Sonic Adventure DX Director's Cut Walkthrough :
This walkthrough for Sonic Adventure DX Director's Cut [Game Cube] has been posted at 23 Feb 2010 by fernando_12 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fernando_12 and share this with your freinds. And most important we have 14 other walkthroughs for Sonic Adventure DX Director's Cut, read them all!
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Walkthrough - FAQ/WalkthroughMMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMMM MMMMMMM MMMMMMMMMMMMMM M M MM M MM MM M MMM MMM M MM MM MM MMM MMM M MMMMMM MM M MMM MM MMMMMM M M MMMMM M MMM MM MMMMMM MMMMMM M MMM MM MMM MM MMMMMM M M MM M MMM MMM MMM M M MM MMMM MM MMM MM MM MMMM MMMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMMM MMMMMMM MMMMMMMMMMMMMM ================================================================== A DD V V EEE N N TTT U U RRR EEE DDD X X . AAA D D V V EE NN N T U U R R EE D D X A A DD V EEE N NN T UUU R R EEE DDD X X . ================================================================== DIRECTORS CUT || Version 2.2 **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** ----------------------------------------------------------- [A10]. Table of Contents ----------------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** |--------------------------------------------| |Chapter Name |Index # | |--------------------------------------------| |Table of Contents..................[A10] | |Version History....................[A20] | |Character/Upgrades Guide...........[A30] | |--------------------------------------------| |Sonic The Hedgehog.................[A40] | | -Emerald Coast..................[A41] | | -Windy Valley...................[A42] | | -Casinopolis....................[A43] | | -Ice Cap........................[A44] | | -Sky Chase: Act I...............[A45] | | -Twinkle Park...................[A46] | | -Speed Highway..................[A47] | | -Red Mountain...................[A48] | | -Sky Chase: Act II..............[A49] | | -Sky Deck.......................[A5a] | | -Lost World.....................[A5b] | | -Final Egg......................[A5c] | |--------------------------------------------| |Miles "Tails" Prower...............[A50] | | -Windy Valley...................[A51] | | -Casinopolis....................[A52] | | -Ice Cap........................[A53] | | -Sky Chase: Act I...............[A54] | | -Sand Hill......................[A55] | | -Sky Chase: Act II..............[A56] | | -Sky Deck.......................[A57] | | -Speed Highway..................[A58] | | -------------------------------------------| |Knuckles the Echidna...............[A60] | | -Speed Highway..................[A61] | | -Casinopolis....................[A62] | | -Red Mountain...................[A63] | | -Lost World.....................[A64] | | -Sky Deck.......................[A65] | | ------------------------------------------| |Amy Rose...........................[A70] | | -Twinkle Park...................[A71] | | -Hot Shelter....................[A72] | | -Final Egg......................[A73] | |--------------------------------------------| |E-102 "Gamma"......................[A80] | | -Final Egg......................[A81] | | -Emerald Coast..................[A82] | | -Windy Valley...................[A83] | | -Red Mountain...................[A84] | | -Hot Shelter....................[A85] | |--------------------------------------------| |Big the Cat........................[A90] | | -Twinkle Park...................[A91] | | -Ice Cap........................[A92] | | -Emerald Coast..................[A93] | | -Hot Shelter....................[A94] | |--------------------------------------------| |Super Sonic........................[B10] | |Metal Sonic........................[B20] | |--------------------------------------------| |Emblem List/Guide..................[B30] | |Mission Guide......................[B40] | |Chao (A-Life) Guide................[B50] | |Action Replay Guide................[B60] | |Contacting Me......................[B70] | |Credits and Site List..............[B80] | |Legal Info.........................[B90] | |--------------------------------------------| **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** ----------------------------------------------------------- [A20]. Version History ----------------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** ============= Version .5 May 16, 2003: Almost 1 month from the release. Beginning of guide based on the Dreamcast version ============= Version 1.0 June 19, 2003: Done with sonic's guide, working on tails. Should be finished by tomorrow ============= Version 1.01 June 22, 2003: Done with the skeleton version of the guide telling how to get though the main game. Guide updates planned soon are: 1. Chao Guide 2. Finishing up of the Main guide 3. Mission Guide 4. Game Gear Guide ============= Version 1.10 June 22, 2003: I added some info about the Mission Quest along with a pretty