Sonic Adventure 2 Battle Cheats

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Sonic Adventure 2 Battle Cheats :

This cheat for Sonic Adventure 2 Battle [Game Cube] has been posted at 21 May 2007 by Mephiles and is called "Hints - All u need to know about chao part2of2". The Cheat have a rating 2 by 4 our users and has been commented 1 times. Also 1 users added this cheat at them cheatbooks. If cheat is usable don't forgot thumbs up Mephiles and share this with your freinds. And most important we have 23 other cheats for Sonic Adventure 2 Battle, look them as soon as possible!

Hints - All u need to know about chao part2of2

by Mephiles May 21, 2007

In this section of the FAQ, I shall go into the basics of raising chao,
these are things that you should know before you enter into the chao
garden for the first time. It is my opinion however, that you should
completely finish the entire SA2 main game before you ever start working
with chao. This gives you the opportunity to have access to all of the
games levels, which you will need in order to raise effective and fun
chao. Not to mention, it is the only way that you can get access to the
chao kindergarten or to switch between gardens. I recommend also that you
use either Knuckles or Rouge to raise your chao with, as they are less
likely to accidentally strike the chao, which leads to the most important
aspect of chao raising, never strike your chao.

There are three ways that you can hatch a chao, only one, however, is the
correct way. When you reach the chao garden for the first time, you will
notice that there are two chao eggs. Walk up to one and when the action
button says "pick" you should pick the chao up, and hold that button down.
After you rock the egg a few times, sit the egg back down, and a happy
chao will pop out. You could also let the egg sit and hatch on its own,
this takes longer, and the chao is not as happy, or you could throw the
egg against a wall, I advise you not to do this, if you ever want your
chao to like you, at all.

[2.2]. FEEDING
After your chao have been hatched, the first thing that you should do is
to give you chao one of the tree fruits that you find on the trees located
in the garden. In order to do this, you walk up to a tree and press the
action button (or "B" button). Your character will then grab hold of the
tree and you can shake it by moving the analog control back to forward or
side-to-side. If there is a full-grown tree on the fruit, it will shake
as the tree shakes, and will eventually fall off. Once this happens,
simply pick the fruit up and hand it to the chao, and he will chomp down.
There are also two other aspects to collecting food for your chao; both
of these require your playing chao adventure 2 on your VMU. Details on
how to obtain these items will be dealt with there, but here I shall
discuss what to do with the items once you have procured them. If you
have won a seed or a fruit in Chao adventure 2, first make sure the
VMU is in a controller, you should walk up to the VMU machine located in
the chao garden and step on the button. This will bring up a menu. You
should then select the correct VMU, and a list of everything that you
have attained during you playing of Chao adventure 2 will come up,
simply highlight the item (or chao) that you want to bring out of the VMU
and press the "A" button. This should leave the item/chao highlighted,
even if you move the cursor. You can then select any other items that
you would like. Once you have selected all of the items that you would
like, move the cursor down to the "select" button and all of the items
will come out of the VMU machine. If the item was a fruit, simply pick
it up and carry it over to your chao, as you would a normal tree fruit.
If it is a seed, you should carry it over to a chao that has won the
watering pale and the shovel in the races (see the racing section for more
information) and the chao will do the rest. You will then have a new tree
in the garden with better fruit. The fruit from these tree's are better
for increasing your chao's stamina (see stats section for more details),
though they do die after time, however, your chao may water the tree after
it has been planted, this will elongate the life-span of the tree. You may
have up to six extra trees in any given garden at a time.

Triangle Fruit - A triangle shaped fruit
Square Fruit - A square shaped fruit
Round Fruit - A round shaped fruit
Wonder Fruit - Not yet known
Chao Fruit - Increases skills
Heart Fruit - Makes your chao go into a mating season
Hero Fruit - Make your chao favor the Hero side
Dark Fruit - Makes your chao favor the Dark side
Smart Fruit - Raises intelligence
Peace Fruit - Puts chao at peace, and they will like you more
Energy Fruit - makes the chao do more stuff

These are all of the fruit that I have seen, again, there may be more, but
I have not seen them, just let me know.

Tall Seed - Hero/neutral chao only
Creepy Seed - Dark/neutral chao only
Vitality Seed - Hero/neutral chao only
Power Seed - Dark/hero/neutral
Tasty Seed - Hero/neutral chao only
Wonder Seed - Hero/neutral chao only
Forbidden Seed - Dark/neutral chao only
Rare Seed - Hero/neutral/Dark
Rough Seed - Dark/neutral chao only
Strong Seed - Dark/hero/neutral

There are two ways to breed your chao, one involves Chao Adventure 2 and
will be dealt with in that section, and the other happens in the chao
garden. It is important to note here that only adult chao can mate. Only
after your chao has evolved is it capable to mate (this will be dealt with
in the advanced chao raising section). When one chao can constantly be
found sitting down with a ring of flowers around them, they are said to be
in the mating season. When this happens, plop another chao down next to
that one and they should do a little dance, and then an egg will appear.
It should be noted that it is easier to get this to work, if the chao get
along with each other.

[2.4]. ANIMALS
You may have noticed that when playing the game that you can pick up
animals in the levels, when you enter into the chao garden, the animals
come with you. You can then show them to the chao and the chao will take
on some of the animal features as well as having a stat increase. Before
giving your chao animals, you should read through the advanced chao
raising section as well as the animal's section.

Chaos drives are similar to animals, except you pick them up from the GUN
robots. They only increase the chao's stats, and give them no traits at
all. To alleviate confusion, the Robots that Eggman built do not use
chaos drives, but are powered by the traditional animals.

The chao kindergarten is very useful on several levels. Firstly, you can
go to the chao professor and learn a lot about chao, all of that
information and more is available here in the FAQ, and so going there isn't
necessary unless you want to. Also, the chao doctor can tell you what you
chao's strengths and weaknesses are, and can help you to better train your
chao for racing (note: there are some reports coming in of the chao doctor
locking the game up, and you loosing the chao that you take to it. I have
never had this happen, this is one reason why you should always keep a
backup of your chao data). Here you will also find the classroom. Here,
you can take your chao to learn several lessons, once your chao has learned
a task, they will perform the learned action when they are in the garden.
In order to get to the school you must have come to chao world from the
stage select screen, and not from the story mode. In order to go to the
garden, you should pick your chao up and carry them out of the garden,
and then carry them through chao world into the school. It should be noted
that you can only send a chao to a class 3 times before you will be told
your chao has "mastered" this trait. I suppose that means it has become
better at that lesson.

