Resident Evil: Code Veronica X Walkthrough :
This walkthrough for Resident Evil: Code Veronica X [Game Cube] has been posted at 09 Apr 2010 by lawrence811 and is called "Resident Evil Code: Veronica FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up lawrence811 and share this with your freinds. And most important we have 9 other walkthroughs for Resident Evil: Code Veronica X, read them all!
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Walkthrough - Resident Evil Code: Veronica FAQ/Walkthrough&@@@@@@@@@@@@@&% %&@@@@@@@@@@@@ %%%&& &%%% %%& &% %&@! &@@&! &@& %@ %@@! @@@% !&@@ @@@ @@ @& @& @@% ###. ## ### # ###. ### # # ### ### # # # # #@ @@ %@ @@ # # # #!# # # *# # #: # # # # # # # &@ @& !@ #@% # # # # # # # # # ## # # # # # # # &@ @% %@ @@ # # # #% # # # #% ## # # #% # # # # @% @@ @@ &@ ###. ## #% # # # ## #### # ## # # # # %@ @& && @@ # # # # # # # # # ## # # # # # # @# %@ %@ %@! # # # # # # # # # # ## # # #.# # # @ @@ &@ &@ # # # # # # # .# # # :# # # '#' # # %@ @@ @ %@ # # ## ### # ###* ### # # # ### # # ### @ %@@ @ ! !@ @ @% @@@@@ @@@ @@@@@ @@@@@@ @@ @@ @ &! @@ @@ @ @@ @@ @@ @@ @@ @ @@ @@ %% @! @@ @@ @@ @@ @@ @@ @@ @ @@! !@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ !@@@ @@@! @@@ @@@@! @@ @@@ @@@@ @@ @@ @@ @@ @@ @@@@ @@ @@ @@ @ !@ @@@@ @@ @@ @@ @@ @@ @! @ @ @ @@ @@ @@ @@ @@ @@!! @@!@@ @ !@ @@ ! @@ @@ @@ @@ @@ @ @ @! @ @@ @@ @@ @@ @@ @@ @@@ @@@! @@ @@ @@ @@ @@ @@ @ @@@ @@ @@ @@ @@ @@ @@ @@ @@@ @@ @@ @@ @@ @@ @@ @@ @ @ @! @ @@ @ @@ @@ @@ @@ @@ @ @@ @@@ @@ @ @@ @@ @@ @@ @@ @@ @!!@ @ !@! @@@@ @@@ @@@@@ @@@@@@@ @ @@ @@ @@@ @@ @@ @@@ @@ @@!@@ @% & @% @! %@ @@ @% @@ @# &@ &@ @% %@% @@ @@ @% %@& %@! %@ @@! &@ %@! &@ @@ %@@% @@% &@ %@@ %@@@& @@@% &@@@ @@@& % % % % %&@@@@@@@@@@@@@@&% %@@@@@@@@@@@@@@@@@%! ================ ASCII Art by Atom Edge ================ Resident Evil Code: Veronica X Nintendo GameCube (PlayStation 2 and Dreamcast compatible) written by: David "Zoop" McCutcheon e-mail: zoopnova@aol.com version: 1.0 date: 08/26/03 this document is Copyright 2003 David McCutcheon. ______________________________________________________________________ /~ NOTE ~ Due to new regulations, this document will ONLY BE HOSTED BY\ | GAMEFAQS.COM, NEOSEEKER, AND IGN.COM! Do NOT post it without my | |permission. I DEFINITELY WILL TAKE LEGAL ACTION, as my lawyer is one | \of the BEST IN THE STATE OF MISSOURI. Thank you. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~ Revision History ~ ~ 1.0 ~ Hey gang. Here's a port of RECVX for the Nintendo GameCube for your multiplatform freaks out there. Enjoy! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* T A B L E o f C O N T E N T S *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~!~NOTE~!~ If you need to find a certain something in the guide, press and hold Control (Ctrl) and press the F key. Type out the word you are looking for, and search. If you're too lazy to do this, don't bother e-mailing or IMing me. Thank you. Table of Contents: I. Introduction Ia. Contact Me II. Game Basics III. Story IV. Characters V. Weapons VI. Walkthrough VI.1 - Prison/Graveyard VI.2 - Ashford Mansion VI.3 - Military Training Facility VI.TRADE - Optional Lighter/Hemostatic Medicine for Lockpick Trade VI.4 - Private Residence VI.5 - Prison Revisited VI.6 - Alfred's Secret VI.7 - Self-Destruct System... VI.8 - Antarctic Facility VI.9 - Meanwhile, At The Island... VI.10 - Escape From Rockfort VI.11 - Frozen Scenery VI.12 - Memories of Arklay VI.CURE - Cure Claire Redfield From Poison VI.13 - Serve Your Queen! VII. Puzzle Solutions VIII. Enemies/Boss Lists VIII.a Enemies VIII.b Bosses IX. Items List X. File List XI. Wesker's Report XII. Codes/Secrets XIII. My Review XIV. FAQ XV. Credits XVI. Disclaimer __ __ \ \/ / SECTION I \ / ----------------------------------------------------------- / \ INTRODUCTION /_/\_\ ----------------------------------------------------------- Well, well, well, gang, if it isn't ol' Zoop again. After just finishing my 7th FAQ and recently winning GameFAQs FAQ Of The Month (my War Of The Monsters FAQ), in which my seventh FAQ was the classic NES title, Mega Man, I decided I needed to do something a bit more relaxing, and current. Well, Resident Evil fans, I ask you, what is more relaxing than zombies crashing through windows to eat your flesh from your living