Pikmin Walkthrough :
This walkthrough for Pikmin [Game Cube] has been posted at 09 Oct 2010 by Suicune and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Suicune and share this with your freinds. And most important we have 17 other walkthroughs for Pikmin, read them all!
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Walkthrough - FAQ/Walkthrough` ..` ` ``` ` `..-----. `:. ` `.`` `` ` ./+oo+o++oss/` //. `` -. `...``` ``` .+o++o++ooooooo `ooo. `` ` ` .------` ` :+++++++oooo++: `shso..:+:`` ` `..----.`````` .+++++ooo+oo+- `/yyyyss+. ` `.`` ` :+++oooo+:. `+:-..` `` -++/:-` // -. :. :s. .-` :+ .s/ `-. -s. os. --` .s+ -y+ .-- `os. os: --. :y+ `ys- `:-. `sy- :ys- ---` -ys. oys: :--. oys. `ys++ `:--. .sss. -+ysss:. `.-----.` :ysy: :yyyso//oso. .-...```----------.````....` `/oysssso/` -hssyso::+oos` `://////-..-----...-://///. -yyyss/:osys. :`+`/ysoo-./`. `:/:::--:`.----`:-`/:://. /::/ssooo:::: :s+/syssso//+. `-:::+/:-------.-//:/:` `/:/-sssso-/-: +dhyyyyyyyy- .-:++/:-----:+/:.` -dhysysssyyy- /dhyyyyyy- :+//::://` -dhyyyssyy- -hhyyys. -++///: .hdhyyys. +hyyy- /:---` `hhyys` :yyssso- `------.` -yssss- `ohysssssy: `-:-------` `+ysssssy/` `oohysssssss/ `-/:--------. `oyysssssyy+` `+-ohyyysssy-/: `-`/:-------`-` `+:sysssssso:+` `/` odhyyyyyy- .:` `. +//:::---` .. `:``yhyssssyo`.:` :dhyyyyyy. ` :/++///:- `` sdhhyyyyo `` `ho `yo ./- .+- :d/`.`+h- :. :- :` /` `o` `o` ` `` @@@@@@@@ @@@ @@@ @@@ @@ @@ @@@ @@ @@@ @@@@@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@ @@@@ @@@ @@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@ @@@@@ @@@ @@@@@ @@@ @@@@@@@@@ @@@ @@@@@@@ @@@ @@@ @@@ @@@ @@@ @@ @@@ @@@@@@@ @@@ @@@ @@@ @@@ @ @@@ @@@ @@@ @@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@ .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | AUTHOR: TrulyDexterous | | VERSION: 1.0 | | LAST UPDATE: 08/10/08 | | PLATFORM: Gamecube | | REGION: Europe (PAL) | | | '=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | ______ __ __ | | / ____/___ ____ / /____ ____ / /______ | | / / / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/ | | / /___/ /_/ / / / / /_/ __/ / / / /_(__ ) | | \____/\____/_/ /_/\__/\___/_/ /_/\__/____/ | | | | TABLE OF CONTENTS | | | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' ~1~........................................Revision History [RVHI] ~2~.......................................Legal Information [LGIN] ~3~............................................Introduction [ITRO] ~4~...................................................Story [STOY] ~5~................................................Controls [CNTL] ~6~............................................Using Pikmin [UGPN] ~7~.........................................The Walkthrough [TWKT] ~7a~..............................Area One: The Impact Site [AOIS] ~7b~...........................Area Two: The Forest of Hope [ATFH] ~7c~...........................Area Three: The Forest Navel [ATFN] ~7d~..........................Area Four: The Distant Spring [AFDS] ~7e~.............................Area Five: The Final Trial [AFFT] ~7f~................................................The End [THND] ~8~..........................Piklopedia- A Guide To Enemies [PKPA] ~9~..............................Frequently Asked Questions [FRAQ] ~10~................................................Credits [CDTS] ~11~....................................Contact Information [CTRN] For quick navigation of this guide, press Ctrl and F. Now input the code next to the chapter that you require. Press Return twice to be taken there. .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | ____ _ _ __ ___ __ | | / __ \___ _ __(_)____(_)___ ____ / / / (_)____/ /_____ _______ __| | / /_/ / _ \ | / / / ___/ / __ \/ __ \ / /_/ / / ___/ __/ __ \/ ___/ / / /| | / _, _/ __/ |/ / (__ ) / /_/ / / / / / __ / (__ ) /_/ /_/ / / / /_/ / | |/_/ |_|\___/|___/_/____/_/\____/_/ /_/ /_/ /_/_/____/\__/\____/_/ \__, / | | /____/ | | UPDATES | | ~1~ [RVHI] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' .----------------------------------------------------------------------------. | VERSION 0.75 (07/04/08) | '----------------------------------------------------------------------------' The guide is nearly complete. The walkthrough chapters are done up to the Forest Naval. There are some parts in the Distant Spring included. 6 more parts are required and the walkthrough will be finished. The Piklopedia is missing the game descriptions. All other chapters have been completed. File size is around 131KB. .----------------------------------------------------------------------------. | VERSION 1.0 (08/10/08) | '----------------------------------------------------------------------------' The guide is finished. The last part in the Distant Spring has been added, as has the Final Trial. File size is around 136KB. .