Resident Evil Zero Walkthrough :
This walkthrough for Resident Evil Zero [Game Cube] has been posted at 17 Jul 2010 by rock-hock and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up rock-hock and share this with your freinds. And most important we have 19 other walkthroughs for Resident Evil Zero, read them all!
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Walkthrough - FAQ/Walkthrough_______ _______ _______ _________ ______ _______ _ _________ ( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( ( /|\__ __/ | ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) ( | (____)|| (__ | (_____ | | | | ) || (__ | \ | | | | | __)| __) (_____ ) | | | | | || __) | (\ \) | | | | (\ ( | ( ) | | | | | ) || ( | | \ | | | | ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | | |/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_( _______ _________ _ ( ____ \|\ /|\__ __/( \ | ( \/| ) ( | ) ( | ( | (__ | | | | | | | | | __) ( ( ) ) | | | | | ( \ \_/ / | | | | | (____/\ \ / ___) (___| (____/\ (_______/ \_/ \_______/(_______/ 000000000 ZZ 00:::::::::ZZ 00::::::::::ZZ:00 0:::::::000:ZZ::::0 0::::::0 ZZ:::::0 0:::::0 ZZ0:::::0 0:::::0 ZZ 0:::::0 0:::::0 ZZ 0:::::0 0:::::0ZZ 0:::::0 0:::::ZZ 0:::::0 0::::ZZ 0:::::0 0:::ZZ:0 0::::::0 0::ZZ:::000:::::::0 0ZZ::::::::::::00 ZZ00:::::::::00 ZZ 000000000 ---------------------------------FOR GAMECUBE---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------By DjSiXpAcK14--------------------------------- ******************************************************************************* Resident Evil 0 Nintendo GameCube FAQ & Walkthrough Copyright 2003 by DjSiXpAcK14 Version 2.1 October 4, 2003 "The door to safety is shut. There is no turning back..." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Table of Contents =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= NOTE: You can use the Ctrl+F function of your browser to easily navigate this FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. Don't include the numbers. 1. Intro 2. Version Info 3. The Basics of RE 4. Characters 5. Prologue 6. Walkthrough 7. Enemies/Bosses 8. Items 9. Files 10.Puzzles 11.Weapons 12.Leech Hunter FAQ (By Dragon) 13.Wesker's Report + Notes 14.Wesker's Report 2 + Notes 15.Resident Evil Games 16.Resident Evil Timeline (By WeskerFanGirl) 17.Cheats and Codes 18.Links 19.Credits, Contact Info, and Everything Else =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1. Intro =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This entire file is Copyright 2003 DjSiXpAcK14. If you want to use it, just ask me. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 2. Version Info =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Version 2.1 ======================= Just received word that the Giant Bat Glitch doesn't work on the PAL version of the game. Darn. ======================= Version 2.0 ======================= I got a good suggestion from ali amar, but didn't know where to put it, so I'm going to put it here: If you complete leech hunter with 90-99 leeches you'll get the magnum revolver, this gun has only 5 shots in it but most bosses will die with just 1! If you unlock this, then complete leech hunter again with 100 leeches you'll get this gun with unlimited ammo (I know it'll take a while but it's worth it)! Once you do this you can just stick the magnum revolver on Billy and the normal magnum for Rebecca (or the other way round if you prefer). With unlimited ammo for each gun you won't have to worry about ammo or picking up any other guns, even on bosses! Now that should really get you good times. With this I unlocked both the rocket launcher and sub-machine gun with a time of 3 hours and 18 minutes. P.S. You can find the magnum revolver on the bed in cabin 202 in the train. Also, I made this FAQ conform to the 79-character-per-line limit, like it has supposed to all along. AND MOST IMPORTANTLY... I got a Resident Evil Timeline! WeskerFanGirl wrote it for me and I am SOOOO happy! Yay! ======================= Version 1.8 ======================= BIG STEVE STRIKES AGAIN! The headlines read as Big Steve once again helps me out with a Tyrant Prototype strategy AND the missing file that I couldn't find! He also provided me with some other information, which is in the walkthrough! THANKS! ======================= Version 1.7 ======================= What's this? A glitch? You don't REALLY have to kill the Giant Bat? Pfft. Well, anyway, thanks to Steve Howard (A.K.A. Big Steve) for that one. ======================= Version 1.6 ======================= Woot! I figured out what to do if you used the HOOKSHOT with Billy in the Reference Room. It's listed in the walkthrough and in the credits sections. ======================= Version 