Rayman Arena Walkthrough :
This walkthrough for Rayman Arena [Game Cube] has been posted at 14 Feb 2010 by stele92 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up stele92 and share this with your freinds. And most important we have 1 other walkthroughs for Rayman Arena, read them all!
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Walkthrough - FAQ/Walkthrough*********************************************************** Rayman 3: Hoodlum Havoc FAQ/Walkthrough Written by: Grenade Guzzler (GameCube version) *********************************************************** NOTE: This FAQ is available for use on any website, just as long as you get my permission. You may print/use this FAQ without my permission. Don't even give me credit if you don't want to! ---VERSION HISTORY--- (May 9, 2003) 0.4: Sections 1 through 6 complete, walkthrough for the Fairy Council. (May 25, 2003) 0.45: Walkthrough for Clearleaf Forest added and a few bits of missing information added into previous parts of the FAQ/Walkthrough. (June 14, 2003) 0.5: Walkthrough for the Bog of Murk. I also added the real names to the Hoodlums and a couple of other enemies and bosses, but I will still use the names I made up for the walkthrough itself. (June 23, 2003) 0.55: Walkthrough for the Land of the Livid Dead. I also added some statistics for each world (difficulty level, quality of music, etc.) +++TABLE OF CONTENTS+++ 1. Story 2. Cast of Characters 3. Controls 4. Items 5. Enemies 6. Quick FAQ 7. Walkthrough 8. Bonus Game FAQ 9. Extras 10. Funny/stupid mail 11. Legal Stuff +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 1. Story + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ All is well in Rayman's world. After beating Mr. Dark and Admiral Razorbeard in his past adventures, he decided to relax with his buddy, Globox. The red Lums are all happy, the Teensies are doing their normal buisiness, and everything is normal. Well, almost everything. A strange black Lum, who goes by the name Andre, comes out of nowhere and begins transforming the red Lums into black ones. The black Lum gang apparently calls themselves "Hoodlums" Andre knows that if he can reach the Heart of the World, he can create a Hoodlum army great enough to conquer the world. While Andre and his Hoodlums make their way to the Fairy Council for a way in, they wake up the sleeping Globox. Spooked, the blue guy tries to wake Rayman up by pulling on his hands. Rayman, being the limbless hero, has limited control over his body parts, and the hands snap right off. Globox decided to run away with Rayman's hands. This is when Murfy, who's turned somewhat sour after Rayman 2, wakes Rayman up. And so it begins... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 2. Cast of Characters + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RAYMAN: The hero of the game has a strange body structure. His head, torso, and arms are all floating in midair because he strangely enough doesn't have limbs. This doesn't stop him from punching the sense out of his enemies with his amazing flying fists of death (or something like that). He can also make a helicopter out of his hair, something that not everyone can do... GLOBOX: Rayman's best friend, this strange blue creature is easily spooked. When he even senses the first sign of danger, he simply heads for the hills. Even so, it was Globox who brought the Silver Lum to Rayman back in Rayman 2, so he isn't all useless. He does have a strange reaction to plum juice though... MURFY: This frog with wings acts as a sidekick to Rayman, giving him advice and showing the player around the controls if you're a beginner. However, he was promised a nice part in a love story after Rayman 2 was finished. Appalled with the thought of simply being the sidekick again, he turned completely sarcastic and sour. Boo. ANDRE: The head of the Hoodlum clan, Andre plans to suck all the energy from the Heart of the World and create an immense army that could easily conquer the world. He also tends to be a bit claustrophobic at times, and he hates being eaten. The only way to suppress his fits is with plum juice. RED LUMS: These flying red anomalies are nothing but peaceful creatures. Andre targeted them at times to become Hoodlum soldiers. The red Lums can also restore health to any limbless hero as well. HOODLUMS: These black Lums are Andre's soldiers and they come in several forms. Whenever they get punched around beyond the point of toleration, they will simply relinquish their disguise and make a run for it. THE TEENSIES: These big nosed creatures tend to be quite goofy in their acts. There always seems to be a king Teensie in every small group you can find. While they might seem to be nothing but a nuisance, they can unlock many secrets of the planet, creating vortexes to other locations. They can also hold valuable treasures or powerups as well. THE KNAARENS: The Knaarens (pronounced Ka-nair-ens) are basically bloodthirsty monsters who live in a sweltering desert on some remote part of the planet. They are invincible to all known attacks. Also, they simply love announcing every single one of their thoughts to the rest of the population. A tad annoying. THE LEPTYS: These mysterious beings are known as the fathers to the Knaaren people and the bringers of night. They possess incredible powers and are a bit touchy in giving other beings a sample to keep. OTTO: This particular Teensie is one of the medical specialties of the world. He tends to stand upright, his head always facing up. He also talks a bit like Sigmund Freud did back when he was alive. Who knows how he's been able to dodge neck problems. ROMEO: Another Teensie doctor of the world, Romeo tends to specialize in spiritual animation. He thinks the sixties still exist, so he'll talk in a hippie sort of voice. He has purple hair and a hairband with a flower on it. THE OTHER DOCTOR: I haven't been able to catch this Teensie's name, but he's the third doctor. He has the powers of meditation and is specialized in hollow