Pikmin 2 Walkthrough :
This walkthrough for Pikmin 2 [Game Cube] has been posted at 11 Apr 2010 by peppa13 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up peppa13 and share this with your freinds. And most important we have 10 other walkthroughs for Pikmin 2, read them all!
|
peppa13 |
Walkthrough - FAQ/WalkthroughToo lazy to make a fancy ASCII intro, email me with one if you've got one, I'll give you full credit for it. Pikmin 2 FAQ/Walkthrough Copyright 2004 Yoshi282/Jay Tomlinson Contact me at Yoshi282@gmail.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version History: (#VH) ------------------------ Version 0.25: (09/28/04) Feh. Sorry about the late update, I had a ****load of homework to do this weekend. Erk. Just realized for some reason I had the Valley of Repose, Part Two listed BEFORE Awakening Wood, Part Two, and I have no idea what I was thinking trying to do it that way around. Anyway, I fixed it. Anyway, as I promised, Perplexing Pool, Part One, and 10 new Piklopedia entries done. ------------------------ Version 0.15: (09/22/04) Not much of an update here, hard to make big updates during the school week, but anyway, started the Piklopedia, and finished the Awakening Wood, Part one. Hope to get Perplexing Pool, Part One, and at least 10 more Piklopedia entries squared away this weekend. ------------------------ Version 0.10: (09/18/04) First version of the FAQ. Not much more to say. Still got a TON of stuff to add. =\ ------------------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents: (#TC) (Note: I've included a keyword system, so to skip to the section you want, just press Ctrl+F, type in the keyword listed below, and press enter twice to reach that section.) Section 1: Version History (#VH) Section 2: Table of Contents (#TC) Section 3: Introduction (#IO) Section 4: Basic Info (#BI) 4-1: The Story (#BI1) 4-2: Controls (#BI2) 4-3: Characters (#BI3) 4-4: Pikmin Types (#BI4) Section 5: Walkthrough (Incomplete) (#WT) 5-1: Valley of Repose, Part One (#WT1) 5-2: Awakening Wood, Part One (#WT2) 5-3: Perplexing Pool, Part One (#WT3) 5-4: Awakening Wood, Part Two (Haven't Started) (#WT4) 5-5: Valley of Repose, Part Two (Haven't started) (#WT5) 5-6: Perplexing Pool, Part Two (Haven't Started) (#WT6) 5-7: Wistful Wild (Haven't Started) (#WT7) Section 6: Caves & Challenge Mode (Haven't Started) (#CV) Section 7: Piklopedia & Treasure List (Incomplete) (#BT) 7-1: Piklopedia (Incomplete) (#BT1) 7-2: Treasure List (Haven't Started) (#BT2) Section 8: Boss Strategies (Haven't Started) (#BS) Section 9: Emails (Incomplete) (#EL) 9-1: Before Debt is Repaid (Incomplete) (#EL1) 9-2: After Debt is Repaid (Haven't Started) (#EL2) 9-3: After Louie is Rescued (Haven't Started) (#EL3) Section 10: Frequently Asked Questions (#FAQ) Section 11: Secrets, Unlockable Crap, and Glitches (#SU) Section 12: Legal Crap & Thanks (#LC) 12-1: Special Thanks (#LC1) 12-2: Contacting Me (#LC2) 12-3: Legal Stuff (#LC3) And with all that dealt with... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Introduction: (#IO) Hey, I'm Yoshi282, and I wrote this guide because, well...I felt like it. Anyway, Pikmin 2 is one of the most innovative games I've played to date, due to its excellent combination of strategy, treasure hunting, and hoarding creepy little vegetable midgets to kill stuff. (They're after me! AH! *starts searching garden with a knife*) But anyway. I liked the game so much, I felt like giving back to the GameFAQs community, so chose to write this guide, which will hopefully soon enough be the largest archive of Pikmin 2 info on the net. But anyway, I'm rambling, so I might as well start this FAQ... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basic Info: (#BI) Well, this is where you come to learn the basic stuff about the game. Duh. Not much to say other than that, so I'll begin. ------------------------ The Story: (#BI1) Copied from the manual: Olimar: My name is Captain Olimar, and I just got back from the worst vacation in the history of the universe! While traveling across the vast galaxy, my beloved spacecraft was hit by an asteroid and I was forced to crash land on an uncharted, backwater planet! Back on my home world of Hocotate, I'm a renowned space freight captain, but even I didn't know what to do! My ship was pulverized into dozens of pieces that were scattered across the landscape! Thankfully, with the help of loyal and ferocious creatures I named Pikmin, I was able to find and repair all of the ship's components, and repair it. Before blasting off, I found a shiny alien platter I thought would make a great souvenir to bring back to my kids. After a long space trek back, I was overjoyed to touch down at my homeworld on the Hocotate freight offices. I had no idea of the terrible news that awaited me there... President: Though the history of Hocotate Freight is long and illustrious, it has never faced a threat of this Magnitude! As it's esteemed president, I am responsible for its profitability, but can I be faulted for sending Young Louie away on an important delivery? My veteran employee, Olimar, was on vacation... and though Louie was inexperienced, he seemed competent enough... When Louie told me the tragic tale of how a space bunny attacked his ship and devoured his precious cargo, I nearly keeled over! To pay for the loss, Hocotate Freight had to take out a loan of spirit-crushing proportions! We sold Olimar's beloved ship in his absense, leaving us with only one dilapidated old ship. Sadly, this only made a minor dent in the massive debt. I was sure we were doomed until Olimar miraculously returned! When I told him about the fate of his ship, he dropped the curious souvenir he was holding. The old ship's sensors went wild! It scanned Olimar's souvenir and appraised it at an astounding 100 pokos! The alien planet must be chock-full of treasures like it! Olimar, you and Louie must return immediately and recover as many treasures as you can to repay the debt and save Hocotate freight! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Controls: (#BI2) Start: Begin game, pause. A: Punch, pluck Pikmin, through Pikmin, select stuff. B: Cancel selections, call Pikmin. Control stick: Move Cursor, move captain. C-Stick: Swarm Pikmin. D-Pad: Left/Right: Switch between held Pikmin colors. Up: Use Ultra-spicy spray. Down: Use Ultra-bitter spray. X: Group Pikmin by color, and separate captains. Y: Switch between the two captains. Z: Swap between overhead and...less-overhead...views. L: Center camera. R: Switch between the three zoom modes. Hold for a view from behind captain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Characters: (#BI3) Olimar: The main character, returning from Pikmin 1. Likes to think of himself as a logical type. Louie: Your bumbling sidekick. Likes to eat anything that's edible. The Ship: Your ship. It talks. It has an addiction to stating the obvious. 'Nuff said. President/Shyacho: The lard-ass owner of your company. Greedy as hell. Replaces Louie later in the game after the debt is repaid. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pikmin Types: (#BI4) Red Pikmin: Once again, the pikmin you start with. Immune to fire damage, and deal 1.5 times normal damage to enemies. Most noticeable feature is that nose they could probably impale people with. Blue Pikmin: Immune to water damage. Most notable feature is their mouths which always seem to be open. Yellow Pikmin: Immune to Electricity. Can be thrown really high. Most notable feature is their huge-ass ears. Purple Pikmin: First of the two new Pikmin. The brawlers of the group. Stun most enemies when they land on them, and deal a great amount of damage. Also, they count for 10 pikmin when trying to carry/weigh down and object, but are as slow as hell. Most notable feature is that they're twice as big as normal pikmin. White Pikmin: Second of the two new Pikmin. Immune to poison, and deal poison damage when swallowed. Fastest of the group. Can find underground treasure by walking over it. Most notable feature is their huge red eyes. Bulbmin: Technically not pikmin, but you can still control them, so meh. Immune to EVERYTHING. Found in caves by killing the leader. Most notable feature is that they're goddamn bulborbs. With leaves on their heads. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Walkthrough: (#WT) This part, quite obviously, walks you through the game. If you're having any trouble at all with the main story mode, this is the place to come. So, without further ado... ------------------------ Valley of Repose, Part One: (#WT1) Day one: Treasures: #159: Courage Reactor New Piklopedia Entries: #4: Dwarf Red Bulborb #58: Pellet Posy Righto, so your adventure begins with a bang...and a thud...and you wondering how Louie hasn't broken any vital organs...anyway, it's just the game's way to give you a tutorial and explain how the "Two captains" system works. But anyway...the ship flings Olimar out of his cockpit, says something about Louie missing, then goes "ZOMG RED PIKMIN FAIGHTING BULBORB AND GONNA DIE ZOMG GO HELP", even though you can just sit there in front of them for six hours and they won't die, SINCE IT'S A GODDAMN TUTORIAL FIGHT... Anyway...take advantage of your temporary invulnerability to kill the Dwarf Bulborb in any way you see fit...(Note: Any form of Dwarf bulborb/bear can be killed simply by landing a pikmin on it...) Once you kill it, your ship tells you Louie has reestablished his communications link, and thusly, you can now play as him. Press Y to switch to him, where you will get a little cutscene telling you about the map. After that, walk up the hill in front of you to find the red onion, which will spit out a pikmin seed. Is it just me, or do they sprout faster than in the last game? Anyway, pluck it for a rather funny cutscene... Okies. Now that Louie has his first pikmin, KEEL the Pellet posies around you. Screw what hippies say, just annihilate every flower you see. Done that? Good. Now have your 'min drag the pellets back, to get 10 shiny new pikmin. Now, continue along the path to find...a battery. The first dead obvious clue that this is indeed Earth. Unearth it if you want, but you don't have enough 'mins to retrieve it yet, anyway. Continuing on, you'll come to an intersection with a pair of upturned grocery bags. Toss all 11 of your 'mins onto the one on the right, then tag to Olimar, and throw four of his onto it. the bag should collapse, reuniting the captains. The ship reviews you on what you learned earlier, and you're on your own. Now, have some of your 'mins drag the Bulborb's carcass back to the onion, and have the rest unearth the battery. Soon enough, the 'mins should have got the bulborb to the onion, giving you sufficient Pikmin to carry the Battery back to the ship. You got: Treasure #159: Courage Reactor Value: 280 Pokos The day will then end automatically. Save your game, read the email and new Piklopedia/treasure entries, whatever. But this part of the walkthrough is complete. DAY 1 END Yay. Your first day is over. Go back to the Valley of Repose. Day 2: Treasures: #7: Citrus Lump #63: Utter Scrap #181: Quenching Emblem #184: Spherical Atlas New Piklopedia Entries: #1: Red Bulborb #5: Snow Bulborb #49: Violet Candypop Bud #60: Clover Whee. So the second day of your adventure begins. Start off by calling all you 'mins out of the onion, then get to harvesting Pellet Posies. When you're done, you should have a grand total of 47 pikmin. Oh, before I forget to say, you should make it a point to brush against vegetation as much as possible, as that will get most plants added to your Piklopedia. Just might as well put in some filler while your 'mins are dragging the stuff back. Anyway, for simplicity's sake, leave Louie back at the landing site and take your Pikmin to crush that bag you didn't have enough to yesterday. Kill the Dwarf Bulborb and have it brought back (From now on, unless I state otherwise, always take your kills back to the onion.), then go get behind the big one, and start tossing 'mins onto it's back. This SHOULD confuse it enough to kill without losing any 'mins, but meh, if you did, it's your first real fight in the game, don't feel so bad. Anyway, after you've cleared the path, you should spot a crushed soda can nearby. Yeah. It's treasure. "One man's trash is a pikmin's treasure", or some crap like that. Anyway, it should take 35 to carry, which you probably don't have with you right now. So switch to Louie, and pluck all the new 'mins you got from the battle, then go meet up with Olimar. Reunite the captains (Whistle at the one you're not controlling.), and throw 35 onto the