1.5 ======================= Woo! HEHE! HAHA! YIPPEE! Finally a Leech Hunter FAQ thingy. This from Dragon. Much thanks to Dragon for it, as I am much too lazy to do it myself. ======================= Version 1.3 ======================= Whoops. I thought it should have been Marcus's, but actually Capcom was right when they said Marcus'. I do know FOR SURE they messed up on the User's File from Code: Veronica, though. ======================= Version 1.2 ======================= I added the Weapons section. ======================= Version 1.0 ======================= Intro Version Info The Basics of RE Characters Prologue Walkthrough Enemies/Bosses Items Files (except for that one that nobody's found yet) Puzzles Wesker's Report + Notes Wesker's Report 2 + Notes Resident Evil Games Resident Evil Story & Plot Cheats and Codes Links Credits, Contact Info, and Everything Else =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 3. The Basics of RE =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Controls ======================= This is a description of all the buttons on the Gamecube controller, and their functions while playing the game. A - Action Button. It is used to open doors, pick up items, and fire a weapon when the R button is pushed. It is also used to select the highlighted option of a menu selection. B - Run. When the Control Stick is pressed to any direction, hold the B button to run. Y - Displays the status screen. X - Nothing. Z - Displays the Map. R - Aims at closest enemy. L - Nothing (changes target when R is held) Control Stick - Used to move the character in a given direction. Control Pad - used to move the character in a given direction. C Stick - Controls partner. Start - Nothing. ======================= Game Difficulty ======================= When you start a new game, you can choose your difficulty. -----Easy----- Ammo and healing items are plentiful, zombies are weak. Recommended for beginners and people who play the game not for the challenge, but for the story. -----Normal----- I recommend this mode for players who have played a game in the Resident Evil series before. -----Hard----- For those who play the game for the challenge. Zombies are extremely powerful, so it is recommended that use kero very scarcely, and rarely actually kill a zombie, but either move around them, or shoot them only enough to make them fall down. ======================= Health-Replenishing Items ======================= --------- FINE Always Green, this position indicates you are at full health. CAUTION (YELLOW) This position indicates you may have been attacked once by a normal enemy. CAUTION (RED-ORANGE) Low Health. This is the time to cure if you are fighting a powerful boss. DANGER (RED) One more hit and you will die. Cure as quickly as possible. FIRST AID SPRAY Restores health to "Fine" status. GREEN HERB Raises health one notch. 2x GREEN HERB MIXTURE Raises health two notches. Looks like a pile of green powder. 3x GREEN HERB MIXTURE Raises health three notches. Looks like a big pile of green powder. RED HERB Nothing. GREEN HERB + RED HERB Restores health to "Fine" status. Looks like red and green piles of powder. BLUE HERB Cures poison. GREEN HERB + BLUE HERB Cures poison and raises health two notches. Looks like two dots of green and blue. GREEN HERB + GREEN HERB + BLUE HERB Cures poison and raises health three notches. Looks like one big green dot and a small blue dot. GREEN HERB + RED HERB + BLUE HERB Restores health to "Fine" status and cures poison. Looks like one brown pile. ======================= Survival Tactics ======================= Conserve your INK RIBBONs. Only save when you need to, and don't save if you didn't do anything. INK RIBBONs are limited, and if you run out, you're in trouble. Conserve ammo. When you can, knock down enemies rather than kill them. Also, use the type of ammo best suited to kill an enemy. For example, the Ivys in the basement lab are defeated easily by FLAME ROUNDS or the FLAMETHROWER. Search EVERYTHING. If you're stuck, search everything in every room. Eventually, you'll probably find the item you need. Dodge enemies when possible. If you can get around an enemy, don't waste ammo on it. Aim for the head! Head shots can save lots of ammo when fighting zombies. Wait until they get close, then aim up. Knock enemies into each other. If you line it up correctly, you can knock down multiple enemies by only hitting the first one. Just like dominoes. Only use health items when you need them. Unless fighting a powerful boss, only use a Full-healing item when you're in "Danger" condition. Check all items, even if you're not going to pick them up. You can use your map to find them if you need them later. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 4. Characters =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= As described on ResidentEvil.com. In alphabetical order. William Birkin* Father of Sherry and creator of the G-virus. B.O.W. Umbrella's term for Bio-Organic Weapon. Rebecca Chambers The youngest member of the group, Rebecca has been recruited for her knowledge of field medicine and First Aid. She is nervous around other members, both because of her age and due to her lack of experience. Rebecca is eager to please and will take on any task assigned to her without hesitation. Billy Coen* Mysterious escaped convict. He's an ex-marine. Enrico Marini Bravo Team’s leader and Wesker’s second in command for the S.T.A.R.S. unit. Enrico feels threatened by the arrival of the Alpha Team, thinking that Chris or Barry may end up replacing him as #2 to Wesker. Nonetheless, Enrico is a dedicated S.T.A.R.S. operative and is always proud to lead the unit when Wesker lets him. S.T.A.R.S. Special Tactics and Rescue Service. S.T.A.R.S. was founded under the jurisdiction of the Raccoon City Police Department to deal with increasing terrorism and crime. T-Virus One of Umbrella’s first bio-organic creations which mutates living beings into monsters. Tyrant Another one of Umbrella’s deadly bio-orgainc creations featured in many Resident Evil games. Umbrella A large, powerful pharmaceutical company secretly providing the military with deadly bio-organic weaponry—the cause of the Resident Evil. Albert Wesker* Leader of S.T.A.R.S. He seems fearless, but he also appears to be hiding something... *=Altered by DjSiXpAcK14 due to either spoilers or irrelevance to this game. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 5. Prologue =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1998 Several "unusual" murder cases had occured in Raccoon City, a suburb in the midwest. Gravely, Raccoon City police reviewed reports of groups of "people-eating monsters" attacking civilians' houses. The order came down: send in the elite S.T.A.R.S. team to investigate. The S.T.A.R.S. Bravo team went in first. Unfortunately, due to inexplicable engine trouble, they had to make an emergency landing... They touched down in a dense, dark forest. This was the beginning... ...of the nightmare! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6. Walkthrough =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This walkthrough is for Easy mode, but you can use it for any other mode because the key items are in the same places. For example, you may still find the CONDUCTOR'S KEY, but you may not find the HANDGUN AMMO. _Cutscene_ ======================= Passenger Car ======================= Run to the door at the west end of the car and proceed through the door. ======================= Passenger Car 2 ======================= _Cutscene_ Kill those nasty freaks. _Cutscene_ Go through the door at the other end. ======================= Passenger Bedrooms ======================= Run to the end and take the sparkle from the zombie's body. It's a TRAIN KEY. _Cutscene_ WHOA! His chest looks JUST like mine! ;-) Kill the Cerberus, then run to the door you came in through. Kill the Cerberus you find on the way. ======================= Passenger Car 2 ======================= Examine the TRAIN KEY. It's the DINING CAR KEY. Now kill the other two zombies here and use the other door here. ======================= Passenger Car ======================= _Cutscene_ Unlock and proceed through the door at the other end. ======================= Kitchen Area ======================= _Cutscene_ The guy killed 23 people, and you're talking like you could kick his butt. Good job, Rebecca. Take the shining NOTICE TO SUPERVISORS. It's on the endtable. Now run up the stairs. ======================= Dining Car ======================= Run to the other side of the room. _Cutscene_ ////////////////////////////////// ********************************** Boss: Super-Leech Difficulty: N/A Fought With: Rebecca ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Go get Billy! Run down the stairs. _Cutscene_ Wow. I'm impressed. Billy could tell that thing was a guy. Dress, hair to the shoulders, and a very high voice. You see PLAYER'S MANUAL 2. Alright. Take the HANDGUN AMMO from the table. This part you should do alone. Push START to tell Billy to stay behind. Now head to the back of the car. Climb up the ladder at the end. NOTE: Any time in the game that you switch characters, I'll put or . ======================= Train Top ======================= Make your way to the other side. Reconnect the cable at the end. _Cutscene_ ======================= Kitchenette ======================= Oh stinky. A room with only one way out, and