Resident Evil Walkthrough :
This walkthrough for Resident Evil [Game Cube] has been posted at 31 Aug 2010 by Magnus N5 and is called "Beginners Guide". If walkthrough is usable don't forgot thumbs up Magnus N5 and share this with your freinds. And most important we have 31 other walkthroughs for Resident Evil, read them all!
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Walkthrough - Beginners Guide=============================================================================== IMPORTANT EMAIL CHANGE - NOW SEND YOUR QUESTIONS TO punishment466@hotmail.com =============================================================================== ___ _ _ ___ _ | _`\ _ ( ) ( )_ ( _`\ _ (_ ) | (_) ) __ ___ (_) _| | __ ___ | ,_) | (_(_) _ _ (_) | | | , / /'__`\/',__)| | /'_` | /'__`\/' _ `\| | | _)_ ( ) ( )| | | | | |\ \ ( ___/\__, \| |( (_| |( ___/| ( ) || |_ | (_( )| \_/ || | | | (_) (_)`\____)(____/(_)`\__,_)`\____)(_) (_)`\__) (____/'`\___/'(_)(___) B E G I N N E R S G U I D E =============================================================================== Version 3.6 By: punishment 01 (Matt Stenson) Email: punishment466@hotmail.com +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ WELCOME... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This FAQ was written for people, who are brand new to the Resident Evil series, or just are new to the game on GameCube. My guide will hopefully make RE seem easier for you, and I will take you through every item to get, every rooms name, and what enemies to kill, and not. I've tried to make this guide very easy to navigate through, so what I've done is added numbers to sections of the walkthrough. For example, under the MANSION section will be 1.0 or 2.0. To use this feature properly, hold Ctrl and F, and search for that number. The numbers are in the table of contents. If you have ANY trouble at all, feel free to e-mail me at this address : punishment466@hotmail.com. As this is my first walkthrough, it may have some errors in it. Please, if you spot any, you will be kindly rewarded. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ COPYRIGHT INFORMATION... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. (C) Matthew Stenson, 2003. This walkthrough can ONLY be found at: http://www.gamefaqs.com http://www.geocities.com/punishments_site http://www.neoseeker.com http://faqs.ign.com http://www.resevil.com If you find it on ANY other site, especially cheatcc, please e-mail me straight away! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ CONTENTS... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 1. Basic Controls 2. Enemies 3. Weapons 4. Items 5. Characters 6. JILL's walkthrough 1.0 -Mansion 1.1 -Residence Area 1.2 -Mansion 1.3 -Residence Area 1.4 -Underground 1.5 -Residence Area 1.6 -Mansion 1.7 -The Labs 7. CHRIS' walkthrough 2.0 -Mansion 2.1 -Residence Area 2.2 -Mansion 2.3-Residence Area 2.4 -Underground 2.5 -Residence Area 2.6 -Mansion 2.7 -The Labs 8. Breif Sum of story 9. Files 10. Weskers Report 1 11. Weskers Report 2 12. Secrets 13. FAQs 14. Resident Evil: Umbrella Conspiracy book info. 15. E-mail policy 16. Other stuff +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ BASIC CONTROLS... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The GameCube's controls are quite different to the PS2's, but it is the same controls in RE as it was in the PS versions... Control Stick : MOVE CHARACTER, SELECT ITEMS. D-Pad : Same purpose as Control Stick Start button : PAUSE/OPTION SCREEN C-Pad : 180 DEGREE TURN B button : CANCEL A button : ACTION BUTTON Y button : ACTIVATE INVENTORY X button : NOT USED L button : USE DEFENCE WEAPON R button alone : READY WEAPON Z button : ACTIVATE MAP R button + A button : FIRE WEAPON +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ENEMIES... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Nothing has really changed with the enemies from the Resident Evil's on Playstation, and Playstation 2. Although, the GameCube version does have a few more bosses, and some mutated surprises... ******************** MINOR ENEMIES ******************** CROWS - These beastly creatures are very annoying, but thankfully you can easily avoid these beasts. They circle around you, until they think the time is right, and they pounce on you, a peak you to death. Although they only take 10% of Health out each bite, a group of Crows can kill you easily if you are not quick enough. DOGS - Ever wondered what happened when poor old Fido passed away? Well, most likely its what you'll see when you see these vicious creatures! Unlike the Crows, you will come across Dogs many times throughout