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | __ __ ____ ____ | | / / ___ ____ _____ _/ / / _/___ / __/___ | | / / / _ \/ __ `/ __ `/ / / // __ \/ /_/ __ \ | | / /___/ __/ /_/ / /_/ / / _/ // / / / __/ /_/ / | | /_____/\___/\__, /\__,_/_/ /___/_/ /_/_/ \____/ | | /____/ | | | | LEGAL INFORMATION | | ~2~ [LGIN] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' This guide can only be viewed on the following sites- GameFAQs - http://www.gamefaqs.com GameSpot - http://www.gamespot.com IGN - http://www.ign.com NEOSEEKER - http://www.neoseeker.com SUPERCHEATS - http://www.supercheats.com These are the only sites that I trust and that keep my guide updated. For this reason I won't allow my guides on other sites. Please don't email to ask. UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT. This guide is the and everything included herein is the sole property of D Makey. It may not be used for profitable purposes (whether money is involved or not) or for promotional purposes. It may not be used for any reason other than to provide help on a free to view website. Printing of this document is allowed, but only for personal use. It may not be displayed or offered publicly. .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ____ __ | | / _/___ / /__________ | | / // __ \/ __/ ___/ __ \ | | _/ // / / / /_/ / / /_/ / | | /___/_/ /_/\__/_/ \____/ | | | | INTRODUCTION | | ~3~ [ITRO] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' Hello peeps and welcome to my Pikmin FAQ for the Gamecube. I'm not sure, as I have a couple of projects on at the moment, but I think this will be my 15th FAQ. Or something like that. I am writing this FAQ purely because I know this game well and I'm sure I can help people out. No personal 'goals' for me this time, I just hope you find it helpful. Pikmin is a game that pushes the envelope of innovation. Which is great. Who wants to stick to the straight and narrow of tried and tested methods anyway? Gaming is all about innovation, which this has without question. But what else would you expect from a Miamoto game? I've introduced myself. I have introduced the game. But you need to know what you will find in this guide, right? The story chapter is pretty obvious. It contains the lines that I borrowed from the instruction manual. The controls chapter is also pretty obvious. After that is the Using Pikmin chapter. In here you will find information on everything that Pikmin can do, what harms Pikmin etc. Following that is the walkthrough. Here you will find step-by-step instructions on how to obtain each part. Proceeding that is the Piklopedia; an analysis of each enemy in the game. Then there is a small FAQ section. Things are wrapped up with the Credits and the Contact Information chapters. You won't find any challenge mode help in this FAQ. There is plenty of other sources for that and I'm not concerned with it. If you want to see any more of my work, go here- http://www.gamefaqs.com/features/recognition/76852.html Thanks peeps, bon appitite! - TrulyDexterous .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | _____ __ | | / ___// /_____ _______ __ | | \__ \/ __/ __ \/ ___/ / / / | | ___/ / /_/ /_/ / / / /_/ / | | /____/\__/\____/_/ \__, / | | /____/ | | THE PLOT | | ~4~ [STOY] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' The story from the instruction manual. My name is Captain Olimar. On my homeworld of Hocotate, I am a well known navigator of the stars. I use my faithful ship, the Dolphin, to carry small freight and minerals from planet to planet. It is a job of no small importance, and I take it seriously. For a long time I had been working too hard, a tendency of mine, so I decided to take some time off by myself to recuperate. The night before I left, my wife prepared my favourite soup. This soup is a famous dish on my planet, made with three large onions and hundreds of miniature red, yellow, and blue carrots. Once I had my fill of this delicious dinner, I climbed into my warm bed and began to think of the leisurely vacation that would start the next morning. I finally fell into a deep, peaceful sleep. The journey began well. With no set destination in mind, I simply allowed the sleek Dolphin of mine to make its own efficient way through the vast reaches of space. A strange feeling came over me... I then felt a premonition that my short trip would soon become an epic adventure. I dismissed the thought as foolishness from my overactive brain, then switched the Dolphin to autopilot and stood up from the control seat to make a hot cup of tea. Just then, a massive jolt shook the Dolphin! For a brief moment, my mind reeled with the possibilities of what might have happened, but I had little time to react. I was thrown against the control panel, and I blacked out. When I came to, I found that the Dolphin had crashed on a strange planet, in a place whose name and location I could not guess. I thanked the laws of chaos that I was at least, for the time, safe. After some inspection, I noticed that the Dolphin was so shaken during re-entry that several of her pieces had been jarred loose, probably scattered around the planet. To make matters worse, my sensors indicated that the planet's atmosphere contained oxygen, an element incredibly