Paper Mario: The Thousand Year Door Walkthrough :
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Walkthrough - Paper Mario FAQPaper Mario: The Thousand-Year Door Walkthrough By: Shadow Mario02 For: Nintendo Gamecube Developed by: Intelligent Systems Published by: Nintendo Table of Contents I. Author's Notes II. Version History III. The Story IV. Basic Controls V. Main Characters VI. Partner's Moves VII. Walkthrough 1. Prologue: A Rogue's Welcome a. Welcome to Rogueport b. Into Rogueport Sewers c. Off to Petal Meadows 2. Chapter 1: Castle and Dragon a. Getting into Hooktail Castle b. Prison Break c. Dragon's Bane d. Final Ascent e. Interlude f. Intermission 3. Chapter 2: The Great Boggly Tree a. Secret Entrance b. Gathering the Troops c. The Battle for the Great Tree d. Final Countdown e. Interlude f. Intermission 4. Chapter 3: Of Glitz and Glory a. Do you Smell What the Rawk is Cookin'? b. Working your Way up the Ladder c. Major Leaguer d. Gonzales vs. Hawk e. Interlude f. Intermission 5. Chapter 4: For Pigs The Bell Tolls a. Dour Times b. The Dangerous Path to Creepy Steeple c. Mario's Mansion (Well, not really) d. First Encounter e. Identity Theft f. Ready For Round 2? g. Interlude h. Intermission 6: Chapter 5: The Key To Pirates a. Shipwrecked b. Try not to get Skewered, OK? c. The Fourth Time d. Save the Toads! e. Meet Cortez f. Intermission I g. Interlude h. Intermission II (UPDATED) 7. Chapter 6: 3 Days of Excess (UPDATED) a. Day 1: Errand Boy b. Day 2: More Detective Work c. Delayed! d. What the Hell? e. Day 3: Train Battle f. An Easy Crystal Star g. Interlude h. Intermission 8. Chapter 7: Mario Shoots The Moon (UPDATED) a. The Great General Chase b. Mario on the Moon c. 4 Card Keys, 3 New enemies, 2 Elevator Keys, and 1 Crane d. Showdown on the Moon e. Interlude f. Intermission 9. Chapter 8: The Thousand-Year Door (COMING SOON) a. Trial of Shadows b. Big Brother c. Triple Threat d. Tired Yet? e. Saving The World (again) 10. The Pit Of 100 Trials (COMING SOON) VIII. Tattle Log (COMING SOON) IX. Badges (COMING SOON) X. Shine Sprites (COMING SOON) XI. Star Pieces (COMING SOON) XII. Items (COMING SOON) 1. Attack Items 2. Defense Items 3. Recovery Items 4. Support Items 5. Other Items 6. Important Items XIII. Super Luigi (COMING SOON) 1. Super Luigi 2. Super Luigi II 3. Super Luigi III 4. Super Luigi IV 5. Super Luigi V XIV. Grifty's Tales of Rogueport (COMING SOON) XV. Trouble Center (COMING SOON) XVI. Legal Stuff I. Authors Notes This walkthrough is also my first walkthrough, so any kind of help would be appreciated. Anyway, thank you for choosing this guide. Hopefully, this will reduce the amount of frustration it will take to beat this game. If you find any errors with this guide, please e-mail me at rr3allen@hotmail.com. II. Version History 0.59 - Completed Sections I-VI and Walkthrough until most of Intermission II in Chapter 5. 0.9 - Updated Walkthrough until Chapter 8. Listed enemies in Chapter 8. III. The Story "An awfully long time ago in a strange and far-off land, a big, bustling town thrived. All of its residents loved very happy lives, and it is said that the town was very prosperous. But one day, tragedy befell this blessed place. A great cataclysm struck the town and its people. Darkness filled the skies, and the earth roared and shook. It was as if the very world had come to a violent end. And in but a single night, the town sank into the depths of the earth. As the centuries passed, the town's existence passed into fable. Yet in recent years, word has spread of a thousand-year door hidden beneath the city of Rogueport." That was the story of the thousand-year door. If you have enough patience to watch the opening cut scene that comes before the title screen; you'll see that Princess Peach and Toadsworth's boat stopped at that very same town. She buys a treasure chest from a merchant that contained a treasure map. Obviously not being the type of person who goes on dangerous quest, she sends it (with the following letter) to... well who do you think? "Hello there, Mario! I am now on holiday, traveling in the Mushroom Kingdom. In my travels, I came into possession of a mystical map... a treasure map, actually. It was inside a box I got from an old merchant in a town called Rogueport. But since it would be too difficult for me to try to go find treasure all by myself... I thought you could help me hunt for it! You will, of course, won't you? I've included the map with this letter, so please bring it with you when you come. I'll meet you at Rogueport. (That means you MUST come!) -Peach- Well, since you can't really refuse this, you'll have to be on your way to Rogueport. IV. Basic Controls (incase your game didn't come with a manual) A Button - Jump/Talk (when "..." appears)/Examine (when "!" appears)/Read next message in dialogs B Button - Use Hammer/Cancel Action/Return to Previous X Button - Use partners Y Button - Use abilities (when standing on the appropriate panel) Z Button - Shows stats R Button - Paper Mode (Hold)/Tube mode (with rotating the control stick) L Button - No Use Control Stick - Move Start/Pause Button - Start/Pause Menu C-Stick - No Use D-Pad - goes to the respective page on the start/pause menu Left - Party Down - Journal Right - Badges Up - Gear V. Main Characters Mario - What? You don't know Mario? He's the main guy! You remember Super Mario Bros., right? Saves Peach from Bowser almost every damn day! Peach - She's the person always getting kidnapped by SOMEONE! Whether it's Bowser, Booster, Cackletta, or any other villain. Sir Grodus - He's the leader of the X-Nauts and is also Bowser's replacement in this game. Bowser - He's Mario's long time nemesis. Most, if not all, of us know how he HATES being replaced. But, just because he's not the main bad guy, doesn't mean he won't help us... Or does it? Lord Crump - Grodus's right