much complete section on each of the cards location. Still planned is: -Chao Guide -Finishing up the main guide -Info on each mission -Game Gear Guide ============= Version 1.20 June 25, 2003: I added the rest of the character guide along with a basic form of a Chao guide. My objectives now are: -Finishing up the Chao Guide -Finishing up the main guide -Info on each mission -Game Gear Guide Tonight, I will work on the mission info part of the guide ============= Version 1.30 June 28, 2003: I added 17/60 missions along with some new AR codes to try. Next update should be Monday, and that should be: -23 more missions -Emblem Guide -Chao Animal Trick ============= Version 1.40 July 13, 2003: After along time of not updating, I have finally got a checklist for the emblems as well as a guide for the field emblems up. As well as some new AR Codes to play around with. Version 1.5 will have: -The rest of the emblem Missions done -effects of the new Ar Codes You should see Version 1.50 in the following weeks. ============= Version 1.50 August 15, 2003: Well, I finally finished the Main part of the guide with all of the emblems, as well as some info on super sonic and a rather old code for AR that can help you get M.S. easily. I also redid the level and boss space with a better divider. In the next update I plan on adding: -a new layout for the whole mission -more content on the mission -possibility of a Game Gear guide Until then... ============= Version 1.42 September 19, 2003: Nothing much, just updating my email ============= Version 2.0/2.1 October 2-3, 2003: Hard to believe that the game has been out nearly 5 months. Anyways.. After the update yesterday, I saw some of the errors in the layout and fixed them. The new layout not only had that fixed, but dividers placed in between the missions to cut down on confusion AND spell check. I should get going on the missions sometime in November... ============= Version 2.2 October 5, 2003: Well, we do have some new Mission info 11, 17, and 20 by Matías. If you have any other mission info, please email me and I will give you credit for it. ============= **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** ----------------------------------------------------------- [A30]. Character/Upgrades Guide ----------------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** SONIC THE HEDGEHOG -------------------------------------- The main character of the game. Sonic's stages are based on the old genesis games (Getting to the end of the level and breaking the capsule). Sonic is the fastest character, and has the most stages. +------------------+ |Control: | +------------------+ Homing Attack -------------- Required Items: None Buttons used: A Button Twice The Homing attack is one of Sonic's most used moves. It's either used to destroy a enemy, get across a large gap, or giving more distance in a jump. Spin Dash -------------- Required Items: None Buttons used: Holding B and letting go The spin dash is a move used to take out a long range of enemies or to go faster in a area Light Speed Dash -------------- Required Items: Light Speed Shoes Buttons uses: Holding B until Aurora is blue The light speed dash is used to cross gaps by using rings in a straight line. It is rarely used, but good for crossing areas at very fast speeds Light Speed Attack -------------- Required Items: Ancient Light Buttons Used: Holding B until Aurora is blue The light speed attack is used either to attack enemies that are off the ground or attack enemies with a delayed response +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Light Speed Shoes |In the sewers. You only have access to them after| | |level 2. | |----------------------|-------------------------------------------------| |Crystal Ring |In the second floor of the hotel on the right. | | |Use the light speed dash to get | |----------------------|-------------------------------------------------| |Ancient Power |On a rock near Red Mountain | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ |10 Levels, 3 Emblems each |30 Emblems | +--------------------------+------------------+ |1 Emblem from Sub Stages | 1 Emblem | +--------------------------+------------------+ |1 Emblem from the field | 1 Emblem | +--------------------------+------------------+ |TOTAL: 32 Emblems | +--------------------------+------------------+ MILES "TAILS" PROWER -------------------------------------- Sonic's sidekick and main ally. Tails stages are composed of getting to the end before either sonic or Eggman. Tails is about as fast as sonic and has 5 racing levels. +------------------+ |Control: | +------------------+ Flying -------------- Required Items: None Buttons used: Holding A Tails most important ability. Tails can fly for about 10 seconds until he gets tired and slowly falls to the ground. This is very useful to get past sonic/robotnik in the racing stages. Tail Attack -------------- Required Items: None Buttons Used: B