Pikmin Walkthrough :
This walkthrough for Pikmin [Game Cube] has been posted at 26 Jun 2010 by MIN and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up MIN and share this with your freinds. And most important we have 17 other walkthroughs for Pikmin, read them all!
|
MIN |
Walkthrough - FAQ/Walkthrough *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
- Copyright Tazar -
* 2002 *
- Version 1.8 -
* 02/03/02 *
- lupus_jack64@hotmail.com -
* web site: www.tazar.iwarp.com *
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PIKMIN FAQ / WALKTHROUGH
FOR THE NINTENDO GAMECUBE
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=======================================
1====== I N T R O D U C T I O N =======
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This guide will tell you where & how to get all 30 rocket parts in 30
days. It will have tips for raising pikmin, a FAQ, and monsters listing. E-
mail me at lupus_jack64@hotmail.com for questions, comments, suggestions,
information, or anything of the like. Make the subject Pikmin. I have msn
Messenger Service so you can add me if you want.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=======================================
2========= C O N T E N T S ============
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
1)Introduction
2)Contents
3)Versions
4)Controls
5)Menus
A-Main Menu
6)Tactics
7)Characters
A-Olimar
B-Pikmin
C-Red Pikmin
D-Yellow Pikmin
E-Blue Pikmin
F-Purple Pikmin
8)Areas
A-Impact Site
B-The Forest of Hope
C-The Forest Navel
D-The Distant Spring
E-The Final Trial
9)Story
10)Walkthrough
11)Parts
A-Impact Site
B-Forest of Hope
C-Forest Navel
D-Distant Spring
E-Final Trial
12)Challenge Mode
A-Records
I-The Impact Site
II-The Forest of Hope
III-The Forest Navel
IV-The Distant Spring
V-The Final Trial
B-Monsters
I-The Impact Site
II-The Forest of Hope
III-The Forest Navel
IV-The Distant Spring
V-The Final Trial
C-Strategies
I-The Impact Site
II-The Forest of Hope
III-The Forest of Hope
IV-The Distant Spring
V-The Final Trial
13)FAQ
14)Ship Log
A-The First Day: Recovery
B-Learning More About The Planet
C-A New Discovery!
D-Going Deeper into the Planet...
E-Yet another Discovery!
F-Left Behind?
G-Intelligent Life-Forms?
H-Vast Wetland...
I-Halfway There!
J-Memories...
K-Hope...
L-Beautiful Scenery!
M-Cluster of Parts!
N-Horror!!!
15)Monsters
16)Credits
17)Legal Disclaimer
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=======================================
3========= V E R S I O N S ============
=======================================
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|---------------|
|Version 1.8 |
|---------------|
|02/03/02 |
|---------------|
|Wordpad KB:184 |
|---------------|
Hmmmm....I feel like updating agian! I see CyricZ has a nice FAQ up now, more
competition! I like that! I am determined to make this complete now! I
spotted on the message board we have two more coming to, one from flammable
and one from MC Grammar, as well as Myst Erik Ery. I better get workin'!
1 -Added to the Menu Section, a big update there.
2 -Added the Purple Pikmin in the characters section.
3 -Straightened some stuff out in the controls section.
4 -Added just a plain "pikmin" section to the characters area.
5 -Added the ship's log section!
6 -Completed the ship log section up to as far as I am in the game!
7 -Put The Ship Log section in the Contents and changed around the numbers on
the bottom.
8 -Started putting the wordpad KB to easily keep track of how much I added in
the version.
9 -Added a Question to the FAQ
10-Added another Q to the FAQ.
11-Added a way to get Zirconium in the parts section
12-Redid the layout of the Parts section!
13-Worked on the controls section again.
14-Added goolix strategy thanks to RedRapier.
Another Update will soon be on the way!
=========================================================================
|----------------|
|Version 1.7 |
|----------------|
|02/01/02 |
|----------------|
|Wordpad KB-151 |
|----------------|
1- Changed the layout here in the Version area.
2- Changed the layout of the Challenge monster section.
3- Added monsters to the Challenge monster section.
4- Updated the Contents section, added the sub-sub-section of the challenge
monster section.
5- Made the record section of the challenge mode area the top 3 instead of 5.
6- Changed the layout of the Challenge Record section.
7- Put the areas in the contents of the challenge mode records.
8- Put the areas in the contents of the challenge mode strategies.
9- Added a Character Section
10- Fixed an error in the Section numbers, were out of place since I added the
menu section and forgot to label the numbers different.
11- Changed the layout of the challenge mode strategies section.
12- Added the Characters section to the contents.
13- Added some design to the section labels to stand out better.
14- Did the Intro to the characters part.
15- Did Captain Olimar in the characters part.
16- Did the Red Pikmin Part.
17- Redid the story part, I did this version out of the instruction manual.
18- Re-changed the layout of the Monster section, but still part of the last
change is there.
