Pokemon Colosseum Walkthrough :
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Walkthrough - FAQ/WalkthroughPokémon Colosseum - FAQ/Walkthrough (C) 2004 Josher_1212@sbcglobal.net v2.97 12/01/04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The codes in [Square Brackets] are used to jump to sections of the document. Use your browser's "Find" feature (Ctrl-F), and type in the code (including the square brackets) and you will be taken to the appropriate section. It is important to view this document in a non-proportional font. Failure to do so will mess up the formatting of the tables in this document. By default, your web browser should use Courier New as a font for viewing plain text, so you should be fine. If the tables look messed up, try changing your browser's font settings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Contents [S01-01CNT] ============== 1. Contents [S01-01CNT] 2. Legal Junk [S02-01LGL] 3. What is Snagging/Shadow Pokémon? [S03-01WHT] 4. Vocabulary [S04-01VOC] 5. Walkthrough a. Outskirt Stand --- 100% Complete [S05-01OSS] b. Phenac City --- 100% Complete [S05-02PHN] c. Realgam Construction Lot --- 100% Complete [S05-03RCL] d. Pyrite Town --- 100% Complete [S05-04PYR] e. The Miror Man --- 100% Complete [S05-05MIR] f. Agate Village --- 100% Complete [S05-06AGV] g. Mt. Battle --- 100% Complete [S05-07MTB] h. Unfinished Business --- 100% Complete [S05-08UNF] i. The Under --- 100% Complete [S05-09UND] j. Shadow Pokémon Lab --- 100% Complete [S05-10SHD] k. Realgam Tower --- 100% Complete [S05-11RLG] l. The Showdown --- 100% Complete [S05-12SHW] 6. Side Quests a. The Second Shadow Starter --- 100% Complete [S06-01NO2] b. The Third Shadow Starter --- 100% Complete [S06-02NO3] c. Revival of Team Snagem? --- 100% Complete [S06-03REV] d. Deep King --- 100% Complete [S06-04DKG] e. The Last Shadow Pokémon --- 100% Complete [S06-05LSP] f. Colosseum Battles --- 100% Complete [S06-06COL] g. Mt. Battle --- 100% Complete [S06-07MTB] h. Did you miss any Pokémon? --- 100% Complete [S06-08MIS] 7. Battle Mode a. Colosseum Battle --- 42% Complete [S07-01COL] b. Mt. Battle --- 6% Complete [S07-02MTB] c. Gang Battle --- 100% Complete [S07-03GNG] d. Competitive Battling --- 73% Complete [S07-04CMP] 8. Indices a. Index of Items --- 100% Complete [S08-01IIT] b. Index of Attacks --- 100% Complete [S08-02IAT] c. Index of Abilities --- 100% Complete [S08-03IAB] 9. FAQ [S09-01FAQ] 10.Credits [S10-01CRD] 11.Version History [S11-01END] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Legal Junk [S02-01LGL] Plain and simple. DO's: ------------- Download this to your hard drive for PERSONAL use Print and distribute this for FREE E-mail this to your friends Put this on your own site WITH PERMISSION, which I usually will grant. E-mail me if you have questions or constructive comments. E-mail me if you have hints I do not have listed here. DON'Ts: ------------- Commercially distribute (SELL) this document. Take credit for this document. E-mail me regarding spelling errors in this document. I check this document for such errors whenever I update it, which is quite often. (Update is different from submit.) Take information from this document and put it into your guide WITHOUT giving me a credit. Link your site to this document DIRECTLY. Such a site may tell where this document can be found or host it, however (example: GameFAQs.com). IM me relating to this document. Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be blocked.) E-mail me with false information. That will also get you blocked. I see nothing wrong with using other people's information in your guide so long as credit is given where credit is due. Not all FAQ writers are that way, but I am. If you write a guide of your own for this game, if you see some information in here you would like to use, I encourage you to do so, but you must give me a credit for it. Currently, the sites that can host this document without asking are: www.gamefaqs.com faqs.ign.com www.neoseeker.com www.supercheats.com www.gamershell.com www.cheatcc.com pokemon706.com If you want to put this document on your own site, you are free to do so without my consent, provided that the document is reproduced in full, and you comply with all of the above terms that apply to use of this document. The latest version is always at GameFAQs. If you want to use a part of my document on your guide, ask me first. I want to be sure that the part used is not taken out of context. As far as file attachments, I will accept TEXT files (.txt), and any of the three basic image files (GIF, JPEG, and PNG.) I will not accept compressed files or any other type of file for security reasons. If you want to put your screenshot directly in the e-mail, that is fine. Questions? Suggestions? Errors in my guide? Contact me via e-mail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spoilers are littered throughout this guide, but I will give you advance warning of them, unlike other guides. I will warn you about printing this FAQ. It is over 300 pages in length. If you need to print something from this FAQ, highlight the part you need to print, then print just that part. You'll save a few trees :-) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. What is Snagging/Shadow Pokémon? [S03-01WHT] ***Minor Spoiler Alert*** XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== Snagging a Pokémon is something an ordinary Trainer should never do. Using a special contraption called a Snag Machine, ordinary Poke Balls become Snag Balls, capable of stealing (Snagging) a Trainer's Pokémon right in the middle of a battle! It is illegal and very criminal. However, you have a reason to do it. You can only Snag certain Pokémon known as Shadow Pokémon. A criminal syndicate by the name of Cipher has created 48 fighting machines known as Shadow Pokémon. How did they do it? By artificially closing the door to the Pokémon's heart. This means the relationship between Pokémon and Trainer is nonexistent. The Pokémon may even go as far as to attack people at random, including its own Trainer! Your job is to save them all. And you know what else? If you're a big Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive. Most of the Shadow Pokémon you are to Snag are from those older games! When you Snag a Shadow Pokémon, it only has one move: Shadow Rush. It's a typeless move with infinite PP, 90 Power, and 100 Accuracy. 