Pikmin 2 Walkthrough :
This walkthrough for Pikmin 2 [Game Cube] has been posted at 05 Mar 2010 by scorchunknown252 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up scorchunknown252 and share this with your freinds. And most important we have 10 other walkthroughs for Pikmin 2, read them all!
Walkthrough - FAQ/Walkthrough
Pikmin 2 This guide was written, contributed and copyrighted by me by me, known here as lighterfluid6. Don't plagiarize, or use this guide giving yourself credit. This guide is not to be posted in any website other than gamefaqs.com, ign.com and associated websites. To contact me, email me at email@example.com or IM me at redshift71388 (do not contact my previous addresses, ChaosUnit22). If you do contact me, do it only to ask for help that you feel isn't covered in my guide, or for any constructive criticism and appraisal. Do not, under any circumstance, contact me asking me to join your special forum, be part of some special group, or make small talk. If you ask a question about the game, make sure the guide doesn't cover that. That is all. ----------------------------------------------------------------------- Introduction. Thanks to the efforts of the courageous Pikmin, Captain Olimar managed to repair his ship, the S.S. Dolphin, and return home to Hocotate after he crash- landed on the mysterious planet of the Pikmin. When he returned to his home planet however, he discovered that his company, Hocotate Freight, was going out of business. A new employee named Louie lost an entire shipment of valuable golden Pikpik carrots when his ship was attacked by a ravenous space beast, costing the company a great deal of money. To pay for the enormous ten thousand poko debt that they owed, the company had to sell Olimar's prized S.S. Dolphin, but it was still not enough. When Olimar heard this disastrous news, he dropped the souvenir he had been carrying; an artifact from the planet of the Pikmin. As it so happened, the souvenir was worth 100 pokos! Hocotate Freight's president realized that if there were more of these treasures on the planet that Olimar had explored, they could pay off the company's entire debt. He tasked Olimar and Louie to take the company's last ship and return to the planet of the Pikmin and retrieve as much treasure as they could find. ----------------------------------------------------------------------- Walkthrough. As you read through this guide, look for CAPITALIZED words that indicate new treasures, creatures, plants and types of Pikmin. The walkthrough is divided into nine chapters: 1. The First Day. 2. Exploring Underground. 3. Beasts and Birds. 4. The Distant Spring. 5. A Day in the Woods. 6. Aquatic Phenomenon. 7. Life without Louie. 8. Bosses Unite! 9. The King of Bugs. Additionally, chapters will be divided in accordance to what region of the game you are exploring, making it easier to keep track of the game's caves and sublevels. No Pikmin were killed for the creation of this guide. This walkthrough is meant to fully complete the game without having lost a single Pikmin. Additionally, while the game does allow for an infinite amount of days to work, this guide will try to complete the mission in an efficient amount of time (on average, you'll spend two days in each area at a time). ============= Chapter 1: The First Day. ============= -Valley of Repose- Pikmin 2 directly follows the events of the original Pikmin and most of the game's controls are identical to its predecessor's. When the team reaches the planet of the Pikmin, the old company ship doesn't land as smoothly as it had intended, and poor Louie has gotten himself lost. After the Ship touches down at the Valley of Repose's landing zone, your mission will begin. The first few days will consist of a lot of tedious tutoring from your Ship, so if you already know the basics, skip through the text as fast as you can. If you aren't used to the controls, then you'd better read what the Ship has to say, and take a moment or two to get a good feel for how to handle Olimar and the Pikmin. The good news is you get an unlimited amount of time on your first day, and you get an unlimited number of days to work with anyway, so feel free to work at your own pace. It's only a matter of true gaming skills to try and beat the game as quickly as possible. There are a few RED PIKMIN in the clearing nearby attacking a DWARF RED BULBORB, one of the planet's fierce predators. Use your whistle to call the Pikmin to you. Hurray, they remember you! Now use your new troopers to defeat the bulborb. During the first day, enemies won't be able to harm you or the Pikmin, but they can be dangerous later on. After the Pikmin kill the Dwarf Red Bulborb, walk towards the paper bag on the other side of the clearing. After the Ship locates Louie, press the Y Button to switch over to him. Louie is all the way across the snowy wilderness, so you'll have to find a way for him to meet up with Olimar at the landing zone. Walk up the snowy