Sims: Bustin' Out, The Walkthrough :
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Walkthrough - FAQ/Walkthrough-------------------------------------------------------------------------------
The Sims: Bustin' Out
Final Version 3.00
Platform: Nintendo GameCube
Author: Link4800
Copyright © 2005-2007 Shawn Gantz
-------------------------------------------------------------------------------
Note: If there is a specific section of the FAQ/Walkthrough you wish to go
straight to, press CTRL+F on your keyboard and type the heading next to the
section you wish to see.
NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED ONCE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED TWICE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS. YOU HAVE BEEN WARNED THREE TIMES!!!
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Table of Contents
--------------------------
A. Version History
B. Legal Information
C. Introduction
D. Game Play Information
D1. Controls
D2. Motives
D3. Careers
D4. Personality
D5. Relationships
D6. Pause Menu
D7. Speeds
D8. Other Information
E. Bust Out Mode Intro
E1. Bust Out Careers
E1a. Movie Star
E1b. Mad Scientist
E1c. Gangster
E1d. Fashion Victim
E1e. Paramilitary
E1f. Counter Culture
E1g. Jock
E2. Prelude: Old Club Rubb
F. Stage 1 Walkthroughs
F1. Mom's House
G. Stage 2 Walkthroughs
G1. Mimi's Place
G2. Dudley's Trailer
H. Stage 3 Walkthroughs
H1. Goth Manor
H2. Studio 8
H3. Toane's Gym
I. Stage 4 Walkthroughs
I1. Club Rubb
I2. Shiny Things Labs
I3. Casa Caliente
I4. Marriage
J. Stage 5 Walkthroughs
J1. Tinsel Bluffs
J2. The Octagon
J3. Pixel Acres
J4. Children
K. Stage 6 Walkthroughs
K1. Malcolm's Mansion
L. Free Play Introduction
L1. Free Play Careers
L1a. Rock Star
L1b. Slacker
L1c. Artist
L1d. Computer Geek
L1e. Swindler
L2. Tutti Family
L3. Frutti Family
L4. 1 Free Street
L5. 2 Free Street
L6. 3 Free Street
M. Complete Buy List
M1. Seating/Beds
M2. Surfaces
M3. Decorative
M4. Electronics
M5. Appliances
M6. Plumbing
M7. Lighting
M8. Miscellaneous
M9. Skill Building
N. Complete Build List
N1. Walls
N2. Wallpaper
N3. Floors
N4. Doors
N5. Windows
N6. Fireplaces
N7. Plants
N8. Pools
O. Complete Cars List
P. Secrets
P1. Cheats
P1a. GameCube Cheats
P1b. PlayStation 2 Cheats
P1c. XBox Cheats
P2. Glitches
Q. FAQ's
R. Awcknowledgements
S. Recap of Legal Info
T. Contact Information
U. Closing
--------------------------
A. Version History
--------------------------
Version 0.55: 06/27/2005-Began FAQ/WAlkthrough and began Bust Out Mode
Walkthroughs and Free Play Introduction.
Version 0.75: 07/04/2005-Completed Bust Out Mode Walkthroughs and Free Play
Walkthroughs. Began Secrets, Awcknowledgements, Closing, and Recap
of Leagl Information.
Version 1.00: 07/07/2005-Completed Secrets, Awcknowledgements, Closing, and
Recap of Leagl Information. Submitted my Walkthrough to gamefaqs.com.
Version 1.85: 07/08/2005-Complete Buy List & Complete Build List added to
Walkthrough.
Version 2.00: 07/09/2005-Complete Cars List added to Walkthrough.
Version 2.30: 06/27/2006-First Year Anniversary Edition.
Version 2.50: 10/16/2006-Added to Secrets Section.
Version 2.60: 01/28/2007-Edited goals a bit.
Version 3.00: 09/27/2007-Final Version Published.
--------------------------
B. Legal Information
--------------------------
The Sims: Bustin' Out FAQ/Walkthough Version 3.00
Copyright 2005-2007 Shawn Gantz
This document is protected by the copyright law.
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written or e-mail permission. Use of this guide on
any other web site than those listed below is strictly prohibited, and a
violation of the copyright.
www.gamefaqs.com
www.gamespot.com
www.neoseeker.com
www.cheatcc.com
All Characters, Scenarios, Items and Trademarks in this The Sims: Bustin' Out
FAQ/Walkthrough are owned by their respective Trademark and Copyright owners.
--------------------------
C. Introduction
--------------------------
Welcome to my version of The Sims: Bustin' Out FAQ/Walkthrough. This guide
is designed to help you get through those seemingly impossible goals and
march your way into Malcolm's Mansion.
This is my fist ever FAQ/Walkthrough. This guide covers the Nintendo
GameCube Version of The Sims: Bustin' Out. However, there is no
significant difference between the 3 console versions.
If you ever want to send a comment or addition to be posted onto this
Walkthrough, be sure to leave a distinct e-mail with a subject line that will
let me know it is for this guide. I get alot of junk mail, and if I don't
know what it is, I won't open it.
With that said, let us begin.
--------------------------
D. Game Play Information
--------------------------
This section will explian to you the basic, need-to-know things about The
Sims: Bustin' Out.
--------------------------
D1. Controls
--------------------------
This explains the buttons and what they do. For a better explaination,
refer to your instruction manual.
A Button------------------Select an item for use or proceed on a menu.
B Button------------------Cancel an actoin given or backtrack on a menu.
X Button------------------Place wall height at Up, Down, or Cut-away.
Y Button------------------Center you Sim and follow them.
L Button------------------Pause gameplay or delete an action in a queue.
R Button------------------Activate doulbe speed.
Z Button------------------Switch between playable Sims.
