Sonic Adventure DX Director's Cut Walkthrough :
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Walkthrough - Sonic Adventure DX FAQ********************** **** SONIC ADVENTURE DX **** ********************** FAQ by GavLuvsGA Version 3: 17 February 2004 Write to: GavLuvsGA@aol.com OR XPhileScaper1121@aol.com with any comments or questions, but PLEASE put the name of the game in the subject heading, or I will delete your mail. Also, please READ the FAQ to see if your question is answered within. Also, please, no IMs or attachments. Please don't request foreign language FAQs either as I am not fluent in any other languages. Revision History Version 2 (9th November 2003) Finished the mini game list; improved some of Sonic's A emblem descrptions and added to the chao section; also finished missions section. Version 3 (17th February 2004) Didn't add a lot, but I added to the Chao section (I forgot to mention how to copy chao and eggs). ************************* CONTENTS ************************* 1. Characters 2. Actions 3. Items 4. Adventure Mode Walkthroughs 4.1 Sonic 4.2 Tails 4.3 Knuckles 4.4 Amy 4.5 Big 4.6 E - 102 Gamma 4.7 Super Sonic 4.8 Adventure Field Emblems 4.9 Sub Game Emblems 4.10 Emblem Summary 5. Mission Mode 6. The Chao Garden 7. Secrets ********************************** 1. CHARACTERS ********************************** 1.1 PLAYABLE CHARACTERS ************************************** SONIC THE HEDGEHOG Sonic is the main character, and is the world's fastest hedgehog. Enough said! MILES "TAILS" PROWER Tails is Sonic's best friend; he is a two - tailed fox, who uses his tails to fly with. He is also very clever and is able to build things. KNUCKLES THE ECHIDNA Knuckles is the guardian of the chaos emeralds. He is gullible and is often tricked by Robotnik, but is good at climbing and digging. AMY ROSE Amy Rose is a hedgehog girl, obsessed with Sonic. She likes to follow him around and carries with her her Piko Piko Hammer. BIG THE CAT Big is a big cat. This is the first game in which he is a playable character (though he makes cameos in Sonic Adventure 2: Battle). He likes fishing and has a friend called Froggy, who is a frog. E - 102 GAMMA E - 102 Gamma is a robot, built by Robotnik. Although built for evil purposes, he is not himself evil, and has a good sense of free will. 1.2 NON - PLAYABLE CHARACTERS ********************************************* DR. ROBOTNIK Dr. Robotnik, also known as Dr. Eggman, is Sonic's nemesis, who is constantly trying to take over the world. CHAOS Chaos is a liquid lifeform, who gets stronger each time he eats a Chaos Emerald. TIKAL Tikal is a female Echidna, who guards the Chao and appears frequently in flashbacks, visited by all of the characters during the course of the game. ZERO Zero is the robot who is chasing after Amy. FROGGY Big's best friend ate the lucky charm he keeps (a Chaos Emerald), which made him grow a tail. CREAM Cream, the rabbit from Sonic Advance 2, only appears in brief glimpses in parts of the game. See if you can spot her. ************************** 2. ACTIONS ************************** 2.1 COMMON ACTIONS ****************************** Walk/Run: Use the control stick (duh!) Jump: A button Panning the Camera: L and R Picking/Carrying Items: Use B or X when standing by them. Press B to put them down while standing still, or to throw them while running. Hold B or X to shake an item. 2.2 SONIC'S ACTIONS **************************** 2.2.1 Regular Actions Spin Attack: Use the A button Homing Attack: Press A in mid - jump to home in on enemies Spin Dash: One of Sonic's best moves; hold down B or X and then release. 2.2.2 Actions Involving Level - Up Items Light Speed Dash What it does: Allows Sonic to spin dash at light speed. Do this when near to a chain of rings. Sonic will speed through them all and collect them. Release B/X when Sonic says "Ready!" How to Get It After beating Windy Valley, return to Station Square and you can go along the road that was previously blocked by Police cars. There is an open hole you can jump down; you can use this to access the item. Exit using the button, which makes a chain of rings appear. You can exit through a shop. To get a better version, go to the hotel lobby and up the stairs. Press both the buttons and make some rings appear and open a door, then use the move on the rings. Get through the door for the Crystal Ring. Light Speed Attack How to Use: Hold down B or X until Sonic says "Ready" to attack enemies fast. How to Get: Return to Mystic Ruins after beating Speed Highway and find this near the Master Emerald Shrine. 2.3 TAILS' ACTIONS ************************** 2.3.1 Regular Actions Flight: Press A twice; press A to go higher and B/X to go lower (you will go lower automatically if you don't press A). Tails Attack: Press B or X 2.3.2 Actions Involving Level Up Items Tail Spin How to Use It: Hold down the B or X button for an improved tail attack How to Get: When Tails is warped to the ancient temple (following Sand Hill), wander around the edges of the area and you should find the Rhythm Badge. Do this before talking to Tikal Faster Flying How to Use It: This allows you to fly faster! How to Get: Go into the water behind the Twinkle Park entrance and go along the passage. At the end is a hole in the ceiling; fly into it to find the Jet Anklet. 2.4 KNUCKLES' ACTIONS ******************************** 2.4.1 Regular Actions Glide: Press A twice Climb: Grab a wall while gliding and then climb using the control stick Punch: Press B or X 2.4.2 Actions Involving Level Up Items Digging How to Use: Press A and B or A and X together. How to Get: After beating Casinopolis, go to Mystic Ruins and find the tunnel with the caged monkey (near Tails' lab). You should find the Shovel Claw. Maximum Heat Knuckles Attack How to Use: Hold down B to store up energy How to Get: Glide or climb around in the jungle area and the fighting gloves are above Big's house. 