button Tail's standard attack. It is really only used in boss battles Rapid Tail Attack -------------- Required Items: Rhythm Badge Buttons Used: Holding A Similar to the tail attack, only continuous until you let go of the B button. +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Jet Anklet |In a room above the end of the sewer behind | | |Twinkle park | |----------------------|-------------------------------------------------| |Rhythm Badge |To the left of the entrance of the Echidna | | |Temple in the past | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ | 5 Levels, 3 Emblems each |15 Emblems | +--------------------------+------------------+ |1 Emblem from Sub Stages | 1 Emblem | +--------------------------+------------------+ |5 Emblem from the field | 5 Emblem | +--------------------------+------------------+ |TOTAL: 21 Emblems | +--------------------------+------------------+ KNUCKLES THE ECHIDNA -------------------------------------- Sonic's rival and the guardian of the Master Emerald. Knuckle's levels are to hunt for the 3 pieces of the master emerald in a area of one of Sonic and Tail's levels. Knuckles is a little slower than sonic, but not by much, though he can glide and climb up walls. +------------------+ |Control: | +------------------+ Gliding -------------- Required Items: None Buttons used: Jumping and holding A Gliding is one of knuckles best moves. Not only can he damage enemies, but he can get across a area very fast. Digging -------------- Required Items: Shovel Gloves Buttons Used: A+B button at the same time Used to either find items or pieces of the master emerald. It isn't used much. Maximum Heat Attack -------------- Required Items: Gold Gloves Buttons Used: Holding B Pretty worthless. It is rarely used as a standard attack. +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Shovel Claws |In the cave west of Tails workshop | |----------------------|-------------------------------------------------| |Punching Gloves |On a cliff above big's house in the Jungle | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ | 5 Levels, 3 Emblems each |15 Emblems | +--------------------------+------------------+ |0 Emblem from Sub Stages | 0 Emblem | +--------------------------+------------------+ |1 Emblem from the field | 1 Emblem | +--------------------------+------------------+ |TOTAL: 16 Emblems | +--------------------------+------------------+ AMY ROSE -------------------------------------- Amy is the "so called" girlfriend of sonic, although he doesn’t really like her. Amy's levels are similar to sonic's, only that you have to avoid a robot named ZERO that is following you for the bird. Amy is slower than every other character besides Big, but has a very high jump +------------------+ |Control: | +------------------+ Hammer Attack -------------- Required Items: None Buttons Used: B Button Amy's standard attack. She needs to use this in order to damage enemies Hammer Whirl -------------- Required Items: Warrior Feather Buttons Used: Holding B and rotating the control stick Not used much as a attack, but more used in hedgehog hammer. Hammer Jump -------------- Required Items: None Buttons Used: While running, Press B A useful move that gives more air when jumping and also damages any enemies that come in contact with it. +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Warrior Feather |Get the high score in Hedgehog Hammer | |----------------------|-------------------------------------------------| |Long Hammer |Beat the High Score of Hedgehog hammer again (In | | |adventure mode only) | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ | 3 Levels, 3 Emblems each | 9 Emblems | +--------------------------+------------------+ |2 Emblem from Sub Stages | 2 Emblem | +--------------------------+------------------+ |0 Emblem from the field | 0 Emblem | +--------------------------+------------------+ |TOTAL: 11 Emblems | +--------------------------+------------------+ E-102 "GAMMA" -------------------------------------- Second robot in robotnik's E-100 series in his quest to get the chaos emerald and Chaos's tail. E-102's stages are composed of the clock counting backwards, as in a timer. In order to get more time, you must hit several enemies at one time to get large amounts of extra time. +------------------+ |Control: | +------------------+ Laser Gun & Homing Missile -------------- Required Items: None Buttons Used: B Button to lock on, let it go to unlock Gamma's attack used to damage and get more time. Hovering -------------- Required Items: Jet Booster Buttons Used: Jump, then press A Used to get over long gaps and to hover slowly down to the ground +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Jet Booster |In the room on the left of the deck below the egg| | |carrier. | |----------------------|-------------------------------------------------| |Machine Gun |In the room on the right of the deck below the | | |Egg carrier after it