Control Stick-------------Move the action cursor.
C Stick Left or Right-----Rotate the camera left or right.
C Stick Up or Down--------Zoom the camera in or out.
Control Pad Up------------Motives sub-menu.
Control Pad Left----------Careers sub-menu.
Control Pad Down----------Personality sub-menu.
Contorl Pad Right---------Relationships sub-menu.
Start/Pause Button--------Halts gameplay to access the Game Play Menus.
--------------------------
D2. Motives
--------------------------
This explains the 8 different motives in the Motives sub-menu. Consult
your instruction manual for more information on these. If the Motives
button by your mood is throbing red, then a Motive of yours is empty.
Hunger: When this bar is empty, find a fridge and feed your Sim; Or you
can use a phone to call the Pizza Man to deliver a pizza for $40.
Hygiene: When this bar is empty, seek out a shower or bathtub to fill it
up. For a quick hygiene boost, wash your hands or brush your teeth.
Energy: You'll find your Sim snoozing on the ground if this bar is
empty. A nice sleep on a bed will fill this fill it up. For a quick
boost, down a cup of coffee or grab a nap on a sofa.
Social: If this bar is empty, don't expect your Sim to be in a very good
mood. To restore it's natural greenness, interact with another Sim.
Only positive interactions will raise this bar. A quick boost can be
obtained by talking on the phone. Consult the Relationships section
for more information.
Comfort: When this bar if red, have a nice sit on a couch or chair or
sleep in your comfortable bed.
Bladder: If this bar is empty, expect to see a puddle on the ground
where your Sim stands. A nice long sit on the toilet can restore
this bar to full.
Fun: When this bar emptys, find a little something fun to do. Depending
on your Personality depends on what raises this bar faster. Consult
the Personality section for more information.
Room: When this bar is empty, there is something dirty or dead in the
current room. A quick scan and clean of the room is suggested. Small
rooms with little light also bring this motive down. For a quick
boost, buy a plant or painting.
--------------------------
D3. Careers
--------------------------
This expalins the 6 different career skills requiered for promotions.
Bad moods halt any participation in any skill-building action. Not all
items mentioned are unlocked when starting a new game. If the Careers
button by your mood is throbing green, then you have earned a new skill
point.
Cooking: The higher this skill is, the better quality meals your Sim
serves and kitchen disasters are reduced. To raise this skill, study
a cookbook at a bookshelf, serve snacks at the special stove, or
serve drinks at the bar.
Mechanical: The higher this skill is, the faster your Sim will fix
things around house, as well as increase the value of the gnomes you
build. To raise this skill, study do-it-yourself books on a
bookshelf, build gnomes, or experiment the coil tower.
Creative: The higher this skill is, the faster you paint, sculpt, and
make a vase (this skill also raises the quality of these), and the
quality of your music (excluding the microphone) is raised. To raise
this skill, paint, sculpt, make a vase, or play the paino or guitar.
Body: The higher this skill is, the better your chances at winning in
competitive actions, such as playing pool and attacking another Sim.
To raise this skill, work out on a weight machine, exercise on a
treadmill, or take a swim in a pool.
Logic: The higher this skill is, the smarter your Sim is, and the better
chances of your Sim to win against another Sim in chess, and this
also reduces time you spend looking through the telescope before
being abducted. To raise this skill, play a nice game of chess or
look to the skies with a telescope.
Charisma: The higher this skill is, the higher your quality of singing
and the better chance you have of speaking to another Sim about their
intrests, which increases you relationship. Consult the
Relationships section for more information. To raise this skill,
parctice your speech in the mirror or sing using your microphone.
--------------------------
D4. Personality
--------------------------
In this section, you will find how to customize your personality to fit
you best.
Neat: This dignifies wheather your Sim will clean up after themselves or
not.
Outgoing: If your Sim is outgoing, their Social bar will deplete faster
than that of a Sim who is not.
Active: Active Sims' Energy bar will not deplete as fast, but they will
wake up faster than those Sims who are not active.
Playful: If your Sim is playful, their Fun bar will deplete faster than
other Sims'. Playful Sims enjoy the pinball machine and pool tables
for fun, whereas others would rather read a book.
Nice: Nice Sims enjoy being nice. Nice Sims have more positive social
interactions than those who are not nice.
--------------------------
D5. Relationships
--------------------------
This expalins the best tactics to make friends as well as other important
friends information.
Friends are requiered for all 12 career paths and to obtain their signature
social interaction. Friends are also required to satisfy your social
needs. The easist way to make friends is as follows.
Step 1: Greet a Sim you do not know to obtain their colthing options.
Step 2: Talk with them once.
Step 3: Go inside and serve a meal.
Step 4: Let them eat, use the toilet, and invite them to have fun.
Step 5: Interact positiveley until they want to leave or you fall asleep.
If you follow this rubric, it is easy to make friends with a stranger
Sim before they leave.
As to satisfying your social needs, only interacting positively will
satisfy this need. Interacting negativly will not affect your Social bar
in any way.
--------------------------
D6. Pause Menu
--------------------------
To access the Pause Menu, press Start/Pause. This explains the Pause Menu
and what each option does. Note that this will not be an item list. Look
below for one.
Goals: Appears only in Bust Out Mode. Displays the stage's current goals.
Completed goals are checked off and the item it unlocks is filled in.
Buy: Here, you can buy new equipment for your Sims.
Build: Here, you can build new equipment for your Sims.
Careers: Appears only in Bust Out Mode. Displays your current point in
each of the 7 careers in Bust out Mode.
Options: Customize your game with thses options.
Free Will: If on, your Sims will assign their own actions if you
remain idle.
Rumble Feature: If on, when a significant event happens, your controller
will rumble.