deadly to my people. Fortunately, the life-support system built into my suit seemed unharmed, but I knew that it had only enough remaining battery power to function for another 30 days. If only I could find the engine, then at least I could fly within this planet's atmosphere to search for the other parts... Will I be able to find the missing parts from my spaceship? Will I be able to return safely to my home and family? I must steel myself against fear and loneliness if I am ever to see them again. I have decided to record my observations and experiences in my journal until I am able to leave this forbidding planet. My only hope lies in the promise of two strange encounters I had today. The first was the discovery of a large object, similar to the onions on my planet. But it was enormous, and it rested on three legs. The other was the appearance of a small life-form eerily similar to my planet's miniature carrots. I have decided to name this small life-form...Pikmin... .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | ______ __ __ | | / ____/___ ____ / /__________ / /____ | | / / / __ \/ __ \/ __/ ___/ __ \/ / ___/ | | / /___/ /_/ / / / / /_/ / / /_/ / (__ ) | | \____/\____/_/ /_/\__/_/ \____/_/____/ | | | | THE BUTTONS | | ~5~ [CNTL] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' .-----Camera _____ Pause-. Monitor ______ | Zoom Position Camera-->/ L \ __|___________|__ /__R___\\_Y_\ _ \ | / \ \ '-->Start / / \( CS ) | O ( ( A ) |X ) | | \____/ / \ \___/ |_/|_| / Pikmin \ \___/ /\ \ | | | / \ / | | | | |\_____/ \______/ | | | | | | | | / '-- Olimar Lies Down \ | \ / \ / \ / \ / \___/ \___/ C o n t r o l S t i c k ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The first function of the control stick is that it moves Olimar around the landscape. This requires a full tilt of the stick. If you slightly tilt the stick, you will move the cursor instead of Olimar. The cursor is used for aiming. This can be used to see where Pikmin land, or to call them as a group. A - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The action button. If you have a group of Pikmin selected, press this and Olimar will throw the Pikmin where the cursor is pointing. If there are no Pikmin selected then Olimar will punch. This isn't very strong, but it can be used, so bear it in mind. Pressing A in lit up areas (such as underneath and Onion or in front of the Dolphin) will cause Olimar interact with that object. If you press A whilst in the light in front of the Pikmin, Olimar will be healed. B - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Olimar will whistle when you press the B button. The epicentre of whistle is where ever the cursor is pointing. The longer you hold B down, the larger the area of the whistle. Any Pikmin at are inside the confines of this whistle will become part of the selected group. C - S t i c k ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This will move the Pikmin in the selected group. You can move them around but you can't move them far from Olimar. D - P a d ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Press down on the D-Pad and Olimar will lie down. Whilst he is in this state, he cannot be harmed by any enemies. In addition to this Pikmin can pick up Olimar and carry him to the Onion. If this happens the Onion will shoot out fireworks. This is really an Easter egg and not much use. Y - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This brings up the Olimar's monitor. X - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This will dismiss any Pikmin that are in the selected group. Pikmin will stand in groups defined by colour (i.e. Blues stand with Blues and Reds with Reds etc). Yellow Pikmin with Bomb Rocks will stand in a different group to Yellows without. L - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Re-positions the camera directly behind Olimar. R - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Adjusts the zoom of the camera. There are 3 different zoom settings. I prefer in second one, a mid-range view. There is also a close-up and a long-range view. Z - B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This changes the camera angle. S t a r t B u t t o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This pauses the game and brings up the pause menu. .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | __ __ _ ____ _ __ _ | | / / / /____(_)___ ____ _ / __ \(_) /______ ___ (_)___ | | / / / / ___/ / __ \/ __ `/ / /_/ / / //_/ __ `__ \/ / __ \ | | / /_/ (__ ) / / / / /_/ / / ____/ / ,< / / / / / / / / / / | | \____/____/_/_/ /_/\__, / /_/ /_/_/|_/_/ /_/ /_/_/_/ /_/ | | /____/ | | | | THE BASICS | | ~6~ [UGPN] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' .