it's got something jammed in the keyhole. Take the items here. There's a GREEN HERB, 2 boxes of HANDGUN AMMO, a FIRST AID SPRAY, and a TRAIN KEY. Examine the tag, it's the CONDUCTOR'S KEY. Now put the CONDUCTOR'S KEY in the service lift. Billy will need it. Now use the X Button to switch to Billy. ======================= Dining Car ======================= Run down the stairs. ======================= Kitchen Area ======================= Run through the door with the green light above it. Now go to the left of the door (it's kinda hard, dodge the junk) and check the service lift for the CONDUCTOR'S KEY. We love you Rebecca. Now leave through the door outside the Kitchen. NOTE: Rebecca needs something sharp to get the door down, but the KNIFE is too big. Well, you'd think they'd have a smaller knife in a kitchen. ======================= Passenger Car ======================= Run to the door at the other end. Try to dodge the zombies if you can. ======================= Passenger Car 2 ======================= Run to the other door. Again, dodge the freaks. ======================= Passenger Bedrooms ======================= Unlock the door second to the end, discard and proceed through. ======================= Conductor's Room ======================= Pick up the NOTE FROM CONDUCTOR on the floor. Here there's a RED HERB and GREEN HERB, but Billy can't mix herbs. Check them, but don't take them. Drop the KNIFE here. You won't be needing it. Now check the locker for the BRIEFCASE. Leave it here, though, you won't be needing it for a while. Take the TRAIN MAP on the wall by the door and push the blinking red switch. Climb up the ladder that appears. ======================= Train Bar ======================= Run to the door at the end. _Cutscene_ Keep going. ======================= Ecliptic Salon ======================= Take the ICE PICK on the tray here. That will help us get Rebecca out of that room. There's also a RED HERB and 2 GREEN HERBs here. Check them, but don't pick them up. Now take the next door you see. ======================= Room 001 ======================= Woo! A shotgun! Actually, it's the HUNTING GUN. It only holds 2 rounds. Either way, take the HANDGUN AMMO, INK RIBBON, SHOTGUN AMMO, and FIRST AID SPRAY. Now drop the FIRST AID SPRAY. Don't worry, you'll get it back later. Also drop the INK RIBBON. You'll find them everywhere, and I recommend you just use them when you find them near a typewriter. Now you should have enough room for the HUNTING GUN. Pick it up and leave. ======================= Ecliptic Salon ======================= Not that there's a boss coming up or anything (;-)), but equip the HUNTING GUN. Now use the only other door here. ======================= Train Bar ======================= Run back to the ladder. _Cutscene_ ////////////////////////////////// ********************************** Boss: Giant Scorpion Difficulty: Easy Fought With: Billy ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Run back to the door behind you and wait for him to approach. Aim down at his head and shoot. BE SURE you reload using the combine feature of your status screen. If you're usually pretty good at this, but are not for some reason, use the HANDGUN when you run out. You have to aim well or it'll go PING and you won't hurt him. When he starts flailing his arms around like an idiot and spurting out green stuff, he's dead. Drop the HUNTING GUN and any excess SHOTGUN AMMO you may have (if you're that good). Now take the sparkling PANEL OPENER and climb down the ladder. ======================= Conductor's Room ======================= Go out the door. ======================= Passenger Bedrooms ======================= Run past Edward and take the next door you come to. ======================= Room 201 ======================= Pick up the INVESTIGATION ORDERS, the GREEN HERB, and the HANDGUN AMMO. Then take the INK RIBBON, save, and drop it. Leave. ======================= Passenger Bedrooms ======================= Take the door beside the door you came out of. ======================= Room 202 ======================= Take the HANDGUN AMMO on the floor and the PASSENGER'S DIARY and from the table. Check the FIRST AID SPRAY, but don't take it with you. Leave. ======================= Passenger Bedrooms ======================= Continue down the hall until you come to a broken window behind two chairs and a table. Use the door here. ======================= Passenger Car 2 ======================= Run quickly to the other end and take the door. ======================= Passenger Car ======================= You'll probably have to kill the zombie in front of you. Kill him to find another one. Kill him too, then exit via the door at the end. ======================= Kitchen