Fast Forward Toggle: If on, you merely press the R Button to start and
stop double speed instead of holding it down.
Auto Center: If on, when a significant event happens, the screen will
center on the special Sim that took place in the event.
Music Voloume: Adjust the stereo and menu music volumes.
Sound Effects Volume: Adjust the voice, and other sound effects volumes.
Save: Save your progress in the game.
Quit: Quit your game.
Save and Quit: Quit your game and save.
Just Quit: Quit the game without saving.
Cancel: Return to the Pause Menu.
--------------------------
D7. Speeds
--------------------------
As you might know, there are 4 different speeds in Bustin' Out, Normal,
Double, Triple, and Pause. This section explains these speeds.
Normal Speed: This is the default speed. Do not press or hold the R
Button to find this speed.
Double Speed: This is the speed you will most likely use the most. Press
or Hold the R Button to find this speed.
Triple Speed: This is the fastest speed. All playable Sims must be at
work and/or sleeping to find this speed.
Pause: This speed stops gameplay without pressing the Start/Pause Button.
Hold the L Button to find this speed.
--------------------------
D8. Other Information
--------------------------
This is where I will list other things you might need or want to know that
was no mentioned in the above sections.
Bills: The dreaded deliveries will arrive in your mailbox every 3 days. An
easy way to tell which bills are older: red, orange, yellow, white. Red
are due as soon as possible and white are brand new in the box. If bills
are not paid 10 days after they are delivered, a Debt Collector will
steal the most valuable item in the house. So pay those bills. Bills
usually cost roughly 2% of your house value, which can be veiwed on the
Pause Menu.
House Value: Pause the game to veiw your house value. It is where the Time
would normally be seen. The house value is all of the items in your
current house added up into one sum. Bills are roughly 2% of this value.
Current Funds: The number seen under the Time Display or House Value. This
is how many Simoleons ($) you own currently. Money incresaes by work and
decreses by food and other expenses.
Time Display: This tells you what time it is. Normal Speed moves at about
1 simulated minute in 1 second.
Mood Display: The red and green bars next to your sub-menus. Green Bars
indicate a good mood. Red indicates a bad mood. Mood is determined by
how good your motives are. The Room & Bladder Motives can change your
mood drastically. Good Moods produce positive Social Interactions and
promotions. Bad Moods produce negative Social Interactions and
demotions. Watch that mood!
Action Queue: The list of actions that pile up at the top of the screen.
Your Sims will do everything in this list in order, starting from the
left and going to the right (Player 2's Action Queue goes from right to
left). You can issue an order at any time. If Free Will is on, then
your Sims will do things on their own if they need it. A Sim will not
do Skill Building activities on their own unless it increasaes a motive.
Fill Meter: This meter is visible on the Buy Mode and Build Mode main menus.
It tells you how much more crap can fit in your house. If it is full,
then the game game forbids you to buy anything else until you sell things
to bring it down.
Newspaper: The newspaper is a good source of Fun if your Sim is not Playful.
The newspaper comes everyday at 9:00 AM. It will rot if another
newspaper is delivered. Once rotted, it will bring down your Room bar.
Use the newspaper to find a job or to have Fun.
Control Diamond: This is the blue (or orange) diamond that appears of the
active Sim's head. This indicates that it is the currently active Sim.
Friends Count: The smiley face under the careers sub-menu is your friends
count. This displays the current number of friends you have. The first
number is how many you have. The second number is how many you need for
your next promotion. If the number is green, then you have enough. If
it is red, then you need more.
Friends: As said before, friends as needed for all 12 career paths. A blue
smiley face next to the Relationship Number indicates a Family Friend.
A red angry face indicates a Family Enemy.
Relationship Number: This is the number that appears in the Relationships
sub-menu. If it is below 50, then you are not friends with this Sim.
If it is above 50, then the this Sim's Relationship Number for you must
be above 50 as well before you will be friends. Your spouse's
Relationship Numbers will never drop.
Malcolm Landgrabb: Your ex-step-father. Mom married him in the original
Sims for the consoles. That is how you got his Mansion. He obviously
divorced your Mom over the 8 month interval between The Sims and Bustin'
Out. He put his fortune before everything else and began taking all of
the stuff he graciously gave to the Sims when he married Mom. In the
terms of marriage, yes, you are related to Mimi and Dudley.
Maid Service: Use a phone to call a Maid. They will come every day at
10:00 AM to clean anything that needs cleaning. It cost $10 per hour for
a Maid. You can fire her at any time by highlighting her and choosing
'Fire'. 'Dismiss' will send her away with pay. Empty your Bladder at
Mom's House to unlock the Maid.
Gardening Service: Use a phone to call a Gradener. They will come every
3 days and water or replant your flowers. They will not water any
plants found in the Decorative Menu. Gardeners cost $10 per hour. You
can fire her at any time by highlighting her and choosing 'Fire'.
'Dismiss' will send her away with pay.
Repair Service: Use a phone to call a Repairman. They will come when you
call and fix all broken items and replace all broken lightbulbs. A
Repairman cost $50 per hour. Information Overlord Owners beware: a
Repairman might just hang around after work and watch some TV.
Pizza Srevice: Use a phone to call a Pizzaman. They will come when you call
and deliver one Pizza to your house. The pizza will serve 6 Sims. One
Pizza costs $40. You must 'Greet' the Pizzaman or he will walk off with
your pizza.
Police Service: Use a phone to call the Police. They will come when you
call or if a party is being thrown at 10:30 PM. The Police Service is
free unless you are told to pay $200 for a bribe. The Police are used
for arresting criminals.
Fire Dept. Service: Use a phone to call the Fire Dept. They will come when
you call or if a Smoke Detector goes off. They will put the fire out.