hand man (sort of). He's sort of the Dr. Eggman of this game, which means you'll be seeing him a lot before this is over. Professor Frankly - This is Goombella archaeology professor. He gives hints to where the next crystal star. Even though you won't need him (you ARE, after all, using this guide), his conversations can be quite funny. Goombella - She's your first companion who wants to be an archaeologist. Similar to Goombario from Paper Mario 1. If you press X. She'll talk about the area or person your next to (when "..." comes up) Koops - A Shyer version of Kooper from Paper Mario 1. Like before, you can use his shell to retrieve items or press far away switches by pressing X. Madame Flurrie - A Former stage star and a cloud spirit who can control the wind. You get her in chapter 2. Press X to have her blow (remember, this is an E-rated game) things away Yoshi - His name won't be Yoshi. You get to name him yourself, but I'll refer to him as Yoshi to avoid confusion. My personal favorite as far as attitude goes. Press X to hop on him to move more quickly. Because of Mario's weight, he can't jump but he can float for a short amount of time Vivian - One of the three Shadow sirens you fight in Chapter 2 But, she won't join till Chapter 4. Is similar to Bow (from the first game), as in She'll pull you into the shadows by pressing X. Useful for hiding from enemies. Admiral Bobbery - Possibly the most powerful character in the game (next to Mario). Like Bombette (from the first game), press X to throw him. He'll explode after walking a few steps. My favorite as far as strength goes. Ms. Mowz - A Badge thief who seems to have an unhealthy infatuation with Mario's mustache. Press X to have her see if any items are nearby. Unlike the other characters, she's optional t get (and not very hard, it just takes some time) She'll be available after Chapter 4. VI. Partner's Moves Each of your partners have 4 moves each, 3 of which cost FP (It's the same as MP). Your partners don't level up with you, so you'll have to upgrade them by giving 3 Shine Sprites to Merlon. You can upgrade a second time by giving Merlon the "Up arrow" (you'll still need 3 Shine Sprites though) Goombella: (She's the only partner who has 2 moves that don't cost FP) Headbonk (0 FP) - Her basic attack. Press A right before you hit the enemy to get a second shot in. Tattle (0 FP) - Allows you to see the enemy's stats. Press A when the small cursor lines up within the targeting reticule (It doesn't have to be in the center) Multibonk (3 FP) - The same as Headbonk, except you can keep hitting the enemy as long as you can until you miss. Rally Wink (4 FP) - Tap the A and B buttons as they are shown onscreen to make Mario go an extra turn, regardless of whether he's already gone or not. Koops: Shell Toss (0 FP) - Hold the Control Stick left and release it when the red circle in the center lights up to attack the nearest ground based enemy. Power Shell (3 FP) - Hold the Control stick left until the red circle at the end of the meter lights up to attack every enemy on the ground. Shell Shield (4 FP) - Protects Mario from attacks until it breaks. Press A when the "OK" meter is red. Shell Slam (6 FP) - Flick the Control Stick left repeatedly until you fill the meter. Attacks all enemies with a powerful shell strike that ignores all ground-based enemy stats. Madame Flurrie: Body Slam (0 FP) - Attacks one enemy. Use the Control Stick to align the cursor with the targeting reticule (once again, it doesn't have to be in the center) Gale Force (4 FP) - Press and hold the A button in time with the onscreen indicator to literally blow your enemies away. Lip Lock (3 FP) - This move drains HP from the enemy and adds it to Flurrie's. Press and hold the A Button when the red circle is lit up. Dodgy Fog (4 FP) - Tilt the control stick in time with the onscreen prompts. This move makes Mario almost impossible to hit for the next few turns. Yoshi: Ground Pound (0 FP) - Mash the R Button as quickly as possible to fill the gauge. Although it could do damage, every time Yoshi hits the enemy, it does 1 HP of damage. Meaning if the enemy has a defense of 1 or more, this attack is useless. Gulp (4 FP) - The trademark move of his species. Hold down the R button until the circle at the end of the meter lights up. The only attack use full against enemies with some defense Mini-Egg (3 FP) - Yoshi throws eggs at enemies to shrink them, which reduces their Attack Power. Press A when the circle lights up. Stampede (6 FP) - Calls in herds of Yoshis to trample all ground-based enemies. Alternate between pressing L and R buttons to fill the meter. (Once again does 1 HP of damage at a time. Vivian: Shade Fist (0 FP) - A burning punch that can set any enemy on fire. Press the random button that appears onscreen when she appears near the enemy. While the enemy is burned, the flames will deal 1 HP of damage regardless of Defense. Veil (1 FP) - Lets Mario hide from the enemy's incoming attack. However, you use a turn to reappear, meaning the enemy will attack right after you reappear. Press the button sequence that appears onscreen. Fiery Jinx (6 FP) - The same as Shade Fist, except it attacks and burns all enemies. Press the buttons in the order they appear onscreen. Infatuate (4 FP) - Vivian blows a kiss to every enemy onscreen in an attempt to confuse them for a few turns. Press A the instant a heart appears over a foe. Admiral Bobbery: Bomb (0 FP) - Bobbery walks to the nearest grounded foe and explodes. Hold down the A button and release when the circle at the end of the meter lights up. Bomb Squad (3 FP) - Press A when the cursor is aimed at your intended target. Bobery throws 3 bombs at enemies that will explode at the end of the next round (which is after the enemies attack a second time). Hold Fast (4 FP) - Damages any enemy that damages Bobbery