Pikmin 2 Walkthrough :
This walkthrough for Pikmin 2 [Game Cube] has been posted at 26 Jul 2010 by danny king and is called "Pikmin 2 FAQ". If walkthrough is usable don't forgot thumbs up danny king and share this with your freinds. And most important we have 10 other walkthroughs for Pikmin 2, read them all!
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Walkthrough - Pikmin 2 FAQPikmin 2 Walkthrough By Jacky Swallia MightyHamsterX@aol.com Copyright 2004 Table of Contents 1. Introduction & Version History 2. Credits, Legal Stuff & Thanks 3. How to Use This Guide 4. Basic Game Controls 5. The Characters 6. The Pikmin Story 7. Back to Planet Pikmin (Days 1 and 2) 8. Getting All the Pikmin 9. Cleaning up the Valley of Repose 10. Cleaning up the Awakening Wood 11. Repaying the Debt 12. Cleaning up the Perplexing Pool 13. Taking on the Wistful Wild 14. Piklopedia 15. Conclusion -----1. Introduction & Version History-----* Welcome to my guide for Pikmin 2. This guide is *only* for the one player story mode, not the challenge or multi-player modes. I am writing this guide on my second round of playing so I have learned a thing or two and I am eager to pass this knowledge on to you. If you have any suggestions, corrections, comments or even compliments please feel free to e-mail me. Please include (Pikmin 2) in the subject, though or I will be likely to delete it as I get a fair amount of junk e-mail. I do respond to my real e-mail pretty quickly so if you offer me anything new, I will credit you in the next update of this guide. Thanks and enjoy! Version 0.30 (9/18/04) Complete through first three caves and first three areas open. Some Piklopedia complete. Look for updates daily. Version 0.40 (9/19/04) Complete through Getting All the Pikmin and started Cleaning up the Valley of Repose. More Piklopedia completed. More to come daily! Version 0.41 (9/21/04) Fixed some errors in the Hole of Beasts & spelling mistakes. Almost complete with Cleaning up the Valley of Repose. Version 0.42 (9/22/04) Finished Cleaning Up the Valley of Repose. Version 0.51 (9/23/04) Finished through Repaying the Debt & started Cleaning up the Perplexing Pool. Version 0.80 (9/24/04) Finished through Cleaning up the Perplexing Pool. Version 0.90 (9/27/04) Almost finished with Wistful Wild. Decided to do boss strategy early due to requests. Entire guide should be completed this week! Version 1.0 (9/28/04) Story mode walkthrough 100% complete! Every part, every boss, it is all done. Piklopedia almost complete but a few are missing. No plans for major changes any time soon, so enjoy! Version 1.1 (10/1/04) Added some alternate strategies and fixed some items names. Version 1.2 (10/7/04) Added some more alternate strategies. Version 1.25 (10/10/04) Corrected Fiery Bulbax strategy. Version 1.30 (11/6/04) Made some minor corrections. -----2. Credits, Legal Stuff & Thanks-----* Pikmin 2 and everything related to it copyrighted by Nintendo. I am not associated with Nintendo in any way (although I wish I could be if any job scouts are reading). This guide is copyrighted by Jacky Swallia and is protected by International Copyright Law. It is the result of almost 100 hours of game play and tears and it is intended for personal use only and is not to be sold or published without my permission. The most recent version will always be on gamefaqs.com but others are welcome to post it as well as long as it is *not* altered in any way. If you would like me to provide your site with updates to the guide, please e-mail me and let me know. Thanks to... Yoshi54377 for helping out with some of the items real names. nintendoguy for an alternate strategy on the Raging Bloyster. your_ass84 for reminding me of some monster strategies I left out. Pikmin Dude for correcting some strategies. AnnoAD1602d for spelling corrections. Big.Mo2 for corrections on splitting All that being said...let us move on. -----3. How to Use This Guide-----* Pikmin 2 is not a game that has just one solution. I am providing *my* solution here but do not think that for a moment it is the only way. You can follow my path (and you are more than welcome to) and still get different results. It is a pretty cool game, in that way. Most people will look for a Pikmin 2 guide to figure out how to get a certain treasure or how to defeat a certain boss. Instead of reading the entire guide and boring yourself (or possibly