Paper Mario: The Thousand Year Door Walkthrough :
This walkthrough for Paper Mario: The Thousand Year Door [Game Cube] has been posted at 22 Feb 2010 by lewi123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up lewi123 and share this with your freinds. And most important we have 30 other walkthroughs for Paper Mario: The Thousand Year Door, read them all!
|
lewi123 |
Walkthrough - FAQ/Walkthrough==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==--~~==--= PAPER MARIO 2 For the Nintendo GameCube An FAQ/Walkthrough Copyright 2004 Richard Beast ==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==~~==--==--~~==--= ****************** 1. Version History ****************** \---------/----------\/-------------------------------------------------------\ | v. 0.95 | 10/31/04 || Eh... sorry for the inconveniece yesterday. For some | /---------\----------/| reason, I lost part of what I did in the guide, and I | | had to put it back in the guide... anyway, Pit of 100 | | Trials was a bit delayed, but lots of enemy work done.| \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.90 | 10/30/04 || Now we can call this a complete guide! Chapter 8 has | /---------\----------/| come to a close, although sorry, I didn't manage to | | get the Pit of 100 Trials in there yet. =( Eh, I will | | soon enough. Expect major list work in short time. | \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.75 | 10/29/04 || Told you that you could trust me. Chapter 7 close to | /---------\----------/| being wrapped up, and Chapter 8 and the Pit of 100 | | Trials shall be done tomorrow, so that's good. After | | walkthrough, I'll finally finish the stupid lists. :\ | \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.50 | 10/28/04 || A lot more done this time around. Chapter 5 is nearly | /---------\----------/| done, and next time I update the guide, you can quite | | nearly expect Chapter 7 to be done, and from there, | | the guide will be finished very quickly. Don't worry. | \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.20 | 10/24/04 || See, I told you I'd do some work on it! Chapter 2 is | /---------\----------/| complete, and tomorrow, all of Chapter 3 shall be | | done. Expect a lot more work in the following days, | | unless the ball games get me going. | \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.05 | 10/21/04 || Chapter 1 is almost complete, and I did do a bit of | /---------\----------/| lists, just like I promised. I've been having a few | | computer problems, and I've been caught up watching a | | lot of baseball, but I'll get this junker worked on. | \-------------------------------------------------------/ \---------/----------\/-------------------------------------------------------\ | v. 0.03 | 10/20/04 || Hello. Well, the guide is extremely incomplete now so | /---------\----------/| obviously, it'll be a while. The guide's just out of | | Rougeport now, but it's going to grow as rapidly as I | | can make it, so stay tuned for some updates. | \-------------------------------------------------------/ ******************** 2. Table of Contents ******************** CHAPTER ONE: Typical Guide Stuff 1. Version History 2. Table of Contents 3. Introduction 4. Legal Disclaimer CHAPTER TWO: Characters CHAPTER THREE: Basics: Read Before Playing CHAPTER FOUR: Walkthrough a. Prologue: The Magical Map b. Chapter 1: Castle and Dragon c. Chapter 2: The Great Boggly Tree d. Chapter 3: Of Glitz and Glory e. Chapter 4: For Pigs the Bell Tolls f. Chapter 5: Key to Pirates g. Chapter 6: 3 Days of Excess h. Chapter 7: Mario Shoots the Moon i. Chapter 8: The Thousand-Year Door j. Chapter 9: Pit of 100 Trials CHAPTER FIVE: Abilities CHAPTER SIX: Lists 1. Stars 2. Badges 3. Shine Sprites 4. Recipes CHAPTER SEVEN: Shops CHAPTER EIGHT: Bestiary 1. Enemies 2. Bosses CHAPTER NINE: Secrets CHAPTER TEN: Outro / Credits ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ \\\ \\\ CHAPTER ONE: TYPICAL GUIDE STUFF /// /// ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ *************** 3. Introduction *************** Yes, I DID put the header in front of two sections inside. Really, do indeed sue me. Anyway, as for the game. I got it just a day or two ago, and already love it. A lot. Well, it's only natural I'll throw out the very best guide I can. Plus, I've written for very few Nintendo-made games (well, actually, none, but I've written for TimeSplitters 2 and Crash Nitro Kart on GameCube, even if neither are made by Nintendo), although I'm writing for Legend of Zelda: Majora's Mask at the same time with this guide. So... well, I'm spare you my usual rambling. Just enjoy the guide. -- Richard "Gbness" Beast ******************* 4. Legal Disclaimer ******************* You are NOT permitted to put this FAQ on your site without my permission first. All you have to do is email me or IM me saying you want this FAQ on your site, then you can tell me your site and the chance is high that I'll let you. But if you put this FAQ on your site without my permission I swear you will regret it. If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it? Good. Also, make sure that no money is involved. If you want this FAQ to be sold on eBay, then just forget about it, man. And don't sell this guide either, or pay people to use it, or you'll be in such big trouble you don't want to think. Another little note is that I will not have this guide hosted on many other web sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on permission if it's not one of the four above sites. I am sick of people ripping me off (I have been ripped off three times in the past), so if I don't like your site, I won't let my guide be posted on it. I am sorry, but this is how it has to be. If you ask politely and I like your site, you will definitely have the luck of getting it up there. Thank you very much. E-mails are to be sent to richard_power1000@yahoo.com. Add "Paper Mario" or similar to the subject, and I'll read it. If you want to be on my closed AIM list, e-mail me and ask. The closed AIM name is rbeast288, however. If you do get on my list, however, do not stalk me and don't always IM me. I have so many people IMing me as soon as I sign on, I don't need anymore. So, just keep all that in mind, okay? ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ \\\ \\\ CHAPTER TWO: CHARACTERS /// /// ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ *** WARNING: There may be spoilers within this section. I'm not to be held responsible if it gets spoiled for you, so... read this section with risk, my friend. ~~~~~~~~ 1. Mario ~~~~~~~~ If you don't know this guy, I think you've been living under a rock for a very long time, and I'm serious. Mario is the main hero, the guy who's always got to save Peach, the damsel in distress, from the evil Bowser... well, I won't go further. ;) Anyway, Mario is the guy of damage. His hammer and jump attacks will hurt quite a bit, and the abilities he'll get with badges are really awesome. Overall, the real best character. Attacks: -------- Jump: Of course, Mario would have to come with the ability to jump, of course? You can jump twice by going over to the enemy and hitting A at the right time, and there are plenty of other jump attacks you can use with the proper badges equipped. Hammer: Mario's Hammer attacks usually tend to be slightly more powerful than his jump attacks, although only very, _very_ slightly. To use this, hold Left until a red star flashes up, and Mario will bring it down. You'll want to use badges to get more attacks, though. Sweet Treat: Requires 1 SP. You can use this move to shoot hearts (1 HP for Mario and his partner), flowers (1 FP for Mario and his partner) and poison mushrooms (stuns Mario while he tries to shoot!) as soon as you see the Thousand-Year Door for the first time. You'll use this skill a lot! Earth Tremor: Requires 2 SP. For 2 SP, this move is quite a steal! A bar will fill, with marks along the way that will light up when you need to hit them. The more you hit, the more damage it will do to all enemies. 5-6 damage is very easy, making this a great skill to the very end. Clock Out: Requires 2 SP. Nah, it's really not all that Earth Tremor was. It will freeze enemies, allowing you to do all the pounding. You'll have to push the button over an enemy to use this skill, and NOT the ones over Mario and his partner. Still, I almost never used this skill, except for one boss fight. Power Lift: Requires 3 SP. A similar skill to use to the previous one, this one increasing your attack and defense power. This skill is indeed useful, but the problem is that it costs 3 SP, whereas good old Earth Tremor, which is usually much better to use, is 2 SP. Art Attack: Requires 4 SP. This is just a plain AWESOME move, even if it is a bit high on the SP price. You can circle around enemies, using the Ruby Crystal Star. The more you draw around the enemies, the more damage you'll do. Which means, doing 9-10 damage to all enemies is not hard. Sweet Feast: Requires 5 SP. Nah... this move is sweeter (OMG I LIKE PUNS) than Sweet Treat in terms of healing, but it costs five times as much SP to use, and the healing (about 15 HP/FP back for everyone) compared to Sweet Treat's 7 HP/FP healing. Still, it's a bit faster and more fun to use... Showstopper: Requires 2 SP. A real steal for 2 SP, but it's pretty hard to use. What it does is instantly kill the enemies, but for that kind of result, you have to do the timing just right. You'll have to press random buttoms that appear on the screen REALLY fast to do this, so make sure you're ready. Supernova: Requires 6 SP. Oh. My. God. This attack can do perhaps 15-20 damage to all enemies; it's that powerful! All you have to do is tap A... really, really fast. Still, it's by far the strongest attack in the game, even if it pushes 6 SP out of you. ~~~~~~~~ 2. Peach ~~~~~~~~ As usual, Peach gets kidnapped a little bit into the game, and spends most of the game in a certain... somewhere, captured by X-Nauts. That makes her the center of a lot of attention, when everyone at her castle and Mario want to rescue her and the X-Nauts and Bowser's Koopa clan want to capture her. However, while she's captured, she makes friends with a traitorous (to the X-Nauts) computer named TEC, who wants to be taught the meaning of love. ~~~~~~~~~ 3. Bowser ~~~~~~~~~ The very... SLOW leader of many Koopas, Bowser is another person who cannot stand the X-Nauts and wants to kidnap Peach and find the Crystal Stars. He has a bit of a sense of humor, although he has a badass attitude and is very obviously evil. Mario will encounter him a few times during the course of the game, each time needing to fight him. Trust me, his servants call him names such as "Your Grumpiness" for a reason. ~~~~~~~~~~~~ 4. Goombella ~~~~~~~~~~~~ Mario beats Goombella in Rogueport, looking for the treasure there (and the Thousand Year Door). She's a cute little creature who is always able to tell you about anything that's going on, in and out of battle. She's not an excellent fighter, but Goombella is mostly good for her ability to scan enemies. Using that, you can see enemy HP and strategies for defeating them, as well as some Nintendo humor. Attacks: -------- Headbonk: Just like good old Goombario from the original Paper Mario, eh? This is just like Mario's Jump attack, if only slightly weaker. You can do this twice by hitting A before stomping the enemy, but the attack gets much better once Merlon powers Goombella up. Tattle: Now this is why you'd ever want to use Goombella in the early parts of the game, more so than any other character! You'll get enemy stats, such as HP, attack, and defense. And you'll get detailed information and some Nintendo humor, just like I mentioned earlier. Multibonk: Requires 3 FP. Pretty much the same ability as Power Bounce, except maybe slightly, slightly