19- Did the Yellow Pikmin part
20- Did the Blue Pikmin part
21- Added Tommy P.'s Strategy for defeating Emporer Bulbax
22- Added Tommy P. to the credit section.
23- Removed the trailing spaces from the back of the FAQ
24- Added a Q to the FAQ
This update took a long time, mainly making the huge layout change to the
monster section. The FAQ looks like it is nearing completion....Just a few
more days in the Walkthrough(which i reluctantly need to do!)and info in the
monster section, with tidbits of other stuff here and there!
==========================================================================
Version 1.6
------------
01/21/02
------------
This is a pretty big update, so far for this FAQ anyway.
1- Added the menu section.
2- Added a helpful tactic to the Tactics section thanks to Ferret Coconut.
3- Added a ASCII map of The Impact Site to help show where the stuff is, the
ones for the next levels are coming soon.
4- Changed the entire layout of the Monster area, because it was to congested
looking, and hard to read.
5- I also added some new info to the Monster section.
6- Made a monster section in the challenge mode.
7- Changed layout of challenge mode section too.
8- Made a change to the contents, added some sub-categories to it.
9- Added a thanks to Ferret Coconut to the Credits.
10- Update to the Levels section too.
11- Fixed minor Grammatical errors throughout the Whole Thing.
12- Added a question to the FAQ and changed the layout of that.
13- Changed the ASCII art at top of FAQ.
14- Added D-pad to controls section, for when Olimar lays down.
15- I almost finsished day 14 in the walkthrough.
17- Changed the layout of the area section too.
18- Changed the layout of the Parts section.
That is all for this update, so goodbye!
=========================================================================
Version 1.5
------------
01/12/02
------------
1- Updated Controls section.
2- Added scores to the challenge mode area.
3- Updated intro to Tactics section.
4- Did a major update in the parts section.
5- Added stuff to Monsters section.
6- Changed error in contents.
7- Updated the levels section.
8- Updated the Legal Disclaimer.
9- Re-centered some stuff in the walkthrough.
=========================================================================
Version 1.4
------------
01/05/02
------------
Just a normal update did things here and there.
1- Fixed up some info in the monster section.
2- Added info to the walkthrough.
3- Added unnecessary ship parts to the FAQ.
4- Added to the tactics section.
5- Updated the Area section.
6- Added more bomb-rock locations to distant Spring.
7- Added day 13 to the walkthrough.
8- Added a few scores to the challenge section.
9- Added the Parts section.
10- Added to the intro.
11- Added to the intro to the walkthru.
==========================================================================
Version 1.3
------------
12/30/01
------------
1- Added more Q's and A's to the faq section.
2- Added the Challenge Section with the layout done.
3- Put up more information in the Monsters section.
==========================================================================
Version 1.2
------------
12/30/01
------------
1- Added Bomb-rock locations to Area Section.
2- Added Bomb-rock and Flower Tips to the Tactics Section.
3- Added flower locations to the area guide.
4- Added a few Q's and A's to the FAQ.
5- Spellchecked.
==========================================================================
Version 1.1
------------
12/28/01
------------
1- Updated Monster Info, added descriptions for most and weight for some.
2- Added Anti-Dioxin Filter to Day 9.
3- Added Days 10, 11, and 12 to the walkthrough.
4- Updated Area monsters and ship pieces.
5- Added the Aiming trick to the Tactics Section.
6- Edited the full thing.
7- Added more to C in the controls section.
==========================================================================
Version 1.0
------------
12/28/01
------------
First update, no use in trying to list what is done! Just need to say that
the walkthrough is done to the end of day 9.
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=======================================
4)======== C O N T R O L S ============
=======================================
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These are the basic controls of the game. If you can't get used to
these, then you won't get anywhere in this game. They are easy to master,
you'll learn them right away.
--------------------------------------------
- This calls your pikmin to come to you. The longer you hold it
the more area
B the whistle covers. In dialogue it goes straight to the end of
it. It also
cancels a selection.
--------------------------------------------
- Use to confirm or move on in dialogue. Use to throw the
pikmin. If held while
A throwing a pikmin then all of the pikmin in your current group
will line up
color wise. If you are not commanding any Pikmin then Olimar
can attack the
enemy with his head.
--------------------------------------------
R - This allows you to zoom in or out. When harvesting pikmin I
prefer the
closest but otherwise the more distant ones are better.
--------------------------------------------
Z - Switches between birds-eye or fixed camera views. The regular,
or fixed, is
better.
--------------------------------------------
L - In whatever direction Olimar is facing and you press L, the
camera will move to
his back.
--------------------------------------------
Analog Stick- If you just slightly move it, it will move the cursor, but
moved more you will
be controlling Olimar. Used to select options.