The lessons that the chao can learn are:

- Cymbals
- Maracas
- Song
- Bell
- Tambourine
- Drums
- Trumpet
- Castanets
- Spin Dance
- Step Dance
- Go-Go Dance
- Shake Dance
- Swing Dance
- Drawing
- Exercise
- Flute

These are all of the lessons that I know of, if there are more, please let
me know and I will list it right here.

[2.7]. MASKS
Your chao can also wear masks if you give them to the chao. There are
three masks that your chao will use. You can give any chao the top of
their eggshell, and they will wear it around, if they are happy. In the
neutral and hero garden, there are pumpkins that can be given to the chao
to wear, and in the dark garden, there are skulls that you can give
you your chao. In order to get the pumpkins or skulls, you will need to
get Knuckles or Rouge the digging power up, and dig around in the garden.

Note: The chao must have received a skeleton dog in order to wear a mask.
The only way to remove a mask is to either throw your chao or wait until
They tire of it (please do the latter, you don't want to upset Chaos [
SA1 boss]).

There are several different moods that your chao can be in. These are
all expressed with various symbols above the chaos head.

- dot, halo or spike ball, chao is in a normal typical mood
- question mark, chao is contemplating what his next action will be
- exclamation point, chao knows what he is about to do
- heart, chao is extremely happy
- swirl, chao is confused/tired
- laying down, if the chao is laying down snoring, it is asleep, always
let a chao finish their nap, or they will wake up tired.

- Faces
When your chao is born it is also born with a face that cannot be
changed until its rebirth (more on this later). This is affected
depending on how the chao is hatched. There is some report that
the chao's parents effect how the chao's face looks, though I
don't think this is accurate, and some reports that the garden
the chao has hatched in effects it. I have gotten most of these
face types in multiple gardens, so I haven't found any proof
personally about this, but it is something to consider.

Happy - don't touch the egg, just let the chao hatch on it's own.
This takes a long time, but the results are guaranteed, although, its not
too becoming on a dark chao.

Normal - The normal chao face is the hardest to get, you have to rock the
chao egg just enough, but not too much, its more of an art than it is a

Evil - This is my favorite chao look. You can get it one of several ways,
you can chunk the egg (don't do this), shake the egg, put it down, and
shake it again, or you can pick the egg up and run around the garden

Dazed and Confused - Yes, this chao looks like he is under the influence
of something. In order to get this chao, you must shake the egg far too
much; this is a good look if you want a funny chao.

Upside Down evil grin- This chao is very cool looking for a dark chao.
You need to jump around while holding the chao egg for a very long
Amount of time. You then need to sit the egg down and pick it back up
Very quickly before it can hatch. Then chunk it against the wall. The
Chao will not be pleased at first, but you can make it happier by
Petting it.

[2.9]. STATS

This is the single most important basic piece of chao knowledge that I can
give you and that is the stats that the chao has. If you have ever played
an RPG this should be fairly familiar to you. The chao has 7 basic stats
that you need to keep track of if you want to race. There are a couple of
theories on how to win races; I suggest that you create well- rounded chao
that are capable of doing anything. It should be noted that the maximum a
stat can reach is 999. The only way to view your chao's stats is to place
the chao into the VMU and check through Chao Adventure 2. This is a bit
annoying, but unfortunately is the only way that it can be done.

Running (green)- This controls the ability of the chao to run, give the
chao green chaos drives or animals with a green background in order to
increase this statistic.

Swimming (yellow)- This controls the ability of the chao to swim, give the
chao yellow chaos drives or animals with a yellow background in order to
increase this statistic.

Power (Red)- This controls the ability of the chao to climb or push objects
This is necessary in some of the later races especially. Give the animal
red chaos drives or animals in order to increase this statistic.

Flight (Purple)- This controls how well the chao can fly, this can be
great for shortcuts, when many chao fall into the water and have to swim
for it, your chao may be able to make up a lot of ground if they can fly
well. Give the chao purple chaos drives or animals to increase this stat.

Luck - This is controlled in the VMU game, Chao adventure 2. In order to
increase it, you must correctly guess which of the three treasure chests
has an item in it. The stat increases by 100 every time you guess
correctly, and decreases by 100 every time you are wrong. This helps you
chao into catching breaks as far as other chao falling in the races as well
as helping your chao not to do this (a good running stat can help this too)

Intelligence - Gaining smart fruit in Chao adventure 2 increases this.
There is some rumor that sending your chao to class helps this as well, but
this is just a rumor. Increasing this stat is essential in later races
where there are puzzles for your chao to solve. Also, the chao will be
likely to run the inside line in corners and not run across the track,
cutting times.

Stamina - You can increase Stamina by giving the chao fruits from the tree
or from the mini-game. The seeds that your chao can plant actually give
you more stamina. Make sure that your chao eats the whole thing. This is
great, because, it allows your chao to run faster and longer, and you can
cheer your chao on more. This is the most important of the "secondary"


This time Sonic Team has increased the amount of things that the chao
will do with each other. This takes the concept of A-life a lot further
as the chao with develop friendships and rivalries amongst each other
depending on how they feel about each other. It should be noted that
interaction seems to happen more when chao either really get along or
really dislike each other.