body? Some may say a vacation to Hawaii, or a nice fishing trip, but in my mind, there is simply nothing more relaxing than that, my friends. Having been a huge Resident Evil fan since the original's release (yes, it that big, bulky case, as well), I know how you feel when it comes to indulging yourself into the world of Resident Evil. I was a bit too scared to play the original after I purchased it, but then after I got Resident Evil 2, I decided to finally beat the original, and I am pleased to say I did. As a Resident Evil fan, I know that the spook factor is important, which is why I will do my best to not give away any of the scary details, and I'll try even harder to avoid spoiling those monsters that may pop out of nowhere, but sometimes I will just have to bring them up, for the sake of strategy. The FAQ will go a little something like this: In the Controls/Game Basics section, I will run down the Controls (duh) and helpful tips to save some effort. In the Characters and Weapons sections, I will describe who each person is, and their dark histories with many spoilers to previous Resident Evil titles, but none here. The Walkthrough will guide you through the game, step by step. The Enemies List and Walkthrough contain spoilers, however, let me go ahead and note that I do not spoil anything that should not be spoiled in the first place. The Bosses are listed in the Enemies List, so don't go there unless you have already beaten the game, or you already know who the bosses are. The Puzzle Solution section is full of non-spoiler solution taken from my Walkthrough. The File List will contain the text messages from each file, as well as their location. The Items List is an A to Z list of every item you will find in the game, and where it is located. And you already know what the Credits and Disclaimers sections are by now, don't you? Note that this FAQ is based on the Normal Difficulty of Resident Evil Code: Veronica X, as the Easy version is fairly simple enough as is. -David "Zoop" McCutcheon *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ~~~~~~~~~~~~~~ Ia. Contact Me ~~~~~~~~~~~~~~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* If you need me for anything whatsoever that IS NOT covered in the guide, and that means SEARCHING THE GUIDE by pressing Control and F together and typing out what you are looking for, and then hitting enter. But as long as it has to do with the game. Sorry, but I don't feel like hearing about how cute your kitten is if I don't really know you, yanno? Actually, kittens are cute... Ahem. You can contact me via e-mail, or sometimes IM. I check my e-mail several times a day; so don't hesitate if you have a question! But please read the long paragraph below my contact info. E-Mail address: ZoopNOVA@aol.com AIM: Zoop NOVA Please only e-mail me if it's something you do NOT see in the guide. Try to look for it; If it's not there, feel free to e-mail me. If you don't know how to e-mail me, just simply bring up a new, unwritten mail (this varies with different services. It should say "Write Mail" on the button, though) and write out my e-mail address. For the subject, type Code Veronica X FAQ. In the body of the mail, write whatever you like, even hate mail! Just one request: Only e-mail in English. Any foreign language e-mails will be discarded. Sorry, I'm not smart enough to know a second language. I don't care what you send, but positive feedback is always nice. But if you're into the hate mail thing, I can dig that, too. __ __ \ \/ / SECTION II \ / ----------------------------------------------------------- / \ GAME BASICS /_/\_\ ----------------------------------------------------------- _______________________ /______GAME BASICS______\ \/ HERBs [don't even go there] /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herbs and other healing items, such as Medicines and the like, all account for usage when you are damaged. Herbs come in three different colors, in which you can mix to your liking for the best results. They are... _______________________________________________________________ |BLUE | Blue herbs cure poison | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________ |GREEN| Green herbs will cure health | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________ |RED | Combine