directly (projectiles don't count). Press A when each of the three red circles lights up. Bob-ombast (9 FP) - Bobbery explodes with a massive blast with this expensive move. His most powerful attack. Keep mashing the A button to fill the meter. Ms. Mowz: Love Slap (0 FP) - This ignored your foe's defense. Repeatedly flick the Control Stick left to right to fill the meter. Kiss Thief (2 FP) - Not an easy move to do, but it allows her to steal the enemy's badge or item. Hold down the A button until the gauge passes the "OK" point, but before it reaches the end of the meter. Tease (3 FP) - This move allows Ms. Mowz to disorient enemies and make them dizzy. Alternate between holding and releasing the A button to fill the meter gradually (don't let it overflow, though). Smooch (10 FP) - The most expensive move in the game. Like it's Paper Mario 1 counterpart, it gives Mario 10 HP. Alternate between tapping A and B to fill the meter. VII. Walkthrough 1. Prologue: A Rogue's Welcome Well, this is the start of Mario's adventure. Hopefully, nothing has happened to Peach while he was traveling there. a. Welcome to Rogueport Rogueport Enemies: None The Main town of the game. You'll be coming here a lot, especially since a thousand-year old door lies underground. Watch the intro (Along with Parrykarry's only appearance in the game). Don't worry about Luigi, you'll see him later. Anyway, after looking at the title (again), Mario will arrive at Rogueport. While you wander how the boat went up in the air, flipped around, and left, I recommend saving your game (Unless you WANT to go through that cut scene again if you die). When your ready to continue, just follow the path and another cut scene will start. You probably know by now you should help her. So, go over to her and a battle will start. Mini-Boss: Lord Crump HP: 5 ATK: 1 DEF: 0 Attacks: Crump-a-bomb Not much strategy here, just attack him. You can practice your action commands here (press A before Mario lands on him for jump, and hold the Control stick left until the circle at the end lights up for hammer.) Also, you can defend against his attacks. Press A around the time he hits you to defend against it, or B at the EXACT Time he hits you to counterattack. Also if you press A while Mario is still in the air after bouncing off his head, you'll do a stylish move. This isn't important right now, but looks good. Also, Press A right when Mario hits Crump with the hammer for a stylish move. (If you do it right and press A again when he lands on the ground he'll do another stylish move). After the battle, Crump will send literally hundreds of foot soldiers to attack you. After the scene, just walk up the stairs and through the archway, they won't notice you. Watch the scene (if you look in the background, you'll see some Piantas in tuxedos beating down two Robbos. Afterward, you can go to the inn to recover any lost HP and also save outside. Next, go to the next screen on the right, watch the scene and follow the bandit to the previous screen and go through the archway in the back (the one with the graffiti on the back wall). Go into the house on the right and talk to the bandit to get you coins back. Go behind the bed on the left wall to get a Star piece (go to the "Star pieces" section to know where all of the star pieces are). Back in the main part of Rougueport, go behind the fence that leads to the screen on the right and look behind the crates for another star piece. Now, go to the left side of the screen for a short scene. Zess T. will never find the lenses so move in any direction and she'll block the entrance to Western Rogueport. Back at the bulletin board... "Pickpocketing on the rise! Watch your wallet! And hey, pickpocketers... try not to get caught!" No need to worry about that. Anyway, go into the item shop (the place with the fire flower sign) and talk to the toad by the door. He'll order the contact lenses for you, so you'll have to wait. In the meantime, you can buy some items if you want (I'd save space for two more though). Every item you purchase gives you a shop point. You'll get a free item after getting 10, 20, 30, 40, 50, 70, 100, 150, 200, 250, and 300 points. Go to Eastern Rogueport (the screen to the right of the main part) and walk up to the brick wall you see near the entrance. The view will change and you can go to the back of the houses. You can talk to the people here if you want. Go to the crate to the north of Darkly (the guy with the yellow eyes), jump on top of it, and go right to find a star piece. Ignore the Robbo guarding the gate, there's nothing on the other side worth looking for anyway. Go into the house near the Robbo and watch the scene. After that, go outside and to where Professor Frankly is. I recommend you answer "Nope" if you're new to the game. You'll get a tutorial on battling if you do. Either way, go down the pipe (press down on the control stick when on top of a pipe) when you regain control. b. Into Rogueport Sewers Rogueprot Sewers: Enemies: Goomba - 2 HP, a ATK, 0 DEF Paragoomba - 2 HP, 1 ATK, 0 DEF Spiky Goomba - 2 HP, 2 ATK, 0 DEF Spinia - 3 HP, 1 ATK, 0 DEF Spania - 3 HP, 1 ATK, 0 DEF Somewhere in the sewers lies the thousand-year door and whatever lies behind it. It won't be easy opening it, though. When you enter head right, watch the scene and you'll end up in a fight with a goomba, paragoomba, and a spiky goomba. They're not that hard, you just have to remember to hit the spiky goomba with your hammer. After the battle, go up the stairs and ride the platform to the pipe, go down it and fight your way to the other end of the screen. Get the items along the way and go down the warp pipe. Defeat the two Spinias and hit the switch at the right of the screen (There's a star piece hidden behind the giant block). Go up the stairs and into the door. Talk to the black box for a