spoiling a certain part you have not been to yet) use the control+f function to find certain words in the guide. This will help you get to what you are looking for much faster. -----4. Basic Game Controls-----* If you are playing Pikmin 2 I am assuming you have played the original Pikmin. If so, the controls are basically the same. If you are new to Pikmin, the controls are pretty easy to learn and master. Start - Pauses the game and shows you a map. You can also access your inventory and other things later in the game here. Control - Moves your character around the field. Stick Control - Allows you to select different Pikmin to throw and also allows Pad you to spray berry juices. C-Stick - Moves your Pikmin around you and lets you assign them faster. Y Button - Switches leaders. X Button - Separates your leaders and Pikmin into groups. B Button - Calls your Pikmin to your side. A Button - Throws your Pikmin to attack or carry goods. L Button - Moves the camera angle behind you. R Button - Zooms the camera in and out (use mid view for most of the game) Z Button - Switches from third person to overhead view (third person is what you should play in for most of the game) *A note on carrying goods* When you launch a Pikmin onto a treasure or monster to carry, a fraction will appear. The top number is the amount of Pikmin required to carry the item. The bottom number is the number of Pikmin currently carrying the item. You can add more than the required number of Pikmin (usually up to double the amount) and they will carry it faster. You will only really see a noticeable difference on small items, though. Also, if you want to know what Onion the Pikmin are taking pellets to, check the color of the numbers. If the numbers are white, the item is going back to the Pod. -----5. The Characters-----* Captain Olimar - Fresh off his first journey from Planet Pikmin, Olimar finds that he must leave his family again to help save Hocotate Freight. Louie - Olimar's new sidekick may have ridden the short bus to school. However, he is useful and I like his train whistle. The President of Hocotate Freight - I know this guy has a name but I will be darned if I can figure it out. He is a little stressed over the 10,000 Poko debt but he does come in handy later in the game. Red Pikmin - The first friends you find. Red Pikmin are great fighters and they are immune to fire. In my opinion, these are the best Pikmin for most of the jobs you will be doing. Yellow Pikmin - The lightest Pikmin so you can throw them higher than the others. Yellows are also immune to electricity. Blue Pikmin - These Pikmin have gills that allow them to breathe and not die in water. White Pikmin - This is a new breed of Pikmin. They are not bred in Onions. You can *only* get these by throwing other Pikmin into White Candypop Buds in caves. So whenever you see a white flower, use it! White Pikmin have large red eyes and these allow them to see things underground and dig them up. White Pikmin are also immune to poison. Purple Pikmin - This is also a new breed of Pikmin that can also only be found by throwing other Pikmin into Violet Candypop Buds in caves. Purple Pikmin are 10 times stronger than other Pikmin so they can carry very heavy things. They also shake the ground when you throw them and are decent fighters. *Important note about Purple Pikmin* I did not find this out until it was too late. At the end of the game there is an item that has a weight of 1000 and requires 100 Purple Pikmin. I did not have 100 and when you go back to caves the Candypop Buds are sometimes not there so I was stuck. The moral of this story is whenever you see Violet Candypops, harvest Purple Pikmin! -----6. The Pikmin Story-----* In the original Pikmin Olimar crash landed on Planet Pikmin. Here he met the creatures that resembled Pikpik carrots from his home planet so he called them Pikmin. The Pikmin helped him recover parts for his spaceship and eventually return home and to his family on Planet Hocotate. Upon his return, though, Olimar is greeted by the frantic President of Hocotate Freight. While Olimar was gone, a new employee named Louie was on a mission with a load of Golden Pikpik carrots when he met with a giant space bunny and his entire load was destroyed! Hocotate Freight is 10,100 Pokos in debt! Suddenly a souvenir pops out of Olimars ship. It is a bottle cap he brought home for his son, but