The Fire Dept. Service is free unless it is a false alarm ($100).
Throw Party: Use a phone to throw a party. Every Sim that is not at work
will arrive at the party. A notice will announce when the party has
started. Parties are needed to complete certain goals.
Television: This is the most used form of fun in the game. There are 4
channels on a TV: Horror (Defalt for the Monochrome and Trottco),
Action (Default for the Soma Plasma), Romance, and Cartoons. Depending
on your Sim's Personality depends on what they like to watch. The
Information Overlord ends the burden of channel surfing.
Stereo: The stereo is another good source of fun. There are 6 different
types of music to listen to: Techno, Hip Hop, Metal, Pop, Smooth Jazz,
and Bluegrass (Country). There is no particular type of music your Sim
likes. The type you choose depends on the Default of the next radio you
turn on will be (Ex: If you choose to listen to Techno at Mom's house,
when buy a Stereo and turn it on, the Default type will be Techno).
Spining on the DJ Booth will raise your Creativity.
Great Big Adventure Japanese Arcade Game: To unlock this item, you must link
the GameCube Bustin' Out to the GameBoy Advance Bustin' Out. Using the
Arcade, you can earn your GCN Bustin' Out a few extra Simoleons.
Consult the Instruction Booklet for more information.
--------------------------
E. Bust Out Mode Intro
--------------------------
The momment has come! The Bust Out Mode Walkthroughs. This part is seperated
into six sections: Stage One, Stage Two, Stage Three, ect. Each stage
walkthrouh covers two career promotions. You will see exactly how it works as
you read through.
--------------------------
E1. Bust Out Careers
--------------------------
The following is a list of all 7 careers in Bust Out Mode, how much
money they make, and their promotion requierments. To earn all promotions,
you must be in a good mood. Make sure your friends relationship is high
enough that your friends will not drop while you are at work, you need the
amount of friends before work is over.
--------------------------
E1a. Movie Star
--------------------------
An expert career track. Movie Stars make the most money, but for
the final promotion, you'll need 10 friends. This is not the best
choice for a first career.
Mall Clown: $100
Kiddie Show Sidekick: $150 (2 Charisma)
Stunt Double: $200 (1 Body, 2 Charisma, 2 Friends)
Horror Movie Extra: $275 (1 Creative, 2 Body, 3 Charisma, 3 Friends)
Soap Opera Star: $375 (2 Creative, 2 Body, 4 Charisma, 4 Friends)
Game Show Host: $500 (2 Creative, 3 Body, 6 Charisma, 6 Friends)
Sitcom Star: $650 (2 Creative, 3 Body, 7 Charisma, 6 Friends)
Sex Symbol: $900 (5 Creative, 4 Body, 8 Charisma, 8 Friends)
Director: $1,100 (8 Creative, 4 Body, 10 Charisma, 10 Friends)
Movie Mogul: $1,400
--------------------------
E1b. Mad Scientist
--------------------------
A novice career track. Mad Scientists make moderate money, and
for the final promotion, you'll need only 6 friends. This is a good
choice for a first career.
Lab Cleaner: $155
Potion Tester: $230 (2 Mechanical)
Pyro: $320 (1 Cooking, 2 Mechanical, 1 Logic, 1 Friend)
Virus Breeder: $375 (1 Cooking, 2 Mechanical, 1 Logic, 2 Friends)
Chemist: $450 (1 Cooking, 2 Mechanical, 2 Creative, 4 Logic, 1 Charisma,
2 Friends)
Vivisectionist: $540 (1 Cooking, 4 Mechanical, 2 Creative, 4 Logic,
2 Charisma, 3 Friends)
Gene Splicer: $640 (1 Cooking, 6 Mechanical, 2 Creative, 5 Logic,
3 Charisma, 4 Friends)
Robotician: $740 (1 Cooking, 8 Mechanical, 4 Creative, 7 Logic,
4 Charisma, 5 Friends)
Space Time Tinkerer: $870 (2 Cooking, 10 Mechanical, 5 Creative,
8 Logic, 5 Charisma, 6 Friends)
Death Ray Inventor: $1,000
--------------------------
E1c. Gangster
--------------------------
An intemediate career track. Gangsters make good money, and for the
final promotion, you'll need 8 friends. This is a moderate choice for
a first career.
Vandal: $140
Shoplifter: $200 (2 Creative)
Burglar: $275 (1 Mechanical, 4 Creative, 2 Friends)
Car Thief: $350 (2 Mechanical, 5 Creative, 3 Friends)
Mugger: $425 (3 Mechanical, 6 Creative, 1 Body, 1 Charisma, 4 Friends)
Body Guard: $530 (3 Mechanical, 7 Creative, 3 Body, 1 Charisma,
6 Friends)
Arsonist: $640 (5 Mechanical, 8 Creative, 3 Body, 2 Charisma, 8 Friends)
Extortionist: $760 (5 Mechanical, 9 Creative, 5 Body, 3 Charisma,
8 Friends)
Hit Man: $900 (5 Mechanical, 10 Creative, 7 Body, 4 Charisma, 8 Friends)
Mob Boss: $1,100
--------------------------
E1d. Fasion Victim
--------------------------
An expert career track. Fashion Victims make excelent money, but for
the final promotion, you'll need 9 friends. This is not the best choice
for a first career.