funny scene. Go back out and go down the ledge nearest to the wall, grab the key and use it on the black box. After getting "cursed" with the ability to turn into a paper airplane, go back outside, and go on the airplane panel. Press Y to turn into a paper airplane and go to the door on the other side. After a look at the thousand-year door, go on top of the pedestal and watch the scene. You'll find yourself back at Rogueport. Rogueport: "`A glowing, mysterious light under the city'?!? Smells like treasure, people!" Go through the two tutorials if you wish and go back down the pipe after stocking up on items. c. Off To Petal Meadows Rogueport Sewers: You can go to through the door on your right to trade your star pieces with Dazzle. There's also a star piece behind the nearby pedestal. After that, go back to the previous screen and go right. Jump down and fight the spiky goomba. Go back up and use the airplane panel to go to the door on the other side. Hammer the tentacle to start a battle. Mini-Boss: Blooper: Goombella's Tattle: "That's a Blooper... and a really super-humongous one, too! EWWWW! It's all slimy!!! I just can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! It attacks with tentacles and ink. Once you damage both it's tentacles it'll fall down... And then it's attack time! By the Way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper." HP: 12 (Tentacle's HP: 3) ATK: 1 DEF: 0 Attacks: Tentacle Trample Ink Blast First attack the tentacles. Afterwards, he'll fall like it said in Goombella's tattle. Just keep attacking him and guarding against his attacks until he's dead. After taking care of him, jump across the platforms to the pipe. Be careful, not to fall into the water, or you'll take some damage (It's pretty funny to look at though, but this will happen every time you fall in the water, so you don't have to do that right now.) Enter the pipe to go to Chapter 1. 6. Chapter 1: Castle and Dragon Your objective is simple: Find your way to the top of Hooktail's castle, defeat him, and grab the star piece. Ok, maybe it's not as simple as it sounds. But hey, it's not like you have a choice, right? a. Getting into Hooktail's Castle Petal Meadows: "Petal Meadows is a place and serenity, where people can enjoy a quiet life free of worry... Except for the dragon that occasionally swoops down and devours random passerby." (Quote from NP Player's Guide) This is the start of your adventure, But, First thing's first. Where in the hell is the crystal star!? Enemies: Goomba - 2 HP, 1 ATK, 0 DEF Paragoomba - 2 HP, 1 ATK, 0 DEF Spiky Goomba - 2 HP, 2 ATK, 0 DEF Start by saving your game on the nearby save block (hit the tree to the left with your hammer to get a star piece). Go right and take your first look at Hooktail. Continue right, gathering items and beating enemies. Ignore the pipe (you'll come back later). Repeatedly hit the blue object near the exit to get a Horsetail. On the next screen, defeat the goomba, and check the dark green bushes to reveal a warp pipe. Enter it and you'll appear on the background. Go right and hit the switch. Before going back, keep going right to get another star piece. Now, go back into the pipe and go across the new bridge to Petalburg. Petalburg: The peaceful town of Petalburg doesn't get too many visitors. That's all thanks to a certain dragon... Enemies: None Go right to the next screen. Talk to the gatekeeper and go to the pink house on the left side of the screen. Talk to the old koopa inside. No matter how you answer his questions, he'll give you permission to go through the gate and call you "Murphy". As you go near the gate, you'll receive an e-mail. Go to "Gear" on the Pause menu, go to "Important things", and go to the "Mailbox SP". After reading your e-mail go to the gate and talk to the gatekeeper again. Watch the scene and continue on. Shhwonk Fortress: This is an old stronghold that is said to contain a stone creature (Maybe). But, no stone creature is any match against Mario... or is it? Enemies: Goomba - 2 HP, 1 ATK, 0 DEF Fuzzy - 3 HP, 1 ATK, 0 DEF Koopa Troopa - 4 HP, 1 ATK, 1 DEF Paragoomba - 2 HP, 1 ATK, 0 DEF Spiky Goomba - 2 HP, 2 ATK, 0 DEF Search the nearby bushes to get a star piece. Defeat the paragoomba, koopa troopa, and spiky goomba. MAKE SURE you get the POW Block from the block before entering the fortress. You'll need it real soon. Once inside, examine the nearby pedestal and initiate a battle with the two Bald Clefts. Mini-Boss: (2 Bald Clefts) Bald Cleft: Goombella's tattle: "That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. Uh... This is kind of mean, but bald guys... really just don't do it for me. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say...a POW Block." 2 HP 1 ATK 2 DEF Attacks: Rush Like it says in the Tattle, just use a POW Block and they're done. Continue on, defeating the koopa troopa and paragoomba. Examine the bushes near the next fortress to get another POW Block. Once again, you'll use it real soon. Inside, examine the pedestal and it's GO TIME! Mini-Boss: (2 Bristles) Bristle: Goombella's Tattle: "That's a Bristle. ...Totally covered in spikes. They're so prickly! AND they're impervious to fire! Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't jump on it or use your hammer... you'd better use an item!" 2 HP 1 ATK 4 DEF Attacks: Counter (when you use your hammer) Tackle Once again, use the POW block and move on. Go trough the path, defeating any enemies that get in your way. You can pick up a fire flower and also an inn coupon behind the stone fence. Use the health block to replenish your health if it's low (it will cost you the amount of coins shown on top of the block). Examine the statue inside and you will do battle... IN THE 65th SUPER FUN QUIRK QUIZ! Here are the answers to the questions (You only need to answer 5 of them right). 