Introduction
Phantasy Star Online is a fairly deep game, all things considered. It completely immerses
its players in a fantastic, futuristic world of danger and adventure. One optional portion
of PSO is more-or-less a virtual pet system. These virtual pets, specifically referred to
as MAGs, must be fed on a regular basis if they are to grow. And they grow and grow and
grow. They take many sizes and shapes and do many things as they evolve. Whether or not
they grow well is up to you, its master. Feed it well and it will be your best companion.
This guide has been created to assist those who need to get their foot in the door when it
comes to raising MAGs. This guide's recommendations are based more on opinion than fact.
Study the information given to learn from it, then devise what works best for you in
different situations.
HUmar / HUnewearl Mags
With these classes come somewhat balanced stats. Depending on what you're looking for,
you'll also want a balanced MAG to match. You may also opt for a totally unbalanced MAG if
you're looking to specialize in a specific stat. Power is the most important stat since
both of these classes are experts at combat with weapons, but that certainly doesn't mean
other stats should be ignored.
Recommendations
* Defense isn't a big issue for Hunters. They get plenty as they gain levels and
equipment, so it's not recommended to have much DEF on a MAG.
* Power is a must for any Hunter. Never leave home without POW.
* Dexterity is important throughout the game until a Hunter achieves fairly high
levels. A little bit of DEX is good, but don't go overboard.
* Mind is useful for having more TP and learning technique levels sooner. However, a
Hunter really shouldn't rely on too much MIND, as their strength is with weapons. If you
want to learn techniques quicker, make or borrow a true Force MAG (see below) with high
MIND.
Recommended MAG outcomes
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
* POW>DEX>MIND: DEF 10, POW 125, DEX 40, MIND 25
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, group C 100 MAGs, or by MAG Cell.
* POW>MIND>DEX: DEF 10, POW 100, DEX 40, MIND 50
* Possible final outcomes: Bhirava (A/H, A/R), Apsaras (B/H), Kaitabha (B/R), Ravana
(A/F), Naga (B/F), group A 100 MAGs, group B 100 MAGs, group C 100 MAGs, or by MAG Cell.
Recommended best HUmar MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 125, DEX 40, MIND 25
* Recommended final outcome: Deva (100/A/HM), Rati (100/C/HM), Savitri (100/A or
C/HF), Pushan (100/A or C/RM), or Diwari (100/C/RF), all for the multiple instances of
Shifta & Deband.
Recommended best HUnewearl MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 125, DEX 40, MIND 25
* Recommended final outcome: Nidra (100/A or C/FM) or Sato (100/A/FF), all for the
multiple instances of Invincibility.
HUcast / HUcaseal Mags
With these classes come a heavy sway towards power. It is wise to raise a MAG that
improves upon this strength.
Recommendations
* Defense isn't a big issue for Hunters. They get plenty as they gain levels and
equipment, so it's not recommended to have much DEF on a MAG.
* Power is a must for any Hunter. Never leave home without POW.
* Dexterity is important throughout the game until a Hunter achieves fairly high
levels. A little bit of DEX is good, but don't go overboard.
* Mind is totally wasted on a droid. A droid MAG should never have anything on the
MIND stat.
Recommended MAG outcomes
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
Recommended best HUcast/HUcaseal MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Recommmended final outcome: Deva (100/A/HM), Savitri (100/A/HF), or Pushan
(100/A/RM), all for the multiple instances of Shifta & Deband.
RAmar / RAmarl Mags
With these classes come somewhat balanced stats. Depending on what you're looking for,
you'll also want a balanced MAG to match. You may also opt for a totally unbalanced MAG if
you're looking to specialize in a specific stat. Power is the most important stat since
both of these classes are experts at combat with weapons, but that certainly doesn't mean
other stats should be ignored.
Recommendations
* Defense isn't a big issue for Rangers. They tend to fight from a distance (hence
RANGErs), so it's not recommended to have much DEF on a MAG.
* Power is a must for any Ranger. Never leave home without POW.
* Dexterity is important throughout the game until a Ranger achieves fairly high
levels. A little bit of DEX is good, but don't go overboard.
* Mind is useful for having more TP and learning technique levels sooner. However, a
Ranger really shouldn't rely on too much MIND, as their strength is with weapons. If you
want to learn techniques quicker, make or borrow a true Force MAG (see below) with high
MIND.
Recommended MAG outcomes
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
* POW>DEX>MIND: DEF 10, POW 125, DEX 40, MIND 25
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, group C 100 MAGs, or by MAG Cell.
* POW>MIND>DEX: DEF 10, POW 100, DEX 40, MIND 50
* Possible final outcomes: Bhirava (A/H, A/R), Apsaras (B/H), Kaitabha (B/R), Ravana
(A/F), Naga (B/F), group A 100 MAGs, group B 100 MAGs, group C 100 MAGs, or by MAG Cell.
Recommended best RAmar/RAmarl MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 125, DEX 40, MIND 25
* Recommended final outcome: Nidra (100/A or C/FM) or Sato (100/A/FF), all for the
multiple instances of Invincibility.
RAcast / RAcaseal Mags
With these classes come a heavy sway towards power. It is wise to raise a MAG that
improves upon this strength.