cavities. He has a rather Japanese sort of accent, calling everyone "San". He never leaves home without his trusty needle. REFLUX: He's the strongest Knaaren in the desert. He will corner and challenge anyone to a match in the arena. So far, his streak remains undefeated, but should he ever lose, his life could end up destroyed. GUMSI: King of the Knaarens, he seems to be a midget compared to the other Knaaren people with his small height and high toned voice. He holds the scepter that is capable of taking power from the Leptys (with their permission of course). Reflux also his eye on this bringer of power, but he has never gotten himself to steal it. BEGONIAX: This odd witch always tends to herself. She has never found a true love, but she has hey eyes set on Razoff. RAZOFF: This skinny guy thinks he's the best hunter in the world. Almost anything that moves is a potential target for him to shoot. He also likes to hold some strange birds captive in his house. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 3. Controls + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CONTROL STICK: Move Rayman around Move the Shock Rocket around A BUTTON: Jump While airborne, hold to helicopter Drop certain carried items B BUTTON: Attack Throw carried items X BUTTON: Check your health status Use the Lepty's power (when you get it) Y BUTTON: Look around in first person view R BUTTON: Lock the camera behind Rayman Sidestep Fire lateral shots (when moving left or right) Lock onto enemies L BUTTON: Roll (when combined with the control stick) Z BUTTON: Orders a large pepperoni pizza C-STICK: Move the camera around START BUTTON: Pause/Confirm +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 4. Items + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GOLD GEM: These are the most common items in the game. Collect a gold gem to earn 10 points. RED GEM: The red gems are worth 30 points apiece. They are less common than the golden ones. GREEN GEM: A rarity. These things are worth a mighty 1500 points, so collect them if you can. RED LUM: Walk through a glowing red sphere to recover some of your health. PIGPOTS: These piggy bank things hold gems or Red Lums. Use a powered up fist (hold B for a second and release) to crack them open. CROWN: The Crowns only appear in one world, but you need to collect them all in order to progress. They are worth 10 points apiece. LASER WASHING DETERGENT: These cans are the main powerup in the game, giving Rayman different abilities. They can be used an infinite amount of times. While a Laser powerup is in effect, your score doubles when you pick up gems or defeat enemies. Use this to score big! The powerups are described below: -VORTEX: A green can holds the Vortex powerup. This allows Rayman to fire some sort of tornado from his fist. You can bring tall mushrooms to your level (they have a stem shaped like a screw). If used on an enemy, they will shrink and you can simply walk over them for the kill. The Vortex powerup is also the only way to defeat the Stilt Hoodlum. -HEAVY METAL FIST: These are found in red cans. The attack power of your fist doubles. You can also break Pigpots open without charging your fist as well. You will need a charged fist to break down the numerous wooden gates in the game. -LOCKJAW: Found in blue cans, the Lockjaw is used to grip onto flying hinges. Rayman can then swing around and reach previously inaccessible areas. When used in an attack, the Lockjaw can grip onto enemies. Press B as fast as you can to deliver electric shocks to the victim until he dies. -SHOCK ROCKET: An orange can holds the Shock Rocket. When used, you will go into a view behind the rocket itself. Launch it with B and steer it with the control stick. If it gets close to an enemy or another destroyable object, it will automatically home in. Its fuel is limited though so don't fly around too long. The blast caused by the rocket is enough to defeat most enemies in a single hit. -THROTTLE COPTER: The final form of detergent is found in yellow cans. The Throttle Copter will allow Rayman to fly upwards for a brief amount of time. Just hold the A button after jumping and fly off into the sky. Your attack power is not affected by this powerup. PLUM: Knock a Plum down from a tree and you can use it as a step to reach inaccessible areas. Throw it on a stake to do this. PLUM JUICE: While Rayman has no use for this "powerup", Globox sure does. When he has Andre stuck in his body, he will need to drink Plum Juice to calm the black Lum down. He has some strange reactions to the stuff though... SWITCH: Hit them with your fist to activate some sort of mechanism. For the switches that are out of reach, try to find a nearby Shock Rocket powerup to reach it. CAGES: The Hoodlums have captured numerous Teensies and are holding them captive in 60 cages around the adventure. When you bust a cage open, the freed Teensies will usually give you gems, a powerup or advice. TRIBELLE: These strange guys have a red glow and are very shy. If they hear you coming, they will flee. Walk slowly towards it (put only a little pressure on the control stick). When you reach it, you'll earn 250 points for the trouble. MATAVU: A lizard which sticks to walls or celings, it will emit a chirp if you get near. Switch to first person view and look directly at it. A red circle will appear around it. If you look at it long enough, you'll earn 250 points and the Matavu will disappear. FUNKYBOARD: You'll use this in three stages in the game. This board is used when travelling in between areas, and you'll use it in a very cool warp tunnel. Disco-riffic! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 5. Enemies + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before you read this section, here's a bit of information on how much damage your attacks really do: Kick: 1 point of damage Landing on an enemy's head: 1 point of damage Regular Fist: 1 point Charged Fist: 3 points Regular Heavy Metal Fist: 2 points Charged Heavy Metal Fist: 6 points Regular Vortex: 1 point + shrinks the enemy Charged Vortex: 3 points + shrinks the enemy Regular Lockjaw: 1 point Charged Lockjaw: 3 points Electric currents through the Lockjaw: 1 point each shock Shock Rocket: 99 points (basically, it instantly kills or has no effect, with the exception of the Squash Hoodlum) Every enemy has a certain amount of health. When you hit them enough, their health will go down to 0. For example, a regular fist will cause 1 health point of damage. ---HOODLUMS--- (Note that I have given a name to each enemy. They are not the real names, but they are quick to notice. The enemies' real names are inside brackets next to their fictitious name, so if you ever see their names on a message board, you'll know what you're talking about. I don't know all the enemies' real names though) HOODLUM [Hoodblaster] (3 health): These are the normal enemy in the game. When they see you coming, they will fire a large gun at you. While the shots themselves don't cause much damage, they can be annoying. Take them out with whatever you want. HOODLUM JR. [Slapdash] (1 health): Hoodlum Jr. is a weak enemy. His attacks aren't powerful and he can be taken down in one hit with anything. He does give off a strange noise when he gets beaten though. ARROW HOODLUM [Hoodmonger] (3 health) Like the normal Hoodlum, but he fires arrows which can cause more damage. Beat him in the same fashion as you would the regular Hoodlum. SPREAD HOODLUM [Hoodmonger Officer] (6 health): This enemy is a pain. He fires three shots from his gun and has double the health of a normal Hoodlum. Use caution when engaging him and beat as quickly as possible. GRENADE HOODLUM [Hoodboom](6 health): He'll fire grenades at you that explode on contact. He doesn't move though and is cannon fodder if you get close. STILT HOODLUM [Stumbleboom](6 health): He's really just a Grenade Hoodlum on stilts. This variety can move around though. Use the Vortex powerup to knock him down, then beat in the same fashion as a normal Grenade Hoodlum. FLYING HOODLUM [Hoodstormer] (5 health): These strange guys fly around, shooting. They can dodge attacks pretty well though. Use lateral shots to surprise them. SORCERER HOODLUM [Hoodoo] (4 health): There's nothing more annoying than a Sorcerer Hoodlum. He'll protect another Hoodlum with a magic shield. The sorcerer himself is vulnerable though. Once you hit him, he disappears. He will reappear if you try to attack the unit he's trying to protect. BLOCK HOODLUM [Spinneroo] (1 health): This guy obstructs your path like a gorilla and will spin like a top if you get too close. Punch him from a distance and knock him into a nearby hazard, such as some fire or a pit. He is completely invulnerable to any of your attacks (except for a charged Heavy Metal Fist, but the opportunity rarely arises) though and if you don't keep hitting him, he'll simply stroll back to his starting point. They're almost always in the way, so get ready to be a pushover. Literally. BALLOON HOODLUM [Hoodblaster, but a special one] (3 health): This enemy hangs out on balloons and jumps from one onto another. You can punch it dead or you can pop its balloon, causing it to fall to its doom. Either way, this enemy is worth zero points, so kill it simply to get it out of the way. SHIELD HOODLUM [Grim Keeper] (3 health): This form of Hoodlum has a shield that can block your shots. He doesn't have a gun, but his attack is letting some crab like creature come out from under his outfit (yuck!). Pulverize the crabs and defeat the Shield Hoodlum with lateral shots. He will block them at first, so try to confuse him by aiming in one direction, then suddenly switching to the other. He'll get hit. ARMORED HOODLUM [Heckler] (17 health): They don't appear very often, but they are pretty tough. Power up a Heavy Metal Fist and release it at him. His armor will fly off for a few seconds. Punch him when he's vulnerable. Repeat as many times as it takes to kill him. Beware of his rapid fire cannon at all times. MEGA FLYING HOODLUM [Lavomatrix] (12 health): Like a Flying Hoodlum, but he's tougher and more dangerous. He'll fire some sort of napalm at you. Move in circles to avoid the attack and send lateral shots at him. He also has a tractor beam of some sort. Punch him when he grabs you or you'll be slammed to the ground. They always come in pairs, but only one will attack at a time. ---OTHER ENEMIES--- ATTACK SHIP (1 health): These small ships are found only in one stage, but they are a menace. Blast them with cannonballs before they destroy the ship you're trying to protect. One cannonball will do the trick. FLYING ATTACK SHIP (2 health): The Flying Attack Ships are also found in one stage, but they fly in large groups and will attempt to shoot you down. Two shots from the laser cannon you are manning when fighting them will be enough to destroy them. WORM [Muddibog] (1 health): Not your ordinary earthworm, the Worm will pop out of a hole and try to swipe you. One hit with anything will do it in. They usually come in swarms and can re-burrow quickly after attacking. SHELLCRAB (3 health): Not much of a threat, but they throw boomerang-like starfish which are somewhat accurate. If you defeat them with a charged fist, you'll get a point bonus. SPIKEY (1 health): This has nothing to do with the Spikey from the Mario series, so don't get confused. These ones simply sit around and block a path. Hit them and score some points. PIRANHA (1 health): Naturally speaking, Piranhas are fish with big jaws. They can leap out of the water, snap, and plop back in. Hit them to kill if you want, but they'll respawn soon after. It's best to just learn their attack pattern and avoid them. GHOST BIRD [Zombie Chicken] (1 health): These nasty guys will come out of walls and attack. Just hit them and they will shatter. There is a constant stream of them coming though, so destroying one group will only protect you for a short time. KNAAREN (infinite health): The locals in the desert are truly invincible. No attack will even stun