Paper Mario: The Thousand Year Door Walkthrough :
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Walkthrough - FAQ
Paper Mario: The Thousand Year Door FAQ Copyright 2007 King Ing This is my first shot at making a guide, so please don?t expect the best, as I wont give you help on all the items etc, but you will complete this game with my help. Please fell free to leave any comments. ======== CONTENTS ======== 1. THE STORY 2. CHARACTERS 3. WALKTHROUGH 3a: Prologue: A Rouge?s Welcome 3b: Chapter 1: Castle and Dragon 3c: Chapter 2: The Great Boggly Tree 3d: Chapter 3: Of Glitz and Glory 3e: Chapter 4: For Pigs the Bell Tolls 3f: Chapter 5: The Key to Pirates 3g: Chapter 6: 3 Days of Excess 3h: Chapter 7: Mario shoots the Moon 3i: Chapter 8: The Thousand-Year Door 4. TROUBLE CENTER 4a: Garf?s Trouble 4b: McGoomba?s Trouble 4c: Arfur?s Trouble 4d: Goomther?s Trouble 4e: Mousimilian?s Trouble 4f: Bomberto?s Trouble 4g: Koopook?s Trouble 4h: Mayor Kroop?s? Trouble 4i: Plenn. T?s Trouble 4j: Puni Elder?s Trouble 4k: Lahla?s Trouble 4l: Pine T. Jr?s Trouble 4m: Jolene?s Trouble 4n: Merlee?s Trouble 4o: Bub-ulber?s Trouble 4p: ????????s Trouble 4q: Mayor Dour?s Trouble 4r: Zess. T?s Trouble 4s: Eve?s Trouble 4t: Goom Goom?s Trouble 4u: Frankie?s Trouble 4v: Chef Shimi?s Trouble 4w: Toodles? Trouble 4x: Businessman?s Trouble 4y: Goldbob?s Trouble 4z: Gob?s Trouble 4aa: Toadia?s Trouble 4bb: Doe. T?s Trouble 4cc: Bub?s Trouble 4dd: Swob?s Trouble 5. HAPPY LUCKY LOTTERY 5a: Get a number 5b: Winning Number 5c: Foul Play 6. GONZALES STRIKES BACK 7. THE PIT OF 100 TRIALS 8. PIANTA PARLOR GAMES 8a: The Plane Game 8b: The Paper Game 8c: The Tube Game 8d: The Paper Boat Game 8e: Other games ------------ 1. THE STORY ------------ One day, Princess Toadstool (AKA: Princess peach) of the mushroom kingdom had a vacation to a small (and really dirty and filthy) town named Rougeport. She met a strange person at a stand who gave her a box. Yes, a boring little stupid box. AH HA! What do boxes do? Store things! She opens the box and finds this amazing map, a treasure map! She sends a letter to Mario and he journeys to Rougeport. Here we go! ---------- 2. CHARACTERS ---------- MARIO ----------------- Everyone?s favorite plumber is back in a 2-D paper RPG adventure! Mario is the dude who has defeated the evil Bowser many, many, many times and rescued Princess Peach. Mario?s back to kick some @$$ in Paper Mario 2!! GOOMBELLA ----------------- Goombella is a smart, young female Goomba who studies at the University of Goom. She hopes one day to be an archeologist assistant for Professor Frankly. She is a right brainiac, and can tell you about where you are and help you learn about people. GOOMBELLA?S BATTLE ABILITIES: =======Headbonk======= Press A just before hitting the enemy to whack them with two Headbonks if performed well. =======Tattle======= Press A just as the small + symbol gets inside the big circle in order to tattle enemies. This lets you know about their HP, Attack, Defense ands even their attacks. There are 124 tattles in total. =======Multibonk======= Just like Headbonk, only you can keep on attacking until you miss an action command. However, it won?t last forever and the attack will slowly go down to 1 (say if the first hit done 3, the next would do 2, and the rest would do 1), but it?s a good move. =======Rally Wink======= This move lets Mario go an extra turn, even if he?s been already! Sweet! Tap A and B like hell to make this move work. KOOPS -------------------- Koops is a young, timid Koopa who wants to be braver for his girlfriend, Koopie Koo. KOOPS? BATTLE ABILITIES: =======Shell Toss======= FREE MOVE Koops will launch into an enemy in his shell. Hold the control stick to the left and release when the red star symbol lights up. =======Power Shell======= COSTS 3 FP This lets Koops zoom past all ground enemies in his shell, damaging all of them. Again, hold the control stick left and release when the star symbol lights up. =======Shell Shield======= COSTS 4 FP When the little cursor is inside the circle, press A. Doing so will create a giant shell near Mario, which is basically a shield for him. After a few hits, the shield will be