--------------------------------------------
C Stick - Use this to control the Pikmin. Like to tell them to charge
the enemy or take a
pellet back to an onion, that is what its for. It also makes
the Pikmin get in
form so they can fit through smaller places. You'll know that
you are
commanding them whenever a tune is playing.
--------------------------------------------
Y - Use this to go into your computer during the game.
--------------------------------------------
X - If your commanding Pikmin, press this to dismiss them and they
will form three
groups color wise.
--------------------------------------------
Start - Press this to Pause and go into a menu.
--------------------------------------------
D-Pad - Press down to make Olimar lay down, and any surrounding Pikmin
will Pick him up
and will carry him to an onion. He will go up and hit his
head, causing
fireworks. This doesn't effect anything though.
--------------------------------------------
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=======================================
5)=========== M E N U S ===============
=======================================
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This section is little, but has the game menus in it. It isn't complete
yet.
MAIN MENU
============
START
------------
From here you choose what game you want to play. There are 3 different
slots to play. If you want to start a new game, choose the empty ones. To
delete a file, press x and then choose the one. To copy a file, press Y.
OPTIONS
--------------
In here there are 3 more options, which are Sound, Rumble, and High
Scores. To adjust the sound, click on it and then move the yellow dot to
Stereo and Mono by moving the analog stick left and right. Press down and
adjust the sound by pressing left or right on the control stick also.
The rumble adjustment is straigt-forward, choose it and press either on
or off.
The high score area includes you best 5 scores the single player mode,
with you parts in the amount of days and the surviving pikmin, and lost
Pikmin. Once you unlock the Challenge Mode you can see you best scores for
all of the levels.
CHALLENGE MODE
-----------------
This becomes abailable only after you have a game save. Inside you can
choose what level you want, which are determined by how many you have been to
in the real mode. Once you choose one, then you go straight to the game, go
to the Challenge mode area for more info.
IN GAME
===============
This is the pause menu from during the game, and also the one after the day
ends.
IN-GAME PAUSE MENU
-=-=-=-=-=-=-=-=-=-=-=-
CONTINUE
-----------
The obvious. Press A on this and you will just go back to the game to play
again. The game does not progress when you press start though.
GO TO SUNSET
--------------
Click A on this and then another screen will pop up saying:"Go to sunset?"
Click Yes. You will see the ending scene for a day with Olimar calling to all
of his pikmin. He will then go into his rocket. While enemies are trying to
eat the left over pikmin. This is just like ending a day.
CONTINUE FROM LAST SAVE
-------------------------
You'll use this alot. Press A on this and you will be taken to another
screen. It asks;"Continue from last save?" Say yes here. Now you will have
to choose which svae you want to play as. Press A on the one you want and
continue as if it never happened.
END OF DAY MENU
-=-=-=-=-=-=-=-=-
This is a menu telling you about your status and how you did during the
day. Here is what it looks like in general, so I can explain better:
=========PIKMIN POPULATION================================= 412 ===========\
day - Today's Change in Pikmin Population: - |
8 : . _.__.__. . . : . . . . . . : |
Ship's Log 4 / \______________________________ |
______/ __________________________ |
____________________/ |
_______________________________________________ |
|
===========================================================================/
- Today - - Total - \
-Sprouted: .. | 68 | | 245 | |
-Lost in Battle: .. | 12 | | 56 | |
- Left Behind: .. | 02 | | 24 | |
|
===========================================================================/
{red onion} | 100 | {yellow onion} | 100 | {blue onion} | 100 |
{Rocket}7 Parts Remaining 15 Days Remaining 15
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
000000000000000000000000000000000
=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-
Whew, that is a rough sketch of the page. Now for what everything means.
PIKMIN POPULATION
Look to the right of it and you will see your total amount of Pikmin.
DAY
Right under it is the day.
SHIPS LOG
Don't know what this means, it has something to do with his journal entry's
though. Email me if you know.
TODAY'S CHANGE IN PIKMIN POPULATION
Under this is the sun meter. It will also have red, blue, and yellow lines.
At the beginning of the day, it will start out of how much pikmin you had, and
then go up or down, being appropriate for that color of pikmin and that time
of the day.
SPROUTED
This is how many pikmin you grew that day.
LOST IN BATTLE
Self-explanatory
LEFT BEHIND
If you left any pikmin behind that day, then they will be killed. This tells
you how many.
ONIONS
The onions at the bottom tell you how much you have of that color of Pikmin
ROCKET
Tells you how many rocket parts you have.
PARTS REMAINING
Self-Explanatory
DAYS REMAINING
Self-Explanatory
Now, Press A. Choose either save or dont save. If you choose Save, then it
will save. You will then return to the Level Select screen. If you choose
don't save, then you choose either Continue or Continue from last save.
Continue lets you go on without saving the game. Continue from last save
takes you to the file select screen.
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=======================================
6=========== T A C T I C S ============
=======================================
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Here are some tactics that are popular for attacking enemies. Wait at
the main Menu and you will see the basic way to play. I recommend you watch
this.
