Paper Mario: The Thousand Year Door Walkthrough :
This walkthrough for Paper Mario: The Thousand Year Door [Game Cube] has been posted at 05 Oct 2009 by xChelsx and is called "All Badges (in ABC order)". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up xChelsx and share this with your freinds. And most important we have 30 other walkthroughs for Paper Mario: The Thousand Year Door, read them all!
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xChelsx |
Walkthrough - All Badges (in ABC order)Badge 1: All or Nothing Info: Hit action commands, attack rises. Fail, it drops to 0 BP: 4 Badge 2: Attack FX B Changes the sound effects of Mario's attacks BP: 0 Badge 3: Attack FX G Changes the sound effects of Mario's attacks BP: 0 Badge 4: Attack FX P Changes the sound effects of Mario's attacks BP: 0 Badge 5: Attack FX R Changes the sound effects of Mario's attacks BP: 0 Badge 6: Attack FX Y Changes the sound effects of Mario's attacks BP: 0 Badge 7: Bump Attack Bump into foes to defeat them without a battle BP: 5 Badge 8: Charge Wear this to charge to Mario's Tactics menu BP: 1 Badge 9: Charge P Wear this to add charge to your partner's Tactic menu BP: 1 Badge 10: Chill Out Never Succumb to a first strike BP: Badge 11: Close Call When your in danger, causes enemies to sometimes miss BP: 1 Badge 12: Close Call P When your partner's in danger, causes enemies to sometimes miss BP: 1 Badge 13: Damage Dodge Decrease Damage by 1 with a Guard action command BP: 2 Badge 14: Damage Dodge P Cut damage by 1HP with Guard Action Command (ally) BP: 2 Badge 15: Defend Plus Boost Mario's Defense by 1 BP: 5 Badge 16: Defend Plus P Boost partner's defense by 1 BP: 5 Badge 17: Double Dip Wear this to be able to use two items During Mario's Turn. 4FP needed, two of them require more HP, but allow 3 items. BP: 3 Badge 18: Double Dip P Wear this to be able to use two items During your Partner's turn. 4FP needed. Two of these need more HP, but allow 3 items. BP: 3 Badge 19: Double Pain Double the damage Mario takes BP: 0 Badge 20: FP Drain Drop Mario's attack power by 1, but regain 1FP per attack BP: 1 Badge 21: FP Plus Increase maximum FP by 5 BP: 3 Badge 22: Feeling Fine Make Mario immune to poison or dizziness BP: 5 Badge 23: Feeling Fine P Make your partner immune to poison or dizziness BP: 4 Badge 24: Fire Drive Wear this to use Fire Drive. 5FP are needed for this attack, which assaults all ground enemies and burns them. Wearing two or more needs more HP, but increases attack BP: 3 Badge 25: First Attack Do a first strike to defeat weak foes without even battling. BP: 1 Badge 26: Flower Finder After beating a foe, make more flowers appear BP: 3 Badge 27: Flower Saver Drops FP used when Mario attacks by 1 BP: 4 Badge 28: Flower Saver P Drops FP used when your partner attacks by 1 BP: 4 Badge 29: HP Drain Drop Mario's attack power by 1, but regain 1HP per attack BP: 1 Badge 30: HP Drain P Drop your ally's attack by 1, but regain 1HP per attack Badge 31: HP plus Increase Maximum HP by 5 BP: 3 Badge 32: HP Plus P Increase Maximum HP bye 5 (Partner) BP: 6 Badge 33: Hammer Throw Throw a hammer at enemy anywhere. 2FP needed. Two or more require more FP, but greater attack power BP: 1 Badge 34: Hammerman Increase hammer attacks by 1, but loose the ability to jump BP: 2 Badge 35: Happy Flower Slowly and automatically restore FP during battle Bp: 2 Badge 36: Happy Heart Slowly and automatically restore HP during battle BP: 2 Badge 37: Happy Heart P Slowly and automatically restore HP during battle (Partner) BP: 2 Badge 38: Head Rattle Confuses enemies is executed superbly. 2 FP Needed. With more being used, More HP, but confuses enemies for a longer time BP: 1 Badge 39: Heart Finder After beating a foe, make more hearts appear BP: 3 Badge 40: Ice Power Make Mario damage proof when jumping on fire enemies, increases attack power by 1 and decreases damage taken by 1 BP: 1 Badge 41: Ice Smash Freezes + immobilizes enemies for 3FP if done right. More equipped, more FP, greater attack power and longer enemies stay frozen BP: 1 Badge 42: Item Hog Make it more likely for items to appear after beating a foe BP: 3 Badge 43: Jumpman Increase jump attacks by one, but loose ability to hammer BP: 2 Badge 44: L Emblem Changes Mario's clothes into Luigi's BP: 0 Badge 45: Last Stand Drop the damage Mario takes by 1/2 when in danger BP: 1 Badge 46: Last Stand P Drop the damage your partner takes by 1/2 when in danger BP: 1 Badge 47: Lucky Day When Mario is attacked, causes enemies to miss more often Badge 48: Lucky Start Make something good happen when you first enter battle BP: 4 Badge 49: Mega Rush Increase attack power by 5 when Mario is in Peril BP: 1 Badge 50: Mega Rush P Increase attack power by 5 when your partner is in Peril BP: 1 Badge 51: Money Money Makes more coins appear after battle BP: 5 Badge 52: Mulitbounce Wear this to use Multibounce. 