Hand Model: $200
Lingerie Model: $225 (2 Creative)
Body Waxer: $275 (4 Creative, 1 Body, 1 Friend)
Fingernail Painter: $315 (5 Creative, 1 Body, 1 Charisma, 2 Friends)
Wig Designer: $400 (6 Creative, 1 Body, 2 Charisma, 3 Friends)
Hair Stylist: $550 (1 Cooking, 7 Creative, 3 Body, 3 Charisma, 4 Friends)
Make up Artist: $650 (2 Cooking, 8 Creative, 4 Body, 4 Charisma,
5 Friends)
Runway Model: $900 (3 Cooking, 9 Creative, 5 Body, 4 Charisma, 7 Friends)
Centerfold: $1,100 (4 Cooking, 10 Creative, 8 Body, 5 Charisma,
9 Friends)
Super Star: $1,200
--------------------------
E1e. Paramilitary
--------------------------
A beginner career track. Paramilitary personel make good money, and for
the final promotion, you'll need 6 friends, but you'll also need to
raise your Logic and Body skills to their maximum. This is a moderate
choice for a first career.
Latrine Cleaner: $250
Boot Polisher: $325 (2 Logic)
Drill Instructor: $400 (2 Body, 4 Logic)
Paratrooper: $450 (4 Body, 5 Logic)
Chopper Pilot: $500 (1 Mechanical, 4 Body, 6 Logic, 2 Charisma, 1 Friend)
Covert Ops: $550 (1 Mechanical, 5 Body, 7 Logic, 2 Charisma, 2 Friends)
Secret Agent: $580 (4 Mechanical, 5 Body, 7 Logic, 2 Charisma, 5 Friends)
Code Breaker: $600 (7 Mechanical, 8 Body, 9 Logic, 2 Charisma, 6 Friends)
Intelligence Director: $700 (8 Mechanical, 10 Body, 10, Logic,
4 Charisma, 6 Friends)
Mar Minister: $1,000
--------------------------
E1f. Counter Culture
--------------------------
An intermediate career track. Counter Culture hippies make poor money,
and for the final promotion, you'll need 8 friends. This is a moderate
choice for a first career.
Panhandler: $110
Leaflet Distributor: $120 (1 Cooking, 1 Creative)
Basket Weaver: $180 (3 Cooking, 1 Creative, 1 Body, 2 Friends)
Flower Child: $200 (5 Cooking, 1 Creative, 1 Body, 1 Charisma, 3 Friends)
Massage Therapist: $220 (6 Cooking, 1 Mechanical, 2 Creative, 1 Body,
2 Charisma, 4 Friends)
Yoga Instructor: $300 (7 Cooking, 2 Mechanical, 2 Creative, 2 Body,
2 Charisma, 6 Friends)
Transcendentalist: $350 (8 Cooking, 2 Mechanical, 2 Creative, 3 Body,
4 Charisma, 6 Friends)
Love Guru: $450 (9 Cooking, 3 Mechanical, 3 Creative, 4 Body, 6 Charisma,
7 Friends)
Psychic Activist: $550 (10 Cooking, 3 Mechanical, 4 Creative, 5 Body,
8 Charisma, 8 Friends)
Full Time Freak: $1,000
--------------------------
E1g. Jock
--------------------------
A beginner career track. Jocks make excelent money, and for the final
promotion, you'll need only 6 friends. This is the best choice for a
first career.
Mascot, $130
Ball Collector: $170 (2 Body)
Rookie: $230 (4 Body)
Starter: $300 (6 Body, 1 Charisma)
All-Star: $385 (2 Mechanical, 7 Body, 1 Friend)
MVP: $510 (1 Cooking, 2 Mechanical, 8 Body, 2 Charisma, 2 Friends)
Super Star: $680 (2 Cooking, 2 Mechanical, 9 Body, 3 Charisma, 3 Friends)
Head Coach: $850 (3 Cooking, 2 Mechanical, 10 Body, 5 Charisma,
4 Friends)
Hall of Famer: $1,000 (4 Cooking, 2 Mechanical, 10 Body, 5 Charisma,
6 Friends)
Living Legend: $1200
--------------------------
E2. Prelude: Old Club Rubb
--------------------------
The following is how to read these walkthoughs.
Simple Description: This is a basic, one sentence description of the house.
Career Promotions: This informs you of the career tracks this house offers.
Stolen Items: This lists what Malcolm steal as you first enter the house.
Roommates: The Sims who live with you, if you can control any of them, and
their respective signature social interaction. This does not include
your spouse and child(ren)
Description/Improve: An in-depth description of the house, and what you
should or need to improve.
Notes: Simple notes on the current house. Best course of action to take is
listed here.
Goal #: Goal Name. (Goal Unlocks)
How to complete.
Simple Description: An older version of Club Rubb.
Career Promotions: None
Stolen Items: None
Roommates: Various Sims in future houses.
Description/Improve: None for this house.
Notes: Complete the goal to move on.
1. Kiss Candy/Peter. (Your Nagging Mother)
Simply highlight Candy or Peter and select Kiss on Cheek.
--------------------------
F. Stage 1 Walkthroughs
--------------------------
Wake Up! Time to climb a career ladder and steal Malcolm's Mansion. Mom's
House covers the basic controls if you did not read my section above.
--------------------------
F1. Mom's House
--------------------------
Simple Description: A small farm house.
Career Promotions: Movie Star, Mad Scientist, Gangster, Fashion Victim,
Paramilitary, Counter Culture, and Jock (Promotion 1).
Stolen Items: Your Scooter
Roommates: Mom (None). You do not control this Sim.
Description/Improve: A small house that does not need any major
improvements.
Notes: Your Hygiene, Energy, Social, and Comfot bars do not drop below half
empty. This allows you to remain in a good mood almost always. This is
also a perfect opprotunity to raise all of your skills to their maximum.
However, if you quit your game, the bars listed above will begin to fall
as normal. Either way, I suggest getting at least 3 Cooking and
Mechanical skill points while you're here. If you do plan to stay
though, buy a Chess Set and Treadmill. To earn money, get your
Creative full and sell paintings.