treasure, use the rest to bumrush the wall in this area, and have the captains go pick up the others to help when they get the can back. Oh yeah. And if it's just past midday on yours, good job, you're working efficiently enough. If not, meh, I just go by days in this guide because it's easier, so if you have to take an extra day here or there, feel free. There is no day limit here, after all. You got: Treasure #63: Utter Scrap Value: 170 Pokos Okies. When you've done everything I said above, grab all your 'mins, head past the gate you just busted open, and you'll get a quick cutscene about the hole. Approach it, press A, jump in. Emergence Cave: Hazards: None Boss: None Treasures: #7: Citrus Lump #181: Quenching Emblem #184: Spherical Atlas Sublevels: 2 Before I begin, I should say a few things about caves. First off, THERE IS NO TIME LIMIT. You can feel free to take your time in here, you don't have to worry about nightfall. Secondly, there is almost always some sort of "random" element to the caves, excluding boss levels. Be it random placement of enemies or choosing from a few random maps, I can't really provide a detailed walkthrough for each floor. So I'll just list each treasure, and where it's located. Third, when you bring enemies back to the entrance, they give you a miniscule amount of pokos rather than seeds, so if you don't feel like it, don't bother bringing enemies back. And lastly, you don't have to have all your pikmin with you before jumping to the next floor. Hell, you don't have to have any. Just take a captain, approach the hole to the next floor, and press A. This way you can get through caves VERY QUICKLY if you're on a return trip. Sublevel 1: Treasures: #7: Citrus Lump #181: Quenching Emblem Okay. This being the first level of your first cave, it's really easy. 2 treasures here, and only a few easy baddies... --- Treasure #7: Citrus Lump Value: 180 Pokos Right in plain sight. If you can't find it on such a small sublevel, you're hopeless. --- Treasure #181: Quenching Emblem Value: 100 Pokos Same as before. Just lying on the ground somewhere. --- When you've got the two of those, approach the next hole and enter to access sublevel 2... Sublevel 2: FINAL FLOOR! Treasures: #184: Spherical Atlas Simple enough, just follow the path in front of you, killing enemies (Ignore the globe half, you can't lift it yet.), and you'll run across some violet candypop buds. Like the ship suggests, be a heartless bastage and toss your Pikmin in. Ignore their pitiful little scream as the flower eats them alive. Let the guilt CONSUME YOUR VERY SOUL. WAHAHAHAHAAAAAAAAA! ...Sorry, I get like that sometimes. Anyway, after you chuck 5 in each, they should spit out some seeds and wilt, pluck those seeds to get your first purple pikmin! Righto, now that you have them, not only can you much more easily defeat enemies, but you can also take that previously unliftable globe half back to the ship... You got: Treasure #184: Spherical Atlas Value: 200 Add-on #1: Sphere Chart Enables access to Awakening Wood Yargh. When you're done, go approach the geyser on the far end of the room that had the violet candypop buds. Use it to exit and the day will end automatically, but first, a few notes about purples...They don't have their own onion, so you can only get more by finding violet candypop buds, are extremely slow, and have no immunities. However, they deal a great deal of damage to enemies, and as you are already aware, can carry 10 times what a normal 'min can. EMERGENCE CAVE END DAY 2 END VALLEY OF REPOSE, PART ONE END Well, we've got nothing left to do at the Valley of Repose for now, so read your new Treasure/Piklopedia entries if you want, then move on to... ------------------------ Awakening Wood, Part One: (#WT2) Well, here we are, with our second location unlocked. This part of the walkthrough will cover everything you can do here at this point, up to getting the Geographic Projection. Oh, and it might not appear at first, for some reason you have to push the control stick down before it will appear. And with that, land there. Day 3: Treasures: #2: Sunseed Berry #143: Luck Wafer #145: Strife Monolith #147: Dream Architect #148: Stone of Glory #150: Cosmic Archive #186: Prototype Detector New Piklopedia Entries: #23: Female Sheargrub #24: Male Sheargrub #26: Cloaking Burrow-nit #29: Mitite #52: Creeping Chrysthanthemum #55: Honeywisp #59: Common Glowcap #64: Horsetail #67: Margaret #70: Empress Bulblax Does anyone else find it odd that it's suddenly become summer? Meh. Oh, and one minor note, I probably should have mentioned this before, but unless a state otherwise, leave one of the captains at the landing site so you only have to worry about one way trips from plucking new 'mins and heading to caves, or whatever, rather than two. Start off by grabbing a bunch of 'mins, and going to annihilate stuff near your landing site to bolster your reds. Fling some 'mins up to grab the strawberry near where you killed the big bulborb. You got: Treasure #2: Sunseed Berry Value: 170 Pokos Anyway...once that's safely tucked away in the ship's hold, grab however many reds you feel comfy with and all your purples, and head into the opening on your right if you are looking straight ahead from the ship. You can get some berries to make Ultra-spicy spray here, but that's not really necessary at the moment. Just bust down the gate on the other side, then kill the beetle thing (Forgot it's name >_=-) When you're done, find the hole and proceed. Sublevel 3: Treasures: #145: Strife Monolith #150: Cosmic Archive There's some fire traps here, throw reds at them to kill them. Other than that, nothing out of the ordinary. --- Treasure #150: Cosmic Archive Value: 230 Pokos Very easy to see, just lying around somewhere. --- Treasure #145: Strife Monolith Value: 150 Pokos Only thing that might make this hard to find is that it's usually hidden in that rocky alcove. --- Then, naturally, go find the hole and exit. Sublevel 4: Treasures: #143: Luck Wafer #147: Dream Architect Hopefully this floor won't give you any trouble, nothing you haven't seen before. --- Treasure #147: Dream Architect Value: 280 Pokos Heh. A good 'ol Game & Watch. Anyway, the bulborb ate it or something, kill it to get this. --- Treasure #143: Luck Wafer Value: 140 Pokos Lying in plain sight, normally at a dead end. --- You know the drill. Find the hole, Jump in. Sublevel 5: FINAL FLOOR! Boss: Empress Bulblax Treasures: #186: Prototype Detector Oh, how convienent, you land right in front of the boss. Grab your purples, then approach the Empress... ------------------------ Boss: EMPRESS BULBLAX Difficulty: Very Low Reward: Treasure #186: Prototype Detector Add-on #2: Treasure Gauge So, here we are your first boss. And it's one, huge-ass Bulborb that apparently grew into a worm or something. Now, to initiate the battle, chuck a 'min her way. After you hear the "Thwap" sound of a pikmin hitting, call it back, and she'll wake up. She'll face you, at which point, you mash A to send those purples flying onto her face. After a few seconds, she'll curl to the side in agony. CALL YOUR 'MINS BACK NOW. She'll then proceed to do her rolling attack, which should be completely useless if you did what I said. When she stops, lather, rinse, repeat. Couldn't be easier. You Got: Treasure #186: Prototype Detector Value: 200 Pokos Add-on #2: Treasure Gauge Gives you the very useful Treasure Radar. ------------------------ Now, after you beat that pitiful excuse for a boss, find the geyser and leave. CAVE OF BEASTS END There's another cave and a bit we still have to do, but just spend the rest of the day getting nectar and ultra-spicy spray or whatever. You do have unlimited days, after all. And hey, you should have 20% of the debt paid back already. That's not bad in only 3 days. So take a break, and do whatever. DAY 3 END Day 4: Treasures: #14: Toxic Toadstool #18: Pilgrim Bulb #101: Superstick Textile #104: Petrified Heart #145: Chance Totem #167: Survival Ointment #175: Alien Billboard #182: Drought Ender #185: Geographic Projection #187: Five-man Napsack New Piklopedia Entries: #13: Fiery Blowhog #20: Iridescent Flint Beetle #27: Ravenous Whiskerpillar #50: Ivory Candypop Bud #62: Dandelion #68: Fiddlehead #71: Burrowing Snagret Whee. Take out 58 reds and all your purples, we're gonna start this day off with a cave. Head back to the area where you killed the Creeping Chrysanthemum, but