path until you reach a clearing. Here you will find the RED ONION, the home and hatchery of the Red Pikmin. When you approach the onion, it will spit out a single red seed. Give the seed a few moments to sprout, and then pluck it from the ground. When you pick it, the Pikmin will join your ranks (you can enjoy the humorous cut-scene in which the curious Pikmin chases down the frightened Louie for a few seconds). Now that you have access to a Pikmin and its onion, you can begin growing more. There are several PELLET POSIES growing around the edges of the clearing that each holds a nutritious red pellet of crystallized nectar. Use your Pikmin to knock down the spindly flowers, and then let it carry the pellets back to its onion. When Pikmin return certain items to their onions, such as pellets or the bodies of defeated enemies, more Pikmin seeds will emerge from the onion. The Pellet Posies here all hold red pellets, but later on you will encounter flowers that hold yellow or blue pellets, and even some that change colors at regular intervals. Also, some Pellet Posies grow to produce 5, 10 or even 20- size pellets! (The number and color of the pellet dictates how many Pikmin it will produce; if Pikmin of the same color as the pellet return it to their onion, it will yield more pellets than if Pikmin of a different color harvested it. The color majority of a group of Pikmin carrying something will determine which onion it will be sent to, but you needn't worry about that until you have different colored Pikmin). After you gather all five pellets from the surrounding Pellet Posies, you should have eleven Pikmin sprouts. If you leave them in ground long enough, they will turn into bud or flower Pikmin, increasing their speed each level. Once you've assembled your team, continue down the path in front of the onion, which will eventually lead back to the landing zone. On the way, you'll pass a half-buried battery sticking out of the ground. This is your first treasure, but you don't have enough Pikmin at the moment to carry it. When you reach the end of the path, turn right to find the paper bag that separates Olimar from Louie. Throw all of Louie's Pikmin onto it, and then switch back to Olimar and do the same with his Pikmin. The weight of the Pikmin will flatten the bag and open the path between sides. Once the leaders reunite, have at least three Pikmin carry the carcass of the Dwarf Red Bulborb back to the Red Onion. After the new Pikmin sprout, you'll have a grand total of twenty Pikmin, the most you can have on your first day. Return to the battery you saw earlier. Now that you have more Pikmin, you'll be able to carry this treasure back to the Ship, but first you must dig it out of the snow. Have the Pikmin dislodge it from the ground, and then let them tow it back to the Ship. The battery, which the Ship will label the COURAGE REACTOR, will erase 280 pokos off of your debt. Your first new day on the Pikmin planet will come to end after the treasure has been obtained. ============= Chapter 2: Exploring Underground. ============= -Valley of Repose- When Day 2 begins, the true fun will begin. The Red Onion will land next to the Ship, so you don't have to go all the way down to the other clearing just to use your Red Pikmin. Round up your team and start harvesting the Pellet Posies growing in the area. One of the flowers is growing on a snowy ledge behind the onion, but it won't be ready for picking until later in the day. After you collect the first two pellets and grow Pikmin from them, walk out of the clearing by where you deflated the paper bag the day before. Just outside the landing zone, you'll find two massive Pellet Posies that will each grow five Pikmin (but they also require that many to carry). Take them back to the onion, along with the regular Pellet Posy growing amongst them. Additionally, you can grab another three pellets by heading over to the clearing where Louie found the Red Onion earlier. These pellets, when totaled with the 5-size pellet at the landing zone that should be done growing by now, will give you 47 Pikmin total. Take them all back outside the landing zone and use them to flatten the second paper bag near where the first one lay. The bag will require at least 35 Pikmin to squash. Once the obstacle has been cleared, take your Pikmin across to the large clearing on the other side. You will meet a Dwarf Red Bulborb foraging along the ground, so kill it before it gets the chance to eat any Pikmin. They aren't that dangerous; they take damage quick (especially if you throw a Pikmin directly on its back) and they take a long time to eat anyway. Have a few of your Pikmin take its body and the red pellet it drops back to the onion. Now walk out into the center of the clearing, and prepare to fight the slumbering RED BULBORB. Large bulborb species share the same weakness to attacks on their backs as the smaller bulborbs, but they are much more dangerous. Their huge jaws allow them to