F I G H T I N G
C stick rush- This is what I use on all of the weaker enemies early on like
dwarf bulborbs etc. Use it to slow down enemies but it also gives a bigger
chance of your Pikmin getting hurt.
Throw Barrage- Start throwing enemies rapidly at the enemy. This is helpful
because whenever the Pikmin land they start attacking the monster.
Aiming- I have found that if you throw a Pikmin on the enemy's head they will
hold on and do more damage.
Faster Throwing(thanks to Ferret Coconut)- Use the C-stick to make them go at
your feet and throw repeatedly and they will throw a LOT faster.
M A K I N G P I K M I N
Color Coding- Always color code. This means that if you find a yellow pellet
and put it in a yellow onion, it will be 20 yellows. But if you took that
same pellet and put it in a blue or red onion, you would end up with only 10
of that color.
Flowers- Every once in awhile you'll see a red, yellow, or blue flower. If
you throw your pikmin in, the flower will eat them up. In a few seconds, the
flower will spit them out just like an onion. The only difference, they are
the color of whatever the flower was. They will start to grow around there
and you can pluck them up just like you would at an onion. There is a list of
where the flowers are in the areas section.
O U T S I D E O F B A T T L E
Bomb-Rocks- If you pick up a bomb rock in any one of the sets, more bomb
rocks could appear out of no where. I don't know why they just do.
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=======================================
7)====== C H A R A C T E R S ==========
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This is the characters area, and introduces the characters, as well as a
chart showing their sizes. There are only 4 different characters in the game,
except for the enemies, which are in the monster section. Go there for more
information about them.
==========================
CAPTAIN OLIMAR
==========================
Captain Olimar is the person who you will control throughout the game.
He is about the size of a quarter, which is just a tad bit taller than a
pikmin. He has a whistle on top of his head, which he uses to call Pikmin to
his attention, or to get their attention away from him. I still don't see how
he can blow his whistle whenever he has his helmet on, and if their was a hole
in it, wouldnt he die from the poisonous atmosphere? Oh well, all that
matters is that it works.
===========================
PIKMIN
===========================
Pikmin are small lifeforms, plantlike, about the size of dimes. They
come in different varieties, which can do different things. Below are some
things Pikmin do in general. See the different colored Pikmins' for specific
abilities.
----------------------------------------------------------------------
EVOLUTION: Pikmin evolve into stronger life forms, whenevever they stay in
the ground longer. When they come out of the onion, they start out as seeds.
They then grow into leafs, which you can pluck out of the ground. They are
slower and weaker than the older pikmin. Then they turn into bud pikmin. Bud
pikmin have a white bud on the top of their head, and have average abilities.
Later on, Bud pikmin evolve into Flower pikmin. Flower Pikmin are a lot
stronger than bud, or leaf pikmin. They keep up with Olimar and trip less
often.
----------------------------------------------------------------------
EVOLVING ITEMS: If you pick a pikmin out of the ground when they are a leaf
or bud, then you may think there is no way for them to become flower pikmin.
Wrong. If you find one of hte following, your in luck:
Honeywisp
Rocks
Grass
Nectar
If you find a honeywisp, throw pikmin up at it, it will drop the nectar.
If you find purple rocks, have your pikmin attack it and nectar will pop out.
If you find tall green grass, let your pikmin attack it, and nectar will pop
out. If you find a drop of nectar, let them eat it, and they will all grow
into flower pikmin!
------------------------------------------------------------------------
===========================
RED PIKMIN
===========================
The Red Pikmin are the first creatures you will find on this planet, and
they are very helpful too. They are much more powerful than the other Pikmin.
Red Pikmin are a little taller than a dime.
Abilities Of Red Pikmin
------------------------
FIRE WALK- Red Pikmin can walk through fire without fear, and they don't get
hurt the least bit. The only fire you will find on the planet is the fire
geysers, and the fire from a few enemies, but you require them for some parts.
POWER- The Red Pikmin are more powerful than the other two types of Pikmin,
even though it may seem wierd since they were your first Pikmin. It shows
too, they can beat up them baddies pretty good.
===========================
YELLOW PIKMIN
===========================
Yellow Pikmin are the second pikmin you find on the planet, in The Forest
of Hope. They are super-light, and can be thrown higher thanks to this. They
are weaker than red Pikmin in battle. They can, however, be very powerful.
If you find a bomb-rock, get them to throw it at an enemy, and it will take a
good amount of damage! Yellow Pikmin are a little taller than a dime.
Abilities of Yellow Pikmin
--------------------------
HIGH THROW- Yellow Pikmin can easily be thrown higher, and farther, than other
pikmin. Just throw them, and you will see what I mean.