with Green to create stronger a healing herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can combine Green + Green to create a stronger version of your normal healing Green herb. Mix Green + Red, and yet again, the normal Green herb will double in strength (kinda like Advil. heh). Use Green + Blue to create a healing plus poison curing herbal medicine. Yippee for Herbs! \/ HEALTH [because you need it] /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your health can be at different colors, depending on the amount of damage that you have received. The colors will determine different aspects of damage, ranging from Green (Great) to Red (Danger). Here is the chart for damage. Enjoy. _______________________________________________________________ |GREEN| Perfect health, or near perfect | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________ |YELLOW| Could be better, but you can go without healing | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________ |ORANGE| Now is the time to use a small herb | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________ |RED | DEFINITELY use a large Green herb, or a Medicine | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ \/ TIPs [for the novices] /\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * Conserve ammo. There's no reason to kill every enemy in the entire game, especially if you never return to the area you are in. Let them run about, eating the survivors. THIS IS NOT YOUR CONCERN. Thank you. * * Do not heal every five seconds. Herbs and Medicines are not common, and thus, this creates a problem when you use a full Medicine after a Zombie bites you. Wait until you are practically limping to heal. * * Save often, unless you are aiming for one of the very nice Class rankings. If you are wanting to get the nice Class rankings, do not even save at all. You get one free save after the end of the first disc (Dreamcast only). * * Always keep a few of your inventory slots open for Herbs, Ammo, or special Key Items for the long haul ahead. This will save time and frustration along the way. * * NEVER, and I mean NEVER, EVER use a weapon as great as a Grenade Launcher, Assault Rifle, or anything else on Cereberus dogs, Zombies, or any other "common" enemy. Definitely save your "big guns" for the bosses, or Hunters/Poison Hunters, etc. * * Always keep at least one healing item in your inventory. Nothing lower than two green herbs mixed, though. * __ __ \ \/ / SECTION III \ / ----------------------------------------------------------- / \ STORY /_/\_\ ----------------------------------------------------------- [NOTE: This is very little in the researched department, and mainly off of the top of my head. If there is something that is not accurate in this section, please e-mail me with the correct. Keep in mind that this section WILL spoil the games Resident Evil and Resident Evil 2 for SURE. Read at your own risk.] July, 1998... In a small town, Raccoon City, several reports have been filed on recent attacks directly outside of the city, in a nearby wooded area. In the Arklay Mountains, several citizens of Raccoon City have been injured and killed in grizzly deaths. The Raccoon City Police Department has investigated these murders, but have come to no conclusion. The deaths are recorded as being extremely violent, with the victims being eaten alive in some cases. The reports were filed as being executed by wild animals, and nothing more. However, after several more reports of horrible deaths in the area, the Raccoon City Police Department filed to organize two separate departments of specialists in combat and field research: The Special Tactics And Rescue Squad. S.T.A.R.S. Bravo and Alpha teams. The Raccoon City Police Department decides that the complaints have been too severe as of late, and decide to ship the S.T.A.R.S. Bravo team into the Raccoon Forest to see who, or what, is causing these brutal murders. Shortly after the S.T.A.R.S. Bravo has left via helicopter from the Police Department, word hit the RCPD hard that the chopper had came crashing down somewhere in the woods towards the Arklay Mountains. They could not get a signal to the S.T.A.R.S. Bravo Team, so the Alpha Team was sent in to investigate the situation and report back to HQ after they receive