12.5% of the damage it inflicts is delivered as recoil damage to the user. Shadow Pokémon don't gain EXP. Instead, they have a 5-level Heart Gauge, which you want to empty by keeping them in your party, using them in battle, putting them in the Day-Care center, or using Scents on them. You can also call out its name, which also dispels Hyper Mode (more on that later.) Which one works best depends on the Pokémon's nature, revealed when a Shadow Pokémon is purified 40%. When a Pokémon uses Shadow Rush, it may instead go into Hyper Mode. When a Pokémon is in Hyper Mode, you can't use items on it. It periodically will not listen to you in battle, but if it uses Shadow Rush in this state, it'll likely get a Critical Hit. Calling out its name dispels Hyper Mode. When a Shadow Pokémon is purified 40% of the way, it begins to accumulate EXP and EVs, but it does not receive them until it is purified completely at the Relic Stone. --- Thanks, Mecha Mew2! When your Pokémon's Heart Gauge goes down, it will remember its regular moves and can use them for you. It remembers the first one at 20% purification, the second at 60%, and the third at 80%. Its nature is revealed at 40%. Once its Heart Gauge is empty, it has reached 99% purification. At this point, take it to the Relic Stone in Agate Village. It will become 100% purified, forget Shadow Rush, and learn its fourth move, typically quite powerful. It will also regain all the EXP and EVs it built up as a Shadow Pokémon, typically enough to level-up several times. It will receive a Ribbon, and you can rename it if you desire. Needless to say, it can't enter Hyper Mode after being purified. You can now re-order its moves, and after you finish the game, transfer it to your Pokémon Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Vocabulary [S04-01VOC] I am a fairly experienced player of the Pokémon games, and I will use a bit of vocabulary that newbies may not be familiar with. The terms are in no particular order. Hax = A term for luck in a Pokémon battle. P$ = ASCII abbreviation for Pokémon Dollars. STAB = Same Type Attack Bonus P*DA = Pokémon Digital Assistant Type Trumping = Using a Pokémon type or attack that will land a "Super effective" blow on an opponent. (i.e. water vs. fire) OHKO = One Hit Knock Out Purification = The process of opening a Shadow Pokémon's heart. Pwn = To wipe out; to utterly destroy, as if the opponent had no chance whatsoever. Sweeper = A Pokémon that is designed to increase its stats, then take out opposing Pokémon one by one. Physical sweepers typically have Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind. Annoyer = A Pokémon that intends to annoy your opponent. Annoyers can either effectively regenerate their HP (Leftovers/Leech Seed), cause lots of indirect damage (Leech Seed/Toxic), raise their evasion obscenely high (Double Team), inflict lots of status abnormalities (Toxic, Confuse Ray, Attract), or a combination of the above. Tank = A Pokémon that can attack marginally well but is extremely hard to take down. Typically a tank will have Rest/Lum Berry, Recover, or other moves designed to make it last. It typically has indirect damage moves like Toxic. Sponge = A Pokémon that can take a lot of either physical or special hits. Typically it has outstanding Defense or Sp. Def. An example of a Physical Sponge is Cloyster, and Suicune can be a Special Sponge. BP = Baton Pass. It's a move that switches Pokémon while keeping stat boosts in effect. Pseudopass = Some moves' effects, like Safeguard and Light Screen, last for a set number of turns even if the user switches out. Using that move then switching out is called pseudopassing. Toxi/Para/Pyrostalling = Stalling for time while inflicting a Toxic, Paralyze, or Burn condition on the opponent. Cleric = Designed to heal your team of status ailments. Miltank with Heal Bell is a great example. Subpuncher = A Pokémon with Substitute and Focus Punch. This makes sure that Focus Punch hits the target. HP = Hidden Power. A move whose type and power depend on the user's IVs. Thunderdance = A combo that takes advantage of Rain Dance's effect that makes Thunder's accuracy 100%. Sunnybeam = A combo that takes advantange of Sunny Day's effect of Solarbeam not have to charge up for one turn. EQer = Earthquaker. A Pokémon that knows Earthquake. EVs = Effort Values. Sometimes called "Stat Experience", manipulating a Pokémon's EVs lets you partially control your Pokémon's stat growth. IVs = Individual Values. Used to simulate Pokémon "genetics", they are used to randomize Pokémon stats, so they vary from specimen to specimen among the same species of Pokémon. Certain Pokémon, like the roaming Latios and Latias, do not have randomized IVs. Every Snaggable Pokémon in this game does have random IVs, however. 