BOMB-ROCK- Find a bomb-rock, and equip a Yellow pikmin with it and you can do
various things. Blow up walls, Blow up Stone walls, blow up enemies, and
hopefully you wont, but you can also blow up your own pikmin.
============================
BLUE PIKMIN
============================
Blue Pikmin are found in The Forest Navel. They are weaker than red
Pikmin, but have a much more important ability. They can walk through water
faster than they can walk on land. They can rescue drowning pikmin that can
not swim to, as well as carry pellets and parts throughout water. This proves
neccesary throughout the game.
Abilities of Blue Pikmin
------------------------
WATER WALK- Blue Pikmin can easily walk through water without trouble. They
can carry parts and pellets out of water to.
LIFE GUARD- Blue Pikmin can rescue drowning pikmin. First, go into the water,
where the drowning pikmin is. Press X to make all of your pikmin surround the
nearby drowning pikmin. They will then throw them ashore.
============================
PURPLE PIKMIN
============================
You find purple pikmin in the Forest Navel. They are different than the
others though, and in a bad way. In a courageous battle against puffstool,
your pikmin may knock the gas out of him, and he will turn your pikmin purple,
with a mushroom on their head. They attack you all they can, running at the
speed of flower or bud pikmin! Watch out for these guys, because they cannot
be turned back if I am correct.
Purple Pikmin have no abilities, just to attack Olimar!
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=======================================
8)=========== A R E A S ===============
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Here are the areas of pikmin where you will recover the 30 space ship
parts. It will tell you the ship parts you will find in the area and also
what day of the walkthrough it is in. The monsters in the area are also
listed. The bomb rock locations are there too, with the number of them there
are there. I will start making maps of the areas to that will help you find
the stuff better.
=======================
A- IMPACT SITE
=======================
This is where you first crash, as the name says. It is a small area and
holds only 2 ship parts.
_______ _______ ___
_/-- \ _/ \_ \ \_________
/--- \ / \_ \ \
/---- _|/ |_\#1 __ |
__/----- |.| # __%%|__ 1 /
|-- ---- |.| # __| %% __/
|-- ----- \ / | %% _/
\--- --- - \_ /___ \ %% __/
\------- \_______/_|__)_|%% |____ _
\-2----- |.| / |/ \
\------- ______|.|__/ \ __ _
\-- ----__/ | R Y / / \ \\
\____-/ \ \ \ /_//
| / / \
______ \_/\ B | | /
/ \____| /_/ /
/ ___| /
\ / \______/| ^^ /
\______/ ___/ _/
/ __ _/
\___/__/ /
/___/
KEY:
---: WATER
1 : MAIN ENGINE
2 : POSITRON GENERATOR
# : WHERE MAMUTA OR GOOLIX MAY APPEAR
% : BOX MOVEMENT
|.|: STONE WALL
R : RED ONION
B : BLUE ONION
Y : YELLOW ONION
^^: ROCKET/START
#1: BOMB-ROCK SET 1
Ship Parts
-----------------
Engine ------------- Day 1
Positron Generator -- Day 6
Monsters
-----------
Pearly Clamp Clamp
Irredescent Flint Beetle
Goolix
Mamuta
Bomb-Rock Locations
----------------------
Set #1- 6 -The only bomb-rocks around here are on the other side of the box
sitting on the cardboard.
Flower Locations: There are no flowers in this area.
==============================
THE FOREST OF HOPE
==============================
Here you will encounter your first battle. There are 8 ship pieces here.
You will add yellow Pikmin to your party here. The map for here is coming
soon.
The ship parts
-----------------
Eternal Fuel Dynamo --- Day 2
Nova Blaster ------- Day 4
Extraordinary Bolt ---- Day 4
Sagittarius --------- Day 7
Shock Absorber -------- Day 7
Radiation Canopy ------ Day 7
Whimsical Radar ------- Day 3
Geiger Counter -------- Day 8
Monsters
-----------
Spotty Bulborb
Bugs
Tadpoles
Armored Cannon Beetle
Burrowing Snagret
The Bomb-Rock Locations:
Set #1- 5 -When you go out of the first gate you knock down head right.
There will be 5 bomb-rocks in a can there.
Set #2- 6 -From location #1 head through that gate and to the left. You
will find 6 more in another can.
Set #3- 3 -From location #1 head through the gate from there and head right.
There are three bomb rocks right before that gate.
Set #4- 5 -From the base head through the gate you blew up. Advance until
you turn right and find a dark wall. Smack it down and go all the way through
there to find 5 bomb-rocks.
Flower Locations:There are none in this area.
===========================
C- THE FOREST NAVEL
===========================
There are 9 ship pieces here. Blue Pikmin call this cave their home.
The Bomb-rocks are in remote locations here.