----------------------------------------------------------------------------. | TYPES OF PIKMIN | '----------------------------------------------------------------------------' There are 3 types of Pikmin. These are Red, Yellow and Blue. The different colours have different advantages and disadvantages. R e d P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Red Pikmin are the first Pikmin that you will come across. The Red Pikmin are stronger in the attack than the others. They are also fire-resistant, perfect when carrying parts back to the Dolphin without worry about death by flame. If a Red Pikmin falls into the water, they will drown. They can be rescued by Blue Pikmin or they can be called back, however this often has an element of luck. Y e l l o w P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Yellow Pikmin can be found in the Forest of Hope. These have two advantages over other Pikmin. First of all Yellow Pikmin can handle Bomb Rocks. This will allow you access to new areas. Secondly, Yellow Pikmin are lighter than other Pikmin, meaning Olimar can throw them further and higher. Some parts can only be reached by throwing Yellows onto a higher platform. Like the Reds, Yellows will drown in water. B l u e P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Blue Pikmin are found in the Forest Naval. The Blue Pikmin have one major advantage. They can breathe in water. This opens up a great number of new areas to search and new parts to find. .----------------------------------------------------------------------------. | WHAT CAN PIKMIN DO? | '----------------------------------------------------------------------------' There are a number of things that you require Pikmin to do throughout the game. F i g h t i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are a number of enemies that the Pikmin will have to meet in combat. The Red Pikmin best for "hands on" combat. To attack you need to throw your Pikmin at an enemy. You can also just use the C Stick to make your Pikmin swarm the enemy. You will require a different approach to take down different enemies. See the Piklopedia - A Guide to Enemies chapter for more information on this. Generally though, if you throw a Pikmin onto an enemies face or back, they will be sheltered from harm. In contrast to this, if you throw a Pikmin onto an enemy's feet, it will be slowed down. There is another more effective way to take down foes. Get your Yellow Pikmin to pick up a couple of Bomb Rocks. Throw these at an enemy. Two or three Bomb Rocks are usually enough to take down a Bulborb. This is a good tactic with two main advantages. It is often quicker. Secondly, you don't have as much chance of loosing large numbers of Pikmin. C a r r y i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are a number of items in the world that the Pikmin can carry. This can range from pellets, to bodies, to parts. Each item will require a certain number of Pikmin to carry. The number of Pikmin required and then number of Pikmin actually carrying the object will be shown above the object (e.g. 22/20). H a r v e s t i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After your Pikmin have found a Pellet or killed an enemy, they can take it back to the Onion. The Onion will disperse a number of new seeds (Pikmin) depending on what you brought back. This is an essential practice to get you through the game. If there is more than one colour of Pikmin carrying a pellet or body then the colour helping out the most will get the item. If there is the same number of Pikmin of different colours, then the Pikmin that grabbed the object first will get it. There are 4 types of pellet. A 1 pellet, 5 pellet, 10 pellet and a huge 20 pellet. These come in red, yellow and blue. Okay, an example of how this works. A 5 pellet will require 5 Pikmin to carry and will yield 5 Pikmin seeds. Simple eh? Scattered around most areas of the game you will find Petal Posies. These are flowers that contain pellets. Some will remain a single colour. Others will change colour. The colour that the pellet it when the posy is brought down is the colour it will stay. Every posy will yield a single 1 pellet. It is important to match the colour of pellet to the colour on Onion. If you take a 1 pellet to the right Onion, you will be given 2 seeds. If you don't then you will get 1 seed. A 5 pellet will produce 5 seeds for the right colour and 3 for the wrong. A 10 will produce 10 for the right and 6 for the wrong colour. Finally, a 20 pellet will only produce 10 seeds if taken to the wrong colour Onion. C o n s t r u c t i o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Occassionally, you will come across an "un-built" bridge, a pile of twigs or a geyser. Set your Pikmin to work to construct these. An un-built bridge will be turned into a bridge. A pile of twigs will create a longer single twig that can be used as access by Pikmin. A geyser will propel Olimar onto higher ground. D e s t r u c t i o n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Often in the course of the game, you will come across either vine gates or a stone wall. Vine gates stretch across a gateway. They have holes in, which distinguishes them from the stone wall gate. Vine gates can be taken down by Pikmin attacking them. There are different coloured gates, the darker in colour, the longer it will take to bring down. I would not advise using less than 20 Pikmin to bring down a gate, otherwise you may be waiting a long while. The stone walls cannot be brought down by Pikmin merely attacking them. To bring down the walls you need to throw Bomb Rocks at it. It will take between 3 and 9 Bomb Rocks to bring a wall down. Again, the darker the wall, the more Bomb Rocks it will require. P u s h i n g ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will come across your first need to push at the Impact Site. This is pretty self explanatory. Throw your Pikmin at the object to be pushed (usually a cardboard box, usually requiring 10 Pikmin) and they will push it out of the way. .