Area ======================= Run into the kitchen and put the ICE PICK on the service lift. Now switch to Rebecca. ======================= Kitchenette ======================= Take the ICE PICK from the service lift, then use it on the door to get it open. ======================= Dining Car ======================= Ignore the zombies and run down the stairs. ======================= Kitchen Area ======================= Now switch to Billy. Push START to make Rebecca follow you, then use the panel opener on the panel on the floor by the refrigerator. Go through. ======================= Storage Car ======================= Kill the 2 Cerberus here, then check (but don't take) the items here. There's a FIRST AID SPRAY, some SHOTGUN AMMO, and a GAS TANK. Now run to the other end of the car and take the GOLD RING. Proceed through the door here. ======================= Outer Rear Car ======================= -----Hookshot Puzzle----- Run to the green light. Now push START so you can control the characters individually. Now use Billy to pull the release lever. Switch to Rebecca. Run to the weapon to the right of the door and take it. It's the HOOKSHOT. You also get the HOOKSHOT OPERATOR'S MANUAL. Switch back to Billy and go back inside. ======================= Storage Car ======================= Run to the door at the other end. Unlock it and proceed through. ======================= Kitchen Area ======================= Kill the zombie that comes out of the refrigerator, but don't take the EMPTY BOTTLE. If you combine EMPTY BOTTLEs with the GAS TANK you can get a MOLOTOV COCKTAIL. They're very powerful and good for use against a very annoying enemy that you haven't encountered yet. However, you won't be needing any MOLOTOV COCKTAILs on the train. Now run out of the kitchen and out the door. ======================= Passenger Car ======================= There are 2 zombies here. Avoid them if you can, but get to the other side. ======================= Passenger Car 2 ======================= Look to Rebecca's left where you can see an open window with a broken ladder outside. Use the HOOKSHOT here. ======================= Train Top ======================= Switch back to Billy. ======================= Passenger Car 2 ======================= Run up the nearby stairs. ======================= Ecliptic Salon ======================= Take the GREEN HERB here and switch back to Rebecca. ======================= Train Top ======================= Go to the hole and jump down it. ======================= Room 102 ======================= Kill the zombie here and take the JEWELRY BOX on the floor. Examine it and open it for the SILVER RING. Take the HANDGUN AMMO, but leave the KNIFE. Then leave. _Cutscene_ That's kinda freaky. Leave. ======================= Ecliptic Salon ======================= Press START to regroup with Billy, then run down the stairs that Billy ran up. ======================= Passenger Car 2 ======================= Run to the other side and use the door at the end. ======================= Passenger Bedrooms ======================= Take the door second to the end. ======================= Conductor's Room ======================= Here you'll find that GREEN HERB and RED HERB from before. Drop the HOOKSHOT, pick up the herbs and mix them. Have whoever is in worse condition use them. Then have Rebecca give Billy the SILVER RING. Make sure you're controlling Billy. Pick up the BRIEFCASE that you left here. Combine it with the SILVER RING and GOLD RING. Then examine it and open it. You'll get the BLUE KEYCARD. Now we can get into the Front Car! Leave. ======================= Passenger Bedrooms ======================= Run to the end and use the BLUE KEYCARD on the reader. Discard it and enter. _Cutscene_ Eatin good in the neighborhood. Enter. ======================= Outer Front Car ======================= Run past the bodies to the door at the end. ======================= Control Car ======================= _Cutscene_ Have Rebecca stay behind. _Cutscene_ Don't leave yet! BE SURE you take the MAGNETIC CARD and the HANDGUN AMMO. There's another box under the large cabinet. Take the RED HERB and GREEN HERB as well. Now leave. ======================= Outer Front Car ======================= Run past the zombies to the door at the end. ======================= Passenger Bedrooms ======================= Run to the door at the other end. Hmm. Edward's gone. ======================= Passenger Car 2 ======================= There's 4 zombies here. They're all annoying. You won't be in here again, so only kill the ones you have to and use the door at the end. ======================= Passenger Car ======================= Hey! It's Edward! Knock him down with about 4 shots and take