1. Press the R Button for double speed: ($50)
Do as the goal says.
2. Eat enough food to fill your stomach: ($50)
Wait for Mom to serve a meal, and then chow down.
3. Use a toilet to empty your bladder: (The Maid)
After breakfast, have a sit on your toilet.
4. Do fun stuff to raise your fun level: ($50)
Watch the fish while Mom serves breakfast.
5. Use the newspaper to find a job: (Super Scooter)
Again, for easier promotions in the future, waste 5 HUMAN hours here
to get all of your career skills to their maximum. Then find a job
and move to your respective house.
--------------------------
G. Stage 2 Walkthroughs
--------------------------
These are the 2 houses of your first roommates. Though you cannot control
them, they can still be a pain. If you chose to be a Movie Star, Fashion
Victim or Counter Culture follower, head over to Mimi's Place. If Mad
Scientist, Gangster, Paramilitary, or Jock career perked your intrest, go to
Dudley's Trailer.
--------------------------
G1. Mimi's Place
--------------------------
Simple Description: A small, cozy home.
Career Promotions: Movie Star, Fashion Victim, and Counter Culture
(Promotions 2 & 3).
Stolen Items: Goumet Stove & Mini Bar.
Roommates: Mimi Landgrabb (Brag About Money). You do not control this Sim.
Description/Improve: A small house with a bed and a kitchen to improve.
Replace the bed with a better one and upgrade the kitchen. And for a
future goal, be sure to move the lamp away from the bookshelf so you can
reach that corner.
Notes: Mimi leaves occasionally for other stuff. Get your 2 promotions
and leave if you wish. If it is your first time here, after you get
your first promotion, you are rewarded with an Imposter Type-S (car).
Just remember to come back later to finish all of the goals you missed.
1. Get to Kiddie Show Sidekick in the Movie Star Career: (Gossip)
Get promoted.
2. Get to Stunt Double in the Movie Star Career: (Exoticalistism Floor Lamp)
Get promoted with 2 Charisma.
3. Get to Lingerie Model in the Fashion Victim Career: (SlushRush Bar)
Get promoted.
4. Get to Body Waxer in the Fashion Victim Career: (VenuSpice)
Get promoted with 2 Creative.
5. Get to Leaflet Distributor in the Counter Culture Career: (Gourmet Stove)
Get promoted.
6. Get to Basket Weaver in the Counter Culture Career: (Confucius Wall Lamp)
Get promoted with 1 Cooking and 1 Creative.
7. Interact With Other Sims to Staisfy Your Social Needs: ($50)
As soon as you arrive simply talk to Mimi until you receive your
prize.
8. Get to Know Mimi Better: (Use 'Sign Language')
Get your relation with Mimi to 35.
9. Have One Skill Point in Cooking: ($200)
You did this at Mom's House, right?
10. Invite Mom Over to Your New Place: (Give Money)
Find a phone and selcet Invite from Mom's House.
11. Visit Dudley and use "SIGN LANGUAGE" on him: (Skull Shrub)
Get to know Mimi better first, then visit Dudley's Trailer and use
Sign Language on him.
12. Fix All the Broken Things: (The Repairman)
If you got 3 Mechanical Points at Mom's House, then find the
Espresso Machine and fix it. If not, get 3 Mechanical, and then
fix it.
--------------------------
G2. Dudley's Trailer
--------------------------
Simple Description: An old worn out trailer.
Career Promotions: Mad Scientist, Gangster, Paramilitary, & Jock
(Promotions 2 & 3).
Stolen Items: Hellagraphix & Air Hockey Table.
Roommates: Dudley Landgabb (Burp In Face). You do not control this Sim.
Description/Improve: A run down trailer, there is a lot you can improve
in this dump. First, if you have the money, upgrade the TV, then the
kitchen. That's all you'll need to upgrade for now.
Notes: Like Mimi, Dudley will leave for about 2 hours every day. With this
it can sometimes be challenging to make friends. Just be sure to return
the goals that you missed. Again, like Mimi's Place, you will receive
the Dude Buggy (car) after you get your first promotion in any career.
1. Get to Potion Tester in the Mad Scientist Career: (Wall Torch)
Get promoted.
2. Get to Pyro in the Mad Scientist Career: (Experimental Lamp)
Get promoted with 2 Mechanical.
3. Get to Shoplifter in the Gagnster Career: (Secret Door)
Get promoted.
4. Get to Burglar in the Gangster Career: (Serenade)
Get promoted with 2 Creative.
5. Get to Boot Polisher in the Paramilitary Career: (HellaGraphix Console)
Get promoted.
6. Get to Drill Instructor in the Paramilitary Career: (Up-Light)
Get promoted with 2 Logic.
7. Get to Ball Collector in the Jock Career: (Air Hockey Table)
Get promoted.
8. Get to Rookie in the Jock Career: (Flamingo Sign)
Get promoted with 2 Body.
9. Interact With Other Sims to Satisfy You Social Needs: ($50)
Begin to talk to Dudley as you arrive.
10. Get to Know Dudley Better: (Pull My Finger)
Get a relationship of 35 with Dudley.
11. Have One Skill Point in Cooking: ($200)
You did this at Mom's House, right?
12. Invite Mom Over to Your New Place: (Nag About House)
Go to the phone and invite Mom over.
13. Visit Mimi's Place and get her to Pull Your Finger: (Big Mouth Chair)
First, get to know Dudley better to use the 'Pull My Finger'
interaction, then visit Mimi and use it on her.
14. Clean Up the Mess: (Toxic Barrel)
Hire a Maid to do this while you are getting your first promotion.