2.5 AMY'S ACTIONS ************************* 2.5.1 Regular Actions Hammer Attack: Press B or X while walking or standing still to attack with the Piko Piko Hammer Hammer Jump: Press B or X while running to use the hammer to allow Amy to make a high jump Jump Attack: Press B or X in mid - jump to use the Hammer in Mid - Jump 2.5.2 Actions Involving Level - Up Items Spin Hammer Attack How to Use: Hold down B or X while rotating the control stick to make Amy swing the hammer in a circle. Don't spin for too long or Amy will become dizzy temporarily. How to Get It: Beat the Hedgehog Hammer Game, and you are given the Warrior Feather Long Hammer How to Use: This simply gives you a bigger attack range How to Get It: Get a new high score in Hedgehog Hammer, after beating Hot Shelter and being rescued from the ship by Tails 2.6 BIG'S ACTIONS *********************** 2.6.1 Regular Actions Power Moves: Big is stronger than the other characters; press B or X repeatedly to lift, carry and throw large objects. Casting a Line: Cast using B or X after facing the water. Press B o X to show the cat incicator and move it around with the control stick, then release when in the right place. If your lure sinks, you can go into fishing mode. Use the control stick to move around the line and press down on the control stick to hook a fish (or Froggy). Reel it in carefully and watch the pressure gauge; if it turns red there is too much pressure and your line could break, which causes you to lose a life. When the line starts to go red, let go of the button you are pressing and wait for the pressure to drop. A reels the line quickly, while B or X reels in slowly. 2.6.2 Actions Involving Level Up Items Lure Attack How to Use: Like casting, press B or X and then move the cast indicator around, then release to attack an enemy. How to Get It: You can get four lures 1) In Station Square, follow the passage near to the entrance to Twinkly Park (in the water). You will get the Lure. 2) In the area where Amy is inprisoned on the Egg Carrier 3) In the Mystic Ruins Jungle, in the dead end path near to Big's house (use the map) 4) By the dinosaur skull in Ice Cap (yes, that's right - it isn't in the Adventure Field). See my guide to Mission 60 for how to reach it Floating How to Use It: You do this automatically after getting the Life Belt. Press and hold A to dive; let go of A to surface. How to get it: You find it outside Ice Cap. Power Rod How to Use It: It gives Big a longer line on his rod. How to get it: Go to Big's house in the jungle and then lift up Big's bed to get it. 2.7 GAMMA'S ACTIONS *************************** 2.7.1 Regular Actions Laser Gun: Hold down B and move the control stick around to lock onto multiple enemies. Release it and you will fire a homing missile, hitting all locked on enemies. Don't try to lock on for too long or you will lose the lock on. Locking on to more enemies gains you more time. Rolling Mode: Gamma will perform this when he reaches full speed. Pressing A returns to walking mode. 2.7.2 Actions Involving Level Up Items Hovering How to Use: Press and hold A while jumping How to Get: After you rescue Amy, Eggman will direct you to the armoury, which is on the upper area of the interior of the Egg Carrier. Go through the door to find the jet booster. Laser Blaster How to Use: This improves your firepower How to Get: This is in the room opposite where you got the jet booster. You can only get it after fighting Sonic, though. ***************** 3. ITEMS ***************** Red Shoes: Gives you a temporary speed boost Invincibility: Speaks for iteslf Rings: Found scattered around the game, and also in item boxes. If you have at least one, then taking hits will not kill you (you will lose your rings, though). Getting 100 of these will get you an extra life. Shield: Will protect you from damage once only. If you get a magnetic shield, it will attrack rings to you. Extra Life: Selt - explanatory Hint Orb: Similar to Omochao in Sonic Adventure 2: Battle; gives you clues if you touch them Light Speed Shoes (Sonic): Enable the light speed dash. Crystal Ring (Sonic): Allow you to perform the light speed dash faster Ancient Light (Sonic): Unleashes the Light Speed Attack Rhythm Badge (Tails): Enables to Rapid Tails Attack Jet Anklet (Tails): Allows Tails to fly faster Shovel Claw (Knuckles): allows Knuckles to dig Fighting Gloves (Knuckles): allows the Maximum Heat Knuckles Attack Warrior Feather (Amy): Allows the Spin Hammer attack Lure (Big): Allows Big to perform a lure attack; get all four Life Belt (Big): Allows Big to float Super Rod (Big): Allows Big to cast his line further Jet Booster (Gamma): Allows Gamma to hover ************************** 4. ADVENTURE MODE WALKTHROUGHS ************************** ************************************************** ********************4.1 SONIC********************** ************************************************** !!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: CHAOS 0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is pretty easy. Keep hitting Chaos' head until he is defeated, avoiding his attacks. After this little introduction, Sonic will then head to Station Square to check in at the hotel. While sitting by the pool, he sees Tails crashing his plane and sets out to rescue him. ********************** STAGE 1: EMERALD COAST ********************** Mission C: Rescue Tails This is pretty simple and requires little explanation. Run through the level, avoiding falling into the water (really easy). Collect rings, and get to the end. The main obstacles are monkeys (Kiki) and spiked bars that keep falling, which you should avoid. When you reach the long boardwalk,make sure you don't stop as a shark will start to smash it up, Jaws - style (you should be able to use the boosters here). Also, as you