word of the analysis on the situation at hand. Upon landing, the S.T.A.R.S. Alpha Team noticed the S.T.A.R.S. Bravo Team's helicopter has crashed, and the pilot has been chewed to death by some sort of beast. Taking guard on the situation at hand, the S.T.A.R.S. Alpha Team slowly investigates, until one of the Team finds more casualties to the beasts in the area. What could have caused such a thing? Slowly after discovering the other body parts and the victims' bodies, the group of the S.T.A.R.S. Alpha team is attacked by ravage dogs. In a petrified startle, the helicopter pilot for the Alpha team, Bradley Vickers, decides to take off without the remaining four members; Barry Burton, Jill Valentine, Chris Redfield, and Team Captain, Albert Wesker. With nowhere to go, the S.T.A.R.S. Alpha Team simply runs away, and visions a gigantic mansion in the distance. The Alpha Team runs with all of their might towards the Mansion, which they reach right at the brink of time. After closing the solid double doors to the front of the mansion, the team loses a member (picked decidedly on whom you chose in the beginning of the first Resident Evil), and you must search for that team member throughout this huge mansion. The only problem with this was the fact that the mansion was filled with those mutated dogs that the Alpha Team, and likely the Bravo Team found, as well. Not only this, but humans that were subjected as test experiments also run about the mansion, being in the form of undead zombies, hellish frogs, and more. After learning that the mansion was used by the pharmaceutical company Umbrella, Incorporated to do ghastly experiments on tortured souls, the Alpha Team decides to escape from this mansion from hell... But first, the Alpha Team must find a way to exit, and look for survivors from the Bravo Team, as well. After finding all of the members of the S.T.A.R.S. Bravo Team dismembered, or barely living, the S.T.A.R.S. Alpha Team focuses on escaping from the deadly mansion that they have been trapped inside of for hours now. Once reaching an underground passage, Enrico Marini, the leader of the S.T.A.R.S. Bravo Team is found injured. He speaks of a traitor in the S.T.A.R.S. Alpha Team that led them to the mansion to get killed. After he mentions this huge detail, he is shot in the chest, and murdered by a man in the shadows... Once finding out how to exit the mansion, the S.T.A.R.S. Alpha Team prepares to leave via helicopter after discovering the secret lab beneath the Mansion's fountain in the "backyard." That's right, the chicken Brad Vickers has returned to make up for his mishap back in the forest. However, after being led to the main sector of the lab by the secretly misleading Albert Wesker (with the help of Barry Burton, whose family was being held hostage by Albert Wesker), the group encounters a gigantic monster of a human... The ultimate Bio Organic Weapon, the Tyrant. After the Tyrant breaks from its huge test tube, it attacks and supposedly murders Albert Wesker, and then faces the remaining members of the S.T.A.R.S. Alpha Team. After a short fight, the Tyrant falls, but not for long. The Alpha Team looks around to find that Wesker is gone, and suddenly, the "Self-Destruct Sequence Has Been Activated" (tm). With the Self-Destruct Sequence Activated, the S.T.A.R.S. Alpha Team must reach the rooftop so that Brad Vickers can land and get the remaining members out of the forest before the mansion explodes. Out of nowhere, the Tyrant crashes through the ceiling, and attacks the S.T.A.R.S. Alpha Team. After a grueling battle, you receive the Rocket Launcher, and blow up the Tyrant to end its suffering. Barry Burton, Jill Valentine, Chris Redfield, Rebecca Chambers (who was a crucial part of Chris' game, but not story-wise), and Brad Vickers are the only survivors of the Spencer Mansion incident... or so we thought. However, in Code: Veronica X, we learn that Albert Wesker not only survived the explosion, but he happened to be "reborn" during the explosion, as well. But we will get to that after I explain where exactly Claire Redfield comes into the picture... September, 1998... A couple of months after the Spencer Mansion incident, the Raccoon City Police Department has "investigated" the situation very loosely, which has upset