2 FP are needed to use this where Mario jumps on all the enemies in order until the Action Command is missed. Wearing 2 or more needs more FP, but has higher attack BP: 1 Badge 53: P-Down, D-up Drop the damage Mario deals AND receives by 1 BP: 2 Badge 54: P-down, D-up P Drop the damage your partner deals AND receives by 1 BP: 2 Badge 55: P-up, D-down Boost Mario's attack by one but drop his defense by 1 BP: 2 Badge 56: P-up, D-down P Boost partner's attack by 1, but drop defense by one BP: 2 Badge 57: Peekaboo Make enemy HP visible (for those you have not tattled) BP: 2 Badge 58: Piercing Blow Wear this to do a piercing blow. 2FP are needed per attack, and the more equipped but stronger attack power. Pierces enemies defense no matter what it is BP: 1 Badge 59: Pity Flower When Mario takes damage occasionally recover 1HP BP: 3 Badge 60: Power Bounce 2 FP are required, but with more means more FP, but stronger attack power. Use this to continuously stomp on a foe until a missed action command BP: 3 Badge 61: Power Jump 2 FP needed, more equipped more FP but more power. This lets you stomp on a foe with a lot of power BP: 1 Badge 62: Power Plus Up Mario's hammer and jump attack power by one BP: 6 Badge 63: Power Plus P Up partner's attack power by 1 BP: 6 Badge 64: Power Rush When in danger, increase Mario's attack by 2 BP: 1 Badge 65: Power Rush P When your partner is in danger, up their attack by 2 BP: 1 Badge 66: Power Smash 2 FP are required to use this, which lets Mario hammer a foe with a lot of power. 2 or more equipped means more FP, but more attack power BP: 2 Badge 67: Pretty Lucky When Mario is in danger, causes enemies to sometime miss BP: 2 Badge 68: Pretty Lucky P When you partner is in danger, causes enemies to sometime miss BP: 2 Badge 69: Quake Hammer Wear this to equip quake hammer, which uses 3FP to slightly damage all ground enemies. 2 or more equipped means more FP, but more attack power BP: 2 Badge 70: Quick Change Allow your ally to attack even after changing partners BP: 7 Badge 71: Refund Refund some coins if you use an item in battle BP: 1 Badge 72: Return Postage Direct attackers take half the damage they do BP: 7 Badge 73: Shrink Stomp Wear this to use Shrink Stomp which needs 2FP, and lets you jump on an enemy, shrink them, and drop attack power is executed superbly, 2 or more equipped, more FP, more attack power BP: 1 Badge 74: Simplifier Make action commands easy, but earn less star power BP: 1 Badge 75: Sleepy Stomp Wear this to use Sleepy Stomp, which uses 2FP. If executed correctly, makes enemy fall asleep. 2 or more equipped, more FP, more power BP: 1 Badge 76: Slow Go Make Mario sluggish so he can no longer run BP: 0 Badge 77: Soft Stomp Wear this to use soft stomp, which requires 2FP, which makes an enemy soft is executed superbly. 2 or more equipped, more FP and more attack power. BP: 1 Badge 78: Spike Shield Makes Mario Spike Proof when jumping on spiky foes BP: 3 Badge 79: Super Appeal Get more star power when Mario appeals BP: 1 Badge 80: Super Appeal P Get more star power when your partner appeals BP: 1 Badge 81: Timing Tutor Learn the timing for Stylish commands BP: 1 Badge 82: Tornado Jump 3 FP are required to execute this, which damages all air-born enemies if executed superbly. 2 or more equipped: More FP and more attack power BP: 2 Badge 83: Unsimplifier Make action commands harder but gain more star power BP: 1 Badge 84: W Emblem Wearing this changes Mario's clothes into Wario's clothes (its a Shock they fit him!) BP: 0 Badge 85: Zap Tap Wearing this makes Mario electrified, damaging any enemy that touches him directly BP: 3 |
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