ Written By: Alfred “Gen2000” Lynaum Last Updated: 8/17/05 Version: 1.9 ***************************************************************************** ********************* >> Version History > Contents --------------- You should also take note that Safe Fall gains the charka boost as well when your character has around 10% or less critical health damage. ----------------------------------------------------------------------------- 2.3 Guard Break ----------------------------------------------------------------------------- New to the Naruto: GNT series is the Guard Break. This helps prevents your opponent from turtling like it’s going out of style and encourages them to take offense. As you attack a guarding opponent you should noticed the blue spark that comes from the blocked hit. If you continue to attack a blocking opponent the color of the spark will change colors indicating how close they are to having their guard broken. There is an invisible guard defense gauge in the background of the game that is constantly active but the only way to tell how close your opponent is to being guard broken is through the three different colors: Blue = Good amount of defense left Yellow = Bad Red = Critical, your opponent is about to be guard broken in a few more hits. When Guard Break takes place the opponent’s guard will “burst”, with glass shattering sound effects to go along with it, and be left open to any attack as well as losing around 95% or more chakra. If the attack that cause guard break launched your opponent into the air or they were guard broken in the air they will have option of using safe fall once they touch the ground. The guard defense gauge slowly refills as long as you’re not taking guard damage so it’s wise to try to mix up offense AND defense in your gameplay. Only taijustu (hand-to hand combat/physical) attacks have an effect in guard damage. Some characters are better at guard breaking than others and some characters can take more or less guard damage punishment than others. Here is a guard defense ranking list from board member “BrandoSerge”: 86.3% Kankuro | Sakura |Haku | Tenten | Ino |Hinata 90.9% Sandaime | Temari | Anko | Kiba | Shino 95.4% Neji | Tsunade 100% Naruto (Normal and Kyuubi version) | Sasuke (Normal and Sharingan version) | Mizuki 104.5% Orochimaru | Lee (both opened gate versions as well) | Kakashi (Normal and Sharingan version) | Chouji | Gai | Zabuza | Itachi |Iruka 113.6% Jiraiya Anyone below the “100%” ranks has below average to bad guard damage defense and anyone above has above average to great guard defense. Gaara and Shikamaru aren’t in the list cause their special defense against certain attacks makes it very hard for them to be guard broken so basically they are excused from Guard Break. ----------------------------------------------------------------------------- 2.4 Combo System ----------------------------------------------------------------------------- ************* >> General > Canceling > Stun, Juggling, & Other Hit Type Properties > Gravity > Off/On the Ground Hits > Character Specific Cancel Tricks > Putting It All Together > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments > Throws > Basic Moves > Special Moves > Super Moves > Attack Strings > Background > Comments |
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