1337 = Pokémon jargon for "elite". n00b = Newbie. A trainer with very little experience. Stat Tier = In tournament multiplayer battling, certain Pokémon are restricted based on total stats. Every Pokémon is in a Stat Tier of some sort, but only the top four Tiers are a concern in tournaments. Here is a partial list of the Pokémon in each tier: Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza Tier 2: Groudon, Kyogre, Slaking Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite, Salamence, Jirachi, Mew, Celebi Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres Many tournaments completely ban all Tier 1 and 2 Pokémon except for Slaking, and restrict the number of Tier 3 and 4 Pokémon you can use. Slaking is not banned because Truant is there. RSbot bans all Tier 1 and 2 Pokémon except Slaking, but does not restrict the number of Tier 3 and 4 Pokémon you can use. 00ber = Also called "uber." It's a tier 1 or 2 Pokémon. They are too powerful to be used in professional play, except Slaking because Truant is there. Trickbander = A Pokémon with Trick and a Choice Band. Pwns most Annoyers. HP Type = Hidden Power, then what type it is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Walkthrough [S05-01OSS] What we've all been waiting for. Be aware that the majority of my tips on Snagging Shadow Pokémon have been Copied/Pasted directly from my Snagging FAQ. a. Outskirt Stand First, pick a name for your hero. I will refer to him as "Josh" (surprise, surprise) throughout this FAQ. After the opening FMV, you emerge in front of a derailed train in the middle of a desert. Enter the train and you find a bunch of people inside. Talk to all of them, and watch the news on TV. One of them will battle you eventually. But let's take the time to evaluate your starting Pokémon. ()()()()()()()()()()()()() Espeon Lv25 Sun Pokémon Type: Psychic Ability: Synchronize Moveset ------- Confusion POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts physicals by 1/2 Return POWER/Var HIT %/100 TYPE/Normal SPCL/Power varies by trust Helping Hand POWER/--- HIT %/--- TYPE/Normal SPCL/Boosts partner by 50% Level-Up Moves -------------- Swift L30 POWER/ 60 HIT %/--- TYPE/Normal SPCL/Can't miss Psybeam L36 POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits Psych Up L42 POWER/--- HIT %/--- TYPE/Normal SPCL/Copies foe's stat-ups Psychic L47 POWER/ 90 HIT %/100 TYPE/Psychic SPCL/Reduces Sp Def 10% Morning SunL52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Espeon is a solid Psychic-type you may decide to use for the entire game. I don't think it really learns any good moves later on, but it's worth using if you need a Psychic-type attacker, especially early on in the game. ()()()()()()()()()()()()() Umbreon Lv26 Moonlight Pokémon Type: Dark Ability: Synchronize Moveset ------- Bite POWER/ 60 HIT %/100 TYPE/Dark SPCL/Flinches 30% of hits Secret Power POWER/ 70 HIT %/100 TYPE/Normal SPCL/Inflicts a bad status Taunt POWER/--- HIT %/100 TYPE/Dark SPCL/Rival can only attack Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat/HP raises Level-Up Moves -------------- Confuse RayL30 POWER/--- HIT %/100 TYPE/Ghost SPCL/Confuses target Faint Attack36 POWER/ 60 HIT %/--- TYPE/Dark SPCL/Can't miss Mean Look L42 POWER/--- HIT %/100 TYPE/Normal SPCL/Target can't switch Screech L47 POWER/--- HIT %/ 85 TYPE/Normal SPCL/Defense down 2 Lvls Moonlight L52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP Umbreon is a very defensive Pokémon with little attack strength and utility techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to about level 30. I recommend using this Pokémon for weakening Shadow Pokémon early in the game. You can go for the flinchax with Bite, and Secret Power inflicts a bad status depending on the location it's used in. Because Colosseum is compatible with Fire Red and Leaf Green which were released after Pokémon Colosseum, every Espeon and Umbreon in this game is male, meaning you can't breed for Eeveelutions until you get a female Eevee (or a Ditto) from Fire Red/Leaf Green. ()()()()()()()()()()()()() Head outside and a guy from inside the train will head out and ask you to Double Battle with him. Accept the challenge. Be aware that every battle in this game is a Double Battle, meaning you field two Pokémon at once. ------Trainer Battle!------ Rider Willie P$ = 240 Opponents: Zigzagoon Lv24 Exp: 153 Zigzagoon Lv24 Exp: 153 A big change from the Level 2 Pokémon of the GB games, eh? Not to worry, this guy is a pushover. STABbed Confusion and Bite have 75 and 90 Power, which are more than enough to take down one of his Zigzagoon. Repeat the process for the other one. --------------------------- After this battle, you will get a short FMV sequence. Well... Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh and Team Snagem, a group of Pokémon thieves that have developed a Snag Machine capable of stealing a trainer's Pokémon by turning regular Poke Balls into Snag Balls. Two Snag Machines were created. The first one was destroyed in the explosion of the opening FMV, and the Snagem grunts are asking for the second one back. Josh holds the second one in his left hand. They will not battle you yet, instead they will head for Phenac City, to the west. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV sequence, head west for Phenac City. b. Phenac City [S05-02PHN] As soon as you enter Phenac, a short FMV sequence begins. I won't spoil this one for you. You end up in a battle with... ------Trainer Battle!