they soon discover it is worth 100 Pokos alone! Needless to say, Olimar must return to Planet Pikmin to salvage more treasure and same Hocotate Freight. But now he has a new sidekick with him...Louie! -----7. Back to Planet Pikmin-----* Days 1 and 2 will be the same no matter what so I will outline them here. After that, you have a little more freedom as to where you want to go and explore. Pikmin are precious at this point so if you do not want to lose many, especially this early in the game, here is a tip from your_ass84: “If you’re particularly worried about losing Pikmin; remember, you can attack most of the monsters in the game with Olimar/President/Louis this technique works best against Dweevles, Dwarf Bulborbs, and other small animals. You can attack larger animals like the Blowhogs as well as the Cannon Beetles but it will take longer and Olimar/President/Louis might take more damage.” - Day 1 - Valley of Repose Treasure - Courage Reactor (Duracel D Battery) Requirement - Any Weight - 20 280 Pokos Your adventure begins with separation from Louie. Nothing you can do about that yet so look over and you will see a small group of red Pikmin in battle. Call them. They remember you! Throw them on the enemy to defeat it. Your Pod then says communication with Louie has been reconnected. Switch to him. The Pod tells him that he can use Start so contact him and see the map. Walk Louie up a ways and he will come across the red onion and a seed pops out. Pluck it and then harvest the red pellets and the new red Pikmin. Once you have got them all walk a little more and you will come across a battery, but there is nothing you can do about it yet so keep walking to the bag and throw your Pikmin on it. Switch to Olimar and throw his Pikmin on the bag and it will collapse and you will be reunited with Louie. Carry the monster to the red onion and pluck those Pikmin. You now have enough to dig up and carry the battery back to the ship. Your first day ends here but do not worry, you have all the time you need this time around. - Day 2 - Valley of Repose Treasure - Utter Scrap (Crunched Soda Can) Requirement - Any Weight - 35 170 Pokos The Pod tells you to call your red Pikmin...so do that. Use them to harvest some red pellets and pluck the new Pikmin. Head up to the other bag and throw your Pikmin on it to deflate it. There are a few monsters, but they are easy to defeat. Pass them for now and you will come to the crunched can. Carry it back to the ship and then go back for the monsters and harvest the Pikmin they make. Take your Pikmin back to where you were and you will come across a white wall. Destroy it and you will come to your first cave. *Notes About Caves* Caves are where you are going to find most of your treasure. They are fun, but they are also hard. Each cave is different, map wise. If you leave a cave and come back it will have a slightly different layout. This makes it difficult to write a guide for caves, but I will do my best. Probably the most useful information I can give you about caves is this: When you go down levels, you DON NOT have to have your Pikmin with you! If you are just trying to get past a certain level quick and you do not want to put them in danger, leave them in a safe spot and run Olimar or Louie to the hole and delve deeper. Your Pikmin will automatically follow you. Also, time stops when you enter a cave so you can enter a cave at almost sundown and not have to run out. Emergence Cave Sublevel 1 Treasure - Citrus Lump (Squished Orange) Requirement - Any Weight - 15 180 Pokos Treasure - Quenching Emblem (7-Up Bottle Cap) Requirement - Any Weight - 4 100 Pokos The squished orange should be right in front of you. Bring it back to the Pod. Defeat the enemies and take them back to the Pod too. The Pod tells you beasts will not be worth much, but take them anyway. Every little bit helps. Go back to the area with the enemies and you will find the bottle cap. Take it back also. Head back and you will come to another hole and it will take you to the next level. Sublevel 2 Treasure - Spherical Atlas (Northern Hemisphere of Globe) Requirement - Purple Pikmin Weight - 101 200 Pokos You will fight some more small enemies and then you will come to what looks like half a globe. Throw a Pikmin on it and you will see that it has a weight of 101! You can only have 100 Pikmin at a time, so how are you going to do this? Purple