the mansion, residence, and courtyard. Dogs have the ability to jump through windows, and can pounce on you, causing you to fall to the ground. When this happened, they will start to eat your flesh. Ouch. SNAKES - You'll only encounter snakes about 3 times, mostly throughout the courtyard. These Snakes have the ability to bite you, and Poison you, making you slowly die, unless you grab a Blue Herb. Snake's are easily killed with 1 shot from your Handgun, but its better to run away from these in a zig zag manner. WASPS - You only encounter these 3 times in the game, sometimes only 1 time. You will encounter them in the Trophy Room, The Residence, and the Gallery. It best to avoid these, since they are infinite, and will just keep coming out and biting you. So just gas them out when you get the chance. ******************** MEDIUM ENEMIES ******************** ZOMBIES - The main enemy of Resident Evil. These freaks will lunged out at you, and bite your upper shoulder, or when on the ground, probably grab hold of your leg, and munch on your foot. Zombies should be avoided, unless you really have to kill them, since if you kill them without blowing their head of cleanly, they will come back as a improved version of the zombie you just killed, with better strength, better speed, and better agility. If you need to kill zombies, its best you do it with a Handgun, or better still a Shotgun. CRIMSONS - A new enemy in the Resident Evil environment, and with a groovy name! But, do not be fooled, as Crimsons are VERY lethal, and can kill you with ONE hit. A Crimson is a zombie you have previously killed without blowing its head off, or burning it with a Lighter, or Grenade Launcher. You'll first notice these creatures by their high-pitched scream, different than the normal zombies. They can be killed with ONE shot with your handy dandy Shotgun, and it takes a while to kill them with your Handgun, so its better to kill them with a heavy weapon. To prevent these creatures to come as Crimsons, Burn the zombies you have defeated by Burning them with Keroscene and a Lighter, or a Grenade Round. SPIDERS - Back with an attitude! These 8 legged freaks weave their through mainly the Middle and so forth from the game. Unlike in Code Veronica, the Spiders have been toned down a bit, and can be easily shot down with a regular Handgun. Although, I still recommend using a Shotgun. Watch out when they are on the roof, as they drop poison onto you. ******************** MAJOR ENEMIES ******************** HUNTERS - Hunters are very lethal at first when you encounter them. They come up behind you, jump up, and snap your head off. Its quite gruesome, but funny... Anyway, I recommend you only take on these beasts with a Shotgun, Magnum or Grenade Launcher. But, mostly take them on with the Magnum, as it the fastest out of the lot. The Hunter can also normal swipe at you, and take you into Yellow status. Its better that you shoot at them when they are about to jump up, and swipe at your head. It will knock them down, and give you more time to shoot them. CHIMERAS - Lethal little bastards these ones are. They will climb out of vents in the underground Lab, and jump onto your head, and pull it out with their bare hands. Chimeras are more lethal than Hunters, as they are infinite in numbers, so DON'T kill them, because when you do, it will result in DOUBLE the number you just killed. Its best to escape from them, or only shoot them when you REALLY need to. NEPTUNE - You only encounter these Sharks in the underground water facility. These sharks can eat you with one bite, and if they can't get that, they'll hit you with either their back fin, or their nose. It best to kill them with your trusty Shotgun or Magnum, or better still Self Defence gun. Its not recommended you turn around and shoot them, as you probably will be damaged in the process. Its easier to run! ******************** BOSS ENEMIES ******************** YAWN - Just your regular snake.... But around 50 times bigger. This big mother is encountered two times throughout the game, like RE1 on PlayStation. Yawn is quite easy to defeat. You can do it either the hard way - Waste you ammo, and kill it, or the easy way - grab whatever item you need, and run. But please note, you cannot do this for the 2nd time you encounter her. PLANT 42 - Quite simply a huge plant, with huge vines that grab you, and strangle you. Plant 42 is a lethal enemy, but with the right items, it can be defeated easily. You either defeat it normally - Shoot it to death, then shoot it again second time around, or save your ammo and mix up the V-Jolt. It will shrivel up, but