1. What is hidden in this place? - Stone Keys 2. How much do one Mr. Softener and one Fire Flower cost at the shop in Petalburg? Total! - 16 Coins 3. What is the name of the mayor of Petalburg? - Kroop 4. Where is the Crystal Star? - Hooktail Castle 5. How can one get from Petal Meadows to Rogueport - Go through a pipe 6. Which of the following creatures have hands? - Koopa Troopas 7. What number question is this? - Question Seven Go through the pipe. Afterward, go through either the left or right tunnels, defeat the fuzzies and grab the item at the end (you'll have to fight 4 fuzzies when you get the item). Afterward, go back to the main room and go the other way and do the same thing. Go back to the main room and watch the short scene. After that... Mini-boss: Gold Fuzzy: Goombella's tattle: "That's a Gold Fuzzy. Whoa, those are super-rare! I'' serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though... How does this thing hide? Look at it! It's so gaudy! HP: 10 ATK: 1 DEF: 0 Attacks: Bonk Fuzzy Horde: Goombella's tattle: It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's crazy! Fuzzies come at you all at once and attack in order. Sys here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader, though, y'know? HP: 20 ATK: 1 (for each fuzzy that attacks) DEF: 0 Attacks: Multi-bonk Just attack him until he calls in the Fuzzy Horde. Then, focus all of you attacks on the Gold fuzzy. Once he's dead, they'll all run away. Go all the way back to Petalburg. Petalburg: Sleep at the inn (you can use your inn coupon to make it free), stock up, save, and leave back to Petal Meadows. Petal Meadows: When you enter, Koops will come in and join your party. Watch the scene and go back to the pipe we ignored earlier and go inside. Use Koops' shell to grab the Happy Heart badge and fall off the pipe. Go back to the first screen and put the Sun and Moon stones in the slots on the rocks. When the switches come up, hold Koops' shell near one of the switches (hold X) and go to the other one. Release the X button and hit the other switch with your hammer. If done correctly, a warp pipe will come up. GO inside and head forward to Hooktail's castle. b. Prison Break Hooktail Castle: "Many a brave adventurer has entered Hooktail Castle, only to end up as a pile of bones. Now the land must pin its hopes on a slightlt overweight plumber and a cowardly Koopa." Enemies: Dull Bones - 1 HP, 2 ATK, 1 DEF Koopa Troopa - 4 HP, 2 ATK, 1 DEF Paragoomba - 2 HP, 1 ATK, 0 DEF Paratroopa - 4 HP, 2 ATK, 1 DEF Spiky Goomba - 2 HP, 2 ATK, DEF Well, this is it. This is Hooktail's castle. Somewhere at the top lies Hooktail and the crystal star. Let's get this show on the road! Start by going through the hallway and watching the short scene. Go to where the bridge is broken and jump through. Jump to the right-most platform and use Koops' shell to get the HP Plus badge. Then, go back to the room with the save point. Save your game and use the spring to get to the ledge above. If, for some reason, you lost some HP on your way to this point, you can use the Heart Block to the left. Go out the door to the right and use the airplane to fly to the entrance. Walk through the hallway, defeating paratroopas and koopas (The dull bones here shouldn't come to life). Get the Power bounce from the item block and go through the door on the other side. Once there continue walking and another scene will start. Tell Koops to read the letter and finish watching the scene. Afterward, talk to the pile of red bones in front of the door and another scene will start. Use your hammer to bash your way through the hundreds of dull bones and touch the red bones to start another battle. Mini-Boss: (1 Red Bones & 4 Dull Bones) Red Bones: Goombella's Tattle: "That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Unlike your average Dull Bones, even if you pound it to 0 HP and it crumbles... It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more! HP: 5 ATK: 3 DEF: 1 Attacks: Bone Throw Create (makes another Dull Bones) Revive (reawakens after a few turns if not all enemies are defeated) First, use Koops' Power Shell to defeat the Dull Bones. And then, use your hammer to defeat the Red Bones. When all the Dull Bones run off, go through the door. Two of the Dull Bones in this room will come to life and attack. Grab the Shine Sprite and go up the stairs at the end of this room. Fall off the ledge near the locked door and hit the purple switch. Jump up the purple block that falls down and jump across to the yellow block, Bash it with your hammer and go back to the small yellow switch. Hit that and go to where the yellow block was. Use Koops' shell to hit the switch. The stairs will "flip" to the other side, so go up those and go across the ledge until you see a key. Once again, use Koops' shell to grab it and use it to unlock the door (make sure to hit the red switch again to return the stairs to their right-full place). No sleeping dull bones here, so save your game and go through the door on the other side. Nothing dangerous here, only a paragoomba and a dull bones. Hold Koop's shell near the red switch and stand near the far right cell. Let go and run through when the cell opens. Then, Go though the hole. Well, look what we have here. Talk to the black chest for another funny scene with the thing inside. You know you have to help him even though you know what'll happen. Go through the door and walk through the suspicious-looking room. Grab the Key from the treasure chest and the trap will activate. So, get you flat plumber ass out of there! But, you have plenty of time to go through even if you run into a few dead ends on the way there. Once you get through the death trap. Use the key to open the treasure chest and be CURSED (again)! d. Dragon's Bane Go back through the hole on the left side of the room and use your new power to slip through the