swallow many Pikmin quicker than you can do anything about it. Get behind the sleeping beast and start tossing Pikmin as fast as you can onto its fleshy red back. Keep piling them on until the Red Bulborb dies. Hopefully, it will be defeated before it has a chance to react. If it does end up eating your Pikmin you can simply reset the day. You can also use Olimar or Louie to pummel the beast, making it easier to defeat it with the Pikmin after it falls asleep again. After you defeat the Red Bulborb, have another ten Pikmin carry its body back to the onion, and yet another five carry the 5-size pellet it regurgitates. This should give you 70 Pikmin total. Walk back out towards the bulborb's clearing and head over to the opposite side, where you'll find a crushed soda can, the UTTER SCRAP. Have at least 35 Pikmin carry this treasure back to the Ship for another 170 pokos. Now take the remainder of your crew and head towards the right. You'll come to an odd gate made of sand, next to the creepy snowman. If you set your Pikmin upon it, they'll have it down and out of your way in a few minutes (the more the quicker). Also, make sure you touch the tall FOXTAIL plant nearby for its Piklopedia data (which you can access in the Area Selection screen). Most creatures must be defeated in order to be recorded in the Piklopedia, but scenic plants such as the Foxtail must simply be brushed up against. Anyway, after your Pikmin knock the gate down, take them across and head for the mound of dirt on the ground on the other side. This is your first cavern, the Emergence Cave. Caves play a fun and important role in your expedition, as the majority of the planet's treasures are found underground. Caves however, are very strange places when it comes to time and space, so there are a few things you need to know before you enter. Both Olimar and Louie (and the Ship's Research Pod) will enter a cave when you explore, but only the Pikmin you have with your active leader will accompany you (the remainder of your Pikmin will automatically return safely to their onion, no matter where they are or what they're doing), and you must take at least one Pikmin. However, since you normally can't grow more Pikmin underground, it is a good idea to take as many as you can with you. If they all die while you're exploring underground, you'll automatically exit the cave without any of the treasures that you collected in it. Caves are even weirder in a sense that time above ground does not pass while you are underground. When you exit the cave, you'll be at the same part of the day as when you went in. This means that you can spend as much time as you want in caves. Caves are divided into sublevels, and in order to proceed in them, you must find the hole in each level that will allow you to descend. When you reach the final sublevel, you'll find a geyser that will blast you back above ground. While each sublevel tends to have the same environment, treasures and group of enemies, most of them have a different physical layout each time you explore them. At any time during your spelunking explorations you can escape from the Start Menu, but you won't be able to keep your acquired treasures unless you use a geyser. Anyway, now that you've got the cave basics covered, take your 70 Pikmin and enter the Emergence Cave. This cavern is pretty short and simple. It only has two sublevels, and it doesn't even have a final boss at the end like all of the other caves. -Emergence Cave- Sublevel 1 Walk forward from the initial clearing and defeat the SNOW BULBORBS roving around. Snow Bulborbs are practically identical to Dwarf Red Bulborbs, so defeat them the same way by throwing Pikmin onto their soft backs. After you kill them all, take their bodies back to the Research Pod. Without the onion, you won't be able to grow more Pikmin, but the bodies of defeated enemies can still be salvaged for small amounts of pokos. Now take the two treasures lying around; the CITRUS LUMP and the QUENCHING EMBLEM, worth 180 and 100 pokos, respectively. After everything has been collected, locate the hole in the back of the cavern and delve deeper into the cave. Sublevel 2 The final sublevel isn't much tougher than the first, but it's considerably larger. Each time you pass between sublevels or enter/exit a cave, the game will be saved for you, making it easier to reset the game in case any Pikmin die. Take your group down the path and take note of the globe. The globe is a special treasure, but it requires 101 Pikmin to carry, which is more than you have right now. Keep walking and kill the Snow Bulborbs when the path turns left. Don't forget to brush up against the green CLOVER patches growing in the area. After you pass through the herd of bulborbs, walk out into the clearing. Two VIOLET CANDYPOP BUDS are growing in the middle of the open clearing. These flowers are found only in caves. When you toss Pikmin into them, they will eject them back out as seeds of the same color as