them, and they will mash you with a magical wall if you get too close. It is possible to distract them temporarily by aiming a Shock Rocket at a gong if one is nearby, allowing you to walk past safely. ---BOSSES--- SQUASH HOODLUM [Masterkaag]: The Squash Hoodlum appears only once, and he hangs from the middle of two gigantic piston type legs. Fortunately, you'll have the Shock Rocket to help you when fighting this guy. He's invulnerable to all but the Shock Rocket, so get the powerup and blast him to kingdom come. Just make sure he doesn't get the chance to step on you. BEGONIAX: The witch will challenge you to a battle around her cauldron. The potion that lies in the pot can turn you into a frog, so watch out. Punch the elixir in her direction to transform her into a frog. Pound her when she's in this form. RAZOFF: Razoff will come into rooms randomly and shoot arrows at you. Use two powered up fists to send him running. You can also hit him once in the hallway. Keep meeting up with him until you run his health to zero. RAZOFF'S WRECKING BALL: Once you beat Razoff's first form, he'll get on a wrecking ball and attack. Lock on and punch him until his chain snaps. Occasionally, a Heavy Metal Fist powerup will appear. Grab it and sock Razoff with it do deal even more damage. WALKING SUBMARINE: This strange boss is fought underwater. There will be torpedoes flying around when the battle is in progress. Use them to your advantage and let them fly under you (press the A or B button to do a quick dodge) and hit the center of the sub. When the boss fires blasts at you, dodge them and keep sending his own torpedoes into his face. Dodge the occasional laser cannon he uses as well. REFLUX: The champion of the Knaarens proves to be a hard battle. The arena has a net surrounding it, which you can climb on to collect Red Lums and a Heavy Metal Fist powerup. He'll fight you with a number of attacks, which are listed here: 1) He'll spin around the arena and run after you 2) He'll make four painful lines appear on the arena floor. As his health dwindles, a fifth will appear. 3) He'll cause expanding circles to appear from the middle of the arena. Once they pass, a few energy waves will appear as well. Jump and Helicopter as necessary. 4) He'll put his scepter down and cause flames to appear. *This is the only time Reflux is vulnerable to attack!* Dodge the flames and hit him with all you got. 5) He'll cause fireballs to fall from the ceiling and ignite on the arena floor. You'll now have to dodge Reflux as well as the embers on the ground. 6) He doesn't really do this attack, but if you strafe around the sides of the arena, some flames will appear from the left. Dodge them. Use the Heavy Metal Fist found on the side of the arena to hit him. Eventually, he'll fall and you'll win. THE HORRIBLE MACHINE: The heart of the Hoodlum Headquarters, this machine will fire bullets at you with a constant pace. Keep hitting a bulls-eye target with a constant pace as well, charging a meter as you go. Be careful because if you stop hitting it, the meter drops down to zero. Once the meter reaches the top, the machine will get damaged and release some baddies after you. Defeat them and repeat the process five more times until the machine shuts down. REFLUX (2nd battle): Now that Andre and Reflux have joined forces, the second battle will prove much harder than the first. The battle takes place in five stages. They are listed below: 1) Overload Reflux's shield with the electrocution powers of the Lockjaw then Heavy Metal Fist him when the shield is down. Beware his lightning strikes. 2) Grab the Lockjaw bonus and swing to a Heavy Metal Fist powerup. When Reflux's arm gets stuck in the ground, climb up and hit the weak spot on his back. Repeat as necessary and watch out for the swipes he makes at you. 3) Use the Throttle Copter to get higher in a stage of floating platforms. When you reach the Shock Rocket, fire and it will home in on the weak spot. Watch out for Reflux's wave breath. 4) You're now on your gunship, with Globox at the wheel. Reflux will now be able to fly as well. Overload Reflux's shield with blasts from the gun turret and hit the weak point. Shoot the red energy orbs he summons to destroy them. After you hit him a second time, you will go to the fifth stage. 5) Reflux will stand frozen in the arena and a massive amount of Hoodlums will emerge. Bomb the Hoodlums. The more you destroy, the less Reflux will be able to recover. When all the Hoodlums are no longer on the field, you will repeat the fourth stage. Keep alternating in between stages 4 and 5 and Reflux will eventually die. Oh and by the way, this is the final boss in the game. If you beat him, you'll get the credits. Joy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 6. Quick FAQ + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I highly recommend reading this section if you are a beginner at the game or if you are unsure about some of the techniques or details about scoring. SCORING QUESTIONS: Q: What are points useful for? A: They are used for unlocking bonus minigames and extra videos that are just for fun. Q: How do I score points? A: Collecting gems, defeating enemies and knocking down certain objects will give you points. Q: What is "Combo Mode"? A: Combo Mode is a mode that appears when you score points. When you score, a little indicator appears under your score. If you score more points while the indicator is still active, the Combo Mode will be active and the indicator will start counting. When you stop scoring, Combo Mode stops and the number that is shown is added on to your total score. It plays a key role in unlocking bonus levels. Q: Do the powerups affect my scoring? A: Yes. When a powerup is in effect, all scoring is doubled. This means that a gold gem, which is normally worth 10 points, will now be worth 20! Q: While a powerup is in effect, will Combo Mode double as well? A: Yes. All values for Combo Mode will double as well. Q: What determines how many points I