walls (remember, hold the R button). Then, slip through the left-most cell and grab the badge. When you equip this badge, Mario's attacks will make a sound that starts with "cr" and end with "icket" (of course I mean a cricket, which is Hooktail's weakness). Now, go back to the room with the purple and yellow switches. Hit the yellow switch again to lower the yellow block. Now, hold Koops' shell near the yellow switch and make your way to the top of it. Let go and you'll be carried to the narrow ledge above. Jump across the gap to find a star piece (it might take several attempts). Jump down and do the same with the purple switch (don't forget to lower the yellow lift). When the purple lift stops, go into the next room and grab the star piece. Go back to the room where you fought the Red Bones (It has the Dull bones that Koops thought was his dad) and go into paper mode to slip through the bars that aren't in a crisscross pattern (second from the left). Grab the Castle Key and return to the save point room with the giant green block. Hold Koops' shell near the green switch and get on top of the giant green block. Let go and you'll be transported up to the upper level. Unlock the door at the top of the first flight of stairs and go inside. Use the Heart block to regain any lost health and hit the blue switch. The gap will be filled and you can cross it. Use Koops's shell (yet again) to hi the second switch. Jump through the open window and go right till you get the star piece. Go left pass the first open window and jump through the second. Go through the door. Defeat the one Dull Bones and hold Koops shell (yet again) by the green switch and go onto the green block. When you reach the walkway, defeat the Dull Bones and paragoomba. Go into the door to the left and watch the romantic (sort of) scene. If, for some reason, this scene sickens you, just wait till get to chapter 2 lol (But this is STILL an E-RATED GAME). After that, get all the items here (the one's in the treasure chests and the shine sprite). Go back to the locked door and unlock it. d. Final Ascent Walk through the hallway, killing the 2 dull bones and Koopa Troopa. Go to the yellow switch and hit it. When the block falls down, do the same as you did with every block and switch combo (hold Koop's shell by the switch, go on top of the block, and let go). Carefully walk through the narrow ledge and use your paper mode to slip through the bars. Before flying off, go to the narrow ledge on the other side and walk to the far right for a star piece. Return to the airplane panel and use it to fly to the door on the far right wall. Go inside and go down the stairs. Hit the yellow switch and have Koop's grab the key on the other side of the gap (you can follow the block down to get the "Last Stand P." badge, but you'll have to walk all the way back up). Either way, go to the top of the stairs, unlock the door, and grab the shine sprite. At this point you should have 3 Shine sprites. If not, backtrack with the guide to get the others. Now, simply follow the path, dealing with any enemies that try to stop you. Once at the top, save your game, use the health block, and go inside the door (IMPORTANT: Equip the "ATTACK FX R" Badge before entering). Watch the scene and now finally... Boss Battle: Hooktail Goombella's Tattle: " That Hooktail! It'll stomp and munch on you, and it has a more dgragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?" HP: 20 ATK: 5 DEF: 1 Attacks: Stomp Chomp Flame Breath Attack him with your hammer to weaken his attack and defense. Continue to attack him until he stops talking after getting hit (the second time Mario attacks directly). Then use your most powerful attacks on him till his HP is gone. At this point he'll try to trick you into forgiving him 3 times. Keep saying no and he'll eat members of the audience to replenish 10 HP. Use jump to make him spit them out, while you slay him for good! Watch the scene and this chapter is over. e. Interlude After every chapter (except the last one) you'll get the chance to control 2 other people. Watch the scene with Peach (Honestly, who DIDN'T see this coming) and afterward, go through the door to the left take a shower. Afterwards, go to the previous room and go right through the now open door. Go through the hallway, through the door and watch the weird scene. Next, you'll take control of everyone's favorite Koopa King, Bowser. You can press B to use your flame-breath, but it's not useful right now. Go to the other end of the hall, talking to everyone in the room for some humorous dialog. At the other end, watch the scene and answer "yes" when prompted. f. Intermission This is the part that goes between chapters. Petalburg: Make sure to slip through the hole in the fence next to the mayors house to get the "Mega Rush P" badge. Now, be on your way to Rogueport (BTW, you can unequip the "Attack FX R" badge now). Petal Meadows: Not long after you enter you'll get the message sent by Peach. Press A to answer it. Go all the way back to Rogueport Sewers. Rogueport Sewers: Go back to the Thousand-year door. Slip through the fence and use the spring to get to the ledge above. Fly your way to the other side and use the spring to get to the ledge above that one. Grab the shine sprite, fall down, and step on the pedestal. Afterward, you'll be back in Rogueport. Rogueport: After the scene, go outside. You can talk to Luigi to find out on the quest he's been on. Afterwards, go to Merlon's house (the one with the Shine Sprite sign) to upgrade one of your partners (I recommend Koops first). Sleep in the inn to recover any HP. In other news... "Hooktail of Petal Meadows defeated by brave hero! Must've been a tough guy!" Talk to the gatekeeper in Eastern Rogueport and choose to fight him. He shouldn't be hard, since you beat Hooktail already. Mini-Boss: Gus Goombella's