------ Shady Guy Folly P$ = 500 Opponents: Whismur Lv24 Exp: 174 Whismur Lv25 Exp: 181 This is also a very easy battle. Just attack them with your special attacks and they will fall in a couple of turns. --------------------------- The trainer runs away, and his mate follows. At this point, undo the knot in the sack by pressing the A button while in front of it. This causes another FMV to begin. At the end of it, you get a girl as a partner. In the middle of the sequence, you get to name her. I will refer to her as "Terra". (I know it's FF6ish, but that's what I named her...) At this point, your Pokémon could use some healing. Head for the Pokémon Center and heal up. Now head to the PC in the corner and save your game. Every PC in the game is a save point. This is revolutionary for a Pokémon game because now, you can't save your game just anywhere. The main reason for doing this was to save on memory. Once you've healed up, head for the Pre Gym, in the center of town. This is a place of training for your Pokémon. Head up to the left inside the Pre Gym and talk to the teacher. She gives you a P*DA upgrade. You can now look at data on Pokémon you've seen by selecting "Strategy Memo" on the main menu of the P*DA. Pokémon you see will be registered when you see them, but you won't be able to look up any data. Here's the data you can access with the feature: Pokémon's Name Pokémon's Specie Type Pokémon's Element Type(s) Pokémon's Ability(s) Pokémon's Height/Weight Also, you can look at the Pokémon in detail by rotating it in 3D and zooming in or out. Lastly, you can look at the Pokémon's size compared to Josh, which is probably the most interesting feature. Anyhow, go on to the right side of the building and talk to Justy. He's the Gym Leader here, but he won't battle you right now. (He'd slaughter you anyway.) He will have you battle four Gym Trainers. You will not be able to go back and heal in-between fights. Here are the four trainers... ------Trainer Battle 1/4!------ Cooltrainer Botan P$ = 810 Opponents: Sunkern Lv27 Exp: 150 Hoppip Lv26 Exp: 205 Grass-type Pokémon are neutral against Psychic or Dark. Neither of them are very tough, but watch your HP more closely. Use your Special attacks and this will be over quickly. ------------------------------- ------Trainer Battle 2/4!------ Cooltrainer Liqui P$ = 810 Opponents: Surskit Lv27 Exp: 181 Marill Lv26 Exp: 160 You still won't be able to type-trump. This will be harder than the first battle. Marill will take more than two hits to take down, so do away with Surskit first. ------------------------------- ------Trainer Battle 3/4!------ Rich Boy Dugo P$ = 540 Opponents: Trapinch Lv27 Exp: 210 Swinub Lv27 Exp: 225 This is a little harder but not bad. Continue to use Special attacks, because Dugo's Pokémon have higher Defense than Special Defense. ------------------------------- ------Trainer Battle 4/4!------ Lady Gwin P$ = 540 Opponents: Geodude Lv27 Exp: 247 Rhyhorn Lv27 Exp: 390 Gwin will try to give you a run for your money. Her Rhyhorn is your toughest opponent yet. Watch for her team's physical attacks, they will do more damage than anything else you've encountered to this point. Take Rhyhorn down first with your Special attacks, then do the same with Geodude. ------------------------------- After you win, Justy congratulates you and gives you a White Herb. Deposit this item in the computer and do not withdraw it until you are ready to transfer a Pokémon to your Game Boy. It is a hold item that replenishes any lowered stat, and every non-AI trainer I've met is fond of lowering my Pokémon's stats. As I said earlier, Justy will not face you yet. Come back when you have more and better Pokémon. There is another trainer near the entrance to the city, if you want the experience points and a good amount of cash. ------Trainer Battle!------ Fun Old Man Drig P$ = 800 Opponents: Hoothoot Lv25 Exp: 154 Sentret Lv25 Exp: 151 Compared to the previous battles, this is pie. They should be very weak after one round. --------------------------- Go back to the Pokémon Center and heal/save, then head to the Pokémon Mart, which sells the following goods: Item P$ Effect ----------------------------------- Super Potion 700 Recovers 50 HP Potion 200 Recovers 20 HP Paralyz Heal 200 Cures paralysis Awakening 250 Cures sleep Ice Heal 250 Cures freeze Burn Heal 250 Cures burns Antidote 100 Cures poison Full Heal 600 Cures all status effects Guard Spec. 700 Prevents stat reduction Dire Hit 650 Raises criticals X Accuracy 950 Raises accuracy by 1 Level X Attack 500 Raises Attack by 1 Level X Defend 550 Raises Defense by 1 Level X Speed 350 Raises Speed by 1 Level X Special 350 Raises Special Attack by 1 Level I'd buy about 5 more Super Potions. Sell your two Awakenings, because you can use the Call command to wake a Pokémon up. After you finish here, head for the Mayor's House, north of here. You will get a short FMV sequence involving an evil-looking person named Nascour. Enter the Mayor's House and talk to Es Cade. After that conversation, head for Phenac Stadium, the northmost building in town. When you talk to the receptionist, she tells you that a tournament is already in progress. Too bad! Walk out and you get another FMV involving Team Snagem. One of the grunts battles you. ------Trainer Battle!