easier to do. Do this over and over, and you'll do up to about 10 damage a hit, so long as you get the hard timing right. Probably her best ability, Tattle excluded. Rally Wink: Requires 4 FP. Well... this move has its uses here and there. It's great if you're very low on HP and desperately need to heal, and the timing you need is a complete laugh, but you'll only get one extra turn, so it's kinda overpriced. Still, it's good in a few cases. ~~~~~~~~ 5. Koops ~~~~~~~~ Koops joins the group at Petalburg, wanting to defeat Hooktail so that he can avenge his dad, although he actually joins you after that because he sort of wants to go with you, I suppose. Koops attacks from within his shell, and can give Mario a bit of defense. His attacks come from his shell most of the time, however. He's good for damaging all enemies and will be used in nearly every battle... until you get Yoshi. ~~~~~~~~~~ 6. Flurrie ~~~~~~~~~~ Flurrie is a spirit living within the Boggly Woods, and although she has next to no clothes on whatsoever, she won't even let herself be shown without a necklace on. She's probably my least-used character though, since her physical power simply cannot contend with Yoshi's, or even Koops's or Goombella's. She can, however, blow enemies away with her breath, but that's not easy to time and costs 4 FP, which isn't exactly a plus. ~~~~~~~~ 7. Yoshi ~~~~~~~~ Yoshi gets hatched from Glitzville while Mario is being dubbed "Gonzales", so he calls Mario that for the rest of the game. Except, he isn't the Yoshi we all know. Yoshi's a great character for hitting enemies multiple times, and his Ground Pound attack, while being an extremely easy attack to do with no FP, will do 5 damage to an enemy, that's really nice! And on the field, you can ride him around, making him very frequently in my party. Ground Pound: An excellent first ability, being that Yoshi doesn't need any FP to use it. Although the damage is very weak, you can hit an enemy four to six times with this ability, depending on how much Merlon has powered Yoshi up. Overall, one of Yoshi's best abilities. Gulp: Requires 4 FP. One more extremely good ability, this one allowing Yoshi to eat anything that isn't too big, and then spit it out at another enemy. This will usually do about 4-6 damage to the enemies it'll hit, making this a steal for 4 FP, if you're built up enough. Mini-Egg: Requires 3 FP. Nah... really not the kind of attack I like to use. It'll deal out three eggs -- four once you get Stampede. Each one does 1 damage at the very most, and might shrink the enemies. Not really that great; I'd pass until Stampede. Stampede: Requires 6 FP. Slightly overpriced, and really hard to time at first, but it can do about 6 damage to all enemies on the ground; you simply have immense difficulty beating such a thing. The timing is very hard to get used to, but it's possible. Definitely Yoshi's strongest ability. ~~~~~~~~~ 8. Vivian ~~~~~~~~~ Spoilers, spoilers, spoilers! Good. Vivian is a member of the Shadow Sirens who work under the X-Nauts, and the Shadow Sirens are sisters. She betrays her sisters Marilyn and Beldam about 4/10 into the game, because they both treat her like dirt and just push her around. She makes a great character, though. She can set fires on enemies, gradually damaging them. Her Fiery Jinx attack is really good, and she can avoid damage and fool people by hiding in the shadows. ~~~~~~~~~~~ 9. Ms. Mowz ~~~~~~~~~~~ Ms. Mowz is INDEED a rodent... but a rather cute one, at that. She's actually a mouse thief, traveling the world looking for badges. She has a crush on Mario, which is really why she can join in the first place. However, she isn't exactly an amazing character. She CAN steal from enemies and has a few good abilities, but she has naturally low HP, which can definitely turn you down. And you NEVER need to use her field ability, and that's final. ~~~~~~~~~~~ 10. Bobbery ~~~~~~~~~~~ Bobbery's the seventh and final party member to join Mario, and he's definitely the party member built for pure aggression. He's basically just a pirate who lives in Rogueport. However, he never wants to go out to sea because once when he did, his wife succumbed to an illness because of it, and he finds it his fault. So I suppose you could say that he joins your group to atone. And he seems to have a fondness for blowing bombs up from behind him. ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ \\\ \\\ CHAPTER THREE: BASICS: READ BEFORE PLAYING /// /// ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ Paper Mario 2 is a pretty simple game, but might want to learn a bit from the boss before you get started, right? ;) +~+~+~+~+~+~+~+ Field Controls: +~+~+~+~+~+~+~+ Main Stick: Make Mario move Start/Pause: Go to menu Control Pad: Menu shortcut A: Make Mario jump/talk/examine B: Use Mario's hammer L: No use R: Use Mario's abilities X: Use partner's abilities Y: Use Mario's abilities Z: View Mario's stats More coming next update... +~+~+~+~+~+~+~+~ Battle Controls: +~+~+~+~+~+~+~+~ Main Stick: Move cursor Start/Pause: No use Control Pad: No use A: Take an action B: Previous/cancel L: No use R: No use X: Attack audience member Y: Switch attack order Z: No use ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ \\\ \\\ CHAPTER FOUR: WALKTHROUGH /// /// ==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\-+-+-+-+-+==\\==\\==\\ ** NOTE: This walkthrough is VERY incomplete at the moment. Repeat: it's very, very incomplete. I'll be updating it almost every day, however. So, just be patient and I'll get to it. |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| a. ~ PROLOGUE ~ |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| *********** 1. Prologue *********** The game opens as Luigi exits the house, opens the mailbox, and finds a letter addressed to Mario. Going back into the house, he'll read it to him, finding it was written by Princess Peach. He'll read Peach's