the door at the end. ======================= Kitchen Area ======================= Run into the kitchen use the door in there. ======================= Storage Car ======================= Run past the items to the door at the end. ======================= Outer Rear Car ======================= Use the MAGNETIC CARD on the panel opposite where you got the HOOKSHOT. -----Rear Brake Puzzle----- Not too hard. Just push the buttons so that they end up adding up to the number on the right. I usually just push 9 a bunch of times until it gets close and then push 1 and 2. After you solve the puzzle, you'll see a _Cutscene_ ======================= Control Car ======================= _Cutscene_ -----Front Brake Puzzle----- Same as the other puzzle, except you can't see what your numbers are adding up to. Looks like that math from third grade CAN help you out. In this I start with 6 until I get close, then use 1's and 2's. _Cutscene_ ======================= Train Wreckage Area ======================= Here, you'll find ALL the items you ever actually checked on the train. Pick up the SHOTGUN AMMO, HOOKSHOT, and all the healing items you can hold. You don't need the HUNTING GUN. Now use the only single door here. ======================= Sewerway ======================= Wade through to the other side and climb up the ladder. ======================= Main Hall ======================= _Cutscene_ I guess that was a guy after all. You'd think he could get some jeans on or something. Switch to Rebecca. Oh well. Run down the stairs and check to the right of them. Here you'll find some HANDGUN AMMO, INK RIBBONs, a RED HERB and GREEN HERB. Pick up the herbs and mix them. There's another set of herbs on the other side. Mix them, too. Now drop whatever you have until your inventory looks like this: Billy HANDGUN HANDGUN AMMO SHOTGUN AMMO Rebecca HANDGUN HANDGUN AMMO Full-healing item Also make sure each character is in at least yellow "Caution" condition. Now save if you want and take the double doors on the right side of the hall. ======================= Dining Room ======================= Kill the 2 zombies here, then take the HANDGUN AMMO from the small table in the southeast corner of the room. Take the other box of HANDGUN AMMO from the table byt the double doors and use the door at the north end of the room. ======================= Boiler Hallway ======================= Run to the door with the flickering light above it. ======================= Storage Room ======================= There are 2 zombies here. After you kill them, pick up the GAS TANK and the BLACK STATUE. Switch to Billy. Take the SHOTGUN. Woo! Now climb up the ladder. ======================= North Balcony ======================= There's 4 or 5 zombies here. You need to get to the door at the other end. There's also 3 GREEN HERBs here at the north end of the balcony. Use the other door. ======================= Classroom ======================= Check the desks for the REGULATIONS FOR TRAINEES. Then, go to the northeast corner of the room for some SHOTGUN AMMO and some HANDGUN AMMO. Take them but leave the INK RIBBONS, then exit out the double doors in the south end of the room. ======================= Main Hall ======================= Run up the small staircase to the balance and put the BLACK STATUE on it. Now run down the stairs and check your inventory: Billy SHOTGUN SHOTGUN AMMO Full-healing item Rebecca HANDGUN HANDGUN AMMO (if you have any) Make sure Billy has the SHOTGUN equipped. Now go up the stairs and to the door on the west side. Press START to leave Billy behind, then proceed through. ======================= Living Room ======================= Take the NOTICE TO ALL STAFF on the table. then take the HANDGUN AMMO from the floor and the sparkling CRANK HANDLE from the cabinet. _Cutscene_ Don't waste your ammo on them. Just leave. ======================= Main Hall ======================= Give Billy the CRANK HANDLE. Now regroup and use the double doors at the north end of the room. ======================= Classroom ======================= Go to Rebecca's left and use the door there. ======================= Statue Hallway ======================= Switch to Billy. Take out the 2 zombies here and go through the double doors in the middle of the hall. ======================= West Library ======================= Take the TRAINING FACILITY MAP off the desk in front of you, then take the sparkle on the desk toward the back. It's the MICROFILM A. There's also an INK RIBBON in the southwest corner of the room, but don't pick it up. You already have plenty with the typewriter. Now run beside the lift and use the CRANK HANDLE. Push START to leave Rebecca, then switch. Get on the elevator and switch back to Billy. Use