----------------------------------------------------------------------------. | PIKMIN LEVELS OF GROWTH | '----------------------------------------------------------------------------' To get through the game, you will need to make your Pikmin grow stronger. There are 3 levels of growth for a Pikmin. L e a f P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The leaf is the Pikmin's basic form. It will look like this after coming out of the Onion. B u d P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The bud is the next evolution of the Pikmin. It is stronger and faster than the leaf Pikmin. It can run faster, carry parts quicker, knock down gates quicker and so on. F l o w e r P i k m i n ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Flower Pikmin are the strongest form of Pikmin. These are even quicker and stronger than the bud Pikmin and considerably better than the leaf Pikmin. .----------------------------------------------------------------------------. | HOW TO MAKE PIKMIN GROW | '----------------------------------------------------------------------------' You know about the different forms of Pikmin now. But how do you get them to grow? There are two methods. P l a n t - L i f e ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When your Pikmin come out of the Onion, if you leave them in the ground, they will grow on their own. Wait a few seconds and the leaf will appear. Wait 2 minutes for it to turn into a bud and 3 minutes on top of that to turn it into a flower. This is probably the easiest method, if a little time consuming. N e c t a r ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you can get your Pikmin to touch a drop of nectar, your Pikmin will grow into a flower Pikmin. There are 4 sources of nectar. I can be found in certain clumps of grass. The grass can be hard to spot, but your Pikmin will find it for you. Nectar can also be found in piles of white rocks. These are far easier to see than the grass. Just get your Pikmin to break them open. If you come across an Iridescent Flint Beetle, throw a Pikmin directly onto its back and sometimes it will give up a drop of nectar. Finally, you can get nectar from a Honeywisp. This is a creature that floats around in the air, almost aimlessly. Throw a Pikmin at it and it will drop the nectar that it is carrying. .----------------------------------------------------------------------------. | PIKMIN HEALTH | '----------------------------------------------------------------------------' Pikmin don't have actual health points per se, but they can stand up to some certain things and not others. Say you have flower Pikmin and they are engaged in a fight with an enemy. If they are thrown off too many times or flamed too much etc. they will lose their petals and return to being bud Pikmin. There are numerous things that will kill a Pikmin. Red Pikmin are resistant to fire, whilst Yellow and Blue will be burned. Blues can breathe in water, whilst Yellow and Red will drown. Falling off of the map will result in a Pikmin being killed. If any Pikmin are too close to a Bomb Rock when it detonates, they will die. The major kill-factor is the enemies in the game. Most enemies throughout the game can kill Pikmin in different ways. See the Piklopedia section for more information. Finally, if you leave Pikmin behind at the end of the day, they will not survive the night. If a Pikmin is killed, occasionally a new seed will be planted in the ground where it fell. .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | ___ ____ | | / | ________ ____ _ / __ \____ ___ | | / /| | / ___/ _ \/ __ `/ / / / / __ \/ _ \ | | / ___ |/ / / __/ /_/ / / /_/ / / / / __/ | | /_/ |_/_/ \___/\__,_/ \____/_/ /_/\___/ | | | | THE IMPACT SITE | | ~7a~ [AOIS] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' PARTS IN AREA: 2 The game will start at the Impact Site. The rather charred-looking wreckag of the Dolphin can be seen behind Olimar. In a brief introduction the game, Olimar will explain about the missing ship parts and the 30 days worth of breatheable air supply. This means that you have 30 days to recover 30 parts. You work it out. Got there? Good. That's one part per day then genius. .