pass the waterfall run up onto the curved wall and try and get the speed shoes. These should let you run through a shortcut and find a 1 up. When you reach the circle numbered 1, jump and keep jumping from disc 2, 3, etc. until you reach the next point. If you are too slow, you will return to the start of the disc sequence. Other missions can be played if you return to the level or play Trial Mode from the main screen. Mission B: Get 50 rings and touch the end of stage marker. This is pretty easy on this level, so I won't explain further. Mission A: Beat the level within 2 minutes This can be tough. Spin dash wherever you can and use the shortcut in the waterfall area, running up the cliff where the rings are and grabbing the shoes. After this, activate the checkpoint and run down the hill, through the corkscrew and onto the next island. Here, spin dash up the slope and hold right. If you do this correctly, you will skip a lot of the track and land near to the numbered pad sequence. Make sure you don't land in the deep areas of the sea while attempting this. After beating this level, you unlock Tails! ****************** STATION SQUARE ****************** Tails will show you his chaos emerald. Leave the Hotel and enter the Central Station. Get the train to the Mystic Ruins ****************** MYSTIC RUINS ****************** Head over to Tails' workshop (that building in the distance) up the stairs. However, Robotnik will intercept you. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: EGG HORNET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is pretty easy. Avoid Robotnik's attacks and when he dives, he will get stuck in the ground, so attack him then. After a few hits, he is beaten. However, he takes Tails' emerald and feeds it to Chaos. Go to Tails' lab and grab the green statue. Run down the steps and check the passageways until you find the pedestal where you can set the Statue. Jump into the wind. ********************* STAGE 2: WINDY VALLEY ********************* Mission C: Reach the emerald. Make your way through the valley. Again, there's not a lot I can say about this. Use your homing attack on the windmill platforms to find shortcuts; also on some sections you will have to run off cliffs and let the wind carry you. A little way in, you will be sucked into a hurricane. Don't worry - make your way up through this area and use the numbered discs again. The final section features music from Green Grove Zone (Sonic 3D). This mainly involves running along long paths, using boosters, and using the wind to blow you. Watch out for the spike ball at one point, though (you'll know what I mean when you see it). Mission B: Get 50 rings and touch the end of stage marker. Even if you hit the spike ball in the third stage, you should make it; straight after it is an item box with 40 rings. There is an item box near the marker if you end up a little short. Mission A: Beat the stage within 3 minutes. This shouldn't be too hard; use all the shortcuts you can. Near the start is a set of windmill platforms you can break with consecutive homing attacks; use these as a shortcut. ****************** MYSTIC RUINS ****************** Return to the station. ******************* STATION SQUARE ******************* First of all, you should head down the street that was previously blocked by police cars. You can jump down the hole there and you will find the Light Speed Shoes after searching around. Use the button to make rings appear to exit. Then, return to the hotel and go up the stairs, then press the button to make a chain of rings appear. Press the other button and use the light speed dash to get the rings and enter the doors before they close to get an improved light speed dash. Go to the casino area and press the button to make rings appear. Light speed dash up to the button to open the door. ******************* STAGE 3: CASINOPOLIS ******************* Mission C: Get to the emerald. This is an unusual level. You can get rings by attacking the fruit machines, but the main way to get them is to use the pinball machines. There are two: Pinball & Slots You can get rings by bouncing around, but you should also activate the pinball machine by using the flippers to go straight up. Like with Sonic 2's Casino Night, three Robotniks loses you your rings, but three of anything else gains you rings. Oh, and if you get three in a row diagonally, it also counts, so watch out! Pinball & Cards This is weird. Go straight up to grab a card and keep doing this until you get five cards. How many match determines your score. Also, there is an extra table that I've not figured out how to reach yet. If you leave this table, you end up in some strange world where Nights resides. You will eventually float back to the main table. You get three tries at each table. If you finish with less than 100 rings, you will go to the sewers. At the start of this, use the light speed dash to get a long chain, then follow the path, avoiding spike balls and getting as many rings in the fan sections as you can. At the section with many spikes and obstacles, use light speed dash to get the rings overhead and an invincibility, then use the ladder to exit. When you think you have enough rings, find the room with the emerald and press the switch. You will have your rings shaken out of you and they form a ramp. If it is high enough (i.e. if you had enough rings), you will be able to get to the marker. If not, go back to one of the pinball machines. You need to deposit 400 rings. If you fall out of a pinball machine with 100 or more rings, you are warped back to the Casino area. Mission B: Get 50 rings and get to the end of stage marker. This is pretty simple. Get enough rings, lose them, then grab 50 more and go to the marker. Mission A: Beat the level within 5 minutes Don't spend too much time on the pinball tables. Leave them with less than 