Recommendations
* Defense isn't a big issue for Rangers. They tend to fight from a distance (hence
RANGErs), so it's not recommended to have much DEF on a MAG.
* Power is a must for any Ranger. Never leave home without POW.
* Dexterity is important throughout the game until a Ranger achieves fairly high
levels. A little bit of DEX is good, but don't go overboard.
* Mind is totally wasted on a droid. A droid MAG should never have anything on the
MIND stat.
Recommended MAG outcomes
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
Recommended best RAcast/RAcaseal MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Recommmended final outcome: Deva (100/A/HM), Savitri (100/A/HF), or Pushan
100/A/RM), all for the multiple instances of Shifta & Deband.
True FOmar / FOmarl / FOnewn / FOnewearl Mags
With these classes come a heavy sway towards mind. A true Force is going to want a MAG to
improve upon this strength.
Recommendations
* Defense is a bigger issue for Forces than any other class. Since they typically have
weaker stats and gear, it might be worth considering using more DEF on a MAG.
* Power is negotiable for a Force. If you want a true Force, don't bother with POW.
* Dexterity isn't really necessary for a true Force. Add DEX only if handgun or
mechgunclass weapons are intended to be used at some point.
* Mind is important insofar as to allow a true Force to gain more TP and learn higher
technique levels quicker. Make sure you add a lot of MIND.
Recommended MAG outcomes
* MIND>POW>DEX MAG: DEF 50, POW 0, DEX 0, MIND 150
* Possible final outcomes: Kabanda (A/H, B/R), Bana (B/H, 45/F), Varaha (A/R), Naga
(A/F), Kumara (B/F), group A 100 MAGs, group C 100 MAGs, or by MAG Cell.
* MIND>DEX>POW MAG: DEF 30, POW 0, DEX 20, MIND 150
* Possible final outcomes: Ushasu (A/H), Soma (B/H), Apsaras (A/R), Durga (B/R),
Kabanda (A/F), Ila (B/F), group A 100 MAGs, or by MAG Cell.
* MIND>DEX>POW MAG: DEF 10, POW 0, DEX 40, MIND 150
* Possible final outcomes: Ushasu (A/H), Soma (B/H), Apsaras (A/R), Durga (B/R),
Kabanda (A/F), Ila (B/F), group A 100 MAGs, or by MAG Cell.
* MIND>DEX>POW MAG: DEF 25, POW 0, DEX 0, MIND 175
* Possible final outcomes: Ushasu (A/H), Soma (B/H), Apsaras (A/R), Durga (B/R),
Kabanda (A/F), Ila (B/F), or by MAG Cell.
Recommended best true FOrce MAG outcome
* MIND>POW>DEX MAG: DEF 30, POW 0, DEX 20, MIND 150
* Recommended final outcome: Nidra (100/A or C/FM) or Sato (100/A/FF), all for the
multiple instances of Invincibility.
Tanking FOmar / FOmarl / FOnewn / FOnewearl Mags
With these classes come a heavy sway towards mind. However, tanking Forces are going to
want a MAG with a lot of power.
Recommendations
* Defense is a bigger issue for Forces than any other class. Since they typically have
weaker stats and gear, it might be worth considering using more DEF on a MAG.
* Power is negotiable for a Force. If you want a tanking Force, then you'll want all
the POW you can get.
* Dexterity is important insofar as to allow a tanking Force to strike truer with his
or her weapons. Just don't go overboard on the DEX.
* Mind isn't really necessary for a tanking Force. Instead of adding MIND, put the
stats where they're really needed.
Recommended MAG outcomes
* POW>DEX>MIND MAG: DEF 50, POW 150, DEX 0, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), Bana (45/F), group A 100 MAGs, group B 100 MAGs, or by MAG Cell.
* POW>DEX>MIND MAG: DEF 30, POW 150, DEX 20, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), group A 100 MAGs, or by MAG Cell.
* POW>DEX>MIND MAG: DEF 5, POW 175, DEX 20, MIND 0
* Possible final outcomes: Varaha (A/H), Kama (B/H, A/R), Madhu (B/R), Naraka (A/F),
Marica (B/F), or by MAG Cell.
Recommended best tanking FOrce MAG outcome
* POW>DEX>MIND MAG: DEF 10, POW 150, DEX 40, MIND 0
* Recommended final outcome: Nidra (100/A/FM) or Sato (100/A/FF), all for the multiple
instances of Invincibility.
Disclaimer
This guide was created solely for the website PSO World found at http://www.pso-world.com/
and should only be found there and at the author's website. Please Email the PSO World
staff if you find this guide at any other location.
You are granted the rights to read and print out this guide to use the information to
assist in your Phantasy Star Online experience. You do not have the right to copy,
reproduce or plagiarize in part or in whole, or financially gain from this document.
Be aware that this guide is based solely on my experience with raising MAGs throughout my
PSO career. It weighs heavily on my opinions and, therefore, is not set in stone. I'm a
bit anal when it comes to the stats I give my MAGs (notice how well rounded they wind up -
no odd, jagged numbers). This guide is only meant to give ideas on what works well. In the
end, the final decisions on what you do with your MAGs rests solely in your own hands.