will receive for beating an enemy? A: It depends on how much stamina the enemy has. The tougher the enemy, the higher you will score. For example, the Arrow Hoodlum is worth 100 points, but Hoodlum Jr. is worth only 30. Q: Can I get bonus points for beating certain enemies? A: Yes. If you beat Hoodlum, Arrow Hoodlum, Balloon Hoodlum or Shellcrab with a powered up fist, you will receive a 30 point bonus. Also, pummeling enemies posting higher health with a charged Heavy Metal Fist can net you a 30 point bonus as well. Q: Do I get points for beating bosses? A: Yes. All bosses are worth 1500 points. Q: When I collect a gem, Combo Mode only lasts for a few seconds! Can I make it longer? A: Sadly, it will only last a few seconds after picking up a gem. If you beat an enemy to start or while Combo Mode is active, it will stay for about 8 seconds afterwards. Therefore, defeating enemies is often the key to scoring huge combos. Q: Can you give me some tips on how to score large combos? A: Try to collect long strings of gems or enemies with a powerup in hand, and try to collect the most valuable treasure last. This means that if a green gem is sitting next to two gold ones, collect it last in order to achieve the biggest combo possible. Q: How can I approach a Tribelle without scaring it away? I'm not that good with putting only a little pressure on the control stick! A: Another useful way to get Tribelles quickly and easily is to hold down R and strafe around. You'll go slow enough to collect Tribelles and other stuff around them as well to score combos without the fear of scaring it away. TECHNIQUE QUESTIONS: Q: What are lateral shots? A: They are when you shoot your fist in an arc towards the left or right. Q: How can I perform a lateral shot? A: This is explained in the 3rd level of the game, but basically, you hold R while moving left or right before pressing shooting. Q: Which enemies can be beaten easily with lateral shots? A: They are: Hoodlum, Arrow Hoodlum, Spread Hoodlum, Flying Hoodlum, Shield Hoodlum, Mega Flying Hoodlum and Razoff's Wrecking Ball. Lateral shots will often score hits that the normal shots will not. Q: Are there any more special notes about lateral shots? A: Yes. They can home in on enemies whereas normal shots can't. Q: Do I have other means of attack besides the fist? A: Yes. If you get up close to an enemy, hold B to release a barrage of kicks. You can also jump on an enemy's head to damage it. Q: How can I use the helicopter technique? A: Hold A while in the air. It doesn't need to be after a jump. Q: What are those flying grapple hooks? A: They are points where you can use the Lockjaw powerup to grapple and swing. Press B when the hook is highlighted orange, and press B while swinging to attach to another hook. Press A to jump off. Q: What are those spiral platforms? A: They are targets for the Vortex powerup. Fire a tornado at it and you will lower the platform so you can jump onto it. Q: Argh! I was fighting a Hoodlum and it blocked my shot! How can I kill it? A: The Hoodlum, Arrow Hoodlum and Spread Hoodlum can block your shots by twirling their guns. Use lateral shots to hit them from the side, or power up your fist and fire to penetrate their "shields". OTHER QUESTIONS Q: What is that $ symbol hanging over the heads of certain enemies? A: It means that enemy is holding an item. Usually, it is a Laser Detergent powerup, but it can occasionally be other things, such as a grapple hook or a gem. Q: My health bar is tiny! How can I make it bigger? A: When you break six cages, you'll get a larger maximum health. Q: On the world select screen, I saw a stamp of Murfy's head. He was frowning. How can I make him smile? A: Bribe him. Q: Seriously, man! How do I make him smile? A: Okay okay, calm down. Once you score a certain amount of points on the world, Murfy will smile. Q: Can I revisit past worlds? A: Yes. Press Start in mid game and use the L and R buttons to select a world. If you select it, you will abandon the current game and warp to another world. Note that you can only warp to the beginning, and not in the middle of a certain level. Q: What is the "Lums Race" on the pause menu? A: Once you complete the game, you can get a code there and use it to participate to post your score on www.raymanzone.com Q: What is the "Bonus" on the main menu? A: You can access minigames, cinematic scenes and funny "instructional videos" from this. Q: Okay, I checked, and nothing was there! A: You have to score points in the game to unlock minigames and instructional videos. Cinmeatics are added when you see them in the actual game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + 7. Walkthrough + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ w00tay! Walkthrough time! Enjoy. By the way, this walkthrough focuses not on getting a ludicrously high score, but rather helping the player get through the game while maintaining a reasonable score. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + WORLD ONE: THE FAIRY COUNCIL + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CAGES IN WORLD: 0 POINTS FOR MURFY SMILE: 22000 MY SCORE: 31056 Ah, the Fairy Council. This is where the adventure begins. You'll learn how to use the lateral shots as well as other necessary techniques here (that is, if you skipped the Quick FAQ section). Difficulty: 1/10 Types of Enemies: Hoodlum, Hoodlum Jr, Shellcrab, Spikey Boss: None Quality of Music: 7/10 New Powers: Vortex *** =========================================================== = Stage 1: Frog Flying = =========================================================== CAGES IN AREA: 0 Okay, you just saw the cinema scene where Andre plans to take over the world. You also saw Globox running off with your hands. Whoops! So, to get around, Murfy grabs you and flies around. Push the control stick left or right to steer towards the Red Lums. Once you grab enough, you'll break out of the circle you're flying in and the level will end. Simple. =========================================================== = Stage 