destroyed. =======Shell Smash======= COSTS 6 FP This move rams enemies and pierces there defense. Rapidly tilt the control stick left to use it. MADAME FLURRIE ------------------ A wind spirit who used to be a famous actress. Flurrie came to the woods after quitting her acting job, and plans to be back on stage once again! Punis in the Boggly Woods inspired her to re-become an actress. FLURRIE?S BATTLE ABILITIES: =======Body Slam======= FREE MOVE Line the small + cursor into the big circle and try and keep it there. This attack does good damage, but can?t be used on spiky enemies, or it?ll hurt you. =======Gale Force======= COSTS 4 FP Hold A and let go now and then, and hold it again and so on (look at the A on the screen and mimic what it does) to blow enemies away if executed perfectly. This will not work on ANY bosses. =======Lip Lock======= COSTS 3 FP When the star symbol lights up, tap A. Doing so will replenish some of Flurries health. =======Dodgy Fog======= Tilt the control stick on the on screen direction to execute this move well. It lets Mario dodge enemies attacks quite easy for a few turns. YOSHI ------------------- A yoshi who?s egg was about to made into a unique Egg Dog by the hot dog guy in Glitzville. He is constantly calling Mario ?Gonzales? as there Glitz Pit team name is ?The Great Gonzales?. You can name him whatever you please, from Twatty to Jackie, it?s up to you. YOSHI?S BATTLE ABILITIES: =======Ground Pound======= FREE MOVE Rapidly tap the R button until the meter is full, and Yoshi will pound the enemy a number of times. Cannot be used on spiky enemies and each hit only does 1 damage. =======Gulp======= COSTS 4 FP Hold R until the star symbol light up, and Yoshi will Gulp in an enemy and spit it out into the enemy behind it. This move doesn?t work on most bosses, only the smaller ones like Bowser. =======Mini Egg======= COSTS 3 FP Press A when the star symbols light up to make Yoshi pooh out a nice fresh egg. He will then lob these eggs at any random enemies (you don?t choose), which will damage them and shrink them, decreasing there attack power. =======Stampede======= COSTS 6 FP Rapidly tap L and R to fill up the meter, and then a HUGE herd of Yoshi?s will come and trample over every enemy. It only does 1 damage, but has lots of hits. VIVIAN -------------------- A member of the Shadow Sirens who is always punished and yelled at by one of her sisters, Beldam. Vivian is very kind hearted and leaves her sisters to help Mario get his name back from the duplighoist, Doopliss. After she finds out she was helping Mario, she leaves him for a short time but comes back as Mario was the only person who had ever been nice to her. VIVIANS BATTLE ABILITIES: =======Shade Fist======= FREE MOVE When the ? Symbol turns into a button, press that button. It might be a bit sudden at first, but you?ll get use to it. Has a good chance of burning the enemy. =======Veil======= COSTS 1 FP A row of buttons will appear on screen. Press them all in the order they are shown to hide in the shadows, which is useful for dodging strong attacks. =======Fiery Jinx======= COSTS 6 FP A button will appear on screen. Press it, and then another button will appear. Press that one, and repeat this until you?ve pressed all the buttons. Doing so will do damage to all enemies and has an 100 % chance of burning them all. =======Infatuate=======COSTS 4 FP When a heart icon appears above an enemy, press A to infatuate it. This means it is now so amazed by Vivian (it?s basically like being in love) it will stop attacking. Cool. BOBBERY --------------- A salty sailor bob-omb, Bobbery was once married to a beautiful woman named Scarlette. They were deeply in love, and one day as Bobbery was out at sea she fell very ill and died. Bobbery thought he could of???OH WHAT THE HELL AM I DOING!!! I?M SPOILING IT FOR YOU! SORRY! I WONT EXPLAIN THE REST!!! BOBBERYS BATTLE ABILITIES: =======Bomb======= FREE MOVE Hold A and release when the star symbol lights up to make Bobbery explode next to the nearest enemy on the stage for some nice damage. =======Bomb Squad======= COSTS 3 FP A circle will move up and down constantly, so press A and a Bomb will fly off in the direction the