story, saying that she left to go to Rogueport. She'll ask that Mario go over to Rogueport, and Luigi will pick up a TREASURE MAP from the letter. Press A at the title screen, and the boat will sail over to Rogueport. Once you arrive, the driver will allow you to stop. Head over to the left, and jump to the block marked "S" to save your game. I know we haven't done much, but it's annoying if someone knocks the power cord out of the wall, y'know? Head up the street, and you'll find some purple dude harrassing a little creature (or, shall we say, a Goomba) named Goombella. So... we might as well fight injustice when we find it, shouldn't we? Begin! +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- \\\ -- \\\ BOSS: LORD CRUMP || HP: 5 || DIFFICULTY: * /// -- /// +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- This fight is so easy it really doesn't deserve to be called a boss fight, but anyway. All that Crump will do is jump to you and attack; that's certainly not something you should be worried about. Although Goombella is on screen, you can not control her, so stick with Mario. Use his Jump attack and RIGHT before he lands on Crump's head, press A. While it normally does 1 damage, it'll hit for 2 damage if you do it like this! Crump's attacks will do one point of damage per hit. Just continue jumping, and Crump will go down instantly. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- After that battle... Crump gets angry and calls a bunch of men just like the one behind him. After that... GEEZ! Mario and Goombella will escape the huge group of creatures that surround you, though. Head to the right, and go up the stairs and to the left. Laugh at those hundred of guys who missed you, and well, there you go. Once you've done that, watch a quick cutscene where Goombella gets all excited about Mario having the Treasure Map, and she'll join you. Now you can control her! ************ 2. Rogueport ************ After the chit-chat, head to the upper-left side. Goombella was right. This place is indeed full of idiots. This rat here will get all angry and yell at you not to move, because he's looking for his contact lens. He'll never find it, so just move and Mario will automatically break it, no matter where you move. And he won't let you pass unless you buy a replacement. Man, what a stingy guy. Let's not bother with that, though. Enter the store just to the right, and speak to the guy there. You can't buy a contact lens here, yet. Proceed to buy some Mushrooms, and you'll get a little explanation of how the shopping system works. Buy some mushrooms here, as well as a few other helpful things here and there. After that, leave the shop and head to the far right. Go through the gate on the right, and then suddenly... some creep just takes off with half of your coins! What nerve! Well, let's get those back, shall we? Head between the shop and the bar, and enter the house on the left there. This utter idiot gets really scared and hands back your coins. Well, that's good. Now head back to the last area, and go to the far right. Speak to the guard there, who won't let you pass unless you pay. If you don't pay, you have to fight. Who wants to pay? Fight! It'll give you 22 star points if you win! This is a more difficult fight than the last one, but still shouldn't be tough if you bought Mushrooms. Gus here has 20 HP, and you'll need to attack with Mario's Hammer skill. If you Jump, you'll fall on top of Gus's heavy spear. Goombella does not have any other skills except jumping, defending, and scanning Gus, so just have her defend and use a Mushroom on Mario now and then to replenish his health. Make sure to hold the main stick to the left and let it go when the red mark comes on screen, so you'll do 2 damage instead of 1. Each of Gus's attacks will do 3 damage. Use a Mushroom every now and then, and you won't have a problem. Now enter the house on the upper-right, and talk to Professor Frankly inside. After another pretty silly scene, he'll go outside and invite you to jump inside a pipe leading to Rogueport Sewers, where the Thousand Year Door is. Just hop in... ******************* 3. Rogueport Sewers ******************* Alright, now we're in here... head over to the right, and you'll be attacked by a group of Goombas. There are three types of Goomba in this fight (and isn't it a pity we can't control Frankly for this battle, or at all through this place?), the Goomba, Paragoomba, and Spiked Goomba. Mario can jump, or he can hammer, and Goombella can only jump. Goombas, you can jump or hammer. Paragoombas fly, so you have to jump them. However, jump a Spiked Goomba and you get damaged yourself! So hammer those. Follow the path once you beat those, defeating enemies along the way. Once you can, head up and to the left, upstairs. Jump to the platform when it moves toward you, and continue further to the left. Hop down the pipe there, like you usually would, and continue down the stairs. Go to the right and destroy the ? boxes to find a MUSHROOM and a FIRE FLOWER. Enter the next pipe at the far right, and marvel. I can understand Goombella, but HOW THE HELL CAN MARIO FIT THROUGH THOSE TINY THINGS? Sorry, I rambled. Anyway, next screen. You'll see a little rat crawl through a hole, but bah, just leave it alone. Step on the blue switch, and what do you know? A wall becomes stairs! Go over to the right, and head upstairs. Speak to the creature in the treasure chest, who will beg you to find a key and release it from the box. Right. Anyway, head down from there and head left beyond that staircase, and when you can, fall through the top end. Collect the BLACK KEY here, and drop to the floor, returning to the creature in the box. When you open it... it inflicts a curse on Mario, being something evil? Actually, no. It'll actually give you a new ability, to turn into a paper airplane when you reach a platform, by pressing Y. Shall we try out this new