2: Gimmie my hands! = =========================================================== CAGES IN AREA: 0 Now the real action begins. After Murfy explains the point system and Combo Mode, walk around and collect gold gems. Your only attack is a kick since you have no hands. You can smash garden gnomes with this attack though. Try to smash gnomes and collect gems in unison in order to get Combo Mode going. Once you're satisfied with the gnome smashing, follow Murfy through a hollow log. When you emerge out the other side, drop down into the lake and collect the gems down there. There are three red gems on some mushrooms as well, so get those and get a good combo. There is also a Matavu hanging from a branch overhead. To collect Matavus, go into first person view with Y and stare at it (a red circle should appear for a few seconds) to earn 250 points. Incidentally, when a Matavu is near, you'll hear a little chirp. Once all the treasure is picked up, follow Murfy with the helicopter technique. Once you get past, get up onto the rock formation, collecting gems as you do. Keep following Murfy into another hollow stump. When you get out the other side, you'll notice a barrel of Plum Juice. Unfortunately, there's no foamy plum goodness in there. Globox seems to be taking refuge in there. Collect all gems in sight then run to the barrel. He'll jump away and attempt to escape. Jump on the glowing blue switch and a wall will rise. Globox will try to keep running away, but the wall will obstruct him. Kick the barrel three times to free Globox. After a brief reunion, you'll get your hands and your punching ability back. Get to the other side (near the Fairy Council's main door) and go to the right. Collect the gems around the Stonehenge formation and use a powered up fist on the nearby Shellcrab for extra points. When you're ready, punch the switch and watch Andre come and break into the Fairy Council. Go through the broken door to end the level. =========================================================== = Stage 3: Bad Boy Andre = =========================================================== CAGES IN AREA: 0 You're now inside the Fairy Council. Not bad, eh? Collect the gems that circle the platform with the switch. There's a Matavu right behind the switch as well. Earn yourself 250 free points before using the switch. Punch the switch repeatedly to make the platform rise. When you're on top, look at another Matavu to score more. You can also walk around the "rim" going around the room to get some red and gold gems if you fancy. In the next room, break all the Pigpots with a charged fist. It doesn't have to be fully charged. You can only hold B for a second then release to break open a Pigpot. Once they're all busted, another door will open. Go through the door and you'll find out how to do lateral shots. Follow the game's instruction (or just read the Quick FAQ section) in order to hit the switch and make the platform rise. But, before you do that, drop down and collect the gold gems and the red one under the platform (ignoring Murfy's occasional taunting). Once your pockets are filled, use the lateral shots to get higher up. Once you're at the top, Andre will make his startling appearance right in front of you. However, he will make a bridge rise right in front of him. This will allow him to be shielded from normal attacks, so how the heck do you get him?!?! With lateral shots of course! After throwing a few curveballs (or one powered up), Andre will leave his costume, but not before telling Rayman off. It becomes obvious that you'll have to somehow stop Andre from reaching the Heart of the World. Once Andre leaves, you'll be rewarded with a sweet prize: Laser Washing Detergent. Grab it to earn the Vortex powerup. Cross the bridge and collect the gems around the sprial mushrooms, then fire a tornado at the mushroom itself to knock it down. Beat the Hoodlum Jr. who's standing on one of them. It's possible to score a 700+ Combo Mode here (I've gotten a 2200 combo with the help of killing Hoodlum Jr. last and earning the Matavu on the left wall while Combo mode is still going), but you have to be quick in collecting gems, knocking the mushroom down and pummeling Hoodlum Jr. Cross the mushrooms and go through the corridor to end the level. If you want, before leaving the level, there is another Matavu in the room where you learned the lateral shots. It's hanging out on a side wall. Get 250 points (500 if the Vortex powerup is in effect) before you leave. =========================================================== = Stage 4: The Arteries of the World = =========================================================== CAGES IN AREA: 0 You're not quite in the Heart of the World yet. In fact, you're just entering the diffusion point past the alveoli that leads the oxygenated red blood cells to the heart (well, what's your explanation?) You'll start out inside a room with two spiral mushrooms to the right. If you head down the path to the left, you'll come across a Hoodlum who is hiding behind a wooden painting of Globox. Waste him with lateral shots and lather up with the Vortex detergent. Before you do anything else, look at a Matavu that's hanging high on a wall to the right of the Vortex powerup for a quick 250 points (you'll earn 500 if the powerup is in effect). Get back up the ramp and knock down the mushrooms. Climb up and get to a luminescent mushroom. If you jump on it, you'll bounce into the air. Bounce up onto the floating vines and swing across to the other side. You can now proceed straight into a waiting Tribelle. If you want to score even more, head left instead of straight. You'll pick a few gold and a red gems there. Once you're done there, head towards the Tribelle. To collect it, walk towards it (DON'T run) and touch it. You'll earn 250 points for the effort. Climb up the narrow crack here by pressing A repeatedly. Once you're up, jump and helicopter across the mushrooms and get the gems on the other side (a 100 point combo is