crashes. | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ | 5 Levels, 3 Emblems each | 15 Emblems | +--------------------------+------------------+ |0 Emblem from Sub Stages | 0 Emblem | +--------------------------+------------------+ |0 Emblem from the field | 0 Emblem | +--------------------------+------------------+ |TOTAL: 15 Emblems | +--------------------------+------------------+ BIG THE CAT -------------------------------------- A lazy cat with a house near the Echidna temple. Big's missions are composed of fishing for his frog, froggy. Big is the slowest character in the game, but he does have the most upgrades. +------------------+ |Control: | +------------------+ Casting -------------- Required Items: None Buttons used: B Button Used to cast your line. Press B to make a cursor appear and let go to cast. Hooking -------------- Required Items: None Buttons Used: While a fish is biting, press down on the control stick. Used to hook the fish and to reel them in. Reeling -------------- Required Items: None Buttons Used: While a fish is hooked, press and hold B Used to bring back the hooked fish. Watch the pressure meter, if it gets too high, let go of the B button to let it go down a little. Floating -------------- Required Items: Life Belt Buttons Used: While in water. No buttons pressed. Used to cast while in water Sinking -------------- Required Items: Life Belt Buttons Used: While floating, press A Used to go underwater when trying to either locate froggy or a big fish +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |Power Rod |Under the bed in big's house | |----------------------|-------------------------------------------------| |Life Belt |To the left after the entrance to the ladder to | | |Icecap | |----------------------|-------------------------------------------------| |Lure Upgrade I |In the sewer behind Twinkle Park | |----------------------|-------------------------------------------------| |Lure Upgrade II |While in Icecap, use the springs to reach a | | |hidden area where the upgrade is under water | |----------------------|-------------------------------------------------| |Lure Upgrade III |In a cave south of Big's house | |----------------------|-------------------------------------------------| |Lure Upgrade IV |In a cell on the Egg Carrier | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ | 4 Levels, 3 Emblems each | 12 Emblems | +--------------------------+------------------+ |0 Emblem from Sub Stages | 0 Emblem | +--------------------------+------------------+ |0 Emblem from the field | 0 Emblem | +--------------------------+------------------+ |TOTAL: 12 Emblems | +--------------------------+------------------+ METAL SONIC -------------------------------------- The Second enemy of Sonic CD, and made many appearances in other games. To unlock Metal Sonic, you need to get 130 Emblems. The only bad part is that he is really nothing more than a skin for Sonic's levels/Bosses. +------------------+ |Control: | +------------------+ Homing Attack -------------- Required Items: None Buttons used: A Button Twice The Homing attack is one of Metal Sonic's most used moves. It's either used to destroy a enemy, get across a large gap, or giving more distance in a jump. Spin Dash -------------- Required Items: None Buttons used: Holding B and letting go The spin dash is a move used to take out a long range of enemies or to go faster in a area Light Speed Dash -------------- Required Items: Light Speed Shoes Buttons uses: Holding B until Aurora is blue The light speed dash is used to cross gaps by using rings in a straight line. It is rarely used, but good for crossing areas at very fast speeds Light Speed Attack -------------- Required Items: Ancient Light Buttons Used: Holding B until Aurora is blue The light speed attack is used either to attack enemies that are off the ground or attack enemies with a delayed response Hover -------------- Required Items: None Buttons Uses: Holding forward on the Control Stick Hovering is Metal Sonic's special move that makes him different than Sonic. Once he gets enough speed, he will start hovering off the ground. It is slower than Sonic's max speed and has no traction, but you can control Metal Sonic somewhat better +------------------+ |Upgrades: | +------------------+ -------------------------------------------------------------------------- |Name |Location | |----------------------|-------------------------------------------------| |None | | -------------------------------------------------------------------------- +------------------+ |Emblems | +------------------+ +--------------------------+------------------+ |Emblems |Total | +--------------------------+------------------+ |None | | +--------------------------+------------------+ **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** ----------------------------------------------------------- [A40]. Sonic's Guide ----------------------------------------------------------- **--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--** STATION SQUARE -------------------------------------------------------------------------- When you first start up, you can see that sonic is the only one you can choose. Select him to view the opening movie of Sonic hoping from rooftop to rooftop to reach Station Square's city hall where the police are shooting at a liquid substance. Sonic then hop's down and trigger's a boss battle. ---------------------------------------------------------------------- BOSS : Chaos 0 : BOSS DIFFICULTY : Easy : DIFFICULTY DAMAGE : 3 Hits : DAMAGE ---------------------------------------------------------------------- ~ STRATEGY ~ Chaos 0 is a very easy fight. Before starting to attack him, get a few rings to be safe. Just use your Homing attack (A and then A again) to damage him. After two hit's, he will start to hop on the light post and attack you with it's tentacles. Wait until it get's down and attack it again to kill it. ---------------------------------------------------------------------- After that is done, you will appear near a pool at the Station Square Hotel. You then see Tails crashing into a nearby beach. This is when you get control of sonic again. Go to the direction Tails was flying at and go down the path to start your first level, Emerald Coast. -------------------------------------------------------------------------- [A41]. Emerald Coast -------------------------------------------------------------------------- Mission C: Rescue Tails This mission is pretty easy. Since the level is the first, you should get to know the control's of the game. The first area is full of springs. When you see a series of springs, jump on the nearest one to get across. The second part of the level has a whale you have to run from. Keep on pressing forward on the control stick to go forward when he is chasing you. In the last part, you are introduced to jump pads. Press A while on the first to go to the next pad. You must press A once you get on the next one, or you will fall. After that part, the level is straight forward. -------------------------------------------------------------------------- Mission B: Collect 50 Rings and break the capsule This is a extremely easy mission. Chances are, you can get 200 rings and not get hit. If you do get hit, collect the rings you lost and continue. There is enough rings near the end to complete this mission. -------------------------------------------------------------------------- Mission A: Break the Capsule in less than 2:00:00 minutes This is somewhat hard due to the level being quite big. Do NOT stop for anything and try not to get hit. You have a slim chance of getting the time limit if you get hit, so be careful. A good shortcut is when you get to the waterfall part, head on the upper path to the life instead of going on the lower path. That will save some time. -------------------------------------------------------------------------- After you do Mission C, Tails will tell you about his new plane, the Tornado, and that it is fueled by a Chaos Emerald and to go to his shop in the Mystic Ruins. After that cutscene, you are in control of Sonic again. ^^^^^^^^^^^^^^^^^^^^^^^ NOTE-After the cutscene, you can now play as Tails ^^^^^^^^^^^^^^^^^^^^^^^ Once you are in control again, go to the Station Square Train Station (The building next to the hotel) to go to the Mystic Ruins. MYSTIC RUINS -------------------------------------------------------------------------- Once you are in the ruins, go to the right to find a large hill. Go up the stairs to start a cutscene, and then a boss fight with Robotnik/Eggman. ---------------------------------------------------------------------- BOSS : Egg Hornet : BOSS DIFFICULTY : Easy : DIFFICULTY DAMAGE : 3 Hits : DAMAGE ---------------------------------------------------------------------- ~ STRATEGY ~ The Egg Hornet is a easy boss. It always follows a set pattern of attack, attack, and opening to hit. The first thing it will do is launch missiles at you. Run around to dodge them and if one gets close to hitting you, do the homing attack to quickly get away. The second thing it will do is use it's spikes to try to stab you into the ground. When it does this, dodge it and then attack Eggman with a homing attack. After each hit, he will launch more missiles and will do the spike attack faster. Do this 3 times to defeat him. ---------------------------------------------------------------------- After you defeat Eggman, he will steal your chaos emerald and give it to Chaos, making him Chaos 1. Tails then recommends that you get the emeralds before Eggman so that chaos will not transfer to it's perfect form. After the cutscene, go up to the front of the workshop to find a green stone. That is the wind stone, pick it up and bring it to a cave with blowing wind to the right, near the waterfall. Put it in the key slot to open the next level, Windy