Known Interactions (between chao):
- Watch TV together (after TV is won, see prizes section).
- Play with the ball together (after garden ball is won).
- Help each other knock food out of a tree (is you starve them).
- Play in a band together (if multiple know how to play).
- Watch band play (if they don't know an instrument.
- Watching chao may cover their ears and cry. This results in the chao
playing the instrument to cry as well.
- Mate on their own.
- Play with the Jack in the box (when won).
- Listen to the radio together(when won).
- Push each other on the rocking horse.
- Hold hands, skip and play follow the leader.
- Fight over fruit
- Walk together (not holding hands)
- Dance with each other
- Play ring around the Rosie

Known interactions (between chao and character):
- follow the character around garden skipping.
- run to character when whistled to come
- "Baa" at character
- Squirm when picked up
- Fidget gleefully when picked up
- Cry
- Flail arms on ground, crying

Note: Each of these differs on how the chao feels about your character
I think you can tell which ones happen when your chao like you, and
vice versa.



There are three chao gardens in SA2, just like in the first game. The
difference is, all of the gardens in this game are much more useable.
In the first game, the only garden that was useable was station
square. In this game, all of the gardens are good and I keep chao in
all of them.


You may notice when you first enter chao world, there is only one
garden, well, you have to unlock the other two. In order to open
up the hero garden you need a hero chao. In order to open up the
dark garden, you need to raise a dark chao, more on this in the
advanced chao raising section.


This is the basic garden that you first get when you open up chao world.
This garden is nice to raise any chao in; it is the smallest of the
gardens, and also the only garden with the entrance to the chao races
(why cant they give all of the gardens an entrance?). This is a pretty
little garden, with some nice cliffs and the like.


This garden is unlocked once you raise a hero chao. This is the prettiest
of the gardens; it has a nice set of stairs up to a gazebo that allows for
chao to fly from. Also, it has a pretty water area for the chao to swim


This garden is ugly and evil looking, but I suppose that was Sonic Team
wanted to do with the garden. It has a really expansive cliff for flying,
a great flat area to feed the chao in and a bloody water area for swimming.
It even has its own creepy cave.



This is where you can really have fun with chao raising/breeding. This
is where you can raise those really cool chao that will wow your friends.
This is where you will spend most of your time raising chao as it tends
to be the most entertaining aspect of doing so.


The battle between good and evil is the basic idea of Sonic Adventure 2,
and it carries over into the world of chao. This aspect multiplies the
chao possibilities by three. This makes chao raising much more fun, as
there are now more chao than can be held in your three gardens, and it will
be a while before you can get all of the ones that you want. In order to
raise a hero chao, you simply care for the chao with one of the hero
characters (Sonic, Tails, Knuckles). To raise a dark chao, do the
opposite, by raising the chao with the dark characters (Shadow, Eggman,
Rouge). The neutral chao is the hardest to raise, as you have to raise the
chao 50/50 between the two sets of characters. It is hard to keep track of
so you may actually want to write down what you have given them and with
whom. A good rule of thumb, is if the chao is greenish in color, you are
on the right track to a neutral chao.


The first evolution of a chao is what changes the chao from a baby to an
adult chao. The evolution takes place after you have given your chao
enough items. The chao will form a teardrop shaped cocoon around them.
After a moment, the cocoon will fade away, and an adult chao will come out.
Depending on what you give your chao, will dramatically affect the outcome
of your adult chao. There are 5 basic types of first evolutions. Which
type you wind up with is completely dependent upon what you give your chao
before the evolution. The five types are as follows. Note: you must give
them these items BEFORE the first evolution, if you don't your chao will
not be able to evolve.

Normal - if you give your chao an equal amount of each color of animal and
drive (or close to equal) you will get a normal chao. The second
evolution of these chao is much more subtle than are the other chao
types but there is a second evolution to the normal chao types as well.

Running - Give your chao nothing but green animals and chaos drives, and
it will develop into a running chao. From here, you can branch into
various other evolutionary paths.

Power (Dragon) - Give your chao nothing but red animals and chaos drives
and they will become a power chao. They can't do much at first but climb,
but eventually, you can balance this out, and they look really cool.

Flying - to get your chao to advance to the flying chao level you must
supply them with nothing but purple animals and chaos drives. This is
my favorite chao type, because you can make a NiGHTS chao, from my
favorite game of all time.

Swimming (Alien) - To get a chao that can swim faster than any other, you
need to supply the chao with yellow drives and animals, these are cool
looking chao, but the second evolutionary path is another story...

I need to note here that the blue chao is random in what trait it effects;
so unless you don't care what chao you get, don't give your chao any of
these. Also, the imaginary and ghost class animals don't affect the
evolutionary path in any way, so you should stay off of them until your
chao is evolved to the way that you like. I will go into further details
on these animals later.

Another thing to mention is a change since the first sonic adventure game,
and that is how the hero/dark element changes the outcome of these chao.


Normal: Just a bigger version of the chao that comes out of the egg, that's

Running Chao : Green chao with spikes on head (sonic like).

Swimming Chao: Green/yellow Chao with a long, narrow sloping head looks
like the alien from the alien trilogy.

Power Chao : Orange chao with yellow/orange pattern on its spikes.

Flying Chao : A pink chao with two jester like rolls coming off of its


Hero Normal : A white cute looking chao with two small antennas
like objects on the top of its head and the typical hero chao, again,
this is the end of the evolutionary pattern.

Hero Running Chao : Chao with a Blue colored Stomach and a large single
antenna like spike coming from the back of its head, this alternates white
and blue in color, much like the feet and hands of a normal hero chao.

Hero Swimming Chao: The Ears become elongated and flatten out, also the
color changes to a white/green color pattern.

Hero Power Chao : The Chao will grow several spikes on its head, and
have a red/white alternating color as opposed to blue/white. Polka dots
would also seem to be involved.

Hero Flying Chao : Purple/White Chao with two feathers coming out of
its head.


Dark Normal : Evil chao that is black in color and has the spike
ball that all dark chao have. Once again, this is the end of the
evolutionary track.

Dark Running Chao : Gets three spikes that are green in color,
while the rest of the chao remains black.

Dark Swimming Chao: Yellow Highlights, has same shape as neutral swimming.

Dark Power Chao : A dark red/black chao with a large single spike.

Dark Flying Chao : Dark blue (almost black) chao that has Black
highlights on its stomach and head, and two small jester like head caps
coming out of its head.