it wont be gone sadly... CRIMSON ELDER - This shouldn't really be called a Boss Enemy, as it is just a tougher version of a Crimson Zombie. He moves very slowly, and you only encounter him once - after you place the 4 Death Masks on the cement faces. It'll fall from the coffin, where blood squirts all over the screen... Funny how all the blood goes away when it falls... BLACK TIGER - A Spider, but probably around 5 times bigger. This big mother squirts out Poison at you, and slams into you with its huge legs. Its easily killed simply with the Handgun, but Shotgun is better as it'll kill it with about 5 Shots. Better still, either Flamethrower or Magnum... LISA TREVORS - In my opinion, Lisa is the most scariest looking boss throughout the whole Resident Evil series. She has an arches back, and wear rags. Her face... Well, lets just say she has had it 're-arranged' without getting into SPOILERS. Anyway, killing her is easy. You encounter her 3 times throughout the game, and you can only kill her 1 time. Other times you must run, as she is 'bullet proof'. When you encounter her the final time, you and your buddy will start shooting. All you have to do is push off all 4 pillars into the hole. She will then scream "Mo..th...er" and jump off... TYRANT - Talk about a push over. This guy looks very lethal, but in fact he's pretty easy with the right amount of ammo. You will encounter him 2 times, and the first time is really easy. Shoot him down with your Magnum, and watch out for his Combo attacks, which can kill you with one hit. It will only take about a whole round. For the 2nd time, run around shooting him every 5 seconds, and dodge his attacks until Brad 'Chicken-heart' throws you something to defeat it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ WEAPONS... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ |-CLIP SIZE-|-RATING-| KNIFE | 0 | 1/10 | Why did I give the Knife a one? Because it is VERY useless, until you run out of ammo, and if you run out of ammo, its better you run than take on anything with a slow moving, small damaging Knife!! |-CLIP SIZE-|-RATING-| BERETTA HANDGUN | 15 | 6/10 | The Beretta Handgun is a great gun, but sadly you wont use it for too long in the game. It can easily defeat Zombies, Spider, and other minor enemies, but it shouldn't be used to go up against any bosses. The reload rate is very fast, but the fire rate isn't. Its also pretty weak. |-CLIP SIZE-|-RATING-| SHOTGUN | 6 | 7/10 | The firing rate of the Shotgun is very slow, also the reloading rate is also very slow, but the huge power this weapon has makes up for its slowness. The Shotgun will kill a Zombie with one shot, and if you're lucky, it'll kill a Crimson with one shot also. If you aim it upwards, chances are you'll blow the Zombie's head clean off! |-CLIP SIZE-|-RATING-| GRENADE LAUNCHER| A lot | 8/10 | The Grenade Launcher is only available in Jills game. Its a very powerful weapon, and can kill mostly ANYTHING with one shot. Its very heavy though, but its power makes up for it. Unlike other weapons, the Grenade Launcher can hold as many rounds as it wants, as you have to reload after each shot anyway. |-CLIP SIZE-|-RATING-| ASSAULT SHOTGUN | 10 | 8/10 | When you ask for power, you get the Assault Shotgun. Its fast in shooting, and it has 4 more bullets it can hold unlike the regular shotgun. It also does alot more damage than the normal Shotgun does, killing Hunters in 1 or 2 shots! |-CLIP SIZE-|-RATING-| MAGNUM REVOLVER | 8 | 9/10 | Possible one of the best weapons throughout the whole game. The Magnum Revolver has more power than the Assault Shotgun, more power than the Grenade Launcher as well! But, it loads very slowly, and the fire rate is also slow. The impact also sometimes make you fly backwards, possibly into something you don't want to be next to. |-CLIP SIZE-|-RATING-| BARRY'S MAGNUM | 8 | 10/10 | One of the best weapons throughout the game. Will kill ANYTHING with one shot, even Tyrant, and all other bosses! But, if you take Barry's Magnum, you wish you would not have, because it will affect you throughout the game. |-CLIP SIZE-|-RATING-| SELF DEFENCE GUN | 2 | 8/10 | You will find this powerful weapon in Room 001 in the Residence. It originally had 2 rounds in it, but the person who owned it shot his friend for a reason... So it leaves you with one powerful shot, which makes it a HUGE downfall. This will kill any enemy with one shot, except probably the bosses. |-CLIP SIZE-|-RATING-| ROCKET LAUNCHER | 4 | 11/10 | Yes, I gave it an 11/10. Why? It fricken' rules! It will kill ANYTHING with one shot. Yes anything! Even the final version of Tyrant on the top of the roof. YES! Even Lisa Trevors! It kills EVERYTHING with ONE shot. |-CLIP SIZE-|-RATING-| FLAMETHROWER | 100% | 7/10 | Slow. Boring. But hurts a hellova lot! You can't find any reloads for this weapon, as you can only find it Underground. Its pretty slow, and when turning it can backfire onto you, and hurt you. Alot. It'll kill about anything with 30-75%. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ITEMS... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +-+All items are in Alphabetical Order+-+ Acid Rounds - Ammo for the Grenade Launcher. Armour Key - Opens various doors with the Armour Symbol. Arrowhead - Taken from the Golden Arrow. Assault Shotgun - A shotgun which fires faster, and lethal compared to the regular shotgun. Barry's 44 Magnum - Barry's Magnum you can get if you want a bad ending. Battery - Used on the elevator in the courtyard. Battery Packs - Used on the stungun. Bee Specimen - Model of a bee. Blue Gemstone - Used on the tiger statue. Blue Herb - Used to cure the poison status. Book of Curse - Turn it around, and you have the Sword Key! Broken Flamethrower - Used to put against the racks in the underground area. Broken Shotgun - Used to replace the shotgun on the racks. Brooch - Received from a Jewellery Box. Coin - From the dog collar. Collar - You'll get this from a cerebus. Control Room Key - Used to open the control room. Cylinder - 1 of 2 parts used to activate the elevator in the underground area. Cylinder Shaft - Used to activate elevator in the underground area. Dagger - A self defence item. Death Masks - Used on the statues in the mansion graveyard. (Without eyes, without nose, without mouth, without all) Dog Whistle - Used to call fido, to get the Dog Collar. Emblem - Used to replace the Golden Emblem. Emblem Key - Used to open the black door, with a large emblem on the front. Empty Bottle - Used to conceal water. First Aid Box - Open it, and you'll get either some Herbs, or a First- Aid spray! First Aid Spray - Restores 100% of your health. Fishhook - Used to connect onto the Bee Lure. Flamethrower - A lethal weapon, only received in Chris' game. Flash Grenade - A self defence item. Fuel Canteen - Used to burn zombies with the lighter. Fuel Supply Capsule - A simple fuel capsule, found in the small lab. ...Full Capsule - A full fuel capsule, with explosive material. If you run, you blow up... So walk. Fuse Unit - Used on the elevator at the final stage of the game. Gallery Key - Used to open the Gallery in the residence. Gold Emblem - Used to replace the Emblem. Golden Arrow - Examine it, and you'll get the Arrowhead! Green Herb - Restores 25% of your health. Grenade Launcher - A lethal weapon, only received in Jill's game. Grenade Rounds - Used on the Grenade Launcher. Handgun - The gun you'll all start out with. Handgun Magazine - Used on the Handgun. Helmet Key - Opens various doors with the Helmet Symbol. Herbicide - Used to poison the plant in the greenhouse. Hexagon Crank - Used to open various passages in the underground area. Imitation Armour Key - Used to get the Armour Key, by putting it where the Armour Key is after you quickly grab it. Incendiary Rounds - Used on the Grenade Launcher. Ink Ribbon - Used to save your progress with a typewriter. Insecticide Spray - Used to get rid of the bees in the gallery. Jewellery Box - Used to get various key items. Jewellery Box - Used to get various key items. Jewellery Box - Used to get various key items. Key for Room 001 - Used to unlock room 001 in the residence. Key for Room 003 - Used to unlock room 003 in the residence. Last Book, vol. 1 - Inside it is the Eagle Medal! Last Book, vol. 2 - Inside it is the Wolf Medal! Lighter - Used to light Candles, and Fireplaces. Also combined with the Keroscene can burn zombies to a crisp! Lock pick - Used to open simple locks, only in Jill's game. Lure of a Bee - Bee Specimen with the fishhook in it. Magnum Revolver - A very lethal weapon. Most powerful weapon in the game. Magnum Rounds - Used with the Magnum. Medal of Eagle - Inside Last Book 1. Medal of Wolf - Inside Last Book 2. Metal Object - Combine it with the Stone Ring, to get the Metal and Stone object! MO Disk - 3 of them are hidden through the game. Used to get the best ending. Moon Crest - Received from the grave in the cabin area. Music sheet (1/2) - Half of the complete music sheet. Music sheet (2/2) - Half of the complete music sheet. Music Sheet - The complete music sheet, used on the piano to play Moonlight Sonata. NP-004 - A chemical which is released when combining chemicals to get the V-JOLT. Old Key - Chris' version of the lock