Valley. -------------------------------------------------------------------------- [A42]. Windy Valley -------------------------------------------------------------------------- Mission C: Get the Chaos Emerald The level is broken up in three parts. The first part is simply going forward to the end where a tornado sucks you up. One thing: When you see a windy path in the beginning, take it and try to point your control stick forward so you don't run the risk of falling. The second part is the tornado. You need to bounce up on the springs to reach the top so you can bounce out. The third part is a long race to the end. Get the Chaos emerald at the end to beat the level -------------------------------------------------------------------------- Mission B: Get 50 Rings and Break the Capsule This is pretty easy. You can get around 200 rings on average if you do not get hit, and the last part of the level, once again, has plenty of rings. What also makes this easy is that there is few enemies in the end, so that shouldn't be much of a problem. -------------------------------------------------------------------------- Mission C: Break the Capsule in 3:00:00 Minutes You have no room for error in this Mission. You need to NOT stop for anything and continue going. To save time, go to the left until you reach a small hill with wind propellers. Use the homing attack on each one to bypass much of the beginning. You should hit 40 seconds at the end of the first part, 60 seconds in the end of the second, and try to get 2:00:00 at the last check post, that way you can easily get to the Capsule in 2:30:00. -------------------------------------------------------------------------- After the level, you must go back to Station Square. Head on the train to go back to the Train Station. STATION SQUARE -------------------------------------------------------------------------- Remember the area where you fought Chaos in the beginning? The police block is now gone and you can head to that area. look for a manhole on the left and drop into it to head below Station Square. Go forward and jump onto the balcony with the door to head to a hall with a new ability, the light speed dash. Press the switch to make rings appear and hold down B until you have a blue aurora around you. Let go near the rings and you will be on a ledge with a door. Go though the door to wind up in a shop near City Hall. At this point, it is dark, but there is one more thing you should do before you head to the Casino. Head to the second floor of the hotel where you can see two switches. Charge up a light speed dash to activate both (makes a path of rings appear along with making the door on the other site open). Stand on the one you use to open the door when you are fully charged and then use it on the path of rings to get through the door. Inside is the Crystal ring, a item used to cut the time used for the Light Speed Dash in 1/2. Head to the casino area (Either via the path on the left inside the train station or right of the doors to the pool area in the hotel). Hit the switch near the casino to make a path of ring's appear. Use the light speed dash to hit a switch on the casino to open up the casino to the third level. -------------------------------------------------------------------------- [A43]. Casinopolis -------------------------------------------------------------------------- Mission C: Get 400 Rings in the Emerald Storage area and get the Emerald This mission is very different from others. There is 3 ways to get rings. The first is NIGHT's pinball, or Pinball and cards. The object of this game is to get two of a kind cards. The more pairs you have, the more rings you get. The more of one card you get, the more you get. The second is Slot's and Pinball. The slot's give you special properties, while the pinball part gets you rings. The third is if you get less than 100 rings in either of the games, you can go down to the sewer and get the rings. On average, you get 100-150 rings per play, meaning that you can play 3 games of either to get enough rings. -------------------------------------------------------------------------- Mission B: Get 50 Rings and Break the Capsule The exact same as Mission C, only go back and get 100 rings from one of the games before you break the capsule. -------------------------------------------------------------------------- Mission A: Break the Capsule in 5:00:00 Minutes This mission is almost impossible without the sewer. You can either be VERY quick in pinball and get the 400 you need, or go though the sewer 2 times and get enough rings. -------------------------------------------------------------------------- After Mission C, Eggman will attack you, steal your emerald, and put you to sleep for the night. When you wake up, you find that your emerald is gone. ^^^^^^^^^^^^^^^^^^^^^^^ NOTE-After the cutscene, you will see Cream flying to the Casino ^^^^^^^^^^^^^^^^^^^^^^^ Get the Ice Stone on