100 rings or you will not be taken to the sewers, which are the best way to get rings. When you return to the hotel, deposit your rings in the exit area and then go back to one of the pinball tables and repeat this. When you leave the level, Robotnik will take one of your emeralds (which you drop). When Sonic and Tails come round, you will briefly see Cream in the distance (not that she's important, I just thought I'd mention it). Find the Blue Statue in the Casino Area and take it to the Mystic Ruins. ******************* MYSTIC RUINS ******************* Enter the new tunnel that has opened and place the blue statue by the ice symbol. Enter the door that opens. ******************* STAGE 4: ICE CAP ******************* Mission C: Get the emerald A lot of this level involves climbing and avoiding spikes. You can jump and grab the overhead ladders. Also, watch out for retractable spikes. At the first bit, run down the slope and use the Light Speed Dash to reach the Disc No. 1, then jump from disc to disc to find a short cut. In the second room, you can use the icicles to cling on. After you find the switch at one point, it makes some platforms apper; run across these and run along the track ahead, round a loop. Use another set of numbered discs and at the end, a large icicle will fall, forming a platform for you to cross and reach the passage ahead. The stage ends in the snowboarding mini game. This is good fun; try and collect as many rings as you can and jump at the end of the ramps. Mission B: Get 50 rings and reach the End of Stage Marker Mission A: Beat the level within 4 minutes This is still pretty easy; use all the short cuts described above and you will be fine. ******************* MYSTIC RUINS ******************* When you leave Ice Cap, head over to where the lake is (it is near to the Windy Valley entrance). Knuckes is there. He thinks Sonic and Tails are after the Master Emerald shards. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS:KNUCKLES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Knuckles is easy. Hit him three times to beat him. After two hits, he'll start gliding. Knuckles will make Sonic drop the emeralds, where Robotnik takes them. He gives them to Chaos. !!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: CHAOS 4 !!!!!!!!!!!!!!!!!!!!!!!!!!!!! Chaos has turned into a fish. Run around, getting rings on the lily pads and jump to avoid Chaos' attacks. Attack Chaos when he surfaces. Four hits should do it. If you haven't done so aleady, you will now unlock Knuckles! Sonic and Tails decide to chase Robotnik, but Knuckles says he has some unfinished business - namely finding Master Emerald shards. Follow Tails to his lab and Tails will appear in the Tornado (the same plane from Sonic 2, Sonic 3 and Sonic & Knuckles). After a spectacular cutscene where his runway appears, Sonic jumps aboard. ~~~~~~~~~~~~~~~~~~~~ SUB GAME: SKY CHASE ~~~~~~~~~~~~~~~~~~~~ Simply shoot as many of the enemies as you can. It is as easy as that. Hold down A and move the crosshairs over multiple enemies to get more hits. Let go of A to fire. After this, the plane is hit and goes down. Sonic will land in Station Square. ******************* STATION SQUARE ******************* Go to the Casino Area and Amy will appear. She wants Sonic to look after her bird. If you've not done so already, you will now unlock Amy! Go out into the main area of Station Square. Notice that Big will be hanging around by the seafront. If you talk to him, you unlock him (if you haven't done so already). Head over to the weird entrance that you can see, and Amy will rush up and point out that cute couples get in free. Zero will appear in pursuit. No time to wait - Sonic chases Amy into the next Stage. ******************* STAGE 5: TWINKLE PARK ******************* Mission C: Find the end of stage marker At the start, ram as many of the bumper cars as you can and jump in one. Now, go along the bumper car track, avoiding enemies and picking up rings. Recognise the music? It's from the Panic Puppet Zone of Sonic 3D. At the end of that, there is a roller coaster ride, which is fun, though brief. Now, go through the park on foot. Use the flippers to allow you to hit the pins in the bowling alleys before you can get past, and then go through the carousel to the next checkpoint. After you pass the castle, use the spring to reach the roof and hit the switches on the roof to make lines of rings appear to Light Speed Dash along. Then, spring up to the roof and make your way to the exit marker. Mission B: Get 50 rings and find the end of stage marker. This should be easy; get the rings on the roof of the castle and DON'T get hit by the enemies by the marker. Also, if you manage to knock down the skittles using the flippers, rings will appear from the crown in the next area. Mission A: Beat the level within 3 minutes Get through the car section as fast as possible and spin dash wherever you can (if you hold forward at the end, you'll shave a couple of seconds off your time). Be careful you don't fall as you make your way to the castle roof by jumping across the spinning roofs as taking the longer route will make it a lot harder to get to the end. ******************* STATION SQUARE ******************* When you exit Twinkle Park, grab the pass that appears and head to the building close to the Twinkle Park entrance. Go in EITHER elevator. ******************* STAGE 6: SPEED HIGHWAY ******************* Mission C: Reach the end of stage marker Similar to Radical Highway from Sonic Adventure 2: Battle; speed along the roads without falling off. When you reach the helipad, grab the helicopter to be carried to the next section. This level also features a long run down a building. Careful positioning can get you extra rings. The final bit is through a busy street, where you should watch out for cars. Use the fountain to help you get