The second evolution of the chao is where you get to mix things up,
instead of simply having a chao that is good at one thing, you can give
your chao a second trait that it specialized in, or you can hold off on
rounding out the chao's abilities and keep moving in one of the four main
areas. For example, had you created a Dark Running chao, you could now
move on to create a Dark Running/Running Chao or a Dark Running/Swimming
Chao, etc. It is important to note a change from the first sonic adventure
, before your chao can take the second evolutionary path; you must wait for
your chao to have its first mating season(see the chao basics section for
more info). Then you can pick where you want to go next. I also need to
let you know that the chao does not go into a cocoon for the second
evolution. It is a gradual change that is not as easily noticed as
the first evolution, but is very noticeable, none the less. This can take
an insane amount of time it would seem, I would suggest using Drives for
the second evolution as they seem to work faster this time (in a change
of roles), but you still will find yourself giving your chao 250-500
chaos drives for the second evolution. You will probably doubt that
there is a second evolution after hours with no change, but I promise
that it will come, just be patient, the effects are worth it, as these
are chao to definitely show off to your friends. Some people have
reported that some of the chao, take a very long time to get, taking
up to 1000 items, for the shadow chao. Note: Some of the more sought
after chao, such as the shadow, sonic and NiGHTS chao, would seem to
take longer to evolve then normal chao.


Note: It would seem that Sonic Team has left the neutral evolution
patterns the same as the first game.

Normal/Running : Top of Chao's head grow longer and pointy.

Normal/Swimming : The top of the chao's head becomes thinner
and curves forward more, it resembles a thorn almost.

Normal/Power : Chao Spike splits slightly, typical of horns,
only smaller.

Normal/Flying : The tip of the chao's head curls up.

Running/Running : Sonic Chao. This chao is the sonic chao,
and is a fun chao to show to your friends.

Running/Swimming : The chao will turn aqua and will become elongated
and have a very aerodynamic look.

Running/Power : The Chao's spikes will turn upward
and he will get huge fists.

Running/Flying : The Spikes on the head and end of the toes curl up.

Swimming/Swimming: The head and body become streamlined and the
ears become huge and hang down, all the way to the ground.

Swimming/Running : The head will shorten and the chao will
turn greener than it had been.

Swimming/Power : This Chao is fat. It is a huge chao and
looks like it would fit into the infamous Weird AL video.

Swimming/Flying : The head curl upward, like a regular chao, but
is a much darker color.

Power/Power : Retains the shape of the normal power chao,
but turns a very dark red.

Power/Running : Spike curls down, similar to sonic chao.

Power/Swimming : The head becomes very long, and resembles
the rocketeer (if anyone remembers the rocketeer).

Power/Flying : This is the coolest chao in the game, it
gets Knuckles like fists, and the head curls up and down, trust me,
it is worth it.

Flying/Flying : This is the NiGHTS chao. It looks just like
NiGHTS from Sonic Team's great game.

Flying/Running : The spikes curl around much like a rams
horns, it also turns a deeper pink.

Flying/Power : Turns red and the spikes turn upward at a
steep angle.

Flying/Swimming : This is my second favorite chao in the game,
it becomes very elongated and arms become very wing like,
this is a great chao.


Hero/Normal/Running : antenna elongate.

Hero/Normal/Swimming : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Hero/Normal/Power : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Hero/Normal/Flying : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Hero/Running/Running : The Antenna splits into three at the end,
Retains the coloration, and the antenna keeps the spiked look
It initially had.

Hero/Running/Swimming : he still has the spike, but 2 spikes pop
Out and bends down at a 45 degree angle. the spikes' colors are
blue, yellow, blue, yellow ect. the belly's blue part turns
smaller and it has a yellow border.

Hero/Running/Power : The single antenna spike becomes much
Larger and the chao takes on a purple coloration.

Hero/Running/Flying : Tail and Head Spike split into two towards
the end of both, and become more rounded and less spike like
, the blue/white alternating colors change to a blue/purple
pattern, pretty cool chao.

Hero/Swimming/Swimming: The antenna become longer.

Hero/Swimming/Running : The chao has a teardrop shaped head and turns
aqua in coloration. The wings are maroon.

Hero/Swimming/Power : Makes the antenna shorter

Hero/Swimming/Flying : The wings and tail become huge, and it gets
"teddy bear" type ears.

Hero/Power/Power : Looks like the Hero/Power Chao, but the spikes
are bigger, with the middle one being the longest. the white dots are
also more visible.

Hero/Power/Running : Looks like the Hero/Power/Power, but is a very
light orange color to it. The spikes on its head are flat on top, and
stretched back like he's running.

Hero/Power/Flying : Pink coloration, and the Spike splits into three
Longer skinnier spikes.

Hero/Power/Swimming : Red coloration, spike splits into two larger head

Hero/Flying/Flying : Looks like the Hero/Flying, but the 2 "feathers"
on its head are longer and thicker. Also, two additional smaller
"feathers" have grown as well. It has large, sky Blue Angel wings.

Hero/Flying/Running : The wings and feathers become very elongated and
aerodynamic looking.

Hero/Flying/Power : The spiked head becomes much more obvious and the
feathers turn up a bit.

Hero/Flying/Swimming : The feathers brush further back down the head and
the spike turns back into a more streamlined look.


Dark/Normal/Running : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Dark/Normal/Swimming : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Dark/Normal/Power : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Dark/Normal/Flying : Not sure just yet, if you have one
and can send a picture, please do so, or a description and I
will post it and give you credit.

Dark/Running/Running : Red Stripes, the Shadow Chao, also the spikes
become longer and more numerous.

Dark/Running/Swimming : The stripes turn yellow.

Dark/Running/Power : The stripes shorten.

Dark/Running/Flying : The stripes change to a blue color.

Dark/Swimming/Swimming: Very similar to the second evolution neutral
version, only white in coloration.

Dark/Swimming/Running : The wings become slightly larger and it grows to
large tooth like objects that point downward.

Dark/Swimming/Power : Three really large spikes form on the back of the

Dark/Swimming/Flying : Bottom half of head becomes deep blue, along
with spikes the bottom spike comes closer to top spike, and both go
out, up and out again, wings grow larger

Dark/Power/Power : The swirled spike on the top of its head gets
longer and wider.