the lift. ======================= Clock Room ======================= Kill the 2 insect-like things and take the SHOTGUN AMMO, FIRST AID SPRAY, and HANDGUN AMMO. Exit using the only door here. ======================= 3F Balcony ======================= 5 Crows here. Kill them all. There are 3 RED HERBs here and 3 GREEN HERBs. You won't be able to take them all and you probably won't need them, so use the other door here. ======================= Stone Hall ======================= This place is huge! Run down the stairs to the east and take the door at the end. ======================= Main Hall ======================= Hey! That's a neat shortcut. Switch to Billy. ======================= West Library ======================= Leave through the double doors. ======================= Statue Hallway ======================= There's a zombie in the shadows to your right. Dodge him and get to the door at the end. ======================= Classroom ======================= Drop the MICROFILM A here. Use the double doors at the south end. ======================= Main Hall ======================= Regroup with Rebecca and go through the door she just came through. ======================= Stone Hall ======================= Take the next door you come to. ======================= Art Storage Room ======================= Kill the two insects here. Big Steve says: I found it best to go in there alone. The reason for going alone is that if you shoot the first one on your own you block the path of the second until it is dead. Going in with both doesn't seem to have the same effect! Pick up the GRENADE LAUNCHER and SHOTGUN AMMO (it's kinda hard). Switch to Rebecca. Take the WHITE STATUE and NAPALM GRENADES. Switch back to Billy. Leave the way you came in. ======================= Stone Hall ======================= Run up the stairs. At this point, you should give any strong, boss-defeating items (i.e., SHOTGUN, GRENADE LAUNCHER) to Billy if you haven't already. Not like a giant centipede is about to take Rebecca and you're going to have to fight it yourself or anything. -----Steel Cage Puzzle----- Go toward the door to the 3F Balcony, but stop when you see some cranks. Use the machine. Now switch to Rebecca. Run to the other side of the room and climb down the ladder. Pick up the FACILITY KEY under the cage. _Cutscene_ Didn't see that coming, did you? ////////////////////////////////// ********************************** Boss: Giant Centipede Difficulty: Medium Fought With: Billy ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ You're going to need to shoot the guy. :-\ Go figure. Take shots at his head while making sure he doesn't run right beside you or he'll kick you. That's about all there is to it. Eventually, you'll see a _Cutscene_ and then you'll be reunited with Rebecca. How nice. Have Rebecca examine the FACILITY KEY. Check the back, it's the FIRE KEY. Run back down the stairs and through the door at the end. ======================= Main Hall ======================= Put the WHITE STATUE on the balance with the BLACK STATUE, then check your inventory. Billy SHOTGUN SHOTGUN AMMO Rebecca HANDGUN HANDGUN AMMO Full-healing item FIRE KEY Now make sure you're controlling Rebecca and use the double doors on the right side of the hall. NOTE: You may have to start putting items in the Classroom. ======================= Dining Room ======================= Run to the red door on the other side of the table and unlock it. Enter. ======================= Kitchen ======================= Here you can find some EMPTY BOTTLEs and a RED HERB. Take them and switch to Billy. Take the other sparkle. It's LIGHTER FLUID. Combine it with the LIGHTER. Now we can actually use it. Switch back to Rebecca. Leave. ======================= Dining Room ======================= Retreat to the Main Hall. ======================= Main Hall ======================= Use the EMPTY BOTTLEs with the GAS TANK for some MOLOTOV COCKTAILs. Then, drop the RED HERB and MOLOTOV COCKTAILS and use the double doors at the top of the stairs. ======================= Classroom ======================= Use the door to Rebecca's left. ======================= Statue Hallway ======================= Kill the zombie here, then unlock, discard, and proceed through the door at the end. ======================= Facility Office ======================= Run to the table, climb over it, and push the red switch. Now switch to Billy Push the table until it stops. Switch to Rebecca. Push the table to the left until it is in front of the fireplace. Now climb up on top of it and take the IRON NEEDLE. Climb down and take the HANDGUN AMMO and ASSISTANT DIRECTOR'S DIARY. Now switch to Billy. Take the SHOTGUN AMMO and leave. ======================= Statue