circle is. Hold A for a higher shot, and 1 turn later the bombs will explode. You can plant up to a maximum of 3 bombs. =======Hold Fast======= COSTS 4 FP When the star symbols light up, press A. Doing so will create a special guard on Bobbery, and when an enemy attacks him he will be damaged, but the attacker takes 1 point of damage. This ability ends in a few turns, though. =======Bob-ombast======= COSTS 9 FP Tap A rapidly until the meter is full, and doing so will cause a MASSIVE explosion which damages all enemies on the stage for about 8 or 9 damage each. Now you see why it costs so much FP, yes? MS. MOWZ (OPTIONAL PARTNER) ------------------------------- This thieving mouse is actually the manager of the Lovely Howz of Badges shop in Rougeport, and that?s why she sneaks into different places and snags badges there. You get her by completing the trouble sent by ?????. You don?t have to get her as part of the adventure, she?s optional. MS. MOWZ?S BATTLE ABILITIES: =======Love Slap======= FREE MOVE Rapidly tilt the control stick right and left to make this move work. Doing so will damage the enemy as well as pierce their defense. =======Kiss Thief======= COSTS 2 FP When the meter bar passes the ?OK? sign, hit A. If this works out well, you?ll steal a good item or maybe even a badge from the enemy you attacked. =======Tease======= COSTS 3 FP Hold A to fill up the meter, whilst being aware not to overload the meter. This can make your enemies dizzy, making their attacks insecure and giving them a less chance of hitting you. =======Lovely Kiss======= COSTS 10 FP This move is the move that costs the most FP in the game. Rapidly tap the A and B buttons and Mowz will kiss Mario, replenishing 10 of his HP. If you ask me, this move costs way too much FP. ----------- 3. WALKTHROUGH ----------- 3a. PROLOUGE: A ROUGES WELCOME ROUGEPORT ----------------------- Right, lets go. Head right and go up past the block with an ?S? on it. Hit it if you want to save the game. Soon, you?ll automatically stop and see some speech pop up. A female goomba is being?I dunno harassed??by these weird dudes. One?s a fat geezer with a red cape and stupid gasses and then there are two little white dudes as well. Walk up to them all, and then the Goomba known as Goombella (possibly got from Goomba and Cinderella) and the enemies are Lord Crump (the fat geezer) and the two midgets are called X-Nauts. It?s time for your first fight. MINI-BOSS: LORD CRUMP 5 HP ---------------------------------------------------------------------- Right, lets roll. This fat git is a like a stroll through a park. Just use your hammer and jump moves. When he jumps on you, the second he hits you press B and his attack will be rebounded and he will take 1 damage. Keep this up, and you?ll beat him in no time. ---------------------------------------------------------------------- Afterwards, Lord Crump will call for reinforcements. HOLY SHIT! X-Nauts pounce all over you to try and catch you, but you just walk out the side (lmao, what idiots) and then you must run up the nearby steps and through the exit. Lord Crump will go on about how you got away and that and then it will go on too you and Goombella again. She will give you a thank-you kiss (oooooo yeah) and will then join you on your quest. Now it?s time to roll again. We must find a dude named Professor Frankly, and guy who is a right brainiac and will give us some useful information. There are two ways to go. Find the ?S? block and save and then go through the exit to the east next to it (it?s the right exit). Now, as we enter the new room, this stupid little goon charges by and nicks half your coins, so now you?re stuck with 50 coins. GRRRRRRRR!!!! WE DEMAND VENGANCE!!!! NOW!!!!! Head back to the main plaza and you should see another entrance leading to an alleyway. Run down there and head left. Go inside the door and talk to the thieving low-life, and he?ll return the 50 coins. We?re back to 100, oh sick! Go back to where he nicked the money and you should see two little houses. The first is useless for now, but the second is our goal. Head inside to meet Professor Frankly. He goes on about some stuff, and then will help you go to a