this time go right. Throw your purples onto the bag to collapse it, then kill the annoying burrow-nit past it. Throw 8 reds onto the burrow-nit to take it back, and go into the cave about 6 seconds after you see the 'min count go up. White Flower Garden: Hazards: Fire, Poison Boss: Burrowing Snagret Treasures: #14: Toxic Toadstool #101: Superstick Textile #104: Petrified Heart #167: Survival Ointment #175: Alien Billboard #182: Drought Ender #187: Five-man Napsack Sublevels: 5 Sublevel 1: Treasures: #175: Alien Billboard Fwee. Lots of sheargrubs. Lots and Lots of sheargrubs. x_x Of course, that just makes it somewhat tedious, not hard... --- Treasure #175: Alien Billboard Value: 80 Pokos Peh. I think this floor is always the same, so it's just in front of you and to your right, at a dead end, in plain sight. --- After you get your KIWI brand (TM) shoe polish, (Gotta love the product placement. >_>), find the hole and descend to the next floor. Sublevel 2: Treasures: #104: Petrified Heart #182: Drought Ender Whee. Another small floor that never seems to change. I think you encounter your first fiery blowhog here, but as long as you're careful, it's easily enough dealt with. --- Treasure #182: Drought Ender Value: 100 Pokos Hey, an old Dr. Pepper bottlecap! Other than it's "Old soda" aspect, there's nothing spectacular about it. It'll be lying around somewhere. --- Treasure #104: Petrified Heart Value: 100 Pokos Lying around in plain sight, normally on a little balcony hanging over the pit in the center of the room. If a wall is blocking you, just throw 'mins onto it, they can get back up. --- As per usual, find the hole and exit. Sublevel 3: Treasures: #101: Superstick Textile Gwee. 3 ivory candypops here, and honeywisps at the corners of the room to flower 'em up. Sacrifice your reds to the flower god or whatever so that you might get your first 15 whites. --- Treasure #101: Superstick Textile Value: 80 Pokos You'll find it on your way to the hole. Your whites will start digging it up as you pass over it, as a way to display one of their many talents. --- Before you descend to the next floor, a few notes about whites. One, they're immune to poison, meaning they can take out the poison vents we'll encounter shortly. Two, they themselves are poisonous, meaning enemies that eat them will suffer a chunk of damage. Third, they're able to detect hidden items, as you no doubt found out with the Superstick Textile. And last, they're faster than other pikmin types, making them ideal if you're in a hurry. And that's white pikmin in a nutshell. Moving to the next floor... Sublevel 4: Treasures: #14: Toxic Toadstool #167: Survival Ointment Whee. Poison here, poison there, poison ****ing everywhere. If you're heartless like me, and up for a laugh and a reset, grab all your 'mins and swarm 'em into one of the vents. Watch them flop around comically then a bunch of little pikmin ghosts'll float up... Anyway. Before you do anything on this floor, you wanna grab your whites and kill all the poison vents. Or you could just be lazy and just have your whites haul the treasure back. --- Treasure #167: Survival Ointment Value: 90 Pokos Just lying around somewhere. If you haven't bothered to deal with the vents, have your whites take it back. --- Treasure #14: Toxic Toadstool Value: 30 Pokos You'll see this mushroom somewhere on the floor, attack it to get it out of the ground, then have your 'mins carry it back. (Again, whites if you haven't disabled the vents.) --- Do I even have to say it anymore? Head to the next floor. Sublevel 5: FINAL FLOOR! Boss: Burrowing Snagret Treasures: #187: Five-man Napsack Hmm, it's the last floor, there's a big 'ol circular arena here, and it's gone quiet...naturally, a boss fight is about to occur. It's a frigging law or something in video games. Anyway, grab all your purples, and head to the center of the arena to face... ------------------------ Boss: BURROWING SNAGRET Difficulty: Very Low Reward: Treasure #187: Five-man Napsack Add-on #3: Napsack Feh. This boss is just too easy. If it comes out fast, just get out of its range. When it comes out slow (IE, beak only) toss a ton of 'mins onto it, then whistle them off about two seconds after