Ship Parts
--------------
Omega Stabilizer ----- Day 9
Space Float ---------- Day 5
Ionium Jet #1 -------- Day 5
Automatic Gear ------- Day 5
Gravity Jumper ------- Day 9
Libra ---------------- Day 10
Analog Computer ------ Day 10
Anti-Dioxin Filter --- Day 9
Guard Satellite ------ Day 11
The monsters here are
-----------------------
PuffStool
WollyWog
Swooping Snitch Bug
BreadBug
Beady Long Legs
The bomb-rocks are located
-----------------------------
Set #1- 5 -From the base head down behind you and you'll see a pool. The
one we are looking for has a lower pool behind it with the Ionium Jet #1 in
it. Go to the lower pool then. There are 5 bomb rocks there.
Set #2- 4 -From the base go all the way down past the big lake and you'll
see a big spring, the gravity jumper. If you've already got it, then go up
the bridge. If not then throw your pikmin up there and go behind it to find 4
bomb rocks.
=========================
D- THE DISTANT SPRING
=========================
This is a relatively bigger and more challenging level with 10 ship
parts.
The ship parts in this area are
---------------------------------
Gluon Drive ------------ Day 12
Repair-type Bolt ------- Day 13
Massage Machine -------- Day 12
Pilot's Seat ----------- Day 14
Interstellar Radio ----- Day 12
Zirconium Rotor -------- Day 14
The monsters in this area are
------------------------------
Spotted Bulbear
Wolly Wog
Puffy Blowhog
Water Dumple
Swooping Snitch Bug
Armored Cannon Beetle
Bomb-Rock locations
---------------------
Set #1- 4 - From the base head forward and to your left. You will see a
Spotty Bulbear guarding a hollow stump. Beat him and enter it for 4 bomb
rocks.
Set #2- 3 - In the very front of the level under a skull.
Set #3- 3 - There are two sets here under two skulls again. Go behind you
to where the massage machine was.
Flower Locations
------------------
Red: Straight in front of the bases is a stump. You'll see them up there.
To get up there go around the black gate and walk up there.
Yellow: Go forward( the direction that is not going into the water) all the
way and on an island in the water you'll find this.
Blue: Just past the yellow flower on some snow you'll find the blue flower.
=========================
E- THE FINAL TRIAL
=========================
This is the final area that holds one rocket piece.
The rocket piece is
---------------------
Secret Safe------- Day
The Monsters in this area are
------------------------------
The Emporer Bulbax
Bomb-Rock Locations
--------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=======================================
9=========== S T O R Y ================
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This story comes straight from the instruction manual, word for word.
My name is Captain Olimar. On my homeworld of Hocotate, I am a well-
known navigator of the stars. I use my faithful ship, the Dolphin, to carry
small freight and deep-space minerals from planet to planet. It is a job of
no small importance, and I take it seriously.
For a long time I had been working too hard, a tendency of mine, so I
decided to take some time off by myself to recuperate. The night before I
left, my wife prepared my favorite soup. This soup is a famous dish on my
planet, made with three large onions and hundreds of miniature red, yellow,
and blue carrots. Once I had my fill of this delicious dinner, I climbed into
my warm bed and beagan to htink of the leisurely vacation that would start the
next morning. I finally fell into a deep, peaceful sleep.
The journey began well. With no set destinateion in mind, I simply
allowed the sleek Dolphin to make its own efficient way through the vast
reaches of space. A strange feeling came over me... I then felt a premonition
that my short trip would soon be be become an epic adventure. I dismissed the
thought as foolishness from my overactive brain, then switched the Dolphin to
auropilot and stood up from the control seat to make a hot cup of tea. Just
then, a massive jolt shook the Dolphin! For a brief moment, my mind reeled
with the possibilities of what might have happened, but I had little time to
react.
The story isnt done! I lost my instruction manual so I have to find it. So it
will prolly be done in the next update.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
=======================================
10====== W A L K T H R O U G H ========
=======================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This will be divided up by days. Before Each day I will sum up how many
pikmin I have so you can compare them to yours. This is my first time through
the game. This is meant to use from start to end, if you want just how to
collect a part individually, refer to the part section. If it isnt there yet
then look in here.
+++++++++++++++++++++++++++++
DAY 1
Impact Site
Ship Pieces: Engine
Pieces Collected:0
Current Pikmin:0
Red: 00
Yellow: 00
Blue: 00
+++++++++++++++++++++++++++++
You land at the impact site. There is no sun meter since you are just
getting used to the controls, so take your time here. You know nothing of
this world so you decide to explore. Turn around and walk around until you
find a blackish-purple machine like thingy, then walk up to it. It will fly
up and transform into a red onion and goes on to release your first pikmin.
Whenever it sprouts go and pick it up.
Now you can move your camera controls. Get used to these. I recommend
being the second or third farthest away from Olimar so you can see more of
what is going on. Anyway, go around and knock down a some flowers and take
the seeds back to the onion. Don't pick them until they are flowers though.