place called the ?Thousand-Year Door?. Exit his house (he will follow you) and then he will walk up to a fence and a part will fall off, leading to green warp pipe. Walk down there and he?ll offer to teach you about battle stuff. Say ?YES? if you?re a rookie, and ?NO? if you?re pro!!! Either way, go down the pipe. ROUGEPORT SEWERS ----------------------------- Hit the nearby ?S? block to save the data, and then head right and you?ll bump into three dudes who think Goombella?s hot. Goombella says fuck off (not literally) and they get angry. They begin to fight you. This is our next fight! Press the Y button to make Goombella attack first with tattle. Be sure to tattle all 3 enemies, then you must use jump and headbonk on the Paragoomba and the regular Goomba and NOT on the Spiky one. Use your hammer on that. Make sure to press B the second they hit you, to rebound it for 1 damage. Afterwards, they will run off. Head up the next set of steps, and then jump on the moving platform. Let it carry you over to the next pipe and then go down it. You should come down to a long path with a metal fence on one side. Go down the path (be careful, you will encounter some enemies) and then run down the steps. You should see a ? block. Hit it to get a Mushroom, the walk on to find another ? Block to find a Fire Flower. Break the yellow blocks and the head down the pipe. In this room, go right until you find a ! switch. Hit it (duh!) and stairs will appear, so run up them. Go inside the entrance and you?ll find a Black Box. He?ll ask you to find the black key to open the box and set him free. Exit the room and head left and walk onto the pad with a paper plane mark on it. Walk to the side and fall off, and hopefully you should land on a platform and see the key. Get it, and head back to the room with the chest. Open him up and he will curse you (but it?s a good thing) and you?ll be able to turn into a paper plane. Head out of the room and back to the plane pad and fly down to the platform with the exit on. In this room you?ll see a huge door, and yes it is the Thousand-Year Door. Jump on the small circle platform nearby and you?ll get a special move called Sweat Treat. Soon you?ll be back at Frankly?s house and he?ll explain about the first Crystal Star. It is in a place called Petal Meadows. Lets get going. Exit Frankly?s house and he?ll give you the Power Smash badge. Equip it. Go into the sewers and head right where you found the three Goomba?s. Instead of taking the floating platform, keep going right until you see a plane pad. Fly to the other side, and head through the exit. In this new room, you?ll see a tentacle on the side. Hit it with your hammer and a giant blooper will come out, and you?ll have to fight him. MINI BOSS: BLOOPER 12 HP -------------------------------------------------------------------- You?ll have to fight him as well as his two tentacles. Now worries though, they only have 3 HP. Jump on them and be rid of them. Then, he?ll fall to the floor. Just hammer him like hell using Power Smash and headbonk. Soon it?ll go. --------------------------------------------------------------------- Platforms on the water will appear. Use them to travel over to the pipe, and enter it. 3b. CHAPTER 1: CASTLE AND DRAGON PETAL MEADOWS ----------------------- Will be boomed out into Petal Meadows. Head onwards and you see a red dragon fly into the peak of a castle. Now, lets continue shall we? Soon you?ll come to a river. You can?t cross, so we need a bridge. Find the largest amount of grass and shake it (Press A when ! Appears) and reveal a pipe. Go inside the pipe and you?ll appear in the distance. Head onwards until you see a ! switch. Hit it, then the bridge will appear. Go onwards from the ! Switch to find a star piece. Go back and cross the new bridge, all the way into Petalburg. PETALBURG --------------------- If you?re weak, rest up in the inn. Buy some items in the shop and head onwards. In this next part of Petalburg, look for the pink house. Head on in. The Mayor is there. Speak to him and he?ll think you?re thieves. Eventually, he?ll understand you?re not but he?s obviously deaf. He calls you ?Murphy?. Afterwards, exit this guys house and