Dark/Power/Running : The spike gets more of a "swooshed" back look to
it, and the chao gets a slight yellow coloration to the highlights.

Dark/Power/Flying : This chao is the most evil looking chao, it gets
two large spikes that turn inward and make a bit of a holder for the spike
ball above the chao's head, all of the highlights get a purple coloration.
this is a cool chao.

Dark/Power/Swimming : the body of this chao retains its shape but its
head looses its curly spike and is replaced with a smooth top plus the
head starts to grow a bit and its feet and belly change to a misty

Dark/Flying/Flying : Jester hat like rolls become longer.

Dark/Flying/Running : The two Jester rolls get bat-wing like extensions
to them, along with the wings this chao has come to be known as the Rouge

Dark/Flying/Power : Becomes a deeper purple color and the jester rolls
swing out to the sides of the chao.

Dark/Flying/Swimming : The Jester rolls turn down the back of the chao
And the chao gets a similar purple as the dark/flying/power chao.


There are three kinds of advanced chao in the game. In the first game,
there was only one, the light (or chaos) chao. In Sonic Adventure 2, the
light chao is still around, but the hero/dark chao theme continues on.
Instead of just the light chao, there is now also a Devil and Angel chao.
In order to get any of these chao, your chao must be reborn twice (see
Death/Rebirth below for more information). During this chao's third life,
you need to get it one of each animal type. There are 21 total types of
animals; see the animal section for locations. Once this is done, you
should then decide which of the three advanced chao you would like. These
chao cannot die.

Light Chao - for a light chao, you should now give the chao a chao fruit,
which must be found in Chao Adventure 2. Or you could raise the chao

Angel Chao - for an Angel chao, you should give the chao a hero fruit,
which must be collected in Chao Adventure 2.

Devil Chao - for a Devil Chao, you need to give the chao a dark fruit,
which again can be retrieved in Chao Adventure 2. Note: Or you could
raise the reborn chao with dark characters only.

As far as the advanced chao, those are the three most wanted chao to be
found in the game. Though, more will be added soon.


Colored chao come in several different variety, there are your black
chao (not dark chao) that enable even hero or neutral chao to be dark
in color. There are your metallic chao, both silver and gold, which
can then be mated to create many different colors, and there are
lastly, the jewel chao that shine like jewels. Any of these different
colored eggs can be used to create any type of chao mentioned in the
FAQ. This means that it is possible to have two shadow (Dark/running/
running) chao that are completely different colors. There are two ways
to get the colored chao types, one involves combining SA1 chao (see
below) and the other involves downloading the chao from the black market
(see chao online section). Here, I will discuss the different colors
and ways to combine them.

Note: At this point, it is as of yet unknown how to unlock the jewel chao
but it is believed that they will be added to the black market soon (see
chao online section)

Gold - Acquire from SA1 or Black Market (see above)
Silver - Acquire from SA1 or Black Market (see above)
Black - Acquire from SA1 or Black Market (see above)
Bronze - Mate a Gold and Black chao
Obsidian - Mate a Black and Silver chao
Platinum - Mate a Gold and silver chao
Ruby Jewel - Acquire from SA1 or Black Market (see above)
Sapphire Jewel - Acquire from SA1 or Black Market (see above)
Blue Jewel - Not yet known
Purple Jewel - Not yet known
Yellow Jewel - Not yet known

Note: there are several websites that list literally 5 times these many
possibilities, but I assure you that if they worked, I would post them in
the FAQ. Also, these do not happen all of the time, like SA1, if you
mate in the VMU, chances are more likely.


Warning: This may corrupt your save file. This is yet another reason that
you should keep a backup chao file at all times. If you do this, there is
no risk to doing this. If you drop a chao from Sonic Adventure into Chao
Adventure, you can pull them into a Sonic Adventure 2 game. For the most
part, this is useless, except that there are three metallic chao that are
easily available in Sonic Adventure. (Check out a Sonic Adventure Chao FAQ
for more info). Once the chao comes into the garden, it may in all
probability loose its color and look like a normal chao. This is not a
problem, the metallic color is still in the Chao's DNA. If you breed this
chao or have it reborn, the color will stick. You can then do color
combinations just as you did in Sonic Adventure. This is risky, but there
is nothing like a Super Sonic and Super Shadow chao. Note: be very
very careful when taking these chao to the chao doctor, they have a
tendency to lock the game up, and you will loose your garden data. You
must back up your chao data before doing this.

WARNING: While some people have had no problems with imported chao,
it would seem that there have been a lot of bugs out there that result from
importing chao from SA. I initially thought that this was something that
Sonic team had intended for players to do, as it would be nice to be able
to bring your favorite chao back into the game. I am now warning against
using these chao as even having them can corrupt your garden data file.
I will leave this section as a reference for those that are brave, but
I no longer suggest this action, as it is seeming more and more like sonic
Team never intended for it to work this way.


When a chao gets old, sadly, it dies. The chao goes back into a cocoon
just as it is evolving, and fades away into nothing. Now, if you were nice
to your chao and they especially liked you, when the cocoon fades away,
there will be an egg left by the chao. It will have the same name, and
retain the same love for you. The stats will take a hit, but will be
better than a normal baby chao. Other than that, the chao will look and
act just like any other baby chao. If the cocoon fades away, without
leaving an egg, you will never see your chao again, sorry.