Tattle: "That's Gus. He's super-annoying and tries to take tolls from everyone. All in all, he's pretty tough. Oh, and I've told you a million times...that pointy spear of his gurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic." HP: 20 ATK: 3 DEF: 0 Attacks: Stab Just be sure to use Koops and your hammer whenever you attack him. He'll soon go down without much trouble. After the battle he'll run off. Now, you can go to the trouble center if you wish to, but first, go back to the item shop and buy the contact lenses for Zess T. Give them to her and she'll go back into her house and be able to cook some items for you. Now go to the fourth house in Eastern Rogueport. This is the trouble center. The concept is simple find out about someone's trouble, help the person, and they'll reward you. But, if go on a trouble, you have to pay to cancel it. This guide will tell you about how to be the #1 Problem-solver. Troubles: 1. Client: Garf (Rogueport) Title: Need a key! Reward: 20 coins Go to the inn, and exit out the door at the top floor. Past the badge shop (Buy something from them if you want), you'll find the key. Garf is waiting past the trouble center in front of his house. So give him the key. He'll pay and you'll be able to enter his house. But, there's nothing in there worth looking for. 2. Client: McGoomba (Rogueport) Title: Safe delivery... Reward: 20 coins Go to the alley behind Rogueport and go right. Talk to the Goomba and take the package to Goomfrey. He's pacing around near Frankly's house. Give him the package and return to McGoomba. He'll give you your reward. 3. Arfur (Rogueport) Title: Price Adjustment Reward: 20 coins Just go outside, talk to the Doogan and give him these prices: Fire Flower: 10 coins Sleepy Sheep: 8 coins Tasty Tonic: 3 coins You'll get your reward soon after. 4. Client: Goomther (Rogueport) Title: Find this guy! Reward: 20 coins Goomther is pacing around Rogueport plaza. Talk to him and go to the bandit behind the secret gate next to Merlon's house. Then, go back to Goomther and talk to him. Then go south to the docks and find the bandit who's hiding. Chase him to the alley behind the plaza. Talk to him and Goomther will give you your reward. 5. Client: Mousmilian (Rogueport) Title: Hit me, please! Reward: Information Talk to the mouse in the plaza and hit him with your hammer till he regains his memory. Be careful though, if you hit him when he remembers, he'll forget again. When he remembers, he'll tell you that if you buy a sleepy sheep at Rogueport and sell it to the shop in Petalburg, you'll get a 2 coin profit. 6. Client: Bomberto (Rogueport) Title: I'm hungry! Reward: 11 coins Talk to the second blue bob-omb at the docks. Give him a food item (preferably a Mushroom) and he'll reward you with some coins. 7. Client: Koopook (Hooktail Castle) Title: Try to find me! Reward: Special Card (Let's you unlock the plane game in the Pianta Parlor) Make your way to Hooktail Castle and work your way to the second green block room. When you get up to the walk way, jump down near the left door and talk to the koopa there. Get your reward and slip through the bars to get a life shroom. 8. Client: Mayor Kroop (Petalburg) Title: Listen to me! Reward: Turtley Leaf Simply go back to Petalburg, go into the Mayor's house and listen to his long conversation. Afterward, he'll giver you a Turtley leaf. 9. Client: Plenn T. (Rogueport) Title: Order me an item! Reward: Ultra Shroom You'll need some space in your inventory for this one. Talk to the toad in the shop and he'll tell you to get him 5 courage shells from the shop in Petalburg (if you managed to bring some courage shells, give them to him). Talk to him again and store some items till you have room for 5 more (or however many you need left). Go to the shop in Petalburg and buy 5 courage shells. Go back to Rougeport and talk to Plenn T. After you're done preparing for the next trip return to the sewers. Rogueport Sewers: Go to the room before the thousand-year door. You'll see a small gray creature run in a hole (like in the Prologue). Slip through the bars and go up to it. After learning about the X-Nauts, go to where Punio (the gray creature) went and talk to him. He'll open a secret passageway for you. Go in it and go left. Grab the "Damage Dodge" badge and go all the way to the right. Go into the pipe on the other side. 3. Chapter 2: The Great Boggly Tree a. Secret Entrance Boggly Woods: Enemies: Cleft - 2 HP, 2 ATK, 2 DEF Dark Puff - 3 HP, 2 ATK, 0 DEF Pale Piranha - 4 HP, 2 ATK, 0 DEF "Boggly woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It's quite lovely." Yes, lovely it is. Boggly is one of the most beautiful settings in the game. But, there's not that much to look at anyway. Save your game to the right and continue. Watch the scene with the Shadow Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next screen, continue until Punio goes into the pipe. Follow him to the great tree. The Great Tree: I didn't put the enemy section in because you can't get in yet. Talk to Punio and you'll see that someone installed a door in front of the tree. Follow him again and talk to him. Go to the very right of the screen to get the "FP Plus" badge. Now, go back toward the pipe and watch the scene. Boggly Woods: When your back in the main part of the screen, Punio will point towards Madame Flurrie's house. Go in that direction. On the next screen, defeat the cleft and dark puff. And go to the wall. Walk into the near side (closest to the screen) of the hill and go up and then left when you can't go up anymore. Follow the path till you reach a blue switch. Hit it and get the star piece. Go back to the pipe at the beginning of this screen and enter it. Before you fly off, use Koops' shell to get the shine sprite to your left. Now, fly to the right till you're on top of the wall. Continue on