------ Team Snagem Wakin P$ = 270 Opponents: Corphish Lv25 Exp: 297 Koffing Lv27 Exp: 328 Finally, we can type-trump! Have Espeon use Confusion on Koffing for what should be an OHKO. Have Umbreon use Secret Power on Corphish. This should be a very easy fight. --------------------------- Outside the Mayor's House is a chest with three Super Potions inside. After the rest of the FMV, Terra suggests you buy some Poké Balls. Talk to the man in the front of the second floor of the Pokémon Mart. He tells you to go to the Outskirt Stand. Do it. Back at the Stand, talk to the shopkeeper behind the desk, and he gives you five Great Balls. He will also sell you Poké Balls (P$ 200) and Great Balls (P$ 600). Buy five to ten more Great Balls, then head back to Phenac and save your game. Now head for the Mayor's House. Bad guy music plays and an FMV starts. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence involves Josh, Nascour, Miror B., and a couple of Snagem grunts. Nascour is a high-ranking executive of the criminal syndicate Cipher. You also discover that Miror B. is also of a high rank at Cipher. You will learn more about Cipher later. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX You now have to face two Trainer battles in a row. ------Trainer Battle!------ Miror B. Peon Folly P$ = 520 Opponents: Lotad Lv25 Exp: 198 Whismur Lv26 Exp: 189 This will be very easy. Use Secret Power with Umbreon instead of Return. Espeon just attacks. --------------------------- ------Trainer Battle!------ Miror B. Peon Trudly Shadow Pokémon #01/48: Makuhita P$ = 600 Opponents: Duskull Lv25 Exp: 259 Spinarak Lv25 Exp:?,??? Makuhita Lv30 SHADOW Pokémon #01/48 After you KO one of Trudly's Pokémon, he sends out Makuhita. Terra then tells you that the Makuhita is surrounded by a black aura, and is not afraid to attack people. This is why we bought all those Great Balls. You can Snag it. The trick to Snagging is not to KO the target inadvertently. That means no Super-effective attacks. In other words, waste Espeon's turn by using non-damaging moves or the Call command, and have Umbreon use Bite until Makuhita's HP is in the red (20%), or at least one-third. Now take out one of your Great Balls and attempt to Snag it. You should be able to do so with little trouble. If it happens to escape, throw another Ball. If you miss this opportunity, you can battle this trainer again at this same location after you finish the game. He'll battle you until you Snag his Makuhita. --------------------------- At this point, you may want to put Makuhita in the front of your party, so that its shadow gauge goes down. It's also your highest-level Pokémon yet. When you exit the Mayor's house, save your game. Three trainers are blocking the way out of Phenac City, one at each exit. They each have a Shadow Pokémon, one of the starters from Gold and Silver. The trainer in green has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw. If you want to breed them on your Gameboy game, reset until you get a female one, which is about 12.5% of the time. The three Trainers use the same other two Pokémon, and you will have a chance to meet the other two trainers later in the game. Anyway, I will be following the blue Trainer. ------Trainer Battle!------ Cipher Peon Bluno Shadow Pokémon #02/48: Croconaw P$ = 900 Opponents: Grimer Lv26 Exp: 250 Spoink Lv24 Exp: 228 Croconaw Lv30 SHADOW Pokémon #02/48 You've got to Snag this Pokémon no matter what, so save your game beforehand. You'll need to get through a Spoink and a Grimer regardless of who you challenged, but they're easy as pie. Now onto the Snag... This Snag will be harder than the last one. Since neither of your Pokémon's attacks will have an advantage/disadvantage over any of the Shadow Pokémon, use Bite. Don't let Makuhita battle, Shadow Rush is too powerful. You don't want to use Confusion either, because of the possiblity of confusing it. Get its HP into the red and use your Great Balls. Continue to throw Balls at it until you Snag. The backlash from Shadow Rush will make this attempt easier over time. --------------------------- After you Snag it, save! Now we can head to the next area. c. Realgam Construction Lot [S05-03RCL] Not much to do here. Talk to all the workers, exit, and move on to the next area. d. Pyrite Town [S05-04PYR] OK, none of that sissy stuff from before. This place is where the game starts to ramp up in difficulty. There are also lots of Shadow Pokémon you can get here, so get to Snagging. Most of the people you talk to in town are trainers. Take this opportunity to get Makuhita's shadow gauge down. It will purify quickly. Here are the trainers. After each battle, head to the jail, where there is a PC. Deposit your weakened Pokémon in the computer, then withdraw them. Magically, they will be fully recovered! This way you don't have to spend P$ 100 at the hotel every time you need to be healed. Don't forget to save. The Pokémon Mart sells most of the same items that were sold in Phenac, but here, you can also buy Hyper Potions at a very pricey P$ 1,200 each. Stick to Super Potions, they're a lot more economical for your Pokémon's levels...and your wallet! ------Trainer Battle!------ Chaser Calda P$ = 520 Opponents: Sentret Lv25 Exp: 260 Taillow Lv25 Exp:?,??? Slakoth Lv26 Exp: 306 Nothing to worry about. Shadow Rush with Makuhita and Confusion with Espeon. --------------------------- ------Trainer Battle!------ Chaser Emok P$ = 540 Opponents: Gulpin Lv27 Exp: 216 Zubat Lv27 Exp: 210 Espeon will pwn Emok's Poison-types. 'Nuff said. --------------------------- Now head to Duel Square, an open area in the middle of town with two concentric rings on the outside. Six trainers await you there, and each one of them has a Shadow Pokémon. ------Trainer Battle!