There are several types of special animals. Firstly, there are the blue
class animals. If you don't care what type of evolutionary pattern that
your chao takes, you can give them blue animals, the chao's stats will be
immediately better off, as the blue animals don't detract from any stats,
and only ad. The better option is to wait until your chao is evolved just
the way that you like it, and then begin giving it any of the special class
animals that you want. They wont effect the outcome of the chao's
evolution (only after you are done evolving the chao) and don't detract
from any stats. So, if you want to round out a chao after they look the
way you want, begin giving them blue, ghost and imaginary class animals
(refer to the animal section for more information). Example: After
raising a Dark/Running/Running (or Shadow chao) you may notice that while
your chao is fast as lightning on land, it is not capable of anything else.
This is because the animals that you have been giving it ad to the running
Stat (in this case) and detract from all of the other main four stats.
This is normal and nothing can be done to stop it, but you can fix the
problem. After the chao is evolved give it one of these 12 special
animals. These only ad to all four stats, so after a while your chao will
be just as good at swimming flying and power as it is at running. This is
the only way to round out any of the special chao, and is well worth the


Parts' canceling is the act of removing animal parts from a chao. After
evolving a chao you will notice that it has all sorts of animal parts that
you just don't want. In the first Sonic Adventure, this was a major pain,
as certain animals were needed to cancel certain parts, and it didn't
always cancel the part. Sometimes, it simply added another part. In Sonic
Adventure 2, things have become much simpler, as a single animal will
remove parts, and never ever ad parts to your chao. Just go grab about
20 skeleton dogs, and give them to your chao and all of the animal parts
will be gone and you will have your chao just the way you want them.


I am hoping at some point to be able to remove this section and replace it
with facts about how to attain the jewel and metallic chao. As of right
now, here are the rumors on how to attain these chao.

Note: there are some FAQ's and web pages out there that have
'recipes' to attain these and other rare chao combinations.
they usually involve mating imported chao (from SA1) with Ruby Red chao.
However, the Ruby Red Chao recipe doesn't work, and neither do any
of these recipes. That is why this FAQ does not contain them, and will
continue to label them as rumors until I can personally create one.

Jewel Chao - When mating Chao, one in 30 is a jewel chao. These
chao are shiny, but not reflective like a metallic
chao. They are slightly see-through looking, yet
are sill opaque. They can be seen in a challenge race.
In all likely hood, these will be added to the black

Ruby Red Chao - Mate a Light Chao with a Devil Chao
- (or) mate a dark with a hero chao
- (or) mate a Devil and an Angel Chao
This chao is probably not real, but I will leave it here,
just in case, as it would seem that none of these
methods works.

Omochao - Not known, but people who hack games hex code claim that it
is possible, hopefully legitimately.

Egg Chao - A Chao that is nothing more than an egg with eyes arms
and legs, this can be seen in once of the challenge races, no one knows how
to get it just yet.

Small Animals - You do race against the small animals at one point, but
I don't think you can actually raise a chao that becomes a small animal,
but that has never stopped rumors, before. So, I will list it here,
because if it were true, it would be pretty cool to outrun a shadow chao
with a gorilla.

Chameleon Chao - This chao has been reported and is most likely a glitch
in the code, the chao changes color as you rotate the camera and in
general is weird as far as coloration and color patterns go. Maybe this
is intended to happen, but more than likely it is a game glitch.

Big Chao - This chao is rumored to be roughly twice the size of a normal
chao. As the rumors go, you need to mate two neutral/power/power chao to
unlock this oversized chao, remember, this is just a rumor.



The Animals and Chaos drives are now the only way to increase your chao's
four main stat areas. In the first game this could also be accomplished in
Chao Adventure, but now you must do this in the confines of the main game.
This is not a problem, as it is actually quite a bit easier to do so.
There are two ways to get animals, and one way to get chaos drives. First,
most of the animals in this game are going to be roaming around the levels
freely, you simply must look for the animal and pick them up. However, and
of Eggman's machines (the pyramid levels) will have animals in the machines
as you are used to. Chaos drives, are found in the GUN robots after you
destroy them. This is a bit of a change, but for all of the levels except
for the pyramid levels, this is true. In the pyramid levels, it is
impossible to get Chaos drives, sorry.


There are 7 classes of animal in Sonic Adventure 2 (refer to the advanced
chao raising section for more information). These are: Green (Running),
Yellow (Swimming), Red (Power), Purple (Flying), Blue (Random), Imaginary
and Ghost. (See special animals in advanced chao raising section for more
info) Below is a list of the animals in each class.

Green (Running):

Yellow (Swimming):

Red (Power):

Purple (Flying):

Blue (Random):

Black (Ghost):
-Skeleton Dog

Orange (Imaginary):


Each of these class of animals also has stats that effect your chao's own
statistics. It is important to note that these are the maximum statistics
that your chao can receive from these animals, and not necessarily what
they will receive. The more of an animal class your chao has received,
the more stats your chao can take away from the class of animals. Example:
You have a Dark/Running/Running chao, this chao will be getting nearly all
of the stats the green class can offer him, due to the fact that he has
received so many of them.

Running (Green) SWM FLY RUN PWR
- Bunny 0 4 20 -8
- Boar -2 -6 16 8
- Cheetah -4 -4 20 4

Swimming (Yellow) SWM FLY RUN PWR
- Seal 20 -8 0 4
- Otter 22 -2 4 -8
- Penguin 18 6 4 -12

- Tiger -4 -8 10 18
- Bear 4 -8 2 18
- Gorilla -2 -4 2 20

Flying (Purple) SWM FLY RUN PWR
- Parrot 0 24 -10 2
- Peacock 6 24 -8 -6
- Condor -10 30 -12 8

Random (Blue) SWM FLY RUN PWR
- Raccoon 10 6 2 4
- Sheep 4 6 10 10
- Skunk 4 6 6 4

Black (Ghost) SWM FLY RUN PWR
- Half-fish 16 0 4 12
- Skeleton Dog 4 4 16 8
- Bat 4 20 4 4

Orange (Imaginary) SWM FLY RUN PWR
- Dragon 10 2 4 16
- Unicorn 8 6 18 0
- Phoenix 6 16 2 8


The Chaos drives also effect the chao's four main statistics, but it does
it in a different way. A chaos drive is one color, and only effects that
trait. Again, this is the maximum that a chao can receive per drive. The
more of a particular color animal/drive that a chao gets, the closer to the
maximum benefit the chao will receive.

Green Drive - +8 running
Yellow Drive - +8 swimming
Red Drive - +8 power
Purple Drive - +8 flying

As you can see, only the four main animal class types are represented in the
chaos drives.


This may be the most useful part of the guide when it comes to actually
developing your chao, and may be the reason that you want to print this
FAQ off. This can be very useful to have at hand when raising chao.