----------------------------------------------------------------------------. | MAIN ENGINE | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 20 RED Before you set out upon your parts recovery mission, let's go and meet the stars of the game. A short way away from the Dolphin, you will come across a strange dome-shaped item. This will reveal itself as the Red Onion, where Red Pikmin are to be found. The Onion will then disperse a single 'seed'. Once this seed has sprouted go over and pick it. That's no seed! In fact it is your very first Pikmin. Browse the controls that pop up on the screen if you like. Close to the Onion is a flower which contains a Red 1 Pellet. Throw you Pikmin at it and it will harvest the flower. If you throw it onto the head of the flower it will be harvested faster. Next throw your Pikmin at the Pellet. It will now take the Pellet over to the Onion. The Onion will disperse a further two Red Pikmin. There is another flower close by. Harvest this and you will have 5 Pikmin. If you stand at the Onion and look towards the Dolphin, on the left, upon a ledge is a Red 5 Pellet. This requires 5 Pikmin to carry. Take over Pikmin and get them to carry this back to the Onion. Your Pikmin will now total 10. Next to where you found the Red 5 Pellet is a flower with a 1 Pellet. Harvest this for a further 2 Pikmin. Stand facing the Dolphin and over over to the left. There is a pathway up the side of a tree trunk. At the top of here is a 1 Pellet. You will now have 14 Pikmin. Close to the Onion you will see a cardboard box with the number 10 stamped on it. It is sat between 2 rocks and is blocking youe path. Take 10 of your Pikmin and throw them at the box. The Pikmin will now proceed to push the box out of the way. In this new area you will find the Dolphin's Main Engine. However, it will require 20 Pikmin to lift it and at the moment you will only have 14. Next to the engine is a slanted rock. Walk up it and onto the box that you just pushed. Here is another new area. In the space here can be found a Red 5 Pellet and two 1 Pellets. Take these back to the Onion. If you look to your left, there is an additional 1 Pellet on a higher ledge. Throw a Pikmin up there to recover it. You will now have a total of 25 Pikmin. Go over to the engine and recover it back to the Dolphin. It can fly again! Go you. After you have recovered the engine, the day will end. .----------------------------------------------------------------------------. | POSITRON GENERATOR | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 1 YELLOW (at least) 20 BLUE 20 RED The second part in this area must be attained later, once you have discovered the Yellow and the Blue Pikmin. On your return to the Impact Site you will notice that there a lot of Pellet Posies around the area, so get harvesting them. Take out 15 Red Pikmin and 3 Yellow. Head over to where you found the engine. Go up the slanted rock here and onto the raised area. Depending on how it works out there will be one of two enemies up here. A Googlix or a Mamatu. They will appear on alternating days. Leave your Yellows to one side and take out the enemy. For information on killing these enemies consult the Piklopedia. With your Yellows pickup 3 Bomb Rocks from next to the cardboard box with 10 marked on it. Head back up on the raised area. Here there is a stone wall. Bring it down with 3 Bomb Rocks. There is a red 20 Pellet here, but ignore that for now. You are going to need 20 Blue Pikmin and 20 Red, so bring them up. Take your Reds along the beach to the left. Here is a vine gate. Set them to work bringing down the gate. In this area there are 3 Clamclamps. You need to attack the one on the left to gain the part. Take your Blues over to it. The part can be seen inside. Whilst the Clamclamp is open, throw your Pikmin inside to attack. However, when it is open to its maximum, it will slam shut and kill any Pikmin inside. You need to call your Pikmin back before this happens. Repeat this until the Clamclamp gives up the Positron Generator. This requires 20 Pikmin to carry. Before you leave the area there is a 20 pellet of each colour to collect. The red and blue are in the Positron Generator area. The Yellow is on a raised platform on the raised platform. Did you see what I did there? :) .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | ___ ______ | | / | ________ ____ _ /_ __/ ______ | | / /| | / ___/ _ \/ __ `/ / / | | /| / / __ \ | | / ___ |/ / / __/ /_/ / / / | |/ |/ / /_/ / | | /_/ |_/_/ \___/\__,_/ /_/ |__/|__/\____/ | | | | THE FOREST OF HOPE | | ~7b~ [ATFH] | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=' PARTS REQUIRED TO OPEN: 1 PARTS IN AREA: 8 The Forest Of Hope is the second area. Whilst Day 1 was a bit of a training exercise, this area is a little tougher. You will meet your first enemies in the game, as well as one or two other surprises. The first thing that you should notice is the bar at the top of the screen. This is the Sun Meter. Once the sun reaches the end of this bar, the day will end. Any Pikmin that are not in their Onion at the end of the day will be lost. Keep that in mind. Although you only really need to recover one part per day, it is easy to get two or three in a single day in this area. Getting a few days in front can be beneficial, especially if you get stuck later on. .