the flower's petals. They can only convert up to five Pikmin at once though, so once you toss your ten Red Pikmin into the two Violet Candypop Buds, they will wilt and disappear. Violet Candypop Buds produce burly PURPLE PIKMIN. These robust variations weight ten times as much as a regular Pikmin, but they can carry ten times as much too. They are so heavy that they can stun enemies if you throw the Purple Pikmin at them. If you want, leave the sprouts in the ground until they mature into buds or flowers, since Purple Pikmin are painfully slow as it is. Because they can pull the weight of ten ordinary Pikmin, you can use your ten Purple Pikmin and one Red Pikmin to carry the SPHERICAL ATLAS (100) you saw earlier. After you have it, return to the clearing and use the geyser in the back to exit the Emergence Cave. -Valley of Repose- The Spherical Atlas treasure is one of twelve special items that actually does something useful for your quest. This treasure in particular will unlock the next region for you, the Awakening Wood. After you collect it and escape from the cave, the day will automatically end, but only this one time. If you planned on growing more Pikmin, exit the Emergence Cave without grabbing the Spherical Atlas. This way you can grow more Red Pikmin from the new Pellet Posies and you can reenter the cave for an additional ten Purple Pikmin. You can keep doing this until the day runs out, but the Violet Candypop Buds will only appear at the bottom of the cave the first two times. Just remember to grab the Spherical Atlas when you're finally satisfied. ============= Chapter 3: Beasts and Birds. ============= -Awakening Wood- The Awakening Wood area is far more biologically diverse than the Valley of Repose, and there are two new caves which you'll be exploring on your first run through the region. To begin your third day, touch down at the landing zone and gather up all of your Pikmin, especially the 10 or 20 Purple Pikmin you should have by now. If anything, you should always try and keep the Purple Pikmin alive, because you will need as many as you can get later on in the game. Not to mention, they're amazingly useful for defeating enemies. Normally, you can only have up to 100 Pikmin out of their onions at a time. Right now however, you will only be able to obtain up to 95 Pikmin for field use, because there are five wild Pikmin in the area that you will get later. Don't let this stop you from growing Pikmin however, because overflow sprouts will simply be stored in the onion, meaning you won't have to plant them. As for the Purple Pikmin, they have no onion, so they simply stay in the Ship's cargo hold and carry items to a randomly-determined onion when there is no other majority. Anyway, walk out into the large clearing next to the landing zone and start defeating the local wildlife and knocking down the Pellet Posies. FEMALE SHEARGRUBS will surface from the ground and attack your Pikmin, so watch out for them. Females are actually harmless, but the large-jawed males that you'll encounter later will eat your Pikmin if you aren't careful. Be sure to check out the plants in the area for more Piklopedia data (FIGWORT, HORSETAILS and MARGARETS can be found growing here and there, while the DANDELION can be found on a flower pot behind the Ship; loop around the pots to reach it). Continue further back to find a small group of Dwarf Red Bulborbs and a sleeping Red Bulborb. Use the Purple Pikmin to take them all down with ease. Behind the Red Bulborb, on a ledge, you'll find the SUNSEED BERRY, a treasure worth 170 pokos. Toss your Pikmin up to it to retrieve it. Continue to the back of the clearing until you reach water. Your Pikmin will drown if they fall in the water, so don't get too close. Walk through the patch of flowers to flush out the swarm of UNMARKED SPECTRALIDS, small colorful butterflies also known as Flitterbies. Flitterbies can be killed by throwing Pikmin up at them before they fly away, and doing so may yield droplets of nectar. Nectar will instantly convert any leaf or bud Pikmin that drink it into flower Pikmin, so use that on your slower Purple Pikmin. Later on, you may see red or purple Flitterbies that will produce a different kind of substance, but that will come into play a bit later. Along the opposite wall near the bridge, you'll find another potted plant. Throw a Pikmin up onto it to reveal the glittering IRIDESCENT GLINT BEETLE. These rare insects are usually only found in caves. As the beetle scurries around, throw Pikmin onto it to flip it over. When you flip the bug, it will release nectar or large 5-size pellets. You can flip the bug three times before it disappears underground again. You can also find an IRIDESCENT FLINT BEETLE behind the first set of potted plants behind the Ship. These bugs behave the same way, but they're more common and will release smaller pellets when flipped. After you complete your nature walk and carry the enemy bodies back to camp, take your