head onwards. You?ll come to a Koopa guarding a gate. Speak to him and he?ll open the gate for you. A another Koopa will come and hesitate to ask something, then run off (noob). Just go to the gate and head on through. PETAL MEADOWS --------------------------- Head through this new route until you come to a block. Hit it to get a POW block. Go through the nearby entrance. Inside this mini little castle there are two statues with little rocky thingies on it. Go up to one of the statues until ! Appears, then press A. The rocky dudes will hop off and chase after you. Battle them. When you Tattle them you?ll see they have 2 defense. It?s impossible to hurt them, so use the POW block you just got to bang them over. They?ll take 2 damage which is all their HP, so they?re dead. The gate barrier ahead will open up. Go on through and run through this new new route. Search the bushes for another POW block. Head inside the new mini castle. You?ll see two statues with two spiky things on them. Do the same as last time (approach statue and press A) and they?ll pop off. Fight them. You can?t jump on them or hammer them, as they?ll shoot out spikes to hurt you. Use the POW block, and they?ll die. Now, the next gate/door will open up and you can go through. You?ll come out into a new route, so head on to the next mini-castle thingy. You come near an ?S? block, so save if you need to. Head onwards a few steps and you?ll see a thwomp sitting on a pedestal. Press A when ! Appears and the thwomp will talk to you and challenge you. You may think it?s a very hard boss battle, but lol it?s a quiz. He?ll ask you questions. Here are the answers: WHAT IS HIDDEN HERE? STONE KEYS WHAT IS THE NAME OF THE MAYOR OF PETALBURG? KROOP WHAT DO FIRE FLOWER AND MR. SOFTNER COST ALTOGETHER? 16 COINS WHERE IS THE CRYSTAL STAR HIDDEN? HOOKTAIL CASTLE HOW CAN ONE GET FROM PETAL MEADOWS TO ROUGEPORT? GO THROUGH A PIPE And that?s it. After you win the quiz, he will go off in a mood (sore loser) and will move back, revealing the pipe to Shwonk Fortress. Head on in. SHWONK FORTRESS --------------------------- You come out in a dark room with a watery floor, so it?s hard to move fast. Head right until you see a ? block. Hit it to get a new badge, Multibounce. Equip it, as it lets you bounce on each every enemy once at a time in a row. Head left or right (lets go right first) and go through the exits. You?ll see black enemies called Fuzzies. Battle them if you wish, then keep on going right and into the next room. You?ll find the Moon Stone (no, not the pokémon one you idiot) You?ll have to fight 4 Fuzzies to proceed. Don?t worry, they?re easy. Once beaten, head back to the center room where you found Multibounce, then go left. You?ll come to another long corridor with Fuzzies there. Kill them if ya want to, then proceed to the left exit. Find the Sun Stone, and then battle another 4 Fuzzies. After that easy fight, go back to the centre room and you?ll see a fuzzy, but it?s gold. He will fight you after accusing you of trespassing. MINI BOSS: GOLD FUZZY 10 HP --------------------------------------------------------------------- This dude is pimps, just use Power Smash and Headbonk to lower his HP in seconds. Luckily, he doesn?t suck your HP, he just damages you. After he takes a few hits, he will call a massive fleet of Fuzzies known as the Fuzzy Horde. It has 20 HP, so don?t bother with it. Just use Jump and Headbonk on the Gold dude. When the horde attacks, Fuzzies will jump on you for 1 damage each. Use the guard ability to stop this damage, and the battle will be over in no time. --------------------------------------------------------------------- Afterwards, all the Fuzzies will leg it. Just go back up the near pipe back to wear the Thwomp was. Head back to Petalburg. Head all the way left out of Petalburg into Petal Meadows. PETAL MEADOWS --------------------------- You?ll be stopped by that Mr. Hesitate (that Koopa) again. He?ll just spit out want he wants, and it?s to join you and fight Hooktail. Accept and he?ll be a new recruit for your team, called Koops. Soon his girlfriend Koopie Koo will come along and convince Koops to stay. He will disagree to all her talk, and she