------ Rider Vant SHADOW Pokémon #03/48: Misdreavus P$ = 300 Opponents: Zigzagoon Lv28 Exp: 195 Skitty Lv28 Exp: 180 Misdreavus Lv30 SHADOW Pokémon #03/48 If the Skitty is female, be careful about using Contact attacks like Bite and Return. It has Cute Charm, which infatuates attackers on contact, and that's never a good thing. Now, for Misdreavus. You have infinite chances to Snag Misdreavus. If you mess up, just enter and exit a building, scope the Trainer out, and you get another try. Misdreavus is a must-Snag. It's got Pain Split, which helps the Snagging process tremendously, as well as some status moves. I'd use Umbreon and Croconaw for this Snag. Have Umbreon use Bite once and Croconaw use Shadow Rush. This should take Misdreavus down to the red or low orange HP. Now you can try to Snag it. If it resists, let it wear itself down with Shadow Rush, then try again. Watch your HP closely, because Misdreavus' Shadow Ball attack has 80 Power, 120 with STAB, and that can do 30 damage to your Shadow Pokémon. Don't use Espeon here unless you're trying to bait Misdreavus from using Shadow Rush. --------------------------- ------Trainer Battle!------ Rider Nover SHADOW Pokémon #04/48: Noctowl P$ = 300 Opponents: Ledyba Lv27 Exp: 156 Wingull Lv27 Exp: 184 Noctowl Lv30 SHADOW Pokémon #04/48 You'll run through Ledyba and Wingull easily. Now for Noctowl... As with the previous Snag, you have infinite tries. Noctowl will be your hardest Snag so far, but it's VERY important, because it has Hypnosis, essential for Snagging other Shadow Pokémon. Snag it the same way you would other Shadow Pokémon, but try to get it to attack Flaaffy if you have it--its Static ability might kick in. Noctowl also has a lot of HP (over 100), and its Attack is low, so the backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag it before it KOs itself. --------------------------- ------Trainer Battle!------ Street Performer Diogo SHADOW Pokémon #05/48: Flaaffy P$ = 416 Opponents: Shroomish Lv28 Exp: 180 Flaaffy Lv30 SHADOW Pokémon #05/48 Again, you have infinite tries. Flaaffy will put up a lot of resistance. Try to attack it with non-contact attacks such as Confusion, because Flaaffy has the Static ability, paralyzing attacking Pokémon on contact. This is why it is a must-Snag. Weaken it with Confusion or if you're feeling lucky, Shadow Rush. Make sure its HP is in the red before you attempt to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which makes the Snag easier. --------------------------- ------Trainer Battle!------ Rider Leba SHADOW Pokémon #06/48: Skiploom P$ = 260 Opponents: Dustox Lv26 Exp: 445 Oddish Lv26 Exp: 216 Skiploom Lv30 SHADOW Pokémon #06/48 As with the last three, you have infinite tries. This is very easy. Take out the Oddish and Dustox with ease. Now carefully whittle down its HP with Shadow Rush. Don't use any moves your Shadow Pokémon may have learned. Get its HP into the red. You should succeed with your first Ball. --------------------------- ------Trainer Battle!------ Bandana Guy Divel SHADOW Pokémon #07/48: Quagsire P$ = 480 Opponents: Psyduck Lv29 Exp: 247 Quagsire Lv30 SHADOW Pokémon #07/48 Again, you have infinite tries. This is about as hard as Flaaffy, but not too bad. If you have Croconaw's Water attack, do NOT use it here unless you want Quagsire's HP to operate in reverse. You have to get past a Psyduck, but it's no trouble. Use Umbreon's Bite to weaken it, then throw Great Balls until you Snag. If it resists, very carefully get its HP lower, then try again. This is a good Pokémon for Snagging Electric-types with, because it absorbs water and nullifies electricity. --------------------------- ------Trainer Battle!------ Roller Boy Lon SHADOW Pokémon #08/48: Slugma P$ = 168 Opponents: Swablu Lv27 Exp: 213 Azurill Lv27 Exp: 63 Igglybuff Lv26 Exp: 78 Slugma Lv30 SHADOW Pokémon #08/48 Guess what? You have infinite tries! Slugma is probably the easiest of the six Pyrite Pokémon. As with Flaaffy, watch for contact attacks, or your Pokémon may get Burned. You can actually turn this to your advantage if you use physical attacks or Shadow Rush. As with all Shadow Pokémon, make sure its HP is low before Snagging. If you Snagged Bayleef, don't use it here. Slugma has Flamethrower, a Fire attack with 95 Power, over 140 with STAB. Such an attack seriously pwns it. We're talking OHKO. Skiploom, too. --------------------------- At this point, Makuhita, and maybe Croconaw, should have nothing left in their shadow gauges. Does this mean they're purified? About 99% of the way. There's nothing you can do with them now, so use your other Shadow Pokémon in battle, so they can start rehab. After six Snags, you are likely running out of Great Balls. Save and exit town, then go back to the Outskirt Stand and buy about 7 to 10 more Great Balls. If you talk to Willie outside, he'll battle you again. ------Trainer Battle!------ Rider Willie P$ = 300 Opponents: Zigzagoon Lv29 Exp: 186 Linoone Lv30 Exp: 411 With the number of Pokémon you have, this is an easy fight. Linoone is very fast and has a couple of strong attacks, so switch out or use Super Potions as necessary. It's good experience for your Pokémon! --------------------------- Now would also be a convenient time to visit the Pre Gym and update your P*DA. Though you've got six Pokémon, don't battle Justy yet, he'll still slaughter you. Now go back to Pyrite Town and save. Head for Pyrite Colosseum in back. There is already a tournament going on there as well, so you can't enter yet :-( Anyway, talk to the rogue on the left and he tells you that another rogue, Cail, has been seen with a weird Pokémon. He is the guy in green by the entrance to the town. Guess what? You're going to see his "weird" Pokémon in a battle! ------Trainer Battle!