into the next screen. Beat the dark puff and go on till Punio stops you (bash the third tree from the left to get a star piece). There should be a thin hole nearby. Slip through, go left, and grab the Volt Shroom. Go right, past the pipe and there'll be a star piece hidden on the wall. Go into the pipe and follow the path into the house. Inside, go up to the door and examine it for a scene. Afterwards, leave the house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK, it's not THAT far off) to where the Shadow sirens are. When you get to them, the fighting commences. Boss Fight: (Beldam, Marilyn, and Vivian) Beldam: Goomballa's Tattle: "That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?" HP: 9 ATK: 1 DEF: 0 Attacks: Long Range Blizzard (Does 2 Damage) Short Range Blizzard Enlarge (makes her or here sisters bigger and raises ATK.) Mini (makes Mario or his partner smaller, lowering they're attack) Marilyn: Goombella's Tattle: "That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh?" Other than that, she doesn't have any particularly outstanding characteristics." HP: 12 ATK: 2 DEF: 0 Attack: Hand clap Charge up (raises attack once or more for lightning attack) Lightning attack Vivian: Goombella's Tattle: "That's Vivian. She's the youngest of the three Shadow Sirens. She doesn't seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?" HP: 10 ATK: 1 DEF: 0 Attacks: Shade Fist Fiery Jinx First, attack everyone with Earth Tremor (and any other attack that attacks all). The more damage, the better. When you run out of FP and Star Power, attack Marilyn, since she is the strongest and can charge up a nasty lightning attack. After she's done, finish off Beldam (if she's still standing, cause she doesn't have a lot of HP to begin with.) When the both of them are done, take care of Vivian. Shouldn't be too hard if you attack hard and fast. When they disappear, pick up Flurrie's necklace and go back to her house (don't worry, you won't be going back to the beginning of the stage for some strange reason, unless you count the Great Tree "The beginning"). Go to her door and watch the scene (More "romance"?). Flurrie will join you and now you can go back to the Great Tree (Oh, and by the way, KEEP YOUR EYES ON THE GAME!). You'll probably receive e-mail from the RDM service before you make it to the tree. b. Gathering the troops The Great Tree: "The Punies' rivals, the Jabbies, have recently joined fordces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide." This is one big tree. It's easy to get lost here, if you don't have the proper guide (Ahem). You'll be fine though. Fans of Pikmin will enjoy this stage (maybe). Enemies: Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF Pale Piranha - 4 HP, 2 ATK, 0 DEF Pider - 5 HP, 2 ATK, 0 DEF X-Naut - 4 HP, 3 ATK, 0 DEF Yux - 3 HP, 2 ATK, 0 DEF Go up the big root to the left of the door. When you can't go further, go to the edge and use Flurrie's wind power to uncover the secret entrance (which IS labeled that, contrary to what Punio said earlier). Wacth the scene and press A near the door to enter. Go forward inside and' you'll soon get attacked. Mini-Boss: (2 X-Nauts) X-Naut: Goombella's Tattle: "That's an X-Naut. Says here it's classified as an `enemy combatant'. The description stinks... You think it means they're just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!" HP: 4 ATK: 3 DEF: 0 Attacks: Body Slam Potion drink (makes them bigger) X-Naut Bomb (similar to Crump-a-bomb) I know, "How come they're a mini-boss if they're already a regular enemy. I don't know, ask Intelignet Systems. It's probably because it's your first fight with an X-Naut (Apparently, Crump doesn't count). Just attack them both (preferably the one than enlarges himself). It will be over shortly. After the scene, save your game and heal. The door at the end is locked, so don't even bother. Be a REAL Plumber and use the pipe nearby (the gray one). When you emerge, go to the other side and use the pipe there. Defeat the X-Naut in this room and check the lower right-most bush for a power punch. Use the pipe on the other side and defeat the Yux when you emerge and use the other pipe to move on. After another funny scene (can't get enough of those), you'll find the rest of the punies. After another scene enter the door to the left. After another encounter with Ms. Mowz you get another battle. Mini-Boss: X-Naut: HP: 4 ATK: 3 DEF: 0 Attacks: Body Slam Potion drink X-Naut-bomb Now this is just... whatever, just kill him (I mean, I can understand 2 X-Nauts as a mini-boss, but ONE? ONE X-NAUT AS A MINI-BOSS!?!?). After the so-called "Mini-boss", you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another funny scene. After several hours of lecture (not literally), you regain control. Return to the first screen by using the series of pipes that got you here (shouldn't be too hard). After the scene, 10 Punies will join your party (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe to the second room. Place the Puni orb on the pedestal in the center of the room. When the pipe emerges, take off the Puni orb and go down it. Defeat the X-Nauts guarding the door and press the control panel to unlock the door. Now, put the orb in the pedestal to the right and use Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you see them come up in bubbles, blow them to the other side. Don't worry, if you miss, they'll land on your platform. Jump down and grab the shine sprite and the thunder rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and watch out for the pider that drops from the ceiling when you're crosing the ledge. Quickly change to Koop's and hit it with his shell before it scares the |
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Another Paper Mario: The Thousand Year Door Walkthrough :
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