There is one flower on the ledge and to get it throw your pikmin onto it and
then throw it up on it again and it will carry the seed back to the onion.
Whenever the second number in the bottom right corner of your screen says nine
then wait until they are all flowers. When 5 of them are flowers pick them
and then go to the 5 seed you seen by the flower on the ledge. Take it to the
onion.
Once all the your pikmin are flowers(you should have 14) go to the box and
push it out of the way. You then find the Engine. You need 20 Pikmin to
carry it so ignore it for now. Head up over the box and order your pikmin to
carry all of the seeds back to the onion. Wait for them to bloom and then
pick them. Head to the engine and then carry it back to the rocket to end the
level.
+++++++++++++++++++++++++++++++++++++++++++++++++
DAY 2
The Forest of Hope
Ship Pieces: Eternal Fuel Dynamo
Pieces collected: 1
Current Pikmin: 25
Red: 25
Yellow: 0
Blue: 0
+++++++++++++++++++++++++++++++++++++++++++++++++
First thing thing each day to do is to take your Pikmin out of the
onions. Just take your 25 red pikmin. Take the few pellets in the area to
the onion. Now see the white gate behind the onion? Take your Pikmin and
have them slap the heck out of it and it will eventually fall down. When the
gate falls the sun meter should be in between the 2nd and 3rd dot. Now go
kill the two small bulborbs. I recommend taking them one at a time since you
only have 25 Pikmin. Take thier bodies back to the onion for some seeds.
Also take all the flower pellets.
Now take your 25 pikmin and head out of the gate and head right. Get the
10 pellet and carry it back. Head back out there and beat the 2 small
bulborbs. Carry them back to the onion. My sun meter is now on the 4th dot.
Take some of your Pikmin and dont regroup them back with your flower pikmin.
Take about 10 of them at a time. Head to some grass and they will chop it up
and then they will find some nectar and mature to flowers. Once you have at
least 40 pikmin, regroup. At noon I had 50 Pikmin. Head out of the gate and
over to the two big batteries. This is the Eternal Fuel Dynamo. Assign all
of your Pikmin to it and then head back. Pluck the rest of the flower Pikmin
and then head out of the gate to the right.
At this point I would sneak past the Spotty Bulborb and advance ahead.
Smack the next gate down. Kill the little bulborb and ignore the Spotty
Bulborb. You will now see another Onion in the ground. Approach it and pops
up and transforms into a yellow Onion. Pluck the leaf Pikmin out of the
ground. Gather the pellets from around the area without bothering the
monsters. When you feel confident take out the monsters. Watch your sun
meter. On the last dot I had 11 seeds in the yellow ground but not plucked.
Whenever it says "hurry! It is almost sunset" then gather all the pikmin you
have into your party and if you want or are near just put them back into their
onions. If you leave any behind they are killed by the monsters.
++++++++++++++++++++++++++++++++++++++
DAY 3
The Forest of Hope
Ship pieces: Whimsical Radar
Pieces Collected: 2
Current Pikmin: 73
Red: 60
Yellow: 13
Blue: 0
++++++++++++++++++++++++++++++++++++++
Today the yellow onion lands beside the red onion. If you haven't yet
plucked your yellow Pikmin I think they will still be in the area where it
used to be. So take out all of your yellow and what you can of your reds, I
can take all of them. Every day the Nectar has regrown already so if you have
unmatured Pikmin take them there. Now head out of the gate to the right. You
now can take on the Spotty Bulborbs if you already havent, but don't be
surprised if some of your Pikmin die. Just finish them off as quickly and
efficiently as possible. When you kill the Bulborb carry him back to the
Yellow onion, since you don't have as many of them yet. After plucking some
more Pikmin, on the way back to where the bulborb was pick up some bomb rocks
with the yellow Pikmin.
Go to the wall where there are already a few bomb rocks and blow it up
but make sure you take all your pikmin away afterwards. When you get through
beat the enemies and then you see a steering wheel like device up on the cliff
right? Well it is actually the Whimsical Radar.(NOTE: Once the radar is
attached you can press Y to see a map of the area) Well throw your pikmin up
their and they will carry it back. On the way back equip some of your yellow
pikmin with the remaining bomb-rocks.
When you get back take your bomb rock pikmin and see the other rock wall?
This one requires bomb rocks. Blow it up. My yellow pikmin were turning into
flowers no so I picked them. My sun meter is in between the 9th and 10th now.
Kill the Bulborb. Carry it to the yellow onion. Carry all the pellets back
now. Get all your current yellows and throw them up at the 20 yellow pellet.
Also if you need to go back and heal Olimar by standing in the rainbow circle
and pressing A. Go back to where you beat the spotty bulborb. Slap the dark
gate down. It is stronger so it will take longer.
At this point It is almost sundown so get ready to gather your Pikmin.