it fully emerges. Repeat this a few times to beat it easily. Use a red spray to make things go even quicker. You got: Treasure #187: Five-man Napsack Value: 100 Pokos Add-on #3: Napsack Lets you lie down. ------------------------ Bah. Useless boss, useless treasure. Lying down lets pikmin carry you back to the onion...but what's the point? It's faster to walk, and it doesn't even make you invincible anymore... Leave the cave. WHITE FLOWER GARDEN END I would suggest going back through White flower garden again to get more white pikmin, but if you go a third time the ivory candpop buds won't respawn. Also, you may have to take an extra day here if you don't get the extra whites. Anyway, if you do choose to go through, don't bother fighting enemies, just take one captain to the next hole, and everything will come with you... Regardless of whether or not you repeated the dungeon, grab 10 whites and head to the left, kill any sheargrubs yo may encounter, but don't bother with the bodies. Keep heading left, behind the flowerpot, and you might encounter your first flint beetle here. Bonk it with a pikmin a few times to get a free spray and its piklopedia entry, then head up the little ramp onto one of the pots. Toss your ten whites onto the second one, and they'll unearth a treasure. You got: Treasure #18: Pilgrim Bulb Value: 55 Pokos Take your other 20 whites, and take them back to the entrance of the White Flower Garden, and have them start working on demolishing the wall behind it. When the others get back with the bulb, take them, all your purples, and about 40 reds to meet up, and have the other whites help demolish. When they (finally) finish destroying the wall and the vents in it, have one captain grab all the whites and purples, while the other takes the reds. With the one with the whites and purples, have him set the 30 whites on the other poison wall near the Hole of Beasts, and then have him take the purples back to the berry-plants, and kill the little worm things that should be eating the berries for their Piklopedia entry. Then go back and supervise the whites. While the whites are dealing with that, take the other captain, and go to the lowered block past the demolished gate. Toss 1 pikmin onto the raised one, and then all the rest onto the ledge. This should raise the captain up, and leave him with most of his pikmin. Have the 'mins swarm that flower with the purple berries, and take 5 back. Repeat this again when they regrow to get your first dose of ultra-bitter spray. In between the two times, throw 15 pikmin up onto the ledge opposite to collect the die. You Got: Treasure #146: Chance Totem Value: 100 Pokos By now, the whites should have take down the other wall and vents, so set all your purples and whites on unfurling the bridge past it, after killing the Creeping Chrysanthemum. Go have the captain controlling those go pick up that red that was used to boost the other captain, just so you don't forget to pick him up. By the time you get back, the others should have finished unfurling the bridge, so have them grab that big 'ol half of the globe and take it back. You Got: Treasure #185: Geographic Projection Value: 200 Pokos Add-on #4: Survey Chart Allows access to The Perplexing Pool. When you get that back, you should still have a couple of hours left, so go grab some pellets, get more sprays, whatever. DAY 4 END The Perplexing Pool should now be unlocked, go there. By the way, you should have 30% of your debt repaid by now, and 22 treasures. Not too shabby. AWAKENING WOOD, PART ONE END ------------------------ Perplexing Pool, Part One: (#WT2) Day 5: Treasures: #74: Impediment Scourge #174: Gherkin Gate New Piklopedia Entries: #10: Fiery Bulblax #25: Shearwig #31: Swooping Snitchbug #43: Yellow Wollywog #63: Seeding Dandelion #69: Shoot Today'll be focusing on getting and raising your yellows, and a couple 'o treasures here and there. Start off by grabbing Louie, 51 reds, and all your whites. Head straight, towards the mainland, and you'll get a little cutscene about the yellows. Veer to the right a little, and kill all the sheargrubs that'll pop out. If any take off, just toss a 'min at the to simultaneously knock them out of the air a |