to the marker. Mission B: Get 50 rings and reach the end of stage marker This should be a little hard, as you must look after your rings in the final section. Try and get up onto the roof tops to find rings; also, if you're a little short at the end, hit the bell to make rings appear. Mission A: Beat the stage within 2 minutes 30 seconds All you can do is spin dash and light speed dash wherever possible. There aren't any real short cuts, except do homing jumps on the line of spinners over the area with the rocket that takes you to the second area to skip part of the level. ******************* STATION SQUARE ******************* When you leave this area, go to the Casino area. Amy will be carried above you by Zero; get the train. When Sonic reaches Mystic Ruins, Zero will be beamed up to the Egg Carrier, taking Amy with him. ******************** MYSTIC RUINS ******************** Go along the passage to Ice Cap, but go past that and you will find Angel Island (home of the Master Emerald Shrine). Nearby is the Ancient Light. After getting it, use the Ancient Light Attack on the caged monkey close by and you open the next stage. ******************* STAGE 7: RED MOUNTAIN ******************* Mission C: Reach the end of stage marker. For the first stage, make your way up the mountain, using springs and rockets, and avoiding death pits and lava. If a rocket is locked, look around for a switch to unlock it. Then, head through the caverns; try to get the speed shoes near the start, then cross the lava pools and you should make it to the end with few problems. Mission B: Get 50 rings and reach the end of stage marker. As long as you don't take too many hits at the end, this should be no problem. Mission A: Beat the level within 3 minutes There are a few short cuts you can find at the start involving springs, but you will need to do this fast and spin dash wherever possible to get through this fast. At the end, Tails appears in his new Tornado! ~~~~~~~~~~~~~~~~~~~~ SUB GAME: SKY CHASE ~~~~~~~~~~~~~~~~~~~~ Again, shoot all the enemies that appear (more this time). When the back of Robotnik's spacecraft appears, shoot it. It is easy to beat. ******************** EGG CARRIER ******************** After a bad landing on the Egg Carrier, Sonic and Tails find Robotnik transforms his Egg Carrier. Don't panic - enter the door directly ahead of Sonic. ******************* STAGE 8: SKY DECK ******************* Mission C: Make it to the end of stage marker For the first part, don't fall, or you'll die! You can make your way around the hexagonal columns and later on, you should make your way up them by jumping. At the end, touch the missile and you will be taken to the second stage. Here, avoid the strong winds (either grab something or keep jumping like mad). Destroy the gun turrets and near the end, get across the floor as it collapses. Fire a rocket at the big gun turret at the end when it turns towards you to progress (note: around the base of this are several gun turrets, some of which hide 1 ups). For the last section, make your way across the deck, which tilts vertically halfway up, forcing you to use the springs and horizontal ladders to get past. At the top, run down the slope and press the button, then follow the new passage to the marker. Mission B: Get 50 rings and find the end of stage marker. This should be no problem, as the last section has few things that are likely to cause you to lose rings. Try and get as many rings as you can at the end. Mission A: Beat the level within 5 minutes There aren't many places you can do this fast; simply spin dash where you can. That's about all I can say. At the end, when the ship tilts, try to position yourself, so you get to the top as quickly as possible. The platform has a tendency to shake occasionally, so be careful. ******************* EGG CARRIER ******************* After Sky Deck, get in the round yellow thing at the top of the steps (sorry, best description I can give), next to the letter buttons that allow you to access the Chao Garden (see Chao section). When you exit, head towards the structure that is furthest from you and enter; press the button and light dash past the rings, then in the next room (the control room), jump on the chair to make it move forward, revealing a button. Press it to turn the ship back to normal. Exit and watch Robotnik take Amy's bird, and its chaos emerald. Robotnik then sets Gamma on you. !!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS:E102 GAMMA !!!!!!!!!!!!!!!!!!!!!!!!!!!! Keep attacking him and avoiding his fire. After three hits... Amy will stop you, explaining that Gamma is different. The ship will start to lose altitude, so Tails and Amy leave. Head towards the other end of the ship. If you've not done so already, you will now unlock Gamma. Robotnik calls Chaos, and Chaos has 6 emeralds, plus Froggy (Big is there too). !!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: CHAOS 6 !!!!!!!!!!!!!!!!!!!!!!!!!!!! Hit one of the bombs that appears you you can pick it up and throw it into Chaos mouth, freezing him (his "frozen" position looks SOOOO wrong). Hit him again. To make things easier, Robotnik will yell: "I don't believe this" if Chaos is frozen. He will also try and suck you up, which occasionally leads to him swallowing a bomb, which has the same effect as usual. Four hits and he is dead. Or is he? If you have not done so already, you will now unlock Big! ******************* MYSTIC RUINS ******************* After the cinema, go to the minecar near the lake in Mystic Ruins, which takes you to the jungle. Head to the temple in the middle and enter the passage. ******************* STAGE 9: LOST WORLD ******************* Mission C: Get to the center of the ruins This is a very fun stage. First of all, run along the passages, avoiding flames, until you reach the snake room. In the snake room, you can