----------------------------------------------------------------------------. | ETERNAL FUEL DYNAMO | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 40 RED At first you will find yourself in an enclosed area. Take out all 25 of your Red Pikmin. There are a couple of 1 Pellets in the immediate vicinity, so you can collect those. Now, you will notice a large white gate of vines blocking your path. Throw your Pikmin at this gate and they will begin to attack it. After a minute or so they will drop it down to the ground. There are a number of these gates that you will come across in the game. The darker the colour of the gate, the harder it will be to break down. In this small enclosure you will find a patch of grass or two. It isn't very easy to spot, but when you are close your Pikmin will start to pick it. This grass contains nectar. If your Pikmin come into contact with nectar the leaf on top of their heads will grow into a flower. Flower Pikmin are stronger and fast than ones with leaves. There are three other ways to find nectar. Patches of white rocks on the ground will give nectar. These are easier to spot than the grass. The other way is to find a Honeywisp. These will float around carrying nectar beneath them. Throw Pikmin at them to get them to drop it. The final way is the most effective. After the Onion has dispersed a seed, leave it in the ground. After a while the leaf of the Pikmin will turn into a bud. Leave it a while longer and this will mature into a flower. Once you have the gate opened, head out to the right. Here you will notice a few things. First of all you will see your first enemies in the game, Dwarf Bulborbs. The best way to take these out is from the rear. Move around the back of them and the swarm them with your Pikmin. They will each drop a 1 Pellet. Take them and the bodies back to the Onion. To the right of this is a juicy Red 10 Pellet. Get 10 of your Pikmin to take this to the Onion. The final thing to notice is your first part in this area, the Eternal Fuel Dynamo. Recover this with 40 Pikmin. .----------------------------------------------------------------------------. | WHIMSICAL RADAR | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 20 RED 1 YELLOW (at least) Take twenty or so Pikmin and leave the home area where the Dolphin rests. Head over to the right, past where you found the Eternal Fuel Dynamo. Around here are a few 1 Pellet flowers. Next to them is a rusty can with strange rocks inside it. You will require these later but for now take on the Spotty Bulborb. To defeat it you need to go around the back of it, without waking it up. Now throw your Pikmin at its back. When it shakes off the Pikmin, call them back. Make sure that you get out of the way of its front end, otherwise your Pikmin will become lunch. Keep throw Pikmin at his back until you have drained all of its health. You can find it useful to leave one or two Pikmin in front of it. Sacrifice them and you will get a clear shot at the back. Usually you don't need to do this with a Spotty Bulborb though. Take its body back to the Onion. When you are ready, there is another white vine gate to the right. Get your Pikmin to bring it down. Behind the gate are a Dwarf Bulborb and a Spotty Bulborb. Take them out. Behind the Spotty Bulborb you will find the Yellow Onion. The Yellow Onion is home to the Yellow Pikmin. The Yellow Onion will now disperse a single Yellow Pikmin. Yellow Pikmin are lighter than the others, so they can be thrown higher. As well as this, Yellow Pikmin can handle the Bomb Rocks like the ones in the rusty tin cans. Now get the Yellow Pikmin to collect the 1 Pellets next to the Yellow Onion. There should be others in the surrounding area as well as the body of the Spotty Bulborb. If you are following the guide step by step this will probably all you have time for on Day 2. In this area you will see another tin can containing Bomb Rocks. There are also 2 rock walls, similar to the vine gates. You need to use the Bomb Rocks to open these. Take a few Yellow Pikmin and go over to the tin can. Throw a single Pikmin and to find a Bomb Rock and return to you. Whatever you do, do not call them back with B otherwise they will detonate the bombs where they stand and return to you. Now go over to the stone wall nearest the Yellow Onion. There are some Bomb Rocks in front of it. Throw the single Pikmin at the wall and it will detonate the bomb. Stand well back. This bomb will cause the others nearby to detonate as well. This will bring the wall down straight away. Behind the wall are 2 Dwarf Bulborb along with a number of Sheargrubs. Fight Sheargrubs by swarming them with your Pikmin or throwing Pikmin directly at them. Take them all out using your Red Pikmin. Once you have dealt with these look at the ledge the left hand side of this area. Up here is the Whimsical Radar. Throw your 20 Red Pikmin up onto the ledge and they will take the part back. If you Press Y, you can now view world maps and the location of missing parts. Before you move on grab your Yellow Pikmin. Get a Bomb Rock for 3 of them. More Bomb Rocks can be found in the tin can in large area just outside the home area. Take your Pikmin back to the home area. There is a stone wall here. Use the Bomb Rocks to take down the wall. This will allow you access to a new area, as well as creating a shortcut for bringing back new parts. .