the right of the Casino down a path, and head on a train to the Mystic Ruins MYSTIC RUINS -------------------------------------------------------------------------- After you arrive, you will see a cutscene where a stone wall will fall down. Head to the stone wall area and up the wind shaft to head to a new area. Around half way down the path, you will find a Ice door with the Ice stone slot. Put the stone in the slot to open the Ice door. Jump past the water stream and go up the ladder to head to the fourth level, Ice Cap. -------------------------------------------------------------------------- [A43]. Ice Cap -------------------------------------------------------------------------- Mission C: Get the Emerald The first part is a straightforward path. When you head to a area with Ice Sickles, hop on the first one and make sonic face the other one with his back and press A to hop to the next one. The second part of the level is Snowboarding. Nothing special, just get to the end and get the emerald -------------------------------------------------------------------------- Mission B: Get 50 Rings and break the Capsule This is very easy. The level has very few enemies and although there is not that many rings, you can still easily get 50 Rings by the second part. If you do not have 50 Rings by the second part, try to take your time to get most of the rings in the level. -------------------------------------------------------------------------- Mission A: Break the Capsule in 4:00:00 Minutes The best way to complete this level is to take the short cut. After the first enemy in the snow field, go south to find a trail of rings. Use the light speed dash to reach a jump panel. Use the panels to reach a ledge to the next area that will shave off a few seconds. -------------------------------------------------------------------------- After Mission C, go back to the Mystic Ruins main area to face Knuckles. ---------------------------------------------------------------------- BOSS : Knuckles : BOSS DIFFICULTY : Easy : DIFFICULTY DAMAGE : 3 Hits : DAMAGE ---------------------------------------------------------------------- ~ STRATEGY ~ This is VERY easy. Just keep hitting him until he dies. Nothing special ---------------------------------------------------------------------- After that, you will see a cutscene where Eggman steals the 2 Chaos Emeralds you collected and feeds them to chaos 2, to make him Chaos 4. Time for your next boss battle. ---------------------------------------------------------------------- BOSS : Chaos 4 : BOSS DIFFICULTY : Medium : DIFFICULTY DAMAGE : 4 Hits : DAMAGE ---------------------------------------------------------------------- ~ STRATEGY ~ The battle starts out with Chaos 4 doing a random attack (Either a water splash attack, trying to hit the Lilly pads in trying to hit you, etc). When Chaos 4 pokes his head out of the water, do a Homing attack on him. 4 hits should put him out of commission. Try to jump up when he is doing attack. ---------------------------------------------------------------------- After the boss battle, Tails will tell you to go after him and go to his workshop. Head up to his workshop to start a cutscene, and the next level: Sky Chase ^^^^^^^^^^^^^^^^^^^^^^^ NOTE-After the Chaos 4 battle, you can now play as Knuckles ^^^^^^^^^^^^^^^^^^^^^^^ -------------------------------------------------------------------------- [A44]. Sky Chase: Act I -------------------------------------------------------------------------- Emblem 1: Beat the level in story mode All you really need to do is keep your health up to the end. Try to use rapid fire (repeatedly pressing A) to hit more than one enemy. -------------------------------------------------------------------------- Emblem 2: Get 8000 Points You need to hit every enemy you can to get this one. Try to take out the formation fighters instead of dodging them, take out the missile gunners, etc. A good trick is to hold B and use the target on your screen to put a target on enemies and release to launch missiles. -------------------------------------------------------------------------- STATION SQUARE -------------------------------------------------------------------------- After the level, you will crash near the pool area. After the cutscene, go to the City Hall area to meet up with Amy. After the cutscene, go to the Twinkle Park area (South of the Hotel) After meeting up with Amy and after the cutscene, you will enter your next level, Twinkle Park. -------------------------------------------------------------------------- [A45]. Twinkle Park -------------------------------------------------------------------------- Mission C: Break the Capsule The first part of the mission is to get a bumper car and run down the race track to the rollercoaster. Use a homing attack to kill the driver of a bumper card and jump in the seat to control the bumper car. The second part is straightforward. When you get