the survivors of the Spencer Mansion explosion. Chris Redfield and Barry Burton have set out to travel to Europe, so that they can meet with Umbrella, Inc. to "discuss" matters. Jill Valentine is leaving town, and along the way, meets up with a nasty demon created by Umbrella, Inc. to eliminate the remaining S.T.A.R.S. officers on command, including Jill, even though she has since resigned. After Chris and Barry's departure, the town seems to become... different. In fact, it seems as if the T-Virus has broken loose amongst the civilians of Raccoon City, and the entire town is overrun with zombies. Talk about good timing on Chris and Barry's part, but Jill is not so lucky. Amongst the zombies and ghastly ghouls in the city, The Nemesis, which is the actual demon I spoke of, chases Jill Valentine around Raccoon City, and murders Brad Vickers along the way. While the Nemesis is chasing the poor Jill Valentine from downtown to uptown, two new arrivals enter Raccoon City at the grandest of times. Leon S. Kennedy is a rookie cop that just got transferred to the Raccoon City Police Department, and his luck just got worse. As he arrives, he notices that the town isn't exactly how he envisioned it to be, and soon learns that the undead walk amongst the town. On the other hand, Claire Redfield, the little sister to S.T.A.R.S. member Chris Redfield, has come into town looking for her older brother. Chris did not tell her of what he was going to do, or where he was going to go, and she wants to know why. As she zooms into town on her motorcycle, she encounters the same horrors that young Leon S. Kennedy did, as well. As she reaches a diner, she is attacked by the legion of undead, and who should save her except Leon. After they find out what is going on, they agree to split up, and meet at the Raccoon City Police Department, as they both have business going there. They jump into a squad car and take off, only to find out that a zombie is in their backseat, and lounges forward to attack. A dead truck driver is behind them, and crushes the car as it explodes. They both jump out of opposites sides of the car, and yell to each other to meet at the police station. After the two reach the Raccoon City Police Department in various ways, they both soon realize that they were better off outside. Leon finds that he had a very happy, warm welcome coming to him, but soon realizes that one of the officers that was supposed to be welcoming him, Marvin Branagh, is wounded, and may not live very long. Marvin locks Leon out of the room so he can die in peace. Claire, on the other hand, finds out more about her brother Chris, and soon discovers his whereabouts. However, along the way, Leon and Claire meet, and they find a small girl by the name of Sherry Birkin. Curious as to why the girl was there, Claire decides to follow the girl, only to get into more trouble than she should have in the first place. Leon meets up with a mysterious woman by the name of Ada Wong, who was supposedly searching for her long lost lover, John. She is also searching for a journalist whom might know more about the situation and such. The journalist is a man by the name of Ben Burtolucci, whom is being held in a jail cell in the zombie-invested city as they spoke. Leon agrees to help Ada in finding this journalist, and helps her move a big truck to reach a door in agreement. Around this time, we learn that the major, Brian Irons, was up to no good all along. It's in the open now that Chief Irons was sneaking money from Umbrella into his pocket so he could cash in some innocent victims amongst the city. With a former record including rape weighing on his shoulders, Brian Irons is found by Claire with a young woman, who has a shotgun hole through her stomach. He claimed to have put her out of her misery before she became a zombie, but it seems as if he is lying. Ben Burtolucci seems to have a grudge with certain members within the city, as well as a hefty amount of information to provide to Ada Wong, our new gal pal, and Leon, our old gal pal. After learning a decent amount of history with what is going on, Ben Burtolucci is killed by an odd looking creature which planted a seed within his body, and, yes, the spawn popped OUT of his body. Bloody. Very, very bloody. Alas, we learn