Pikmin! Go a little further and you will come to purple Candypop Buds. Throw in 10 reds and you will be rewarded with 10 purples. Throw these and any extra reds you have on the half globe and you will be rewarded with the Spherical Atlas! The Pod tries to decipher the map but is only able to read part and it opens up a new section for you to explore! Walk around a little further and you will come to an escape geyser. This lets you exit the cave with your Pikmin and all your treasure. The Pod makes you end the day again, but it reminds you that you have plenty of time. * After this you are basically free to explore on your own. You do not have to follow my path. I will offer suggestions for the long journey but remember that there are several ways to solve this game. * On Day 3 the new area that opens up is Awakening Wood. You should go there because there is not much else you can do in the Valley of Repose until you get blue Pikmin. * In this next section I am going to walkthrough getting the rest of the Pikmin colors. Once you have done that, you will truly be free. -----8. Getting All the Pikmin-----* - Day 3 - Awakening Wood Treasure - Pilgrim Bulb (Onion Bulb) Requirement - White Weight - 10 55 Pokos Treasure - Chance Totem (Die) Requirement - White Weight - 15 100 Pokos Treasure - Geographic Projection (Southern Hemisphere of Globe) Requirement - Purple Weight - 101 200 Pokos Pikmin is like a puzzle. There are things you have to do first before you can really get down to business. Your first stop in Awakening Wood is the strawberry. Not far from the landing site are a few small enemies. Kill them and then sneak up on the big one. Once he is gone, head to the ledge and throw red Pikmin up to the strawberry and have them haul it and the monsters back to the ship. On another exit from the landing site you will come across a couple of flowers with berries on them. Send your Pikmin up the plants to knock the berries down. Take 10 of these back to the ship and the Pod will make a dose of Ultra-Spicy spray, which will make your Pikmin super strong for a short time. Pretty useful. Down that same path you will come across the Hole of Beasts. Hole of Beasts Sublevel 1 Treasure - Stone of Glory (Control Pad) Requirement - Any Weight - 5 100 Pokos The first level in this cave is pretty easy. Defeat some sheargrubs, haul them back to the ship and grab the control pad. Find another hole to go to the next level. Sublevel 2 The only thing of note on this level are 2 Violet Candypop Buds and some nectar eggs. Transform some of your reds into purples and then break into the nectar eggs to make them flowers. Find another hole and delve even deeper. Sublevel 3 Treasure - Cosmic Archive (Floppy Disk) Requirement - Any Weight - 15 230 Pokos Treasure - Strife Monolith (Mah Jong Tile) Requirement - Any Weight - 12 150 Pokos Separate your Pikmin when you land on this level. There is a lot of fire and you don't want to toast your new purple Pikmin. Swarm the fire geysers with reds to destroy them. The floppy disk with Nintendo on it should be in plain view but the Mah-Jong tile is probably hidden in a little hole in the wall. Haul them back to the ship and head to the next level. Sublevel 4 Treasure - Dream Architect (Old School Handheld) Requirement - Any Weight - 20 280 Pokos Treasure - Luck Wafer (Ace of Spades Card) Requirement - Any Weight - 1 140 Pokos Separate your Pikmin again. Swarm your red Pikmin around the fire geysers to destroy them. You meet some small monsters here and a Red Bulborb, so be careful. Once you defeat them, haul them back and go treasure hunting. You'll find the old-school handheld game in the open and in a corner you'll find the Ace of Clubs card. There will also be another violet Candypop in a corner so get some more purples. Pluck them and head onto the final level. Sublevel 5 Treasure - Prototype Detector (Love Tester) Requirement - Any Weight - 35 200 Pokos Separate your Pikmin again and take control of the reds. You meet your first real boss here. She is the Empress Bulbax and yes, she is nasty (just wait until later in the game when she...breeds). Anyway, find her face and toss a few Pikmin on her to get her attention. Call them back when she wakes up and head to the side. The strategy here is to toss Pikmin on her face and call them back before she shakes them off. After she shakes she will roll back and forth