------ Rogue Cail SHADOW Pokémon #09/48: Furret P$ = 168 Opponents: Ralts Lv29 Exp: 217 Seedot Lv29 Exp: 229 Machop Lv29 Exp: 273 Furret Lv33 SHADOW Pokémon #09/48 Oooo... Level 33 Pokémon... I'm quaking in my boots... The rest of his team is tough, expecially Machop. He's fond of using Karate Chop, which is a powerful move that Critical Hits often. No more infinite tries, but if you come back after you beat Miror B., he'll fight you as often as you'd like, so you don't have to Snag Furret this time, but it helps. You've got to get through a fairly tough team, including a Machop at Lv29. It's tough to encourage Furret to use anything but Shadow Rush, so be very careful in taking down its HP. Put it to sleep with Noctowl's Hypnosis. --------------------------- After this battle, you will see a short FMV involving Nascour and Miror B. Now, make sure you have lots of Great Balls and Super Potions. Save, and head for the Mayor's house. It has a white "C" on it, and it's on the left. Look for a bookshelf on the left side. Stand on the right side of the bookshelf, next to the wall, then press the A button. You will flip a hidden switch and the bookcase will move to the left, revealing a hidden door. Head inside and talk to everyone. After you exit, there will be an FMV involving Duking. Exit and head for the windmill, to the left of the bridge to the Colosseum. Talk to everyone inside there, and another FMV begins. The windmill's Gear has been stolen, and you have to retreive it. Head for the Realgam Construction Lot, and look in the upper-right corner for the Gear. Take it back to the windmill and the Colosseum opens up for business. But first, check the deck at the jail for a Jail Key, and open all the cells. One of the cells has a TM46 inside. TM46 teaches the following move to a Pokémon. Thief POWER/ 40 HIT %/100 TYPE/Dark SPCL/Steals enemy's item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Explanation of TMs A TM, short for Technical Machine, is a device that teaches a move to a Pokémon. It can only be used one time, so make your decision carefully. Not all Pokémon are compatible with all TMs. For instance, Croconaw can't use Hyper Beam until it evolves, so you can't use TM15 on it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save and head to the Colosseum, and enter the tournament. Use this opportunity to purify your Shadow Pokémon, for Espeon and Umbreon can run through this tournament with little trouble. ################################ ###### Pyrite Colosseum ###### ################################ ---------Round One-------- Hunter Hoks Opponents: Barboach Lv30 Exp: 298 Sandshrew Lv31 Exp: 307 Quagsire and Flaaffy pwn here. --------------------------- ---------Round Two--------- Chaser Tisler Opponents: Natu Lv30 Exp: 234 Meditite Lv30 Exp: 292 Use Misdreavus here, especially if it knows Shadow Ball. --------------------------- ---------Semifinal--------- Bandana Guy Vilch Opponents: Electrike Lv30 Exp: 333 Cacnea Lv31 Exp: 321 Vulpix Lv32 Exp: 216 Vilch's Electrike is a little tricky. If you have non-contact attacks, like Quagsire's Surf, use it here. If not, be wary of paralyzation from Static. --------------------------- -----------Final----------- Bodybuilder Mirez Opponents: Bagon Lv32 Exp: 304 Goldeen Lv32 Exp: 379 Magnemite Lv31 Exp: 295 Delibird Lv34 Exp: 666 You get serious experience points from this battle. Bagon is a Dragon-type, meaning it resists most Special attacks; hence, use physical attacks. Magnemite and Delibird go down to Fire attacks, and Goldeen to electricity, but when facing Delibird, be careful. It has Present, which is a hit-or-miss attack that can have a Power of 40, 80, or 120, or it will heal you by 80 HP. --------------------------- You win a cash prize of P$ 4,848 for winning this tournament. Now save your game and exit the Colosseum. A long FMV sequence begins. Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ====================================================================== The FMV sequence shows several Cipher Peons escorting Josh and Terra to Pyrite Building. They are congratulating you on your win and are about to present you with a Shadow Pokémon, when one of them realizes it's the same Josh that is on Cipher's blacklist. ====================================================================== XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After the FMV you end up in Pyrite Building, and you face a Trainer. ------Trainer Battle!------ Cipher Peon Nore SHADOW Pokémon #10/48: Yanma P$ = 1,280 Opponents: Pineco Lv32 Exp: 205 Surskit Lv32 Exp: 216 Nincada Lv31 Exp: 214 Yanma Lv33 SHADOW Pokémon #10/48 You'll run through Nore's bugs with fire attacks. Now to Yanma... I find it very difficult to make this Snag right now. It was the first Snag I missed. Don't worry, you can find Nore in the Snagem Hideout after you beat the game, and he'll fight you until you Snag his Yanma. Yanma is hard to Snag because of its Speed Boost ability and its tendency to use Shadow Rush every turn. Use the same strategy as usual, but if you miss it, come to Snagem Hideout with Ultra Balls and you'll be able to Snag it much more easily. --------------------------- After the battle, Duking races in and an FMV begins involving the Shadow Pokémon scandal. e. The Miror Man [S05-05MIR] The Pyrite Building is full of trainers waiting for fights. First, grab the Ein File "H" off the desk. The file is a report on Hyper Mode. Before you can reach the revitalizing device and the PC, you have to go through two Trainers. ------Trainer Battle!