will get pissed off and attack you both will a shell attack (OI, WATCH IT BITCH!!!!) and then scram. Just walk away from that nutcase and back to the place near the pipe to Rougeport. You?ll see two small statues with the moon and sun shapes on them. Put the moon and sun stones in the right statues and then two ! Switches will appear. Go up to the left one, and face left whilst standing next to it. Hold X and keep Koops? shell in position, then run over to the other switch on the right. Release X then hit the switch you?re near with your hammer and they?ll both be hit at the same time and then the taller statue in the centre will crumble into a pipe. Go inside it, and then into the distant castle. HOOKTAIL CASTLE ------------------------------- Once you enter this HUUUUGGGGGGEEEEE castle, jump on the spring and onto the long platform above. Head left and hit the replenish block (be sure to have enough to pay, it?s 6 coins) and then head right out of here. You?ll now be introduced to this castle, and will come out on a plane pad. Hit Y and fly over to the big red door (seeming it?s BIG and RED, you can?t miss it.) Head through it. Now we?re inside the castle, so prepare for a puzzling but amazing journey. Fight the Koopa Troopas and Paratroopas if you wish, then find the red block with Power Bounce in it. Equip it, as it is good. NO, BLOODY GOOD!!!!! Hit A as you jump on the enemy and you?ll continuously jump on that foe until you miss an action command, so it?s one hell of a good badge, eh? Anyways, head to the end of this room and get the hell outta here. In this next room, Koops will spot a Koopa skeleton with blue shoes. He thinks it?s his father, but then he finds a note which says about Hooktail hating crickets (we?ll find the badge for that later) and also that he loves his son Kolorado, not Koops. Koops realizes this dead dude ain?t his dad. After this, head to the end door of this room. It is blocked by a dead Koopa, but its bones are red. Get close, then press A when ! Appears to trigger this event. He will get up. (AHHHHHHH!!!! RISE OF THE DEAD!!!!! HELP ME!!!! THIS CANNOT GET WORSE!!!!). A mass of dead Koopas will come down and flood the room (IT GOT WORSE!!!! OH FUCK!!!!). Hammer the hell out of them and get to the door, and prepare for the battle vs. the dead red dude. MINI BOSS: RED BONES 5 HP ---------------------------------------------------------------------- This dude is joined by four other Dry Bones. They have 1 HP and two defense, so hammer is best. It would be useful if you had a Fire Flower or something, as that will kill the Dry guys first then leave the Red dude on 2 HP. Power Smash this red guy and shell attack him to finally kill him (but wait, he?s already dead!!!) and win the fight. ---------------------------------------------------------------------- The guys will scram and you can proceed into the next room. In this room, some of the Dry Bones will move. Fight them if you want to, then head out of this room. This room is puzzling. First head to the end and you?ll see the door is locked. To get the key, look for a purple box near the door. Hit it to make a small purple platform fall down near a grey block. Jump on the purple box, then onto the grey block, then jump across the gap to the next grey block, then hit the yellow block with your hammer. Then, go back to where you found the purple box and hit the yellow one instead. Go back to where you hit the block, and go to where the yellow box that you moved was, then use Koops to hit the red ! Switch, then the stairs will change so walk up the new ones and use Koops to grab the key, then use Koops to hit the ! Switch again to swap the stairs back, then head to the door, then unlock it, then go through it. Phoooffff, that?s a mouthful. In this next room, save the game with the ?S? block, then head through the door at the end of this room. You?ll come into a room with a Paragoomba and a Dull Bones. Find the red ! Switch and face away from it, then hold X to hold Koops in place. You?ll see three prison-like cells at above where the switch is. The first on the left has Hooktails weakness, which we can?t get just yet. The next has a Dull Bones, and the last has an