ability, right here and now? Go down the large flight of stairs, and press Y. Hold down and right... and we're a sailin'. Walk over to the large Thousand Year Door, and it'll explain where the first Crystal Star is, on the map. Also, light will engulf Mario and he'll learn the ability SWEET TREAT. Gather Star power, and you can use this to restore some health to Mario and his comrade. You will then automatically leave this place, and Professor Frankly will explain that the first Crystal Star is in Petal Meadows. My, that's a nice sounding place. However, Princess Peach might have already gone there... perhaps. However, to get to Pearl Meadows, you'll have to find a pipe somewhere in this place. Leave the house, and Frankly will give you a POWER SMASH BADGE. This will allow Mario to use 2 FP for a stronger hammer smash attack. Anyway, to proceed. Go back to the Rogueport Sewers, but don't worry, we won't spend much time in here! Head to the far right side, and you'll find a plane icon. Use Y, and sail to the very far end, fighting the Goomba on the way. Once at the end, hammer the tentacle there. Really. It will get angry, and you'll have to fight it. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- \\\ -- \\\ BOSS: BLOOPER || HP: 12 || DIFFICULTY: * /// -- /// +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- Hah, it's really not all that. The Blooper is comprised of two tentacles, and one squishy enemy. The tentacles have 3 HP, but do yourself a favor and start by throwing a Fire Flower. This will kill the tentacles, AND will damage the Blooper. This makes it even easier. Just use Mario's Power Smash attack; the Blooper's attacks aren't very powerful. Continue attacking; you likely won't have to use a Mushroom to cure yourself. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- Once that battle's over (and you get Star Points, hehe), jump across the platforms along the way. Just hop into that pipe there, and we're on our way to Petal Meadows. |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| \\\ b. CHAPTER 1 /// |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| **************** 4. Petal Meadows **************** Oooh, nice looking place. And lots of stuff to get, for the time being. First of all, move up and smash the two trees to collect a MUSHROOM and a STAR PIECE. The more items the better! Move onward, and OMG WHAT IS THAT SCARY SHADOW?! Well, we don't know yet, but it's past. Continue and fight every battle on the way. I leveled up my FP first, and then my HP a little later, personally. There's a ? box just further; open it collect a MUSHROOM. And continue fighting Goombas. Really; they're not hard at all. Go out through the path on the right, and beat the Goomba groups there. Look off the edge of the pier and you'll get a CLOSE CALL badge! Equip that on Mario right away! Now go over to the bushes right to the upper-left of this point, and hammer them out of the way to find a pipe. Don't bother with the pipe just back; it's useless. Continue along these bushes, until you reach a blue switch... Have Mario stand on this, and a bridge will appear where we found the Close Call! But don't stop there; continue across the bushes. At the end of the path is a STAR PIECE. Alright, now it's a long way, but jump back into the pipe. Once back on normal ground, continue right and hit the ? box for a FIRE FLOWER and look through the bush on the far side. Collect the MYSTERY there, and exit through the right. ************ 5. Petalburg ************ A Koopa will stop and talk to you as you enter, speaking of Hooktail, a dragon that eats anything it finds, just about. Scary. Anyway, head to the right and enter the shop (with the yellow sign near it) as you pass, and buy some stuff from that shop. It sells stuff for slightly cheaper prices than the Rogueport shop, so that's an advantage. Stay at the inn and rest on the way, so that we are ready to go to the Shhwonk Fortress where necessary. ;) Go over to the next screen, and enter the pink house there. The Koopa elder will think that you're a thief, but will quickly realize you aren't. Just answer to him what you personally think would be nicer. =) He'll tell you that Hooktail has the Crystal Star, and that you'll need to find Stone Keys inside Shhwonk Fortress. It's time to get there, ya? Go out through the eastern side of Petalburg, and enter Petal Meadows again. You'll be stopped by a Koopa who thens run away, but we'll get to that later. **************** 6. Petal Meadows **************** Let's immediately check the upper bush right at the entrance for a STAR PIECE. Now that was a good way to start the second part of Petal Meadows! Anyway, this place will introduce Koopa Troopas, which are altogether new enemies. They have a bit more HP on them than the non-boss enemies we have yet fought, but they have hard shells with lots of defense. To get them down so that they're ripe to attack, first have Goombella or Mario jump them, and then hit them with anything you wish. Defeat all of the enemies along the way, and hit the ? box for a POW BLOCK. That is EXTREMELY important! After that, enter the building on the right, and examine the creatures on the pillar. OMG IT'S TEH UBER ATTACK OF TEH LARGE BALD CREATURES! You can't damage them with jumping, hammering, or flaming, so you have to use a POW Block. Just use the attack from below them, and they both go to the underworld. The next part is pretty simple. Just walk forward, while beating the Koopas on the way. Once in the next building, examine the pillars again, and this time you'll be attacked by Bristles. Just as easy as the last creatures; just use a POW Block and they're gone. Go to the next screen, beating the Koopas, and stay on the southern part of the grass to find an INN COUPON there. This will give you one free rest at an inn! Nice; now hit the ? box for a FIRE FLOWER. Also, there's an inn box here that will replenish all of your HP and FP, but requires coins. In the next building, save your game just in case, and speak to the stone. It'll change you to some question answering, so I hope you're ready! You have to answer five times right before three times wrong, so here are five right answers. 