make your way up using the stone snake, and use the round buttons to raise the water level. Find the three buttons that open the door too. Be careful you don't fall to your death. The next section involves mirrors. When Sonic grabs one, rotate it until it reflects light off the other mirrors, lighting up the room, making it easier to traverse. You'll then go along a river and down a waterfall; make your way along the passage to a scene straigt off Raiders of the Lost Ark. That's right, a big rock will start rolling after you. Run to avoid it. In the last room, use the switches to move the panels until they light up, allowing you to walk on them (really impressive), walking up walls. After this, use the switch the light dash across the room and you've made it. Mission B: Get 50 rings and find the end of stage marker Once you get near the end of the level, getting 50 rings should be easy. I'll say no more. Mission A: Beat the stage within 4 minutes and 30 seconds. What? That sounds impossible! Well, of course it isn't. You will need to spin dash a lot (there are some good opportunities at the start) and beat the snake area as fast as possible; after hitting the last water switch, do homing jumps down the snake's body to the red switch; this saves a lot of time. In the mirror room, don't touch the mirrors; in the final room, there is a short cut. After you get past the row of spikes that attacks horizontally, you will find a ledge with a switch on. You can jump to a nearby one that is set into the wall; if you make it, you will find you are on the ledge with the button to make the row of rings appear on. ******************* FLASHBACK SEQUENCE ******************* After this, the hint orb will appear and Sonic will be warped to the master emerald shrine. It looks different, but this is because it is a flashback (well, Sonic has been transported back in time). Talk to Tikal, and then you will be warped back to outside the temple. ****************** MYSTIC RUINS ****************** Next, head towards the cliff and enter the door into the metal bridge that you see. In the next area, press the six buttons that you find if you search until each of them is lit. Pressing a switch lights it, but turns off any switches immediately by it if they are it (or turns them on if unlit). When you manage this, you will access the last level. ******************* STAGE 10: FINAL EGG ******************* Mission C: Get to the End of Stage Marker First of all, run along the corridor, breaking the things that are generating the lasers. Carefully cross the conveyor belt section; this bit is straightforward. The second section involves a deep shaft, and here, to prevent you from taking short cuts, Sonic CAN fall by falling too far within the level (i.e. without falling off the bottom) - a Sonic first. Make your way across the floating platforms until you reach a tunnel, then make your way down and across some more. When you reach the bottom, press the switch, opening up another shaft. Cross yet more floating platforms, avoiding swinging hammers (expert timing is needed). Then take the elevator down to a new area, and cross even more floating platforms to an area with an elevator which leads to the last area. Now, things are getting tough. If you end up in a room with lots of exploding robots heading at you, get out of there fast. Be careful crossing the fans, and at the point where you drop down the long shaft, land in the middle and make your way up and you should find a way out. At the end of the level, you meet Robotnik. Mission B: Get 50 rings and tough the end of stage marker The only tip I can give you is - don't get hit by the enemies right at the end. You will regret it. If you are a little short, you will make it up with the final light speed dash. Mission A: Beat the level within 4 minutes 30 seconds Umm - spindash a lot. Otherwise there are no real shortcuts; simply practise beating this one without any mistakes. Sonic will leave using a rocket. Now for the ultimate battle (or is it?). !!**!!**!!**!!**!!**!! FINAL BOSS: EGG VIPER !!**!!**!!**!!**!!**!! The arena consists of two floating platforms. If you fall, you die. Robotnik will fly past you three times and try and shoot you, then he will cockily make himself into a sitting target. Use homing jumps to get to him. The second time he'll fire a laser straight at you before making himself into a target (this time, you must use more homing jumps). After three hits, he will appear at one end of the platform and shoots you with lasers (be careful). After the fourth hit, he changes his attack. He will hover at one end, taking out a platform and fire one of his two spiked platforms at you. Jump on it and you will be carried back to him, then hit him. Be careful, because if you miss he will take out more pieces of the platform. He is even faster after the fifth hit, so beware. After the final hit, watch him as he will crash through one of the platforms. Don't stand there or you will die. If you survive, you have beaten Sonic's game. ************************************************** ********************4.2 TAILS********************** ************************************************** Watch the cinema, where Tails crashes and is rescued by Sonic. After Tails shows Sonic his chaos emerald, head to the Mystic Ruins by train and go to Tails' workshop. Robotnik is there. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: EGG HORNET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is pretty easy. Avoid Robotnik's attacks and when he dives, he will get stuck in the ground, so attack him then. After a few hits, he is beaten. However, he takes Tails' emerald and feeds it to Chaos. Take the green stone from outside your workshop and take it to the entrance to Windy Valley (same as in Sonic's game). ******************* STAGE 1: WINDY VALLEY ******************* Mission C: Find the emerald before Sonic This is fairly easy. In all Tails' stages, you must beat Sonic to the goal. Jump off to the right to skip the loop in the track, on to the platform below for a short cut and then get to the end before Sonic. Use the green rings as boosters. N.B. If you die, then wherever you restart, Sonic will be in the same place as you. Mission B: Get 50 rings and beat Sonic Getting 50 rings is pretty easy, so you should have no problem. Mission A: Beat an even faster Sonic. Again, this is easy. Using the same tips I gave for Mission C, you should be able to beat it. As long as you have the jet anklet, Tails' Mission As should be no problem. ******************* MYSTIC RUINS ******************* Head back to Station Square ******************* STATION SQUARE ******************* Go to the casino area (go down the stairs from the station). Fly up to the switch to open it. ******************* STAGE 2: CASINOPOLIS ******************* Mission C: Find the emerald before Sonic This takes place in the sewers. Simply run forward and hit the bomb item box to kill all the enemies, and then run along, collecting rings and going through the fan rooms. You have a good chance to get ahead at the end by flying. Mission B: Get 50 rings and beat Sonic This is pretty easy, as there are lots of rings on this level. However, make sure you avoid getting hit right at the end, by the swinging maces. Mission A: Beat an even faster Sonic. He isn't THAT much faster, so this should again be easy. Again, fly over the last section to get a good lead). ******************* STATION SQUARE ******************* After Casinopolis, Robotnik will steal an emerald and gas Sonic and Tails. When you come round, notice the flying figure appearing out of an alley. A common mistake is to think that it is Tails and the game is glitched; it is Cream. Enter the alley for the Ice Stone and head to the station and take it to Mystic Ruins. ******************* MYSTIC RUINS ******************* Enter the passage that conveniently opens, and place it on the blue slab you see to enter. ******************* STAGE 3: ICE CAP ******************* Mission C: Find the emerald before Sonic Beat Sonic skiing. Use the ski jump ramps and find short cuts. This is pretty easy. Mission B: Get 50 rings and beat Sonic There are plenty of rings on the slope, and - since I've never once taken a hit here, you should have no problem. Mission A: Beat an even faster Sonic If you make as many jumps as you can and take short cuts, this should be a piece of cake. ********************* MYSTIC RUINS ********************* After this, head towards the pond in Mystic Ruins, where you will find Knuckles. He thinks you and Sonic are after the pieces of the Master Emerald. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS:KNUCKLES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Knuckles is easy. Hit him three times to beat him. After two hits, he'll start gliding. Knuckles will make Tails drop the emeralds, where Robotnik takes them. He gives them to Chaos. !!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: CHAOS 4 !!!!!!!!!!!!!!!!!!!!!!!!!!!!! Chaos has turned into a fish. Run around, getting rings on the lily pads and jump to avoid Chaos' attacks. Attack Chaos when he surfaces. Four hits should do it. If you haven't done so aleady, you will now unlock Knuckles! ******************* MYSTIC RUINS ******************* Sonic and Tails decide to chase Robotnik, but Knuckles says he has some unfinished business - namely finding Master Emerald shards. Go to Tails' workshop and Tails will prepare the Tornado (the same plane from Sonic 2, Sonic 3 and Sonic & Knuckles). After a spectacular cutscene where his runway appears, Sonic jumps aboard. ~~~~~~~~~~~~~~~~~~~~ SUB GAME: SKY CHASE ~~~~~~~~~~~~~~~~~~~~ Simply shoot as many of the enemies as you can. It is as easy as that. Hold down A and move the crosshairs over multiple enemies to get more hits. Let go of A to fire. After this, the plane is hit and goes down. Tails will be knocked unconsious when he lands in the Mystic Ruins. ******************* MYSTIC RUINS ******************* When Tails wakes up, head for the minecart and you will be taken to the jungle area. If you fly across the jungle, you will see a temple. However, head to the left of where you started and you should find an emerald. However, Froggy will take it. Chase him, and you should find a path leading into a tunnel. Now, fly up to find the switch that opens the passage ahead. ~~~~~~~~~~~~~~~~~~~~ SUB GAME: SAND HILL ~~~~~~~~~~~~~~~~~~~~ Use your sand board to get to the end. Try and go through as many gates as you can; the more gates you go through, the higher the multiplier at the top right will be; watch out, as if you take too long to get to the next gate, this will reset to zero. ******************* FLASHBACK SEQUENCE ******************* Tails will get the emerald from Froggy, only to suddenly be transported back in time. You stand before a temple. Actually, it is the same temple that is in the jungle. Echidnas are everwhere. Search around the outside for the Rhythm Badge (you need it to continue). Then, head to the temple, where you will meet Tikal. After talking to her, you will return to Mystic Ruins, where Big appears. Tails will drop Froggy in fright, but has the emerald. If you've not done so alreay, you will now unlock Big. Tails builds a new plane, using the emerald as his power supply, and goes to find Sonic. ~~~~~~~~~~~~~~~~~~~~ SUB GAME: SKY CHASE ~~~~~~~~~~~~~~~~~~~~ Again, shoot all the enemies that appear (more this time). When the back of Robotnik's spacecraft appears, shoot it. It is easy to beat. ******************* EGG CARRIER ******************* After a bad landing on the Egg Carrier, Sonic and Tails find Robotnik transforms his Egg Carrier. Don't panic - enter the door directly ahead of Tails. ******************* STAGE 