that the devilish Brian Irons is behind it all, and made a deal with Umbrella, Inc. so that they could conduct experiments in the Spencer Mansion, however, it got kind of outta hand with the whole "City Infested With Zombies" thing. Regardless, Irons seemingly gets killed by evil monsters (as opposed to the good monsters). Once again, Bloody. Very, very bloody. Indeed. We find out that Sherry Birkin is the daughter of scientists, William and Annette Birkin. William Birkin also happened to be responsible for the whole lab ordeal with the creation of the G-Virus. Below in the sewers, several Umbrella, Inc. agents, including special agent HUNK, decide to destroy Mr. Birkin, and steal his G-Virus. They succeed, or so they thought. William Birkin had consumed the G-Virus as he was shot to death, meaning two things for our heroes, and our enemies: For our enemies, it means that a mutant William Birkin will tear them from limb to limb. For our heroes, and William's daughter Sherry, it means a bit of a stalking issue. William Birkin stalks Sherry, and by now, Claire is all over Sherry. Meaning one thing: Bad stuff. Very bad stuff. Meanwhile, Ada Wong and Annette Birkin have a brief encounter, which leaves Leon S. Kennedy shot and wounded from Annette's stray bullet. Annette gets away, and Ada will have none of it. We soon learn that, not only does Ada like ditching a wounded partner, but Sherry Birkin also has a G-Virus sample in her pendant, which is why the mutant version of her father, William, is chasing her and Claire around so much. As for Jill, Jill is in the midst of avoiding the Nemesis creature with her new buddy Carlos, who was sent in by S.T.A.R.S. to do some dirty work. Honestly, nothing of much importance happens in Resident Evil: Nemesis, besides the fact that you meet a couple of awesome Russian guys, one of which (Nicholai) was tipped off by Umbrella to do even dirtier of work. So enough of that and back to Resident Evil 2. Quite a while away from now, Ada, who was working with a living-dead- superhuman Albert Wesker behind everyone's back, was using Leon and everyone else to get to the G-Virus, and she is attacked by the Tyrant. Yup. And Sherry Birkin has come down with a sort of illness that must be cured! Claire goes off to grab the antidote, and Leon presumes Ada Wong dead due to the Tyrant, whom he disposes of. Yes, it is all a big cluster now in this paragraph! Speaking of deaths, Annette is also presumed dead. After Claire saves Sherry Birkin, they go and get on the train which runs through the lab that everyone is in now. But Leon must deal with the mutant William Birkin, once and for all. After a heated battle and close preparations, the group of Claire Redfield, Leon S. Kennedy, and Sherry Birkin make it out alive, and vow to seek revenge against Umbrella. Ada Wong, and Annette & William Birkin are all presumed dead, but presumed is the word. In fact, it looks as if Ada Wong made it out alive. Once in the vast sunlight, Claire wishes to search for her brother, which she does... Claire sets a trip for the European Umbrella Facility where her brother and Barry Burton had planned to go to, and breaks in quietly. Until someone hears her, anyway. This, my friends, is where and when Resident Evil Code: Veronica X takes place... __ __ \ \/ / SECTION IV \ / ----------------------------------------------------------- / \ CHARACTERS /_/\_\ ----------------------------------------------------------- This section is a dedicated glossary of Resident Evil characters that get mentioned in the game that impact the story. This is good for the entire series in general. Enjoy. ___________________________ /______CLAIRE REDFIELD______\ Claire is the snazzy little sister of Chris Redfield, the S.T.A.R.S. member from the very first Resident Evil title, is the main character of Resident Evil Code: Veronica X. After learning of Umbrella's secrets in Resident Evil 2, She is attempting to foil Umbrella, Inc's plans to destroy millions of lives with their G-Virus, and further plans into chemicals. She is caught when breaking into one of their Europe plants, and sentenced to an island, where more experiments are taking place there... __________________________ /______CHRIS REDFIELD______\ |
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