twice and if you don't call your Pikmin fast enough, they'll be squished. She's not too hard to beat as long as you call your Pikmin back in time because she doesn't have any other offense other than the rolling. After she is defeated, she leaves her head and the prototype detector for the taking. The Pod integrates it into your system and you have a new sensor at the bottom of the screen. When the needle goes up, you are close to treasure. When it is completely gray, there is no more treasure in the area. Find the escape geyser and head back to the surface. When you land it should be about mid-day. Take the rest of your purples out and head down the same path you took to the Hole of Beasts. There is another bag to deflate and it requires 200 Pikmin. Throw your purples on it and watch it flatten. You have a couple of choices here. There is another cave nearby and you have time to do it. But do you have the army to do it? I usually don't so I take the rest of the day to harvest some more reds using the pellet posies and the sheargrubs. If you do want to take on the cave, skip ahead. - Day 4 - Awakening Wood I start day 4 by harvesting the nearby pellet posies and sheargrubs. Head down the path towards the Hole of Beasts and over the bad you defeated with 200 Pikmin. You'll come to a new cave and a new challenge. White Flower Garden Sublevel 1 Treasure - Alien Billboard (Shoe Polish) Requirement - Any Weight - 15 80 Pokos The first level only has sheargrubs for enemies. Dispatch them easily and you will come to a can of shoe polish. Haul it back and you're done on this level. Notice your new counter go to gray? Find the next hole and dive in, Sublevel 2 Treasure - Drought Ender (Dr. Pepper Bottle Cap) Requirement - Any Weight - 4 100 Pokos Treasure - Petrified Heart (Plastic Jewelry Heart) Requirement - Any Weight - 5 100 Pokos This sublevel brings a new enemy in the Firey Blowhog. They are pretty much harmless to your reds so you can take them out or avoid them. Either way, you will come across two treasures in this level: the Dr. Pepper cap and a plastic heart you would find in cheap kid's jewelry. They're light and easy to get back so once you've got them head to the next hole and the next level. Sublevel 3 Treasure - Superstick Textile (Masking Tape) Requirement - White Weight - 30 80 Pokos You've finally arrived at the White Flower Garden. In the center of this level are three White Candypop Buds. Throw some reds in and pluck the new white Pikmin! They're funny looking, but incredibly useful. Once you've got them walk around and you'll notice your treasure meter going but no treasure in sight. Walk around until it gets into the blue section and your white Pikmin will start to dig. Their red eyes allow them to see things completely buried underground. They unearth a roll of masking tape. Take it back to the Pod and head to the hole to the next level. Sublevel 4 Treasure - Toxic Toadstool (Mushroom) Requirement - White Weight - 5 30 Pokos Treasure - Survival Ointment (Chap Stick) Requirement - White Weight - 6 90 Pokos When you land on this level you will see several clouds of purple gas. This gas is poisonous to all except white Pikmin. Separate your Pikmin and take control of the white ones. Destroy the gas pipes to make it safe for the rest of your Pikmin to travel. Behind one of the gas pipes is a large mushroom and yes, it is treasure so dig it up and take it to the Pod. Destroy another pipe to get to the next area and you'll see a tall column with Chap Stick on it. Walk the winding path and throw your Pikmin to the Chap Stick. Once it's back in the Pod, find the hole to the next level. Sublevel 5 Treasure - Five-Man Knapsack (Glove) Requirement - Any Weight - 15 100 Pokos Separate your Pikmin and take only the reds into the final battle of this cave. Meet the Burrowing Snagret. He looks bad and he is if you don't know how to handle him. Before you fight him, just be aware that some of your Pikmin are bound to get munched. You can keep it to a minimum, though and here's how. As soon as he emerges throw Pikmin on his head and face only. This causes maximum damage and he's less likely to peck when he's got Pikmin on his face. A few rounds of this and he's toast. (An alternate strategy is to take a couple whites and *let* him munch them. They're poison, so they will kill him) He heaves his head and a glove, which the Pod uses to