to a area with pins and a ball compressor, try to aim it to the center so you can get a strike and get a bonus amount of rings. The end section is jumping from platform to platform to get to the end. Try to take it slow in this area and time your jumps right. -------------------------------------------------------------------------- Mission B: Get 50 Rings and Break the Capsule The major problem with this level is the enemies. You need to watch out for there attacks and try to avoid obstacles. One of the best ways to get the 50 rings is to do the bowling game described in Mission C. That way, you can get around 50 rings each time you come across one (There are two in the level). Be careful at the end: There is several enemies near the capsules that can screw you up. -------------------------------------------------------------------------- Mission A: Break the Capsule in less than 3:00:00 Minutes You need to keep going in this stage to win. At the beginning, take out a driver and get a kart as fast as you can. QUICKLY get past the bumper kart race and continue. When you get to the bowling section, press A the second you enter ball mode so you don’t waste time. Try to go as fast as you can in the last section and try to stay on the rooftop section of the final part, that way you can easily get around 2:30:00. -------------------------------------------------------------------------- After Mission C, a ID Card will appear near the grass in the center of Station Square. Get the ID Card and go to the garage section to open the garage doors to the next level, Speed Highway -------------------------------------------------------------------------- [A46]. Speed Highway -------------------------------------------------------------------------- Mission C: Break the Capsule This is one giant level that keeps going forward. One of the things you need to watch out on in this level is the gaps on the sides of the roads. It's really easy to fall if you are careless. The first part is running to the end. The second part is when you break though a glass floor. In the second part, try to avoid the helicopters to save your rings and obstacles to keep up your speed. The third part is a short path to the capsule. -------------------------------------------------------------------------- Mission B: Get 50 Rings and Break the Capsule This is really hard, since there is so many enemies in the level. You need to try to get 50 Rings in the first part before you go to Part 2 and 3, due to the fact of the lack of rings. Always be alert in this level and not try to kill enemies unless you have to. -------------------------------------------------------------------------- Mission A: Break the Capsule in 2:30:00 Minutes The key to this level is to keep going. Do not stop to kill enemies, do not stop for anything. You may barely get past this mission if you follow those rules. -------------------------------------------------------------------------- After Mission C, go to the Casino area to see a cutscene of Amy getting kidnapped by ZERO. After the cutscene, go to the Mystic Ruins. MYSTIC RUINS -------------------------------------------------------------------------- After the cutscene of Amy getting beamed up to the Egg Carrier, go to the area where you played the Ice Cap level. Go down farther to find the path to the Angel Island Crash site is open. Go down a little ways until you come to a rock with a skill upgrade on it. That is the Light Speed attack. Go to the monkey guard and charge up the light speed attack to destroy him and open the next level, Red Mountain -------------------------------------------------------------------------- [A47]. Red Mountain -------------------------------------------------------------------------- Mission C: Follow the Egg Carrier and Break the Capsule This level is quite long. The first part is straight forward, but it goes into a long trek of using pulleys and hopping from ledges to ledges. Once you get to a pulley and a line, stand on the top to go on the pulley. Once you get to a section where you need to hop from a revolving gate to the next, go at the end until the end of the gate on top is open. The second area is a lava area that is straight forward to the capsule area. -------------------------------------------------------------------------- Mission B: Get 50 Rings and Break the Capsule There are a few enemies in this level that can mess you up, so pay attention. Fortunately, there is plenty of rings in this level to mess up once or twice. The worst part of the level is the lava area, since it can strike you when you are not paying attention. Try to get past the lava area quickly so that you only have to worry about the enemies. -------------------------------------------------------------------------- |
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Another Sonic Adventure DX Director's Cut Walkthrough :
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