Pikmin out into the enclosure to the right of the landing zone, where two large berry plants are growing. These are Burgeoning Spiderworts, which produce small red berries that the Pikmin can harvest and return to the Ship. If you bring back ten berries to the Ship, it will produce one droplet of red Ultra-Spicy Spray. Purple variations of the Burgeoning Spiderwort produce purple Ultra-Bitter Spray droplets. Both of these sprays (which can also be obtained from the red and purple Unmarked Spectralids) will help your Pikmin battle enemies. Red spray will invigorate your troops for about forty seconds, making them faster and stronger. Use the Ultra-Spicy Spray against tough bosses or when you want the Pikmin to perform a task quicker. Purple Ultra-Bitter Spray will affect enemies instead. Spray an enemy creature with the purple spray to encase the beast in a layer of rock, which will immobilize it temporarily. A petrified enemy won't leave behind a body, but it will leave behind nectar, red spray or purple spray (bosses will leave behind multiple droplets, but they'll be harder to damage while petrified). If you want some red spray now, take a few minutes to collect at least ten berries, but watch out for the grub-like RAVENOUS WHISKERPILLARS that will sometimes appear. They climb to the top of the Burgeoning Spiderworts and consume the berries before you get a chance to pick them. Kill them as soon as they appear, if they do. Continue to the end of the Burgeoning Spiderwort clearing and have the Pikmin start knocking down the gate on the other side. As they work, take a few of the Pikmin and scour the surrounding area for HONEYWISPS, small creatures that float through the breeze, carrying egg sacs around. If you hit one with a Pikmin, it will drop its egg sac, which will burst to reveal one or two drops of nectar. Honeywisps like to vanish in midair, so hit them quickly. After the gate is knocked down, take your Pikmin to the next clearing. The first enemy you will meet is a CLOAKING BURROW-NIT. Burrow-nits hide in the ground and try to mimic fearsome snakes with their colorful eyespots, but they'll emerge to attack you and your Pikmin with their pointed mouths if you come near. Swarm them or toss Purple Pikmin on top of them to kill them before they strike. When you get further into the clearing, ignore the paper bag and the treasure (at the top of a stump) on your right, and turn to the left down the narrower path. Watch out for the CREEPING CHRYSANTHEMUM. These nasty baddies hide in the ground, looking almost exactly like the harmless yellow Margaret flowers. If you look closely though, you can tell a chrysanthemum apart from a regular flower because it has three stems with no leaves and a pair of blinking eyes. When the beast senses you, it will emerge from the ground and start gobbling up your Pikmin with its large mouth. Stun it with Purple Pikmin for a quick victory. If the Creeping Chrysanthemum strikes, move your Pikmin away and let it smack into itself instead. This will daze the plant and allow you to attack it while it's down. After you defeat the chrysanthemum, continue down the path and turn to the right when you get to the end. You'll find another cave in the back corner, the Hole of Beasts. -Hole of Beasts- Sublevel 1 The first sublevel is fairly simple. Just watch out for MALE SHEARGRUBS as you explore the small labyrinth for the lone treasure, the STONE OF GLORY (100). The males of the sheargrub species have large jaws and purple heads that distinguish them from the harmless females. After you collect your rewards, find the hole to the next sublevel. Sublevel 2 Sublevel 2 is the first of many 'recovery sublevels' that you will come upon during the game, discerned from normal sublevels by the distinctive pleasant music and the general lack of enemies and treasure (though not always). Simply look in the cave's alcoves and corners for nectar eggs, which can be broken open to reveal their contents. Most of the time, they release one or two droplets of nectar, but occasionally they contain red or purple spray droplets. Even better, you may find an egg that has been infested with a MITITE swarm. These parasites infect eggs and will scurry around after you discover them. If you kill them, they will each release droplets of nectar, meaning an entire swarm can provide you with enough nectar to flower up a whole platoon of Pikmin. Pikmin dislike Mitites however, so they will scatter in panic when they're near them. However, the sheer force of a single falling Purple Pikmin can wipe out an entire Mitite swarm instantly. As you explore this sublevel, you may also find a Violet Candypop Bud, though it is rare. Use it if it appears, and then have the new Purple Pikmin feed on the nectar so that they mature into flowers. Before you leave, brush up against a COMMON GLOWCAP, one of the luminescent mushrooms growing in the area. Sublevel 3 There are still no enemies here, but there are plenty of fire spouts to