4: SKY DECK ******************* Mission C: Reach the end of stage marker before Sonic Considering you can fly and Sonic cannot, this stage should be no problem. Use the boosters to get through the level. At the very start, you can also take a massive shortcut across the stage by flying (impossible for Sonic). At the end, make your way to pillar no. 4 and make your way up and the marker is nearby. Mission B: Get 50 rings and beat Sonic This is again pretty easy; make sure you aren't hit by the missiles at the end. Mission A: Beat an even faster Sonic This isn't a lot harder than Mission C. You should be able to clear it with little fuss. Again, simply fly across the first section of the level. This is one of the easiest A missions in the game. ******************* EGG CARRIER ******************* After you exit, use the transporter thing in front of the letter switches to access the deck and head towards the building furthest from you, then fly up through the hole in the ceiling. Find the switch by jumping on the chair and making it move forward, press it and exit. When you exit, head towards the structure that is furthest from you and enter; press the button and light dash past the rings, then in the next room (the control room), jump on the chair to make it move forward, revealing a button. Press it to turn the ship back to normal. Exit and watch Robotnik take Amy's bird, and its chaos emerald. Robotnik then sets Gamma on you. !!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS:E102 GAMMA !!!!!!!!!!!!!!!!!!!!!!!!!!!! Keep attacking him and avoiding his fire. After three hits... Amy will stop you, explaining that Gamma is different. The ship will start to lose altitude, so Tails and Amy leave. If you've not done so already, you will now unlock Amy and Gamma. ******************* STATION SQUARE ******************* After you land in Station Square, Robotnik will decide to destroy it with a missile, which turns out to be a dud. You must beat him to it. Follow him through the door he busts down and enter either elevator. ******************* STAGE 5: SPEED HIGHWAY ******************* Mission C: Find the missile before Robotnik At the start, fly towards the right and take the road there, and use the boost rings if you can. You should end up on the area with the glass roof and the moving platform ahead. Use another set of boost rings to go faster, then head to where the shield is. From this point, fly towards the line of rings in mid air and fly onto the road ahead of them (this skips a lot of the level). When you reach the helipad, use boost rings again, and for the final section, keep using the boost rings. If you fly fast enough, you can fly all the way across from the last checkpoint to the missile. Mission B: Get 50 rings and beat Robotnik As long as you don't die near the end, getting 50 rings in here should be easier than it seems. Mission A: Beat an even faster Robotnik You should have the Jet Anklet for this. Take all the shortcuts you can, as Robotnik will take these too. Otherwise, the tips I gave for Mission C should suffice. Tails' emblems are very easy to get. Tails will deactivate the missile. Robotnik isn't finished, though. !!**!!**!!**!!**!!**!! FINAL BOSS: EGG WALKER !!**!!**!!**!!**!!**!! This isn't as hard as it looks. Avoid all of Robotnik's attacks, and then wait for him to stamp one of the legs of his Egg Walker. Jump to avoid the shockwaves, then hit (Tail Spin) the light that is on the leg, making him fall over. Hit him then. After that, he will stamp two legs each time, and the last time, he will stamp three. You must get all three, so be ready. As soon as the shock wave from the last one passes, run and hit all three legs (the lights you must hit will glow). You have now beaten Tails' game! ************************************************** *******************4.3 KNUCKLES****************** ************************************************** Knuckles' game starts with Knuckles alone on Angel Island (the floating island from Sonic 3). The Master Emerald is shattered by the sudden appearance of Chaos and the island falls. Knuckles must find all the pieces. Knuckles' game is significantly different from Sonic and Tails' game; when you reach Station Square (you go there automatically), you must first of all go to the City Hall area, and punch down the yellow cordon which is where Sonic fought Chaos 0. Go through the door. ******************* STAGE 1: SPEED HIGHWAY ******************* Mission C: Find all the pieces of the Master Emerald There are three pieces, and - unlike in Sonic Adventure 2: Battle, the radar will bleep when ANY of them are near. Watch the radar; if you are getting close, one of the emeralds will turn blue. As you get closer, it will turn to green, yellow, and then red. All the emeralds will be in plain sight at the moment, or hidden within bad guys or items that you can smash open. Get all three to beat the stage. This stage takes place in the last section of Sonic's Speed Highway, and the main dangers are vehicles and motorcyclists on the roads. Most emerald shards are high up. Mission B: Get all the emerald pieces without using any hintballs. This is pretty easy, unless you accidentally hit a hintball, in which case you should immediatley press restart (you'll keep all emeralds you have, but you'll restart from the point where you go the last one). Mission A: Get all the emerald pieces in 1 minute How you do on this depends on where the emeralds are hidden. If you are taking a while to find one emerald, you can always press restart, and you'll return to the point just after you got the last piece, and the time on the clock will be the same as it was when you got this piece too. |
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Another Sonic Adventure DX Director's Cut Walkthrough :
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