--------------------------
H. Stage 3 Walkthroughs
--------------------------
Your first controllable Sims come in Stage 3. Movie Stars & Mad Scientists
will head to Goth Manor. Studio 8 is where Fashion Victims and Counter
Culture personel go. Gangsters, Paramilitary soldiers, and Jocks go to
Toane's Gym.
--------------------------
H1. Goth Manor
--------------------------
Simple Description: A large, haunted house.
Career Promotions: Movie Star & Mad Scientist (Promotions 4 & 5)
Stolen Items: Seance Table & Skeleton Display
Roommates: Mortimer Goth (Kiss Hand) & Bella Goth (Nag About Friends). You
can control the Sim of the same gender as yours.
Description/Improve: When funky music plays, then a ghost is loose. Hold
a seance to stop this event. The kitchen has no refrigerator, be sure
to buy one. Upgrade the bed if you have the money. Then that's about
it.
Notes: Both Mortimer and Bella work. Seeing as you only control one of
them, be sure to tell that one to go to work every day. They cannot get
fired or demoted.
1. Get to Horror Movie Extra in the Movie Star Career: (Synthesizer)
Get promoted with 1 Body, 2 Charisma, and 2 Friends.
2. Get to Soap Opera Star in the Movie Star Career. (Do Magic Trick)
Get promoted with 1 Creative, 2 Body, 3 Charisma, and 3 Friends.
3. Get to Virus Breeder in the Mad Scientist Career: (Incubator)
Get promoted with 1 Cooking, 2 Mechanical, 1 Logic, and 1 Friend.
4. Get to Chemist in the Mad Scientist Carrer: (Commode)
Get promoted with 1 Cooking, 2 Mechanical, 2 Creative, 4 Logic,
1 Charisma, and 2 Friends.
5. Make Friends With Mortimer or Bella: (The Sim's Signature Social)
Get a relationship of 50 with either one.
6. Control Another Sim by Pressing the Z Button: (Tell Story)
Press the Z Button. Can I be any more descriptive?
7. Find the fern that was stolen from the Goths: (RGB Flashback)
Remember that giant fern in Dudley' back yard? Go steal it back.
8. Buy $1,000 worth of improvements for the Goths: (Seance Table)
Cusult the Description/Improve section of this walkthrough for info.
9. Exorcise the ghosts by holding a seance: (Skeleton Display)
You must buy $1,000 of improvements first, buy a seance table, and
then hold 2 seances. I suggest using your Mortimer or Bella for
this goal, it won't always work for your main Sim.
--------------------------
H2. Studio 8
--------------------------
Simple Description: An old art museum.
Career Promotions: Fashion Victim & Counter Culture (Promotions 4 & 5)
Stolen Items: Pottery Wheel & Artist's Block.
Roommates: Artie Fischl (Fake Out) and Charity Grant (Tell Lies). You can
control the Sim of the same gender as yours.
Description/Improve: There is much improving needed here. First, upgrade
the kitchen and bathrooms to your liking. Then move all of the artwork
in to the kitchen/hallway area. There is no source of fun in this house
besides the bookshelf. I suggest you insert a TV or VR Headset. After
you successfully complete this goal, buy the Electric Guitar it unlocks.
Notes: The Sim you cannot control will simply leave at a set time. Once all
of the artwork is in the kitchen, throw a party if you wish. Look below
for help on the other goals.
1. Get to Fingernail Painter in the Fashion Victim Career: (Laser Lightshow)
Get promoted with 4 Creative, 1 Body, and 1 Friend.
2. Get to Wig Designer in the Fashion Victim Career: (Air Kiss)
Get promoted with 5 Creative, 1 Body, 1 Charisma, and 2 Friends.
3. Get to Flower Child in the Counter Culture Career: (Artists' Block)
Get promoted with 3 Cooking, 1 Creative, 1 Body, and 2 Friends.
4. Get to Massage Therapist in the Counter Culture Career: ('Love' Lamp)
Get promoted with 5 Cooking, 1 Creative, 1 Body, 1 Charisma, and
3 Friends.
5. Make Friends With Artie or Charity: (The Sim's Signature Social)
Get you Relationship to 50 with Artie or Charity.
6. Control Another Sim by Pressing the Z Button: (Sissy Fight)
Press the Z Button...too easy.
7. Buy $1,000 worth of improvements for the studio: (Electric Guitar)
Cusult the Description/Improve section of this walkthrough for info.
8. Have a great art opening by rearranging the art: (Pottery Wheel)
First, move all of the art into the Kitchen and Hallway area. Then
serve a meal. Once at least one meal is served, throw a party. When
Sims begin to arrive, the food will attract them into the Kitchen.
A random Sim will congratulate you once 5 guest Sims have full Room
bars, which is the goal in the first place.
9. Visit Mimi's Place and make sure Mimi is OK: (Cruiseete Leviathan)
Visit Mimi's Place. When you arrive, she will ask you to clean up the
mess she made. Do it for a car. Oh, and if the mess is in the
Living Room, I hope you moved that light in the corner. If there is
trash in that corner and you did not move the light, you cannot
complete this goal.
--------------------------
H3. Toane's Gym
--------------------------
Simple Description: An impressive gym with no members.
Career Promotions: Gangster, Paramilitary, & Jock (Promotions 4 & 5).
Stolen Items: Climbing Wall & Treadmill.
Roommates: Max Toane (Bear Hug) & Goldie Toane (Give Noogie). You can
control the Sim of the same gender as yours.
Description/Improve: First and foremost, you need somewhere to sleep.
Insert 3 beds and remodel the kitchen to your liking. If you need to
work on Body, replace 2 of the Workout Stations with Treadmills and
replace the Climbing Wall when you get it back. Insert a TV or VR
Headset (or both) for a good source of fun.
Notes: Now you can control another Sim. The one you cannot control will
leave unexpectedly. Await their return and life will be normal again.