patch a sleeping bag, giving you the ability to take a nap and rest now. Find an escape geyser and head out of this cave. It's still early enough to get quite a bit done. Take Louie and some white Pikmin and head back towards the path to the White Flower Garden. You will come to a wall with purple smoke around it. Send your white Pikmin to destroy it and it opens a new path. On the upper part of this path is a die. Take it back to the ship. While the white Pikmin are working on this have Olimar and some red and white Pikmin head to the flower pot near the landing site. Throw the Pikmin on the low pot and climb up. Throw them onto the higher pot and the white Pikmin will start to dig. The reds will join in and you will have a new onion to take back to the Pod. You may be running out of time at this point but if you're like me you like to squeeze every minute out of each day. Take the white, red and purple Pikmin to the left on the path to the Hole of Beasts and you'll find another poison wall. Destroy it and avoid the eye-flower monster. You should have just enough time to build the bridge and grab the other half of the globe. Take this back to the Pod and it opens up another area to you. Perplexing Pool - Day 5 - Treasure - Gherkin Gate (Pickle Jar Lid) Requirement - Yellow Weight - 15 100 Pokos Treasure - Impediment Scourge (Bottle Opener) Requirement - Yellow Weight - 10 50 Pokos You would think that by the name of this place and the water that we would be here for blue Pikmin. Actually, we are here for yellows and that is the first priority. Take out your whites and a bunch of red Pikmin. Leave the landing site and head left (stay out of the water). You will come to a ledge with two square platforms. The trick to this is to throw all your Pikmin except one onto the high ledge. Walk onto one of the squares and throw your remaining Pikmin onto the other square. You will rise to the high ledge. Do not worry about the one left behind. You will be back for him later. Separate once you are rejoined with your Pikmin. Take the reds only and head into the den of a sleeping Fiery Bulbax. Toss, not swarm, Pikmin onto his back and he will be dead. Remember, he is fiery so he cannot hurt your reds. Here is an alternate strategy from your_ass84: “When fighting a Fiery Bulblax, if you’re out of red Pikmin you can lure them into water to stop the flame, once there attack as you normally would to kill him. If there is no water around, you can turn him to stone with the purple spray (NOTE: even if you spray him he will still be fiery on land) and attack him with any color Pikmin.” Do not take him back, though. Save him for the yellows. Have the white Pikmin break the poison wall and have the reds build the bridge nearby. Once the poison wall is down, you will find the yellows there. Set your new yellows to work harvesting the pellets and the Bulbax (he cannot hurt them now). Once you've got about 15 to 20, head to the layered walls to the right of the landing site. Throw 15 on the ledge and walk yourself around the maze until you reunite with them. Keep throwing them up the ledge until you get to the pickle jar lid. Take it back to the Pod. In front of the landing site near a bridge there is a stump with a bottle opener. It is too high for others but yellows can reach it with ease. Toss 10 up there and take it back to the Pod. To the left of the landing site is a path towards the first cave in this area. Take some yellow, white and a bunch of reds into the Citadel of Spiders. Citadel of Spiders Sublevel 1 Treasure - Love Nugget (Tomato) Requirement - Any Weight - 20 40 Pokos Separate your Pikmin and take the reds into battle. Destroy the sheargrubs and leaf bugs and hidden in a corner you will find the tomato. Take it back to the Pod and the find the hole to the next level. Sublevel 2 Treasure - Creative Inspiration (RC Cola Bottle Cap) Requirement - Any Weight - 4 100 Pokos Treasure - Lip Service (Lipstick) Requirement - Any Weight - 7 50 Pokos Paradoxical Enigma (Rubber Ducky Head) Requirement - Any Weight - 4 80 Pokos Separate again and have the reds destroy the fire geysers and the enemies. Inside one of the yellow frogs is the RC Cola bottle cap. The spiders can be tricky because they shoot fire when they are almost dead so watch out. The spiders will also try to carry away dead enemies also (even if your Pikmin are already on it), so be careful