entrance to another room. Walk up to that one and then release Koops, then walk through into the cell then through the entrance. Inside you?ll find another black chest, so let him BEG you to get the key, then head to the end of this room through the door. In this wacky room, part of the floor has holes in it. Just walk to the centre and open the chest, then nab the black key. The holes in the floor will become spikes , then the ceiling will fill with spikes and slowly drop down towards you. Get the hell outta this room NOW!!!!!!!! You have bags of time so it?s pimps. Go back to Mr. Chest and open him, and he?ll curse you again. This time, you can hold R to turn as thin as a sheet of paper and squeeze between bars. Get out of this room back to where the cells are. Use your new ability to squeeze through the bars and out of the cell you?re in and then get into the one with the red badge. It?s the Attack FX R badge!!! Equip now just incase you forget later and use your hammer. You?ll hear a noise like a CRICKET!!! HOOKTAILS WEAKNESS!!!!! OH BABY!!!!! Just get the hell outta here back to the room with the ?S? block, then save. Now, go all the way back to the room where you battled Red Bones. You?ll see a row of bars at the top, each one looking like this: ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ ++++++++++++++++ So as you can see, they are in a cross pattern, which makes your paper ability useless. Look for the bunch of bars which are just lines, slip through them, then head right and nab the key. Go back to the room with the ?S? block and save once again. By now, you have surely noticed the big fat green block by now. Hop on it and you?ll see the switch to make it move is out of your reach whilst you?re on the block, so get on the green block, face the box to make it move, then hit Koops to it and you?ll move up to a platform., leading to some steps. Head up the steps and find the door, then unlock the door with the key you just found. Proceed. In this room, hit the replenish box to heal anything you may of lost through previous battles. Hit the blue ! Switch to make the missing bridge appear. Head on and you?ll see that the next bridge is gone, too. Use Koops to hit the ! Switch at the other end to make the bridge appear. Head across, then you?ll see ANOTHER bridge missing. This time, head through the window with no glass, then head right till you see another window without glass, then jump through it back into the room, and you would have got passed the gap. Head through the next door. In this room, battle the Dry Bones if ya wanna, then go up to the small green box. Face away from it, hold X to hold Koops in place, then go onto the big green block, release Koops then travel up to the upper part of this room. Battle the enemies up here as they?ll get in the way. Head left and go into the door to find a mouse. A thieving mouse. AHHH!!! THEIF!!!! OPERATOR, GIMME THE NUMBER FOR 911!!!!! (lol, Homer Simpson). She says stuff and kisses you (OOOOOOOOOOOOO YES!!!!!) and then runs. Theirs is a lot of kissing in this game, so get use to it lol. Open every chest to get a Mushroom, Honey Syrup, A key and hit the block for the Shine Sprite. Get out of here, then back on the long upper platform head right and unlock the door. In this room, kill the enemies and then go and whack the small yellow box to make the bigger one fall down. Face away from the small one, hold X for Koops, run onto the bigger yellow box and release X. Travel up to a very thin walkway, so be careful. Walk slowly and carefully left until you see some bars. Use your paper thin ability and get on the plane pad. Fly over to the small platform with the door on, then head through. In this next room, go down the steps. Find the small yellow box, and whack it to move the fat yellow one. Use Koops to snatch the key from the other side and then run up all the steps, unlock the door at the top, then go through. ---------------- CHAPTER ONE BOSS ---------------- Now follow this long route and battle the enemies on the way until you reach the ?S? and replenish blocks. Hit them both (replenish, then save would be sensible, eh?) the head inside the HHHHUUUUGGGGGEEEEEE red door. M