1Q: What's hidden in this places? 1A: Stone Keys 2Q: What does one Mr. Softener and one Fire Flower cost at the store? 2A: 16 Coins 3Q: What is the name of the mayor of Petalburg? 3A: Kroop 4Q: Tell me, now! Where is the Crystal Star? 4A: Hooktail Castle 5Q: How can one get from Petal Meadows to Rogueport? 5A: Go Through a Pipe Now, the stone will reveal a tube leading into Shhwonk Fortress. We can now enter! ******************* 7. Shhwonk Fortress ******************* This is a short, simple place, for the most part. When we start, enter the room on the left, beating the Fuzzies along the way. They will suck your HP, 1 HP a turn. Try to stop them by hitting A just a second after they start trying to get off, and they won't drain but an HP. Beat them like normal, and enter the room on the far left to find a MOON STONE. A Fuzzy will drop on you after you take it, though. Just beat it using the combined power of Mario and Goombella, and there'll be no problem. After you've gotten that, head right, all the way back to the main room. Now take the door to the right, beating off the Fuzzies on the way. Find the MULTIBOUNCE BADGE along the way, however. When you're in the room at the right, collect the SUN STONE there, and take a left all the way back to the first room once you've defeated the Fuzzy that drops on you. Annoying things, those creatures. I especially like Goombella's Tattling them. ;) Back in the first room, a higher-place Fuzzy will see you, and get angry. And thus begins a fight, but I'm not going to call this one a boss fight. Pound on this Gold Fuzzy successively, and quickly. That's Mario's Power Smash, and a constant attack from Goombella once you Tattle it. After you deal some damage, a huge band of Fuzzies will appear and attack, doing about 4-5 HP of damage every turn! Go for those first, with everything you've got. After the Fuzzies are gone, the Gold Fuzzy should be nothing to your attacks. Once you've done that battle, it's time to return to Petalburg. Leave from the door right behind where the Gold Fuzzy attacked, and go to the far left, past the Petal Meadows. ************ 8. Petalburg ************ Once you're back here, enter the pink house at the side of this place, the house of the elder. Speak to him about owning the two Stone Keys, and now... we need to find a way to Hooktail Castle. Easy. Head west to the first Petal Meadows area, and you'll be stopped by the Koopa who spoke to you before you left for Shhwonk Fortress. His name is Koops, and he wants his dad back and wants to defeat Hooktail. So let him come with you! Koops is a great fighter for ground-based enemies. His skills will go for enemies on the ground, so when you're faced with more than one enemy, use the attack that requires FP. Otherwise, his normal move. The timing is all pretty easy, so no need to worry. Also, Koops can remain in one location, you can let go of X, and then he'll charge forward. I'd switch him out for Goombella, personally. After he joins, head west to the first screen of where you first entered this place. There are two stones on the left and right, with holes to place something. Put the Moon Key in the left and the Sun Key in the right, and then they'll become switches. Hit them... but they don't do anything? Yep, you have to hit them both at the same time. Simple enough. Go over to the one on the left, leaning against it but FACING LEFT. That's important. Do that, and hold down X. Move over to the one on the right, and then let go of X and immediately hit the switch. And then the middle stone becomes a pipe... jump in, and head right to the scary... ****************** 9. Hooktail Castle ****************** Yep, Hooktail's castle. This is by far the longest dungeon so far, so I hope you are prepared. Once inside, jump on the bouncy spring to go to the path above. Pay 6 coins to heal your HP and FP completely at the box on the left, if you wish. Otherwise, just head right to see yourself above great heights. My my, you wouldn't want to fall off, would you? Press Y at this platform, and fly over to the ledge on the right, and there we are inside the actual castle. Go over to the right, gawk at the skeletons, and ambush the Paratroopas along the way. They are just flying Koopas that become Koopa Troopas after you jump them, but then you have to jump them again! Argh. Anyway, after you beat them, collect the POWER BOUNCE BADGE from behind. Equip this on Mario right this second! This is a badge that allows an amazing new ability for Mario, which allows him to jump on an enemy over and over until you make a mistake hitting A. It gets really hard pretty early, though. Anyway, enter the room on the right, and Koops will find whom he thinks to be his dead father. However, he reads a note and realizes that he isn't. However, there is an unusual skeleton to the right. Examine it, and it gets angry and sics... OH MY FREAKING GOD! Hundreds and hundreds of skeletons! Run? No, fight them off! Hammer, hammer, hammer your way to the red skeleton, and speak to him to start a boss fight. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- \\\ -- \\\ BOSS: RED BONES || HP: 5 || DIFFICULTY: ** /// -- /// +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- The Red Bones and not one, not two, not three, but FOUR Dull Bones are a little stronger than the other two bosses we've fought yet, but it's still not really too bad. Beat up on the Dull Bones, FIRST. If you have a POW Block, Fire Flower, or any other item like such, you'll instantly eliminate all except Red Bones. Take the little guys out as quickly as possible, because their attacks will add up quickly, and they'll even rebuild their friends! If the Red Bones does this, immediately take it out. Once he's alone, defeat him very quickly or you'll regret it. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- Well, that wasn't too bad. Enter the next room, and you'll find it's full of skeletons as usual. The problem is, these ones move. Fight off the two moving skeletons in this room, which are really just normal Dull Bones. And very, very important... get. The. SHINE SPRITE. Along. The. Way. I cannot stress that enough for you. Anyway, since I've stressed it, head right to the end of this room. Here we're faced with a bit of a puzzle. First of all, hit the purple box, and a purple platform will appear at the upper-right part of the room. Now go to the right side of the purple box, and face right while using Koops's Hold ability. Return to the purple box, stand on it, and let go of X to go to the top of this room. From here, just head onward to the balcony, and collect the STAR PIECE there. See, aren't you glad you listened to me? Return to the bottom level, and make sure the purple box is there and at the bottom level. Hit the yellow box at the bottom, and then jump on top of the purple box, up to the block, to the left, and use Koops to hit the red switch and move the stairs over to the left. Drop back to the bottom level, and then hit the next switch to obtain a CASTLE KEY. Good, good. Hit that red switch again, and return to normal floor. Go over to the right, head upstairs, and use the Castle Key at the door there. There's a save block over here, so you might as well use it! That's what I always say! Defeat all the Koopas in this room, and then go to the room on the right, after using Koops's ability to hit the red switch near the door. This is a rather large room, and rather quiet and suspicious... anyway, open the chest in the middle, to get the good BLACK KEY... but what's the catch? Of course! Spikes rise all over the room and a spike trap is now falling down to the floor! You gotta run, but there's only one path out! Head over to the far right, and then up. Go left, and then head up, left, and then down to the bottom and to the left, to the door. Whoo! That was close. Anyway, head upstairs and enter the room there, and you'll find another treasure chest. Open it with the Black Key, and of course. It'll curse you with another ability, this one being the ability to become thin as paper with R. Well, this helps you out. Go to the left, downstairs, and press R to go through the cell on the left. Pick up the ATTACK FX R BADGE over there, which is rather important for the battle against Hooktail. Now head out, another room back, and to where you fought that Red Bones. Look to the bars, until you find an object behind one of them. That's what we're looking for. Slide over there, and collect the CASTLE KEY there. Now return to the final room, with the green switch and platform. Rise to the top, and then head upstairs and open the door there. You just GOT to love keys, man. Now, in this room... head over to the left, hitting the blue switches along the way to create paths forward. Repeat this once more, until you reach a gap without a switch. Hmmm... ah yes, very easy. Jump through the window, head right for a STAR PIECE, then go left, and then jump back out and continue over to the left. See, was that hard? In the next room, beat the Dull Bones along the way. Not very varied, are the things? Now use Koops's Hold ability to get to the upper part, the same way you always do. And of course, typically, more Dull Bones. Drop off through the left, and use Mario's paper ability to go through the bars. Collect the LIFE SHROOM there, and... typically, we have to go all the way back up. Oh well, I guess that is no real big deal. Anyway, once you're back up there, head over to the left, and talk to Ms. Mowz in here, some crackpot female mouse who seems to be hunting for badges. Take the three treasure chests that for some reason she did not open, those are a CASTLE KEY, a MUSHROOM, and a HONEY SYRUP. Not bad, any of the stuff. And also collect the SHINE SPRITE. Now we're cookin'. Just cross the path and unlock the door on the right with your Castle Key, and that's good. As usual, beat the Koopas and get to the top of the room. Now this place is a bit... narrow. Just walk over to the left (man, I feel like Luke Skywalker) and go to the left side of the bars. Slide through them, and use the airplane panel to get to the door on the right. First of all, head down the stairs, give the yellow block a smack, and use Koops to grab the CASTLE KEY. Be careful doing this, however, or you could end up going all the way back up here. But anyway, once you've got it, ascend the stairs to the top of the room. Unlock this door, and now you'll know that we're near Hooktail! Just go up the stairs, fighting off the enemies along the way. Continue to the upper-left once you're at the top of the stairs, and make sure to heal yourself and save, just in case you lose. Enter the room on the right and then... that's... one... big... dragon. And it acts just like you'd think it would. However, its name is Hooktail and it's the one who has the Crystal Star. Which means... +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- \\\ -- \\\ BOSS: HOOKTAIL || HP: 30 || DIFFICULTY: ** /// -- /// +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- He's not really that hard, but his attacks can give you a run for your money. I really, really recommend the Power Bounce Badge (3 BP) and the Attack FX R Badge (0 BP) to be on Mario; that'll make this a cakewalk of a fight. Mario's Power Bounce attack will do about 6-7 damage, while the Attack FX R Badge will make Mario's hammer sound annoy Hooktail, and his attacks will grow much weaker. He can stomp (really powerful), he can chomp (really powerful), and he can breathe fire (4 damage to both Koops and Mario), so his attacks aren't exactly weak. Keep at it, with