------ Chaser Kai P$ = 640 Opponents: Phanpy Lv31 Exp: 411 Trapinch Lv32 Exp: 249 They're both Ground-types, so Surf pwns. Easy money. --------------------------- ------Trainer Battle!------ Roller Boy Pike P$ = 204 Opponents: Taillow Lv33 Exp: 208 Hoothoot Lv34 Exp: 211 They're both very weak, so you can use just about any attack you want. --------------------------- Now you reach the revitalizing device (fully heals your party) and the save point, so SAVE! Head up to the 2F of the building. More Trainers! ------Trainer Battle!------ Bandana Guy Geats P$ = 512 Opponents: Larvitar Lv31 Exp: 208 Hoothoot Lv32 Exp: 315 Carvanha Lv32 Exp: 301 Carvanha (I have so much trouble spelling its name for some odd reason) is the only wild card in this roster. The rest will go down with Surf, especially Larvitar, who has a 4x weakness to it. Don't attack Carvanha with a contact attack, or you'll take unnecessary damage. --------------------------- ------Trainer Battle!------ Hunter Geare P$ = 528 Opponents: Remoraid Lv33 Exp: 274 Magnemite Lv32 Exp: 304 No trouble at all. Magnemite has high Defense, so go nuts with the Special. --------------------------- You now reach a junction. You can head left, or through a door straight ahead. The door has a trainer, but a chest as well. Take the door. ------Trainer Battle!------ Bandana Guy Loba P$ = 528 Opponents: Wingull Lv32 Exp: 210 Wooper Lv33 Exp: 183 Physical attacks and Shadow Rush work swell here. --------------------------- There is a chest to his left that contains 5 Great Balls. At this point, your team is probably fatigued from the battles. Head back down to the 1F, heal, and save. Now resume your climb and take the other way at the junction. ------Trainer Battle!------ Bodybuilder Akmen P$ = 744 Opponents: Electrike Lv31 Exp:?,??? Voltorb Lv31 Exp: 342 Quagsire pwns here because of Surf and immunity to electricity. --------------------------- Head up to the 3F for...more Trainers. Think about the glass being half full over half empty. You get experience points and cash! Anytime your team gets weak, head down to 1F and heal. Save while you're there. ------Trainer Battle!------ Rider Raleen P$ = 320 Opponents: Doduo Lv32 Exp: 328 Ledyba Lv32 Exp: 184 Swablu Lv31 Exp: 244 All of Raleen's Pokémon fly, so use Flaaffy and turn up the juice! --------------------------- ------Trainer Battle!------ Hunter Tura P$ = 512 Opponents: Spheal Lv31 Exp: 249 Snorunt Lv32 Exp: 253 You may want to attack with fire, but Spheal has a water technique that'll pwn Slugma. If not, use conventional attacks. Spheal's HP is kind of high, so be aware of that. --------------------------- You will now see two doors. The left one leads to a chest containing a Revive. You will need this item later! Anyways, back to the Trainer battles... ------Trainer Battle!------ Hunter Toti P$ = 512 Opponents: Horsea Lv31 Exp: 274 Oddish Lv32 Exp: 267 Sandshrew Lv32 Exp: 318 Conventional attacks are all you need. Your Shadow Pokémon's shadow gauges should be close to empty, if not already there. Swap your purified Pokémon with Shadow ones at the PC on 1F. --------------------------- One more trainer on this floor and you should save and change Pokémon. ------Trainer Battle!------ Bodybuilder Elidi P$ = 792 Opponents: Cacnea Lv32 Exp: 331 Tentacool Lv33 Exp: 370 This is a fairly easy battle. If you still have Espeon, good for you. Confusion your way to victory. Bite/Secret Power works well on Cacnea. --------------------------- After healing and saving, you take the stairs to the 4F, which puts you outside the building. A trainer is blocking the entrance to Pyrite Cave, but he won't battle you yet. Enter the door and an FMV sequence begins involving Miror B.'s goons. You will have to fight both trainers inside, and they each carry a Shadow Pokémon that is tough to Snag. ------Trainer Battle!------ Miror B. Peon Reath SHADOW Pokémon #11/48: Remoraid P$ = 660 Opponents: Spinarak Lv33 Exp: 126 Luvdisc Lv32 Exp: 376 Remoraid Lv20 SHADOW Pokémon #11/48 Spinarak and Luvdisc aren't too tough to take down. Take them out fast. Now for the Shadow Pokémon... This is a very tough Snag because it is terribly easy to KO Remoraid by accident. One of your Pokémon should know Quick Attack, perhaps Furret. One Quick Attack should take Remoraid down to the red. You should be able to Snag it with one Ball because of its low level. Unfortunately, it'll KO itself if it Shadow Rushes after a Quick Attack. --------------------------- ------Trainer Battle!------ Miror B. Peon Ferma SHADOW Pokémon #12/48: Mantine P$ = 660 Opponents: Furret Lv31 Exp: 384 Aipom Lv32 Exp: 321 Yanma Lv33 Exp: 519 Mantine Lv33 SHADOW Pokémon #12/48 Furret's physical power can take weaker Pokémon out in a hurry. Be very careful. For fun, fight back with your own Furret. Now, for Mantine... Mantine is a very tough Pokémon to Snag simply because they are hard to capture, perhaps due to size/weight. Like Quagsire, Mantine has the Water Absorb ability, so no Surfing allowed. I don't know if you have any second chances with it, so make it count. I got lucky because it was about to Shadow Rush itself to death. It had a sliver of HP left and I Snagged it at the last possible moment. Use Bite carefully to whittle down its HP. Putting it to sleep can't hurt, either. --------------------------- The trainers run away and leave an Ein File "S" for you. This one's about Shadow Pokémon. Now go talk to Silva and an FMV begins involving Josh, Terra, Silva, and Miror B. Take the stairs down to the 1F, picking up |
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