+++++++++++++++++++++++++++++++++++++++++++++++++++
DAY 4
The Forest of Hope
Ship Pieces: Nova Blaster, Extraordinary Bolt
Pieces collected: 3
Current Pikmin: 122
Red:66
Yellow:56
Blue:00
++++++++++++++++++++++++++++++++++++++++++++++++++++
Take 75 reds or whatever you have. Then take 25 yellows. Head out the
first gate and head to the right to where you bombed the wall. To your left
is a can with some bomb rocks inside. Equip them. Go past where you got the
whimsical radar and to the rock wall. Bomb it. Them bombs weren't enough for
me so go back and go to the first can where you found the eternal fuel dynamo.
Re equip yourself and rebomb it. Inside youll find the extraordinary bolt.
Carry it back to the rocket. If neccessary heal your suit.
Now head back through the 2nd gate. This time with as many reds as
possible and just fill in extra spaces with yellow. Go through the destroyed
dark wood gate and battle the three bulborbs and reach the Nova Blaster.
Carry it back to the rocket. Carry the big bulborbs body to whoever has the
least amount of pikmin, red or yellow. For me its red.
Back at the onions, remember where you got that 20 yellow pellet? It is
back so get it again. Currently it is just after noon. Now just go out and
kill some monsters and get some pikmin. Again, make sure you have your pikmin
at sunset.
++++++++++++++++++++++++++++++++++++++++++++++
DAY 5
The Forest Navel
Ship Pieces: #1 Ionium Jet, Automatic Gear, Space Float
Pieces Collected: 5
Current Pikmin: 179
Red: 91
Yellow:88
Blue: 00
++++++++++++++++++++++++++++++++++++++++++++++
First thing here is to pull out every one of your reds. See that light
wooden gate right by you? Assign half of the to attack that and take the rest
with you. Go back to the bases and fall of the ledge where the blue onion
would be. Go right until you see a pile of sticks that looks like a campfire
with no fire. Across the ledge is the automatic gear. Assign about 40 of
your Pikmin to attack the brush and they will automatically go across when its
done so go ahead.
Now drop straight down from there and head right and you will see the
last onion, the blue. Pick the blue out of the ground and do the normal,
collect all the pellets in the area. Though I this time would take out all
the leaf pikmin not worrying if thier flower or not.
Now you should have over 15. If not go get some pellets. Then go out of
the pool then go up the ramp. You will see a pool with a lower pool behind
it. Drop into the first pool and then in to the one behind it by an incline.
You then find the Ionium Jet #1. Put all your pikmin on it and let them go.
Go back to where you assigned your red group #1. Take them and get some more
pikmin if you can.
If not then go get the ones that took the automatic gear back. Now find
the bread bug that has been roaming around. It is the one that has a wrinkly
red body and wobbles around. When you do, grab a pellet nearby and assign
double however many it takes to carry it. It will then slowly be dragged to
the onion and hit its head on it. If it doesnt kill it try to throw pikmin on
it and it will die. Then take the Space Float.
Use the remaining time trying to get more blue pikmin.
++++++++++++++++++++++++++++++++++++++++++++++
DAY 6
The Impact Site
Ship Pieces: Positron Generator
Pieces Collected: 8
Current Pikmin: 186
Red: 88
Yellow: 84
Blue: 18
++++++++++++++++++++++++++++++++++++++++++++++
This is the last time you will see this place. Now is the time we will
pump up our blues and even out our pikmin numbers. First go and take out 15
yellow Pikmin. All of your blues, since you only have a few anyway. And take
out however many reds you can. Head through where you pushed the box and
dismiss your pikmin and get your yellows. Equip them with the bomb rocks on
the opposite side of the box. Go up and over the box and destroy the wall.
Go and get your reds and take the 20 red pellet back. Get the rest of your
pikmin and head up to the first pearly clamp clamp on your right. To fight
these guys you simply throw pikmin at his pearl and whenever he is about to
shut his mouth QUICKLY call them back and repeat.
Whenever that is done his pearl flies out. The pearls are worth 50
pikmin so don't slack. Get 3 blues to take it back. Now get all your yellows
and reds and go to your left and have them smack that gate down. Meanwhile
your blues are attacking the pearly clamp clamp with the positron generator in
it. Once it flies out just leave it there unless you have 20 blues with you.
Then take it back. But if you dont go back and put some reds away and take
some of them blues you just got from the pearl and go back and get it.
Whenever they are taking that back get 20 yellows and go right above the
box and launch them up there. Now that they are carrying that back go and get
back your blues and kill that other pearly clamp clamp. Carry that pearl to
the blue onion. Go back and get more blues to carry the blue 20 in the pond
back to the onion. By now it should be approaching sunset but get as many
Pikmin as you can!
Make sure that you pluck the pikmin before the day is over because we
arent coming back for them. Whew did I get a lot of Pikmin there.
++++++++++++++++++++++++++++++++++++++++++
DAY 7
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