give your flame-resistant Red Pikmin a good workout. Just swarm the spouts with the Pikmin until they disable it. Just be careful; Olimar and Louie will take damage from burns, and Purple Pikmin will actually die if they catch on fire. Blow your whistle at a burning Pikmin to save it. Hunt around for the COSMIC ARCHIVE (230) and the STRIFE MONOLITH (150), a Famicom disk and a domino piece. One of the treasures may be hidden within the cinderblock. After you've collected both of the treasures, descend to the next sublevel. Sublevel 4 This is the last sublevel that separates you from the cave's final boss. Make sure you have enough Purple Pikmin by using the Violet Candypop Bud in one of the corners. As before, you'll need Red Pikmin to clear away all of the fire hazards. Use Purple Pikmin against the lone Red Bulborb, and scour the alcoves around the edges of the room for eggs and Mitites. The bulborb will release the DREAM ARCHITECT (280) upon its death. Also, look around for the LUCK WAFER (140), an Ace of Spades playing card. Sublevel 5 Ready your Purple Pikmin team for the imminent boss battle, and then walk out into the clearing to find the massive maggot-like EMPRESS BULBLAX curled up in sleep. The Empress Bulblax is the queen of the bulborb world, and she is your first boss. Unfortunately, this isn't the only time you'll have to battle the empress, but it is by far the easiest battle against her. Toss a Pikmin onto her and then call it back then the Empress Bulblax wakes up. The empress will simply sit there like a sack of potatoes and wait for you to dish out the damage. Start pounding her with Purple Pikmin and watch her squirm. After a few seconds, she'll stop shaking. When this happens, call your Pikmin back immediately. The Empress Bulblax will twist around and begin rolling like a steamroller from side to side. If your Pikmin are still on her when she shakes them off, they'll be sent backwards, directly in the path of the Bulblax's crushingly massive body. Simply wait back far enough to avoid her, and then resume your attack after she stops rolling. If she does end up sending a Pikmin backwards, you can use the small inlets along the side of the cave to hide while she rolls. Repeat the process about four times until she dies. The Empress Bulblax will spit up the PROTOTYPE DETECTOR, a special device worth 200 pokos. Carry it and the boss's deflated body back to the Research Pod. The Prototype Detector, when collected, will act as a special radar treasure- detector at the bottom of your screen. The needle will shift to the right and begin to beep loudly the closer you get to treasure, making it very useful for your quest. When there is no treasure left in the area, the meter will turn gray and deactivate. Since there is nothing left in the Hole of Beasts, use the geyser in the back to escape. -Awakening Wood- If you managed your time correctly, you should around half of your day left. If you find yourself short on time, there is nothing wrong with taking an extra day in the Awakening Wood. After you return to the landing zone, round up the same group of Pikmin and head back to the clearing where you fought the Cloaking Burrow-nit earlier. If you want, reenter the Hole of Beasts so that you can acquire more Purple Pikmin. Otherwise, flatten the bag along the right side of the path to reach a new area. The bag will require your Purple Pikmin to deflate it. After you get across, kill the second Cloaking Burrow-nit and approach the new cave behind it. -White Flower Garden- Sublevel 1 The White Flower Garden is about as simple as the Hole of Beasts, but there is one pleasant surprise in store for you halfway through, something that the cave's very name implies. The first sublevel is easy; watch out for the half dozen or so sheargrubs (of both genders) and collect the ALIEN BILLBOARD, somewhere in the back. Just be careful that you don't throw any Pikmin over the edge of the platform, because you won't get them back. Take the treasure and the bodies, and then continue to the next sublevel. Sublevel 2 You'll encounter a few FIERY BLOWHOGS down here. These beasts breathe fire, so use the Red Pikmin against them, or charge them with a barrage of Purple Pikmin. Although the fiery end of the blowhog is dangerous, it can be just as devastating when it bucks the attacking Pikmin off of it, sending them tumbling over the edge of the platform. Kill the blowhogs and then collect the pair of treasures lying around, the PETRIFIED HEART gem and the DROUGHT ENDER bottle cap, both worth 100 pokos. To reach the treasures that are lying at the bottom of the inner platforms, simply throw your Pikmin to them, as they'll still be able to climb back out. Sublevel 3 Take your Pikmin down the path and walk out into the large clearing. Three IVORY CANDYPOP BUDS will be waiting for you in the center. Throw your Red Pikmin (leaf status, preferably) into the flowers so that they reemerge as WHITE PIKMIN seedlings. White Pikmin are