pick, except you need 1 key for each lock you open. Power Room Key - Used to unlock the power room. Red Gemstone - Used on a Jewellery Box. Red Herb - Used to increase the regular power of herbs. Rocket Launcher - The huge weapon you'll get at the final stage of the game. Only has 4 rockets. Self-defence Gun - Only has one bullet, but can kill a boss with 1 shot! Serum - Used to cure snake/spider bites Shaft - 2 of 2 parts used to activate the elevator in the underground area. Shield Key - Opens various doors with the Shield Symbol. Shotgun - Regular shotgun, but not as powerful as the Assault Shotgun. Shotgun Shells - Used with the Shotgun. Signal Rockets - Received from the final stage of the game. Used to fire in the sky, to signal Brad to pick you up. Slide Filter - Used on the slide machine in the labs. Square Crank - Used to drain water from dam near the residence. Star Crest - Received from the grave in the cabin area. Stone/Metal Object - Used on the panel next to the door leading into the residence area. Stone Ring - Combined with the metal object. Stungun - A self defence item. Sun Crest - Received from the grave in the cabin area. Survival Knife - Useless. Sword Key - Opens various doors with the Sword Symbol. UMB 10 - A chemical which is released when combining chemicals to get the V-JOLT. UMB 3 - A chemical which is released when combining chemicals to get the V-JOLT. UMB 7 - A chemical which is released when combining chemicals to get the V-JOLT. Unprinted red Book - Used to replace the V-JOLT report in the residence. V-JOLT - The chemical used to kill off Plant43 easily. VP-017 - A chemical which is released when combining chemicals to get the V-JOLT. Water - Used with various chemicals Wind Crest - Used on the grave to get the other crests. Wooden Mount - Used to get the 2F map of the mansion. X-Ray - Used to check the body organs to work out a puzzle. Yellow Gemstone - Used on the Tiger Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ MAIN CHARACTERS... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ JILL VALENTINE - Possible the most recognised character of the RE series. She keeps everything cool in even dangerous situations, and always takes thing the short way. She's fast, and is very smart, and has great reflexes. You should play as JILL if this is your first time. CHRIS REDFIELD - Chris was originally a member of the air force, but when he got kicked out he game to the STARS team. Luckily, his background got him in. He has immense strength, and has large intelligence. He's known to take the most dangerous ways. You should play as CHRIS when you are use of JILL's senerio. BARRY BURTON - Barry is a great friend of both Jill and Chris. He's been in the SWAT team for 16 years, but after getting a bit older, he decided STARS was the way to go. He may be old, but don't be fooled - Barry doesn't lack anything the other characters do. ALBERT WESKER - Wesker (As known by many of his friends) is a cool, and out going guy. He speaks calmly, and takes things slowly. He knows his way around, and is a high-tech type of guy. But, deep inside Wesker, he has a dark secret, probably ridding him of ALL his friends. REBECCA CHAMBERS - You'll only encounter Rebecca playing in Chris' Senerio. Rebecca is a young, sporty type of girl, who is very intelligent. This is Rebecca's first mission, but she has a large role in the mission, as a medic. She can cure Chris' wounds when you need them healed. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ WALKTHROUGH... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ***JILL SENARIO*** +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ _______ _ (_______) (_) _ _ _ _____ ____ ___ _ ___ ____ | ||_|| (____ | _ \ /___) |/ _ \| _ \ | | | / ___ | | | |___ | | |_| | | | | |_| |_\_____|_| |_(___/|_|\___/|_| |_| 1.0 -After the conversation with Barry and Wesker, you'll auto-maticly head into the door on the left. This is the Dinning Room. -After the talk when Barry advances, walk down the left side of the table, and look at the clock by pressing A. It'll tell you about a Helmet, Sword, Shield, and Armour. -Head down, past the table, and talk to Barry. Apparently that's... BLOOD! Wow, never thought... Anyway, head into the nearby door called 'Kenneth Hallway'. -As soon as you enter, you will hear a munching sound. Head towards JILL's LEFT, and head towards the windows a bit. You will see a FMV of a zombie, having a feed on Kenneth. -So, your first battle? Well not quite. Its better you leave this zombie, and escape the way you just came in through, back into the Dinning Room. -You'll tell Barry what you