Level Loose Animals Third Chao Box
1. City Escape - Raccoon, Rabbit, Skunk, Sheep Unicorn
4. Metal Harbor - Seal, Penguin, Peacock, Raccoon Phoenix
5. Green Forest - Rabbit, Cheetah, Parrot, Raccoon Half-Fish
11. Pyramid Cave - Condor, Peacock, Bat, Sheep S. Dog
15. Crazy Gadget - Bear, Tiger, Seal, Skunk Phoenix
16. Final Rush - Peacock, Condor, Penguin, Sheep Dragon
*. Cannon's Core Sonic - Cheetah, Rabbit, Parrot, Skunk Dragon

Level Loose Animals Third Chao Box
2. Wild Canyon - Peacock, Condor, Cheetah, Sheep Dragon
6. Pumpkin Hill - Cheetah, Boar, Bat, S. Dog Half-fish
8. Aquatic Mine - Penguin, Seal, Condor, Skunk Dragon
12. Death Chamber - Tiger, Gorilla, Rabbit, Skunk S. Dog
14. Meteor Herd - Penguin, Seal, Rabbit, Sheep Phoenix
*. Cannon's Core Knuckles - Otter, Seal, Cheetah, Raccoon Unicorn

Level Loose Animals Third Chao Box
3. Prison Lane - Tiger, Gorilla, Otter, Sheep Unicorn
7. Mission Street - Boar, Rabbit, Gorilla, Sheep Phoenix
10. Hidden Base - Penguin, Otter, Tiger, Skunk Half-fish
13. Eternal Engine - Condor, Parrot, Boar, Raccoon Dragon
*. Cannon's Core Tails - Seal, Otter, Bear, Raccoon Phoenix

Level Loose Animals Third Chao Box
4. Radical Highway - Cheetah, Boar, Seal, Raccoon Unicorn
9. White Jungle - Peacock, Parrot, Bear, Skunk Dragon
11.Sky Rail - Bear, Tiger, Condor, Sheep Phoenix
14.Final Chase - Otter, Penguin, Tiger, Skunk Phoenix

Level Loose Animals Third Chao Box
2. Dry Lagoon - Otter, Penguin, Peacock, Sheep Unicorn
5. Egg Quarters - Gorilla, Bear, Parrot, Skunk Half-fish
8. Security Hall - Parrot, Condor, Tiger, Raccoon Phoenix
12. Mad Space - Parrot, Peacock, Gorilla, Raccoon Phoenix
*. Cannon's Core Rouge - Boar, Cheetah, Condor, Skunk Dragon

Level Loose Animals Third Chao Box
1. Iron Gate - Gorilla, Tiger, Rabbit, Skunk Dragon
3. Sand Ocean - Parrot, Peacock, Bat, Raccoon S. Dog
6. Lost Colony - Rabbit, Boar, Bat, Raccoon S. Dog
7. Weapons Bed - Seal, Otter, Cheetah, Sheep Phoenix
13. Cosmic Wall - Rabbit, Cheetah, Otter, Sheep Unicorn
*. Cannon's Core Eggman - Bear, Gorilla, Seal, Skunk Unicorn


Each animal affects a chao in two ways. First, the chao takes on part of
the animals look. If you give it a cheetah it may get a tail or paws that
resemble a cheetah. The more of one type of animal you give your chao, the
more the chao will begin to look like that animal, until the chao can no
longer ad any more animal parts. This is true of all animals except the
ghost class. The ghost class behaves differently. The skeleton dog does
not ad any parts to the chao at all (see parts canceling for more info)
The bat removes the chao's legs and gives him a ghost look, and the
half-fish removes the dot, halo or spike ball from the chao's head and
gives him a flame dot. The second way that a chao is changed by the
animals given to him are the actions that he can do. Each animal gives the
chao a different action to perform while in the garden.

Bear Growls
Boar Charges
Cheetah bathes
Condor Does situps
Dragon Breathes fire (very cool for an evil looking chao)
Gorilla Pounds chest
Parrot Sings
Peacock Struts like a peacock
Penguin Slides
Phoenix Wags tail
Rabbit Hops
Raccoon Stands on tip toes making noise
Otter Backstroke
Seal Rolls
Sheep Back flips
Skunk Emits gas
Tiger Claws
Unicorn Bucks feet
Bat nothing
Skeleton Dog nothing
Half-fish nothing

Again, you can see that the ghost class animals behave differently from
the other groups of animals in this category as well. If you happen to
know or think you know what the Condor and Raccoon do for the chao, please
drop me a line, you will be given credit and cool points.


In each level there are three chao boxes that can be found. I will not go
into detail on where they are in each level, as there are already many good
walkthrough FAQ's that discuss this. I may contact the author of one of
those to see if I could use their chao box information at a later date, but
for now I will simply describe the functions of a chao box. The first chao
box that you unlock gives you the key to chao world, in the story mode,
this is the only way you will ever see the chao garden, but I don't suggest
going into the garden in story mode anyway. The second box will give you 4
animals (at random) from the list of animals that are in that level. It
is usually two animals from two different animal classes. The third chao
box contains one of the ghost or imaginary class animals; this is typically
where you will find these animals (but sometimes they are loose in the
level). If you look at the list of animals in each level, the animal in
the final chao box is listed last.



Racing is what all of the rest of this guide is about. The entire purpose
behind raising the ultimate chao is so that you can race them. This serves
a few purposes, first of all, it is a whole lot of fun, you can race your
friends chao, and prove who truly is the chao raising master, you can win
your chao toys, and you can win all of the races and get the 10 chao
emblems needed in your ultimate quest for all 180 emblems. If none of this
excites you, it is also a good measurement tool for just how good your chao
is, and what aspects you need to work on with your chao.

[6.1]. BASICS

There are really only two things that you need to know in order to raise
chao. The first thing that you need to do is to raise your chao's stats
in all 7 categories (see chao basics). A well-rounded chao is necessary
to become the grand master of the chao races, so be sure that your chao has
what it takes to win. The only other thing that you need to know about is
cheering for your chao. By pressing either the L or the R button, you can
cheer for your chao. This results in a quick boost of speed on the chao's
part. The drawback is that this boost of energy eats from the chao's
stamina, and once the stamina is gone, your chao is going to be hard
pressed to win the race, as he drops to half speed. In that regard, you
should budget your cheering for times when your chao really needs it or
is falling behind. Just don't overdo it.