possible if you get the red gem last). Go into the next big room and you'll view a scene of Andre bullying a fairy around (Zelda needs you!) and hiding in a hole in the wall. Punch Hoodlum Jr. who's in front of you to get another Vortex powerup. Dress up and collect the gold gem to the right of you and bounce on the mushrooms. Once you get in front of a bump in the wall, you'll earn 30 points for a wrong hole and 300 points for finding the one Andre hides in (he's always in the fourth hole you look into). Try to use the Vortex powerup in order to increase your score. Kill the Spikeys that are on the platforms as well. Keep searching for bumps and coordinate in between bouncing mushrooms and vines. Eventually, you'll find Andre's hole and the Black Lum will shove himself past a gate leading to the Heart of the World. The fairy will open the gate for you so you can follow him. Go through the gate and you'll fall into an open room with two Shellcrabs (one will get squashed by a falling rock a second after he comes up). Beat him and collect the Vortex. Grab some of the gold and red gems in the immediate area. Once you're done, climb up the crack (there's a Tribelle behind the platform, if you want to get it). Climb up and swing across the vines. Once you get to the other side, a very important event happens. Globox will come out of nowhere, and Andre will also shoot out from nowhere. The two are moving in the same direction, and Globox, who opens his mouth wide to scream... ...swallows Andre. Well, it seems that the immediate threat to the Heart of the World is over. Follow Murfy and go through the corridor to end the level. =========================================================== = Stage 5: The Heart of the World = =========================================================== CAGES IN AREA: 0 Follow Murfy to the Heart of the World. Good music, huh? After you see the Teensies throwing Globox around in celebration of Andre's defeat, you'll notice that Andre is indeed alive in Globox's stomach, and he's not happy. Looks like you'll need to see the witch doctor, Otto, to get him out. Go through the green teleporter to end the... WAIT! You're not quite finished here. If you look at the pillars around the room, you'll notice one has a little platform sticking out of it. Climb up onto it and jump onto the "rim" surrounding the Heart. Go to the left and you'll step onto a switch. Walk through the open door and you'll be treated to a bunch of gold and red gems, your first GREEN GEM and a fun little slide ride. Once you're done there, head through the green teleporter to end the level. =========================================================== = Stage 6: Funkyboardin'! = =========================================================== Here's the coolest part of Rayman 3. The Funkyboard stages. I can't really describe them in detail, so here's some basic pointers. Keep an eye out for gems lying on the track. You can earn lots of points on the Funkyboard courses. You'll automatically jump when you reach the end of a track. Use left and right on the control stick to maneuver yourself. If you want to jump before you reach the end (to reach a gem filled platform that's accessible only from the middle of your current one, for example), press A and move left or right. Try not to fall off too much. Every time you plunge, you lose one point. You will need sharp reflexes and good eyes to navigate the course. Still, you gotta love that disco... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + WORLD TWO: CLEARLEAF FOREST + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CAGES IN WORLD: 10 POINTS FOR MURFY SMILE: 45000 MY SCORE: 90762 Clearleaf Forest is where the real action begins. The Hoodlum battles are much more intense than in the Fairy Council and you can break your first cages here. Difficulty: 3/10 Types of Enemies: Hoodlum, Hoodlum Jr, Arrow Hoodlum, Grenade Hoodlum Boss: Squash Hoodlum Quality of Music: 5/10 *** =========================================================== = Stage 7: The Mysterious Waterfall = =========================================================== CAGES IN AREA: 2 After emerging from the Funkyboard course, you'll learn that Andre is indeed unhappy in Globox's belly and keeps complaining about being thirsty. You'll have to go through Clearleaf Forest. Two Hoodlums from the get-go will assault you. Beat them and break the Pigpots in the vicinity. When you're all done, go through the opening to the right of the staircase and punch a switch to open a gate and get some platforms moving. The floor's electrified, so jump onto the platform and take to the ceiling by swinging around on some vines. Punch another switch and after swinging to the other side, you'll come across CAGE 1. Simply punch the cages to break them. Once you free the captive Teensies, you'll get a can of Vortex powerup. Grab it. To exit this part, jump back onto higher ground and stand in front of another gate. It will open automatically. Collect the gems in the hallway and climb the staircase once you get back outside. Knock down the mushroom to progress. There's also a Matavu near the mushroom if you please. Once you get to the top, head to the left and collect the gems on the bridge. But it looks like a gate is blocking your way. Don't worry about it yet because a Hoodlum will approach and signal to his partner. Flatten him and beat his partner who's hanging out to the left. Once they're both gone, collect a new variety of Laser Detergent, the Heavy Metal Fist. The Heavy Metal Fist (HMF for short) can break down those creepy looking gates. Before you bust down the one that was immediately blocking you, jump over Globox and you'll come across another gate. Charge the HMF up a bit and release to knock it down. You'll be rewarded with some Pigpots filled with gold gems. Head back out towards the gate, but don't go onto the bridge. Instead, keep going straight and break CAGE 2. This Teensie will reward you with a 200 point combo worth of gold gems (400 if a