of that too. Partially buried in the sand is the rubber ducky head. You do not need whites to dig it out because it is only partly buried. Last but not least is the lipstick tube. Break the white wall and head to the next level. Sublevel 3 Treasure - Patience Tester (Water Chestnut Can) Requirement - Any Weight - 20 130 Pokos Treasure - Memorial Shell (Half Oyster Shell) Requirement - Any Weight - 10 100 Pokos Have your squad destroy the nearby wall. Separate but this time take the yellows. If you need some more Pikmin there is a Queen Candypop Bud here. It is a white flower but it has spots that change color. The color represents the color Pikmin you will get if you toss one in. Here's the cool thing about this: you toss in one Pikmin and you get back up to eight! Very cool, indeed. There are a lot of electric enemies here. It's possible to defeat them with reds. Possible, but not smart. Yellows are immune to electricity and it is better to be safe than sorry. Once the field is clear, bring in the rest of the Pikmin to carry off the water chestnut can. In another area you will notice your treasure gage going but no treasure. Use your white Pikmin to dig up the half oyster shell and carry it back to the Pod. There should be one more wall blocking the hole to the next level. Destroy it and move on. Sublevel 4 Treasure - King of Sweets (Chocolate Truffle) Requirement - Any Weight - 5 15 Pokos Treasure - Flame of Tomorrow (Match Stick Box) Requirement - Any Weight - 10 10 Pokos Treasure - Time Capsule (Picture Locket) Requirement - Any Weight - 7 70 Pokos Separate and take the reds to destroy more fire geysers. You meet a new annoying enemy here. It is a sort of hermit crab that grabs your Pikmin. The best strategy I have is to draw him out as far as possible and swarm him. I think you can probably have him munch a white also, but this theory is untested. There should be some pipes and inside them is the matchbook with one match. Take it back to the Pod. In another area in this level you will meet another crab. Kill him and he rewards you with a chocolate truffle. Nearby should also be the picture locket, which completes the treasure on this level. Find the hole and go to the next level. Sublevel 5 Treasure - Regal Diamond (Fake Diamond) Requirement - White Weight - 5 100 Pokos Meet Beady Long Legs. He is supposed to be a spider, even though he only has 4 legs. Take the reds into battle. Beady has a pattern. He stomps 8 times, during which you should avoid him. Just before he makes his last stomp head towards him because he will lower his body twice and this is your chance to throw Pikmin on him. Call them back before he shakes them off and starts stomping again and repeat until he is dead. He leaves behind a key and when you take it to the Pod it unlocks the Challenge Mode! There is still more treasure, though. Find a ledge and watch your meter. There is treasure on it and you need the whites to dig it up. It appears to be a fake diamond but take it to the Pod anyway. Find the escape geyser and get out of this cave. It is probably close to the end of the day. If you have any time, harvest some more Pikmin and then get ready to go after the blues tomorrow! Awakening Wood - Day 6 - Treasure - Decorative Goo (Mario Paint Tube) Requirement - Blue Weight - 10 80 Pokos It is back to Awakening Wood for the blue Pikmin. Take a bunch of yellows down the same path towards the White Flower Garden Cave. Throw them up on the ledge and walk around through the water and up the ramp yourself. Dispatch of the monster and then have the yellows start on the fence. It can take a while to destroy the fence so you might want to harvest some Pikmin while you are waiting. When they are done, Head inside and meet the water-loving blue Pikmin! Harvest the pellets around the blue Onion but do not bother chasing the fish. Near the edge of the water is a tube of Mario Paint paint. Take it back to the Pod. Near the landing site is a gate in water. Take the blues there and have them hack away at the crack underwater. The water will drain leaving the area dry enough for Pikmin to break the wall down. Go down this new path and you will come to another electric fence on a stump. Take some yellows and break this down. You now have access to the Bulbax Kingdom. As the name suggests, there are tons of Bulbax down here so you need some fighters. You also need electric |