Most of the courses for your chao to race on are not immediately available
to be played on you must earn them. Here are the requirements for
unlocking all of the courses.

Jewel/Challenge races - complete all of the beginner races
Onyx and Diamond Jewel races - complete the first race of all other jewel
Hero races - you must have a hero chao (only hero and
neutral can race)
Dark races - you must have a dark chao (only dark and
neutral can race)
Third Row Challenge races - must complete all other challenge races
leading up to it.

Note: in order to advance to the next level in any of the races, you must
complete the race before it.

[6.3]. PRIZES

The Prizes are toys or tools that your chao wins in the races and can play
with once they are back in the garden. You must win all of the levels of
racing in order to get the prizes (3 in beginner and 5 in Jewel) unless it
is once of the three challenge types of courses, in which case, certain
races win certain prizes. All of the toys stay hidden by the chao until
they want to play with them, with the exception of the challenge races,
which are larger prizes that stay in the garden. The Prizes are as

Beginner Races
Crab Pool -Shovel
Stump Valley -Watering pale
Mushroom Forest -Rattle
Block Canyon -Toy car

Jewel Races
Aquamarine -Sonic doll
Topaz -Whisk broom
Peridot -Picture book
Garnet -Pogo stick
Onyx -Crayons
Diamond -Bubbles

Challenge Mode (stays in Chao Garden)
Fourth Race -Beach ball
Eighth Race -Jack in the box
Twelfth Race -Television

Dark Races (stays in Dark Garden)
Second Race -Beach ball
Fourth Race -Radio

Hero Race (Stays in Hero Garden)
Second Race -Beach ball
Fourth Race -Rocking horse


This section is still under construction, but is well under way.


Crab Pool:
This race is all about water, in fact, it is nothing more
than a swimming competition, so make sure your chao can
swim before you bring it here. Luckily, it is a beginner
race, so your stats don't have to be too high.

Stump Valley:
This track should be a breeze for a chao that is good at
running and flying. However, if your chao is not good
enough at flying you may have to climb up the cliff below.
if your chao is especially weak at flying, you may have to
swim to the cliff before you can climb.

Mushroom Forest:
This track is all about running. There is no other skill
used in this race.

Block Canyon:
This race has a main focus on your chao's ability to climb,
But being able to run wouldn't hurt either.


This Race has a focus on running and swimming primarily.
your chao will have to navigate both the large and small
swimming pools. Secondarily, a chao that has a high
flying stat may be able to take a shortcut by flying over
the water for a bit.

This track puts a focus on every single element of chao
racing with the exception of intelligence. Your chao
only needs to navigate the large swimming pool however,
assuming it can fly well enough to miss the river below.

This track is just a very long running section, with no
focus coming elsewhere, though some nice stamina will help.

This race has a main focus on running and power. There is
a cliff that needs to be climbed as well as a tree that
needs to have a fruit knocked down as well as eaten. Flying
is a good secondary skill to have mastered.

This race is the first to put a focus on intelligence. Your
chao has 3 different puzzles to conquer, and you will probably
scream at your chao as you realize that he is probably not the
most intelligent creature that you have ever encountered. The
only other stat that needs to be worried about in this race is
your chao's ability to run.

This race is the mother of them all. Your chao must be able to
do everything, and do it well. Intelligence, running, climbing,
swimming and flying are all tested to the max. Also, you will
need a lot of stamina for your chao to finish this race, as the
race runs about 4 minutes long. It will take a while to make a
chao that can tackle this race.


Race 1: Gold and Silver
Long and winding course that tests everything.

Race 2: Chacron Returns
Same track as Race 1. This is the return of
Chacron from SA1, though his name is different.

Race 3: Omochao
This race against Omochao is nothing but a long
running race.

Race 4: Small Animals
This time you race small animals, on the same track
that you take on Chacron.

Race 5: Cockroach Chao race
This race is where you can see the Dark Hero Chao.
This race tests running intelligence and has the
small swimming pool to navigate.

Race 6: Egg Chao
This Race is where you take on Chao that are nothing
more than Eggs. This race course is the same as the
Omochao races.

Race 7: Skeleton Groups
This time you take on the chao that are wearing
skeleton masks, this uses the same track as the first

Race 8: Pumpkin Group
This is similar to the skeleton group, except this time
They are wearing the pumpkin masks, and using the same

Race 9: Ghost Group
Same track, this time the chao you take on all have ghosts
tails and flames above their head.

Race 10: Chacron Strikes Back
This time Chacron comes back a whole lot bigger and badder.
It uses the same track as the the first time you meet him.

Race 11: Jewel Chao
This is where you find the much-rumored Jewel Chao. It uses
the same track as most of the other races in the Challenge

Race 12: Light Chao
This is the final 1 on 1 race between your chao and the Light
chao. Uses the same large track as most of the other races.


Race 1: Baby Angel
This track tests nothing but running, and a lot of it.

Race 2: Angel
This uses the same track as the light chao course.

Race 3: Flying Angel
This time the course changes up and puts a large focus on
your chao's ability to fly and swim, and a secondary focus
on running.

Race 4: Angel Chao
This battle happens on the same track as the battle with
light chao. This is very similar to the race with Light Chao.


Race 1: Baby Devil
This is the same running track that you traverse with the baby
angel race.

Race 2:Child Devil
Uses the same course as the Light/Angel Chao race.

Race 3:Death Troops
This track puts a lot of focus on your chao's power statistics.
There are two cliffs to climb as well as the tree obstacle. The
other stats to worry about are running with some focus on your
chao's ability to swim and fly.

Race 4: Devil Chao
This race is the same as the race with the Angel and Light chao,
with the difference being this time you are taking on the Devil

   Tag it!


SonOfChaos    wrote on jun 23, 2010 11:57 am


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