powerup is active). Collect it then bust down the gate that was blocking you. Jump down on the mushrooms and fall down the long black shaft. Once you get to the bottom, break the nearby Pigpot and collect some more stuff on the left wall after you drop down. Cross the bridge. Four Hoodlums will attack you. It's possible to score a reasonable combo here if you wipe out the Hoodlums quickly with powered up lateral shots. Once they're all defeated, pick up some stray gems and Pigpots in the area and jump onto a bunch of crates. When you scale them, you'll find a barrel of Plum Juice. Andre will force Globox (or he'll tear his heart out) to drink the stuff. After he chugs down the stuff, he will grab Rayman and jump into the waterfall. You'll be able to swim UP the waterfall. This next part defies all known laws of physics and gravity, but this is just a video game. Rapidly tap A or B to scale the waterfall and move left or right to dodge piranhas, who can also defy gravity. Once you get to the top, the stage will end. =========================================================== = Stage 8: The Blue Can of Happiness = =========================================================== CAGES IN AREA: 3 This is the first long stage you'll encounter. Start out by collecting the gold gems on the mushrooms and around the crates and the Pigpot just after you pass the first cliff. Run onto a wooden platform and you'll be face-to-face (well, face-to-back actually) with a dormant Hoodlum. Charge up a fist and let him have it. Once he expires, his pals will suddenly wake up and attack. Start out by wasting the Hoodlum to the left, then go off to the right and defeat another Hoodlum. The fourth one will be jumping off the spiral mushroom behind where the first Hoodlum was. Shoot him and he'll relinquish the Vortex powerup. Grab it and knock down the mushroom. Once you get up there, you'll be able to hear the cries of another Teensie in captivity. He's behind a gate, so you can't get him... for now. Anyway, keep walking on the wooden walkway and you'll encounter two other Hoodlums. They will jump and run away, so hit the trampoline in the shape of a spider web and defeat both of them. You'll get the Heavy Metal Fist. There are now three gates you can bust down now, and only one is necessary to continue. Start out by going to the right and breaking all the Pigpots (you don't have to charge the HMF). Re-fill your powerup (walk into the red can again) and run across the walkway. Helicopter onto the spider web and you should be able to bust the gate down in the nick of time. Break CAGE 3 and you'll get a GREEN GEM for the effort. Pick it up for 1500 points. If you want to get even more, get the Vortex powerup down below then touch the gem for 3000 points! Another gate you can bust is located just below the red can. You can also crack open a few Pigpots around it too. There's nothing behind the gates but some Pigpots with gold and red gems. Collect them for more points. There are also some more Pigpots and a Matavu located near where the sleeping Hoodlum was. If you get them with the Vortex in effect, you'll score double. When this is all taken care of, knock down the third gate. Globox, who will not be afraid anymore, will sprint down and glub down a barrel of Plum Juice. This time, he has quite the reaction to it. He'll bump around in one spot for a while, then suddenly inflate and fly! Well, he'll be able to go on his own for a while. For now, go through the busted gate and collect the gold gems in the passageway. When you get to the waterfall, get the two gold gems in the white water and helicopter to a hanging rock formation. You can collect some gold gems going down the ladder and at the bottom of the falls. There's also a Tribelle lying in the bottom of the falls in the white water. Collect if you want. Once you're ready, climb back up the ladder. Jump and helicopter towards CAGE 4 and a Pigpot. Free the Teensies and you'll get your first taste of metal madness, the Lockjaw. Break the Pigpot (you'll have to charge it up a bit) and get ready to grapple. Look towards the Hoodlum balloon and fire the Lockjaw at a flying metal hook. You'll grab onto it and swing. Press A to let go and helicopter to the next platform. The Hoodlum will run away. Collect the gems and break the Pigpot here, and hit the spider trampoline and kill the Hoodlum. If you hit him with a regular fist, you might have noticed it stuck to him. When the Lockjaw grapples onto enemies, rapidly press B to deliver electric shocks to the enemy. Once he's down, look at a Matavu on the bottom of a hanging wooden platform high up. If you're fast, you can collect it in Combo Mode after beating the Hoodlum for a 500 point combo. Once this is all taken care of, fire the Lockjaw at another grapple hook. Instead of releasing your grip here, press B when you're swinging towards the second hook and you'll grip it automatically. Jump off here. If you want, there's a cave in the left wall of the cliff side. Go in there for a few golden gems and a Tribelle. Grapple back onto the hook when you're done. Get to the other side of the valley. Note that if you should ever fall down, you can collect a Pigpot at the end of the valley and beat a Hoodlum Jr. on your way back to the platform with the first blue can. Once you're here, Globox will land and deflate, although he'll still act drunk. Collect the gold and the red gems here and go through the passage. A Hoodlum will become alert and he'll run back to his camp. Defeat him and his partner. Once you do that, go to the right of the fire and knock a Hoodlum through a hole in the gate. Once he gets hit, the gate will open. Waste all Hoodlums here and crack open CAGE 5 for a Heavy Metal Fist. Collect it then head back out. Pound the remaining three Hoodlums and mash the gate. You can also collect some items near the gate if you |
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Another Rayman Arena Walkthrough :
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