Both Max and Goldie will attempt to Work Out often, even if they are in
a bad mood.
1. Get to Car Theif in the Gangster Career: (High Dive)
Get promoted with 1 Mechanical, 4 Creative, and 2 Friends.
2. Get to Mugger in the Gangster Career: (Sonic Shower)
Get promoted with 2 Mechanical, 5 Creative, and 3 Friends.
3. Get to Paratrooper in the Paramilitary Career: (Show Off Muscles)
Get promoted with 2 Body and 4 Logic.
4. Get to Chopper Pilot in the Paramilitary Career: (Miss Memo Sleeper)
Get promoted with 4 Body and 5 Logic.
5. Get to Starter in the Jock Career: (Climbing Wall)
Get promoted with 4 Body.
6. Get to All-Star in the Jock Career: (Aeromaster Whifferpuff)
Get promoted with 6 Body and 1 Charisma.
7. Make Friends with Mox or Goldie: (The Sim's Signature Social)
Get a relationship of 50 with Max or Goldie.
8. Control Another Sim by Pressing the Z Button: (Towel Snap)
...Well? What are you waiting for?
9. Go to Dudley's Trailer and PARTY!: (Maximoto Tsunami X-TEQ)
This one is tricky. First, visit Dudley's Trailer. Once you get
there, he will start the party. The object of the goal is to get
a Relationship of 5 with everyone that shows to the party.
Alternate Method (Submitted by tina_girl_2@hotmail.com)
I did something different. All I did was talk to Malcom when he came
and I got a friendship with him high and then the thing popped up. I
didn't even have to talk to everyone I think; I talked to like
one person before him!
10. Buy $1,000 worth of improvements for the gym: (Flush Force Toilet)
Cusult the Description/Improve section of this walkthrough for info.
11. Get Four Sims to Join Toane's Gym as Members: (DJ Booth)
First, make 4 diffrent friends (they cannot be Max or Goldie).
--------------------------
I. Stage 4 Walkthroughs
--------------------------
Stage four, marriage. If you don't care who you marry, just marry a Tutti or
a Frutti (depending on gender (see who's who in Free Play Mode)). If you want
to create your own husband/wife, go to Free Play on you game and create them
in a house. YOU CANNOT MARRY ANOTHER BUSTIN' OUT SIM. Your spouse has to
come from Free Play Mode. Be sure to add a phone so you can call them.
Finally, Movie Stars, Fasion Victim, and Jocks go to Club Rubb. Gangsters
and Counter Culture hippies go to Casa Caliente. The Paramilitary personel
and Mad Scientists live in the Shiny Things Labs.
--------------------------
I1. Club Rubb
--------------------------
Simple Description: A old warehouse, converted to a night club.
Career Promotions: Movie Star, Fashion Victim, and Jock (Promotions 6 & 7).
Stolen Items: Dance Floor & Mini Bar.
Roommates: Bing Bling (Break Dance) & Mona Lott (Dirty Dance). You
control both of these Sims.
Description/Improve: Many improvements needed here. Add 3 beds in the
back room where the kitchen is. Take all appliances from that room and
add them to the counters in the dance room. The pool table should
provide fun. Be sure to add a shower as well.
Notes: Seeing as you control both of your roommates, send them to work
often. You might need the money after you make all of your
improvements. And remember that red pool table in the fun room, you
will need to for a goal in your next house. Also note that all
promotions here unlock social interactions, so get to talking. All that
said, I leave you on this note, don't get married here. You might not
have the money, and this isn't the best place to pick up another Sim to
control. Save marriage for Tinsel Bluffs.
1. Get to Game Show Host in the Movie Star Career: (Booty Tease)
Get promoted with 2 Creative, 2 Body, 4 Charisma, and 4 Friends.
2. Get to Sitcom Star in the Movie Star Career: (Moon Walk)
Get promoted with 2 Creative, 3 Body, 6 Charisma, and 6 Friends.
3. Get to Hair Stylist in the Fasion Victim Career: (Admire Body)
Get promoted with 1 Cooking, 7 Creative, 3 Body, 3 Charisma, and
4 Friends.
4. Get to Makeup Artist in the Fashion Victim Career: (Slow Dance)
Get promoted with 2 Cooking, 8 Creative, 4 Body, 4 Charisma, and
5 Friends.
5. Get to MVP in the Jock Career: (Tell Dirty Joke)
Get promoted with 1 Cooking, 2 Mechanical, 8 Body, 2 Charisma, and
2 Friends.
6. Get to Super Star in the Jock Career: (Wolf Whistle)
Get promoted with 2 Cooking, 2 Mechanical, 9 Body, 3 Charisma, and
3 Friends.
7. Invite Your Lover Over: ("More-saic" Tub)
Fall in love with another Sim, then invite them to the club.
8. Get Married: (SpritzenFunken)
See the designated section below.
9. Show off some Club Rubb moves at Studio 8: (Neon Sign)
First, you must befriend Bing to learn Break Dance, and then visit
Studio 8 and use Break Dance on Artie or Charity.
10. Find out what is going on at Toane's Gym: (Outdoor Shower)
Visit Toane's Gym with a Body Skill of 5 or higher (suggested) and do
3 Triple Flips in a row.
11. Buy $1,500 worth of improvements for the club: (Dance Floor)
Cusult the Description/Improve section of this walkthrough for info.
12. Throw the ultimate DJ dance party: (Q3 Recliner)
Get a Creative of 6 or higher, and then throw a party. Serve 2 meals
and tell your Creative Sim to spin. Finally, after everyone eats,
they should begin to dance. Once 5 people are dancing, you will
receive your prize.
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Another Sims: Bustin' Out, The Walkthrough :
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