Mario jumping on Hooktail's head as much as possible. If you end up low on HP, Sweet Treat is the best way to go. Koops should just stay back, heal when necessary, and occasionally use a normal roll attack. Once Hooktail has lost 20 HP, he'll start begging for mercy. Ignore all of his orders! Could you really spare a creature like this? Although, after you ignore his orders he'll eat the entire crowd. Grrr. Well, he's only got 10 HP left. Pound him like a nut, healing only when necessary, and he'll die no problem. +++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++--- After Hooktail passes away, Koops's father will jump out of his mouth, giving the party that Crystal Star that Hooktail had hidden away inside his belly (ewww!). Mario was also learn the Special ability Earth Tremor, which has the potential to be an EXTREMELY powerful attack with the right timing. And it'll hit everyone, although it requires 2 SP. That ends Chapter 1 for Mario, but for Peach...? **************** 10. Unknown Area **************** Princess Peach has been kidnapped. AGAIN. Can you believe it? Well, at least it isn't Bowser that's kidnapped her. It's some freak of nature named Grodus, the boss of Lord Crump, whom we fought in Rogueport. After a small talk and Grodus learning about the location of the map, which belongs in Mario's hands, Grodus makes three female goons caled the Shadow Sirens, those are a thin purple girl named Vivian, one fat purple one named Marilyn, and one tiny little one named Beldam, go after Mario. Anyway, as for Peach, who will be locked away. Enter the room on the left, and decide to take a shower there. SHOW SHOW SHOW. Nah, it won't. After Peach gets out "feeling like a new princess", enter the room to the right of the one you were thrown in, to speak to a "perfect computer". It spied on Peach in the shower, and when Peach gets angry and thinks the computer is in love with her, and then this computer wants Peach to teach it true love. And with that, she sends an e-mail to Peach. Enter Bowser, now. He's grumpy and storming around being deemed the title of "Your Grumpiness", as usual. Walk over to the right, and speak to the old hag there. Thus ensues a very funny scene. She tells him while he's already angry that the X-Nauts have kidnapped Peach, and then Bowser gets angry because "NO ONE BUT ME SHALL KIDNAP THE PRINCESS!". And thus, he breaks a hole through the window and leaves. Gotta love. ******************** 11. Rogueport Sewers ******************** Here we go; back as Mario, in Petalburg! Anyways, go near Koops's house, except to the fence near it. Press R to become thin, and slide through it for a MEGA RUSH P BADGE. Now prepare to leave Petalburg and go back through Petal Meadows, when you're stopped by getting Peach's e-mail. Well, we know what that says, anyway. Go all the way back to the beginning of Petal Meadows, and from there, hop into Rogueport Sewers. Now go back across the drifting platforms, and back to the main area. In this room, slide through the bars on the right, and from there, go over to the left, and into the room there. Merlee, Merlon's sister, is in here! Trust me, buy the Special. You surely have enough coins, and believe me it's worth it. After that, go back to the pipe, head left, and instead of the previous business of using the floating platform, head left and slide through the bars instead. Once in here, slide the leftmost bars to immediately drop to the floor. Aren't we cheap? After that, jump into the pipe at the upper side, and once you're down there, continue to the right and then upstairs and to the left to find an airplane panel. Use this panel to reach the platform over at the left, where the Thousand-Year-Door is. However, there's stuff to get! Slide through the bars, hop up with the trampoline, and collect a SHINE SPRITE. And also, go under the stairs to find a STAR PIECE. Now that that's done! Stand at the center and use the Crystal Star there, and you'll learn of the location of the second Crystal Star: Boggly Woods. Mario will decide there's nothing better to do than ask Professor Frankly, so that's where you're taken. He'll tell you that there's a secret pipe leading to the Boggly Woods, and once again, it's in the Rogueport Sewers. However, first of all, talk to Luigi. He'll give you a rather... lengthy version of your adventure, describing his own one. Bah. Just go back into the sewers, through the bars again, and all the way back to the room with the giant staircase and yellow block to the left. You'll see that rat crawl through a hole again, but this time it's important. Slide through the bars to the right of the hole and go to the left, where you'll trap it. You would think you'd fight it, but it turns out to be a friendly creature. Knowing you want to find the next Crystal Star, it'll show you a passage into the woods. Just head right, and up the stairs once the creature (it's of the race of Puni, and it's name is, quite frankly, Punio) opens the secret passage. Head to the right, past the wall, and then just slide through the pipe that Punio will offer you. And this marks the end of Chapter 1 and the beginning of miniscule little Chapter 2. |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| \\\ c. CHAPTER 2 /// |~+-=~-=+-=~-=+-=~-=+-=~-=+-=~-=+~| **************** 12. Boggly Woods **************** Picturing the area of the Boggly Tree, can you imagine any different look than this? I know I couldn't. But anyway, hear what Punio has to say, and then head east to the next screen. The Shadow Sirens! But hah, they lost the description of Mario, so they don't know who you are! Apparently, Vivian has found a necklace, and gave the description of Mario to Beldam, who's lost it. She'll get angry and take the necklace. And they just let you pass. ;) |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Paper Mario: The Thousand Year Door Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