Hallway ======================= Take the next double doors you come to. ======================= West Library ======================= Use the LIGHTER to light the candle beside the door to the west to unlock it. Proceed through. ======================= West Library 2 ======================= Kill the zombies here. They're too close together to not kill. Climb up onto the ledge and push the bookshelf to the right to reveal the BOOK OF GOOD. Take it. Now climb down, take the GRENADES, and leave. ======================= West Library ======================= Leave out the double doors. ======================= Statue Hallway ======================= Retreat to the Classroom. ======================= Classroom ======================= Go out the double doors. ======================= Main Hall ======================= Examine the pages of the BOOK OF GOOD. Open it for the ANGEL WINGS. Remove the WHITE STATUE from the balance and combine it with the ANGEL WINGS for the STATUE OF GOOD. Put it back on the balance. Now use the single door on the east side of the room. ======================= Stone Hall ======================= Run up the stairs and use the only single door at the top. ======================= 3F Balcony ======================= Run to the other door here. ======================= Clock Room ======================= Check the clock. Hmm. It needs a minute hand... Switch to Rebecca. Try the HANDGUN. When you realize that won't work as a clock hand, use the IRON NEEDLE. -----Clock Mini-Puzzle----- Check the NOTICE TO ALL STAFF file. It says the entry code is 8:15. Well, make the clock say 8:15. That unlocks a few doors. Now leave. ======================= 3F Balcony ======================= Use the door at the other side. ======================= Stone Hall ======================= Run down the stairs and take the door at the end. ======================= Main Hall ======================= Now run to Billy's left and enter the door. ======================= Fireplace Room ======================= Great. More zombies. Kill them, then take the file off the table. It's A VERSE OF POETRY. Well, that's helpful. Take the SHOTGUN AMMO beside the fireplace, the MICROFILM B from the mantle, and the GREEN HERB on the small table. Leave. ======================= Main Hall ======================= Drop the GRENADES. Now pick up the MICROFILM A. Take any MOLOTOV COCKTAILS you may have as well. Use the door on the west side of the hall on the first floor. ======================= West Hallway ======================= Run to the door at the end. ======================= Projector Room ======================= Kill the zombies here and take the HANDGUN AMMO from the desk. Then check the projector. There's two slots. Put in the MICROFILM A and MICROFILM B and view the film. You get the MICROFILM IMAGE. Now let's go to the Classroom. Leave. ======================= West Hallway ======================= Take the next door you come to. ======================= West Bathroom ======================= Well, where's the women's bathroom? Here you can find a RED HERB, a GREEN HERB, a GAS TANK, and some EMPTY BOTTLEs. Combine the EMPTY BOTTLEs with the GAS TANK for some MOLOTOV COCKTAILS, then equip them. You may have to drop something first. On the way out, test your MOLOTOV COCKTAILs on the Super-leech. They should work rather well. ======================= West Hallway ======================= Another Super-Leech? Kill him too, then use the door behind him. ======================= Main Hall ======================= Go up the stairs and through the doors to the Classroom. ======================= Classroom ======================= Drop the GRENADES and MOLOTOV COCKTAILs, then go to the podeum at the front of the room. -----Evac. Drill Puzzle----- Put in the MO DISK. The computer will give you an input code. It will be two characters. Now check your MICROFILM IMAGE file. It should look like this: ---------DOOR-------- | | | 0 1 2 3 | | 4 5 6 7 | | 8 9 A B | | C D E F | --------------------- And the light bulb comes on. You need to input the code using the correct desks. Push START to leave Billy behind. Then run to the desk labeled with the first character in your input code. Now switch to Billy. Run to the desk labeled with the second character in your input code. Switch back. Push the switch on the desk and switch with Billy. Push the switch here. _Cutscene_ That should definitely help us out. Use the now unlocked double doors in here. ======================= West Hallway 2F ======================= Kill the two scientist zombies here, then use the double doors you come to. ======================= Chess Room ======================= Take the HANDGUN AMMO on the desk. Ahh! Too many puzzles! -----Chess |