----------------------------------------------------------------------------. | EXTRAORDINARY BOLT | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 30 RED 1 YELLOW (at least) To attain this part you will need to use 9 Bomb Rocks. If you have used a lot today, you may need to do this over 2 days. Bomb Rocks can be found in the open area just outside the home area, in the place where you found the Yellow Onion and in front of the stone wall that you blew up to get the last part. Take 6 Yellow Pikmin and 30 Red then head out to the area where you found the Whimsical Radar. Pick up 6 Bomb Rocks along the way. At the opposite end of this area you will find a dark stone wall. In front of it there are a number of Sheargrubs, so take these out using Red Pikmin. This will take 9 Bomb Rocks to bring down. Throw your Bomb Rocks at it. If you have any Bomb Rocks remaining on this day use these as well. On the next day use the required number of Bomb Rocks to open the way. Behind this is the Extraordinary Bolt. This will take 30 Pikmin to carry. Once you have grabbed the part, the Pikmin will take it back to the ship. If you have opened the stone wall in the home area they will take it back that way as it is the shortest. They could well bump into a Bulborb and a Dwarf Bulborb along the way, so you may want to clear these before passing through. .----------------------------------------------------------------------------. | NOVA BLASTER | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 30 RED Take 30 or so Red Pikmin and go through the stone wall gate in the home area. Go past the turning where you got the Extraordinary Bolt from and look to the right. Here you will find a dark vine gate. This will take a couple of minutes to take down, so get your Pikmin to work on it. You could go off and do something else whilst they are doing this (effective time-management and all that). Once the gate is down, head through. Watch for the puddle of water on the left, don't let any Pikmin fall in. Further up this path are 2 Dwarf Bulborb and a large Bulborb. Take the small ones out first so that they don't get in the way. Once you have defeated these, head over to the Nova Blaster which is just behind. This is a non-essential part, meaning that you can finish the game without it if you really wish. However, its nice and easy to get and we're here now, so take it back. This will require 30 Pikmin. On your way back on the left hand side you will see a large yellow 20 Pellet on top of a tree stump. Get to the side of it and throw 20 Yellows up there to harvest it. .----------------------------------------------------------------------------. | SHOCK ABSORBER | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 30 Red This is the final part in the area which can be accessed without the use of Blue Pikmin. Take about 30 Red Pikmin out. Exit the home area through the vine gate. You will now be in the open area. Head out to the left. You might come across a couple of Dwarf Bulborbs and Petal Posies here if you haven't taken them out already. There will be a ledge here with a 5 Pellet upon it. Throw you Pikmin up here. Go to the left and head through the puddle of water here. There will be a tree root that you can walk up. Up here, head back to the right, past the Bulborb and collect your Pikmin. Take out the Bulborb. Behind him is the Shock Absorber. Use 30 Pikmin to get this back to the ship. .----------------------------------------------------------------------------. | SAGGITARIUS | '----------------------------------------------------------------------------' PIKMIN REQUIRED: 20 RED 20 BLUE The final 3 parts in this area require the use of Blue Pikmin. Take out 20 Red and 20 Blue Pikmin. Head out of the vine gate into the open area. The Dwarf Bulborbs will probably have reappeared so take them out. Now head straight forward. There is an un-built bridge here. There will also be a Sheargrub nest, so take them out. Set your Reds on with the task of building the bridge. Take your Blues across the water. There is another un-built bridge here. Throw your Blues up and get them to build it. Once both bridges are complete, take 20 Pikmin over to the Sagitarrius and get them to take it back to the Dolphin. .----------------------------------------------------------------------------. | GEIGER COUNTER | '----------------------------------------------------------------------------' |
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