saw, and suddenly the monster will come out through the door. Barry will shoot the zombie three times and kill it. You better report this to Wesker! Head back into the Main Hall. ***NOTE: There is also another way to do the above. Ignore the following if you just did the above. -Once you enter the Dinning Room for first time, try heading back out the double doors. Wesker will say something, causing you to go back. -This time, try and go through the doors again. Barry will say "It's not like you Jill. Got Cold Feet?". Now, head towards Barry. After the conversation, try heading back to the double doors. The nearby door will swing open, and the zombie will come out. Barry will kill it. Now, go back out into the Main Hall. *** -Now you're back in the Main Hall with no sign of Wesker. After the conversation with Barry, go looking for him underneath the stair case. Come out the other side. -Barry will have a quick talk with you, and after it he will give you the Lockpick. Since you are, the MASTER of unlocking... :-) -Now, you are on your own. What you should do know is re-enter the Dinning Room. -Go down the Dinning Room table, and into the door, where you encountered your first zombie. Once you enter don't try shooting the zombie - just run were Kenneth is on the left, check his body and receive >KENNETH'S VIDEOHANDGUN BULLETSGREEN HERB'SARROWDAGGER < used to defend yourself when attacked. Now, do a 180 Degree turn, and run down the opposite way you were just facing, until you encounter yet another statue. Kill the zombie defending the statue here, as if it turns into a zombie, it wont really matter, as you can easily run away the opposite side. Now, go on the right side of the statue, and push it until it is equal with the hole in the ledge. Now, face the front of it, and push it down. Ignore where it dropped for now, and exit via the double doors. -Go down the first flight of stairs, and enter the door which is on the North wall. -Head down the stairs in the Graveyard, and continue until you see a gate. Go on the left side of the gate, and investigate the grave which is most North, to receive some > SHOTGUN SHELLSARROW HEADDAGGERHANDGUN BULLETSINK RIBBON < and the > DAGGER < on the coffee table, and head towards the Shotgun hanging on the wall. Now examine it, and take the > SHOTGUNHANDGUN BULLETS < on the pile of boxes, > FUEL CANTEEN < on the ground, and a > DOCUMENT < on the ground also. Now, the Fuel Canteen is a VERY useful item. It prevents zombie turning into Crimsons, but you need a lighter, so we better find that first before we take it with us. Anyway, head towards the large bottle of > KEROSCENE < to fill up your > FUEL CANTEENFUEL CANTEEN < back in the box, and keep the items that are displayed above. Save if you want. Exit the room. -Head up the stairs, and you should here a zombie moan and groan. Before you can see it, Hold down R so it auto-aims onto it. Now shoot it until you here it fall on the ground. Head past the door on the right as you cannot open it for now, and head to the door which is North. Open it. -Pick up the > WOODEN PLANK < on your Jill's left. Now, go down the corridor to Jill's right, until you encounter the one and only door here. Enter it. -You are now in the Mansion Library. Pick up the > DOG WHISTLE < near the Chest Board. Now examine the Chest Board, to get some > HANDGUN BULLETSDOCUMENT < about mixing Herbs, and the all and mighty > LIGHTER < you need to burn zombies to prevent them from turning into Crimsons. Exit through the nearby door. -This door took you to the balcony near the Save Room we just came from! Go down the stairs, and into the Save Room. -Once you are in here, head over to the Storage Chest, and now grab the > FUEL CANTEENFUEL CANTEEN < then select use when you are standing on a dead zombie. Easy! Now, go up the stairs and burn the zombie here also. Now, head past the open window near a door you don't yet have the key for. Ignore this door, and keep continuing down the corridor, until you encounter yet another door. Enter it. -Now, pick up 1 > GREEN HERB < here, and then pick up 1 > RED HERBFULL HEALING MIXTURELIGHTER < you have in your inventory. Once it is lit, use the > WOODEN PLANKWOODEN PLANKINK RIBBON < as we are about to enter a new area. Exit the room. -Head down the corridor, and go out via the door. Apparently this doors about to break, and it can only be used twice/thrice. Anyway, ignore it and exit the room. -Head out this room through the black double doors. -Now, head past the black door we went in to get the > SHOTGUNSHOTGUNGREEN HERBS |
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